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@SakataGintokiYT
Created February 3, 2017 17:45
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RPCS3 v0.0.1-8-b1ebfd8 Pre-Alpha
·! LDR: Path: D:/EMU/PS3/[RPCS3 V2]/dev_hdd0/game/NPUB31453/USRDIR/BOOT.BIN
·! LDR: Elf path: /host_root/D:/EMU/PS3/[RPCS3 V2]/dev_hdd0/game/NPUB31453/USRDIR/BOOT.BIN
·! LDR: Title: Ultratron
·! LDR: Serial: NPUB31453
·! LDR: Used configuration:
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: false
Load liblv2.sprx only: false
Load libraries:
- libl10n.prx
- libresc.prx
- librtc.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Input/Output:
Camera: Null
Camera type: Unknown
Keyboard: Null
Mouse: Null
Pad: Keyboard
Log:
cellAdec: Notice
cellAtrac: Notice
cellAtracMulti: Notice
cellAudio: Notice
cellAvconfExt: Notice
cellBGDL: Notice
cellCamera: Notice
cellCelp8Enc: Notice
cellCelpEnc: Notice
cellDaisy: Notice
cellDmux: Notice
cellFiber: Notice
cellFont: Notice
cellFontFT: Notice
cellFs: Notice
cellGame: Notice
cellGameExec: Notice
cellGcmSys: Notice
cellGem: Notice
cellGifDec: Notice
cellHttp: Notice
cellHttpUtil: Notice
cellImeJp: Notice
cellJpgDec: Notice
cellJpgEnc: Notice
cellKey2char: Notice
cellL10n: Notice
cellMic: Notice
cellMusic: Notice
cellMusicDecode: Notice
cellMusicExport: Notice
cellNetCtl: Notice
cellOskDialog: Notice
cellOvis: Notice
cellPamf: Notice
cellPhotoDecode: Notice
cellPhotoExport: Notice
cellPhotoImportUtil: Notice
cellPngDec: Notice
cellPngEnc: Notice
cellPrint: Notice
cellRec: Notice
cellRemotePlay: Notice
cellResc: Notice
cellRtc: Notice
cellRudp: Notice
cellSail: Notice
cellSailRec: Notice
cellSaveData: Notice
cellScreenshot: Notice
cellSearch: Notice
cellSheap: Notice
cellSpudll: Notice
cellSpurs: Notice
cellSpursJq: Notice
cellSsl: Notice
cellSubdisplay: Notice
cellSync: Notice
cellSync2: Notice
cellSysconf: Notice
cellSysmodule: Notice
cellSysutil: Notice
cellSysutilAp: Notice
cellSysutilAvc: Notice
cellSysutilAvc2: Notice
cellSysutilMisc: Notice
cellUsbPspcm: Notice
cellUsbd: Notice
cellUserInfo: Notice
cellVdec: Notice
cellVideoExport: Notice
cellVideoUpload: Notice
cellVoice: Notice
cellVpost: Notice
libmixer: Notice
libnet: Notice
libsnd3: Notice
libsynth2: Notice
sceAppMgr: Notice
sceAppUtil: Notice
sceAudio: Notice
sceAudioIn: Notice
sceAudiodec: Notice
sceAudioenc: Notice
sceCamera: Notice
sceCodecEngine: Notice
sceCommonDialog: Notice
sceCtrl: Notice
sceDbg: Notice
sceDeci4p: Notice
sceDeflt: Notice
sceDisplay: Notice
sceFiber: Notice
sceFios: Notice
sceFpu: Notice
sceGxm: Notice
sceHttp: Notice
sceIme: Notice
sceJpeg: Notice
sceJpegEnc: Notice
sceLibKernel: Notice
sceLibXml: Notice
sceLibc: Notice
sceLibm: Notice
sceLibstdcxx: Notice
sceLiveArea: Notice
sceLocation: Notice
sceMd5: Notice
sceMotion: Notice
sceMt19937: Notice
sceNet: Notice
sceNetCtl: Notice
sceNgs: Notice
sceNp: Notice
sceNp2: Notice
sceNpBasic: Notice
sceNpClans: Notice
sceNpCommerce2: Notice
sceNpCommon: Notice
sceNpManager: Notice
sceNpMatching: Notice
sceNpScore: Notice
sceNpSns: Notice
sceNpTrophy: Notice
sceNpTus: Notice
sceNpUtil: Notice
sceNpUtility: Notice
scePerf: Notice
scePgf: Notice
scePhotoExport: Notice
sceRazorCapture: Notice
sceRtc: Notice
sceSas: Notice
sceScreenShot: Notice
sceSfmt: Notice
sceSha: Notice
sceSqlite: Notice
sceSsl: Notice
sceSulpha: Notice
sceSysmodule: Notice
sceSystemGesture: Notice
sceTouch: Notice
sceUlt: Notice
sceVideodec: Notice
sceVoice: Notice
sceVoiceQoS: Notice
sysPrxForUser: Notice
sys_cond: Notice
sys_dbg: Notice
sys_event: Notice
sys_event_flag: Notice
sys_fs: Notice
sys_interrupt: Notice
sys_io: Notice
sys_libc: Notice
sys_lv2dbg: Notice
sys_lwcond: Notice
sys_lwmutex: Notice
sys_memory: Notice
sys_mmapper: Notice
sys_mutex: Notice
sys_ppu_thread: Notice
sys_process: Notice
sys_prx: Notice
sys_rsx: Notice
sys_rwlock: Notice
sys_semaphore: Notice
sys_spu: Notice
sys_time: Notice
sys_timer: Notice
sys_trace: Notice
sys_tty: Notice
sys_vm: Notice
Miscellaneous:
Always start after boot: true
Auto Pause at Function Call: false
Auto Pause at System Call: false
Exit RPCS3 when process finishes: false
Net:
Connection status: Disconnected
IP address: 192.168.1.1
System:
Language: Japanese
VFS:
$(EmulatorDir): ""
/app_home/: ""
/dev_bdvd/: ""
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_usb000/: $(EmulatorDir)dev_usb000/
Enable /host_root/: true
Video:
Aspect ratio: 16x9
D3D12:
Adapter: NVIDIA GeForce GTX 660
Debug output: false
Debug overlay: false
Frame limit: Off
Log shader programs: false
Read Color Buffers: false
Read Depth Buffer: false
Renderer: Vulkan
Resolution: 1280x720
Use Legacy OpenGL Buffers (Debug): false
VSync: false
Write Color Buffers: false
Write Depth Buffer: false
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x10000, p_filesz=0x225368, p_memsz=0x225368, flags=0x400005
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x240000, p_filesz=0xf594, p_memsz=0xb17b8, flags=0x600006
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x4
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6600006
·! LDR: ** Segment: p_type=0x7, p_vaddr=0x247da8, p_filesz=0x4, p_memsz=0x1b8, flags=0x4
·! LDR: ** Segment: p_type=0x60000001, p_vaddr=0x235300, p_filesz=0x28, p_memsz=0x28, flags=0x0
·! LDR: ** Segment: p_type=0x60000002, p_vaddr=0x235328, p_filesz=0x40, p_memsz=0x40, flags=0x0
·! LDR: ** Section: sh_type=0x0, addr=0x0, size=0x0, flags=0x0
·! LDR: ** Section: sh_type=0x1, addr=0x10200, size=0x2c, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x10230, size=0x1de250, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x1ee480, size=0x24, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x1ee4a4, size=0x1660, flags=0x6
·! LDR: ** Section: sh_type=0x1, addr=0x1efb04, size=0x140, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x1efc44, size=0x2cc, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x1eff10, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x1eff14, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x1eff18, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x1eff1c, size=0x39c, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x1f02b8, size=0x4, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x1f02c0, size=0x34918, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x224c00, size=0x10700, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x235300, size=0x28, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x235328, size=0x40, flags=0x2
·! LDR: ** Section: sh_type=0x1, addr=0x240000, size=0x4b8, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x2404b8, size=0x174, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x24062c, size=0x4, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x240630, size=0xc6c, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x24129c, size=0x2cc, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x241568, size=0x5640, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x246ba8, size=0x1200, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x247da8, size=0x4, flags=0x403
·! LDR: ** Section: sh_type=0x8, addr=0x247db0, size=0x1b0, flags=0x403
·! LDR: ** Section: sh_type=0x1, addr=0x247f80, size=0x7614, flags=0x3
·! LDR: ** Section: sh_type=0x8, addr=0x24f600, size=0xa21b8, flags=0x3
·! LDR: ** Section: sh_type=0x1, addr=0x0, size=0x80, flags=0x0
·! LDR: ** Section: sh_type=0x1, addr=0x0, size=0x2177, flags=0x0
·! LDR: ** Section: sh_type=0x3, addr=0x0, size=0x12c, flags=0x0
·! LDR: *** sdk version: 0x460001
·! LDR: *** primary prio: 1001
·! LDR: *** primary stacksize: 0x20000
·! LDR: *** malloc pagesize: 0x100000
·! LDR: *** ppc seg: 0x0
·! LDR: * libent_start = *0x1eff14
·! LDR: * libstub_start = *0x1eff1c
·! LDR: * unk0 = 0x460001
·! LDR: * unk2 = 0x0
·! LDR: ** Imported module 'sys_io' (0x0, 0x0)
·! LDR: **** sys_io import: [cellPadInit] -> 0x1ee4a4
·! LDR: **** sys_io import: [cellPadEnd] -> 0x1ee4c4
·! LDR: **** sys_io import: [cellPadSetPortSetting] -> 0x1ee4e4
·! LDR: **** sys_io import: [cellPadGetData] -> 0x1ee504
·! LDR: **** sys_io import: [cellPadGetInfo2] -> 0x1ee524
·! LDR: **** sys_io import: [cellPadSetActDirect] -> 0x1ee544
·! LDR: ** Imported module 'sys_fs' (0x0, 0x0)
·! LDR: **** sys_fs import: [cellFsClose] -> 0x1ee564
·! LDR: **** sys_fs import: [cellFsOpendir] -> 0x1ee584
·! LDR: **** sys_fs import: [cellFsRead] -> 0x1ee5a4
·! LDR: **** sys_fs import: [cellFsOpen] -> 0x1ee5c4
·! LDR: **** sys_fs import: [cellFsStat] -> 0x1ee5e4
·! LDR: **** sys_fs import: [cellFsGetDirectoryEntries] -> 0x1ee604
·! LDR: **** sys_fs import: [cellFsLseek] -> 0x1ee624
·! LDR: **** sys_fs import: [cellFsWrite] -> 0x1ee644
·! LDR: **** sys_fs import: [cellFsClosedir] -> 0x1ee664
·! LDR: ** Imported module 'cellGcmSys' (0x0, 0x0)
·! LDR: **** cellGcmSys import: [cellGcmGetTiledPitchSize] -> 0x1ee684
·! LDR: **** cellGcmSys import: [cellGcmAddressToOffset] -> 0x1ee6a4
·! LDR: **** cellGcmSys import: [cellGcmBindTile] -> 0x1ee6c4
·! LDR: **** cellGcmSys import: [cellGcmBindZcull] -> 0x1ee6e4
·! LDR: **** cellGcmSys import: [cellGcmSetTileInfo] -> 0x1ee704
·! LDR: **** cellGcmSys import: [cellGcmGetConfiguration] -> 0x1ee724
·! LDR: **** cellGcmSys import: [_cellGcmInitBody] -> 0x1efa44
·! LDR: **** cellGcmSys import: [_cellGcmFunc15] -> 0x1efa64
·! LDR: **** cellGcmSys import: [cellGcmGetDefaultCommandWordSize] -> 0x1efa84
·! LDR: **** cellGcmSys import: [cellGcmGetDefaultSegmentWordSize] -> 0x1efaa4
·! LDR: **** cellGcmSys import: [cellGcmSetDefaultFifoSize] -> 0x1efac4
·! LDR: **** cellGcmSys import: [cellGcmGetControlRegister] -> 0x1efae4
·! LDR: ** Imported module 'cellGame' (0x0, 0x0)
·! LDR: **** cellGame import: [cellGameContentPermit] -> 0x1ee744
·! LDR: **** cellGame import: [cellGameContentErrorDialog] -> 0x1ee764
·! LDR: **** cellGame import: [cellGameDataCheck] -> 0x1ee784
·! LDR: **** cellGame import: [cellGameBootCheck] -> 0x1ee7a4
·! LDR: ** Imported module 'cellSysutil' (0x0, 0x0)
·! LDR: **** cellSysutil import: [cellSysutilUnregisterCallback] -> 0x1ee7c4
·! LDR: **** cellSysutil import: [cellSysutilCheckCallback] -> 0x1ee7e4
·! LDR: **** cellSysutil import: [cellSaveDataFixedLoad2] -> 0x1ee804
·! LDR: **** cellSysutil import: [cellSaveDataFixedSave2] -> 0x1ee824
·! LDR: **** cellSysutil import: [cellOskDialogUnloadAsync] -> 0x1ee844
·! LDR: **** cellSysutil import: [cellSysutilGetSystemParamInt] -> 0x1ee864
·! LDR: **** cellSysutil import: [cellMsgDialogOpen2] -> 0x1ee884
·! LDR: **** cellSysutil import: [cellOskDialogLoadAsync] -> 0x1ee8a4
·! LDR: **** cellSysutil import: [cellVideoOutGetState] -> 0x1ee8c4
·! LDR: **** cellSysutil import: [cellSaveDataAutoSave2] -> 0x1ee8e4
·! LDR: **** cellSysutil import: [cellSysutilRegisterCallback] -> 0x1ee904
·! LDR: **** cellSysutil import: [cellOskDialogSetKeyLayoutOption] -> 0x1ee924
·! LDR: **** cellSysutil import: [cellSaveDataFixedDelete] -> 0x1ee944
·! LDR: **** cellSysutil import: [cellVideoOutGetResolution] -> 0x1ee964
·! LDR: **** cellSysutil import: [cellOskDialogSetLayoutMode] -> 0x1ee984
·! LDR: **** cellSysutil import: [cellSaveDataAutoLoad2] -> 0x1ee9a4
·! LDR: **** cellSysutil import: [cellAudioOutConfigure] -> 0x1eee64
·! LDR: **** cellSysutil import: [cellAudioOutGetDeviceInfo] -> 0x1eee84
·! LDR: **** cellSysutil import: [cellAudioOutGetSoundAvailability] -> 0x1eeea4
·! LDR: **** cellSysutil import: [cellAudioOutGetNumberOfDevice] -> 0x1eeec4
·! LDR: **** cellSysutil import: [cellAudioOutGetConfiguration] -> 0x1eeee4
·! LDR: **** cellSysutil import: [cellAudioOutGetState] -> 0x1eef04
·! LDR: ** Imported module 'sys_net' (0x0, 0x0)
·! LDR: **** sys_net import: [sys_net::sys_net_initialize_network_ex] -> 0x1ee9c4
·! LDR: **** sys_net import: [sys_net::sys_net_finalize_network] -> 0x1ee9e4
·! LDR: ** Imported module 'cellNetCtl' (0x0, 0x0)
·! LDR: **** cellNetCtl import: [cellNetCtlNetStartDialogLoadAsync] -> 0x1eea04
·! LDR: **** cellNetCtl import: [cellNetCtlNetStartDialogUnloadAsync] -> 0x1eea24
·! LDR: **** cellNetCtl import: [cellNetCtlTerm] -> 0x1eea44
·! LDR: **** cellNetCtl import: [cellNetCtlInit] -> 0x1eea64
·! LDR: ** Imported module 'cellSysmodule' (0x0, 0x0)
·! LDR: **** cellSysmodule import: [cellSysmoduleUnloadModule] -> 0x1eea84
·! LDR: **** cellSysmodule import: [cellSysmoduleLoadModule] -> 0x1eeaa4
·! LDR: **** cellSysmodule import: [cellSysmoduleInitialize] -> 0x1eeac4
·! LDR: **** cellSysmodule import: [cellSysmoduleFinalize] -> 0x1eeae4
·! LDR: ** Imported module 'cellRtc' (0x0, 0x0)
·! LDR: **** cellRtc import: [cellRtcGetCurrentClockLocalTime] -> 0x1eeb04
·! LDR: **** cellRtc import: [cellRtcConvertLocalTimeToUtc] -> 0x1eeb24
·! LDR: **** cellRtc import: [cellRtcSetTick] -> 0x1eeb44
·! LDR: **** cellRtc import: [cellRtcGetCurrentTick] -> 0x1eeb64
·! LDR: ** Imported module 'cellL10n' (0x0, 0x0)
·! LDR: **** cellL10n import: [UTF32stoUTF8s] -> 0x1eeb84
·! LDR: **** cellL10n import: [UCS2stoUTF8s] -> 0x1eeba4
·! LDR: ** Imported module 'cellAudio' (0x0, 0x0)
·! LDR: **** cellAudio import: [cellAudioInit] -> 0x1eebc4
·! LDR: **** cellAudio import: [cellAudioPortClose] -> 0x1eebe4
·! LDR: **** cellAudio import: [cellAudioSetPortLevel] -> 0x1eec04
·! LDR: **** cellAudio import: [cellAudioPortStop] -> 0x1eec24
·! LDR: **** cellAudio import: [cellAudioGetPortConfig] -> 0x1eec44
·! LDR: **** cellAudio import: [cellAudioPortStart] -> 0x1eec64
·! LDR: **** cellAudio import: [cellAudioQuit] -> 0x1eec84
·! LDR: **** cellAudio import: [cellAudioPortOpen] -> 0x1eeca4
·! LDR: ** Imported module 'cellSpurs' (0x0, 0x0)
·! LDR: **** cellSpurs import: [cellSpursEventFlagDetachLv2EventQueue] -> 0x1eecc4
·! LDR: **** cellSpurs import: [cellSpursInitializeWithAttribute2] -> 0x1eece4
·! LDR: **** cellSpurs import: [cellSpursEventFlagWait] -> 0x1eed04
·! LDR: **** cellSpurs import: [cellSpursDetachLv2EventQueue] -> 0x1eed24
·! LDR: **** cellSpurs import: [cellSpursCreateTaskset] -> 0x1eed44
·! LDR: **** cellSpurs import: [_cellSpursEventFlagInitialize] -> 0x1eed64
·! LDR: **** cellSpurs import: [cellSpursEventFlagAttachLv2EventQueue] -> 0x1eed84
·! LDR: **** cellSpurs import: [_cellSpursAttributeInitialize] -> 0x1eeda4
·! LDR: **** cellSpurs import: [cellSpursJoinTaskset] -> 0x1eedc4
·! LDR: **** cellSpurs import: [cellSpursShutdownTaskset] -> 0x1eede4
·! LDR: **** cellSpurs import: [cellSpursAttachLv2EventQueue] -> 0x1eee04
·! LDR: **** cellSpurs import: [cellSpursCreateTask] -> 0x1eee24
·! LDR: **** cellSpurs import: [_cellSpursSendSignal] -> 0x1eee44
·! LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0x1eef24
·! LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0x1eef44
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0x1eef64
·! LDR: **** sysPrxForUser import: [_sys_process_atexitspawn] -> 0x1eef84
·! LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0x1eefa4
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_get_id] -> 0x1eefc4
·! LDR: **** sysPrxForUser import: [sys_prx_register_library] -> 0x1eefe4
·! LDR: **** sysPrxForUser import: [sys_initialize_tls] -> 0x1ef004
·! LDR: **** sysPrxForUser import: [sys_time_get_system_time] -> 0x1ef024
·! LDR: **** sysPrxForUser import: [_sys_process_at_Exitspawn] -> 0x1ef044
·! LDR: **** sysPrxForUser import: [sys_prx_exitspawn_with_level] -> 0x1ef064
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0x1ef084
·! LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0x1ef0a4
·! LDR: **** sysPrxForUser import: [sys_spu_image_close] -> 0x1ef0c4
·! LDR: **** sysPrxForUser import: [sys_process_exit] -> 0x1ef0e4
·! LDR: ** Imported module 'cellResc' (0x0, 0x0)
·! LDR: **** cellResc import: [cellRescGcmSurface2RescSrc] -> 0x1ef104
·! LDR: **** cellResc import: [cellRescSetWaitFlip] -> 0x1ef124
·! LDR: **** cellResc import: [cellRescSetDsts] -> 0x1ef144
·! LDR: **** cellResc import: [cellRescAdjustAspectRatio] -> 0x1ef164
·! LDR: **** cellResc import: [cellRescSetDisplayMode] -> 0x1ef184
·! LDR: **** cellResc import: [cellRescSetConvertAndFlip] -> 0x1ef1a4
·! LDR: **** cellResc import: [cellRescExit] -> 0x1ef1c4
·! LDR: **** cellResc import: [cellRescSetFlipHandler] -> 0x1ef1e4
·! LDR: **** cellResc import: [cellRescInit] -> 0x1ef204
·! LDR: **** cellResc import: [cellRescGetBufferSize] -> 0x1ef224
·! LDR: **** cellResc import: [cellRescSetSrc] -> 0x1ef244
·! LDR: **** cellResc import: [cellRescSetBufferAddress] -> 0x1ef264
·! LDR: **** cellResc import: [cellRescVideoOutResolutionId2RescBufferMode] -> 0x1ef284
·! LDR: ** Imported module 'sceNp' (0x0, 0x0)
·! LDR: **** sceNp import: [sceNpBasicGetFriendListEntry] -> 0x1ef2a4
·! LDR: **** sceNp import: [sceNpScoreGetRankingByNpId] -> 0x1ef2c4
·! LDR: **** sceNp import: [sceNpManagerGetTicket] -> 0x1ef2e4
·! LDR: **** sceNp import: [sceNpScoreRecordScore] -> 0x1ef304
·! LDR: **** sceNp import: [sceNpScoreDestroyTitleCtx] -> 0x1ef324
·! LDR: **** sceNp import: [sceNpScoreInit] -> 0x1ef344
·! LDR: **** sceNp import: [sceNpManagerUnregisterCallback] -> 0x1ef364
·! LDR: **** sceNp import: [sceNpManagerGetContentRatingFlag] -> 0x1ef384
·! LDR: **** sceNp import: [sceNpScoreCreateTransactionCtx] -> 0x1ef3a4
·! LDR: **** sceNp import: [sceNpScoreCensorComment] -> 0x1ef3c4
·! LDR: **** sceNp import: [sceNpManagerRequestTicket2] -> 0x1ef3e4
·! LDR: **** sceNp import: [sceNpScoreTerm] -> 0x1ef404
·! LDR: **** sceNp import: [sceNpManagerGetStatus] -> 0x1ef424
·! LDR: **** sceNp import: [sceNpBasicGetFriendListEntryCount] -> 0x1ef444
·! LDR: **** sceNp import: [sceNpScoreCreateTitleCtx] -> 0x1ef464
·! LDR: **** sceNp import: [sceNpManagerGetNetworkTime] -> 0x1ef484
·! LDR: **** sceNp import: [sceNpScoreDestroyTransactionCtx] -> 0x1ef4a4
·! LDR: **** sceNp import: [sceNpManagerRegisterCallback] -> 0x1ef4c4
·! LDR: **** sceNp import: [sceNpManagerGetChatRestrictionFlag] -> 0x1ef4e4
·! LDR: **** sceNp import: [sceNpScoreAbortTransaction] -> 0x1ef504
·! LDR: **** sceNp import: [sceNpDrmIsAvailable2] -> 0x1ef524
·! LDR: **** sceNp import: [sceNpScoreGetRankingByRange] -> 0x1ef544
·! LDR: **** sceNp import: [sceNpManagerGetNpId] -> 0x1ef564
·! LDR: ** Imported module 'sceNp2' (0x0, 0x0)
·! LDR: **** sceNp2 import: [sceNp2Init] -> 0x1ef584
·! LDR: **** sceNp2 import: [sceNp2Term] -> 0x1ef5a4
·! LDR: ** Imported module 'sceNpTus' (0x0, 0x0)
·! LDR: **** sceNpTus import: [sceNpTusCreateTransactionCtx] -> 0x1ef5c4
·! LDR: **** sceNpTus import: [sceNpTusTerm] -> 0x1ef5e4
·! LDR: **** sceNpTus import: [sceNpTusDestroyTitleCtx] -> 0x1ef604
·! LDR: **** sceNpTus import: [sceNpTusDestroyTransactionCtx] -> 0x1ef624
·! LDR: **** sceNpTus import: [sceNpTusCreateTitleCtx] -> 0x1ef644
·! LDR: **** sceNpTus import: [sceNpTusSetData] -> 0x1ef664
·! LDR: **** sceNpTus import: [sceNpTusGetData] -> 0x1ef684
·! LDR: **** sceNpTus import: [sceNpTusInit] -> 0x1ef6a4
·! LDR: ** Imported module 'sceNpTrophy' (0x0, 0x0)
·! LDR: **** sceNpTrophy import: [sceNpTrophyRegisterContext] -> 0x1ef6c4
·! LDR: **** sceNpTrophy import: [sceNpTrophyCreateHandle] -> 0x1ef6e4
·! LDR: **** sceNpTrophy import: [sceNpTrophyGetRequiredDiskSpace] -> 0x1ef704
·! LDR: **** sceNpTrophy import: [sceNpTrophyDestroyContext] -> 0x1ef724
·! LDR: **** sceNpTrophy import: [sceNpTrophyInit] -> 0x1ef744
·! LDR: **** sceNpTrophy import: [sceNpTrophyAbortHandle] -> 0x1ef764
·! LDR: **** sceNpTrophy import: [sceNpTrophyDestroyHandle] -> 0x1ef784
·! LDR: **** sceNpTrophy import: [sceNpTrophyUnlockTrophy] -> 0x1ef7a4
·! LDR: **** sceNpTrophy import: [sceNpTrophyTerm] -> 0x1ef7c4
·! LDR: **** sceNpTrophy import: [sceNpTrophyGetTrophyUnlockState] -> 0x1ef7e4
·! LDR: **** sceNpTrophy import: [sceNpTrophyCreateContext] -> 0x1ef804
·! LDR: ** Imported module 'cellHttp' (0x0, 0x0)
·! LDR: **** cellHttp import: [cellHttpCreateTransaction] -> 0x1ef824
·! LDR: **** cellHttp import: [cellHttpResponseGetStatusCode] -> 0x1ef844
·! LDR: **** cellHttp import: [cellHttpClientSetAutoRedirect] -> 0x1ef864
·! LDR: **** cellHttp import: [cellHttpInit] -> 0x1ef884
·! LDR: **** cellHttp import: [cellHttpDestroyTransaction] -> 0x1ef8a4
·! LDR: **** cellHttp import: [cellHttpClientSetVersion] -> 0x1ef8c4
·! LDR: **** cellHttp import: [cellHttpResponseGetContentLength] -> 0x1ef8e4
·! LDR: **** cellHttp import: [cellHttpCreateClient] -> 0x1ef904
·! LDR: **** cellHttp import: [cellHttpsInit] -> 0x1ef924
·! LDR: **** cellHttp import: [cellHttpRecvResponse] -> 0x1ef944
·! LDR: **** cellHttp import: [cellHttpDestroyClient] -> 0x1ef964
·! LDR: **** cellHttp import: [cellHttpSendRequest] -> 0x1ef984
·! LDR: **** cellHttp import: [cellHttpRequestSetContentLength] -> 0x1ef9a4
·! LDR: **** cellHttp import: [cellHttpEnd] -> 0x1ef9c4
·! LDR: ** Imported module 'cellHttpUtil' (0x0, 0x0)
·! LDR: **** cellHttpUtil import: [cellHttpUtilParseUri] -> 0x1ef9e4
·! LDR: ** Imported module 'cellSsl' (0x0, 0x0)
·! LDR: **** cellSsl import: [cellSslCertificateLoader] -> 0x1efa04
·! LDR: **** cellSsl import: [cellSslInit] -> 0x1efa24
·W LDR: Loading library: libl10n.prx
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x3823c, p_memsz=0x3823c, flags=0x400005
·W LDR: **** Loaded to 0x2f2000 (size=0x3823c)
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x38240, p_filesz=0x85c, p_memsz=0x864, flags=0x600006
·W LDR: **** Loaded to 0x236000 (size=0x864)
·! LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x40c8, p_memsz=0x0, flags=0x0
·W LDR: Library CELL_L10N_PRX_MODULE_NAME (rtoc=0x23e660):
·! LDR: ** Special: &[0xD7F43016] at 0x304768
·! LDR: ** Special: &[0x6D0F6CAE] at 0x236000
·! LDR: ** Exported module 'cellL10n' (0x0, 0x0, 0x0, 0x60101)
·! LDR: **** cellL10n export: [UCS2toEUCJP] at 0x236394
·! LDR: **** cellL10n export: [l10n_convert] at 0x2360ec
·! LDR: **** cellL10n export: [UCS2toUTF32] at 0x2363e4
·! LDR: **** cellL10n export: [jis2kuten] at 0x23658c
·! LDR: **** cellL10n export: [UTF8toGB18030] at 0x236524
·! LDR: **** cellL10n export: [JISstoUTF8s] at 0x236264
·! LDR: **** cellL10n export: [SjisZen2Han] at 0x2362f4
·! LDR: **** cellL10n export: [ToSjisLower] at 0x236634
·! LDR: **** cellL10n export: [UCS2toGB18030] at 0x2363a4
·! LDR: **** cellL10n export: [HZstoUCS2s] at 0x23623c
·! LDR: **** cellL10n export: [UCS2stoHZs] at 0x236334
·! LDR: **** cellL10n export: [UCS2stoSJISs] at 0x236354
·! LDR: **** cellL10n export: [kuten2eucjp] at 0x2365bc
·! LDR: **** cellL10n export: [sjis2jis] at 0x2365dc
·! LDR: **** cellL10n export: [EUCKRstoUCS2s] at 0x2361bc
·! LDR: **** cellL10n export: [UHCstoEUCKRs] at 0x2363f4
·! LDR: **** cellL10n export: [jis2sjis] at 0x236594
·! LDR: **** cellL10n export: [jstrnchk] at 0x2360fc
·! LDR: **** cellL10n export: [L10nConvert] at 0x2360d4
·! LDR: **** cellL10n export: [EUCCNstoUTF8s] at 0x236164
·! LDR: **** cellL10n export: [GBKstoUCS2s] at 0x23620c
·! LDR: **** cellL10n export: [eucjphan2zen] at 0x2365ec
·! LDR: **** cellL10n export: [ToSjisHira] at 0x236614
·! LDR: **** cellL10n export: [GBKtoUCS2] at 0x23621c
·! LDR: **** cellL10n export: [eucjp2jis] at 0x23656c
·! LDR: **** cellL10n export: [UTF32stoUTF8s] at 0x236464
·! LDR: **** cellL10n export: [sjishan2zen] at 0x236604
·! LDR: **** cellL10n export: [UCS2toSBCS] at 0x2363c4
·! LDR: **** cellL10n export: [UTF8stoGBKs] at 0x2364b4
·! LDR: **** cellL10n export: [UTF8toUCS2] at 0x23654c
·! LDR: **** cellL10n export: [UCS2stoUTF8s] at 0x236374
·! LDR: **** cellL10n export: [EUCKRstoUTF8s] at 0x2361cc
·! LDR: **** cellL10n export: [UTF16stoUTF32s] at 0x23642c
·! LDR: **** cellL10n export: [UTF8toEUCKR] at 0x23651c
·! LDR: **** cellL10n export: [UTF16toUTF8] at 0x23644c
·! LDR: **** cellL10n export: [ARIBstoUTF8s] at 0x236134
·! LDR: **** cellL10n export: [SJISstoUTF8s] at 0x2362bc
·! LDR: **** cellL10n export: [sjiszen2han] at 0x2365fc
·! LDR: **** cellL10n export: [ToEucJpLower] at 0x23662c
·! LDR: **** cellL10n export: [MSJIStoUTF8] at 0x236284
·! LDR: **** cellL10n export: [UCS2stoMSJISs] at 0x236344
·! LDR: **** cellL10n export: [EUCJPtoUTF8] at 0x2361b4
·! LDR: **** cellL10n export: [eucjp2sjis] at 0x23657c
·! LDR: **** cellL10n export: [ToEucJpHira] at 0x23660c
·! LDR: **** cellL10n export: [UHCstoUCS2s] at 0x2363fc
·! LDR: **** cellL10n export: [ToEucJpKata] at 0x23661c
·! LDR: **** cellL10n export: [HZstoUTF8s] at 0x236244
·! LDR: **** cellL10n export: [UTF8toMSJIS] at 0x236534
·! LDR: **** cellL10n export: [BIG5toUTF8] at 0x236154
·! LDR: **** cellL10n export: [EUCJPstoSJISs] at 0x23619c
·! LDR: **** cellL10n export: [UTF8stoBIG5s] at 0x23648c
·! LDR: **** cellL10n export: [UTF16stoUCS2s] at 0x236424
·! LDR: **** cellL10n export: [UCS2stoGB18030s] at 0x236324
·! LDR: **** cellL10n export: [EUCJPtoSJIS] at 0x2361a4
·! LDR: **** cellL10n export: [EUCJPtoUCS2] at 0x2361ac
·! LDR: **** cellL10n export: [UCS2stoGBKs] at 0x23632c
·! LDR: **** cellL10n export: [EUCKRtoUHC] at 0x2361dc
·! LDR: **** cellL10n export: [UCS2toSJIS] at 0x2363cc
·! LDR: **** cellL10n export: [MSJISstoUTF8s] at 0x236274
·! LDR: **** cellL10n export: [EUCJPstoUTF8s] at 0x23618c
·! LDR: **** cellL10n export: [UCS2toBIG5] at 0x236384
·! LDR: **** cellL10n export: [UTF8stoEUCKRs] at 0x2364a4
·! LDR: **** cellL10n export: [UHCstoUTF8s] at 0x236404
·! LDR: **** cellL10n export: [GB18030stoUCS2s] at 0x2361fc
·! LDR: **** cellL10n export: [SJIStoUTF8] at 0x2362e4
·! LDR: **** cellL10n export: [JISstoSJISs] at 0x236254
·! LDR: **** cellL10n export: [UTF8toUTF16] at 0x23655c
·! LDR: **** cellL10n export: [UTF8stoMSJISs] at 0x2364cc
·! LDR: **** cellL10n export: [EUCKRtoUTF8] at 0x2361e4
·! LDR: **** cellL10n export: [SjisHan2Zen] at 0x2362ec
·! LDR: **** cellL10n export: [UCS2toUTF16] at 0x2363dc
·! LDR: **** cellL10n export: [UCS2toMSJIS] at 0x2363bc
·! LDR: **** cellL10n export: [sjis2kuten] at 0x2365e4
·! LDR: **** cellL10n export: [UCS2toUHC] at 0x2363d4
·! LDR: **** cellL10n export: [UTF32toUCS2] at 0x23646c
·! LDR: **** cellL10n export: [ToSjisUpper] at 0x236644
·! LDR: **** cellL10n export: [UTF8toEUCJP] at 0x236514
·! LDR: **** cellL10n export: [UCS2stoEUCJPs] at 0x236314
·! LDR: **** cellL10n export: [UTF16toUCS2] at 0x23643c
·! LDR: **** cellL10n export: [UCS2stoUTF16s] at 0x236364
·! LDR: **** cellL10n export: [UCS2stoEUCCNs] at 0x23630c
·! LDR: **** cellL10n export: [SBCSstoUTF8s] at 0x236294
·! LDR: **** cellL10n export: [SJISstoJISs] at 0x2362ac
·! LDR: **** cellL10n export: [SBCStoUTF8] at 0x2362a4
·! LDR: **** cellL10n export: [UTF8toUTF32] at 0x236564
·! LDR: **** cellL10n export: [jstrchk] at 0x236104
·! LDR: **** cellL10n export: [UHCtoEUCKR] at 0x23640c
·! LDR: **** cellL10n export: [kuten2jis] at 0x2365c4
·! LDR: **** cellL10n export: [UTF8toEUCCN] at 0x23650c
·! LDR: **** cellL10n export: [EUCCNtoUTF8] at 0x236174
·! LDR: **** cellL10n export: [EucJpZen2Han] at 0x2361f4
·! LDR: **** cellL10n export: [UTF32stoUTF16s] at 0x23645c
·! LDR: **** cellL10n export: [GBKtoUTF8] at 0x236224
·! LDR: **** cellL10n export: [ToEucJpUpper] at 0x23663c
·! LDR: **** cellL10n export: [UCS2stoJISs] at 0x23633c
·! LDR: **** cellL10n export: [UTF8stoGB18030s] at 0x2364ac
·! LDR: **** cellL10n export: [EUCKRstoUHCs] at 0x2361c4
·! LDR: **** cellL10n export: [UTF8stoUTF32s] at 0x2364fc
·! LDR: **** cellL10n export: [UTF8stoEUCCNs] at 0x236494
·! LDR: **** cellL10n export: [EUCJPstoUCS2s] at 0x236184
·! LDR: **** cellL10n export: [UHCtoUCS2] at 0x236414
·! LDR: **** cellL10n export: [L10nConvertStr] at 0x2360dc
·! LDR: **** cellL10n export: [GBKstoUTF8s] at 0x236214
·! LDR: **** cellL10n export: [UTF8toUHC] at 0x236554
·! LDR: **** cellL10n export: [UTF32toUTF8] at 0x23647c
·! LDR: **** cellL10n export: [sjis2eucjp] at 0x2365d4
·! LDR: **** cellL10n export: [UCS2toEUCCN] at 0x23638c
·! LDR: **** cellL10n export: [UTF8stoUHCs] at 0x2364ec
·! LDR: **** cellL10n export: [EUCKRtoUCS2] at 0x2361d4
·! LDR: **** cellL10n export: [UTF32toUTF16] at 0x236474
·! LDR: **** cellL10n export: [EUCCNstoUCS2s] at 0x23615c
·! LDR: **** cellL10n export: [SBCSstoUCS2s] at 0x23628c
·! LDR: **** cellL10n export: [UTF8stoJISs] at 0x2364c4
·! LDR: **** cellL10n export: [ToSjisKata] at 0x236624
·! LDR: **** cellL10n export: [jis2eucjp] at 0x236584
·! LDR: **** cellL10n export: [BIG5toUCS2] at 0x23614c
·! LDR: **** cellL10n export: [UCS2toGBK] at 0x2363ac
·! LDR: **** cellL10n export: [UTF16toUTF32] at 0x236444
·! LDR: **** cellL10n export: [l10n_convert_str] at 0x2360f4
·! LDR: **** cellL10n export: [EUCJPstoJISs] at 0x23617c
·! LDR: **** cellL10n export: [UTF8stoARIBs] at 0x236484
·! LDR: **** cellL10n export: [JISstoEUCJPs] at 0x23624c
·! LDR: **** cellL10n export: [EucJpHan2Zen] at 0x2361ec
·! LDR: **** cellL10n export: [isEucJpKigou] at 0x23659c
·! LDR: **** cellL10n export: [UCS2toUTF8] at 0x2363ec
·! LDR: **** cellL10n export: [GB18030toUCS2] at 0x23622c
·! LDR: **** cellL10n export: [UHCtoUTF8] at 0x23641c
·! LDR: **** cellL10n export: [MSJIStoUCS2] at 0x23627c
·! LDR: **** cellL10n export: [UTF8toGBK] at 0x23652c
·! LDR: **** cellL10n export: [kuten2sjis] at 0x2365cc
·! LDR: **** cellL10n export: [UTF8toSBCS] at 0x23653c
·! LDR: **** cellL10n export: [SJIStoUCS2] at 0x2362dc
·! LDR: **** cellL10n export: [eucjpzen2han] at 0x2365f4
·! LDR: **** cellL10n export: [UCS2stoARIBs] at 0x2362fc
·! LDR: **** cellL10n export: [isSjisKigou] at 0x2365a4
·! LDR: **** cellL10n export: [UTF8stoEUCJPs] at 0x23649c
·! LDR: **** cellL10n export: [UCS2toEUCKR] at 0x23639c
·! LDR: **** cellL10n export: [SBCStoUCS2] at 0x23629c
·! LDR: **** cellL10n export: [MSJISstoUCS2s] at 0x23626c
·! LDR: **** cellL10n export: [l10n_get_converter] at 0x2360e4
·! LDR: **** cellL10n export: [GB18030stoUTF8s] at 0x236204
·! LDR: **** cellL10n export: [SJISstoEUCJPs] at 0x2362cc
·! LDR: **** cellL10n export: [UTF32stoUCS2s] at 0x236454
·! LDR: **** cellL10n export: [BIG5stoUTF8s] at 0x236144
·! LDR: **** cellL10n export: [EUCCNtoUCS2] at 0x23616c
·! LDR: **** cellL10n export: [UTF8stoSBCSs] at 0x2364d4
·! LDR: **** cellL10n export: [UCS2stoEUCKRs] at 0x23631c
·! LDR: **** cellL10n export: [UTF8stoSJISs] at 0x2364dc
·! LDR: **** cellL10n export: [UTF8stoHZs] at 0x2364bc
·! LDR: **** cellL10n export: [eucjp2kuten] at 0x236574
·! LDR: **** cellL10n export: [UTF8toBIG5] at 0x236504
·! LDR: **** cellL10n export: [UTF16stoUTF8s] at 0x236434
·! LDR: **** cellL10n export: [JISstoUCS2s] at 0x23625c
·! LDR: **** cellL10n export: [GB18030toUTF8] at 0x236234
·! LDR: **** cellL10n export: [UTF8toSJIS] at 0x236544
·! LDR: **** cellL10n export: [ARIBstoUCS2s] at 0x236124
·! LDR: **** cellL10n export: [UCS2stoUTF32s] at 0x23636c
·! LDR: **** cellL10n export: [UCS2stoSBCSs] at 0x23634c
·! LDR: **** cellL10n export: [UCS2stoBIG5s] at 0x236304
·! LDR: **** cellL10n export: [UCS2stoUHCs] at 0x23635c
·! LDR: **** cellL10n export: [SJIStoEUCJP] at 0x2362d4
·! LDR: **** cellL10n export: [UTF8stoUTF16s] at 0x2364f4
·! LDR: **** cellL10n export: [SJISstoUCS2s] at 0x2362b4
·! LDR: **** cellL10n export: [BIG5stoUCS2s] at 0x23613c
·! LDR: **** cellL10n export: [UTF8stoUCS2s] at 0x2364e4
·! PPU: Function analysis: 176 functions (270 enqueued)
·W LDR: Loading library: libresc.prx
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0xac20, p_memsz=0xac20, flags=0x400005
·W LDR: **** Loaded to 0x32b000 (size=0xac20)
·! LDR: ** Segment: p_type=0x1, p_vaddr=0xac80, p_filesz=0x1794, p_memsz=0x1ba8, flags=0x600006
·W LDR: **** Loaded to 0x237000 (size=0x1ba8)
·! LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x2d60, p_memsz=0x0, flags=0x0
·W LDR: Library cellResc_Library (rtoc=0x240640):
·! LDR: ** Special: [0xBC9A0086] at 0x2381e0
·! LDR: ** Special: [0xAB779874] at 0x2381d8
·! LDR: ** Special: &[0xD7F43016] at 0x33585c
·! LDR: ** Special: &[0x6D0F6CAE] at 0x237084
·! LDR: ** Exported module 'cellResc' (0x0, 0x0, 0x2c000001, 0x90010)
·! LDR: **** cellResc export: [cellRescGcmSurface2RescSrc] at 0x238210
·! LDR: **** cellResc export: [cellRescGetNumColorBuffers] at 0x2381e8
·! LDR: **** cellResc export: [cellRescSetWaitFlip] at 0x238260
·! LDR: **** cellResc export: [cellRescSetDsts] at 0x238298
·! LDR: **** cellResc export: [cellRescResetFlipStatus] at 0x238250
·! LDR: **** cellResc export: [cellRescSetPalInterpolateDropFlexRatio] at 0x238268
·! LDR: **** cellResc export: [cellRescGetRegisterCount] at 0x238240
·! LDR: **** cellResc export: [cellRescAdjustAspectRatio] at 0x238228
·! LDR: **** cellResc export: [cellRescSetDisplayMode] at 0x238290
·! LDR: **** cellResc export: [cellRescSetConvertAndFlip] at 0x238270
·! LDR: **** cellResc export: [cellRescExit] at 0x2382a0
·! LDR: **** cellResc export: [cellRescSetFlipHandler] at 0x238218
·! LDR: **** cellResc export: [cellRescInit] at 0x2382a8
·! LDR: **** cellResc export: [cellRescGetBufferSize] at 0x238288
·! LDR: **** cellResc export: [cellRescGetLastFlipTime] at 0x238258
·! LDR: **** cellResc export: [cellRescSetSrc] at 0x238278
·! LDR: **** cellResc export: [cellRescSetRegisterCount] at 0x238238
·! LDR: **** cellResc export: [cellRescSetBufferAddress] at 0x238280
·! LDR: **** cellResc export: [cellRescGetFlipStatus] at 0x238248
·! LDR: **** cellResc export: [cellRescVideoOutResolutionId2RescBufferMode] at 0x238208
·! LDR: **** cellResc export: [cellRescSetVBlankHandler] at 0x238220
·! LDR: **** cellResc export: [cellRescCreateInterlaceTable] at 0x238230
·! LDR: ** Imported module 'cellGcmSys' (0x0, 0x0)
·! LDR: **** cellGcmSys import: [cellGcmGetTiledPitchSize] -> 0x33544c
·! LDR: **** cellGcmSys import: [cellGcmSetPrepareFlip] -> 0x33546c
·! LDR: **** cellGcmSys import: [_cellGcmSetFlipCommand] -> 0x33548c
·! LDR: **** cellGcmSys import: [cellGcmAddressToOffset] -> 0x3354ac
·! LDR: **** cellGcmSys import: [cellGcmGetLastSecondVTime] -> 0x3354cc
·! LDR: **** cellGcmSys import: [cellGcmSetFlipMode] -> 0x3354ec
·! LDR: **** cellGcmSys import: [cellGcmSetSecondVFrequency] -> 0x33550c
·! LDR: **** cellGcmSys import: [cellGcmGetLastFlipTime] -> 0x33552c
·! LDR: **** cellGcmSys import: [cellGcmGetFlipStatus] -> 0x33554c
·! LDR: **** cellGcmSys import: [cellGcmSetFlipHandler] -> 0x33556c
·! LDR: **** cellGcmSys import: [cellGcmSetDisplayBuffer] -> 0x33558c
·! LDR: **** cellGcmSys import: [cellGcmSetVBlankHandler] -> 0x3355ac
·! LDR: **** cellGcmSys import: [cellGcmSetFlipImmediate] -> 0x3355cc
·! LDR: **** cellGcmSys import: [cellGcmResetFlipStatus] -> 0x3355ec
·! LDR: **** cellGcmSys import: [cellGcmSetSecondVHandler] -> 0x33560c
·! LDR: **** cellGcmSys import: [cellGcmGetLabelAddress] -> 0x33562c
·! LDR: ** Imported module 'cellSysutil' (0x0, 0x0)
·! LDR: **** cellSysutil import: [cellVideoOutConfigure] -> 0x33564c
·! LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0x33566c
·! LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0x33568c
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0x3356ac
·! LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0x3356cc
·! LDR: **** sysPrxForUser import: [_sys_memset] -> 0x3356ec
·! LDR: **** sysPrxForUser import: [_sys_memcpy] -> 0x33570c
·! LDR: **** sysPrxForUser import: [_sys_printf] -> 0x33572c
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0x33574c
·! LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0x33576c
·! PPU: Function analysis: 171 functions (244 enqueued)
·W LDR: Loading library: librtc.prx
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x4490, p_memsz=0x10000, flags=0x400005
·W LDR: **** Loaded to 0x336000 (size=0x10000)
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x4490, p_filesz=0x188, p_memsz=0x10000, flags=0x600006
·W LDR: **** Loaded to 0x346000 (size=0x10000)
·! LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0xdb0, p_memsz=0x0, flags=0x0
·W LDR: Library cellRtc_Library (rtoc=0x34e160):
·! LDR: ** Special: &[0xD7F43016] at 0x339fd8
·! LDR: ** Special: &[0x6D0F6CAE] at 0x346000
·! LDR: ** Exported module 'cellRtc' (0x0, 0x0, 0x0, 0x60101)
·! LDR: **** cellRtc export: [cellRtcFormatRfc3339LocalTime] at 0x3460d4
·! LDR: **** cellRtc export: [cellRtcTickAddTicks] at 0x34601c
·! LDR: **** cellRtc export: [cellRtcGetCurrentClockLocalTime] at 0x34613c
·! LDR: **** cellRtc export: [cellRtcTickAddMinutes] at 0x34605c
·! LDR: **** cellRtc export: [cellRtcGetCurrentClock] at 0x346134
·! LDR: **** cellRtc export: [cellRtcTickAddYears] at 0x3460bc
·! LDR: **** cellRtc export: [0x3DC09A3E] at 0x34611c
·! LDR: **** cellRtc export: [cellRtcConvertLocalTimeToUtc] at 0x346114
·! LDR: **** cellRtc export: [cellRtcIsLeapYear] at 0x34600c
·! LDR: **** cellRtc export: [cellRtcFormatRfc2822] at 0x3460dc
·! LDR: **** cellRtc export: [cellRtcGetDaysInMonth] at 0x34606c
·! LDR: **** cellRtc export: [0x5E78D18E] at 0x3460fc
·! LDR: **** cellRtc export: [cellRtcSetWin32FileTime] at 0x3460ac
·! LDR: **** cellRtc export: [cellRtcTickAddWeeks] at 0x346044
·! LDR: **** cellRtc export: [0x748BEDA3] at 0x346004
·! LDR: **** cellRtc export: [cellRtcTickAddDays] at 0x34604c
·! LDR: **** cellRtc export: [cellRtcCheckValid] at 0x3460b4
·! LDR: **** cellRtc export: [cellRtcSetDosTime] at 0x34602c
·! LDR: **** cellRtc export: [cellRtcSetTick] at 0x346094
·! LDR: **** cellRtc export: [cellRtcGetCurrentTick] at 0x34610c
·! LDR: **** cellRtc export: [cellRtcFormatRfc2822LocalTime] at 0x3460e4
·! LDR: **** cellRtc export: [cellRtcSetTime_t] at 0x3460a4
·! LDR: **** cellRtc export: [cellRtcGetDayOfWeek] at 0x346014
·! LDR: **** cellRtc export: [0xC4808FD7] at 0x34612c
·! LDR: **** cellRtc export: [cellRtcConvertUtcToLocalTime] at 0x346124
·! LDR: **** cellRtc export: [cellRtcParseDateTime] at 0x3460f4
·! LDR: **** cellRtc export: [cellRtcGetTick] at 0x346074
·! LDR: **** cellRtc export: [cellRtcGetTime_t] at 0x346084
·! LDR: **** cellRtc export: [cellRtcTickAddSeconds] at 0x346064
·! LDR: **** cellRtc export: [cellRtcParseRfc3339] at 0x3460ec
·! LDR: **** cellRtc export: [cellRtcTickAddHours] at 0x346054
·! LDR: **** cellRtc export: [cellRtcFormatRfc3339] at 0x3460cc
·! LDR: **** cellRtc export: [cellRtcGetDosTime] at 0x346034
·! LDR: **** cellRtc export: [cellRtcTickAddMonths] at 0x3460c4
·! LDR: **** cellRtc export: [0xE22D74A4] at 0x34609c
·! LDR: **** cellRtc export: [cellRtcGetWin32FileTime] at 0x34608c
·! LDR: **** cellRtc export: [0xEB22BB86] at 0x346104
·! LDR: **** cellRtc export: [0xF582308D] at 0x34607c
·! LDR: **** cellRtc export: [cellRtcTickAddMicroseconds] at 0x34603c
·! LDR: **** cellRtc export: [cellRtcCompareTick] at 0x346024
·! PPU: Function analysis: 42 functions (46 enqueued)
·W LDR: Loading library: libsre.prx
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x2dd80, p_memsz=0x30000, flags=0x400005
·W LDR: **** Loaded to 0x356000 (size=0x30000)
·! LDR: ** Segment: p_type=0x1, p_vaddr=0x2dd80, p_filesz=0x3fe0, p_memsz=0x4340, flags=0x600006
·W LDR: **** Loaded to 0x239000 (size=0x4340)
·! LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x85c8, p_memsz=0x0, flags=0x0
·W LDR: Library cellSre_Library (rtoc=0x244ab0):
·! LDR: ** Special: &[0xD7F43016] at 0x373b0c
·! LDR: ** Special: &[0x6D0F6CAE] at 0x239080
·! LDR: ** Exported module 'cellSync' (0x1c000002, 0x90012, 0x0, 0x2000000)
·! LDR: **** cellSync export: [cellSyncBarrierInitialize] at 0x23bfac
·! LDR: **** cellSync export: [cellSyncLFQueueGetEntrySize] at 0x23c104
·! LDR: **** cellSync export: [cellSyncLFQueueSize] at 0x23c09c
·! LDR: **** cellSync export: [cellSyncMutexLock] at 0x23bfe4
·! LDR: **** cellSync export: [cellSyncBarrierTryNotify] at 0x23bfbc
·! LDR: **** cellSync export: [cellSyncLFQueueClear] at 0x23c094
·! LDR: **** cellSync export: [_cellSyncLFQueueCompletePushPointer2] at 0x23c0d4
·! LDR: **** cellSync export: [cellSyncBarrierWait] at 0x23bfc4
·! LDR: **** cellSync export: [cellSyncQueueInitialize] at 0x23bff4
·! LDR: **** cellSync export: [_cellSyncLFQueueGetPopPointer2] at 0x23c0dc
·! LDR: **** cellSync export: [cellSyncQueuePeek] at 0x23c02c
·! LDR: **** cellSync export: [cellSyncQueueSize] at 0x23c01c
·! LDR: **** cellSync export: [cellSyncQueuePop] at 0x23c00c
·! LDR: **** cellSync export: [_cellSyncLFQueueCompletePushPointer] at 0x23c0b4
·! LDR: **** cellSync export: [_cellSyncLFQueueAttachLv2EventQueue] at 0x23c074
·! LDR: **** cellSync export: [cellSyncQueuePush] at 0x23bffc
·! LDR: **** cellSync export: [cellSyncQueueTryPeek] at 0x23c034
·! LDR: **** cellSync export: [_cellSyncLFQueueGetPushPointer2] at 0x23c0cc
·! LDR: **** cellSync export: [cellSyncBarrierTryWait] at 0x23bfcc
·! LDR: **** cellSync export: [cellSyncQueueTryPush] at 0x23c004
·! LDR: **** cellSync export: [_cellSyncLFQueueGetPopPointer] at 0x23c0bc
·! LDR: **** cellSync export: [_cellSyncLFQueueCompletePopPointer2] at 0x23c0e4
·! LDR: **** cellSync export: [_cellSyncLFQueueDetachLv2EventQueue] at 0x23c07c
·! LDR: **** cellSync export: [cellSyncMutexUnlock] at 0x23bfec
·! LDR: **** cellSync export: [cellSyncQueueClear] at 0x23c024
·! LDR: **** cellSync export: [cellSyncQueueTryPop] at 0x23c014
·! LDR: **** cellSync export: [cellSyncRwmTryRead] at 0x23c054
·! LDR: **** cellSync export: [cellSyncMutexInitialize] at 0x23bfd4
·! LDR: **** cellSync export: [cellSyncLFQueueInitialize] at 0x23c08c
·! LDR: **** cellSync export: [_cellSyncLFQueueGetSignalAddress] at 0x23c0f4
·! LDR: **** cellSync export: [_cellSyncLFQueuePushBody] at 0x23c064
·! LDR: **** cellSync export: [cellSyncRwmTryWrite] at 0x23c044
·! LDR: **** cellSync export: [cellSyncRwmRead] at 0x23c05c
·! LDR: **** cellSync export: [cellSyncMutexTryLock] at 0x23bfdc
·! LDR: **** cellSync export: [cellSyncLFQueueGetDirection] at 0x23c0fc
·! LDR: **** cellSync export: [cellSyncLFQueueDepth] at 0x23c0a4
·! LDR: **** cellSync export: [_cellSyncLFQueuePopBody] at 0x23c06c
·! LDR: **** cellSync export: [_cellSyncLFQueueGetPushPointer] at 0x23c0ac
·! LDR: **** cellSync export: [cellSyncRwmWrite] at 0x23c04c
·! LDR: **** cellSync export: [cellSyncBarrierNotify] at 0x23bfb4
·! LDR: **** cellSync export: [cellSyncRwmInitialize] at 0x23c03c
·! LDR: **** cellSync export: [_cellSyncLFQueueCompletePopPointer] at 0x23c0c4
·! LDR: ** Exported module 'cellSheap' (0x1c000002, 0x90004, 0x0, 0x0)
·! LDR: **** cellSheap export: [cellKeySheapMutexDelete] at 0x23c1ac
·! LDR: **** cellSheap export: [cellKeySheapMutexNew] at 0x23c1a4
·! LDR: **** cellSheap export: [cellSheapQueryMax] at 0x23c164
·! LDR: **** cellSheap export: [cellKeySheapBufferNew] at 0x23c194
·! LDR: **** cellSheap export: [cellSheapAllocate] at 0x23c154
·! LDR: **** cellSheap export: [cellSheapFree] at 0x23c15c
·! LDR: **** cellSheap export: [cellKeySheapSemaphoreNew] at 0x23c1b4
·! LDR: **** cellSheap export: [cellKeySheapSemaphoreDelete] at 0x23c1bc
·! LDR: **** cellSheap export: [cellKeySheapQueueDelete] at 0x23c1ec
·! LDR: **** cellSheap export: [cellSheapQueryFree] at 0x23c13c
·! LDR: **** cellSheap export: [cellKeySheapQueueNew] at 0x23c1e4
·! LDR: **** cellSheap export: [cellKeySheapInitialize] at 0x23c174
·! LDR: **** cellSheap export: [cellSheapInitialize] at 0x23c14c
·! LDR: **** cellSheap export: [cellKeySheapBufferDelete] at 0x23c19c
·! LDR: **** cellSheap export: [cellKeySheapBarrierNew] at 0x23c1c4
·! LDR: **** cellSheap export: [cellKeySheapRwmDelete] at 0x23c1dc
·! LDR: **** cellSheap export: [cellKeySheapRwmNew] at 0x23c1d4
·! LDR: **** cellSheap export: [cellKeySheapBarrierDelete] at 0x23c1cc
·! LDR: ** Exported module 'cellOvis' (0x1c000002, 0x90094, 0x0, 0x4000000)
·! LDR: **** cellOvis export: [cellOvisInvalidateOverlappedSegments] at 0x23c1f4
·! LDR: **** cellOvis export: [cellOvisGetOverlayTableSize] at 0x23c204
·! LDR: **** cellOvis export: [cellOvisInitializeOverlayTable] at 0x23c20c
·! LDR: **** cellOvis export: [cellOvisFixSpuSegments] at 0x23c1fc
·! LDR: ** Exported module 'cellSpurs' (0x1c000002, 0x90034, 0x0, 0x2000000)
·! LDR: **** cellSpurs export: [cellSpursJobGuardReset] at 0x23c88c
·! LDR: **** cellSpurs export: [_cellSpursLFQueueInitialize] at 0x23c83c
·! LDR: **** cellSpurs export: [cellSpursQueueDetachLv2EventQueue] at 0x23c7ec
·! LDR: **** cellSpurs export: [cellSpursAttributeSetNamePrefix] at 0x23c244
·! LDR: **** cellSpurs export: [_cellSpursQueueInitialize] at 0x23c7e4
·! LDR: **** cellSpurs export: [cellSpursWorkloadAttributeSetShutdownCompletionEventHook] at 0x23c2e4
·! LDR: **** cellSpurs export: [cellSpursAttributeEnableSpuPrintfIfAvailable] at 0x23c234
·! LDR: **** cellSpurs export: [cellSpursTaskExitCodeGet] at 0x23c6c4
·! LDR: **** cellSpurs export: [cellSpursJobChainGetError] at 0x23c924
·! LDR: **** cellSpurs export: [_cellSpursTasksetAttributeInitialize] at 0x23c71c
·! LDR: **** cellSpurs export: [cellSpursLFQueueAttachLv2EventQueue] at 0x23c854
·! LDR: **** cellSpurs export: [cellSpursAddUrgentCommand] at 0x23c8a4
·! LDR: **** cellSpurs export: [cellSpursRequestIdleSpu] at 0x23c354
·! LDR: **** cellSpurs export: [cellSpursSendWorkloadSignal] at 0x23c324
·! LDR: **** cellSpurs export: [cellSpursTaskGetLoadableSegmentPattern] at 0x23c6f4
·! LDR: **** cellSpurs export: [cellSpursCreateTaskWithAttribute] at 0x23c61c
·! LDR: **** cellSpurs export: [cellSpursDestroyTaskset2] at 0x23c774
·! LDR: **** cellSpurs export: [cellSpursGetInfo] at 0x23c4c4
·! LDR: **** cellSpurs export: [cellSpursQueueGetTasksetAddress] at 0x23c824
·! LDR: **** cellSpurs export: [cellSpursEventFlagDetachLv2EventQueue] at 0x23c79c
·! LDR: **** cellSpurs export: [cellSpursQueueClear] at 0x23c7fc
·! LDR: **** cellSpurs export: [cellSpursJobChainAttributeSetJobTypeMemoryCheck] at 0x23c8dc
·! LDR: **** cellSpurs export: [_cellSpursWorkloadFlagReceiver2] at 0x23c534
·! LDR: **** cellSpurs export: [cellSpursTasksetSetExceptionEventHandler] at 0x23c664
·! LDR: **** cellSpurs export: [cellSpursCreateJobChainWithAttribute] at 0x23c8ec
·! LDR: **** cellSpurs export: [cellSpursInitializeWithAttribute2] at 0x23c26c
·! LDR: **** cellSpurs export: [0x31F5196B] at 0x23c564
·! LDR: **** cellSpurs export: [cellSpursEnableExceptionEventHandler] at 0x23c494
·! LDR: **** cellSpurs export: [cellSpursTaskExitCodeInitialize] at 0x23c694
·! LDR: **** cellSpurs export: [_cellSpursJobChainAttributeInitialize] at 0x23c8c4
·! LDR: **** cellSpurs export: [_cellSpursLFQueuePopBody] at 0x23c84c
·! LDR: **** cellSpurs export: [cellSpursQueueDepth] at 0x23c80c
·! LDR: **** cellSpurs export: [cellSpursQueueGetEntrySize] at 0x23c834
·! LDR: **** cellSpurs export: [cellSpursEventFlagWait] at 0x23c7ac
·! LDR: **** cellSpurs export: [cellSpursGetSpuThreadGroupId] at 0x23c29c
·! LDR: **** cellSpurs export: [cellSpursJobChainGetSpursAddress] at 0x23c964
·! LDR: **** cellSpurs export: [cellSpursReadyCountSwap] at 0x23c34c
·! LDR: **** cellSpurs export: [cellSpursWorkloadAttributeSetName] at 0x23c2dc
·! LDR: **** cellSpurs export: [cellSpursCreateTaskset2] at 0x23c77c
·! LDR: **** cellSpurs export: [cellSpursEventFlagClear] at 0x23c7bc
·! LDR: **** cellSpurs export: [cellSpursUnsetExceptionEventHandler] at 0x23c47c
·! LDR: **** cellSpurs export: [cellSpursLookUpTasksetAddress] at 0x23c67c
·! LDR: **** cellSpurs export: [cellSpursGetJobChainInfo] at 0x23c95c
·! LDR: **** cellSpurs export: [cellSpursEventFlagGetClearMode] at 0x23c7d4
·! LDR: **** cellSpurs export: [cellSpursSetPreemptionVictimHints] at 0x23c554
·! LDR: **** cellSpurs export: [cellSpursGetWorkloadInfo] at 0x23c4cc
·! LDR: **** cellSpurs export: [cellSpursDetachLv2EventQueue] at 0x23c384
·! LDR: **** cellSpurs export: [cellSpursJobChainSetExceptionEventHandler] at 0x23c944
·! LDR: **** cellSpurs export: [cellSpursCreateTaskset] at 0x23c75c
·! LDR: **** cellSpurs export: [cellSpursQueueSize] at 0x23c804
·! LDR: **** cellSpurs export: [cellSpursSemaphoreGetTasksetAddress] at 0x23c884
·! LDR: **** cellSpurs export: [cellSpursTraceInitialize] at 0x23c41c
·! LDR: **** cellSpurs export: [cellSpursRemoveWorkload] at 0x23c31c
·! LDR: **** cellSpurs export: [cellSpursTasksetGetSpursAddress] at 0x23c724
·! LDR: **** cellSpurs export: [0x5C3A614C] at 0x23c224
·! LDR: **** cellSpurs export: [_cellSpursEventFlagInitialize] at 0x23c78c
·! LDR: **** cellSpurs export: [cellSpursWaitForWorkloadShutdown] at 0x23c314
·! LDR: **** cellSpurs export: [cellSpursCreateJobChain] at 0x23c8f4
·! LDR: **** cellSpurs export: [cellSpursTasksetAttributeSetName] at 0x23c704
·! LDR: **** cellSpurs export: [cellSpursJobGuardInitialize] at 0x23c89c
·! LDR: **** cellSpurs export: [cellSpursAddWorkload] at 0x23c2fc
·! LDR: **** cellSpurs export: [cellSpursJobChainUnsetExceptionEventHandler] at 0x23c94c
·! LDR: **** cellSpurs export: [cellSpursGetSpuThreadId] at 0x23c294
·! LDR: **** cellSpurs export: [cellSpursEventFlagTryWait] at 0x23c7b4
·! LDR: **** cellSpurs export: [cellSpursGetSpuGuid] at 0x23c524
·! LDR: **** cellSpurs export: [0x7025A5EC] at 0x23c59c
·! LDR: **** cellSpurs export: [cellSpursShutdownJobChain] at 0x23c8fc
·! LDR: **** cellSpurs export: [cellSpursLFQueueDetachLv2EventQueue] at 0x23c85c
·! LDR: **** cellSpurs export: [cellSpursSetGlobalExceptionEventHandler] at 0x23c474
·! LDR: **** cellSpurs export: [cellSpursReadyCountAdd] at 0x23c334
·! LDR: **** cellSpurs export: [_cellSpursSemaphoreInitialize] at 0x23c87c
·! LDR: **** cellSpurs export: [cellSpursTraceFinalize] at 0x23c3ec
·! LDR: **** cellSpurs export: [cellSpursTaskGetReadOnlyAreaPattern] at 0x23c6ec
·! LDR: **** cellSpurs export: [cellSpursWakeUp] at 0x23c284
·! LDR: **** cellSpurs export: [cellSpursBarrierInitialize] at 0x23c86c
·! LDR: **** cellSpurs export: [cellSpursSetPriorities] at 0x23c2ac
·! LDR: **** cellSpurs export: [cellSpursAttributeSetMemoryContainerForSpuThread] at 0x23c21c
·! LDR: **** cellSpurs export: [cellSpursTryJoinTask2] at 0x23c5fc
·! LDR: **** cellSpurs export: [cellSpursSetMaxContention] at 0x23c2b4
·! LDR: **** cellSpurs export: [cellSpursUnsetGlobalExceptionEventHandler] at 0x23c46c
·! LDR: **** cellSpurs export: [cellSpursGetJobChainId] at 0x23c91c
·! LDR: **** cellSpurs export: [cellSpursEventFlagAttachLv2EventQueue] at 0x23c794
·! LDR: **** cellSpurs export: [cellSpursEventFlagGetDirection] at 0x23c7cc
·! LDR: **** cellSpurs export: [_cellSpursLFQueuePushBody] at 0x23c844
·! LDR: **** cellSpurs export: [_cellSpursTaskAttribute2Initialize] at 0x23c5c4
·! LDR: **** cellSpurs export: [cellSpursTasksetAttributeSetTasksetSize] at 0x23c70c
·! LDR: **** cellSpurs export: [cellSpursAddUrgentCall] at 0x23c8ac
·! LDR: **** cellSpurs export: [cellSpursTaskGetContextSaveAreaSize] at 0x23c6fc
·! LDR: **** cellSpurs export: [0x90C82BFC] at 0x23c264
·! LDR: **** cellSpurs export: [cellSpursQueuePopBody] at 0x23c81c
·! LDR: **** cellSpurs export: [cellSpursTaskGenerateLsPattern] at 0x23c6e4
·! LDR: **** cellSpurs export: [cellSpursQueuePushBody] at 0x23c814
·! LDR: **** cellSpurs export: [cellSpursTasksetUnsetExceptionEventHandler] at 0x23c66c
·! LDR: **** cellSpurs export: [cellSpursEventFlagGetTasksetAddress] at 0x23c7dc
·! LDR: **** cellSpurs export: [_cellSpursAttributeInitialize] at 0x23c24c
·! LDR: **** cellSpurs export: [cellSpursJobHeaderSetJobbin2Param] at 0x23c97c
·! LDR: **** cellSpurs export: [cellSpursShutdownWorkload] at 0x23c30c
·! LDR: **** cellSpurs export: [cellSpursBarrierGetTasksetAddress] at 0x23c874
·! LDR: **** cellSpurs export: [cellSpursAttributeEnableSystemWorkload] at 0x23c544
·! LDR: **** cellSpurs export: [cellSpursJoinTaskset] at 0x23c784
·! LDR: **** cellSpurs export: [cellSpursGetTasksetInfo] at 0x23c72c
·! LDR: **** cellSpurs export: [cellSpursJobChainAttributeSetName] at 0x23c8cc
·! LDR: **** cellSpurs export: [cellSpursTaskAttributeSetExitCodeContainer] at 0x23c5bc
·! LDR: **** cellSpurs export: [_cellSpursWorkloadFlagReceiver] at 0x23c52c
·! LDR: **** cellSpurs export: [cellSpursShutdownTaskset] at 0x23c744
·! LDR: **** cellSpurs export: [cellSpursJoinTask2] at 0x23c5ec
·! LDR: **** cellSpurs export: [cellSpursJoinJobChain] at 0x23c904
·! LDR: **** cellSpurs export: [cellSpursGetWorkloadData] at 0x23c32c
·! LDR: **** cellSpurs export: [cellSpursAttributeSetSpuThreadGroupType] at 0x23c22c
·! LDR: **** cellSpurs export: [cellSpursInitializeWithAttribute] at 0x23c274
·! LDR: **** cellSpurs export: [cellSpursInitialize] at 0x23c27c
·! LDR: **** cellSpurs export: [0xB55782F9] at 0x23c23c
·! LDR: **** cellSpurs export: [cellSpursLFQueueGetTasksetAddress] at 0x23c864
·! LDR: **** cellSpurs export: [_cellSpursTaskAttributeInitialize] at 0x23c5d4
·! LDR: **** cellSpurs export: [cellSpursAttachLv2EventQueue] at 0x23c36c
·! LDR: **** cellSpurs export: [0xBAC24478] at 0x23c594
·! LDR: **** cellSpurs export: [cellSpursJobChainAttributeSetHaltOnError] at 0x23c8d4
·! LDR: **** cellSpurs export: [0xBDCB78A5] at 0x23c99c
·! LDR: **** cellSpurs export: [cellSpursCreateTask] at 0x23c624
·! LDR: **** cellSpurs export: [cellSpursKickJobChain] at 0x23c90c
·! LDR: **** cellSpurs export: [cellSpursAddWorkloadWithAttribute] at 0x23c2f4
·! LDR: **** cellSpurs export: [cellSpursCreateTasksetWithAttribute] at 0x23c754
·! LDR: **** cellSpurs export: [_cellSpursTasksetAttribute2Initialize] at 0x23c734
·! LDR: **** cellSpurs export: [cellSpursGetNumSpuThread] at 0x23c2a4
·! LDR: **** cellSpurs export: [cellSpursGetWorkloadFlag] at 0x23c504
·! LDR: **** cellSpurs export: [cellSpursFinalize] at 0x23c28c
·! LDR: **** cellSpurs export: [cellSpursTraceStart] at 0x23c40c
·! LDR: **** cellSpurs export: [cellSpursSetExceptionEventHandler] at 0x23c48c
·! LDR: **** cellSpurs export: [cellSpursJobGuardNotify] at 0x23c894
·! LDR: **** cellSpurs export: [cellSpursGetJobPipelineInfo] at 0x23c96c
·! LDR: **** cellSpurs export: [0xD9A9C592] at 0x23c574
·! LDR: **** cellSpurs export: [cellSpursTasksetAttributeEnableClearLS] at 0x23c714
·! LDR: **** cellSpurs export: [cellSpursTraceStop] at 0x23c3fc
·! LDR: **** cellSpurs export: [_cellSpursSendSignal] at 0x23c62c
·! LDR: **** cellSpurs export: [cellSpursCreateTask2] at 0x23c60c
·! LDR: **** cellSpurs export: [0xE279681F] at 0x23c54c
·! LDR: **** cellSpurs export: [cellSpursCreateTask2WithBinInfo] at 0x23c614
·! LDR: **** cellSpurs export: [cellSpursQueueAttachLv2EventQueue] at 0x23c7f4
·! LDR: **** cellSpurs export: [cellSpursTaskExitCodeTryGet] at 0x23c6bc
·! LDR: **** cellSpurs export: [cellSpursJobSetMaxGrab] at 0x23c974
·! LDR: **** cellSpurs export: [cellSpursGetTasksetId] at 0x23c76c
·! LDR: **** cellSpurs export: [cellSpursQueueGetDirection] at 0x23c82c
·! LDR: **** cellSpurs export: [_cellSpursWorkloadAttributeInitialize] at 0x23c304
·! LDR: **** cellSpurs export: [0xF1BF099F] at 0x23c9a4
·! LDR: **** cellSpurs export: [cellSpursReadyCountCompareAndSwap] at 0x23c33c
·! LDR: **** cellSpurs export: [cellSpursRunJobChain] at 0x23c914
·! LDR: **** cellSpurs export: [cellSpursEventFlagSet] at 0x23c7c4
·! LDR: **** cellSpurs export: [cellSpursReadyCountStore] at 0x23c344
·! LDR: ** Exported module 'cellDaisy' (0x1c000001, 0x90002, 0x0, 0x0)
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy17LFQueue2PushCloseEPNS0_8LFQueue2EPFiPvjE] at 0x23ca5c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy21LFQueue2GetPopPointerEPNS0_8LFQueue2EPij] at 0x23ca44
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock15completeConsumeEj] at 0x23ca2c
·! LDR: **** cellDaisy export: [_QN4cell5Daisy9_snprintfEPcjPKcz] at 0x23ca3c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock7popOpenEv] at 0x23ca0c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy26LFQueue2CompletePopPointerEPNS0_8LFQueue2EiPFiPvjEj] at 0x23ca4c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlock7releaseEv] at 0x23c9cc
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock7popOpenEv] at 0x23ca0c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPjjh] at 0x23c9dc
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPjjh] at 0x23c9dc
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy9_snprintfEPcjPKcz] at 0x23ca3c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy29LFQueue2HasUnfinishedConsumerEPNS0_8LFQueue2Ej] at 0x23ca74
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock18getNextHeadPointerEv] at 0x23ca1c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock10initializeEj] at 0x23c9f4
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0x23c9b4
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPjjh] at 0x23c9d4
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock15completeProduceEj] at 0x23ca34
·! LDR: **** cellDaisy export: [_QN4cell5Daisy16LFQueue2PushOpenEPNS0_8LFQueue2E] at 0x23ca54
·! LDR: **** cellDaisy export: [_QN4cell5Daisy16LFQueue2PopCloseEPNS0_8LFQueue2EPFiPvjE] at 0x23ca6c
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock8popCloseEv] at 0x23ca14
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock8popCloseEv] at 0x23ca14
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockD2Ev] at 0x23c9e4
·! LDR: **** cellDaisy export: [_QN4cell5Daisy21LFQueue2GetPopPointerEPNS0_8LFQueue2EPij] at 0x23ca44
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock18getNextTailPointerEv] at 0x23ca24
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock8pushOpenEv] at 0x23c9fc
·! LDR: **** cellDaisy export: [_QN4cell5Daisy29LFQueue2HasUnfinishedConsumerEPNS0_8LFQueue2Ej] at 0x23ca74
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock9pushCloseEv] at 0x23ca04
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockD2Ev] at 0x23c9e4
·! LDR: **** cellDaisy export: [_QN4cell5Daisy15LFQueue2PopOpenEPNS0_8LFQueue2E] at 0x23ca64
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0x23c9b4
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockD1Ev] at 0x23c9ec
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock10initializeEj] at 0x23c9f4
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock15completeProduceEj] at 0x23ca34
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy16LFQueue2PopCloseEPNS0_8LFQueue2EPFiPvjE] at 0x23ca6c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy15LFQueue2PopOpenEPNS0_8LFQueue2E] at 0x23ca64
·! LDR: **** cellDaisy export: [_QN4cell5Daisy17LFQueue2PushCloseEPNS0_8LFQueue2EPFiPvjE] at 0x23ca5c
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0x23c9ac
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlock21proceedSequenceNumberEv] at 0x23c9bc
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0x23c9ac
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPjjh] at 0x23c9d4
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock15completeConsumeEj] at 0x23ca2c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlock21proceedSequenceNumberEv] at 0x23c9bc
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock18getNextHeadPointerEv] at 0x23ca1c
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock9pushCloseEv] at 0x23ca04
·! LDR: **** cellDaisy export: [_QN4cell5Daisy26LFQueue2CompletePopPointerEPNS0_8LFQueue2EiPFiPvjEj] at 0x23ca4c
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlock5probeEj] at 0x23c9c4
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock8pushOpenEv] at 0x23c9fc
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlock5probeEj] at 0x23c9c4
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockD1Ev] at 0x23c9ec
·! LDR: **** cellDaisy export: [_ZN4cell5Daisy16LFQueue2PushOpenEPNS0_8LFQueue2E] at 0x23ca54
·! LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock18getNextTailPointerEv] at 0x23ca24
·! LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlock7releaseEv] at 0x23c9cc
·! LDR: ** Exported module 'cellSpudll' (0x0, 0x0, 0x2c000001, 0x90002)
·! LDR: **** cellSpudll export: [cellSpudllHandleConfigSetDefaultValues] at 0x23ca9c
·! LDR: **** cellSpudll export: [cellSpudllGetImageSize] at 0x23ca94
·! LDR: ** Imported module 'cellLibprof' (0x0, 0x0)
·! LDR: **** cellLibprof import: [0x05893E7C] -> 0x3735e0
·! LDR: **** cellLibprof import: [0x6D045C2E] -> 0x373600
·! LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! LDR: **** sysPrxForUser import: [_sys_strncmp] -> 0x373620
·! LDR: **** sysPrxForUser import: [_sys_strcat] -> 0x373640
·! LDR: **** sysPrxForUser import: [_sys_vsnprintf] -> 0x373660
·! LDR: **** sysPrxForUser import: [_sys_snprintf] -> 0x373680
·! LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0x3736a0
·! LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0x3736c0
·! LDR: **** sysPrxForUser import: [sys_lwcond_destroy] -> 0x3736e0
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0x373700
·! LDR: **** sysPrxForUser import: [sys_lwcond_wait] -> 0x373720
·! LDR: **** sysPrxForUser import: [_sys_strlen] -> 0x373740
·! LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0x373760
·! LDR: **** sysPrxForUser import: [_sys_spu_printf_detach_group] -> 0x373780
·! LDR: **** sysPrxForUser import: [_sys_memset] -> 0x3737a0
·! LDR: **** sysPrxForUser import: [_sys_memcpy] -> 0x3737c0
·! LDR: **** sysPrxForUser import: [_sys_strncat] -> 0x3737e0
·! LDR: **** sysPrxForUser import: [_sys_strcpy] -> 0x373800
·! LDR: **** sysPrxForUser import: [_sys_printf] -> 0x373820
·! LDR: **** sysPrxForUser import: [0x9FB6228E] -> 0x373840
·! LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0x373860
·! LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0x373880
·! LDR: **** sysPrxForUser import: [_sys_strncpy] -> 0x3738a0
·! LDR: **** sysPrxForUser import: [sys_lwcond_create] -> 0x3738c0
·! LDR: **** sysPrxForUser import: [_sys_spu_printf_attach_group] -> 0x3738e0
·! LDR: **** sysPrxForUser import: [sys_prx_get_module_id_by_name] -> 0x373900
·! LDR: **** sysPrxForUser import: [sys_spu_image_close] -> 0x373920
·! LDR: **** sysPrxForUser import: [sys_process_get_paramsfo] -> 0x373940
·! LDR: **** sysPrxForUser import: [sys_spu_image_import] -> 0x373960
·! LDR: **** sysPrxForUser import: [sys_lwcond_signal] -> 0x373980
·! LDR: **** sysPrxForUser import: [_sys_vprintf] -> 0x3739a0
·! LDR: **** sysPrxForUser import: [_sys_memcmp] -> 0x3739c0
·! PPU: Function analysis: 383 functions (574 enqueued)
·E LDR: Unknown module 'cellLibprof'
·E LDR: Unknown function '0x05893E7C' in module 'cellLibprof' (index 2992)
·W LDR: ** Not linked at *0x239000
·E LDR: Unknown function '0x6D045C2E' in module 'cellLibprof' (index 2993)
·W LDR: ** Not linked at *0x239004
·! LDR: Injected hack for function 'cellGcmGetDefaultCommandWordSize' in module 'cellGcmSys' (*0x1efa84)
·! LDR: Injected hack for function 'cellGcmGetLastFlipTime' in module 'cellGcmSys' (*0x33552c)
·! LDR: Injected hack for function 'cellGcmGetTiledPitchSize' in module 'cellGcmSys' (*0x1ee684)
·! LDR: Injected hack for function 'cellGcmGetTiledPitchSize' in module 'cellGcmSys' (*0x33544c)
·! LDR: Injected hack for function 'cellGcmAddressToOffset' in module 'cellGcmSys' (*0x1ee6a4)
·! LDR: Injected hack for function 'cellGcmAddressToOffset' in module 'cellGcmSys' (*0x3354ac)
·! LDR: Injected hack for function '_cellGcmInitBody' in module 'cellGcmSys' (*0x1efa44)
·! LDR: Injected hack for function 'cellGcmGetConfiguration' in module 'cellGcmSys' (*0x1ee724)
·! LDR: Injected hack for function 'cellGcmBindTile' in module 'cellGcmSys' (*0x1ee6c4)
·! LDR: Injected hack for function 'cellGcmBindZcull' in module 'cellGcmSys' (*0x1ee6e4)
·! LDR: Injected hack for function 'cellGcmSetTileInfo' in module 'cellGcmSys' (*0x1ee704)
·! LDR: Injected hack for function '_cellGcmFunc15' in module 'cellGcmSys' (*0x1efa64)
·! LDR: Injected hack for function 'cellGcmGetDefaultSegmentWordSize' in module 'cellGcmSys' (*0x1efaa4)
·! LDR: Injected hack for function '_cellGcmSetFlipCommand' in module 'cellGcmSys' (*0x33548c)
·! LDR: Injected hack for function 'cellGcmSetDefaultFifoSize' in module 'cellGcmSys' (*0x1efac4)
·! LDR: Injected hack for function 'cellGcmGetControlRegister' in module 'cellGcmSys' (*0x1efae4)
·! LDR: Injected hack for function 'cellGcmSetPrepareFlip' in module 'cellGcmSys' (*0x33546c)
·! LDR: Injected hack for function 'cellGcmGetLastSecondVTime' in module 'cellGcmSys' (*0x3354cc)
·! LDR: Injected hack for function 'cellGcmSetFlipMode' in module 'cellGcmSys' (*0x3354ec)
·! LDR: Injected hack for function 'cellGcmSetSecondVFrequency' in module 'cellGcmSys' (*0x33550c)
·! LDR: Injected hack for function 'cellGcmGetFlipStatus' in module 'cellGcmSys' (*0x33554c)
·! LDR: Injected hack for function 'cellGcmSetFlipHandler' in module 'cellGcmSys' (*0x33556c)
·! LDR: Injected hack for function 'cellGcmSetDisplayBuffer' in module 'cellGcmSys' (*0x33558c)
·! LDR: Injected hack for function 'cellGcmSetVBlankHandler' in module 'cellGcmSys' (*0x3355ac)
·! LDR: Injected hack for function 'cellGcmSetFlipImmediate' in module 'cellGcmSys' (*0x3355cc)
·! LDR: Injected hack for function 'cellGcmResetFlipStatus' in module 'cellGcmSys' (*0x3355ec)
·! LDR: Injected hack for function 'cellGcmSetSecondVHandler' in module 'cellGcmSys' (*0x33560c)
·! LDR: Injected hack for function 'cellGcmGetLabelAddress' in module 'cellGcmSys' (*0x33562c)
·! LDR: Injected hack for function 'cellPadSetActDirect' in module 'sys_io' (*0x1ee544)
·! LDR: Injected hack for function 'cellPadGetData' in module 'sys_io' (*0x1ee504)
·! LDR: Injected hack for function 'cellPadInit' in module 'sys_io' (*0x1ee4a4)
·! LDR: Injected hack for function 'cellPadEnd' in module 'sys_io' (*0x1ee4c4)
·! LDR: Injected hack for function 'cellPadSetPortSetting' in module 'sys_io' (*0x1ee4e4)
·! LDR: Injected hack for function 'cellPadGetInfo2' in module 'sys_io' (*0x1ee524)
·! LDR: Injected hack for function 'sceNpTusDestroyTitleCtx' in module 'sceNpTus' (*0x1ef604)
·! LDR: Injected hack for function 'sceNpTusCreateTransactionCtx' in module 'sceNpTus' (*0x1ef5c4)
·! LDR: Injected hack for function 'sceNpTusCreateTitleCtx' in module 'sceNpTus' (*0x1ef644)
·! LDR: Injected hack for function 'sceNpTusTerm' in module 'sceNpTus' (*0x1ef5e4)
·! LDR: Injected hack for function 'sceNpTusGetData' in module 'sceNpTus' (*0x1ef684)
·! LDR: Injected hack for function 'sceNpTusDestroyTransactionCtx' in module 'sceNpTus' (*0x1ef624)
·! LDR: Injected hack for function 'sceNpTusSetData' in module 'sceNpTus' (*0x1ef664)
·! LDR: Injected hack for function 'sceNpTusInit' in module 'sceNpTus' (*0x1ef6a4)
·! LDR: Injected hack for function 'cellFsClose' in module 'sys_fs' (*0x1ee564)
·! LDR: Injected hack for function 'cellFsLseek' in module 'sys_fs' (*0x1ee624)
·! LDR: Injected hack for function 'cellFsStat' in module 'sys_fs' (*0x1ee5e4)
·! LDR: Injected hack for function 'cellFsOpendir' in module 'sys_fs' (*0x1ee584)
·! LDR: Injected hack for function 'cellFsRead' in module 'sys_fs' (*0x1ee5a4)
·! LDR: Injected hack for function 'cellFsOpen' in module 'sys_fs' (*0x1ee5c4)
·! LDR: Injected hack for function 'cellFsGetDirectoryEntries' in module 'sys_fs' (*0x1ee604)
·! LDR: Injected hack for function 'cellFsClosedir' in module 'sys_fs' (*0x1ee664)
·! LDR: Injected hack for function 'cellFsWrite' in module 'sys_fs' (*0x1ee644)
·! LDR: Injected hack for function 'cellGameContentErrorDialog' in module 'cellGame' (*0x1ee764)
·! LDR: Injected hack for function 'cellGameContentPermit' in module 'cellGame' (*0x1ee744)
·! LDR: Injected hack for function 'cellGameDataCheck' in module 'cellGame' (*0x1ee784)
·! LDR: Injected hack for function 'cellGameBootCheck' in module 'cellGame' (*0x1ee7a4)
·! LDR: Injected hack for function 'cellSysmoduleUnloadModule' in module 'cellSysmodule' (*0x1eea84)
·! LDR: Injected hack for function 'cellSysmoduleLoadModule' in module 'cellSysmodule' (*0x1eeaa4)
·! LDR: Injected hack for function 'cellSysmoduleInitialize' in module 'cellSysmodule' (*0x1eeac4)
·! LDR: Injected hack for function 'cellSysmoduleFinalize' in module 'cellSysmodule' (*0x1eeae4)
·! LDR: Injected hack for function 'cellSaveDataAutoSave2' in module 'cellSysutil' (*0x1ee8e4)
·! LDR: Injected hack for function 'cellSysutilUnregisterCallback' in module 'cellSysutil' (*0x1ee7c4)
·! LDR: Injected hack for function 'cellVideoOutConfigure' in module 'cellSysutil' (*0x33564c)
·! LDR: Injected hack for function 'cellOskDialogLoadAsync' in module 'cellSysutil' (*0x1ee8a4)
·! LDR: Injected hack for function 'cellOskDialogSetLayoutMode' in module 'cellSysutil' (*0x1ee984)
·! LDR: Injected hack for function 'cellSysutilCheckCallback' in module 'cellSysutil' (*0x1ee7e4)
·! LDR: Injected hack for function 'cellSaveDataFixedLoad2' in module 'cellSysutil' (*0x1ee804)
·! LDR: Injected hack for function 'cellMsgDialogOpen2' in module 'cellSysutil' (*0x1ee884)
·! LDR: Injected hack for function 'cellOskDialogUnloadAsync' in module 'cellSysutil' (*0x1ee844)
·! LDR: Injected hack for function 'cellSaveDataFixedSave2' in module 'cellSysutil' (*0x1ee824)
·! LDR: Injected hack for function 'cellSysutilGetSystemParamInt' in module 'cellSysutil' (*0x1ee864)
·! LDR: Injected hack for function 'cellVideoOutGetState' in module 'cellSysutil' (*0x1ee8c4)
·! LDR: Injected hack for function 'cellSysutilRegisterCallback' in module 'cellSysutil' (*0x1ee904)
·! LDR: Injected hack for function 'cellAudioOutGetState' in module 'cellSysutil' (*0x1eef04)
·! LDR: Injected hack for function 'cellOskDialogSetKeyLayoutOption' in module 'cellSysutil' (*0x1ee924)
·! LDR: Injected hack for function 'cellSaveDataFixedDelete' in module 'cellSysutil' (*0x1ee944)
·! LDR: Injected hack for function 'cellVideoOutGetResolution' in module 'cellSysutil' (*0x1ee964)
·! LDR: Injected hack for function 'cellSaveDataAutoLoad2' in module 'cellSysutil' (*0x1ee9a4)
·! LDR: Injected hack for function 'cellAudioOutConfigure' in module 'cellSysutil' (*0x1eee64)
·! LDR: Injected hack for function 'cellAudioOutGetNumberOfDevice' in module 'cellSysutil' (*0x1eeec4)
·! LDR: Injected hack for function 'cellAudioOutGetDeviceInfo' in module 'cellSysutil' (*0x1eee84)
·! LDR: Injected hack for function 'cellAudioOutGetSoundAvailability' in module 'cellSysutil' (*0x1eeea4)
·! LDR: Injected hack for function 'cellAudioOutGetConfiguration' in module 'cellSysutil' (*0x1eeee4)
·! LDR: Injected hack for function 'sys_net::sys_net_initialize_network_ex' in module 'sys_net' (*0x1ee9c4)
·! LDR: Injected hack for function 'sys_net::sys_net_finalize_network' in module 'sys_net' (*0x1ee9e4)
·! LDR: Injected hack for function 'cellAudioInit' in module 'cellAudio' (*0x1eebc4)
·! LDR: Injected hack for function 'cellAudioQuit' in module 'cellAudio' (*0x1eec84)
·! LDR: Injected hack for function 'cellAudioPortClose' in module 'cellAudio' (*0x1eebe4)
·! LDR: Injected hack for function 'cellAudioSetPortLevel' in module 'cellAudio' (*0x1eec04)
·! LDR: Injected hack for function 'cellAudioGetPortConfig' in module 'cellAudio' (*0x1eec44)
·! LDR: Injected hack for function 'cellAudioPortStop' in module 'cellAudio' (*0x1eec24)
·! LDR: Injected hack for function 'cellAudioPortStart' in module 'cellAudio' (*0x1eec64)
·! LDR: Injected hack for function 'cellAudioPortOpen' in module 'cellAudio' (*0x1eeca4)
·! LDR: Injected hack for function 'cellNetCtlTerm' in module 'cellNetCtl' (*0x1eea44)
·! LDR: Injected hack for function 'cellNetCtlNetStartDialogLoadAsync' in module 'cellNetCtl' (*0x1eea04)
·! LDR: Injected hack for function 'cellNetCtlNetStartDialogUnloadAsync' in module 'cellNetCtl' (*0x1eea24)
·! LDR: Injected hack for function 'cellNetCtlInit' in module 'cellNetCtl' (*0x1eea64)
·W LDR: Allocated variable 'sys_prx_version' in module 'sysPrxForUser' at *0x23e000
·! LDR: Injected hack for function 'sys_lwmutex_create' in module 'sysPrxForUser' (*0x1eefa4)
·! LDR: Injected hack for function 'sys_lwmutex_create' in module 'sysPrxForUser' (*0x373760)
·! LDR: Injected hack for function 'sys_lwmutex_create' in module 'sysPrxForUser' (*0x3356cc)
·! LDR: Injected hack for function 'sys_lwcond_create' in module 'sysPrxForUser' (*0x3738c0)
·! LDR: Injected hack for function '_sys_strncmp' in module 'sysPrxForUser' (*0x373620)
·! LDR: Injected hack for function 'sys_lwmutex_unlock' in module 'sysPrxForUser' (*0x1eef44)
·! LDR: Injected hack for function 'sys_lwmutex_unlock' in module 'sysPrxForUser' (*0x33568c)
·! LDR: Injected hack for function 'sys_lwmutex_unlock' in module 'sysPrxForUser' (*0x3736c0)
·! LDR: Injected hack for function 'sys_lwmutex_lock' in module 'sysPrxForUser' (*0x1eef24)
·! LDR: Injected hack for function 'sys_lwmutex_lock' in module 'sysPrxForUser' (*0x33566c)
·! LDR: Injected hack for function 'sys_lwmutex_lock' in module 'sysPrxForUser' (*0x3736a0)
·! LDR: Injected hack for function '_sys_memcmp' in module 'sysPrxForUser' (*0x3739c0)
·! LDR: Injected hack for function '_sys_strlen' in module 'sysPrxForUser' (*0x373740)
·! LDR: Injected hack for function 'sys_ppu_thread_create' in module 'sysPrxForUser' (*0x1eef64)
·! LDR: Injected hack for function 'sys_ppu_thread_create' in module 'sysPrxForUser' (*0x373700)
·! LDR: Injected hack for function 'sys_ppu_thread_create' in module 'sysPrxForUser' (*0x3356ac)
·! LDR: Injected hack for function 'sys_prx_get_module_id_by_name' in module 'sysPrxForUser' (*0x373900)
·! LDR: Injected hack for function '_sys_process_atexitspawn' in module 'sysPrxForUser' (*0x1eef84)
·! LDR: Injected hack for function 'sys_ppu_thread_get_id' in module 'sysPrxForUser' (*0x1eefc4)
·! LDR: Injected hack for function 'sys_prx_register_library' in module 'sysPrxForUser' (*0x1eefe4)
·! LDR: Injected hack for function '_sys_memset' in module 'sysPrxForUser' (*0x3356ec)
·! LDR: Injected hack for function '_sys_memset' in module 'sysPrxForUser' (*0x3737a0)
·! LDR: Injected hack for function 'sys_initialize_tls' in module 'sysPrxForUser' (*0x1ef004)
·! LDR: Injected hack for function 'sys_time_get_system_time' in module 'sysPrxForUser' (*0x1ef024)
·! LDR: Injected hack for function '_sys_process_at_Exitspawn' in module 'sysPrxForUser' (*0x1ef044)
·! LDR: Injected hack for function 'sys_prx_exitspawn_with_level' in module 'sysPrxForUser' (*0x1ef064)
·! LDR: Injected hack for function 'sys_ppu_thread_exit' in module 'sysPrxForUser' (*0x373860)
·! LDR: Injected hack for function 'sys_ppu_thread_exit' in module 'sysPrxForUser' (*0x33574c)
·! LDR: Injected hack for function 'sys_ppu_thread_exit' in module 'sysPrxForUser' (*0x1ef084)
·! LDR: Injected hack for function 'sys_lwmutex_destroy' in module 'sysPrxForUser' (*0x373880)
·! LDR: Injected hack for function 'sys_lwmutex_destroy' in module 'sysPrxForUser' (*0x33576c)
·! LDR: Injected hack for function 'sys_lwmutex_destroy' in module 'sysPrxForUser' (*0x1ef0a4)
·! LDR: Injected hack for function 'sys_spu_image_close' in module 'sysPrxForUser' (*0x373920)
·! LDR: Injected hack for function 'sys_spu_image_close' in module 'sysPrxForUser' (*0x1ef0c4)
·! LDR: Injected hack for function 'sys_process_exit' in module 'sysPrxForUser' (*0x1ef0e4)
·! LDR: Injected hack for function 'sys_spu_image_import' in module 'sysPrxForUser' (*0x373960)
·! LDR: Injected hack for function '_sys_memcpy' in module 'sysPrxForUser' (*0x33570c)
·! LDR: Injected hack for function '_sys_memcpy' in module 'sysPrxForUser' (*0x3737c0)
·! LDR: Injected hack for function '_sys_strcat' in module 'sysPrxForUser' (*0x373640)
·! LDR: Injected hack for function '_sys_printf' in module 'sysPrxForUser' (*0x33572c)
·! LDR: Injected hack for function '_sys_printf' in module 'sysPrxForUser' (*0x373820)
·! LDR: Injected hack for function '_sys_vsnprintf' in module 'sysPrxForUser' (*0x373660)
·! LDR: Injected hack for function '_sys_snprintf' in module 'sysPrxForUser' (*0x373680)
·! LDR: Injected hack for function 'sys_lwcond_destroy' in module 'sysPrxForUser' (*0x3736e0)
·! LDR: Injected hack for function 'sys_lwcond_signal' in module 'sysPrxForUser' (*0x373980)
·! LDR: Injected hack for function 'sys_lwcond_wait' in module 'sysPrxForUser' (*0x373720)
·! LDR: Injected hack for function '_sys_spu_printf_detach_group' in module 'sysPrxForUser' (*0x373780)
·! LDR: Injected hack for function '_sys_strncat' in module 'sysPrxForUser' (*0x3737e0)
·! LDR: Injected hack for function '_sys_strcpy' in module 'sysPrxForUser' (*0x373800)
·E LDR: Unknown function '0x9FB6228E' in module 'sysPrxForUser' (index 2994)
·! LDR: Injected hack for function '0x9FB6228E' in module 'sysPrxForUser' (*0x373840)
·W LDR: ** Not linked at *0x23904c
·! LDR: Injected hack for function '_sys_strncpy' in module 'sysPrxForUser' (*0x3738a0)
·! LDR: Injected hack for function '_sys_spu_printf_attach_group' in module 'sysPrxForUser' (*0x3738e0)
·! LDR: Injected hack for function 'sys_process_get_paramsfo' in module 'sysPrxForUser' (*0x373940)
·! LDR: Injected hack for function '_sys_vprintf' in module 'sysPrxForUser' (*0x3739a0)
·! LDR: Injected hack for function 'sceNpScoreRecordScore' in module 'sceNp' (*0x1ef304)
·! LDR: Injected hack for function 'sceNpBasicGetFriendListEntryCount' in module 'sceNp' (*0x1ef444)
·! LDR: Injected hack for function 'sceNpBasicGetFriendListEntry' in module 'sceNp' (*0x1ef2a4)
·! LDR: Injected hack for function 'sceNpScoreGetRankingByNpId' in module 'sceNp' (*0x1ef2c4)
·! LDR: Injected hack for function 'sceNpManagerGetNetworkTime' in module 'sceNp' (*0x1ef484)
·! LDR: Injected hack for function 'sceNpScoreCreateTransactionCtx' in module 'sceNp' (*0x1ef3a4)
·! LDR: Injected hack for function 'sceNpScoreDestroyTitleCtx' in module 'sceNp' (*0x1ef324)
·! LDR: Injected hack for function 'sceNpManagerGetTicket' in module 'sceNp' (*0x1ef2e4)
·! LDR: Injected hack for function 'sceNpScoreInit' in module 'sceNp' (*0x1ef344)
·! LDR: Injected hack for function 'sceNpManagerUnregisterCallback' in module 'sceNp' (*0x1ef364)
·! LDR: Injected hack for function 'sceNpManagerGetContentRatingFlag' in module 'sceNp' (*0x1ef384)
·! LDR: Injected hack for function 'sceNpScoreCensorComment' in module 'sceNp' (*0x1ef3c4)
·! LDR: Injected hack for function 'sceNpManagerRequestTicket2' in module 'sceNp' (*0x1ef3e4)
·! LDR: Injected hack for function 'sceNpScoreTerm' in module 'sceNp' (*0x1ef404)
·! LDR: Injected hack for function 'sceNpManagerRegisterCallback' in module 'sceNp' (*0x1ef4c4)
·! LDR: Injected hack for function 'sceNpManagerGetStatus' in module 'sceNp' (*0x1ef424)
·! LDR: Injected hack for function 'sceNpScoreCreateTitleCtx' in module 'sceNp' (*0x1ef464)
·! LDR: Injected hack for function 'sceNpScoreDestroyTransactionCtx' in module 'sceNp' (*0x1ef4a4)
·! LDR: Injected hack for function 'sceNpManagerGetChatRestrictionFlag' in module 'sceNp' (*0x1ef4e4)
·! LDR: Injected hack for function 'sceNpScoreAbortTransaction' in module 'sceNp' (*0x1ef504)
·! LDR: Injected hack for function 'sceNpDrmIsAvailable2' in module 'sceNp' (*0x1ef524)
·! LDR: Injected hack for function 'sceNpScoreGetRankingByRange' in module 'sceNp' (*0x1ef544)
·! LDR: Injected hack for function 'sceNpManagerGetNpId' in module 'sceNp' (*0x1ef564)
·! LDR: Injected hack for function 'sceNp2Term' in module 'sceNp2' (*0x1ef5a4)
·! LDR: Injected hack for function 'sceNp2Init' in module 'sceNp2' (*0x1ef584)
·! LDR: Injected hack for function 'sceNpTrophyRegisterContext' in module 'sceNpTrophy' (*0x1ef6c4)
·! LDR: Injected hack for function 'sceNpTrophyGetTrophyUnlockState' in module 'sceNpTrophy' (*0x1ef7e4)
·! LDR: Injected hack for function 'sceNpTrophyInit' in module 'sceNpTrophy' (*0x1ef744)
·! LDR: Injected hack for function 'sceNpTrophyCreateHandle' in module 'sceNpTrophy' (*0x1ef6e4)
·! LDR: Injected hack for function 'sceNpTrophyCreateContext' in module 'sceNpTrophy' (*0x1ef804)
·! LDR: Injected hack for function 'sceNpTrophyUnlockTrophy' in module 'sceNpTrophy' (*0x1ef7a4)
·! LDR: Injected hack for function 'sceNpTrophyGetRequiredDiskSpace' in module 'sceNpTrophy' (*0x1ef704)
·! LDR: Injected hack for function 'sceNpTrophyTerm' in module 'sceNpTrophy' (*0x1ef7c4)
·! LDR: Injected hack for function 'sceNpTrophyAbortHandle' in module 'sceNpTrophy' (*0x1ef764)
·! LDR: Injected hack for function 'sceNpTrophyDestroyContext' in module 'sceNpTrophy' (*0x1ef724)
·! LDR: Injected hack for function 'sceNpTrophyDestroyHandle' in module 'sceNpTrophy' (*0x1ef784)
·! LDR: Injected hack for function 'cellHttpCreateTransaction' in module 'cellHttp' (*0x1ef824)
·! LDR: Injected hack for function 'cellHttpResponseGetContentLength' in module 'cellHttp' (*0x1ef8e4)
·! LDR: Injected hack for function 'cellHttpResponseGetStatusCode' in module 'cellHttp' (*0x1ef844)
·! LDR: Injected hack for function 'cellHttpCreateClient' in module 'cellHttp' (*0x1ef904)
·! LDR: Injected hack for function 'cellHttpClientSetVersion' in module 'cellHttp' (*0x1ef8c4)
·! LDR: Injected hack for function 'cellHttpClientSetAutoRedirect' in module 'cellHttp' (*0x1ef864)
·! LDR: Injected hack for function 'cellHttpsInit' in module 'cellHttp' (*0x1ef924)
·! LDR: Injected hack for function 'cellHttpDestroyTransaction' in module 'cellHttp' (*0x1ef8a4)
·! LDR: Injected hack for function 'cellHttpInit' in module 'cellHttp' (*0x1ef884)
·! LDR: Injected hack for function 'cellHttpRecvResponse' in module 'cellHttp' (*0x1ef944)
·! LDR: Injected hack for function 'cellHttpDestroyClient' in module 'cellHttp' (*0x1ef964)
·! LDR: Injected hack for function 'cellHttpSendRequest' in module 'cellHttp' (*0x1ef984)
·! LDR: Injected hack for function 'cellHttpEnd' in module 'cellHttp' (*0x1ef9c4)
·! LDR: Injected hack for function 'cellHttpRequestSetContentLength' in module 'cellHttp' (*0x1ef9a4)
·! LDR: Injected hack for function 'cellHttpUtilParseUri' in module 'cellHttpUtil' (*0x1ef9e4)
·! LDR: Injected hack for function 'cellSslCertificateLoader' in module 'cellSsl' (*0x1efa04)
·! LDR: Injected hack for function 'cellSslInit' in module 'cellSsl' (*0x1efa24)
·! PPU: Reading OPD section at 0x241568...
·! PPU: Function [0x166370]: 'abort'
·W PPU: Function overlap: [0xe2030] 0x4c -> 0x24
·W PPU: Function overlap: [0x15ac30] 0x194 -> 0x48
·W PPU: Function overlap: [0x15e548] 0x208 -> 0x30
·! PPU: Function analysis: 6305 functions (12214 enqueued)
·W RSX: Cache file 'NPUB31453' ignored
·! {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0x247da8, size=0x4, mem_size=0x1b8)
·! {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: TLS initialized (addr=0x389000, size=0x1e8, max=0x10c)
·! {PPU[0x1000000] Thread (main_thread) [0x001ef008]} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0x247da8, size=0x4, mem_size=0x1b8)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fb88, protocol=0x2, control=*0x2ab5c8, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00166170]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd001fc04)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fc78, protocol=0x2, control=*0x2ab3c8, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aab50, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aab78, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aaba0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aaa88, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aaab0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aaad8, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aab00, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fbe8, protocol=0x2, control=*0x2aab28, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x000e426c]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd001f784)
·W {PPU[0x1000000] Thread (main_thread) [0x000e42b8]} sys_memory: sys_memory_allocate(size=0xe600000, flags=0x400, alloc_addr=*0xd001f780)
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·W {PPU[0x1000000] Thread (main_thread) [0x00165114]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd001f4d0)
·W {PPU[0x1000000] Thread (main_thread) [0x001456bc]} sys_mutex: sys_mutex_create(mutex_id=*0xd001f630, attr=*0xd001f638)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f888, protocol=0x2, control=*0x20000290, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f888, protocol=0x2, control=*0x20000350, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f888, protocol=0x2, control=*0x200004d0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f938, protocol=0x2, control=*0x200005d0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f938, protocol=0x2, control=*0x20000650, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f938, protocol=0x2, control=*0x200006d0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fa28, protocol=0x2, control=*0x200008d0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fa28, protocol=0x2, control=*0x20000910, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fa28, protocol=0x2, control=*0x20000950, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f9a8, protocol=0x2, control=*0x20000990, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f9a8, protocol=0x2, control=*0x200009d0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f9a8, protocol=0x2, control=*0x20000a10, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fb38, protocol=0x2, control=*0x24b090, arg4=0x80000001, name=0x0, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fb38, protocol=0x2, control=*0x24ee50, arg4=0x80000001, name=0x0, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001fb58, protocol=0x2, control=*0x24ee28, arg4=0x80000001, name=0xf0230000000000, arg6=0x0)
·U {PPU[0x1000000] Thread (main_thread) [0x001eef88]} sysPrxForUser TODO: _sys_process_atexitspawn()
·U {PPU[0x1000000] Thread (main_thread) [0x001ef048]} sysPrxForUser TODO: _sys_process_at_Exitspawn
·W {PPU[0x1000000] Thread (main_thread) [0x001eeac8]} cellSysmodule: cellSysmoduleInitialize()
·W {PPU[0x1000000] Thread (main_thread) [0x001ee908]} cellSysutil: cellSysutilRegisterCallback(slot=0, func=*0x245778, userdata=*0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS)
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee7a8]} cellGame: cellGameBootCheck(type=*0x253040, attributes=*0x253044, size=*0xd001fbf0, dirName=*0x252440)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee788]} cellGame: cellGameDataCheck(type=2, dirName=“NPUB31453”, size=*0xd001fbf0)
·E {PPU[0x1000000] Thread (main_thread) [0x001ee788]} 'cellGameDataCheck' failed with 0x8002cb23 : CELL_GAME_ERROR_BUSY
·W {PPU[0x1000000] Thread (main_thread) [0x001ee748]} cellGame: cellGameContentPermit(contentInfoPath=*0x252840, usrdirPath=*0x252c40)
·W {PPU[0x1000000] Thread (main_thread) [0x001efa48]} cellGcmSys: _cellGcmInitBody(context=**0x2abb18, cmdSize=0x80000, ioSize=0x100000, ioAddress=0x20100000)
·W {PPU[0x1000000] Thread (main_thread) [0x001efa48]} cellGcmSys: *** local memory(addr=0xc0000000, size=0xf900000)
·W {PPU[0x1000000] Thread (main_thread) [0x001efa48]} cellGcmSys: cellGcmInit(): 256MB io address space used
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RESC)
·W {PPU[0x1000000] Thread (main_thread) [0x00335650]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd001f980, option=*0x0, waitForEvent=0)
·W {PPU[0x1000000] Thread (main_thread) [0x003354f0]} cellGcmSys: cellGcmSetFlipMode(mode=2)
·W {PPU[0x1000000] Thread (main_thread) [0x0032fc0c]} sys_process: sys_process_get_sdk_version(pid=0x1, version=*0xd001f960)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee708]} cellGcmSys: cellGcmSetTileInfo(index=14, location=0, offset=7471104, size=17825792, pitch=5120, comp=7, base=114, bank=0)
·E {PPU[0x1000000] Thread (main_thread) [0x001ee708]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee6c8]} cellGcmSys: cellGcmBindTile(index=14)
·W {PPU[0x1000000] Thread (main_thread) [0x00335570]} cellGcmSys: cellGcmSetFlipHandler(handler=*0x245690)
·W {PPU[0x1000000] Thread (main_thread) [0x000eee14]} sys_spu: sys_spu_initialize(max_usable_spu=6, max_raw_spu=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RTC)
·W {PPU[0x1000000] Thread (main_thread) [0x001456bc]} sys_mutex: sys_mutex_create(mutex_id=*0xd001fb00, attr=*0xd001fb08)
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP)
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP2)
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_NETCTL)
·W {PPU[0x1000000] Thread (main_thread) [0x001eea68]} cellNetCtl: cellNetCtlInit()
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_L10N)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef588]} sceNp2: sceNp2Init(poolsize=0x20000, poolptr=*0x2532ec)
·U {PPU[0x1000000] Thread (main_thread) [0x001ef4c8]} sceNp TODO: sceNpManagerRegisterCallback
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_TROPHY)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef748]} sceNpTrophy: sceNpTrophyInit(pool=*0x0, poolSize=0x0, containerId=0xffffffff, options=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef808]} sceNpTrophy: sceNpTrophyCreateContext(context=*0x283324, commId=*0x1f02e6, commSign=*0x1f0372, options=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef6e8]} sceNpTrophy: sceNpTrophyCreateHandle(handle=*0xd001fb8c)
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f798, protocol=0x2, control=*0x2e600090, arg4=0x80000001, name=0x80c3002000000000, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eef68]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x2e600030, entry=0x246078, arg=0x2e60003000000000, prio=1001, stacksize=0x1000, flags=0x1, threadname=“TrophInstallJob”)
·W {PPU[0x1000000] Thread (main_thread) [0x001eef68]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x2e600030, param=*0xd001f790, arg=0x2e60003000000000, unk=0x0, prio=1001, stacksize=0x1000, flags=0x1, threadname=“TrophInstallJob”)
·! {PPU[0x1000000] Thread (main_thread) [0x001eef68]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000002)
·U {PPU[0x1000002] Thread (TrophInstallJob) [0x001ef708]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0x1, handle=0x1, reqspace=*0x283328, options=0x0)
·E {PPU[0x1000002] Thread (TrophInstallJob) [0x001ef6c8]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x245738, arg=*0x0, options=0x1)
·! {rsx::thread} RSX: VP not found in buffer!
·! {PPU[0x1000002] Thread (TrophInstallJob) [0x0014673c]}
Type: class ppu_thread
State: 0[]
Priority: 1001
Registers:
=========
GPR[0] = 0x146038
GPR[1] = 0xd0027c30
GPR[2] = 0x24eba8
GPR[3] = 0x0
GPR[4] = 0x0
GPR[5] = 0x0
GPR[6] = 0x250000
GPR[7] = 0x1
GPR[8] = 0x24ee48
GPR[9] = 0x1000002
GPR[10] = 0x2e600030
GPR[11] = 0xd0024000
GPR[12] = 0x0
GPR[13] = 0x390248
GPR[14] = 0x0
GPR[15] = 0x0
GPR[16] = 0x0
GPR[17] = 0x0
GPR[18] = 0x0
GPR[19] = 0x0
GPR[20] = 0x0
GPR[21] = 0x0
GPR[22] = 0x0
GPR[23] = 0x0
GPR[24] = 0x0
GPR[25] = 0x0
GPR[26] = 0x0
GPR[27] = 0x0
GPR[28] = 0x0
GPR[29] = 0x2e600090
GPR[30] = 0x0
GPR[31] = 0x0
FPR[0] = 0
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0
FPR[5] = 0
FPR[6] = 0
FPR[7] = 0
FPR[8] = 0
FPR[9] = 0
FPR[10] = 0
FPR[11] = 0
FPR[12] = 0
FPR[13] = 0
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VR[0] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[8] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[9] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[10] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[11] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[12] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[14] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[15] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[16] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[17] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[18] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[19] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[20] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[21] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[22] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[23] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[24] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[25] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[26] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[27] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[28] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[29] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[30] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VR[31] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
CR = 0x20000028
LR = 0x146038
CTR = 0xedef8
VRSAVE = 0xffffffff
XER = [CA=0 | OV=0 | SO=0 | CNT=0]
VSCR = [SAT=0 | NJ=1]
FPSCR = [FL=0 | FG=0 | FE=0 | FU=0]
Call stack:
=========
0x0014673c (0x0) called
> from 0x00146038 (0x0)
> from 0x00146188 (0x0)
·F {PPU[0x1000002] Thread (TrophInstallJob) [0x0014673c]} struct vm::access_violation thrown: Access violation reading address 0x28
·! {PPU[0x1000002] Thread (TrophInstallJob) [0x0014673c]} Thread time: 0.000000s (0.025322Gc); Faults: 1 [rsx:0, spu:0];
·! {rsx::thread} RSX: FP not found in buffer!
·! {rsx::thread} RSX: Add program :
·! {rsx::thread} RSX: *** vp id = 142826448
·! {rsx::thread} RSX: *** fp id = 142821456
·W {PPU[0x1000000] Thread (main_thread) [0x00146278]} sys_ppu_thread: sys_ppu_thread_join(thread_id=0x1000002, vptr=*0xd001f8d0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef0a8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95001f00)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef788]} sceNpTrophy: sceNpTrophyDestroyHandle(handle=0x1)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef6e8]} sceNpTrophy: sceNpTrophyCreateHandle(handle=*0xd001fb84)
·E {PPU[0x1000000] Thread (main_thread) [0x001ef7e8]} sceNpTrophy: sceNpTrophyGetTrophyUnlockState(context=0x1, handle=0x2, flags=*0xd001fb90, count=*0xd001fb80)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef788]} sceNpTrophy: sceNpTrophyDestroyHandle(handle=0x2)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef348]} sceNp: sceNpScoreInit()
·W {PPU[0x1000000] Thread (main_thread) [0x001eeaa8]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_TUS)
·W {PPU[0x1000000] Thread (main_thread) [0x001ef6a8]} sceNpTus: sceNpTusInit()
·W {PPU[0x1000000] Thread (main_thread) [0x001ef428]} sceNp: sceNpManagerGetStatus(status=*0xd001fc50)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee4a8]} sys_io: cellPadInit(max_connect=7)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee868]} cellSysutil: cellSysutilGetSystemParamInt(id=0x111(ID_LANG), value=*0xd001fb50)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/strings/eng_gbr.str”, flags=0, fd=*0xd001f130, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/strings/eng_gbr.str”, flags=0, fd=*0xd001f130, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee908]} cellSysutil: cellSysutilRegisterCallback(slot=1, func=*0x245700, userdata=*0x0)
·E {PPU[0x1000000] Thread (main_thread) [0x001eea08]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0xd001fad0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eea28]} cellNetCtl: cellNetCtlNetStartDialogUnloadAsync(result=*0x273304)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee7c8]} cellSysutil: cellSysutilUnregisterCallback(slot=1)
·W {PPU[0x1000000] Thread (main_thread) [0x001456bc]} sys_mutex: sys_mutex_create(mutex_id=*0xd001f4d0, attr=*0xd001f4d8)
·W {PPU[0x1000000] Thread (main_thread) [0x001eebc8]} cellAudio: cellAudioInit()
·W {PPU[0x1000000] Thread (main_thread) [0x001eeca8]} cellAudio: cellAudioPortOpen(audioParam=*0xd001f620, portNum=*0x200417d4)
·W {PPU[0x1000000] Thread (main_thread) [0x001eec48]} cellAudio: cellAudioGetPortConfig(portNum=0, portConfig=*0xd001f640)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d710]} sys_process: sys_process_is_spu_lock_line_reservation_address(addr=0x2000ce00, flags=0x2)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d930]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035d9e0]} sys_semaphore: sys_semaphore_create(sem_id=*0xd001f2e0, attr=*0xd001f328, initial_val=0, max_val=1)
·W {PPU[0x1000000] Thread (main_thread) [0x00373964]} sysPrxForUser: sys_spu_image_import(img=*0x2000db70, src=0x376b00, type=1)
·W {PPU[0x1000000] Thread (main_thread) [0x0035dc94]} sys_spu: sys_spu_thread_group_create(id=*0xd001f2e0, num=1, prio=250, attr=*0xd001f314)
·W {PPU[0x1000000] Thread (main_thread) [0x0035dd88]} sys_spu: sys_spu_thread_initialize(thread=*0x2000db34, group=0x1, spu_num=0, img=*0x2000db70, attr=*0xd001f2f8, arg=*0xd001f348)
·E {PPU[0x1000000] Thread (main_thread) [0x0035dd88]} sys_spu: Unsupported SPU Thread options (0x2)
·W {PPU[0x1000000] Thread (main_thread) [0x00373764]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f268, protocol=0x2, control=*0x2000dbb0, arg4=0x80000001, name=0x7672507570735f, arg6=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x003738c4]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd001f268, lwmutex_id=0x95004200, control=*0x2000dbc8, name=0x7672507570735f, arg5=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x00361188]} sys_event: sys_event_queue_create(equeue_id=*0xd001f200, attr=*0xd001f154, event_queue_key=0x0, size=42)
·W {PPU[0x1000000] Thread (main_thread) [0x0036693c]} sys_process: sys_process_get_sdk_version(pid=0x1, version=*0xd001f010)
·W {PPU[0x1000000] Thread (main_thread) [0x00360f28]} sys_spu: sys_spu_thread_group_connect_event_all_threads(id=0x1, eq=0x8d004400, req=0xffffffffffff0000, spup=*0xd001f0a0)
·W {PPU[0x1000000] Thread (main_thread) [0x0036184c]} sys_event: sys_event_port_create(eport_id=*0xd001f204, port_type=1, name=0x0)
·W {PPU[0x1000000] Thread (main_thread) [0x0036186c]} sys_event: sys_event_port_connect_local(eport_id=0xe004500, equeue_id=0x8d004400)
·W {PPU[0x1000000] Thread (main_thread) [0x00373704]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x2000db28, entry=0x23c39c, arg=0x2000ce00, prio=996, stacksize=0x8000, flags=0x1, threadname=“SpursHdlr1”)
·W {PPU[0x1000000] Thread (main_thread) [0x00373704]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x2000db28, param=*0xd001f180, arg=0x2000ce00, unk=0x0, prio=996, stacksize=0x8000, flags=0x1, threadname=“SpursHdlr1”)
·! {PPU[0x1000000] Thread (main_thread) [0x00373704]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000003)
·W {PPU[0x1000000] Thread (main_thread) [0x00373704]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x2000db20, entry=0x23c2d4, arg=0x2000ce00, prio=996, stacksize=0x4000, flags=0x1, threadname=“SpursHdlr0”)
·W {PPU[0x1000000] Thread (main_thread) [0x00373704]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x2000db20, param=*0xd001f1a0, arg=0x2000ce00, unk=0x0, prio=996, stacksize=0x4000, flags=0x1, threadname=“SpursHdlr0”)
·! {PPU[0x1000000] Thread (main_thread) [0x00373704]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000004)
·W {PPU[0x1000000] Thread (main_thread) [0x00363d2c]} sys_spu: sys_spu_thread_group_connect_event(id=0x1, eq=0x8d004400, et=2)
·U {PPU[0x1000000] Thread (main_thread) [0x00373904]} sys_prx TODO: sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
·W {PPU[0x1000004] Thread (SpursHdlr0) [0x0035f350]} sys_spu: sys_spu_thread_group_start(id=0x1)
·W {PPU[0x1000004] Thread (SpursHdlr0) [0x0035f36c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd002fda0, status=*0xd002fda4)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: SPU Database initialized...
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00848-0x0087c] (size=0x34)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created...
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E {PPU[0x1000000] Thread (main_thread) [0x001eef28]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·W {PPU[0x1000000] Thread (main_thread) [0x001eefa8]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd001f3b8, protocol=0x2, control=*0x2ae300, arg4=0x80000001, name=0x0, arg6=0x0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x006e8-0x00848] (size=0x160)
·W {PPU[0x1000000] Thread (main_thread) [0x00361188]} sys_event: sys_event_queue_create(equeue_id=*0xd001f4a4, attr=*0xd001f3f4, event_queue_key=0x0, size=1)
·W {PPU[0x1000000] Thread (main_thread) [0x00360f28]} sys_spu: sys_spu_thread_group_connect_event_all_threads(id=0x1, eq=0x8d004700, req=0xffffffffffff0000, spup=*0xd001f340)
·W {PPU[0x1000000] Thread (main_thread) [0x0014d5fc]} sys_event: sys_event_queue_create(equeue_id=*0x2ae080, attr=*0xd001f4a4, event_queue_key=0x0, size=8)
·W {PPU[0x1000000] Thread (main_thread) [0x001eef68]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x2aa058, entry=0x2460f0, arg=0x0, prio=1000, stacksize=0x10000, flags=0x1, threadname=“spu_printf_handler”)
·W {PPU[0x1000000] Thread (main_thread) [0x001eef68]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x2aa058, param=*0xd001f420, arg=0x0, unk=0x0, prio=1000, stacksize=0x10000, flags=0x1, threadname=“spu_printf_handler”)
·! {PPU[0x1000000] Thread (main_thread) [0x001eef68]} sys_ppu_thread: sys_ppu_thread_start(thread_id=0x1000005)
·W {PPU[0x1000000] Thread (main_thread) [0x0014d68c]} sys_event: sys_event_port_create(eport_id=*0x2ae000, port_type=1, name=0xfee1dead)
·W {PPU[0x1000000] Thread (main_thread) [0x0014d6a4]} sys_event: sys_event_port_connect_local(eport_id=0xe004900, equeue_id=0x8d004800)
·W {PPU[0x1000000] Thread (main_thread) [0x00360f28]} sys_spu: sys_spu_thread_group_connect_event_all_threads(id=0x1, eq=0x8d004800, req=0x2, spup=*0xd001f3f0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_flash/sys/external/flashATRAC.pic”, flags=0, fd=*0xd001f480, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_flash/sys/external/flashATRAC.pic”, flags=0, fd=*0xd001f480, mode=0, arg=*0x0, size=0x0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00a00-0x00cc8] (size=0x2c8)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01230-0x01470] (size=0x240)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01d88-0x0215c] (size=0x3d4)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01c00-0x01d88] (size=0x188)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02630-0x0284c] (size=0x21c)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x028d0-0x029ac] (size=0xdc)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01470-0x01600] (size=0x190)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01600-0x01984] (size=0x384)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02868-0x028cc] (size=0x64)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00290-0x006e4] (size=0x454)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02850-0x02868] (size=0x18)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00838-0x00848] (size=0x10)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00a00-0x00c3c] (size=0x23c)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01e90-0x01edc] (size=0x4c)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0242c-0x02508] (size=0xdc)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01338-0x01350] (size=0x18)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01760-0x01e90] (size=0x730)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00e40-0x01338] (size=0x4f8)
·S {Audio Thread} XAudio 2.9 initialized
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02350-0x0242c] (size=0xdc)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01ee0-0x022cc] (size=0x3ec)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02508-0x025c0] (size=0xb8)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02214-0x022cc] (size=0xb8)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02200-0x02214] (size=0x14)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x020e4-0x02200] (size=0x11c)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02230-0x022cc] (size=0x9c)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00c40-0x00e3c] (size=0x1fc)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x03050-0x030d8] (size=0x88)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x03010-0x03040] (size=0x30)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·E {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: [0x0f7bc] Branch-to-next with $LR
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0f7b8-0x0f860] (size=0xa8)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x06258-0x07d68] (size=0x1b10)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x03540-0x03578] (size=0x38)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x05f68-0x06258] (size=0x2f0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0f7e8-0x0f860] (size=0x78)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0f860-0x0f8f4] (size=0x94)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00a70-0x00c3c] (size=0x1cc)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01c40-0x01e90] (size=0x250)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0f838-0x0f860] (size=0x28)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x05f78-0x06258] (size=0x2e0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x05d50-0x05f68] (size=0x218)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0f8f8-0x0fd48] (size=0x450)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x104e8-0x10534] (size=0x4c)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x014d0-0x01760] (size=0x290)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x05d74-0x05f68] (size=0x1f4)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x33190-0x33470] (size=0x2e0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·! {PPU[0x1000000] Thread (main_thread) [0x00162a04]} sys_tty: sys_tty_write(ch=0, buf=*0x2e600040, len=62, pwritelen=*0xd001f1a0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001eec68]} cellAudio: cellAudioPortStart(portNum=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x06020-0x06258] (size=0x238)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x06364-0x07d68] (size=0x1a04)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001456bc]} sys_mutex: sys_mutex_create(mutex_id=*0xd001f8b0, attr=*0xd001f8b8)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/bomb.tex”, flags=0, fd=*0xd001efa0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/bomb.tex”, flags=0, fd=*0xd001efa0, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/laser.tex”, flags=0, fd=*0xd001efa0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/laser.tex”, flags=0, fd=*0xd001efa0, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/range.tex”, flags=0, fd=*0xd001efa0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/range.tex”, flags=0, fd=*0xd001efa0, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/rocketexplosion.tex”, flags=0, fd=*0xd001efa0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/rocketexplosion.tex”, flags=0, fd=*0xd001efa0, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/salvobomb.tex”, flags=0, fd=*0xd001efa0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/salvobomb.tex”, flags=0, fd=*0xd001efa0, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/smartbomb.tex”, flags=0, fd=*0xd001efa0, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/textures/smartbomb.tex”, flags=0, fd=*0xd001efa0, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0634c-0x06364] (size=0x18)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01350-0x0139c] (size=0x4c)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x022e8-0x0234c] (size=0x64)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x013b0-0x014d0] (size=0x120)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/shaders/simple_tex.vs”, flags=0, fd=*0xd001ee50, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/shaders/simple_tex.vs”, flags=0, fd=*0xd001ee50, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/shaders/simple_tex.fs”, flags=0, fd=*0xd001ee50, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/shaders/simple_tex.fs”, flags=0, fd=*0xd001ee50, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x022d0-0x022e8] (size=0x18)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·S {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00cc8-0x01230] (size=0x568)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
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·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} cellFs: cellFsOpen(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/shaders/additive_tex.fs”, flags=0, fd=*0xd001ee50, arg=*0x0, size=0x0) -> sys_fs_open()
·W {Audio Thread} XAudio2Thread : too many buffers enqueued (33, pos=0)
·W {PPU[0x1000000] Thread (main_thread) [0x001ee5c8]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPUB31453/USRDIR/data/shaders/additive_tex.fs”, flags=0, fd=*0xd001ee50, mode=0, arg=*0x0, size=0x0)
·W {Audio Thread} XAudio2Thread : too many buffers enq
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