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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class PlayerController : MonoBehaviour | |
| { | |
| public float speed = 20; | |
| private Rigidbody rb; | |
| void Start() |
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| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Rotator : MonoBehaviour | |
| { | |
| void Update() | |
| { | |
| transform.Rotate(new Vector3(15,30,45) * Time.deltaTime); | |
| } |