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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float speed = 20;
private Rigidbody rb;
void Start()
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotator : MonoBehaviour
{
void Update()
{
transform.Rotate(new Vector3(15,30,45) * Time.deltaTime);
}