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·! RPCS3 v0.0.0.6-9-4ed91d4 | |
·! | |
·! Stopping emulator... | |
·! LDR: Loading 'E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_hdd0/game/NPUB30087/USRDIR/BOOT.BIN'... | |
·! LDR: | |
·! LDR: Mount info: | |
·! LDR: /dev_usb000/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_usb000/ | |
·! LDR: /dev_flash/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_flash/ | |
·! LDR: /host_root/ -> | |
·! LDR: /dev_hdd0/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_hdd0/ | |
·! LDR: /dev_hdd1/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_hdd1/ | |
·! LDR: /dev_usb/ -> E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/dev_usb000/ | |
·! LDR: | |
·! LDR: Title: Final Fight™: Double Impact | |
·! LDR: Serial: NPUB30087 | |
·! LDR: Used configuration: 'E:/Emulatory I Gry/PS3/RPCS3.rsx.26-02-16/rpcs3.new.ini' | |
·! LDR: | |
·! LDR: [lle] | |
cellCelp8Enc_Library=false | |
cellDDPdec_Library=false | |
cellM2AACenc_Library_spurs=false | |
cellATRAC3enc_Library=false | |
sceAvcodec_wrapper=false | |
ad_async=false | |
sys_fs_utility2_Library=false | |
cellM2AACenc_Library=false | |
ad_core=false | |
cell_libac3dec_lib=false | |
CELLAPOSTSRC_Library=false | |
cellDTSenc2_Library=false | |
cellAdec_Library=false | |
ad_billboard_util=false | |
sceNpSns_Library=false | |
cellKey2char_Library=false | |
cellAsfParser_Library=false | |
ps3sd_plugin_game_module=false | |
cellAsfParser2_Library=false | |
sys_fs_Library=false | |
cellAsfParser2AStd_Library=false | |
cellAtrac3dec_Library=false | |
cellAvcEnc_Library=false | |
cellCelp8Dec_Library=false | |
cellDTSHDCOREdec_Library=false | |
sceNpCommerce2_Library=false | |
cellDmuxPamf_Library=false | |
cellATRAC3enc_spurs_Library=false | |
sys_io_library=false | |
cellAtracMulti_Library=false | |
cellAtrac_Library=false | |
cellCamera_Library=false | |
cellAtracXdec_Library=false | |
cellAtracXdecMod_Library=false | |
cellSysutil_Library=false | |
cellFontFT_Library=false | |
cellDTSdec_Library=false | |
PEmuCoreLib=false | |
cellATRACXenc_Library=false | |
cellAudio_Library=false | |
cellWMAdec_Library=false | |
libavcdec_Library=false | |
liblv2=false | |
cellMusicDecUtil_Library=false | |
cellAvcEncSmall_Library=false | |
fs_utililty_init=false | |
cellAvchatJpgDec_Library=false | |
fs_utililty_full=false | |
cellCelpDec_Library=false | |
cellSre_Library=false | |
cellExif_Library=false | |
print_plugin_module=false | |
cellCelpEnc_Library=false | |
cellDDLenc2_Library=false | |
sys_lv2dbg_Library=false | |
cellSaveData_Library=false | |
cellRtc_Library=false | |
sys_lv2coredump_Library=false | |
libsmvd2_Library=false | |
cellFont_Library=false | |
libdivx311dec_Library=false | |
libdivxdec_Library=false | |
cellDmux_Library=false | |
sceNpTrophy_Library=false | |
cellDSEE_Library=false | |
cellStorageData_Library=false | |
cellDTSHDdec_Library=false | |
cellGcm_Library=false | |
cellDTSLBRdec_Library=false | |
cellFiber_Library=false | |
cellGifDec_Library=false | |
sys_fs_utililty_Library=false | |
sys_audio_Library=false | |
cell_FreeType2_2_1=false | |
cellHttp_Library=false | |
cellFt2d=false | |
libgem=false | |
cellJpgDec_Library=false | |
cellJpgEnc_Library=false | |
CELL_L10N_PRX_MODULE_NAME=false | |
cellM2AACdec_Library=false | |
cellM2BCdec_Library=false | |
cellM4AacDec_Library=false | |
cellM4AacDec2ch_Library=false | |
cellM4AacDec2chmod_Library=false | |
cellM4AacDec2chmod2_Library=false | |
cellM4hdEnc_Library=false | |
sysvoice_modules=false | |
cellM4vEnc_Library=false | |
cellMcadpt_Library=false | |
medi=false | |
cellMP3dec_Library=false | |
cellSpursJq_Library=false | |
cellMp3Enc_Library=false | |
cellMP3Sdec_Library=false | |
cellSysutilNpEula_Library=false | |
sceMp4_library=false | |
cellMPL1dec_Library=false | |
libmvcdec_Library=false | |
sys_net_Library=false | |
cellNetCtl_Library=false | |
cellPamf_Library=false | |
cellPngDec_Library=false | |
cellPngEnc_Library=false | |
cellMusicExportUtility=false | |
cellResc_Library=false | |
cellSail_Library=false | |
cellRudp_Library=false | |
cellSailAvi_Library=false | |
cellBGDLUtility=false | |
cellSailRec_Library=false | |
libsjvtd_Library=false | |
libsmvd4_Library=false | |
cellSsl_Library=false | |
libsvc1d_Library=false | |
cellSync2_Library=false | |
cellSysmodule_Library=false | |
cellSysutilAp_Library=false | |
cellAuthDialogUtility=false | |
cellSysutilAvc2_Library=false | |
cellAvconfExt_Library=false | |
cellSysutilAvcExt_Library=false | |
cellDtcpIpUtility_Library=false | |
cellGame_Library=false | |
cellGameExec_Library=false | |
cellGamePs1Emu_Library=false | |
cellImeJpUtility_Library=false | |
cellSysutilMisc_Library=false | |
cellMusicUtility_Library=false | |
sceNp_Library=false | |
sceNp2_Library=false | |
sceNpClans_Library=false | |
sceNpInstaller_Library=false | |
sceNpTus_Library=false | |
sceNpUtil_Library=false | |
cellOskExtUtility_Library=false | |
cellPhotoImport_Library=false | |
cellPesmUtility_Library=false | |
cellPhotoDecode_Library=false | |
mms_mdimp_jpeg=false | |
cellPhotoUtility=false | |
cellPhotoNetSharingUtil=false | |
cellPrintUtility_Library=false | |
cellRec_Library=false | |
cellRemotePlay_Library=false | |
cellRtcAlarm_Library=false | |
cellMinisSaveData_Library=false | |
cellScreenShotUtility=false | |
cellSearchUtility=false | |
cellSubDisplay_Library=false | |
cellSysutilSysChat_Library=false | |
cellSysconfExtUtility=false | |
cellSysconfPs1emu_Library=false | |
cellUserInfo_Library=false | |
cellVideoExportUtility=false | |
cellVideoPlUtility_Library=false | |
cellVideoUpload_Library=false | |
cellTiffDec_Library=false | |
cellTRHDdec_Library=false | |
cellUsbd_Library=false | |
cellUsbPspcm_Library=false | |
libvdec_Library=false | |
cellVoice_Library=false | |
cellVoiceInternal_Library=false | |
cellVpost_Library=false | |
mms_mdimp_png=false | |
qgl_base_module=false | |
[gui] | |
size=1456x886 | |
position=-8:-8 | |
main_frame_aui=layout2|name~Pane_0;caption~PS3 software;state~4196348;dir~5;layer~0;row~0;pos~0;prop~100000;bestw~283;besth~279;minw~-1;minh~-1;maxw~-1;maxh~-1;floatx~-1;floaty~-1;floatw~-1;floath~-1|name~Pane_1;caption~Log;state~4196348;dir~3;layer~0;row~0;pos~0;prop~100000;bestw~600;besth~300;minw~-1;minh~-1;maxw~-1;maxh~-1;floatx~-1;floaty~-1;floatw~-1;floath~-1|name~Pane_2;caption~Debugger;state~4196348;dir~2;layer~0;row~0;pos~0;prop~100000;bestw~400;besth~300;minw~-1;minh~-1;maxw~-1;maxh~-1;floatx~-1;floaty~-1;floatw~-1;floath~-1|dock_size(5,0,0)~265|dock_size(3,0,0)~162|dock_size(2,0,0)~292| | |
[core] | |
PPU decoder=interpreter2 | |
PPU Decoder=interpreter2 | |
SPU decoder=recompiler_asmjit | |
Load liblv2.sprx=false | |
Hook static functions=false | |
SPU Decoder=recompiler_asmjit | |
[rsx] | |
Aspect ratio=16x9 | |
VSync=true | |
Renderer=DX12 | |
Resolution=1280x720 | |
Frame limit=Auto | |
Rendering API=DX12 | |
Log shader programs=false | |
3D monitor=false | |
3D Monitor=false | |
[core/llvm] | |
Enable instruction ADDI=true | |
Compiled blocks exclusion=false | |
Enable instruction MULLI=true | |
Excluded block range min=200 | |
Enable instruction LFS=true | |
Enable instruction RLWINM=true | |
Enable instruction CMPI=true | |
Enable instruction CREQV=true | |
Enable instruction CMPLI=true | |
Excluded block range max=250 | |
Enable instruction OR=true | |
Compilation threshold=1000 | |
Enable instruction SUBF=true | |
Enable instruction CROR=true | |
Enable instruction TWI=true | |
Enable instruction DIVW=true | |
Enable instruction LBZ=true | |
Enable instruction SUBFIC=true | |
Enable instruction DIVWU=true | |
Enable instruction ADDIC=true | |
Enable instruction ORI=true | |
Enable instruction ADDIC_=true | |
Enable instruction ADDIS=true | |
Enable instruction LD=true | |
Enable instruction RLWIMI=true | |
Enable instruction LWARX=true | |
Enable instruction RLDC_LR=true | |
Enable instruction RLDIC=true | |
Enable instruction RLWNM=true | |
Enable instruction AND=true | |
Enable instruction ORIS=true | |
Enable instruction RLDICR=true | |
Enable instruction STFS=true | |
Enable instruction XORI=true | |
Enable instruction LWZ=true | |
Enable instruction XORIS=true | |
Enable instruction ANDI_=true | |
Enable instruction CRXOR=true | |
Enable instruction ANDIS_=true | |
Enable instruction STW=true | |
Enable instruction LHZ=true | |
Enable instruction MCRF=true | |
Enable instruction SRAWI=true | |
Enable instruction CMP=true | |
Enable instruction CRNOR=true | |
Enable instruction MULLW=true | |
Enable instruction CRANDC=true | |
Enable instruction CRNAND=true | |
Enable instruction EXTSB=true | |
Enable instruction CRAND=true | |
Enable instruction STD=true | |
Enable instruction CRORC=true | |
Enable instruction RLDICL=true | |
Enable instruction RLDIMI=true | |
Enable instruction MFOCRF=true | |
Enable instruction CMPL=true | |
Enable instruction NEG=true | |
Enable instruction MTOCRF=true | |
Enable instruction STWCX_=true | |
Enable instruction ADD=true | |
Enable instruction EXTSW=true | |
Enable instruction STDU=true | |
[system] | |
Emulation dir path= | |
Language=1 | |
Use path below as EmulationDir=false | |
[rsx/opengl] | |
Write color buffers=false | |
Write Color Buffers=false | |
Write depth buffer=false | |
Write Depth Buffer=false | |
Read color buffers=false | |
Read Color Buffers=false | |
Read depth buffer=false | |
Read Depth Buffer=false | |
[rsx/d3d12] | |
D3D Adaptater=0 | |
Debug output=false | |
Debug Output=false | |
Debug overlay=false | |
D3D adapter=0 | |
[io] | |
Pad Handler=windows | |
Camera=connected | |
Camera type=PlayStationEye | |
Mouse handler=windows | |
Keyboard handler=windows | |
Mouse Handler=null | |
Keyboard Handler=null | |
Controller handler=windows | |
[audio] | |
Audio out=XAudio2 | |
Audio Out=XAudio2 | |
Convert to 16-bit=false | |
Dump to file=false | |
Convert to 16 bit=false | |
[io/pad] | |
Left analog stick Left=314 | |
Circle=76 | |
Left Analog Stick Left=314 | |
Left analog stick Down=317 | |
Left Analog Stick Down=317 | |
Left analog stick Right=316 | |
Left Analog Stick Right=316 | |
Right analog stick Right=312 | |
R2=69 | |
Right=68 | |
Triangle=73 | |
Right Analog Stick Right=312 | |
Right analog stick Down=367 | |
Down=83 | |
Right Analog Stick Down=367 | |
Left analog stick Up=315 | |
Left Analog Stick Up=315 | |
Right analog stick Up=366 | |
Up=87 | |
Right Analog Stick Up=366 | |
Right analog stick Left=313 | |
Left=65 | |
Right Analog Stick Left=313 | |
Start=13 | |
Select=32 | |
Square=74 | |
Cross=75 | |
R1=51 | |
R3=67 | |
L1=49 | |
L2=81 | |
L3=90 | |
[misc] | |
Exit RPCS3 when process finishes=false | |
Always start after boot=true | |
Use default configuration=true | |
[misc/log] | |
RSX logging=false | |
Log level=Success | |
RSX Logging=false | |
Log Level=Success | |
[misc/net] | |
Connection status=IPObtained | |
Network adapter=0 | |
[misc/debug] | |
Auto Pause at System Call=false | |
Auto Pause at Function Call=false | |
Automatically pause at system call=false | |
Automatically pause at function call=false | |
[vfs] | |
count=0 | |
hdd_count=0 | |
[game_viewer] | |
_position=0 | |
App version_position=4 | |
_width=90 | |
_shown=true | |
Name_position=1 | |
Name_shown=true | |
Name_width=160 | |
Path_width=160 | |
Serial_position=2 | |
Serial_width=85 | |
Icon_shown=true | |
Serial_shown=true | |
Min. FW_position=3 | |
Min. FW_width=60 | |
Min. FW_shown=true | |
Soft. version_position=4 | |
Soft. type_shown=true | |
FW_width=55 | |
Soft. version_width=80 | |
Soft. version_shown=true | |
Soft. type_position=5 | |
App version_width=55 | |
Soft. type_width=75 | |
Path_position=6 | |
Path_shown=true | |
Icon_position=0 | |
Icon_width=90 | |
FW_position=3 | |
FW_shown=true | |
App version_shown=true | |
Category_width=75 | |
Category_position=5 | |
Category_shown=true | |
·! LDR: Elf path: /dev_hdd0/game/NPUB30087/USRDIR/BOOT.BIN | |
·! LDR: | |
·! LDR: loader::init() failed: Broken file | |
·! LDR: *** sdk version: 0x300001 | |
·! LDR: *** primary prio: 1001 | |
·! LDR: *** primary stacksize: 0x100000 | |
·! LDR: *** malloc pagesize: 0x100000 | |
·! LDR: *** ppc seg: 0x0 | |
·! LDR: Imported function 'cellPadInit' in 'sys_io' module (0x3155bc) | |
·! LDR: Imported function 'cellKbGetInfo' in 'sys_io' module (0x3155dc) | |
·! LDR: Imported function 'cellKbInit' in 'sys_io' module (0x3155fc) | |
·! LDR: Imported function 'cellPadEnd' in 'sys_io' module (0x31561c) | |
·! LDR: Imported function 'cellPadSetPortSetting' in 'sys_io' module (0x31563c) | |
·! LDR: Imported function 'cellPadGetData' in 'sys_io' module (0x31565c) | |
·! LDR: Imported function 'cellPadGetInfo2' in 'sys_io' module (0x31567c) | |
·! LDR: Imported function 'cellKbEnd' in 'sys_io' module (0x31569c) | |
·! LDR: Imported function 'cellKbSetReadMode' in 'sys_io' module (0x3156bc) | |
·! LDR: Imported function 'cellPadSetActDirect' in 'sys_io' module (0x3156dc) | |
·! LDR: Imported function 'cellKbRead' in 'sys_io' module (0x3156fc) | |
·! LDR: Imported function 'sys_net_initialize_network_ex' in 'sys_net' module (0x31571c) | |
·! LDR: Imported function 'recvfrom' in 'sys_net' module (0x31573c) | |
·! LDR: Imported function 'socketclose' in 'sys_net' module (0x31575c) | |
·! LDR: Imported function 'setsockopt' in 'sys_net' module (0x31577c) | |
·! LDR: Imported function 'sendto' in 'sys_net' module (0x31579c) | |
·! LDR: Imported function 'socket' in 'sys_net' module (0x3157bc) | |
·! LDR: Imported function 'bind' in 'sys_net' module (0x3157dc) | |
·! LDR: Imported function 'sys_net_finalize_network' in 'sys_net' module (0x3157fc) | |
·! LDR: Imported function 'cellNetCtlNetStartDialogLoadAsync' in 'cellNetCtl' module (0x31581c) | |
·! LDR: Imported function 'cellNetCtlAddHandler' in 'cellNetCtl' module (0x31583c) | |
·! LDR: Imported function 'cellNetCtlNetStartDialogUnloadAsync' in 'cellNetCtl' module (0x31585c) | |
·! LDR: Imported function 'cellNetCtlTerm' in 'cellNetCtl' module (0x31587c) | |
·! LDR: Imported function 'cellNetCtlGetState' in 'cellNetCtl' module (0x31589c) | |
·! LDR: Imported function 'cellNetCtlDelHandler' in 'cellNetCtl' module (0x3158bc) | |
·! LDR: Imported function 'cellNetCtlInit' in 'cellNetCtl' module (0x3158dc) | |
·! LDR: Imported function 'cellAudioInit' in 'cellAudio' module (0x3158fc) | |
·! LDR: Imported function 'cellAudioGetPortConfig' in 'cellAudio' module (0x31591c) | |
·! LDR: Imported function 'cellAudioPortStart' in 'cellAudio' module (0x31593c) | |
·! LDR: Imported function 'cellAudioQuit' in 'cellAudio' module (0x31595c) | |
·! LDR: Imported function 'cellAudioPortOpen' in 'cellAudio' module (0x31597c) | |
·! LDR: Imported function 'cellAudioSetNotifyEventQueue' in 'cellAudio' module (0x3172dc) | |
·! LDR: Imported function 'cellAudioGetPortTimestamp' in 'cellAudio' module (0x3172fc) | |
·! LDR: Imported function 'cellAudioPortClose' in 'cellAudio' module (0x31731c) | |
·! LDR: Imported function 'cellAudioPortStop' in 'cellAudio' module (0x31733c) | |
·! LDR: Imported function 'cellAudioGetPortBlockTag' in 'cellAudio' module (0x31735c) | |
·! LDR: Imported function 'cellAudioRemoveNotifyEventQueue' in 'cellAudio' module (0x31737c) | |
·! LDR: Imported function 'cellSpursAttributeSetNamePrefix' in 'cellSpurs' module (0x31599c) | |
·! LDR: Imported function 'cellSpursAttributeSetMemoryContainerForSpuThread' in 'cellSpurs' module (0x3159bc) | |
·! LDR: Imported function '_cellSpursAttributeInitialize' in 'cellSpurs' module (0x3159dc) | |
·! LDR: Imported function 'cellSpursInitializeWithAttribute' in 'cellSpurs' module (0x3159fc) | |
·! LDR: Imported function 'cellSpursFinalize' in 'cellSpurs' module (0x315a1c) | |
·! LDR: Imported function 'cellSpursEventFlagDetachLv2EventQueue' in 'cellSpurs' module (0x31739c) | |
·! LDR: Imported function 'cellSpursEventFlagWait' in 'cellSpurs' module (0x3173bc) | |
·! LDR: Imported function 'cellSpursDetachLv2EventQueue' in 'cellSpurs' module (0x3173dc) | |
·! LDR: Imported function 'cellSpursJoinTaskset' in 'cellSpurs' module (0x3173fc) | |
·! LDR: Imported function 'cellSpursShutdownTaskset' in 'cellSpurs' module (0x31741c) | |
·! LDR: Imported function 'cellSpursAttachLv2EventQueue' in 'cellSpurs' module (0x31743c) | |
·! LDR: Imported function '_cellSpursSendSignal' in 'cellSpurs' module (0x31745c) | |
·! LDR: Imported function 'cellGcmGetTiledPitchSize' in 'cellGcmSys' module (0x315a3c) | |
·! LDR: Imported function '_cellGcmInitBody' in 'cellGcmSys' module (0x315a5c) | |
·! LDR: Imported function '_cellGcmSetFlipCommand' in 'cellGcmSys' module (0x315a7c) | |
·! LDR: Imported function 'cellGcmAddressToOffset' in 'cellGcmSys' module (0x315a9c) | |
·! LDR: Imported function '_cellGcmFunc15' in 'cellGcmSys' module (0x315abc) | |
·! LDR: Imported function 'cellGcmBindTile' in 'cellGcmSys' module (0x315adc) | |
·! LDR: Imported function 'cellGcmSetFlipMode' in 'cellGcmSys' module (0x315afc) | |
·! LDR: Imported function 'cellGcmGetDefaultCommandWordSize' in 'cellGcmSys' module (0x315b1c) | |
·! LDR: Imported function 'cellGcmGetLastFlipTime' in 'cellGcmSys' module (0x315b3c) | |
·! LDR: Imported function 'cellGcmGetFlipStatus' in 'cellGcmSys' module (0x315b5c) | |
·! LDR: Imported function 'cellGcmGetDefaultSegmentWordSize' in 'cellGcmSys' module (0x315b7c) | |
·! LDR: Imported function 'cellGcmSetDefaultFifoSize' in 'cellGcmSys' module (0x315b9c) | |
·! LDR: Imported function 'cellGcmBindZcull' in 'cellGcmSys' module (0x315bbc) | |
·! LDR: Imported function 'cellGcmMapMainMemory' in 'cellGcmSys' module (0x315bdc) | |
·! LDR: Imported function 'cellGcmSetDisplayBuffer' in 'cellGcmSys' module (0x315bfc) | |
·! LDR: Imported function 'cellGcmGetControlRegister' in 'cellGcmSys' module (0x315c1c) | |
·! LDR: Imported function 'cellGcmSetVBlankHandler' in 'cellGcmSys' module (0x315c3c) | |
·! LDR: Imported function 'cellGcmSetTileInfo' in 'cellGcmSys' module (0x315c5c) | |
·! LDR: Imported function 'cellGcmSetGraphicsHandler' in 'cellGcmSys' module (0x315c7c) | |
·! LDR: Imported function '_cellGcmSetFlipCommandWithWaitLabel' in 'cellGcmSys' module (0x315c9c) | |
·! LDR: Imported function 'cellGcmUnbindTile' in 'cellGcmSys' module (0x315cbc) | |
·! LDR: Imported function 'cellGcmUnmapIoAddress' in 'cellGcmSys' module (0x315cdc) | |
·! LDR: Imported function 'cellGcmGetConfiguration' in 'cellGcmSys' module (0x315cfc) | |
·! LDR: Imported function 'cellGcmGetLabelAddress' in 'cellGcmSys' module (0x315d1c) | |
·! LDR: Imported function 'cellVideoOutConfigure' in 'cellSysutil' module (0x315d3c) | |
·! LDR: Imported function 'cellSysutilCheckCallback' in 'cellSysutil' module (0x315d5c) | |
·! LDR: Imported function 'cellOskDialogGetInputText' in 'cellSysutil' module (0x315d7c) | |
·! LDR: Imported function 'cellSysutilEnableBgmPlayback' in 'cellSysutil' module (0x315d9c) | |
·! LDR: Imported function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0x315dbc) | |
·! LDR: Imported function 'cellSysutilGetSystemParamInt' in 'cellSysutil' module (0x315ddc) | |
·! LDR: Imported function 'cellAudioOutConfigure' in 'cellSysutil' module (0x315dfc) | |
·! LDR: Imported function 'cellAudioOutGetDeviceInfo' in 'cellSysutil' module (0x315e1c) | |
·! LDR: Imported function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0x315e3c) | |
·! LDR: Imported function 'cellVideoOutGetState' in 'cellSysutil' module (0x315e5c) | |
·! LDR: Imported function 'cellSaveDataAutoSave2' in 'cellSysutil' module (0x315e7c) | |
·! LDR: Imported function 'cellSysutilRegisterCallback' in 'cellSysutil' module (0x315e9c) | |
·! LDR: Imported function 'cellOskDialogAbort' in 'cellSysutil' module (0x315ebc) | |
·! LDR: Imported function 'cellAudioOutGetSoundAvailability' in 'cellSysutil' module (0x315edc) | |
·! LDR: Imported function 'cellSysutilDisableBgmPlayback' in 'cellSysutil' module (0x315efc) | |
·! LDR: Imported function 'cellOskDialogSetDeviceMask' in 'cellSysutil' module (0x315f1c) | |
·! LDR: Imported function 'cellVideoOutGetResolution' in 'cellSysutil' module (0x315f3c) | |
·! LDR: Imported function 'cellAudioOutGetNumberOfDevice' in 'cellSysutil' module (0x315f5c) | |
·! LDR: Imported function 'cellSaveDataEnableOverlay' in 'cellSysutil' module (0x315f7c) | |
·! LDR: Imported function 'cellAudioOutGetConfiguration' in 'cellSysutil' module (0x315f9c) | |
·! LDR: Imported function 'cellSaveDataDelete2' in 'cellSysutil' module (0x315fbc) | |
·! LDR: Imported function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0x315fdc) | |
·! LDR: Imported function 'cellAudioOutGetState' in 'cellSysutil' module (0x315ffc) | |
·! LDR: Imported function 'cellSaveDataAutoLoad2' in 'cellSysutil' module (0x31601c) | |
·! LDR: Imported function 'cellGameGetParamString' in 'cellGame' module (0x31603c) | |
·! LDR: Imported function 'cellGameContentPermit' in 'cellGame' module (0x31605c) | |
·! LDR: Imported function 'cellGameContentErrorDialog' in 'cellGame' module (0x31607c) | |
·! LDR: Imported function 'cellGameBootCheck' in 'cellGame' module (0x31609c) | |
·! LDR: Imported function 'cellUserInfoGetStat' in 'cellUserInfo' module (0x3160bc) | |
·! LDR: Imported function 'cellUserInfoSelectUser_ListType' in 'cellUserInfo' module (0x3160dc) | |
·! LDR: Imported function 'cellUserInfoGetList' in 'cellUserInfo' module (0x3160fc) | |
·! LDR: Imported function 'cellFsClose' in 'sys_fs' module (0x31611c) | |
·! LDR: Imported function 'cellFsOpendir' in 'sys_fs' module (0x31613c) | |
·! LDR: Imported function 'cellFsRead' in 'sys_fs' module (0x31615c) | |
·! LDR: Imported function 'cellFsReaddir' in 'sys_fs' module (0x31617c) | |
·! LDR: Imported function 'cellFsOpen' in 'sys_fs' module (0x31619c) | |
·! LDR: Imported function 'cellFsLseek' in 'sys_fs' module (0x3161bc) | |
·! LDR: Imported function 'cellFsWrite' in 'sys_fs' module (0x3161dc) | |
·! LDR: Imported function 'cellFsFstat' in 'sys_fs' module (0x3161fc) | |
·! LDR: Imported function 'cellFsClosedir' in 'sys_fs' module (0x31621c) | |
·! LDR: Imported function 'cellRescGcmSurface2RescSrc' in 'cellResc' module (0x31623c) | |
·! LDR: Imported function 'cellRescSetWaitFlip' in 'cellResc' module (0x31625c) | |
·! LDR: Imported function 'cellRescSetDsts' in 'cellResc' module (0x31627c) | |
·! LDR: Imported function 'cellRescSetDisplayMode' in 'cellResc' module (0x31629c) | |
·! LDR: Imported function 'cellRescSetConvertAndFlip' in 'cellResc' module (0x3162bc) | |
·! LDR: Imported function 'cellRescExit' in 'cellResc' module (0x3162dc) | |
·! LDR: Imported function 'cellRescInit' in 'cellResc' module (0x3162fc) | |
·! LDR: Imported function 'cellRescGetBufferSize' in 'cellResc' module (0x31631c) | |
·! LDR: Imported function 'cellRescSetSrc' in 'cellResc' module (0x31633c) | |
·! LDR: Imported function 'cellRescSetBufferAddress' in 'cellResc' module (0x31635c) | |
·! LDR: Imported function 'cellRescGetFlipStatus' in 'cellResc' module (0x31637c) | |
·! LDR: Imported function 'cellRescSetVBlankHandler' in 'cellResc' module (0x31639c) | |
·! LDR: Imported function 'cellRescCreateInterlaceTable' in 'cellResc' module (0x3163bc) | |
·! LDR: Imported function 'cellSysmoduleUnloadModule' in 'cellSysmodule' module (0x3163dc) | |
·! LDR: Imported function 'cellSysmoduleLoadModule' in 'cellSysmodule' module (0x3163fc) | |
·! LDR: Imported function 'sceNpBasicSendMessageGui' in 'sceNp' module (0x31641c) | |
·! LDR: Imported function 'sceNpBasicGetFriendListEntry' in 'sceNp' module (0x31643c) | |
·! LDR: Imported function 'sceNpManagerGetAccountAge' in 'sceNp' module (0x31645c) | |
·! LDR: Imported function 'sceNpScoreGetRankingByRangeAsync' in 'sceNp' module (0x31647c) | |
·! LDR: Imported function 'sceNpScoreDestroyTitleCtx' in 'sceNp' module (0x31649c) | |
·! LDR: Imported function 'sceNpDrmVerifyUpgradeLicense' in 'sceNp' module (0x3164bc) | |
·! LDR: Imported function 'sceNpScoreInit' in 'sceNp' module (0x3164dc) | |
·! LDR: Imported function 'sceNpScoreGetRankingByNpIdAsync' in 'sceNp' module (0x3164fc) | |
·! LDR: Imported function 'sceNpBasicRegisterContextSensitiveHandler' in 'sceNp' module (0x31651c) | |
·! LDR: Imported function 'sceNpCustomMenuRegisterActions' in 'sceNp' module (0x31653c) | |
·! LDR: Imported function 'sceNpManagerUnregisterCallback' in 'sceNp' module (0x31655c) | |
·! LDR: Imported function 'sceNpBasicSetPresenceDetails2' in 'sceNp' module (0x31657c) | |
·! LDR: Imported function 'sceNpBasicRecvMessageAttachmentLoad' in 'sceNp' module (0x31659c) | |
·! LDR: Imported function 'sceNpManagerGetContentRatingFlag' in 'sceNp' module (0x3165bc) | |
·! LDR: Imported function 'sceNpScoreCreateTransactionCtx' in 'sceNp' module (0x3165dc) | |
·! LDR: Imported function 'sceNpBasicRecvMessageCustom' in 'sceNp' module (0x3165fc) | |
·! LDR: Imported function 'sceNpScoreTerm' in 'sceNp' module (0x31661c) | |
·! LDR: Imported function 'sceNpScorePollAsync' in 'sceNp' module (0x31663c) | |
·! LDR: Imported function 'sceNpBasicGetFriendListEntryCount' in 'sceNp' module (0x31665c) | |
·! LDR: Imported function 'sceNpManagerGetAccountRegion' in 'sceNp' module (0x31667c) | |
·! LDR: Imported function 'sceNpScoreCreateTitleCtx' in 'sceNp' module (0x31669c) | |
·! LDR: Imported function 'sceNpManagerGetOnlineId' in 'sceNp' module (0x3166bc) | |
·! LDR: Imported function 'sceNpScoreDestroyTransactionCtx' in 'sceNp' module (0x3166dc) | |
·! LDR: Imported function 'sceNpBasicGetEvent' in 'sceNp' module (0x3166fc) | |
·! LDR: Imported function 'sceNpManagerRegisterCallback' in 'sceNp' module (0x31671c) | |
·! LDR: Imported function 'sceNpManagerGetChatRestrictionFlag' in 'sceNp' module (0x31673c) | |
·! LDR: Imported function 'sceNpScoreAbortTransaction' in 'sceNp' module (0x31675c) | |
·! LDR: Imported function 'sceNpFriendlist' in 'sceNp' module (0x31677c) | |
·! LDR: Imported function 'sceNpScoreRecordScoreAsync' in 'sceNp' module (0x31679c) | |
·! LDR: Imported function 'sceNpDrmExecuteGamePurchase' in 'sceNp' module (0x3167bc) | |
·! LDR: Imported function 'sceNpCustomMenuActionSetActivation' in 'sceNp' module (0x3167dc) | |
·! LDR: Imported function 'sceNpManagerGetNpId' in 'sceNp' module (0x3167fc) | |
·! LDR: Imported function 'sceNpTrophyRegisterContext' in 'sceNpTrophy' module (0x31681c) | |
·! LDR: Imported function 'sceNpTrophyCreateHandle' in 'sceNpTrophy' module (0x31683c) | |
·! LDR: Imported function 'sceNpTrophyGetRequiredDiskSpace' in 'sceNpTrophy' module (0x31685c) | |
·! LDR: Imported function 'sceNpTrophyDestroyContext' in 'sceNpTrophy' module (0x31687c) | |
·! LDR: Imported function 'sceNpTrophyInit' in 'sceNpTrophy' module (0x31689c) | |
·! LDR: Imported function 'sceNpTrophyDestroyHandle' in 'sceNpTrophy' module (0x3168bc) | |
·! LDR: Imported function 'sceNpTrophyUnlockTrophy' in 'sceNpTrophy' module (0x3168dc) | |
·! LDR: Imported function 'sceNpTrophyTerm' in 'sceNpTrophy' module (0x3168fc) | |
·! LDR: Imported function 'sceNpTrophyCreateContext' in 'sceNpTrophy' module (0x31691c) | |
·! LDR: Imported function 'cellVideoOutSetGamma' in 'cellSysutilAvconfExt' module (0x31693c) | |
·! LDR: Imported function 'sceNpMatching2DestroyContext' in 'sceNp2' module (0x31695c) | |
·! LDR: Imported function 'sceNpMatching2RegisterLobbyMessageCallback' in 'sceNp2' module (0x31697c) | |
·! LDR: Imported function 'sceNpMatching2GetWorldInfoList' in 'sceNp2' module (0x31699c) | |
·! LDR: Imported function 'sceNpMatching2RegisterLobbyEventCallback' in 'sceNp2' module (0x3169bc) | |
·! LDR: Imported function 'sceNpMatching2SearchRoom' in 'sceNp2' module (0x3169dc) | |
·! LDR: Imported function 'sceNpMatching2CreateServerContext' in 'sceNp2' module (0x3169fc) | |
·! LDR: Imported function 'sceNpMatching2LeaveRoom' in 'sceNp2' module (0x316a1c) | |
·! LDR: Imported function 'sceNpMatching2SetRoomDataExternal' in 'sceNp2' module (0x316a3c) | |
·! LDR: Imported function 'sceNpMatching2SignalingGetConnectionInfo' in 'sceNp2' module (0x316a5c) | |
·! LDR: Imported function 'sceNpMatching2AbortRequest' in 'sceNp2' module (0x316a7c) | |
·! LDR: Imported function 'sceNpMatching2GetServerInfo' in 'sceNp2' module (0x316a9c) | |
·! LDR: Imported function 'sceNpMatching2GetEventData' in 'sceNp2' module (0x316abc) | |
·! LDR: Imported function 'sceNpMatching2Init' in 'sceNp2' module (0x316adc) | |
·! LDR: Imported function 'sceNp2Init' in 'sceNp2' module (0x316afc) | |
·! LDR: Imported function 'sceNpMatching2JoinRoom' in 'sceNp2' module (0x316b1c) | |
·! LDR: Imported function 'sceNpMatching2ContextStartAsync' in 'sceNp2' module (0x316b3c) | |
·! LDR: Imported function 'sceNpMatching2RegisterContextCallback' in 'sceNp2' module (0x316b5c) | |
·! LDR: Imported function 'sceNpMatching2SignalingGetPingInfo' in 'sceNp2' module (0x316b7c) | |
·! LDR: Imported function 'sceNpMatching2GetServerIdListLocal' in 'sceNp2' module (0x316b9c) | |
·! LDR: Imported function 'sceNpMatching2CreateContext' in 'sceNp2' module (0x316bbc) | |
·! LDR: Imported function 'sceNpMatching2RegisterSignalingCallback' in 'sceNp2' module (0x316bdc) | |
·! LDR: Imported function 'sceNp2Term' in 'sceNp2' module (0x316bfc) | |
·! LDR: Imported function 'sceNpMatching2DeleteServerContext' in 'sceNp2' module (0x316c1c) | |
·! LDR: Imported function 'sceNpMatching2SetDefaultRequestOptParam' in 'sceNp2' module (0x316c3c) | |
·! LDR: Imported function 'sceNpMatching2RegisterRoomEventCallback' in 'sceNp2' module (0x316c5c) | |
·! LDR: Imported function 'sceNpMatching2CreateJoinRoom' in 'sceNp2' module (0x316c7c) | |
·! LDR: Imported function 'sceNpMatching2ContextStop' in 'sceNp2' module (0x316c9c) | |
·! LDR: Imported function 'sceNpMatching2RegisterRoomMessageCallback' in 'sceNp2' module (0x316cbc) | |
·! LDR: Imported function 'cellSysutilAvc2StopStreaming' in 'cellSysutilAvc2' module (0x316cdc) | |
·! LDR: Imported function 'cellSysutilAvc2UnloadAsync' in 'cellSysutilAvc2' module (0x316cfc) | |
·! LDR: Imported function 'cellSysutilAvc2LoadAsync' in 'cellSysutilAvc2' module (0x316d1c) | |
·! LDR: Imported function 'cellSysutilAvc2JoinChatRequest' in 'cellSysutilAvc2' module (0x316d3c) | |
·! LDR: Imported function 'cellSysutilAvc2StartStreaming' in 'cellSysutilAvc2' module (0x316d5c) | |
·! LDR: Imported function 'cellSysutilAvc2InitParam' in 'cellSysutilAvc2' module (0x316d7c) | |
·! LDR: Imported function 'cellSysutilAvc2LeaveChatRequest' in 'cellSysutilAvc2' module (0x316d9c) | |
·! LDR: Imported function 'cellSysutilAvc2SetAttribute' in 'cellSysutilAvc2' module (0x316dbc) | |
·! LDR: Imported function 'cellSailGraphicsAdapterGetFrame' in 'cellSail' module (0x316ddc) | |
·! LDR: Imported function 'cellSailDescriptorCreateDatabase' in 'cellSail' module (0x316dfc) | |
·! LDR: Imported function 'cellSailPlayerSetSoundAdapter' in 'cellSail' module (0x316e1c) | |
·! LDR: Imported function 'cellSailPlayerFinalize' in 'cellSail' module (0x316e3c) | |
·! LDR: Imported function 'cellSailPlayerSetGraphicsAdapter' in 'cellSail' module (0x316e5c) | |
·! LDR: Imported function 'cellSailGraphicsAdapterInitialize' in 'cellSail' module (0x316e7c) | |
·! LDR: Imported function 'cellSailPlayerInitialize2' in 'cellSail' module (0x316e9c) | |
·! LDR: Imported function 'cellSailDescriptorDestroyDatabase' in 'cellSail' module (0x316ebc) | |
·! LDR: Imported function 'cellSailGraphicsAdapterSetPreferredFormat' in 'cellSail' module (0x316edc) | |
·! LDR: Imported function 'cellSailMemAllocatorInitialize' in 'cellSail' module (0x316efc) | |
·! LDR: Imported function 'cellSailPlayerOpenStream' in 'cellSail' module (0x316f1c) | |
·! LDR: Imported function 'cellSailFutureGet' in 'cellSail' module (0x316f3c) | |
·! LDR: Imported function 'cellSailSoundAdapterInitialize' in 'cellSail' module (0x316f5c) | |
·! LDR: Imported function 'cellSailGraphicsAdapterUpdateAvSync' in 'cellSail' module (0x316f7c) | |
·! LDR: Imported function 'cellSailPlayerReplaceEventHandler' in 'cellSail' module (0x316f9c) | |
·! LDR: Imported function 'cellSailSoundAdapterPtsToTimePosition' in 'cellSail' module (0x316fbc) | |
·! LDR: Imported function 'cellSailDescriptorGetUri' in 'cellSail' module (0x316fdc) | |
·! LDR: Imported function 'cellSailFutureInitialize' in 'cellSail' module (0x316ffc) | |
·! LDR: Imported function 'cellSailMp4MovieGetMovieInfo' in 'cellSail' module (0x31701c) | |
·! LDR: Imported function 'cellSailPlayerUnsubscribeEvent' in 'cellSail' module (0x31703c) | |
·! LDR: Imported function 'cellSailAviMovieGetMovieInfo' in 'cellSail' module (0x31705c) | |
·! LDR: Imported function 'cellSailGraphicsAdapterFinalize' in 'cellSail' module (0x31707c) | |
·! LDR: Imported function 'cellSailPlayerAddDescriptor' in 'cellSail' module (0x31709c) | |
·! LDR: Imported function 'cellSailSoundAdapterGetFrame' in 'cellSail' module (0x3170bc) | |
·! LDR: Imported function 'cellSailPlayerCloseStream' in 'cellSail' module (0x3170dc) | |
·! LDR: Imported function 'cellSailFutureFinalize' in 'cellSail' module (0x3170fc) | |
·! LDR: Imported function 'cellSailFutureSet' in 'cellSail' module (0x31711c) | |
·! LDR: Imported function 'cellSailPlayerBoot' in 'cellSail' module (0x31713c) | |
·! LDR: Imported function 'cellSailSoundAdapterFinalize' in 'cellSail' module (0x31715c) | |
·! LDR: Imported function 'cellSailPlayerSetPaused' in 'cellSail' module (0x31717c) | |
·! LDR: Imported function 'cellSailDescriptorGetStreamType' in 'cellSail' module (0x31719c) | |
·! LDR: Imported function 'cellSailPlayerCreateDescriptor' in 'cellSail' module (0x3171bc) | |
·! LDR: Imported function 'cellSailPlayerStart' in 'cellSail' module (0x3171dc) | |
·! LDR: Imported function 'cellSailPlayerStop' in 'cellSail' module (0x3171fc) | |
·! LDR: Imported function 'cellSailSoundAdapterUpdateAvSync' in 'cellSail' module (0x31721c) | |
·! LDR: Imported function 'cellSailSoundAdapterGetFormat' in 'cellSail' module (0x31723c) | |
·! LDR: Imported function 'cellSailPlayerDestroyDescriptor' in 'cellSail' module (0x31725c) | |
·! LDR: Imported function 'cellSailGraphicsAdapterGetFormat' in 'cellSail' module (0x31727c) | |
·! LDR: Imported function 'cellPamfReaderGetPresentationStartTime' in 'cellPamf' module (0x31729c) | |
·! LDR: Imported function 'cellPamfReaderGetPresentationEndTime' in 'cellPamf' module (0x3172bc) | |
·! LDR: Imported function 'sys_lwmutex_lock' in 'sysPrxForUser' module (0x31747c) | |
·! LDR: Imported function 'sys_lwmutex_unlock' in 'sysPrxForUser' module (0x31749c) | |
·! LDR: Imported function 'sys_ppu_thread_create' in 'sysPrxForUser' module (0x3174bc) | |
·! LDR: Imported function '_sys_process_atexitspawn' in 'sysPrxForUser' module (0x3174dc) | |
·! LDR: Imported function 'sys_lwmutex_create' in 'sysPrxForUser' module (0x3174fc) | |
·! LDR: Imported function 'sys_ppu_thread_get_id' in 'sysPrxForUser' module (0x31751c) | |
·! LDR: Imported function '_sys_heap_malloc' in 'sysPrxForUser' module (0x31753c) | |
·! LDR: Imported function 'sys_prx_register_library' in 'sysPrxForUser' module (0x31755c) | |
·! LDR: Imported function '_sys_heap_memalign' in 'sysPrxForUser' module (0x31757c) | |
·! LDR: Imported function 'sys_initialize_tls' in 'sysPrxForUser' module (0x31759c) | |
·! LDR: Imported function 'sys_time_get_system_time' in 'sysPrxForUser' module (0x3175bc) | |
·! LDR: Imported function '_sys_heap_free' in 'sysPrxForUser' module (0x3175dc) | |
·! LDR: Imported function '_sys_process_at_Exitspawn' in 'sysPrxForUser' module (0x3175fc) | |
·! LDR: Imported function 'sys_prx_exitspawn_with_level' in 'sysPrxForUser' module (0x31761c) | |
·! LDR: Imported function 'sys_lwmutex_trylock' in 'sysPrxForUser' module (0x31763c) | |
·! LDR: Imported function '_sys_heap_delete_heap' in 'sysPrxForUser' module (0x31765c) | |
·! LDR: Imported function 'sys_ppu_thread_exit' in 'sysPrxForUser' module (0x31767c) | |
·! LDR: Imported function '_sys_heap_create_heap' in 'sysPrxForUser' module (0x31769c) | |
·! LDR: Imported function 'sys_lwmutex_destroy' in 'sysPrxForUser' module (0x3176bc) | |
·! LDR: Imported function 'sys_spu_image_close' in 'sysPrxForUser' module (0x3176dc) | |
·! LDR: Imported function 'sys_process_exit' in 'sysPrxForUser' module (0x3176fc) | |
·! LDR: Imported function 'sys_spu_image_import' in 'sysPrxForUser' module (0x31771c) | |
·! MEM: Thread Local Storage initialized (g_tls_start=0x589000, user_size=0x158) | |
*** TLS segment addr: 0x00357718 | |
*** TLS segment size: 0x00000008 | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5414c0, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x002f4334]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd00ffc04) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5412c8, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a50, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a78, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540aa0, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540988, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5409b0, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5409d8, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a00, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x540a28, attr=*0x31df70) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x541610, attr=*0x35a820) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x5415d0, attr=*0x35a830) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03bc]} sys_mutex: sys_mutex_create(mutex_id=*0x39cf58, attr=*0xd00ff8f0) | |
·W {PPU Thread[0x1] (main_thread)[0x000f51a8]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff900) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200023e8, attr=*0xd00ffa70) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000a9b8, attr=*0xd00ffa70) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000a9d8, attr=*0xd00ffa70) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000a9f8, attr=*0xd00ffa70) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x4adf10, attr=*0xd00ffb40) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x39e750, attr=*0xd00ffb00) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x39e708, attr=*0xd00ffb40) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x382ad8, attr=*0xd00ffa70) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x002e: CELL_SYSMODULE_LV2DBG) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x000e: CELL_SYSMODULE_FS) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0000: CELL_SYSMODULE_NET) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0017: CELL_SYSMODULE_IO) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0011: CELL_SYSMODULE_AUDIO) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x003e: CELL_SYSMODULE_SYSUTIL_GAME) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0038: CELL_SYSMODULE_SYSUTIL_NP2) | |
·W {PPU Thread[0x1] (main_thread)[0x00316afc]} sceNp2: sceNp2Init(poolsize=0x20000, poolptr=*0x4e9cd0) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0xf030: CELL_SYSMODULE_SYSUTIL_AVCHAT2) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x000a: CELL_SYSMODULE_SPURS) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0xf035: CELL_SYSMODULE_SYSUTIL_NP_TROPHY) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x001d: CELL_SYSMODULE_SAIL) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x0032: CELL_SYSMODULE_SYSUTIL_USERINFO) | |
·W {PPU Thread[0x1] (main_thread)[0x003163fc]} cellSysmodule: cellSysmoduleLoadModule(id=0x001f: CELL_SYSMODULE_RESC) | |
·W {PPU Thread[0x1] (main_thread)[0x0031689c]} sceNpTrophy: sceNpTrophyInit(pool=*0x0, poolSize=0x0, containerId=0xffffffff, options=0x0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031691c]} sceNpTrophy: sceNpTrophyCreateContext(context=*0x4e8dc4, commId=*0x4e8dc8, commSign=*0x4e8dd4, options=0x0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031683c]} sceNpTrophy: sceNpTrophyCreateHandle(handle=*0x4e8e74) | |
·W {PPU Thread[0x1] (main_thread)[0x00315e9c]} cellSysutil: cellSysutilRegisterCallback(slot=0, func=*0x34ea78, userdata=*0x0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315d9c]} cellSysutil: cellSysutilEnableBgmPlayback() | |
·U {PPU Thread[0x1] (main_thread)[0x0031671c]} sceNp TODO: sceNpManagerRegisterCallback | |
·W {PPU Thread[0x1] (main_thread)[0x0028ab18]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x2000e150, attr=*0xd00ffa10) | |
·W {PPU Thread[0x1] (main_thread)[0x0028ab4c]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x2000e160, attr=*0xd00ffa10) | |
·W {PPU Thread[0x1] (main_thread)[0x0031609c]} cellGame: cellGameBootCheck(type=*0xd00ffae0, attributes=*0xd00ffae4, size=*0xd00ffafc, dirName=*0x0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031603c]} cellGame: cellGameGetParamString(id=100, buf=*0xd00ffaf0, bufsize=10) | |
·W {PPU Thread[0x1] (main_thread)[0x0031605c]} cellGame: cellGameContentPermit(contentInfoPath=*0xd00ffb18, usrdirPath=*0xd00ffb98) | |
·W {PPU Thread[0x1] (main_thread)[0x0031571c]} sys_net: sys_net_initialize_network_ex(param=*0xd00ffb08) | |
·W {PPU Thread[0x1] (main_thread)[0x003158dc]} cellNetCtl: cellNetCtlInit() | |
·U {PPU Thread[0x1] (main_thread)[0x0031583c]} cellNetCtl TODO: cellNetCtlAddHandler(handler=*0x34e9a0, arg=*0x0, hid=*0x3591d8) | |
·E {PPU Thread[0x1] (main_thread)[0x00315f7c]} cellSysutil: cellSaveDataEnableOverlay(enable=1) | |
·W {PPU Thread[0x1] (main_thread)[0x00292ad8]} sys_spu: sys_spu_initialize(max_usable_spu=6, max_raw_spu=0) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2000e328, attr=*0xd00ff9f0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} cellFs: cellFsOpen(path=*0xd00ff898, flags=0, fd=*0xd00ff7f0, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: sys_fs_open(path=*0xd00ff898, flags=0, fd=*0xd00ff7f0, mode=0, arg=*0x0, size=0x0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: *** path = '/dev_hdd0/game/NPUB30087/USRDIR/gamedata.fpk' | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2001d9a0, attr=*0xd00ffa00) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x2001db68, attr=*0xd00ffa90) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x600000, flags=0x400, alloc_addr=*0xd00ff880) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x00315a5c]} cellGcmSys: _cellGcmInitBody(context=**0x53f180, cmdSize=0x10000, ioSize=0x400000, ioAddress=0x20200000) | |
·W {PPU Thread[0x1] (main_thread)[0x00315a5c]} cellGcmSys: *** local memory(addr=0xc0000000, size=0xf900000) | |
·W {PPU Thread[0x1] (main_thread)[0x00315a5c]} cellGcmSys: cellGcmInit(): 256MB io address space used | |
·W {PPU Thread[0x1] (main_thread)[0x00280a7c]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x4a7bf0, attr=*0xd00ff998) | |
·W {PPU Thread[0x1] (main_thread)[0x00315d3c]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd00ff8f8, option=*0x0, waitForEvent=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=0, location=0, offset=1048576, size=3932160, pitch=5120, comp=0, base=0, bank=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=1, location=0, offset=4980736, size=3932160, pitch=5120, comp=0, base=0, bank=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=1) | |
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=2, location=0, offset=8912896, size=3932160, pitch=5120, comp=9, base=0, bank=3) | |
·E {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (9) | |
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=3) | |
·W {PPU Thread[0x1] (main_thread)[0x00315bbc]} cellGcmSys: cellGcmBindZcull(index=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315afc]} cellGcmSys: cellGcmSetFlipMode(mode=2) | |
·W {PPU Thread[0x1] (main_thread)[0x00315c5c]} cellGcmSys: cellGcmSetTileInfo(index=4, location=0, offset=12845056, size=983040, pitch=2560, comp=0, base=0, bank=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315adc]} cellGcmSys: cellGcmBindTile(index=4) | |
·W {PPU Thread[0x1] (main_thread)[0x00315c3c]} cellGcmSys: cellGcmSetVBlankHandler(handler=*0x34e110) | |
·U {PPU Thread[0x1] (main_thread)[0x00315c7c]} cellGcmSys TODO: cellGcmSetGraphicsHandler | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20020da0, attr=*0xd00ff2a0) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff1a0) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200c96d8, attr=*0xd00ff170) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff040) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x21) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x20) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd00ff750) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x00315edc]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=0, fs=0x4, option=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315edc]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=1, fs=0x4, option=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315edc]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=6, fs=0x4, option=0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315dfc]} cellSysutil: cellAudioOutConfigure(audioOut=0, config=*0xd00ff7c0, option=*0x0, waitForEvent=1) | |
·W {PPU Thread[0x1] (main_thread)[0x00315ffc]} cellSysutil: cellAudioOutGetState(audioOut=0x0, deviceIndex=0x0, state=*0xd00ff7d0) | |
·W {PPU Thread[0x1] (main_thread)[0x00315dfc]} cellSysutil: cellAudioOutConfigure(audioOut=0, config=*0xd00ff8a0, option=*0x0, waitForEvent=0) | |
·W {PPU Thread[0x1] (main_thread)[0x003158fc]} cellAudio: cellAudioInit() | |
·W {PPU Thread[0x1] (main_thread)[0x0031597c]} cellAudio: cellAudioPortOpen(audioParam=*0x53e6c0, portNum=*0x53e6b0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031597c]} cellAudio: *** audio port opened(nChannel=8, nBlock=8, attr=0x0, level=1.000000): port = 0 | |
·W {PPU Thread[0x1] (main_thread)[0x0031591c]} cellAudio: cellAudioGetPortConfig(portNum=0, portConfig=*0x53e6e0) | |
·W {PPU Thread[0x1] (main_thread)[0x003174fc]} sysPrxForUser: sys_lwmutex_create(lwmutex=*0x542b00, attr=*0xd00ff6f0) | |
·W {PPU Thread[0x1] (main_thread)[0x002ba814]} sys_event: sys_event_queue_create(equeue_id=*0x544804, attr=*0xd00ff84c, event_queue_key=0x0, size=32) | |
·W {PPU Thread[0x1] (main_thread)[0x002ba83c]} sys_spu: sys_spu_thread_group_create(id=*0x544908, num=1, prio=100, attr=*0xd00ff83c) | |
·W {PPU Thread[0x1] (main_thread)[0x0031771c]} sysPrxForUser: sys_spu_image_import(img=*0x54490c, src=0x32ac00, type=1) | |
·W {PPU Thread[0x1] (main_thread)[0x0031771c]} LDR: m_ehdr.e_type = 0x2 | |
·W {PPU Thread[0x1] (main_thread)[0x002ba8cc]} sys_spu: sys_spu_thread_initialize(thread=*0x542e04, group=0x24, spu_num=0, img=*0x54490c, attr=*0xd00ff830, arg=*0xd00ff860) | |
·W {PPU Thread[0x1] (main_thread)[0x002ba8f0]} sys_spu: sys_spu_thread_connect_event(id=0x25, eq=0x23, et=1, spup=42) | |
·W {PPU Thread[0x1] (main_thread)[0x002ba908]} sys_spu: sys_spu_thread_group_start(id=0x24) | |
·S {PPU Thread[0x1] (main_thread)[0x002ba908]} SPU: SPU Database initialized... | |
·S {PPU Thread[0x1] (main_thread)[0x002ba908]} SPU: SPU Recompiler (ASMJIT) created... | |
·W {PPU Thread[0x1] (main_thread)[0x002b7fb8]} sys_event: sys_event_queue_create(equeue_id=*0x542880, attr=*0xd00ff7a0, event_queue_key=0x0, size=127) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x542888, entry=0x34fa10, arg=0x0, prio=200, stacksize=0x1000, flags=0x1, threadname=*0x3281b0) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x542888, param=*0xd00ff720, arg=0x0, unk=0x0, prio=200, stacksize=0x1000, flags=0x1, threadname=*0x3281b0) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x000d0]} SPU: Function detected [0x000d0-0x00128] (size=0x58) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x27) | |
·W {PPU Thread[0x1] (main_thread)[0x002b8014]} sys_event: sys_event_port_create(eport_id=*0x542800, port_type=1, name=0xfee1daad) | |
·W {PPU Thread[0x1] (main_thread)[0x002b8030]} sys_event: sys_event_port_connect_local(eport_id=0x28, equeue_id=0x26) | |
·W {PPU Thread[0x1] (main_thread)[0x002b7e68]} sys_spu: sys_spu_thread_connect_event(id=0x25, eq=0x26, et=1, spup=1) | |
·! {PPU Thread[0x1] (main_thread)[0x002ef4cc]} sys_tty: sys_tty_write(ch=0, buf=*0x200cb648, len=62, pwritelen=*0xd00ff3c0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} cellFs: cellFsOpen(path=*0x3288b0, flags=0, fd=*0xd00ff760, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: sys_fs_open(path=*0x3288b0, flags=0, fd=*0xd00ff760, mode=0, arg=*0x0, size=0x0) | |
·W {PPU Thread[0x1] (main_thread)[0x0031619c]} sys_fs: *** path = '/dev_flash/sys/external/flashATRAC.pic' | |
·W {PPU Thread[0x1] (main_thread)[0x002ba3cc]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0xffdd) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00090]} SPU: Function detected [0x00090-0x000c0] (size=0x30) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00760]} SPU: Function detected [0x00760-0x023f4] (size=0x1c94) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x09b10]} SPU: Function detected [0x09b10-0x09b48] (size=0x38) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00498]} SPU: Function detected [0x00498-0x00760] (size=0x2c8) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00298]} SPU: Function detected [0x00298-0x00494] (size=0x1fc) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x0d828]} SPU: Function detected [0x0d828-0x0d880] (size=0x58) | |
·W {PPU Thread[0x1] (main_thread)[0x002ba420]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x20895480) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff750) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x30290]} SPU: Function detected [0x30290-0x30570] (size=0x2e0) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x53e6a8, entry=0x34f838, arg=0x0, prio=500, stacksize=0x4000, flags=0x1, threadname=*0x327fb8) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x53e6a8, param=*0xd00ff8b0, arg=0x0, unk=0x0, prio=500, stacksize=0x4000, flags=0x1, threadname=*0x327fb8) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x29) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x0031593c]} cellAudio: cellAudioPortStart(portNum=0) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff7f0) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd00ff7f0) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200f6420, attr=*0xd00ff7c0) | |
·U {PPU Thread[0x1] (main_thread)[0x00316adc]} sceNp2 TODO: sceNpMatching2Init(poolsize=0x0, priority=0) | |
·W {PPU Thread[0x1] (main_thread)[0x003164dc]} sceNp: sceNpScoreInit() | |
·W {PPU Thread[0x1] (main_thread)[0x00316d7c]} cellSysutilAvc2: cellSysutilAvc2InitParam(version=130, option=*0x200ee5ec) | |
·U {PPU Thread[0x1] (main_thread)[0x00316d7c]} cellSysutilAvc2 TODO: cellSysutilAvc2InitParam(): Older/newer version 130 used, might cause problems. | |
·E {PPU Thread[0x1] (main_thread)[0x00316d7c]} cellSysutilAvc2: Unknown media type 0x0 | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x099d0]} SPU: Function detected [0x099d0-0x09b0c] (size=0x13c) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x06ca0]} SPU: Function detected [0x06ca0-0x087c8] (size=0x1b28) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200fffc8, attr=*0xd00ff220) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d410, attr=*0xd00ff0f0) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2c) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2b) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200fffc8, attr=*0xd00ff220) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d410, attr=*0xd00ff0f0) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2e) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2d) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200fffc8, attr=*0xd00ff220) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d420, attr=*0xd00ff0f0) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x30) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x2f) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6d420, attr=*0xd00ff220) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd00ff020) | |
·W {PPU Thread[0x1] (main_thread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00ff120) | |
·W {PPU Thread[0x1] (main_thread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x200f8ce0, attr=*0xd00ff0f0) | |
·W {PPU Thread[0x1] (main_thread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd00fefc0) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x32) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x091d8]} SPU: Function detected [0x091d8-0x0962c] (size=0x454) | |
·W {PPU Thread[0x1] (main_thread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x20d00000) | |
·W {PPU Thread[0x1] (main_thread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x1] (main_thread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x31) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20a6da00, entry=0x3467f8, arg=0x20a6d968, prio=1500, stacksize=0x20000, flags=0x0, threadname=*0x20a6d97c) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20a6da00, param=*0xd00ffb00, arg=0x20a6d968, unk=0x0, prio=1500, stacksize=0x20000, flags=0x0, threadname=*0x20a6d97c) | |
·W {PPU Thread[0x1] (main_thread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x33) | |
·U {PPU Thread[0x1] (main_thread)[0x0031651c]} sceNp TODO: sceNpBasicRegisterContextSensitiveHandler | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6da40, attr=*0xd01378d0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} cellFs: cellFsOpen(path=*0xd0137838, flags=0, fd=*0xd0137790, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open(path=*0xd0137838, flags=0, fd=*0xd0137790, mode=0, arg=*0x0, size=0x0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: *** path = '/dev_hdd0/game/NPUB30087/USRDIR/shaders/dev/shaders.bin' | |
·E {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open('/dev_hdd0/game/NPUB30087/USRDIR/shaders/dev/shaders.bin'): failed to open file (flags=0, mode=0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x34) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a6da40, attr=*0xd01378d0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01377a0) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x088c0]} SPU: Function detected [0x088c0-0x088d4] (size=0x14) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x090b8]} SPU: Function detected [0x090b8-0x091d8] (size=0x120) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x08c78]} SPU: Function detected [0x08c78-0x090b4] (size=0x43c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01377a0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x35) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x088d8]} SPU: Function detected [0x088d8-0x08a44] (size=0x16c) | |
·S {SPU[0x25] Thread (_Multistream SPU Thread)[0x00128]} SPU: Function detected [0x00128-0x00298] (size=0x170) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a771c0, attr=*0xd0137990) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137860) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x36) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003155bc]} sys_io: cellPadInit(max_connect=4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003155fc]} sys_io: cellKbInit(max_connect=2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x00315ddc]} cellSysutil: cellSysutilGetSystemParamInt(id=0x112(ID_ENTER_BUTTON_ASSIGN), value=*0xd0137b40) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a7ad30, attr=*0xd0137670) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01374f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x37) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85548, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86c78, attr=*0xd0136d90) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x39) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x38) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a857c0, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86ef0, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85a38, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87168, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85cb0, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a873e0, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x3e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a85f28, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87658, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x41) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x40) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a861a0, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a878d0, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x43) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x42) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86418, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87b48, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x45) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x44) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86690, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87dc0, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x47) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x46) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86908, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88038, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x49) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x48) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86b40, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88270, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a86df8, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88528, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4d) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87070, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a887a0, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x4e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a872e8, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88a18, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x51) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87520, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88c50, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x53) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x52) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a877d8, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88f08, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x55) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x54) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87a50, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89180, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x57) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x56) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87cc8, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a893f8, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x59) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x58) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a87f40, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89670, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a881b8, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a898e8, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a88430, attr=*0xd0136ec0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136dc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89b60, attr=*0xd0136d90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136c60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x5e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a885a0, attr=*0xd0136870) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136740) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x60) | |
·W {PPU Thread[0x33] (GameInitThread)[0x00315ddc]} cellSysutil: cellSysutilGetSystemParamInt(id=0x111(ID_LANG), value=*0xd0137b50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89608, attr=*0xd01376b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x61) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a89608, attr=*0xd01370b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8f630, attr=*0xd0136f80) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x63) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x62) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8a678, attr=*0xd01376b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x64) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8b888, attr=*0xd01376b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x65) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8b888, attr=*0xd01370b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136eb0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8c820, attr=*0xd0136f80) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x67) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x20e00000) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x66) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8d478, attr=*0xd01376b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x68) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8d478, attr=*0xd01370b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136eb0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8e518, attr=*0xd0136f80) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x20e00000) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x69) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8f170, attr=*0xd01376b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01374f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a8f170, attr=*0xd01370b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136fb0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90210, attr=*0xd0136f80) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136d50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136e50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6c) | |
·U {PPU Thread[0x33] (GameInitThread)[0x0031685c]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x18, handle=0x19, reqspace=*0x4e8e78, options=0x0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003174bc]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20a90ef8, entry=0x3467f8, arg=0x20a90e60, prio=1500, stacksize=0x10000, flags=0x0, threadname=*0x20a90e74) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003174bc]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20a90ef8, param=*0xd0137b10, arg=0x20a90e60, unk=0x0, prio=1500, stacksize=0x10000, flags=0x0, threadname=*0x20a90e74) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003174bc]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x6e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137950) | |
·E {PPU Thread[0x6e] (RegisterTrophyContext)[0x0031681c]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x18, handle=0x19, statusCb=*0x34e828, arg=*0x0, options=0x1) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137820) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x6f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0136930) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0136800) | |
·W {rsx::thread} RSX: Creating RTT | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·! {rsx::thread} RSX: VP not found in buffer! | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·! {rsx::thread} RSX: FP not found in buffer! | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·! {rsx::thread} RSX: Add program : | |
·! {rsx::thread} RSX: *** vp id = 0 | |
·! {rsx::thread} RSX: *** fp id = 1 | |
·! {rsx::thread} RSX: VP not found in buffer! | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·! {rsx::thread} RSX: FP not found in buffer! | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·! {rsx::thread} RSX: Add program : | |
·! {rsx::thread} RSX: *** vp id = 2 | |
·! {rsx::thread} RSX: *** fp id = 3 | |
·W {rsx::thread} RSX: Creating RTT | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x70) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137960) | |
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} cellFs: cellFsOpen(path=*0xd01378c8, flags=01101, fd=*0xd0137820, arg=*0x0, size=0x0) -> sys_fs_open() | |
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open(path=*0xd01378c8, flags=01101, fd=*0xd0137820, mode=0600, arg=*0x0, size=0x0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: *** path = '/dev_hdd0/game/NPUB30087/USRDIR/data/sound.bin' | |
·E {PPU Thread[0x33] (GameInitThread)[0x0031619c]} sys_fs: sys_fs_open('/dev_hdd0/game/NPUB30087/USRDIR/data/sound.bin'): failed to open file (flags=01101, mode=0600) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x71) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x72) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x73) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x74) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x75) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x76) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x77) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x78) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x79) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x7f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x80) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x81) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x82) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x83) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x84) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x85) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x86) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x87) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x88) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x89) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x8f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x90) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x91) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x92) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x93) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x94) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x95) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x96) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x97) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x98) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x99) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x9f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa1) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa3) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa5) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa7) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xa9) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xaa) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xab) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xac) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xad) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xae) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xaf) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb1) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb3) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb5) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb7) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xb9) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xba) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbb) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbc) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbd) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbe) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xbf) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc1) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc3) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc5) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc7) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xc9) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xca) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcb) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcc) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcd) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xce) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xcf) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd1) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd3) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd5) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd7) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xd9) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xda) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdb) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdc) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdd) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x200000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xde) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xdf) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe1) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe3) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe5) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe7) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xe9) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xea) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xeb) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xec) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xed) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xee) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xef) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf1) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf3) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf5) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf7) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xf9) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfa) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfb) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfc) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfd) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xfe) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0xff) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x100) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x101) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x102) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x103) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x104) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x105) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x106) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x107) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x108) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x109) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x10f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x110) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x111) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x112) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x113) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x114) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x115) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x116) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x117) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x118) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x119) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x11f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x120) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x121) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x122) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x123) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x124) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x125) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x126) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x127) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x128) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x129) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x12f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x130) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x131) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x132) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x133) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x134) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x135) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x136) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x137) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x138) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x139) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13b) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13d) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd01377b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x13f) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x140) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137610) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x141) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x142) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x143) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x144) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137840) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137710) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x145) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x147) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x146) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137150) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x149) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x23c00000) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x148) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137150) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14b) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x23c00000) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d44]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0137150) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4d64]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14d) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3ef8]} sys_memory: sys_memory_free(addr=0x23c00000) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f3f28]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14c) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4eb0]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd0136ff0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000f4ed0]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0x39dc50) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14f) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x14e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x151) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x150) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x153) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x152) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x155) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x154) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x157) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x156) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x159) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x158) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15b) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15d) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15f) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x15e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x161) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x160) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x163) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x162) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x165) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x164) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x167) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x166) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x169) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x168) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16b) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16d) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16f) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x16e) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x171) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x170) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x173) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x172) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x175) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x174) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x177) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x176) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x179) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x178) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17b) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17d) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17f) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x17e) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x181) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x180) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x183) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x182) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x185) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x184) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x187) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x186) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x189) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x188) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18b) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18a) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18d) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18f) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x18e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x191) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x190) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x193) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x192) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x195) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x194) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x197) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x196) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x199) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x198) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19b) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19a) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19d) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19c) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19f) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x19e) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a1) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a3) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a5) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a7) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a9) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1a8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ab) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1aa) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ad) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ac) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1af) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ae) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b1) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b3) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b5) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b7) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b9) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1b8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bb) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ba) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bd) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bc) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1bf) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1be) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c1) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c3) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c5) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c7) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c9) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1c8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cb) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ca) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cd) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cc) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1cf) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ce) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d1) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d3) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d5) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d7) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d9) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1d8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1db) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1da) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1dd) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1dc) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1df) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1de) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e1) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e3) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e2) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e5) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e4) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e7) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e6) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e9) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1e8) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137220) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd01370f0) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1eb) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d03e8]} sys_mutex: sys_mutex_destroy(mutex_id=0x1ea) | |
·W {PPU Thread[0x29] (MultiStream PU Thread)[0x002bb274]} sys_spu: sys_spu_thread_write_spu_mb(id=0x25, value=0x542c00) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x21afffc8, attr=*0xd0137350) | |
·W {PPU Thread[0x33] (GameInitThread)[0x003161fc]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd0137250) | |
·W {PPU Thread[0x33] (GameInitThread)[0x000d0620]} sys_mutex: sys_mutex_create(mutex_id=*0x20a90f10, attr=*0xd0137 |