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@SakataGintokiYT
Created March 4, 2016 23:11
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·! RPCS3 v0.0.0.6-9-4ed91d4
·!
·! Stopping emulator...
·! LDR: Loading 'E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_hdd0/game/NPUB30087/USRDIR/BOOT.BIN'...
·! LDR:
·! LDR: Mount info:
·! LDR: /dev_usb000/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_usb000/
·! LDR: /dev_flash/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_flash/
·! LDR: /host_root/ ->
·! LDR: /dev_hdd0/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_hdd0/
·! LDR: /dev_hdd1/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_hdd1/
·! LDR: /dev_usb/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_usb000/
·! LDR:
·! LDR: Title: Final Fight™: Double Impact
·! LDR: Serial: NPUB30087
·! LDR: Used configuration: 'E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/rpcs3.new.ini'
·! LDR:
·! LDR: [lle]
cellCelp8Enc_Library=false
cellDDPdec_Library=false
cellM2AACenc_Library_spurs=false
cellATRAC3enc_Library=false
sceAvcodec_wrapper=false
ad_async=false
sys_fs_utility2_Library=false
cellM2AACenc_Library=false
ad_core=false
cell_libac3dec_lib=false
CELLAPOSTSRC_Library=false
cellDTSenc2_Library=false
cellAdec_Library=false
ad_billboard_util=false
sceNpSns_Library=false
cellKey2char_Library=false
cellAsfParser_Library=false
ps3sd_plugin_game_module=false
cellAsfParser2_Library=false
sys_fs_Library=false
cellAsfParser2AStd_Library=false
cellAtrac3dec_Library=false
cellAvcEnc_Library=false
cellCelp8Dec_Library=false
cellDTSHDCOREdec_Library=false
sceNpCommerce2_Library=false
cellDmuxPamf_Library=false
cellATRAC3enc_spurs_Library=false
sys_io_library=false
cellAtracMulti_Library=false
cellAtrac_Library=false
cellCamera_Library=false
cellAtracXdec_Library=false
cellAtracXdecMod_Library=false
cellSysutil_Library=false
cellFontFT_Library=false
cellDTSdec_Library=false
PEmuCoreLib=false
cellATRACXenc_Library=false
cellAudio_Library=false
cellWMAdec_Library=false
libavcdec_Library=false
liblv2=false
cellMusicDecUtil_Library=false
cellAvcEncSmall_Library=false
fs_utililty_init=false
cellAvchatJpgDec_Library=false
fs_utililty_full=false
cellCelpDec_Library=false
cellSre_Library=false
cellExif_Library=false
print_plugin_module=false
cellCelpEnc_Library=false
cellDDLenc2_Library=false
sys_lv2dbg_Library=false
cellSaveData_Library=false
cellRtc_Library=false
sys_lv2coredump_Library=false
libsmvd2_Library=false
cellFont_Library=false
libdivx311dec_Library=false
libdivxdec_Library=false
cellDmux_Library=false
sceNpTrophy_Library=false
cellDSEE_Library=false
cellStorageData_Library=false
cellDTSHDdec_Library=false
cellGcm_Library=false
cellDTSLBRdec_Library=false
cellFiber_Library=false
cellGifDec_Library=false
sys_fs_utililty_Library=false
sys_audio_Library=false
cell_FreeType2_2_1=false
cellHttp_Library=false
cellFt2d=false
libgem=false
cellJpgDec_Library=false
cellJpgEnc_Library=false
CELL_L10N_PRX_MODULE_NAME=false
cellM2AACdec_Library=false
cellM2BCdec_Library=false
cellM4AacDec_Library=false
cellM4AacDec2ch_Library=false
cellM4AacDec2chmod_Library=false
cellM4AacDec2chmod2_Library=false
cellM4hdEnc_Library=false
sysvoice_modules=false
cellM4vEnc_Library=false
cellMcadpt_Library=false
medi=false
cellMP3dec_Library=false
cellSpursJq_Library=false
cellMp3Enc_Library=false
cellMP3Sdec_Library=false
cellSysutilNpEula_Library=false
sceMp4_library=false
cellMPL1dec_Library=false
libmvcdec_Library=false
sys_net_Library=false
cellNetCtl_Library=false
cellPamf_Library=false
cellPngDec_Library=false
cellPngEnc_Library=false
cellMusicExportUtility=false
cellResc_Library=false
cellSail_Library=false
cellRudp_Library=false
cellSailAvi_Library=false
cellBGDLUtility=false
cellSailRec_Library=false
libsjvtd_Library=false
libsmvd4_Library=false
cellSsl_Library=false
libsvc1d_Library=false
cellSync2_Library=false
cellSysmodule_Library=false
cellSysutilAp_Library=false
cellAuthDialogUtility=false
cellSysutilAvc2_Library=false
cellAvconfExt_Library=false
cellSysutilAvcExt_Library=false
cellDtcpIpUtility_Library=false
cellGame_Library=false
cellGameExec_Library=false
cellGamePs1Emu_Library=false
cellImeJpUtility_Library=false
cellSysutilMisc_Library=false
cellMusicUtility_Library=false
sceNp_Library=false
sceNp2_Library=false
sceNpClans_Library=false
sceNpInstaller_Library=false
sceNpTus_Library=false
sceNpUtil_Library=false
cellOskExtUtility_Library=false
cellPhotoImport_Library=false
cellPesmUtility_Library=false
cellPhotoDecode_Library=false
mms_mdimp_jpeg=false
cellPhotoUtility=false
cellPhotoNetSharingUtil=false
cellPrintUtility_Library=false
cellRec_Library=false
cellRemotePlay_Library=false
cellRtcAlarm_Library=false
cellMinisSaveData_Library=false
cellScreenShotUtility=false
cellSearchUtility=false
cellSubDisplay_Library=false
cellSysutilSysChat_Library=false
cellSysconfExtUtility=false
cellSysconfPs1emu_Library=false
cellUserInfo_Library=false
cellVideoExportUtility=false
cellVideoPlUtility_Library=false
cellVideoUpload_Library=false
cellTiffDec_Library=false
cellTRHDdec_Library=false
cellUsbd_Library=false
cellUsbPspcm_Library=false
libvdec_Library=false
cellVoice_Library=false
cellVoiceInternal_Library=false
cellVpost_Library=false
mms_mdimp_png=false
qgl_base_module=false
[gui]
size=1456x886
position=-8:-8
main_frame_aui=layout2|name~Pane_0;caption~PS3 software;state~4196348;dir~5;layer~0;row~0;pos~0;prop~100000;bestw~283;besth~279;minw~-1;minh~-1;maxw~-1;maxh~-1;floatx~-1;floaty~-1;floatw~-1;floath~-1|name~Pane_1;caption~Log;state~4196348;dir~3;layer~0;row~0;pos~0;prop~100000;bestw~600;besth~300;minw~-1;minh~-1;maxw~-1;maxh~-1;floatx~-1;floaty~-1;floatw~-1;floath~-1|name~Pane_2;caption~Debugger;state~4196348;dir~2;layer~0;row~0;pos~0;prop~100000;bestw~400;besth~300;minw~-1;minh~-1;maxw~-1;maxh~-1;floatx~-1;floaty~-1;floatw~-1;floath~-1|dock_size(5,0,0)~265|dock_size(3,0,0)~162|dock_size(2,0,0)~292|
[core]
PPU decoder=interpreter2
PPU Decoder=interpreter2
SPU decoder=recompiler_asmjit
Load liblv2.sprx=false
Hook static functions=false
SPU Decoder=recompiler_asmjit
[rsx]
Aspect ratio=16x9
VSync=true
Renderer=DX12
Resolution=1280x720
Frame limit=Auto
Rendering API=DX12
Log shader programs=false
3D monitor=false
3D Monitor=false
[core/llvm]
Enable instruction ADDI=true
Compiled blocks exclusion=false
Enable instruction MULLI=true
Excluded block range min=200
Enable instruction LFS=true
Enable instruction RLWINM=true
Enable instruction CMPI=true
Enable instruction CREQV=true
Enable instruction CMPLI=true
Excluded block range max=250
Enable instruction OR=true
Compilation threshold=1000
Enable instruction SUBF=true
Enable instruction CROR=true
Enable instruction TWI=true
Enable instruction DIVW=true
Enable instruction LBZ=true
Enable instruction SUBFIC=true
Enable instruction DIVWU=true
Enable instruction ADDIC=true
Enable instruction ORI=true
Enable instruction ADDIC_=true
Enable instruction ADDIS=true
Enable instruction LD=true
Enable instruction RLWIMI=true
Enable instruction LWARX=true
Enable instruction RLDC_LR=true
Enable instruction RLDIC=true
Enable instruction RLWNM=true
Enable instruction AND=true
Enable instruction ORIS=true
Enable instruction RLDICR=true
Enable instruction STFS=true
Enable instruction XORI=true
Enable instruction LWZ=true
Enable instruction XORIS=true
Enable instruction ANDI_=true
Enable instruction CRXOR=true
Enable instruction ANDIS_=true
Enable instruction STW=true
Enable instruction LHZ=true
Enable instruction MCRF=true
Enable instruction SRAWI=true
Enable instruction CMP=true
Enable instruction CRNOR=true
Enable instruction MULLW=true
Enable instruction CRANDC=true
Enable instruction CRNAND=true
Enable instruction EXTSB=true
Enable instruction CRAND=true
Enable instruction STD=true
Enable instruction CRORC=true
Enable instruction RLDICL=true
Enable instruction RLDIMI=true
Enable instruction MFOCRF=true
Enable instruction CMPL=true
Enable instruction NEG=true
Enable instruction MTOCRF=true
Enable instruction STWCX_=true
Enable instruction ADD=true
Enable instruction EXTSW=true
Enable instruction STDU=true
[system]
Emulation dir path=
Language=1
Use path below as EmulationDir=false
[rsx/opengl]
Write color buffers=false
Write Color Buffers=false
Write depth buffer=false
Write Depth Buffer=false
Read color buffers=false
Read Color Buffers=false
Read depth buffer=false
Read Depth Buffer=false
[rsx/d3d12]
D3D Adaptater=0
Debug output=false
Debug Output=false
Debug overlay=false
D3D adapter=0
[io]
Pad Handler=windows
Camera=connected
Camera type=PlayStationEye
Mouse handler=windows
Keyboard handler=windows
Mouse Handler=null
Keyboard Handler=null
Controller handler=windows
[audio]
Audio out=XAudio2
Audio Out=XAudio2
Convert to 16-bit=false
Dump to file=false
Convert to 16 bit=false
[io/pad]
Left analog stick Left=314
Circle=76
Left Analog Stick Left=314
Left analog stick Down=317
Left Analog Stick Down=317
Left analog stick Right=316
Left Analog Stick Right=316
Right analog stick Right=312
R2=69
Right=68
Triangle=73
Right Analog Stick Right=312
Right analog stick Down=367
Down=83
Right Analog Stick Down=367
Left analog stick Up=315
Left Analog Stick Up=315
Right analog stick Up=366
Up=87
Right Analog Stick Up=366
Right analog stick Left=313
Left=65
Right Analog Stick Left=313
Start=13
Select=32
Square=74
Cross=75
R1=51
R3=67
L1=49
L2=81
L3=90
[misc]
Exit RPCS3 when process finishes=false
Always start after boot=true
Use default configuration=true
[misc/log]
RSX logging=false
Log level=Success
RSX Logging=false
Log Level=Success
[misc/net]
Connection status=IPObtained
Network adapter=0
[misc/debug]
Auto Pause at System Call=false
Auto Pause at Function Call=false
Automatically pause at system call=false
Automatically pause at function call=false
[vfs]
count=0
hdd_count=0
[game_viewer]
_position=0
App version_position=4
_width=90
_shown=true
Name_position=1
Name_shown=true
Name_width=160
Path_width=160
Serial_position=2
Serial_width=85
Icon_shown=true
Serial_shown=true
Min. FW_position=3
Min. FW_width=60
Min. FW_shown=true
Soft. version_position=4
Soft. type_shown=true
FW_width=55
Soft. version_width=80
Soft. version_shown=true
Soft. type_position=5
App version_width=55
Soft. type_width=75
Path_position=6
Path_shown=true
Icon_position=0
Icon_width=90
FW_position=3
FW_shown=true
App version_shown=true
Category_width=75
Category_position=5
Category_shown=true
·! LDR: Elf path: /dev_hdd0/game/NPUB30087/USRDIR/BOOT.BIN
·! LDR:
·! LDR: loader::init() failed: Broken file
·! LDR: *** sdk version: 0x300001
·! LDR: *** primary prio: 1001
·! LDR: *** primary stacksize: 0x100000
·! LDR: *** malloc pagesize: 0x100000
·! LDR: *** ppc seg: 0x0
·! LDR: Imported function 'cellPadInit' in 'sys_io' module (0x3155bc)
·! LDR: Imported function 'cellKbGetInfo' in 'sys_io' module (0x3155dc)
·! LDR: Imported function 'cellKbInit' in 'sys_io' module (0x3155fc)
·! LDR: Imported function 'cellPadEnd' in 'sys_io' module (0x31561c)
·! LDR: Imported function 'cellPadSetPortSetting' in 'sys_io' module (0x31563c)
·! LDR: Imported function 'cellPadGetData' in 'sys_io' module (0x31565c)
·! LDR: Imported function 'cellPadGetInfo2' in 'sys_io' module (0x31567c)
·! LDR: Imported function 'cellKbEnd' in 'sys_io' module (0x31569c)
·! LDR: Imported function 'cellKbSetReadMode' in 'sys_io' module (0x3156bc)
·! LDR: Imported function 'cellPadSetActDirect' in 'sys_io' module (0x3156dc)
·! LDR: Imported function 'cellKbRead' in 'sys_io' module (0x3156fc)
·! LDR: Imported function 'sys_net_initialize_network_ex' in 'sys_net' module (0x31571c)
·! LDR: Imported function 'recvfrom' in 'sys_net' module (0x31573c)
·! LDR: Imported function 'socketclose' in 'sys_net' module (0x31575c)
·! LDR: Imported function 'setsockopt' in 'sys_net' module (0x31577c)
·! LDR: Imported function 'sendto' in 'sys_net' module (0x31579c)
·! LDR: Imported function 'socket' in 'sys_net' module (0x3157bc)
·! LDR: Imported function 'bind' in 'sys_net' module (0x3157dc)
·! LDR: Imported function 'sys_net_finalize_network' in 'sys_net' module (0x3157fc)
·! LDR: Imported function 'cellNetCtlNetStartDialogLoadAsync' in 'cellNetCtl' module (0x31581c)
·! LDR: Imported function 'cellNetCtlAddHandler' in 'cellNetCtl' module (0x31583c)
·! LDR: Imported function 'cellNetCtlNetStartDialogUnloadAsync' in 'cellNetCtl' module (0x31585c)
·! LDR: Imported function 'cellNetCtlTerm' in 'cellNetCtl' module (0x31587c)
·! LDR: Imported function 'cellNetCtlGetState' in 'cellNetCtl' module (0x31589c)
·! LDR: Imported function 'cellNetCtlDelHandler' in 'cellNetCtl' module (0x3158bc)
·! LDR: Imported function 'cellNetCtlInit' in 'cellNetCtl' module (0x3158dc)
·! LDR: Imported function 'cellAudioInit' in 'cellAudio' module (0x3158fc)
·! LDR: Imported function 'cellAudioGetPortConfig' in 'cellAudio' module (0x31591c)
·! LDR: Imported function 'cellAudioPortStart' in 'cellAudio' module (0x31593c)
·! LDR: Imported function 'cellAudioQuit' in 'cellAudio' module (0x31595c)
·! LDR: Imported function 'cellAudioPortOpen' in 'cellAudio' module (0x31597c)
·! LDR: Imported function 'cellAudioSetNotifyEventQueue' in 'cellAudio' module (0x3172dc)
·! LDR: Imported function 'cellAudioGetPortTimestamp' in 'cellAudio' module (0x3172fc)
·! LDR: Imported function 'cellAudioPortClose' in 'cellAudio' module (0x31731c)
·! LDR: Imported function 'cellAudioPortStop' in 'cellAudio' module (0x31733c)
·! LDR: Imported function 'cellAudioGetPortBlockTag' in 'cellAudio' module (0x31735c)
·! LDR: Imported function 'cellAudioRemoveNotifyEventQueue' in 'cellAudio' module (0x31737c)
·! LDR: Imported function 'cellSpursAttributeSetNamePrefix' in 'cellSpurs' module (0x31599c)
·! LDR: Imported function 'cellSpursAttributeSetMemoryContainerForSpuThread' in 'cellSpurs' module (0x3159bc)
·! LDR: Imported function '_cellSpursAttributeInitialize' in 'cellSpurs' module (0x3159dc)
·! LDR: Imported function 'cellSpursInitializeWithAttribute' in 'cellSpurs' module (0x3159fc)
·! LDR: Imported function 'cellSpursFinalize' in 'cellSpurs' module (0x315a1c)
·! LDR: Imported function 'cellSpursEventFlagDetachLv2EventQueue' in 'cellSpurs' module (0x31739c)
·! LDR: Imported function 'cellSpursEventFlagWait' in 'cellSpurs' module (0x3173bc)
·! LDR: Imported function 'cellSpursDetachLv2EventQueue' in 'cellSpurs' module (0x3173dc)
·! LDR: Imported function 'cellSpursJoinTaskset' in 'cellSpurs' module (0x3173fc)
·! LDR: Imported function 'cellSpursShutdownTaskset' in 'cellSpurs' module (0x31741c)
·! LDR: Imported function 'cellSpursAttachLv2EventQueue' in 'cellSpurs' module (0x31743c)
·! LDR: Imported function '_cellSpursSendSignal' in 'cellSpurs' module (0x31745c)
·! LDR: Imported function 'cellGcmGetTiledPitchSize' in 'cellGcmSys' module (0x315a3c)
·! LDR: Imported function '_cellGcmInitBody' in 'cellGcmSys' module (0x315a5c)
·! LDR: Imported function '_cellGcmSetFlipCommand' in 'cellGcmSys' module (0x315a7c)
·! LDR: Imported function 'cellGcmAddressToOffset' in 'cellGcmSys' module (0x315a9c)
·! LDR: Imported function '_cellGcmFunc15' in 'cellGcmSys' module (0x315abc)
·! LDR: Imported function 'cellGcmBindTile' in 'cellGcmSys' module (0x315adc)
·! LDR: Imported function 'cellGcmSetFlipMode' in 'cellGcmSys' module (0x315afc)
·! LDR: Imported function 'cellGcmGetDefaultCommandWordSize' in 'cellGcmSys' module (0x315b1c)
·! LDR: Imported function 'cellGcmGetLastFlipTime' in 'cellGcmSys' module (0x315b3c)
·! LDR: Imported function 'cellGcmGetFlipStatus' in 'cellGcmSys' module (0x315b5c)
·! LDR: Imported function 'cellGcmGetDefaultSegmentWordSize' in 'cellGcmSys' module (0x315b7c)
·! LDR: Imported function 'cellGcmSetDefaultFifoSize' in 'cellGcmSys' module (0x315b9c)
·! LDR: Imported function 'cellGcmBindZcull' in 'cellGcmSys' module (0x315bbc)
·! LDR: Imported function 'cellGcmMapMainMemory' in 'cellGcmSys' module (0x315bdc)
·! LDR: Imported function 'cellGcmSetDisplayBuffer' in 'cellGcmSys' module (0x315bfc)
·! LDR: Imported function 'cellGcmGetControlRegister' in 'cellGcmSys' module (0x315c1c)
·! LDR: Imported function 'cellGcmSetVBlankHandler' in 'cellGcmSys' module (0x315c3c)
·! LDR: Imported function 'cellGcmSetTileInfo' in 'cellGcmSys' module (0x315c5c)
·! LDR: Imported function 'cellGcmSetGraphicsHandler' in 'cellGcmSys' module (0x315c7c)
·! LDR: Imported function '_cellGcmSetFlipCommandWithWaitLabel' in 'cellGcmSys' module (0x315c9c)
·! LDR: Imported function 'cellGcmUnbindTile' in 'cellGcmSys' module (0x315cbc)
·! LDR: Imported function 'cellGcmUnmapIoAddress' in 'cellGcmSys' module (0x315cdc)
·! LDR: Imported function 'cellGcmGetConfiguration' in 'cellGcmSys' module (0x315cfc)
·! LDR: Imported function 'cellGcmGetLabelAddress' in 'cellGcmSys' module (0x315d1c)
·! LDR: Imported function 'cellVideoOutConfigure' in 'cellSysutil' module (0x315d3c)
·! LDR: Imported function 'cellSysutilCheckCallback' in 'cellSysutil' module (0x315d5c)
·! LDR: Imported function 'cellOskDialogGetInputText' in 'cellSysutil' module (0x315d7c)
·! LDR: Imported function 'cellSysutilEnableBgmPlayback' in 'cellSysutil' module (0x315d9c)
·! LDR: Imported function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0x315dbc)
·! LDR: Imported function 'cellSysutilGetSystemParamInt' in 'cellSysutil' module (0x315ddc)
·! LDR: Imported function 'cellAudioOutConfigure' in 'cellSysutil' module (0x315dfc)
·! LDR: Imported function 'cellAudioOutGetDeviceInfo' in 'cellSysutil' module (0x315e1c)
·! LDR: Imported function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0x315e3c)
·! LDR: Imported function 'cellVideoOutGetState' in 'cellSysutil' module (0x315e5c)
·! LDR: Imported function 'cellSaveDataAutoSave2' in 'cellSysutil' module (0x315e7c)
·! LDR: Imported function 'cellSysutilRegisterCallback' in 'cellSysutil' module (0x315e9c)
·! LDR: Imported function 'cellOskDialogAbort' in 'cellSysutil' module (0x315ebc)
·! LDR: Imported function 'cellAudioOutGetSoundAvailability' in 'cellSysutil' module (0x315edc)
·! LDR: Imported function 'cellSysutilDisableBgmPlayback' in 'cellSysutil' module (0x315efc)
·! LDR: Imported function 'cellOskDialogSetDeviceMask' in 'cellSysutil' module (0x315f1c)
·! LDR: Imported function 'cellVideoOutGetResolution' in 'cellSysutil' module (0x315f3c)
·! LDR: Imported function 'cellAudioOutGetNumberOfDevice' in 'cellSysutil' module (0x315f5c)
·! LDR: Imported function 'cellSaveDataEnableOverlay' in 'cellSysutil' module (0x315f7c)
·! LDR: Imported function 'cellAudioOutGetConfiguration' in 'cellSysutil' module (0x315f9c)
·! LDR: Imported function 'cellSaveDataDelete2' in 'cellSysutil' module (0x315fbc)
·! LDR: Imported function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0x315fdc)
·! LDR: Imported function 'cellAudioOutGetState' in 'cellSysutil' module (0x315ffc)
·! LDR: Imported function 'cellSaveDataAutoLoad2' in 'cellSysutil' module (0x31601c)
·! LDR: Imported function 'cellGameGetParamString' in 'cellGame' module (0x31603c)
·! LDR: Imported function 'cellGameContentPermit' in 'cellGame' module (0x31605c)
·! LDR: Imported function 'cellGameContentErrorDialog' in 'cellGame' module (0x31607c)
·! LDR: Imported function 'cellGameBootCheck' in 'cellGame' module (0x31609c)
·! LDR: Imported function 'cellUserInfoGetStat' in 'cellUserInfo' module (0x3160bc)
·! LDR: Imported function 'cellUserInfoSelectUser_ListType' in 'cellUserInfo' module (0x3160dc)
·! LDR: Imported function 'cellUserInfoGetList' in 'cellUserInfo' module (0x3160fc)
·! LDR: Imported function 'cellFsClose' in 'sys_fs' module (0x31611c)
·! LDR: Imported function 'cellFsOpendir' in 'sys_fs' module (0x31613c)
·! LDR: Imported function 'cellFsRead' in 'sys_fs' module (0x31615c)
·! LDR: Imported function 'cellFsReaddir' in 'sys_fs' module (0x31617c)
·! LDR: Imported function 'cellFsOpen' in 'sys_fs' module (0x31619c)
·! LDR: Imported function 'cellFsLseek' in 'sys_fs' module (0x3161bc)
·! LDR: Imported function 'cellFsWrite' in 'sys_fs' module (0x3161dc)
·! LDR: Imported function 'cellFsFstat' in 'sys_fs' module (0x3161fc)
·! LDR: Imported function 'cellFsClosedir' in 'sys_fs' module (0x31621c)
·! LDR: Imported function 'cellRescGcmSurface2RescSrc' in 'cellResc' module (0x31623c)
·! LDR: Imported function 'cellRescSetWaitFlip' in 'cellResc' module (0x31625c)
·! LDR: Imported function 'cellRescSetDsts' in 'cellResc' module (0x31627c)
·! LDR: Imported function 'cellRescSetDisplayMode' in 'cellResc' module (0x31629c)
·! LDR: Imported function 'cellRescSetConvertAndFlip' in 'cellResc' module (0x3162bc)
·! LDR: Imported function 'cellRescExit' in 'cellResc' module (0x3162dc)
·! LDR: Imported function 'cellRescInit' in 'cellResc' module (0x3162fc)
·! LDR: Imported function 'cellRescGetBufferSize' in 'cellResc' module (0x31631c)
·! LDR: Imported function 'cellRescSetSrc' in 'cellResc' module (0x31633c)
·! LDR: Imported function 'cellRescSetBufferAddress' in 'cellResc' module (0x31635c)
·! LDR: Imported function 'cellRescGetFlipStatus' in 'cellResc' module (0x31637c)
·! LDR: Imported function 'cellRescSetVBlankHandler' in 'cellResc' module (0x31639c)
·! LDR: Imported function 'cellRescCreateInterlaceTable' in 'cellResc' module (0x3163bc)
·! LDR: Imported function 'cellSysmoduleUnloadModule' in 'cellSysmodule' module (0x3163dc)
·! LDR: Imported function 'cellSysmoduleLoadModule' in 'cellSysmodule' module (0x3163fc)
·! LDR: Imported function 'sceNpBasicSendMessageGui' in 'sceNp' module (0x31641c)
·! LDR: Imported function 'sceNpBasicGetFriendListEntry' in 'sceNp' module (0x31643c)
·! LDR: Imported function 'sceNpManagerGetAccountAge' in 'sceNp' module (0x31645c)
·! LDR: Imported function 'sceNpScoreGetRankingByRangeAsync' in 'sceNp' module (0x31647c)
·! LDR: Imported function 'sceNpScoreDestroyTitleCtx' in 'sceNp' module (0x31649c)
·! LDR: Imported function 'sceNpDrmVerifyUpgradeLicense' in 'sceNp' module (0x3164bc)
·! LDR: Imported function 'sceNpScoreInit' in 'sceNp' module (0x3164dc)
·! LDR: Imported function 'sceNpScoreGetRankingByNpIdAsync' in 'sceNp' module (0x3164fc)
·! LDR: Imported function 'sceNpBasicRegisterContextSensitiveHandler' in 'sceNp' module (0x31651c)
·! LDR: Imported function 'sceNpCustomMenuRegisterActions' in 'sceNp' module (0x31653c)
·! LDR: Imported function 'sceNpManagerUnregisterCallback' in 'sceNp' module (0x31655c)
·! LDR: Imported function 'sceNpBasicSetPresenceDetails2' in 'sceNp' module (0x31657c)
·! LDR: Imported function 'sceNpBasicRecvMessageAttachmentLoad' in 'sceNp' module (0x31659c)
·! LDR: Imported function 'sceNpManagerGetContentRatingFlag' in 'sceNp' module (0x3165bc)
·! LDR: Imported function 'sceNpScoreCreateTransactionCtx' in 'sceNp' module (0x3165dc)
·! LDR: Imported function 'sceNpBasicRecvMessageCustom' in 'sceNp' module (0x3165fc)
·! LDR: Imported function 'sceNpScoreTerm' in 'sceNp' module (0x31661c)
·! LDR: Imported function 'sceNpScorePollAsync' in 'sceNp' module (0x31663c)
·! LDR: Imported function 'sceNpBasicGetFriendListEntryCount' in 'sceNp' module (0x31665c)
·! LDR: Imported function 'sceNpManagerGetAccountRegion' in 'sceNp' module (0x31667c)
·! LDR: Imported function 'sceNpScoreCreateTitleCtx' in 'sceNp' module (0x31669c)
·! LDR: Imported function 'sceNpManagerGetOnlineId' in 'sceNp' module (0x3166bc)
·! LDR: Imported function 'sceNpScoreDestroyTransactionCtx' in 'sceNp' module (0x3166dc)
·! LDR: Imported function 'sceNpBasicGetEvent' in 'sceNp' module (0x3166fc)
·! LDR: Imported function 'sceNpManagerRegisterCallback' in 'sceNp' module (0x31671c)
·! LDR: Imported function 'sceNpManagerGetChatRestrictionFlag' in 'sceNp' module (0x31673c)
·! LDR: Imported function 'sceNpScoreAbortTransaction' in 'sceNp' module (0x31675c)
·! LDR: Imported function 'sceNpFriendlist' in 'sceNp' module (0x31677c)
·! LDR: Imported function 'sceNpScoreRecordScoreAsync' in 'sceNp' module (0x31679c)
·! LDR: Imported function 'sceNpDrmExecuteGamePurchase' in 'sceNp' module (0x3167bc)
·! LDR: Imported function 'sceNpCustomMenuActionSetActivation' in 'sceNp' module (0x3167dc)
·! LDR: Imported function 'sceNpManagerGetNpId' in 'sceNp' module (0x3167fc)
·! LDR: Imported function 'sceNpTrophyRegisterContext' in 'sceNpTrophy' module (0x31681c)
·! LDR: Imported function 'sceNpTrophyCreateHandle' in 'sceNpTrophy' module (0x31683c)
·! LDR: Imported function 'sceNpTrophyGetRequiredDiskSpace' in 'sceNpTrophy' module (0x31685c)
·! LDR: Imported function 'sceNpTrophyDestroyContext' in 'sceNpTrophy' module (0x31687c)
·! LDR: Imported function 'sceNpTrophyInit' in 'sceNpTrophy' module (0x31689c)
·! LDR: Imported function 'sceNpTrophyDestroyHandle' in 'sceNpTrophy' module (0x3168bc)
·! LDR: Imported function 'sceNpTrophyUnlockTrophy' in 'sceNpTrophy' module (0x3168dc)
·! LDR: Imported function 'sceNpTrophyTerm' in 'sceNpTrophy' module (0x3168fc)
·! LDR: Imported function 'sceNpTrophyCreateContext' in 'sceNpTrophy' module (0x31691c)
·! LDR: Imported function 'cellVideoOutSetGamma' in 'cellSysutilAvconfExt' module (0x31693c)
·! LDR: Imported function 'sceNpMatching2DestroyContext' in 'sceNp2' module (0x31695c)
·! LDR: Imported function 'sceNpMatching2RegisterLobbyMessageCallback' in 'sceNp2' module (0x31697c)
·! LDR: Imported function 'sceNpMatching2GetWorldInfoList' in 'sceNp2' module (0x31699c)
·! LDR: Imported function 'sceNpMatching2RegisterLobbyEventCallback' in 'sceNp2' module (0x3169bc)
·! LDR: Imported function 'sceNpMatching2SearchRoom' in 'sceNp2' module (0x3169dc)
·! LDR: Imported function 'sceNpMatching2CreateServerContext' in 'sceNp2' module (0x3169fc)
·! LDR: Imported function 'sceNpMatching2LeaveRoom' in 'sceNp2' module (0x316a1c)
·! LDR: Imported function 'sceNpMatching2SetRoomDataExternal' in 'sceNp2' module (0x316a3c)
·! LDR: Imported function 'sceNpMatching2SignalingGetConnectionInfo' in 'sceNp2' module (0x316a5c)
·! LDR: Imported function 'sceNpMatching2AbortRequest' in 'sceNp2' module (0x316a7c)
·! LDR: Imported function 'sceNpMatching2GetServerInfo' in 'sceNp2' module (0x316a9c)
·! LDR: Imported function 'sceNpMatching2GetEventData' in 'sceNp2' module (0x316abc)
·! LDR: Imported function 'sceNpMatching2Init' in 'sceNp2' module (0x316adc)
·! LDR: Imported function 'sceNp2Init' in 'sceNp2' module (0x316afc)
·! LDR: Imported function 'sceNpMatching2JoinRoom' in 'sceNp2' module (0x316b1c)
·! LDR: Imported function 'sceNpMatching2ContextStartAsync' in 'sceNp2' module (0x316b3c)
·! LDR: Imported function 'sceNpMatching2RegisterContextCallback' in 'sceNp2' module (0x316b5c)
·! LDR: Imported function 'sceNpMatching2SignalingGetPingInfo' in 'sceNp2' module (0x316b7c)
·! LDR: Imported function 'sceNpMatching2GetServerIdListLocal' in 'sceNp2' module (0x316b9c)
·! LDR: Imported function 'sceNpMatching2CreateContext' in 'sceNp2' module (0x316bbc)
·! LDR: Imported function 'sceNpMatching2RegisterSignalingCallback' in 'sceNp2' module (0x316bdc)
·! LDR: Imported function 'sceNp2Term' in 'sceNp2' module (0x316bfc)
·! LDR: Imported function 'sceNpMatching2DeleteServerContext' in 'sceNp2' module (0x316c1c)
·! LDR: Imported function 'sceNpMatching2SetDefaultRequestOptParam' in 'sceNp2' module (0x316c3c)
·! LDR: Imported function 'sceNpMatching2RegisterRoomEventCallback' in 'sceNp2' module (0x316c5c)
·! LDR: Imported function 'sceNpMatching2CreateJoinRoom' in 'sceNp2' module (0x316c7c)
·! LDR: Imported function 'sceNpMatching2ContextStop' in 'sceNp2' module (0x316c9c)
·! LDR: Imported function 'sceNpMatching2RegisterRoomMessageCallback' in 'sceNp2' module (0x316cbc)
·! LDR: Imported function 'cellSysutilAvc2StopStreaming' in 'cellSysutilAvc2' module (0x316cdc)
·! LDR: Imported function 'cellSysutilAvc2UnloadAsync' in 'cellSysutilAvc2' module (0x316cfc)
·! LDR: Imported function 'cellSysutilAvc2LoadAsync' in 'cellSysutilAvc2' module (0x316d1c)
·! LDR: Imported function 'cellSysutilAvc2JoinChatRequest' in 'cellSysutilAvc2' module (0x316d3c)
·! LDR: Imported function 'cellSysutilAvc2StartStreaming' in 'cellSysutilAvc2' module (0x316d5c)
·! LDR: Imported function 'cellSysutilAvc2InitParam' in 'cellSysutilAvc2' module (0x316d7c)
·! LDR: Imported function 'cellSysutilAvc2LeaveChatRequest' in 'cellSysutilAvc2' module (0x316d9c)
·! LDR: Imported function 'cellSysutilAvc2SetAttribute' in 'cellSysutilAvc2' module (0x316dbc)
·! LDR: Imported function 'cellSailGraphicsAdapterGetFrame' in 'cellSail' module (0x316ddc)
·! LDR: Imported function 'cellSailDescriptorCreateDatabase' in 'cellSail' module (0x316dfc)
·! LDR: Imported function 'cellSailPlayerSetSoundAdapter' in 'cellSail' module (0x316e1c)
·! LDR: Imported function 'cellSailPlayerFinalize' in 'cellSail' module (0x316e3c)
·! LDR: Imported function 'cellSailPlayerSetGraphicsAdapter' in 'cellSail' module (0x316e5c)
·! LDR: Imported function 'cellSailGraphicsAdapterInitialize' in 'cellSail' module (0x316e7c)
·! LDR: Imported function 'cellSailPlayerInitialize2' in 'cellSail' module (0x316e9c)
·! LDR: Imported function 'cellSailDescriptorDestroyDatabase' in 'cellSail' module (0x316ebc)
·! LDR: Imported function 'cellSailGraphicsAdapterSetPreferredFormat' in 'cellSail' module (0x316edc)
·! LDR: Imported function 'cellSailMemAllocatorInitialize' in 'cellSail' module (0x316efc)
·! LDR: Imported function 'cellSailPlayerOpenStream' in 'cellSail' module (0x316f1c)
·! LDR: Imported function 'cellSailFutureGet' in 'cellSail' module (0x316f3c)
·! LDR: Imported function 'cellSailSoundAdapterInitialize' in 'cellSail' module (0x316f5c)
·! LDR: Imported function 'cellSailGraphicsAdapterUpdateAvSync' in 'cellSail' module (0x316f7c)
·! LDR: Imported function 'cellSailPlayerReplaceEventHandler' in 'cellSail' module (0x316f9c)
·! LDR: Imported function 'cellSailSoundAdapterPtsToTimePosition' in 'cellSail' module (0x316fbc)
·! LDR: Imported function 'cellSailDescriptorGetUri' in 'cellSail' module (0x316fdc)
·! LDR: Imported function 'cellSailFutureInitialize' in 'cellSail' module (0x316ffc)
·! LDR: Imported function 'cellSailMp4MovieGetMovieInfo' in 'cellSail' module (0x31701c)
·! LDR: Imported function 'cellSailPlayerUnsubscribeEvent' in 'cellSail' module (0x31703c)
·! LDR: Imported function 'cellSailAviMovieGetMovieInfo' in 'cellSail' module (0x31705c)
·! LDR: Imported function 'cellSailGraphicsAdapterFinalize' in 'cellSail' module (0x31707c)
·! LDR: Imported function 'cellSailPlayerAddDescriptor' in 'cellSail' module (0x31709c)
·! LDR: Imported function 'cellSailSoundAdapterGetFrame' in 'cellSail' module (0x3170bc)
·! LDR: Imported function 'cellSailPlayerCloseStream' in 'cellSail' module (0x3170dc)
·! LDR: Imported function 'cellSailFutureFinalize' in 'cellSail' module (0x3170fc)
·! LDR: Imported function 'cellSailFutureSet' in 'cellSail' module (0x31711c)
·! LDR: Imported function 'cellSailPlayerBoot' in 'cellSail' module (0x31713c)
·! LDR: Imported function 'cellSailSoundAdapterFinalize' in 'cellSail' module (0x31715c)
·! LDR: Imported function 'cellSailPlayerSetPaused' in 'cellSail' module (0x31717c)
·! LDR: Imported function 'cellSailDescriptorGetStreamType' in 'cellSail' module (0x31719c)
·! LDR: Imported function 'cellSailPlayerCreateDescriptor' in 'cellSail' module (0x3171bc)
·! LDR: Imported function 'cellSailPlayerStart' in 'cellSail' module (0x3171dc)
·! LDR: Imported function 'cellSailPlayerStop' in 'cellSail' module (0x3171fc)
·! LDR: Imported function 'cellSailSoundAdapterUpdateAvSync' in 'cellSail' module (0x31721c)
·! LDR: Imported function 'cellSailSoundAdapterGetFormat' in 'cellSail' module (0x31723c)
·! LDR: Imported function 'cellSailPlayerDestroyDescriptor' in 'cellSail' module (0x31725c)
·! LDR: Imported function 'cellSailGraphicsAdapterGetFormat' in 'cellSail' module (0x31727c)
·! LDR: Imported function 'cellPamfReaderGetPresentationStartTime' in 'cellPamf' module (0x31729c)
·! LDR: Imported function 'cellPamfReaderGetPresentationEndTime' in 'cellPamf' module (0x3172bc)
·! LDR: Imported function 'sys_lwmutex_lock' in 'sysPrxForUser' module (0x31747c)
·! LDR: Imported function 'sys_lwmutex_unlock' in 'sysPrxForUser' module (0x31749c)
·! LDR: Imported function 'sys_ppu_thread_create' in 'sysPrxForUser' module (0x3174bc)
·! LDR: Imported function '_sys_process_atexitspawn' in 'sysPrxForUser' module (0x3174dc)
·! LDR: Imported function 'sys_lwmutex_create' in 'sysPrxForUser' module (0x3174fc)
·! LDR: Imported function 'sys_ppu_thread_get_id' in 'sysPrxForUser' module (0x31751c)
·! LDR: Imported function '_sys_heap_malloc' in 'sysPrxForUser' module (0x31753c)
·! LDR: Imported function 'sys_prx_register_library' in 'sysPrxForUser' module (0x31755c)
·! LDR: Imported function '_sys_heap_memalign' in 'sysPrxForUser' module (0x31757c)
·! LDR: Imported function 'sys_initialize_tls' in 'sysPrxForUser' module (0x31759c)
·! LDR: Imported function 'sys_time_get_system_time' in 'sysPrxForUser' module (0x3175bc)
·! LDR: Imported function '_sys_heap_free' in 'sysPrxForUser' module (0x3175dc)
·! LDR: Imported function '_sys_process_at_Exitspawn' in 'sysPrxForUser' module (0x3175fc)
·! LDR: Imported function 'sys_prx_exitspawn_with_level' in 'sysPrxForUser' module (0x31761c)
·! LDR: Imported function 'sys_lwmutex_trylock' in 'sysPrxForUser' module (0x31763c)
·! LDR: Imported function '_sys_heap_delete_heap' in 'sysPrxForUser' module (0x31765c)
·! LDR: Imported function 'sys_ppu_thread_exit' in 'sysPrxForUser' module (0x31767c)
·! LDR: Imported function '_sys_heap_create_heap' in 'sysPrxForUser' module (0x31769c)
·! LDR: Imported function 'sys_lwmutex_destroy' in 'sysPrxForUser' module (0x3176bc)
·! LDR: Imported function 'sys_spu_image_close' in 'sysPrxForUser' module (0x3176dc)
·! LDR: Imported function 'sys_process_exit' in 'sysPrxForUser' module (0x3176fc)
·! LDR: Imported function 'sys_spu_image_import' in 'sysPrxForUser' module (0x31771c)
·! MEM: Thread Local Storage initialized (g_tls_start=0x589000, user_size=0x158)
*** TLS segment addr: 0x00357718
*** TLS segment size: 0x00000008
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5414c0, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x002f4334]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd00ffc04)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5412c8, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a50, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a78, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540aa0, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540988, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5409b0, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5409d8, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a00, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a28, attr=*0x31df70)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x541610, attr=*0x35a820)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5415d0, attr=*0x35a830)
·W {PPU Thread[0x1] (main_thread)[0x000d03bc]} sys_mutex: sys_mutex_create(mutex_id=*0x39cf58, attr=*0xd00ff8f0)
·W {PPU Thread[0x1] (main_thread)[0x000f51a8]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff900)
·W {PPU Thread[0x1] (main_thread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200023e8, attr=*0xd00ffa70)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000a9b8, attr=*0xd00ffa70)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000a9d8, attr=*0xd00ffa70)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000a9f8, attr=*0xd00ffa70)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x4adf10, attr=*0xd00ffb40)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x39e750, attr=*0xd00ffb00)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x39e708, attr=*0xd00ffb40)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x382ad8, attr=*0xd00ffa70)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x002e: CELL_SYSMODULE_LV2DBG)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x000e: CELL_SYSMODULE_FS)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0000: CELL_SYSMODULE_NET)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0017: CELL_SYSMODULE_IO)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0011: CELL_SYSMODULE_AUDIO)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x003e: CELL_SYSMODULE_SYSUTIL_GAME)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0038: CELL_SYSMODULE_SYSUTIL_NP2)
·W {PPU Thread[0x1] (main_thread)[0x00316afc]} sceNp2: sceNp2Init(poolsize=0x20000, poolptr=*0x4e9cd0)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0xf030: CELL_SYSMODULE_SYSUTIL_AVCHAT2)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x000a: CELL_SYSMODULE_SPURS)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0xf035: CELL_SYSMODULE_SYSUTIL_NP_TROPHY)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x001d: CELL_SYSMODULE_SAIL)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0032: CELL_SYSMODULE_SYSUTIL_USERINFO)
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x001f: CELL_SYSMODULE_RESC)
·W {PPU Thread[0x1] (main_thread)[0x0031689c]} sceNpTrophy: sceNpTrophyInit(pool=*0x0, poolSize=0x0, containerId=0xffffffff, options=0x0)
·W {PPU Thread[0x1] (main_thread)[0x0031691c]} sceNpTrophy: sceNpTrophyCreateContext(context=*0x4e8dc4, commId=*0x4e8dc8, commSign=*0x4e8dd4, options=0x0)
·W {PPU Thread[0x1] (main_thread)[0x0031683c]} sceNpTrophy: sceNpTrophyCreateHandle(handle=*0x4e8e74)
·W {PPU Thread[0x1] (main_thread)[0x00315e9c]} cellSysutil: cellSysutilRegisterCallback(slot=0, func=*0x34ea78, userdata=*0x0)
·W {PPU Thread[0x1] (main_thread)[0x00315d9c]} cellSysutil: cellSysutilEnableBgmPlayback()
·U {PPU Thread[0x1] (main_thread)[0x0031671c]} sceNp TODO: sceNpManagerRegisterCallback
·W {PPU Thread[0x1] (main_thread)[0x0028ab18]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x2000e150, attr=*0xd00ffa10)
·W {PPU Thread[0x1] (main_thread)[0x0028ab4c]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x2000e160, attr=*0xd00ffa10)
·W {PPU Thread[0x1] (main_thread)[0x0031609c]} cellGame: cellGameBootCheck(type=*0xd00ffae0, attributes=*0xd00ffae4, size=*0xd00ffafc, dirName=*0x0)
·W {PPU Thread[0x1] (main_thread)[0x0031603c]} cellGame: cellGameGetParamString(id=100, buf=*0xd00ffaf0, bufsize=10)
·W {PPU Thread[0x1] (main_thread)[0x0031605c]} cellGame: cellGameContentPermit(contentInfoPath=*0xd00ffb18, usrdirPath=*0xd00ffb98)
·W {PPU Thread[0x1] (main_thread)[0x0031571c]} sys_net: sys_net_initialize_network_ex(param=*0xd00ffb08)
·W {PPU Thread[0x1] (main_thread)[0x003158dc]} cellNetCtl: cellNetCtlInit()
·U {PPU Thread[0x1] (main_thread)[0x0031583c]} cellNetCtl TODO: cellNetCtlAddHandler(handler=*0x34e9a0, arg=*0x0, hid=*0x3591d8)
·E {PPU Thread[0x1] (main_thread)[0x00315f7c]} cellSysutil: cellSaveDataEnableOverlay(enable=1)
·W {PPU Thread[0x1] (main_thread)[0x00292ad8]} sys_spu: sys_spu_initialize(max_usable_spu=6, max_raw_spu=0)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000e328, attr=*0xd00ff9f0)
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} cellFs: cellFsOpen(path=*0xd00ff898, flags=0, fd=*0xd00ff7f0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: sys_fs_open(path=*0xd00ff898, flags=0, fd=*0xd00ff7f0, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: *** path = '/dev_hdd0/game/NPUB30087/USRDIR/gamedata.fpk'
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2001d9a0, attr=*0xd00ffa00)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2001db68, attr=*0xd00ffa90)
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x600000, flags=0x400, alloc_addr=*0xd00ff880)
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x00315a5c]} cellGcmSys: _cellGcmInitBody(context=**0x53f180, cmdSize=0x10000, ioSize=0x400000, ioAddress=0x20200000)
·W {PPU Thread[0x1] (main_thread)[0x00315a5c]} cellGcmSys: *** local memory(addr=0xc0000000, size=0xf900000)
·W {PPU Thread[0x1] (main_thread)[0x00315a5c]} cellGcmSys: cellGcmInit(): 256MB io address space used
·W {PPU Thread[0x1] (main_thread)[0x00280a7c]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x4a7bf0, attr=*0xd00ff998)
·W {PPU Thread[0x1] (main_thread)[0x00315d3c]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd00ff8f8, option=*0x0, waitForEvent=0)
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=0, location=0, offset=1048576, size=3932160, pitch=5120, comp=0, base=0, bank=0)
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=0)
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=1, location=0, offset=4980736, size=3932160, pitch=5120, comp=0, base=0, bank=0)
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=1)
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=2, location=0, offset=8912896, size=3932160, pitch=5120, comp=9, base=0, bank=3)
·E {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (9)
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=3)
·W {PPU Thread[0x1] (main_thread)[0x00315bbc]} cellGcmSys: cellGcmBindZcull(index=0)
·W {PPU Thread[0x1] (main_thread)[0x00315afc]} cellGcmSys: cellGcmSetFlipMode(mode=2)
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=4, location=0, offset=12845056, size=983040, pitch=2560, comp=0, base=0, bank=0)
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=4)
·W {PPU Thread[0x1] (main_thread)[0x00315c3c]} cellGcmSys: cellGcmSetVBlankHandler(handler=*0x34e110)
·U {PPU Thread[0x1] (main_thread)[0x00315c7c]} cellGcmSys TODO: cellGcmSetGraphicsHandler
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20020da0, attr=*0xd00ff2a0)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff1a0)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200c96d8, attr=*0xd00ff170)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff040)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x21)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x20)
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd00ff750)
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x00315edc]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=0, fs=0x4, option=0)
·W {PPU Thread[0x1] (main_thread)[0x00315edc]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=1, fs=0x4, option=0)
·W {PPU Thread[0x1] (main_thread)[0x00315edc]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=6, fs=0x4, option=0)
·W {PPU Thread[0x1] (main_thread)[0x00315dfc]} cellSysutil: cellAudioOutConfigure(audioOut=0, config=*0xd00ff7c0, option=*0x0, waitForEvent=1)
·W {PPU Thread[0x1] (main_thread)[0x00315ffc]} cellSysutil: cellAudioOutGetState(audioOut=0x0, deviceIndex=0x0, state=*0xd00ff7d0)
·W {PPU Thread[0x1] (main_thread)[0x00315dfc]} cellSysutil: cellAudioOutConfigure(audioOut=0, config=*0xd00ff8a0, option=*0x0, waitForEvent=0)
·W {PPU Thread[0x1] (main_thread)[0x003158fc]} cellAudio: cellAudioInit()
·W {PPU Thread[0x1] (main_thread)[0x0031597c]} cellAudio: cellAudioPortOpen(audioParam=*0x53e6c0, portNum=*0x53e6b0)
·W {PPU Thread[0x1] (main_thread)[0x0031597c]} cellAudio: *** audio port opened(nChannel=8, nBlock=8, attr=0x0, level=1.000000): port = 0
·W {PPU Thread[0x1] (main_thread)[0x0031591c]} cellAudio: cellAudioGetPortConfig(portNum=0, portConfig=*0x53e6e0)
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x542b00, attr=*0xd00ff6f0)
·W {PPU Thread[0x1] (main_thread)[0x002ba814]} sys_event: sys_event_queue_create(equeue_id=*0x544804, attr=*0xd00ff84c, event_queue_key=0x0, size=32)
·W {PPU Thread[0x1] (main_thread)[0x002ba83c]} sys_spu: sys_spu_thread_group_create(id=*0x544908, num=1, prio=100, attr=*0xd00ff83c)
·W {PPU Thread[0x1] (main_thread)[0x0031771c]} sysPrxForUser: sys_spu_image_import(img=*0x54490c, src=0x32ac00, type=1)
·W {PPU Thread[0x1] (main_thread)[0x0031771c]} LDR: m_ehdr.e_type = 0x2
·W {PPU Thread[0x1] (main_thread)[0x002ba8cc]} sys_spu: sys_spu_thread_initialize(thread=*0x542e04, group=0x24, spu_num=0, img=*0x54490c, attr=*0xd00ff830, arg=*0xd00ff860)
·W {PPU Thread[0x1] (main_thread)[0x002ba8f0]} sys_spu: sys_spu_thread_connect_event(id=0x25, eq=0x23, et=1, spup=42)
·W {PPU Thread[0x1] (main_thread)[0x002ba908]} sys_spu: sys_spu_thread_group_start(id=0x24)
·S {PPU Thread[0x1] (main_thread)[0x002ba908]} SPU: SPU Database initialized...
·S {PPU Thread[0x1] (main_thread)[0x002ba908]} SPU: SPU Recompiler (ASMJIT) created...
·W {PPU Thread[0x1] (main_thread)[0x002b7fb8]} sys_event: sys_event_queue_create(equeue_id=*0x542880, attr=*0xd00ff7a0, event_queue_key=0x0, size=127)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x542888, entry=0x34fa10, arg=0x0, prio=200, stacksize=0x1000, flags=0x1, threadname=*0x3281b0)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x542888, param=*0xd00ff720, arg=0x0, unk=0x0, prio=200, stacksize=0x1000, flags=0x1, threadname=*0x3281b0)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x000d0]} SPU: Function detected [0x000d0-0x00128] (size=0x58)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x27)
·W {PPU Thread[0x1] (main_thread)[0x002b8014]} sys_event: sys_event_port_create(eport_id=*0x542800, port_type=1, name=0xfee1daad)
·W {PPU Thread[0x1] (main_thread)[0x002b8030]} sys_event: sys_event_port_connect_local(eport_id=0x28, equeue_id=0x26)
·W {PPU Thread[0x1] (main_thread)[0x002b7e68]} sys_spu: sys_spu_thread_connect_event(id=0x25, eq=0x26, et=1, spup=1)
·! {PPU Thread[0x1] (main_thread)[0x002ef4cc]} sys_tty: sys_tty_write(ch=0, buf=*0x200cb648, len=62, pwritelen=*0xd00ff3c0)
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} cellFs: cellFsOpen(path=*0x3288b0, flags=0, fd=*0xd00ff760, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: sys_fs_open(path=*0x3288b0, flags=0, fd=*0xd00ff760, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: *** path = '/dev_flash/sys/external/flashATRAC.pic'
·W {PPU Thread[0x1] (main_thread)[0x002ba3cc]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0xffdd)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00090]} SPU: Function detected [0x00090-0x000c0] (size=0x30)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00760]} SPU: Function detected [0x00760-0x023f4] (size=0x1c94)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x09b10]} SPU: Function detected [0x09b10-0x09b48] (size=0x38)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00498]} SPU: Function detected [0x00498-0x00760] (size=0x2c8)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00298]} SPU: Function detected [0x00298-0x00494] (size=0x1fc)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x0d828]} SPU: Function detected [0x0d828-0x0d880] (size=0x58)
·W {PPU Thread[0x1] (main_thread)[0x002ba420]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x20895480)
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff750)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x30290]} SPU: Function detected [0x30290-0x30570] (size=0x2e0)
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x53e6a8, entry=0x34f838, arg=0x0, prio=500, stacksize=0x4000, flags=0x1, threadname=*0x327fb8)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x53e6a8, param=*0xd00ff8b0, arg=0x0, unk=0x0, prio=500, stacksize=0x4000, flags=0x1, threadname=*0x327fb8)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x29)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x0031593c]} cellAudio: cellAudioPortStart(portNum=0)
·W {PPU Thread[0x1] (main_thread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff7f0)
·W {PPU Thread[0x1] (main_thread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd00ff7f0)
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200f6420, attr=*0xd00ff7c0)
·U {PPU Thread[0x1] (main_thread)[0x00316adc]} sceNp2 TODO: sceNpMatching2Init(poolsize=0x0, priority=0)
·W {PPU Thread[0x1] (main_thread)[0x003164dc]} sceNp: sceNpScoreInit()
·W {PPU Thread[0x1] (main_thread)[0x00316d7c]} cellSysutilAvc2: cellSysutilAvc2InitParam(version=130, option=*0x200ee5ec)
·U {PPU Thread[0x1] (main_thread)[0x00316d7c]} cellSysutilAvc2 TODO: cellSysutilAvc2InitParam(): Older/newer version 130 used, might cause problems.
·E {PPU Thread[0x1] (main_thread)[0x00316d7c]} cellSysutilAvc2: Unknown media type 0x0
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x099d0]} SPU: Function detected [0x099d0-0x09b0c] (size=0x13c)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x06ca0]} SPU: Function detected [0x06ca0-0x087c8] (size=0x1b28)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200fffc8, attr=*0xd00ff220)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d410, attr=*0xd00ff0f0)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2c)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2b)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200fffc8, attr=*0xd00ff220)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d410, attr=*0xd00ff0f0)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2e)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2d)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200fffc8, attr=*0xd00ff220)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d420, attr=*0xd00ff0f0)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x30)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2f)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d420, attr=*0xd00ff220)
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff020)
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120)
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200f8ce0, attr=*0xd00ff0f0)
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x32)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x091d8]} SPU: Function detected [0x091d8-0x0962c] (size=0x454)
·W {PPU Thread[0x1] (main_thread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x20d00000)
·W {PPU Thread[0x1] (main_thread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x31)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20a6da00, entry=0x3467f8, arg=0x20a6d968, prio=1500, stacksize=0x20000, flags=0x0, threadname=*0x20a6d97c)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20a6da00, param=*0xd00ffb00, arg=0x20a6d968, unk=0x0, prio=1500, stacksize=0x20000, flags=0x0, threadname=*0x20a6d97c)
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x33)
·U {PPU Thread[0x1] (main_thread)[0x0031651c]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6da40, attr=*0xd01378d0)
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} cellFs: cellFsOpen(path=*0xd0137838, flags=0, fd=*0xd0137790, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open(path=*0xd0137838, flags=0, fd=*0xd0137790, mode=0, arg=*0x0, size=0x0)
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: *** path = '/dev_hdd0/game/NPUB30087/USRDIR/shaders/dev/shaders.bin'
·E {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open('/dev_hdd0/game/NPUB30087/USRDIR/shaders/dev/shaders.bin'): failed to open file (flags=0, mode=0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x34)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6da40, attr=*0xd01378d0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01377a0)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x088c0]} SPU: Function detected [0x088c0-0x088d4] (size=0x14)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x090b8]} SPU: Function detected [0x090b8-0x091d8] (size=0x120)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x08c78]} SPU: Function detected [0x08c78-0x090b4] (size=0x43c)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01377a0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x35)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x088d8]} SPU: Function detected [0x088d8-0x08a44] (size=0x16c)
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00128]} SPU: Function detected [0x00128-0x00298] (size=0x170)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a771c0, attr=*0xd0137990)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137860)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x36)
·W {PPU Thread[0x33] (GameInitThread)[0x003155bc]} sys_io: cellPadInit(max_connect=4)
·W {PPU Thread[0x33] (GameInitThread)[0x003155fc]} sys_io: cellKbInit(max_connect=2)
·W {PPU Thread[0x33] (GameInitThread)[0x00315ddc]} cellSysutil: cellSysutilGetSystemParamInt(id=0x112(ID_ENTER_BUTTON_ASSIGN), value=*0xd0137b40)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a7ad30, attr=*0xd0137670)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01374f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x37)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85548, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86c78, attr=*0xd0136d90)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x39)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x38)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a857c0, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86ef0, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85a38, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87168, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85cb0, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a873e0, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85f28, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87658, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x41)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x40)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a861a0, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a878d0, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x43)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x42)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86418, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87b48, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x45)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x44)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86690, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87dc0, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x47)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x46)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86908, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88038, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x49)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x48)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86b40, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88270, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86df8, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88528, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4d)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87070, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a887a0, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a872e8, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88a18, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x51)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87520, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88c50, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x53)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x52)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a877d8, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88f08, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x55)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x54)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87a50, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89180, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x57)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x56)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87cc8, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a893f8, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x59)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x58)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87f40, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89670, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a881b8, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a898e8, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88430, attr=*0xd0136ec0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89b60, attr=*0xd0136d90)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a885a0, attr=*0xd0136870)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136740)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x60)
·W {PPU Thread[0x33] (GameInitThread)[0x00315ddc]} cellSysutil: cellSysutilGetSystemParamInt(id=0x111(ID_LANG), value=*0xd0137b50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89608, attr=*0xd01376b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x61)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89608, attr=*0xd01370b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8f630, attr=*0xd0136f80)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x63)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x62)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8a678, attr=*0xd01376b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x64)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8b888, attr=*0xd01376b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x65)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8b888, attr=*0xd01370b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136eb0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8c820, attr=*0xd0136f80)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x67)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x20e00000)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x66)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8d478, attr=*0xd01376b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x68)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8d478, attr=*0xd01370b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136eb0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8e518, attr=*0xd0136f80)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6a)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x20e00000)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x69)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8f170, attr=*0xd01376b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8f170, attr=*0xd01370b0)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90210, attr=*0xd0136f80)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136d50)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6c)
·U {PPU Thread[0x33] (GameInitThread)[0x0031685c]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x18, handle=0x19, reqspace=*0x4e8e78, options=0x0)
·W {PPU Thread[0x33] (GameInitThread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20a90ef8, entry=0x3467f8, arg=0x20a90e60, prio=1500, stacksize=0x10000, flags=0x0, threadname=*0x20a90e74)
·W {PPU Thread[0x33] (GameInitThread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20a90ef8, param=*0xd0137b10, arg=0x20a90e60, unk=0x0, prio=1500, stacksize=0x10000, flags=0x0, threadname=*0x20a90e74)
·W {PPU Thread[0x33] (GameInitThread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x6e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137950)
·E {PPU Thread[0x6e] (RegisterTrophyContext)[0x0031681c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x18, handle=0x19, statusCb=*0x34e828, arg=*0x0, options=0x1)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137820)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0136930)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136800)
·W {rsx::thread} RSX: Creating RTT
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·! {rsx::thread} RSX: VP not found in buffer!
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·! {rsx::thread} RSX: FP not found in buffer!
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 0
·! {rsx::thread} RSX: *** fp id = 1
·! {rsx::thread} RSX: VP not found in buffer!
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·! {rsx::thread} RSX: FP not found in buffer!
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 2
·! {rsx::thread} RSX: *** fp id = 3
·W {rsx::thread} RSX: Creating RTT
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x70)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137960)
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} cellFs: cellFsOpen(path=*0xd01378c8, flags=01101, fd=*0xd0137820, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open(path=*0xd01378c8, flags=01101, fd=*0xd0137820, mode=0600, arg=*0x0, size=0x0)
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: *** path = '/dev_hdd0/game/NPUB30087/USRDIR/data/sound.bin'
·E {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open('/dev_hdd0/game/NPUB30087/USRDIR/data/sound.bin'): failed to open file (flags=01101, mode=0600)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x71)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x72)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x73)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x74)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x75)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x76)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x77)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x78)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x79)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x80)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x81)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x82)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x83)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x84)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x85)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x86)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x87)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x88)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x89)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x90)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x91)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x92)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x93)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x94)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x95)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x96)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x97)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x98)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x99)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa1)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa3)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa5)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa7)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa9)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xaa)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xab)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xac)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xad)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xae)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xaf)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb1)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb3)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb5)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb7)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb9)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xba)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbb)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbc)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbd)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbe)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbf)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc1)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc3)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc5)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc7)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc9)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xca)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcb)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcc)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcd)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xce)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcf)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd1)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd3)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd5)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd7)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd9)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xda)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdb)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdc)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdd)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xde)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdf)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe1)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe3)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe5)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe7)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe9)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xea)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xeb)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xec)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xed)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xee)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xef)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf1)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf3)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf5)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf7)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf9)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfa)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfb)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfc)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfd)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfe)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xff)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x100)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x101)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x102)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x103)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x104)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x105)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x106)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x107)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x108)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x109)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x110)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x111)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x112)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x113)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x114)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x115)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x116)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x117)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x118)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x119)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x120)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x121)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x122)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x123)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x124)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x125)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x126)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x127)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x128)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x129)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x130)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x131)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x132)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x133)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x134)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x135)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x136)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x137)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x138)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x139)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13b)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13d)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13f)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x140)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x141)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x142)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x143)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x144)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x145)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x147)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x146)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137150)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x149)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x23c00000)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x148)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137150)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14b)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x23c00000)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137150)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14d)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x23c00000)
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14c)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136ff0)
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14f)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x151)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x150)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x153)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x152)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x155)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x154)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x157)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x156)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x159)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x158)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15b)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15d)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15f)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x161)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x160)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x163)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x162)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x165)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x164)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x167)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x166)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x169)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x168)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16b)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16d)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16f)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16e)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x171)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x170)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x173)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x172)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x175)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x174)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x177)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x176)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x179)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x178)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17b)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17d)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17f)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17e)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x181)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x180)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x183)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x182)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x185)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x184)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x187)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x186)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x189)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x188)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18b)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18a)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18d)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18f)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x191)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x190)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x193)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x192)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x195)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x194)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x197)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x196)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x199)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x198)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19b)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19a)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19d)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19c)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19f)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19e)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a1)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a3)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a5)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a7)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a9)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ab)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1aa)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ad)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ac)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1af)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ae)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b1)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b3)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b5)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b7)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b9)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bb)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ba)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bd)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bc)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bf)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1be)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c1)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c3)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c5)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c7)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c9)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cb)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ca)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cd)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cc)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cf)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ce)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d1)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d3)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d5)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d7)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d9)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1db)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1da)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1dd)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1dc)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1df)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1de)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e1)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e3)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e2)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e5)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e4)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e7)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e6)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e9)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e8)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1eb)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ea)
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350)
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250)
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137