Created
January 1, 2019 08:47
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CHEAT FOR A DARK ROOM
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$.each(State.stores, function(e,i) { State.stores[e] = 1000000000; }) | |
OR | |
var high = 100000 | |
var checkAll = setInterval(function() { | |
var bn = [ | |
'attack', | |
'attack_bolas', | |
'attack_bone-spear', | |
'attack_grenade', | |
'attack_iron-sword', | |
'attack_laser-rifle', | |
'attack_rifle', | |
'attack_steel-sword', | |
'continue', | |
'enter', | |
'gatherButton', | |
'loot_takeEverything', | |
'meds', | |
'reinforceButton', | |
'stokeButton', | |
'trapsButton' | |
]; | |
for (var i = 0; i < bn.length; i++) { | |
$('#' + bn[i] + ':not(.disabled)').click(); | |
} | |
}, 500); | |
Path.DEFAULT_BAG_SPACE = high; | |
World.BASE_HEALTH = high; | |
World.setHp(high); | |
World.BASE_WATER = high; | |
Ship.BASE_HULL = high; | |
var fillStore = setInterval(function() { | |
var items = [ | |
'alien alloy', | |
'bait', | |
'bolas', | |
'bone spear', | |
'bullets', | |
'charm', | |
'cloth', | |
'coal', | |
'compass', | |
'cured meat', | |
'energy cell', | |
'fur', | |
'grenade', | |
'iron sword', | |
'iron', | |
'laser rifle', | |
'leather', | |
'meat', | |
'medicine', | |
'rifle', | |
's armour', | |
'scales', | |
'steel sword', | |
'steel', | |
'sulphur', | |
'teeth', | |
'torch', | |
'wood' | |
]; | |
for (var i = 0; i < items.length; i++) { | |
State.stores[items[i]] = high; | |
} | |
}, 500); | |
var fillOutfits = setInterval(function() { | |
var outfits = [ | |
'bolas', | |
'bone spear', | |
'bullets', | |
'charm', | |
'cured meat', | |
'energy cell', | |
'grenade', | |
'iron sword', | |
'laser rifle', | |
'medicine', | |
'rifle', | |
'steel sword', | |
'torch' | |
]; | |
for (var i = 0; i < outfits.length; i++) { | |
Path.outfit[outfits[i]] = high / 100; | |
} | |
}, 500); | |
var perks = [ | |
'barbarian', | |
'boxer', | |
'desert rat', | |
'evasive', | |
'gastronome', | |
'martial artist', | |
'precise', | |
'scout', | |
'slow metabolism', | |
'stealthy', | |
'unarmed master' | |
]; | |
for (var i = 0; i < perks.length; i++) { | |
$SM.addPerk(perks[i]); | |
} |
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