Skip to content

Instantly share code, notes, and snippets.

@SakataGintokiYT
Created April 24, 2017 19:43
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save SakataGintokiYT/b27df125e497c70811fa1c807c41a807 to your computer and use it in GitHub Desktop.
Save SakataGintokiYT/b27df125e497c70811fa1c807c41a807 to your computer and use it in GitHub Desktop.
This file has been truncated, but you can view the full file.
RPCS3 v0.0.2-13-fb63c13 Alpha
·! 0:00:00.000001 LDR: Path: D:/EMU/PS3/RPCS3.V2/dev_hdd0/game/NPEB00223/USRDIR/EBOOT.BIN
·! 0:00:00.000553 LDR: Title: Ricochet HD
·! 0:00:00.000604 LDR: Serial: NPEB00223
·! 0:00:00.000736 LDR: Cache: D:/EMU/PS3/RPCS3.V2/data/NPEB00223/f09fe9ad59f00ca50c462959-EBOOT.BIN/
·! 0:00:00.004838 LDR: Used configuration:
Audio:
Convert to 16 bit: false
Downmix to Stereo: true
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: false
Lib Loader: Automatically load required libraries
Load libraries:
[]
PPU Debug: false
PPU Decoder: Interpreter (fast)
PPU Threads: 2
SPU Debug: false
SPU Decoder: Recompiler (ASMJIT)
Save LLVM logs: false
Use LLVM CPU: ""
Input/Output:
Camera: Null
Camera type: Unknown
Keyboard: Null
Mouse: Null
Pad: Keyboard
Log:
cellAdec: Notice
cellAtrac: Notice
cellAtracMulti: Notice
cellAudio: Notice
cellAvconfExt: Notice
cellBGDL: Notice
cellCamera: Notice
cellCelp8Enc: Notice
cellCelpEnc: Notice
cellCrossController: Notice
cellDaisy: Notice
cellDmux: Notice
cellFiber: Notice
cellFont: Notice
cellFontFT: Notice
cellFs: Notice
cellGame: Notice
cellGameExec: Notice
cellGcmSys: Notice
cellGem: Notice
cellGifDec: Notice
cellHttp: Notice
cellHttpUtil: Notice
cellImeJp: Notice
cellJpgDec: Notice
cellJpgEnc: Notice
cellKey2char: Notice
cellL10n: Notice
cellLibprof: Notice
cellMic: Notice
cellMusic: Notice
cellMusicDecode: Notice
cellMusicExport: Notice
cellNetCtl: Notice
cellOskDialog: Notice
cellOvis: Notice
cellPamf: Notice
cellPhotoDecode: Notice
cellPhotoExport: Notice
cellPhotoImportUtil: Notice
cellPngDec: Notice
cellPngEnc: Notice
cellPrint: Notice
cellRec: Notice
cellRemotePlay: Notice
cellResc: Notice
cellRtc: Notice
cellRtcAlarm: Notice
cellRudp: Notice
cellSail: Notice
cellSailRec: Notice
cellSaveData: Notice
cellScreenshot: Notice
cellSearch: Notice
cellSheap: Notice
cellSpudll: Notice
cellSpurs: Notice
cellSpursJq: Notice
cellSsl: Notice
cellSubdisplay: Notice
cellSync: Notice
cellSync2: Notice
cellSysconf: Notice
cellSysmodule: Notice
cellSysutil: Notice
cellSysutilAp: Notice
cellSysutilAvc: Notice
cellSysutilAvc2: Notice
cellSysutilMisc: Notice
cellSysutilNpEula: Notice
cellUsbPspcm: Notice
cellUsbd: Notice
cellUserInfo: Notice
cellVdec: Notice
cellVideoExport: Notice
cellVideoUpload: Notice
cellVoice: Notice
cellVpost: Notice
cell_FreeType2: Notice
libmedi: Notice
libmixer: Notice
libnet: Notice
libsnd3: Notice
libsynth2: Notice
sceAppMgr: Notice
sceAppUtil: Notice
sceAudio: Notice
sceAudioIn: Notice
sceAudiodec: Notice
sceAudioenc: Notice
sceCamera: Notice
sceCodecEngine: Notice
sceCommonDialog: Notice
sceCtrl: Notice
sceDbg: Notice
sceDeci4p: Notice
sceDeflt: Notice
sceDisplay: Notice
sceFiber: Notice
sceFios: Notice
sceFpu: Notice
sceGxm: Notice
sceHttp: Notice
sceIme: Notice
sceJpeg: Notice
sceJpegEnc: Notice
sceLibKernel: Notice
sceLibXml: Notice
sceLibc: Notice
sceLibm: Notice
sceLibstdcxx: Notice
sceLiveArea: Notice
sceLocation: Notice
sceMd5: Notice
sceMotion: Notice
sceMt19937: Notice
sceNet: Notice
sceNetCtl: Notice
sceNgs: Notice
sceNp: Notice
sceNp2: Notice
sceNpBasic: Notice
sceNpClans: Notice
sceNpCommerce2: Notice
sceNpCommon: Notice
sceNpManager: Notice
sceNpMatching: Notice
sceNpScore: Notice
sceNpSns: Notice
sceNpTrophy: Notice
sceNpTus: Notice
sceNpUtil: Notice
sceNpUtility: Notice
scePerf: Notice
scePgf: Notice
scePhotoExport: Notice
sceRazorCapture: Notice
sceRtc: Notice
sceSas: Notice
sceScreenShot: Notice
sceSfmt: Notice
sceSha: Notice
sceSqlite: Notice
sceSsl: Notice
sceSulpha: Notice
sceSysmodule: Notice
sceSystemGesture: Notice
sceTouch: Notice
sceUlt: Notice
sceVideodec: Notice
sceVoice: Notice
sceVoiceQoS: Notice
sysPrxForUser: Notice
sys_cond: Notice
sys_dbg: Notice
sys_event: Notice
sys_event_flag: Notice
sys_fs: Notice
sys_gamepad: Notice
sys_interrupt: Notice
sys_io: Notice
sys_libc: Notice
sys_lv2dbg: Notice
sys_lwcond: Notice
sys_lwmutex: Notice
sys_memory: Notice
sys_mmapper: Notice
sys_mutex: Notice
sys_ppu_thread: Notice
sys_process: Notice
sys_prx: Notice
sys_rsx: Notice
sys_rwlock: Notice
sys_semaphore: Notice
sys_spu: Notice
sys_time: Notice
sys_timer: Notice
sys_trace: Notice
sys_tty: Notice
sys_vm: Notice
Miscellaneous:
Always start after boot: true
Auto Pause at Function Call: false
Auto Pause at System Call: false
Exit RPCS3 when process finishes: false
Net:
Connection status: Disconnected
IP address: 192.168.1.1
System:
Language: Japanese
VFS:
$(EmulatorDir): ""
/app_home/: ""
/dev_bdvd/: ""
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_usb000/: $(EmulatorDir)dev_usb000/
Enable /host_root/: true
Video:
Aspect ratio: 16x9
D3D12:
Adapter: NVIDIA GeForce GTX 660
Debug output: false
Debug overlay: true
Frame limit: Off
Log shader programs: false
Read Color Buffers: false
Read Depth Buffer: false
Renderer: Vulkan
Resolution: 1280x720
Use GPU texture scaling: true
Use Legacy OpenGL Buffers (Debug): false
VSync: false
Write Color Buffers: false
Write Depth Buffer: false
·! 0:00:00.018589 LDR: Elf path: /host_root/D:/EMU/PS3/RPCS3.V2/dev_hdd0/game/NPEB00223/USRDIR/EBOOT.BIN
·! 0:00:00.018618 LDR: ** Segment: p_type=0x1, p_vaddr=0x10000, p_filesz=0xb30488, p_memsz=0xb30488, flags=0x400005
·! 0:00:00.032359 LDR: ** Segment: p_type=0x1, p_vaddr=0xb50000, p_filesz=0xa5c4c, p_memsz=0x378338, flags=0x600006
·! 0:00:00.032903 LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x4
·! 0:00:00.032916 LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6
·! 0:00:00.032927 LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x0, p_memsz=0x0, flags=0x6600006
·! 0:00:00.032937 LDR: ** Segment: p_type=0x7, p_vaddr=0xbe533c, p_filesz=0x4, p_memsz=0x2e4, flags=0x4
·! 0:00:00.032948 LDR: ** Segment: p_type=0x60000001, p_vaddr=0xb40420, p_filesz=0x28, p_memsz=0x28, flags=0x0
·! 0:00:00.032959 LDR: ** Segment: p_type=0x60000002, p_vaddr=0xb40448, p_filesz=0x40, p_memsz=0x40, flags=0x0
·! 0:00:00.032970 LDR: ** Section: sh_type=0x0, addr=0x0, size=0x0, flags=0x0
·! 0:00:00.032981 LDR: ** Section: sh_type=0x1, addr=0x10200, size=0x2c, flags=0x6
·! 0:00:00.032992 LDR: ** Section: sh_type=0x1, addr=0x10230, size=0xaae740, flags=0x6
·! 0:00:00.033003 LDR: ** Section: sh_type=0x1, addr=0xabe970, size=0x34, flags=0x6
·! 0:00:00.033013 LDR: ** Section: sh_type=0x1, addr=0xabe9a4, size=0x23c0, flags=0x6
·! 0:00:00.033023 LDR: ** Section: sh_type=0x1, addr=0xac0d64, size=0x104, flags=0x2
·! 0:00:00.033034 LDR: ** Section: sh_type=0x1, addr=0xac0e68, size=0x478, flags=0x2
·! 0:00:00.033044 LDR: ** Section: sh_type=0x1, addr=0xac12e0, size=0x4, flags=0x2
·! 0:00:00.033053 LDR: ** Section: sh_type=0x1, addr=0xac12e4, size=0x4, flags=0x2
·! 0:00:00.033063 LDR: ** Section: sh_type=0x1, addr=0xac12e8, size=0x4, flags=0x2
·! 0:00:00.033073 LDR: ** Section: sh_type=0x1, addr=0xac12ec, size=0x2ec, flags=0x2
·! 0:00:00.033084 LDR: ** Section: sh_type=0x1, addr=0xac15d8, size=0x4, flags=0x2
·! 0:00:00.033093 LDR: ** Section: sh_type=0x1, addr=0xac1600, size=0x4d630, flags=0x2
·! 0:00:00.033103 LDR: ** Section: sh_type=0x1, addr=0xb0ec80, size=0x317a0, flags=0x3
·! 0:00:00.033113 LDR: ** Section: sh_type=0x1, addr=0xb40420, size=0x28, flags=0x3
·! 0:00:00.033124 LDR: ** Section: sh_type=0x1, addr=0xb40448, size=0x40, flags=0x2
·! 0:00:00.033133 LDR: ** Section: sh_type=0x1, addr=0xb50000, size=0x604, flags=0x3
·! 0:00:00.033143 LDR: ** Section: sh_type=0x1, addr=0xb50604, size=0x390, flags=0x3
·! 0:00:00.033153 LDR: ** Section: sh_type=0x1, addr=0xb50994, size=0x4, flags=0x3
·! 0:00:00.033163 LDR: ** Section: sh_type=0x1, addr=0xb50998, size=0x36528, flags=0x3
·! 0:00:00.033173 LDR: ** Section: sh_type=0x1, addr=0xb86ec0, size=0x478, flags=0x3
·! 0:00:00.033251 LDR: ** Section: sh_type=0x1, addr=0xb87338, size=0x4a3d8, flags=0x3
·! 0:00:00.033264 LDR: ** Section: sh_type=0x1, addr=0xbd1710, size=0x13c2c, flags=0x3
·! 0:00:00.033275 LDR: ** Section: sh_type=0x1, addr=0xbe533c, size=0x4, flags=0x403
·! 0:00:00.033285 LDR: ** Section: sh_type=0x8, addr=0xbe5340, size=0x2e0, flags=0x403
·! 0:00:00.033314 LDR: ** Section: sh_type=0x1, addr=0xbe5680, size=0x105cc, flags=0x3
·! 0:00:00.033324 LDR: ** Section: sh_type=0x8, addr=0xbf5c80, size=0x2d26b8, flags=0x3
·! 0:00:00.033333 LDR: ** Section: sh_type=0x1, addr=0x0, size=0x80, flags=0x0
·! 0:00:00.033344 LDR: ** Section: sh_type=0x1, addr=0x0, size=0x28cb, flags=0x0
·! 0:00:00.033353 LDR: ** Section: sh_type=0x3, addr=0x0, size=0x12c, flags=0x0
·! 0:00:00.035649 LDR: *** sdk version: 0x340001
·! 0:00:00.035659 LDR: *** primary prio: 1001
·! 0:00:00.035666 LDR: *** primary stacksize: 0x10000
·! 0:00:00.035681 LDR: *** malloc pagesize: 0x100000
·! 0:00:00.035689 LDR: *** ppc seg: 0x0
·! 0:00:00.035695 LDR: * libent_start = *0xac12e4
·! 0:00:00.035702 LDR: * libstub_start = *0xac12ec
·! 0:00:00.035709 LDR: * unk0 = 0x340001
·! 0:00:00.035715 LDR: * unk2 = 0x0
·! 0:00:00.035747 LDR: ** Imported module 'sceNp' (0x0, 0x0)
·! 0:00:00.035766 LDR: **** sceNp import: [sceNpBasicGetFriendListEntry] -> 0xabe9a4
·! 0:00:00.035776 LDR: **** sceNp import: [sceNpScoreRecordGameData] -> 0xabe9c4
·! 0:00:00.035784 LDR: **** sceNp import: [sceNpScoreGetRankingByNpId] -> 0xabe9e4
·! 0:00:00.035792 LDR: **** sceNp import: [sceNpSignalingGetConnectionInfo] -> 0xabea04
·! 0:00:00.035800 LDR: **** sceNp import: [sceNpScoreRecordScore] -> 0xabea24
·! 0:00:00.035808 LDR: **** sceNp import: [sceNpBasicAddPlayersHistory] -> 0xabea44
·! 0:00:00.035816 LDR: **** sceNp import: [sceNpScoreDestroyTitleCtx] -> 0xabea64
·! 0:00:00.035823 LDR: **** sceNp import: [sceNpDrmVerifyUpgradeLicense] -> 0xabea84
·! 0:00:00.035831 LDR: **** sceNp import: [sceNpScoreInit] -> 0xabeaa4
·! 0:00:00.035838 LDR: **** sceNp import: [sceNpScoreGetGameData] -> 0xabeac4
·! 0:00:00.035846 LDR: **** sceNp import: [sceNpBasicSetPresence] -> 0xabeae4
·! 0:00:00.035854 LDR: **** sceNp import: [sceNpBasicRegisterContextSensitiveHandler] -> 0xabeb04
·! 0:00:00.035862 LDR: **** sceNp import: [sceNpTerm] -> 0xabeb24
·! 0:00:00.035869 LDR: **** sceNp import: [sceNpSignalingAddExtendedHandler] -> 0xabeb44
·! 0:00:00.035877 LDR: **** sceNp import: [sceNpManagerUnregisterCallback] -> 0xabeb64
·! 0:00:00.035884 LDR: **** sceNp import: [sceNpSignalingActivateConnection] -> 0xabeb84
·! 0:00:00.035892 LDR: **** sceNp import: [sceNpSignalingCreateCtx] -> 0xabeba4
·! 0:00:00.035900 LDR: **** sceNp import: [sceNpScoreCreateTransactionCtx] -> 0xabebc4
·! 0:00:00.035907 LDR: **** sceNp import: [sceNpScoreTerm] -> 0xabebe4
·! 0:00:00.035915 LDR: **** sceNp import: [sceNpManagerGetStatus] -> 0xabec04
·! 0:00:00.035922 LDR: **** sceNp import: [sceNpSignalingDestroyCtx] -> 0xabec24
·! 0:00:00.035930 LDR: **** sceNp import: [sceNpBasicUnregisterHandler] -> 0xabec44
·! 0:00:00.035938 LDR: **** sceNp import: [sceNpBasicGetFriendListEntryCount] -> 0xabec64
·! 0:00:00.035945 LDR: **** sceNp import: [sceNpScoreCreateTitleCtx] -> 0xabec84
·! 0:00:00.035953 LDR: **** sceNp import: [sceNpBasicRegisterHandler] -> 0xabeca4
·! 0:00:00.035961 LDR: **** sceNp import: [sceNpScoreDestroyTransactionCtx] -> 0xabecc4
·! 0:00:00.035969 LDR: **** sceNp import: [sceNpSignalingGetConnectionStatus] -> 0xabece4
·! 0:00:00.035976 LDR: **** sceNp import: [sceNpUtilCmpNpId] -> 0xabed04
·! 0:00:00.035984 LDR: **** sceNp import: [sceNpBasicGetEvent] -> 0xabed24
·! 0:00:00.035992 LDR: **** sceNp import: [sceNpManagerRegisterCallback] -> 0xabed44
·! 0:00:00.035999 LDR: **** sceNp import: [sceNpBasicSendMessage] -> 0xabed64
·! 0:00:00.036007 LDR: **** sceNp import: [sceNpScoreAbortTransaction] -> 0xabed84
·! 0:00:00.036014 LDR: **** sceNp import: [sceNpManagerGetOnlineName] -> 0xabeda4
·! 0:00:00.036022 LDR: **** sceNp import: [sceNpScoreGetRankingByRange] -> 0xabedc4
·! 0:00:00.036032 LDR: **** sceNp import: [sceNpSignalingDeactivateConnection] -> 0xabede4
·! 0:00:00.036041 LDR: **** sceNp import: [sceNpManagerGetNpId] -> 0xabee04
·! 0:00:00.036049 LDR: **** sceNp import: [sceNpBasicSendMessageGui] -> 0xac04a4
·! 0:00:00.036056 LDR: **** sceNp import: [sceNpManagerGetAccountAge] -> 0xac04c4
·! 0:00:00.036064 LDR: **** sceNp import: [sceNpBasicRecvMessageAttachmentLoad] -> 0xac04e4
·! 0:00:00.036072 LDR: **** sceNp import: [sceNpManagerGetContentRatingFlag] -> 0xac0504
·! 0:00:00.036080 LDR: **** sceNp import: [sceNpBasicRecvMessageCustom] -> 0xac0524
·! 0:00:00.036087 LDR: **** sceNp import: [sceNpBasicGetCustomInvitationEntryCount] -> 0xac0544
·! 0:00:00.036095 LDR: **** sceNp import: [sceNpManagerGetAccountRegion] -> 0xac0564
·! 0:00:00.036153 LDR: **** sceNp import: [sceNpManagerGetNetworkTime] -> 0xac0584
·! 0:00:00.036168 LDR: **** sceNp import: [sceNpScoreGetBoardInfo] -> 0xac05a4
·! 0:00:00.036176 LDR: ** Imported module 'sceNp2' (0x0, 0x0)
·! 0:00:00.036183 LDR: **** sceNp2 import: [sceNpMatching2DestroyContext] -> 0xabee24
·! 0:00:00.036192 LDR: **** sceNp2 import: [sceNpMatching2GetWorldInfoList] -> 0xabee44
·! 0:00:00.036200 LDR: **** sceNp2 import: [sceNpMatching2SearchRoom] -> 0xabee64
·! 0:00:00.036207 LDR: **** sceNp2 import: [sceNpMatching2LeaveRoom] -> 0xabee84
·! 0:00:00.036215 LDR: **** sceNp2 import: [sceNpMatching2Term2] -> 0xabeea4
·! 0:00:00.036223 LDR: **** sceNp2 import: [sceNpMatching2GetServerInfo] -> 0xabeec4
·! 0:00:00.036230 LDR: **** sceNp2 import: [sceNpMatching2GetEventData] -> 0xabeee4
·! 0:00:00.036237 LDR: **** sceNp2 import: [sceNp2Init] -> 0xabef04
·! 0:00:00.036245 LDR: **** sceNp2 import: [sceNpMatching2JoinRoom] -> 0xabef24
·! 0:00:00.036253 LDR: **** sceNp2 import: [sceNpMatching2KickoutRoomMember] -> 0xabef44
·! 0:00:00.036260 LDR: **** sceNp2 import: [sceNpMatching2ContextStartAsync] -> 0xabef64
·! 0:00:00.036268 LDR: **** sceNp2 import: [sceNpMatching2RegisterContextCallback] -> 0xabef84
·! 0:00:00.036277 LDR: **** sceNp2 import: [sceNpMatching2GetServerIdListLocal] -> 0xabefa4
·! 0:00:00.036284 LDR: **** sceNp2 import: [sceNpMatching2CreateContext] -> 0xabefc4
·! 0:00:00.036291 LDR: **** sceNp2 import: [sceNpMatching2ClearEventData] -> 0xabefe4
·! 0:00:00.036299 LDR: **** sceNp2 import: [sceNpMatching2SetDefaultRequestOptParam] -> 0xabf004
·! 0:00:00.036307 LDR: **** sceNp2 import: [sceNpMatching2RegisterRoomEventCallback] -> 0xabf024
·! 0:00:00.036315 LDR: **** sceNp2 import: [sceNpMatching2GetRoomDataExternalList] -> 0xabf044
·! 0:00:00.036322 LDR: **** sceNp2 import: [sceNpMatching2CreateJoinRoom] -> 0xabf064
·! 0:00:00.036330 LDR: **** sceNp2 import: [sceNpMatching2ContextStop] -> 0xabf084
·! 0:00:00.036337 LDR: **** sceNp2 import: [sceNpMatching2Init2] -> 0xabf0a4
·! 0:00:00.036345 LDR: **** sceNp2 import: [sceNpMatching2RegisterRoomMessageCallback] -> 0xabf0c4
·! 0:00:00.036353 LDR: **** sceNp2 import: [sceNp2Term] -> 0xac05c4
·! 0:00:00.036360 LDR: ** Imported module 'sceNpCommerce2' (0x0, 0x0)
·! 0:00:00.036367 LDR: **** sceNpCommerce2 import: [sceNpCommerce2GetStoreBrowseUserdata] -> 0xabf0e4
·! 0:00:00.036375 LDR: **** sceNpCommerce2 import: [sceNpCommerce2Init] -> 0xabf104
·! 0:00:00.036383 LDR: **** sceNpCommerce2 import: [sceNpCommerce2Term] -> 0xabf124
·! 0:00:00.036391 LDR: **** sceNpCommerce2 import: [sceNpCommerce2ExecuteStoreBrowse] -> 0xabf144
·! 0:00:00.036399 LDR: ** Imported module 'sys_net' (0x0, 0x0)
·! 0:00:00.036406 LDR: **** sys_net import: [sys_net::socketpoll] -> 0xabf164
·! 0:00:00.036414 LDR: **** sys_net import: [sys_net::sys_net_initialize_network_ex] -> 0xabf184
·! 0:00:00.036422 LDR: **** sys_net import: [sys_net::recvfrom] -> 0xabf1a4
·! 0:00:00.036430 LDR: **** sys_net import: [sys_net::listen] -> 0xabf1c4
·! 0:00:00.036437 LDR: **** sys_net import: [sys_net::socketselect] -> 0xabf1e4
·! 0:00:00.036445 LDR: **** sys_net import: [sys_net::_sys_net_errno_loc] -> 0xabf204
·! 0:00:00.036453 LDR: **** sys_net import: [sys_net::connect] -> 0xabf224
·! 0:00:00.036493 LDR: **** sys_net import: [sys_net::socketclose] -> 0xabf244
·! 0:00:00.036502 LDR: **** sys_net import: [sys_net::gethostbyname] -> 0xabf264
·! 0:00:00.036510 LDR: **** sys_net import: [sys_net::inet_ntoa] -> 0xabf284
·! 0:00:00.036518 LDR: **** sys_net import: [sys_net::setsockopt] -> 0xabf2a4
·! 0:00:00.036525 LDR: **** sys_net import: [sys_net::sys_net_abort_socket] -> 0xabf2c4
·! 0:00:00.036533 LDR: **** sys_net import: [sys_net::sendto] -> 0xabf2e4
·! 0:00:00.036541 LDR: **** sys_net import: [sys_net::socket] -> 0xabf304
·! 0:00:00.036548 LDR: **** sys_net import: [sys_net::shutdown] -> 0xabf324
·! 0:00:00.036556 LDR: **** sys_net import: [sys_net::sendmsg] -> 0xabf344
·! 0:00:00.036564 LDR: **** sys_net import: [sys_net::bind] -> 0xabf364
·! 0:00:00.036572 LDR: **** sys_net import: [sys_net::sys_net_finalize_network] -> 0xabf384
·! 0:00:00.036579 LDR: **** sys_net import: [sys_net::accept] -> 0xabf3a4
·! 0:00:00.036587 LDR: **** sys_net import: [sys_net::inet_addr] -> 0xabf3c4
·! 0:00:00.036595 LDR: **** sys_net import: [sys_net::send] -> 0xabf3e4
·! 0:00:00.036604 LDR: **** sys_net import: [sys_net::getpeername] -> 0xabf404
·! 0:00:00.036611 LDR: **** sys_net import: [sys_net::recv] -> 0xabf424
·! 0:00:00.036619 LDR: ** Imported module 'sys_io' (0x0, 0x0)
·! 0:00:00.036626 LDR: **** sys_io import: [cellPadInit] -> 0xabf444
·! 0:00:00.036634 LDR: **** sys_io import: [cellKbClearBuf] -> 0xabf464
·! 0:00:00.036641 LDR: **** sys_io import: [cellKbInit] -> 0xabf484
·! 0:00:00.036649 LDR: **** sys_io import: [cellPadSetPortSetting] -> 0xabf4a4
·! 0:00:00.036656 LDR: **** sys_io import: [cellPadGetData] -> 0xabf4c4
·! 0:00:00.036664 LDR: **** sys_io import: [cellKbSetCodeType] -> 0xabf4e4
·! 0:00:00.036681 LDR: **** sys_io import: [cellPadGetInfo2] -> 0xabf504
·! 0:00:00.036689 LDR: **** sys_io import: [cellKbEnd] -> 0xabf524
·! 0:00:00.036696 LDR: **** sys_io import: [cellPadSetActDirect] -> 0xabf544
·! 0:00:00.036704 LDR: **** sys_io import: [cellKbRead] -> 0xabf564
·! 0:00:00.036712 LDR: **** sys_io import: [cellPadClearBuf] -> 0xabfe44
·! 0:00:00.036722 LDR: **** sys_io import: [cellKbGetInfo] -> 0xabfe64
·! 0:00:00.036731 LDR: **** sys_io import: [cellMouseGetData] -> 0xabfe84
·! 0:00:00.036739 LDR: **** sys_io import: [cellMouseClearBuf] -> 0xabfea4
·! 0:00:00.036746 LDR: **** sys_io import: [cellPadEnd] -> 0xabfec4
·! 0:00:00.036754 LDR: **** sys_io import: [cellMouseGetInfo] -> 0xabfee4
·! 0:00:00.036762 LDR: **** sys_io import: [cellMouseInit] -> 0xabff04
·! 0:00:00.036769 LDR: **** sys_io import: [cellKbSetReadMode] -> 0xabff24
·! 0:00:00.036777 LDR: **** sys_io import: [cellMouseEnd] -> 0xabff44
·! 0:00:00.036784 LDR: ** Imported module 'cellGame' (0x0, 0x0)
·! 0:00:00.036791 LDR: **** cellGame import: [cellGameContentPermit] -> 0xabf584
·! 0:00:00.036799 LDR: **** cellGame import: [cellGameContentErrorDialog] -> 0xabf5a4
·! 0:00:00.036807 LDR: **** cellGame import: [cellGameBootCheck] -> 0xabf5c4
·! 0:00:00.036814 LDR: ** Imported module 'cellSysmodule' (0x0, 0x0)
·! 0:00:00.036822 LDR: **** cellSysmodule import: [cellSysmoduleUnloadModule] -> 0xabf5e4
·! 0:00:00.036829 LDR: **** cellSysmodule import: [cellSysmoduleLoadModule] -> 0xabf604
·! 0:00:00.036837 LDR: ** Imported module 'cellSysutil' (0x0, 0x0)
·! 0:00:00.036844 LDR: **** cellSysutil import: [cellSysutilUnregisterCallback] -> 0xabf624
·! 0:00:00.036852 LDR: **** cellSysutil import: [cellVideoOutConfigure] -> 0xabf644
·! 0:00:00.036860 LDR: **** cellSysutil import: [cellSysutilCheckCallback] -> 0xabf664
·! 0:00:00.036868 LDR: **** cellSysutil import: [cellOskDialogUnloadAsync] -> 0xabf684
·! 0:00:00.036875 LDR: **** cellSysutil import: [cellOskDialogAddSupportLanguage] -> 0xabf6a4
·! 0:00:00.036883 LDR: **** cellSysutil import: [cellOskDialogLoadAsync] -> 0xabf6c4
·! 0:00:00.036890 LDR: **** cellSysutil import: [cellVideoOutGetState] -> 0xabf6e4
·! 0:00:00.036898 LDR: **** cellSysutil import: [cellSysutilGetSystemParamString] -> 0xabf704
·! 0:00:00.036907 LDR: **** cellSysutil import: [cellSysutilRegisterCallback] -> 0xabf724
·! 0:00:00.036916 LDR: **** cellSysutil import: [cellOskDialogSetKeyLayoutOption] -> 0xabf744
·! 0:00:00.036924 LDR: **** cellSysutil import: [cellOskDialogAbort] -> 0xabf764
·! 0:00:00.036932 LDR: **** cellSysutil import: [cellVideoOutGetResolution] -> 0xabf784
·! 0:00:00.036962 LDR: **** cellSysutil import: [cellMsgDialogClose] -> 0xac07a4
·! 0:00:00.036970 LDR: **** cellSysutil import: [cellMsgDialogOpenErrorCode] -> 0xac07c4
·! 0:00:00.036978 LDR: **** cellSysutil import: [cellAudioOutConfigure] -> 0xac07e4
·! 0:00:00.036985 LDR: **** cellSysutil import: [cellMsgDialogAbort] -> 0xac0804
·! 0:00:00.036993 LDR: **** cellSysutil import: [cellMsgDialogOpen2] -> 0xac0824
·! 0:00:00.037001 LDR: **** cellSysutil import: [cellAudioOutGetDeviceInfo] -> 0xac0844
·! 0:00:00.037008 LDR: **** cellSysutil import: [cellSaveDataAutoSave2] -> 0xac0864
·! 0:00:00.037016 LDR: **** cellSysutil import: [cellAudioOutGetSoundAvailability] -> 0xac0884
·! 0:00:00.037024 LDR: **** cellSysutil import: [cellAudioOutGetNumberOfDevice] -> 0xac08a4
·! 0:00:00.037031 LDR: **** cellSysutil import: [cellAudioOutGetConfiguration] -> 0xac08c4
·! 0:00:00.037039 LDR: **** cellSysutil import: [cellSaveDataDelete2] -> 0xac08e4
·! 0:00:00.037047 LDR: **** cellSysutil import: [cellAudioOutGetState] -> 0xac0904
·! 0:00:00.037054 LDR: **** cellSysutil import: [cellSaveDataAutoLoad2] -> 0xac0924
·! 0:00:00.037062 LDR: **** cellSysutil import: [cellSysutilGetSystemParamInt] -> 0xac0a64
·! 0:00:00.037070 LDR: ** Imported module 'cellGcmSys' (0x0, 0x0)
·! 0:00:00.037077 LDR: **** cellGcmSys import: [cellGcmInitCursor] -> 0xabf7a4
·! 0:00:00.037084 LDR: **** cellGcmSys import: [_cellGcmInitBody] -> 0xabf7c4
·! 0:00:00.037092 LDR: **** cellGcmSys import: [cellGcmSetCursorPosition] -> 0xabf7e4
·! 0:00:00.037099 LDR: **** cellGcmSys import: [_cellGcmSetFlipCommand] -> 0xabf804
·! 0:00:00.037107 LDR: **** cellGcmSys import: [cellGcmAddressToOffset] -> 0xabf824
·! 0:00:00.037115 LDR: **** cellGcmSys import: [cellGcmIoOffsetToAddress] -> 0xabf844
·! 0:00:00.037123 LDR: **** cellGcmSys import: [_cellGcmFunc15] -> 0xabf864
·! 0:00:00.037130 LDR: **** cellGcmSys import: [cellGcmBindTile] -> 0xabf884
·! 0:00:00.037138 LDR: **** cellGcmSys import: [cellGcmSetFlipMode] -> 0xabf8a4
·! 0:00:00.037147 LDR: **** cellGcmSys import: [cellGcmSetDebugOutputLevel] -> 0xabf8c4
·! 0:00:00.037154 LDR: **** cellGcmSys import: [cellGcmGetDefaultCommandWordSize] -> 0xabf8e4
·! 0:00:00.037162 LDR: **** cellGcmSys import: [cellGcmGetLastFlipTime] -> 0xabf904
·! 0:00:00.037170 LDR: **** cellGcmSys import: [cellGcmMapEaIoAddress] -> 0xabf924
·! 0:00:00.037181 LDR: **** cellGcmSys import: [cellGcmSetCursorDisable] -> 0xabf944
·! 0:00:00.037190 LDR: **** cellGcmSys import: [cellGcmGetFlipStatus] -> 0xabf964
·! 0:00:00.037198 LDR: **** cellGcmSys import: [cellGcmGetDefaultSegmentWordSize] -> 0xabf984
·! 0:00:00.037205 LDR: **** cellGcmSys import: [cellGcmGetReport] -> 0xabf9a4
·! 0:00:00.037213 LDR: **** cellGcmSys import: [cellGcmSetDefaultFifoSize] -> 0xabf9c4
·! 0:00:00.037221 LDR: **** cellGcmSys import: [cellGcmBindZcull] -> 0xabf9e4
·! 0:00:00.037228 LDR: **** cellGcmSys import: [cellGcmMapMainMemory] -> 0xabfa04
·! 0:00:00.037236 LDR: **** cellGcmSys import: [cellGcmSetFlipHandler] -> 0xabfa24
·! 0:00:00.037244 LDR: **** cellGcmSys import: [cellGcmSetDisplayBuffer] -> 0xabfa44
·! 0:00:00.037251 LDR: **** cellGcmSys import: [cellGcmGetControlRegister] -> 0xabfa64
·! 0:00:00.037258 LDR: **** cellGcmSys import: [cellGcmGetReportDataLocation] -> 0xabfa84
·! 0:00:00.037266 LDR: **** cellGcmSys import: [cellGcmUnbindZcull] -> 0xabfaa4
·! 0:00:00.037274 LDR: **** cellGcmSys import: [cellGcmSetVBlankHandler] -> 0xabfac4
·! 0:00:00.037281 LDR: **** cellGcmSys import: [cellGcmResetFlipStatus] -> 0xabfae4
·! 0:00:00.037289 LDR: **** cellGcmSys import: [cellGcmSetTileInfo] -> 0xabfb04
·! 0:00:00.037296 LDR: **** cellGcmSys import: [cellGcmUpdateCursor] -> 0xabfb24
·! 0:00:00.037306 LDR: **** cellGcmSys import: [cellGcmSetCursorEnable] -> 0xabfb44
·! 0:00:00.037314 LDR: **** cellGcmSys import: [cellGcmSetGraphicsHandler] -> 0xabfb64
·! 0:00:00.037322 LDR: **** cellGcmSys import: [_cellGcmSetFlipCommandWithWaitLabel] -> 0xabfb84
·! 0:00:00.037330 LDR: **** cellGcmSys import: [cellGcmUnbindTile] -> 0xabfba4
·! 0:00:00.037337 LDR: **** cellGcmSys import: [cellGcmGetConfiguration] -> 0xabfbc4
·! 0:00:00.037345 LDR: **** cellGcmSys import: [cellGcmGetLabelAddress] -> 0xabfbe4
·! 0:00:00.037352 LDR: **** cellGcmSys import: [cellGcmSetCursorImageOffset] -> 0xabfc04
·! 0:00:00.037359 LDR: ** Imported module 'cellResc' (0x0, 0x0)
·! 0:00:00.037367 LDR: **** cellResc import: [cellRescGetNumColorBuffers] -> 0xabfc24
·! 0:00:00.037375 LDR: **** cellResc import: [cellRescSetWaitFlip] -> 0xabfc44
·! 0:00:00.037382 LDR: **** cellResc import: [cellRescSetDsts] -> 0xabfc64
·! 0:00:00.037390 LDR: **** cellResc import: [cellRescResetFlipStatus] -> 0xabfc84
·! 0:00:00.037398 LDR: **** cellResc import: [cellRescAdjustAspectRatio] -> 0xabfca4
·! 0:00:00.037405 LDR: **** cellResc import: [cellRescSetDisplayMode] -> 0xabfcc4
·! 0:00:00.037413 LDR: **** cellResc import: [cellRescSetConvertAndFlip] -> 0xabfce4
·! 0:00:00.037420 LDR: **** cellResc import: [cellRescExit] -> 0xabfd04
·! 0:00:00.037427 LDR: **** cellResc import: [cellRescSetFlipHandler] -> 0xabfd24
·! 0:00:00.037435 LDR: **** cellResc import: [cellRescInit] -> 0xabfd44
·! 0:00:00.037443 LDR: **** cellResc import: [cellRescGetBufferSize] -> 0xabfd64
·! 0:00:00.037450 LDR: **** cellResc import: [cellRescGetLastFlipTime] -> 0xabfd84
·! 0:00:00.037458 LDR: **** cellResc import: [cellRescSetSrc] -> 0xabfda4
·! 0:00:00.037465 LDR: **** cellResc import: [cellRescSetBufferAddress] -> 0xabfdc4
·! 0:00:00.037472 LDR: **** cellResc import: [cellRescGetFlipStatus] -> 0xabfde4
·! 0:00:00.037480 LDR: **** cellResc import: [cellRescSetVBlankHandler] -> 0xabfe04
·! 0:00:00.037488 LDR: **** cellResc import: [cellRescCreateInterlaceTable] -> 0xabfe24
·! 0:00:00.037495 LDR: ** Imported module 'sys_fs' (0x0, 0x0)
·! 0:00:00.037503 LDR: **** sys_fs import: [cellFsStReadInit] -> 0xabff64
·! 0:00:00.037510 LDR: **** sys_fs import: [cellFsStRead] -> 0xabff84
·! 0:00:00.037518 LDR: **** sys_fs import: [cellFsClose] -> 0xabffa4
·! 0:00:00.037525 LDR: **** sys_fs import: [cellFsOpendir] -> 0xabffc4
·! 0:00:00.037533 LDR: **** sys_fs import: [cellFsRead] -> 0xabffe4
·! 0:00:00.037540 LDR: **** sys_fs import: [cellFsOpen] -> 0xac0004
·! 0:00:00.037548 LDR: **** sys_fs import: [cellFsStat] -> 0xac0024
·! 0:00:00.037555 LDR: **** sys_fs import: [cellFsStReadStart] -> 0xac0044
·! 0:00:00.037563 LDR: **** sys_fs import: [cellFsFsync] -> 0xac0064
·! 0:00:00.037571 LDR: **** sys_fs import: [cellFsGetDirectoryEntries] -> 0xac0084
·! 0:00:00.037578 LDR: **** sys_fs import: [cellFsLseek] -> 0xac00a4
·! 0:00:00.037586 LDR: **** sys_fs import: [cellFsSdataOpen] -> 0xac00c4
·! 0:00:00.037593 LDR: **** sys_fs import: [cellFsMkdir] -> 0xac00e4
·! 0:00:00.037602 LDR: **** sys_fs import: [cellFsStReadFinish] -> 0xac0104
·! 0:00:00.037610 LDR: **** sys_fs import: [cellFsWrite] -> 0xac0124
·! 0:00:00.037617 LDR: **** sys_fs import: [cellFsFstat] -> 0xac0144
·! 0:00:00.037624 LDR: **** sys_fs import: [cellFsStReadStop] -> 0xac0164
·! 0:00:00.037633 LDR: **** sys_fs import: [cellFsClosedir] -> 0xac0184
·! 0:00:00.037641 LDR: ** Imported module 'cellSpurs' (0x0, 0x0)
·! 0:00:00.037648 LDR: **** cellSpurs import: [cellSpursDetachLv2EventQueue] -> 0xac01a4
·! 0:00:00.037656 LDR: **** cellSpurs import: [cellSpursRemoveWorkload] -> 0xac01c4
·! 0:00:00.037664 LDR: **** cellSpurs import: [cellSpursWaitForWorkloadShutdown] -> 0xac01e4
·! 0:00:00.037682 LDR: **** cellSpurs import: [cellSpursAddWorkload] -> 0xac0204
·! 0:00:00.037689 LDR: **** cellSpurs import: [cellSpursWakeUp] -> 0xac0224
·! 0:00:00.037696 LDR: **** cellSpurs import: [cellSpursShutdownWorkload] -> 0xac0244
·! 0:00:00.037704 LDR: **** cellSpurs import: [_cellSpursWorkloadFlagReceiver] -> 0xac0264
·! 0:00:00.037713 LDR: **** cellSpurs import: [cellSpursInitialize] -> 0xac0284
·! 0:00:00.037723 LDR: **** cellSpurs import: [cellSpursAttachLv2EventQueue] -> 0xac02a4
·! 0:00:00.037732 LDR: **** cellSpurs import: [cellSpursFinalize] -> 0xac02c4
·! 0:00:00.037739 LDR: **** cellSpurs import: [cellSpursReadyCountStore] -> 0xac02e4
·! 0:00:00.037747 LDR: **** cellSpurs import: [cellSpursEventFlagDetachLv2EventQueue] -> 0xac0944
·! 0:00:00.037754 LDR: **** cellSpurs import: [cellSpursEventFlagWait] -> 0xac0964
·! 0:00:00.037762 LDR: **** cellSpurs import: [cellSpursCreateTaskset] -> 0xac0984
·! 0:00:00.037770 LDR: **** cellSpurs import: [_cellSpursEventFlagInitialize] -> 0xac09a4
·! 0:00:00.037777 LDR: **** cellSpurs import: [cellSpursEventFlagAttachLv2EventQueue] -> 0xac09c4
·! 0:00:00.037785 LDR: **** cellSpurs import: [cellSpursJoinTaskset] -> 0xac09e4
·! 0:00:00.037793 LDR: **** cellSpurs import: [cellSpursShutdownTaskset] -> 0xac0a04
·! 0:00:00.037800 LDR: **** cellSpurs import: [cellSpursCreateTask] -> 0xac0a24
·! 0:00:00.037807 LDR: **** cellSpurs import: [_cellSpursSendSignal] -> 0xac0a44
·! 0:00:00.037815 LDR: ** Imported module 'cellNetCtl' (0x0, 0x0)
·! 0:00:00.037822 LDR: **** cellNetCtl import: [cellNetCtlNetStartDialogLoadAsync] -> 0xac0304
·! 0:00:00.037830 LDR: **** cellNetCtl import: [cellNetCtlNetStartDialogUnloadAsync] -> 0xac0324
·! 0:00:00.037838 LDR: **** cellNetCtl import: [cellNetCtlTerm] -> 0xac0344
·! 0:00:00.037845 LDR: **** cellNetCtl import: [cellNetCtlGetInfo] -> 0xac0364
·! 0:00:00.037853 LDR: **** cellNetCtl import: [cellNetCtlGetState] -> 0xac0384
·! 0:00:00.037861 LDR: **** cellNetCtl import: [cellNetCtlInit] -> 0xac03a4
·! 0:00:00.037868 LDR: ** Imported module 'cellAudio' (0x0, 0x0)
·! 0:00:00.037875 LDR: **** cellAudio import: [cellAudioInit] -> 0xac03c4
·! 0:00:00.037883 LDR: **** cellAudio import: [cellAudioPortClose] -> 0xac03e4
·! 0:00:00.037890 LDR: **** cellAudio import: [cellAudioPortStop] -> 0xac0404
·! 0:00:00.037898 LDR: **** cellAudio import: [cellAudioGetPortConfig] -> 0xac0424
·! 0:00:00.037906 LDR: **** cellAudio import: [cellAudioPortStart] -> 0xac0444
·! 0:00:00.037913 LDR: **** cellAudio import: [cellAudioQuit] -> 0xac0464
·! 0:00:00.037921 LDR: **** cellAudio import: [cellAudioPortOpen] -> 0xac0484
·! 0:00:00.037928 LDR: ** Imported module 'sceNpTrophy' (0x0, 0x0)
·! 0:00:00.037935 LDR: **** sceNpTrophy import: [sceNpTrophyRegisterContext] -> 0xac05e4
·! 0:00:00.037943 LDR: **** sceNpTrophy import: [sceNpTrophyCreateHandle] -> 0xac0604
·! 0:00:00.037950 LDR: **** sceNpTrophy import: [sceNpTrophySetSoundLevel] -> 0xac0624
·! 0:00:00.037958 LDR: **** sceNpTrophy import: [sceNpTrophyGetRequiredDiskSpace] -> 0xac0644
·! 0:00:00.037966 LDR: **** sceNpTrophy import: [sceNpTrophyDestroyContext] -> 0xac0664
·! 0:00:00.037973 LDR: **** sceNpTrophy import: [sceNpTrophyInit] -> 0xac0684
·! 0:00:00.037981 LDR: **** sceNpTrophy import: [sceNpTrophyAbortHandle] -> 0xac06a4
·! 0:00:00.037989 LDR: **** sceNpTrophy import: [sceNpTrophyDestroyHandle] -> 0xac06c4
·! 0:00:00.037996 LDR: **** sceNpTrophy import: [sceNpTrophyUnlockTrophy] -> 0xac06e4
·! 0:00:00.038003 LDR: **** sceNpTrophy import: [sceNpTrophyTerm] -> 0xac0704
·! 0:00:00.038011 LDR: **** sceNpTrophy import: [sceNpTrophyGetTrophyUnlockState] -> 0xac0724
·! 0:00:00.038018 LDR: **** sceNpTrophy import: [sceNpTrophyCreateContext] -> 0xac0744
·! 0:00:00.038026 LDR: **** sceNpTrophy import: [sceNpTrophyGetTrophyInfo] -> 0xac0764
·! 0:00:00.038033 LDR: ** Imported module 'cellRtc' (0x0, 0x0)
·! 0:00:00.038041 LDR: **** cellRtc import: [cellRtcGetCurrentTick] -> 0xac0784
·! 0:00:00.038048 LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! 0:00:00.038056 LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0xac0a84
·! 0:00:00.038063 LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0xac0aa4
·! 0:00:00.038071 LDR: **** sysPrxForUser import: [sys_lwcond_destroy] -> 0xac0ac4
·! 0:00:00.038078 LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0xac0ae4
·! 0:00:00.038112 LDR: **** sysPrxForUser import: [sys_lwcond_wait] -> 0xac0b04
·! 0:00:00.038121 LDR: **** sysPrxForUser import: [_sys_process_atexitspawn] -> 0xac0b24
·! 0:00:00.038129 LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0xac0b44
·! 0:00:00.038137 LDR: **** sysPrxForUser import: [sys_ppu_thread_get_id] -> 0xac0b64
·! 0:00:00.038145 LDR: **** sysPrxForUser import: [sys_prx_register_library] -> 0xac0b84
·! 0:00:00.038152 LDR: **** sysPrxForUser import: [sys_prx_get_my_module_id] -> 0xac0ba4
·! 0:00:00.038179 LDR: **** sysPrxForUser import: [sys_initialize_tls] -> 0xac0bc4
·! 0:00:00.038188 LDR: **** sysPrxForUser import: [sys_time_get_system_time] -> 0xac0be4
·! 0:00:00.038196 LDR: **** sysPrxForUser import: [sys_prx_get_module_info] -> 0xac0c04
·! 0:00:00.038212 LDR: **** sysPrxForUser import: [_sys_process_at_Exitspawn] -> 0xac0c24
·! 0:00:00.038219 LDR: **** sysPrxForUser import: [sys_prx_exitspawn_with_level] -> 0xac0c44
·! 0:00:00.038227 LDR: **** sysPrxForUser import: [sys_lwmutex_trylock] -> 0xac0c64
·! 0:00:00.038235 LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0xac0c84
·! 0:00:00.038242 LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0xac0ca4
·! 0:00:00.038250 LDR: **** sysPrxForUser import: [sys_lwcond_create] -> 0xac0cc4
·! 0:00:00.038257 LDR: **** sysPrxForUser import: [sys_spu_image_close] -> 0xac0ce4
·! 0:00:00.038264 LDR: **** sysPrxForUser import: [sys_process_exit] -> 0xac0d04
·! 0:00:00.038272 LDR: **** sysPrxForUser import: [sys_lwcond_signal_all] -> 0xac0d24
·! 0:00:00.038280 LDR: **** sysPrxForUser import: [sys_lwcond_signal] -> 0xac0d44
·W 0:00:00.038842 LDR: SELF: No NPDRM control info found!
·W 0:00:00.039698 LDR: Loading library: libfs.sprx
·! 0:00:00.039706 LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0xfef0, p_memsz=0xfef0, flags=0x400005
·W 0:00:00.039759 LDR: **** Loaded to 0xec9000 (size=0xfef0)
·! 0:00:00.039799 LDR: ** Segment: p_type=0x1, p_vaddr=0xfef0, p_filesz=0x1774, p_memsz=0xa290, flags=0x600006
·W 0:00:00.039826 LDR: **** Loaded to 0xed9000 (size=0xa290)
·! 0:00:00.039833 LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x90d8, p_memsz=0x0, flags=0x0
·W 0:00:00.039851 LDR: Library sys_fs_Library (rtoc=0xee25d0):
·! 0:00:00.039859 LDR: ** Special: [0xBC9A0086] at 0xed94d0
·! 0:00:00.039867 LDR: ** Special: [0xAB779874] at 0xed94d8
·! 0:00:00.039874 LDR: ** Special: &[0xD7F43016] at 0xed8990
·! 0:00:00.039882 LDR: ** Special: &[0x6D0F6CAE] at 0xed903c
·! 0:00:00.039888 LDR: ** Exported module 'sys_fs' (0x1c000001, 0x90001, 0x0, 0x0)
·! 0:00:00.039897 LDR: **** sys_fs export: [cellFsSetDefaultContainer] at 0xed9c88
·! 0:00:00.039905 LDR: **** sys_fs export: [cellFsAccess] at 0xed9b90
·! 0:00:00.039913 LDR: **** sys_fs export: [0x0CDA14BA] at 0xed9bc0
·! 0:00:00.039921 LDR: **** sys_fs export: [cellFsReadWithOffset] at 0xed9cf0
·! 0:00:00.039929 LDR: **** sys_fs export: [cellFsFtruncate] at 0xed97e8
·! 0:00:00.039936 LDR: **** sys_fs export: [cellFsAllocateFileAreaWithInitialData] at 0xed9b70
·! 0:00:00.039944 LDR: **** sys_fs export: [0x13BF1286] at 0xeda550
·! 0:00:00.039952 LDR: **** sys_fs export: [cellFsMappedAllocate] at 0xed9a00
·! 0:00:00.039959 LDR: **** sys_fs export: [cellFsOpen2] at 0xed9c28
·! 0:00:00.039967 LDR: **** sys_fs export: [cellFsStReadGetCurrentAddr] at 0xeda0f0
·! 0:00:00.039974 LDR: **** sys_fs export: [cellFsGetBlockSize] at 0xed9b78
·! 0:00:00.039982 LDR: **** sys_fs export: [cellFsLsnGetCDA] at 0xed97b0
·! 0:00:00.039990 LDR: **** sys_fs export: [cellFsFGetBlockSize2] at 0xed99f0
·! 0:00:00.039997 LDR: **** sys_fs export: [cellFsArcadeHddSerialNumber] at 0xeda038
·! 0:00:00.040005 LDR: **** sys_fs export: [cellFsLsnLock] at 0xed97c0
·! 0:00:00.040012 LDR: **** sys_fs export: [cellFsLsnUnlock] at 0xed97c8
·! 0:00:00.040020 LDR: **** sys_fs export: [cellFsAclRead] at 0xed9b58
·! 0:00:00.040027 LDR: **** sys_fs export: [cellFsStReadInit] at 0xeda130
·! 0:00:00.040035 LDR: **** sys_fs export: [cellFsStRead] at 0xeda0f8
·! 0:00:00.040042 LDR: **** sys_fs export: [cellFsRmdir] at 0xed9c20
·! 0:00:00.040051 LDR: **** sys_fs export: [cellFsClose] at 0xed9718
·! 0:00:00.040060 LDR: **** sys_fs export: [cellFsAllocateFileAreaByFdWithoutZeroFill] at 0xed99a0
·! 0:00:00.040068 LDR: **** sys_fs export: [cellFsSetIoBuffer] at 0xed9ca8
·! 0:00:00.040076 LDR: **** sys_fs export: [cellFsAllocateFileAreaByFdWithInitialData] at 0xed97d8
·! 0:00:00.040083 LDR: **** sys_fs export: [0x37907F9F] at 0xed9bc8
·! 0:00:00.040091 LDR: **** sys_fs export: [cellFsMappedFree] at 0xed99c8
·! 0:00:00.040098 LDR: **** sys_fs export: [cellFsTruncate2] at 0xed97e0
·! 0:00:00.040106 LDR: **** sys_fs export: [cellFsLink] at 0xed9b60
·! 0:00:00.040113 LDR: **** sys_fs export: [cellFsOpendir] at 0xed9720
·! 0:00:00.040121 LDR: **** sys_fs export: [cellFsSdataOpenWithVersion] at 0xed9fc8
·! 0:00:00.040128 LDR: **** sys_fs export: [cellFsGetBlockSize2] at 0xed9be8
·! 0:00:00.040135 LDR: **** sys_fs export: [cellFsAioWrite] at 0xeda440
·! 0:00:00.040146 LDR: **** sys_fs export: [cellFsRead] at 0xed9708
·! 0:00:00.040154 LDR: **** sys_fs export: [0x5731DF45] at 0xeda068
·! 0:00:00.040161 LDR: **** sys_fs export: [cellFsReaddir] at 0xed9728
·! 0:00:00.040169 LDR: **** sys_fs export: [cellFsChangeFileSizeWithoutAllocation] at 0xed9c30
·! 0:00:00.040179 LDR: **** sys_fs export: [cellFsLsnRead] at 0xed99d0
·! 0:00:00.040188 LDR: **** sys_fs export: [cellFsFcntl] at 0xed9760
·! 0:00:00.040195 LDR: **** sys_fs export: [cellFsLsnGetCDASize] at 0xed97a8
·! 0:00:00.040203 LDR: **** sys_fs export: [cellFsSdataOpenByFd] at 0xed9d80
·! 0:00:00.040210 LDR: **** sys_fs export: [cellFsOpen] at 0xed9c00
·! 0:00:00.040217 LDR: **** sys_fs export: [cellFsSetIoBufferFromDefaultContainer] at 0xed9cb0
·! 0:00:00.040225 LDR: **** sys_fs export: [cellFsAllocateFileAreaWithoutZeroFill] at 0xed9c38
·! 0:00:00.040233 LDR: **** sys_fs export: [0x7DBB9A4D] at 0xed9be0
·! 0:00:00.040240 LDR: **** sys_fs export: [cellFsStat] at 0xed9b38
·! 0:00:00.040248 LDR: **** sys_fs export: [cellFsAioCancel] at 0xeda438
·! 0:00:00.040255 LDR: **** sys_fs export: [cellFsUnlink] at 0xed9c18
·! 0:00:00.040262 LDR: **** sys_fs export: [cellFsStReadPutCurrentAddr] at 0xeda0e8
·! 0:00:00.040270 LDR: **** sys_fs export: [cellFsChown] at 0xed9ba0
·! 0:00:00.040278 LDR: **** sys_fs export: [cellFsStReadWaitCallback] at 0xeda0d8
·! 0:00:00.040285 LDR: **** sys_fs export: [cellFsWriteWithOffset] at 0xed9d10
·! 0:00:00.040293 LDR: **** sys_fs export: [cellFsSymbolicLink] at 0xed9b88
·! 0:00:00.040300 LDR: **** sys_fs export: [cellFsStReadStart] at 0xeda108
·! 0:00:00.040307 LDR: **** sys_fs export: [cellFsStReadWait] at 0xeda0e0
·! 0:00:00.040315 LDR: **** sys_fs export: [cellFsSetDiscReadRetrySetting] at 0xeda070
·! 0:00:00.040322 LDR: **** sys_fs export: [0x91D59F69] at 0xed9860
·! 0:00:00.040330 LDR: **** sys_fs export: [0x964DB398] at 0xed9af0
·! 0:00:00.040337 LDR: **** sys_fs export: [cellFsFsync] at 0xed9778
·! 0:00:00.040345 LDR: **** sys_fs export: [cellFsChmod] at 0xed9b50
·! 0:00:00.040352 LDR: **** sys_fs export: [cellFsGetDirectoryEntries] at 0xed9a40
·! 0:00:00.040359 LDR: **** sys_fs export: [cellFsAioFinish] at 0xeda458
·! 0:00:00.040367 LDR: **** sys_fs export: [0x9FDBBA89] at 0xeda098
·! 0:00:00.040375 LDR: **** sys_fs export: [cellFsRegisterConversionCallback] at 0xed9b30
·! 0:00:00.040382 LDR: **** sys_fs export: [cellFsLseek] at 0xed9768
·! 0:00:00.040390 LDR: **** sys_fs export: [cellFsGetFreeSize] at 0xed9b80
·! 0:00:00.040397 LDR: **** sys_fs export: [0xADDF33CD] at 0xed9bd0
·! 0:00:00.040405 LDR: **** sys_fs export: [0xAE4A225E] at 0xed9bd8
·! 0:00:00.040412 LDR: **** sys_fs export: [cellFsSdataOpen] at 0xed9d38
·! 0:00:00.040420 LDR: **** sys_fs export: [cellFsStReadGetRingBuf] at 0xeda120
·! 0:00:00.040427 LDR: **** sys_fs export: [cellFsMkdir] at 0xed9bb8
·! 0:00:00.040435 LDR: **** sys_fs export: [cellFsStReadGetRegid] at 0xeda110
·! 0:00:00.040442 LDR: **** sys_fs export: [cellFsUtime] at 0xed9bb0
·! 0:00:00.040449 LDR: **** sys_fs export: [cellFsAioRead] at 0xeda448
·! 0:00:00.040457 LDR: **** sys_fs export: [0xC85C4DE7] at 0xed9b40
·! 0:00:00.040465 LDR: **** sys_fs export: [cellFsTruncate] at 0xed9ba8
·! 0:00:00.040474 LDR: **** sys_fs export: [cellFsFGetBlockSize] at 0xed9780
·! 0:00:00.040482 LDR: **** sys_fs export: [0xCBF1758B] at 0xed9b68
·! 0:00:00.040489 LDR: **** sys_fs export: [cellFsStReadGetStatus] at 0xeda118
·! 0:00:00.040497 LDR: **** sys_fs export: [cellFsFdatasync] at 0xed9770
·! 0:00:00.040504 LDR: **** sys_fs export: [cellFsStReadFinish] at 0xeda128
·! 0:00:00.040512 LDR: **** sys_fs export: [cellFsAioInit] at 0xeda460
·! 0:00:00.040520 LDR: **** sys_fs export: [cellFsChangeFileSizeByFdWithoutAllocation] at 0xed9998
·! 0:00:00.040527 LDR: **** sys_fs export: [0xE3D28395] at 0xed9c10
·! 0:00:00.040534 LDR: **** sys_fs export: [cellFsAclWrite] at 0xed9b98
·! 0:00:00.040542 LDR: **** sys_fs export: [cellFsWrite] at 0xed9710
·! 0:00:00.040549 LDR: **** sys_fs export: [cellFsFstat] at 0xed9738
·! 0:00:00.040556 LDR: **** sys_fs export: [cellFsLsnRead2] at 0xed99f8
·! 0:00:00.040564 LDR: **** sys_fs export: [cellFsRename] at 0xed9bf0
·! 0:00:00.040571 LDR: **** sys_fs export: [0xF44C0E1D] at 0xed9b48
·! 0:00:00.040579 LDR: **** sys_fs export: [cellFsStReadStop] at 0xeda100
·! 0:00:00.040611 LDR: **** sys_fs export: [cellFsUnregisterL10nCallbacks] at 0xed9b20
·! 0:00:00.040618 LDR: **** sys_fs export: [0xFF29F478] at 0xed9bf8
·! 0:00:00.040626 LDR: **** sys_fs export: [cellFsClosedir] at 0xed9730
·! 0:00:00.040634 LDR: ** Exported module 'sys_fs_ps2disc' (0x0, 0x0, 0x2c000001, 0x9000f)
·! 0:00:00.040642 LDR: **** sys_fs_ps2disc export: [0x8160A811] at 0xeda048
·! 0:00:00.040653 LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! 0:00:00.040660 LDR: **** sysPrxForUser import: [_sys_strncmp] -> 0xed871c
·! 0:00:00.040668 LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0xed873c
·! 0:00:00.040684 LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0xed875c
·! 0:00:00.040692 LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0xed877c
·! 0:00:00.040700 LDR: **** sysPrxForUser import: [_sys_strlen] -> 0xed879c
·! 0:00:00.040707 LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0xed87bc
·! 0:00:00.040715 LDR: **** sysPrxForUser import: [sys_ppu_thread_get_id] -> 0xed87dc
·! 0:00:00.040722 LDR: **** sysPrxForUser import: [_sys_strcmp] -> 0xed87fc
·! 0:00:00.040731 LDR: **** sysPrxForUser import: [_sys_memset] -> 0xed881c
·! 0:00:00.040744 LDR: **** sysPrxForUser import: [_sys_memcpy] -> 0xed883c
·! 0:00:00.040751 LDR: **** sysPrxForUser import: [_sys_strcpy] -> 0xed885c
·! 0:00:00.040759 LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0xed887c
·! 0:00:00.040766 LDR: **** sysPrxForUser import: [_sys_malloc] -> 0xed889c
·! 0:00:00.040774 LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0xed88bc
·! 0:00:00.040783 LDR: **** sysPrxForUser import: [_sys_free] -> 0xed88dc
·W 0:00:00.042412 PPU: [0xed0648] Invalid branch at 0xed0648 -> 0xb41de8
·! 0:00:00.044326 PPU: Function analysis: 450 functions (723 enqueued)
·W 0:00:00.044887 LDR: SELF: No NPDRM control info found!
·W 0:00:00.045397 LDR: Loading library: libresc.sprx
·! 0:00:00.045405 LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0xac20, p_memsz=0xac20, flags=0x400005
·W 0:00:00.045448 LDR: **** Loaded to 0xee4000 (size=0xac20)
·! 0:00:00.045477 LDR: ** Segment: p_type=0x1, p_vaddr=0xac80, p_filesz=0x1794, p_memsz=0x1ba8, flags=0x600006
·W 0:00:00.045500 LDR: **** Loaded to 0xb49000 (size=0x1ba8)
·! 0:00:00.045507 LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x2d60, p_memsz=0x0, flags=0x0
·W 0:00:00.045518 LDR: Library cellResc_Library (rtoc=0xb52640):
·! 0:00:00.045527 LDR: ** Special: [0xBC9A0086] at 0xb4a1e0
·! 0:00:00.045535 LDR: ** Special: [0xAB779874] at 0xb4a1d8
·! 0:00:00.045542 LDR: ** Special: &[0xD7F43016] at 0xeee85c
·! 0:00:00.045549 LDR: ** Special: &[0x6D0F6CAE] at 0xb49084
·! 0:00:00.045556 LDR: ** Exported module 'cellResc' (0x0, 0x0, 0x2c000001, 0x90010)
·! 0:00:00.045564 LDR: **** cellResc export: [cellRescGcmSurface2RescSrc] at 0xb4a210
·! 0:00:00.045574 LDR: **** cellResc export: [cellRescGetNumColorBuffers] at 0xb4a1e8
·! 0:00:00.045584 LDR: **** cellResc export: [cellRescSetWaitFlip] at 0xb4a260
·! 0:00:00.045591 LDR: **** cellResc export: [cellRescSetDsts] at 0xb4a298
·! 0:00:00.045599 LDR: **** cellResc export: [cellRescResetFlipStatus] at 0xb4a250
·! 0:00:00.045607 LDR: **** cellResc export: [cellRescSetPalInterpolateDropFlexRatio] at 0xb4a268
·! 0:00:00.045615 LDR: **** cellResc export: [cellRescGetRegisterCount] at 0xb4a240
·! 0:00:00.045623 LDR: **** cellResc export: [cellRescAdjustAspectRatio] at 0xb4a228
·! 0:00:00.045630 LDR: **** cellResc export: [cellRescSetDisplayMode] at 0xb4a290
·! 0:00:00.045637 LDR: **** cellResc export: [cellRescSetConvertAndFlip] at 0xb4a270
·! 0:00:00.045645 LDR: **** cellResc export: [cellRescExit] at 0xb4a2a0
·! 0:00:00.045652 LDR: **** cellResc export: [cellRescSetFlipHandler] at 0xb4a218
·! 0:00:00.045660 LDR: **** cellResc export: [cellRescInit] at 0xb4a2a8
·! 0:00:00.045668 LDR: **** cellResc export: [cellRescGetBufferSize] at 0xb4a288
·! 0:00:00.045684 LDR: **** cellResc export: [cellRescGetLastFlipTime] at 0xb4a258
·! 0:00:00.045692 LDR: **** cellResc export: [cellRescSetSrc] at 0xb4a278
·! 0:00:00.045699 LDR: **** cellResc export: [cellRescSetRegisterCount] at 0xb4a238
·! 0:00:00.045707 LDR: **** cellResc export: [cellRescSetBufferAddress] at 0xb4a280
·! 0:00:00.045714 LDR: **** cellResc export: [cellRescGetFlipStatus] at 0xb4a248
·! 0:00:00.045723 LDR: **** cellResc export: [cellRescVideoOutResolutionId2RescBufferMode] at 0xb4a208
·! 0:00:00.045732 LDR: **** cellResc export: [cellRescSetVBlankHandler] at 0xb4a220
·! 0:00:00.045745 LDR: **** cellResc export: [cellRescCreateInterlaceTable] at 0xb4a230
·! 0:00:00.045753 LDR: ** Imported module 'cellGcmSys' (0x0, 0x0)
·! 0:00:00.045760 LDR: **** cellGcmSys import: [cellGcmGetTiledPitchSize] -> 0xeee44c
·! 0:00:00.045768 LDR: **** cellGcmSys import: [cellGcmSetPrepareFlip] -> 0xeee46c
·! 0:00:00.045776 LDR: **** cellGcmSys import: [_cellGcmSetFlipCommand] -> 0xeee48c
·! 0:00:00.045785 LDR: **** cellGcmSys import: [cellGcmAddressToOffset] -> 0xeee4ac
·! 0:00:00.045793 LDR: **** cellGcmSys import: [cellGcmGetLastSecondVTime] -> 0xeee4cc
·! 0:00:00.045801 LDR: **** cellGcmSys import: [cellGcmSetFlipMode] -> 0xeee4ec
·! 0:00:00.045808 LDR: **** cellGcmSys import: [cellGcmSetSecondVFrequency] -> 0xeee50c
·! 0:00:00.045816 LDR: **** cellGcmSys import: [cellGcmGetLastFlipTime] -> 0xeee52c
·! 0:00:00.045824 LDR: **** cellGcmSys import: [cellGcmGetFlipStatus] -> 0xeee54c
·! 0:00:00.045832 LDR: **** cellGcmSys import: [cellGcmSetFlipHandler] -> 0xeee56c
·! 0:00:00.045840 LDR: **** cellGcmSys import: [cellGcmSetDisplayBuffer] -> 0xeee58c
·! 0:00:00.045847 LDR: **** cellGcmSys import: [cellGcmSetVBlankHandler] -> 0xeee5ac
·! 0:00:00.045855 LDR: **** cellGcmSys import: [cellGcmSetFlipImmediate] -> 0xeee5cc
·! 0:00:00.045862 LDR: **** cellGcmSys import: [cellGcmResetFlipStatus] -> 0xeee5ec
·! 0:00:00.045870 LDR: **** cellGcmSys import: [cellGcmSetSecondVHandler] -> 0xeee60c
·! 0:00:00.045878 LDR: **** cellGcmSys import: [cellGcmGetLabelAddress] -> 0xeee62c
·! 0:00:00.045885 LDR: ** Imported module 'cellSysutil' (0x0, 0x0)
·! 0:00:00.045893 LDR: **** cellSysutil import: [cellVideoOutConfigure] -> 0xeee64c
·! 0:00:00.045900 LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! 0:00:00.045908 LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0xeee66c
·! 0:00:00.045915 LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0xeee68c
·! 0:00:00.045923 LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0xeee6ac
·! 0:00:00.045930 LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0xeee6cc
·! 0:00:00.045938 LDR: **** sysPrxForUser import: [_sys_memset] -> 0xeee6ec
·! 0:00:00.045945 LDR: **** sysPrxForUser import: [_sys_memcpy] -> 0xeee70c
·! 0:00:00.045953 LDR: **** sysPrxForUser import: [_sys_printf] -> 0xeee72c
·! 0:00:00.045960 LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0xeee74c
·! 0:00:00.045970 LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0xeee76c
·! 0:00:00.047399 PPU: Function analysis: 171 functions (326 enqueued)
·W 0:00:00.047847 LDR: SELF: No NPDRM control info found!
·W 0:00:00.048067 LDR: Loading library: librtc.sprx
·! 0:00:00.048074 LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x4490, p_memsz=0x10000, flags=0x400005
·W 0:00:00.048107 LDR: **** Loaded to 0xeef000 (size=0x10000)
·! 0:00:00.048145 LDR: ** Segment: p_type=0x1, p_vaddr=0x4490, p_filesz=0x188, p_memsz=0x10000, flags=0x600006
·W 0:00:00.048170 LDR: **** Loaded to 0xeff000 (size=0x10000)
·! 0:00:00.048179 LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0xdb0, p_memsz=0x0, flags=0x0
·W 0:00:00.048188 LDR: Library cellRtc_Library (rtoc=0xf07160):
·! 0:00:00.048196 LDR: ** Special: &[0xD7F43016] at 0xef2fd8
·! 0:00:00.048203 LDR: ** Special: &[0x6D0F6CAE] at 0xeff000
·! 0:00:00.048211 LDR: ** Exported module 'cellRtc' (0x0, 0x0, 0x0, 0x60101)
·! 0:00:00.048219 LDR: **** cellRtc export: [cellRtcFormatRfc3339LocalTime] at 0xeff0d4
·! 0:00:00.048227 LDR: **** cellRtc export: [cellRtcTickAddTicks] at 0xeff01c
·! 0:00:00.048235 LDR: **** cellRtc export: [cellRtcGetCurrentClockLocalTime] at 0xeff13c
·! 0:00:00.048243 LDR: **** cellRtc export: [cellRtcTickAddMinutes] at 0xeff05c
·! 0:00:00.048251 LDR: **** cellRtc export: [cellRtcGetCurrentClock] at 0xeff134
·! 0:00:00.048259 LDR: **** cellRtc export: [cellRtcTickAddYears] at 0xeff0bc
·! 0:00:00.048266 LDR: **** cellRtc export: [cellRtcSetCurrentSecureTick] at 0xeff11c
·! 0:00:00.048274 LDR: **** cellRtc export: [cellRtcConvertLocalTimeToUtc] at 0xeff114
·! 0:00:00.048281 LDR: **** cellRtc export: [cellRtcIsLeapYear] at 0xeff00c
·! 0:00:00.048289 LDR: **** cellRtc export: [cellRtcFormatRfc2822] at 0xeff0dc
·! 0:00:00.048296 LDR: **** cellRtc export: [cellRtcGetDaysInMonth] at 0xeff06c
·! 0:00:00.048304 LDR: **** cellRtc export: [cellRtcSetConf] at 0xeff0fc
·! 0:00:00.048312 LDR: **** cellRtc export: [cellRtcSetWin32FileTime] at 0xeff0ac
·! 0:00:00.048319 LDR: **** cellRtc export: [cellRtcTickAddWeeks] at 0xeff044
·! 0:00:00.048327 LDR: **** cellRtc export: [cellRtcGetTickResolution] at 0xeff004
·! 0:00:00.048334 LDR: **** cellRtc export: [cellRtcTickAddDays] at 0xeff04c
·! 0:00:00.048342 LDR: **** cellRtc export: [cellRtcCheckValid] at 0xeff0b4
·! 0:00:00.048350 LDR: **** cellRtc export: [cellRtcSetDosTime] at 0xeff02c
·! 0:00:00.048357 LDR: **** cellRtc export: [cellRtcSetTick] at 0xeff094
·! 0:00:00.048364 LDR: **** cellRtc export: [cellRtcGetCurrentTick] at 0xeff10c
·! 0:00:00.048372 LDR: **** cellRtc export: [cellRtcFormatRfc2822LocalTime] at 0xeff0e4
·! 0:00:00.048379 LDR: **** cellRtc export: [cellRtcSetTime_t] at 0xeff0a4
·! 0:00:00.048387 LDR: **** cellRtc export: [cellRtcGetDayOfWeek] at 0xeff014
·! 0:00:00.048395 LDR: **** cellRtc export: [cellRtcGetCurrentSecureTick] at 0xeff12c
·! 0:00:00.048402 LDR: **** cellRtc export: [cellRtcConvertUtcToLocalTime] at 0xeff124
·! 0:00:00.048409 LDR: **** cellRtc export: [cellRtcParseDateTime] at 0xeff0f4
·! 0:00:00.048417 LDR: **** cellRtc export: [cellRtcGetTick] at 0xeff074
·! 0:00:00.048425 LDR: **** cellRtc export: [cellRtcGetTime_t] at 0xeff084
·! 0:00:00.048432 LDR: **** cellRtc export: [cellRtcTickAddSeconds] at 0xeff064
·! 0:00:00.048440 LDR: **** cellRtc export: [cellRtcParseRfc3339] at 0xeff0ec
·! 0:00:00.048447 LDR: **** cellRtc export: [cellRtcTickAddHours] at 0xeff054
·! 0:00:00.048455 LDR: **** cellRtc export: [cellRtcFormatRfc3339] at 0xeff0cc
·! 0:00:00.048463 LDR: **** cellRtc export: [cellRtcGetDosTime] at 0xeff034
·! 0:00:00.048470 LDR: **** cellRtc export: [cellRtcTickAddMonths] at 0xeff0c4
·! 0:00:00.048478 LDR: **** cellRtc export: [cellRtcSetSystemTime] at 0xeff09c
·! 0:00:00.048485 LDR: **** cellRtc export: [cellRtcGetWin32FileTime] at 0xeff08c
·! 0:00:00.048493 LDR: **** cellRtc export: [cellRtcSetCurrentTick] at 0xeff104
·! 0:00:00.048500 LDR: **** cellRtc export: [cellRtcGetSystemTime] at 0xeff07c
·! 0:00:00.048508 LDR: **** cellRtc export: [cellRtcTickAddMicroseconds] at 0xeff03c
·! 0:00:00.048518 LDR: **** cellRtc export: [cellRtcCompareTick] at 0xeff024
·! 0:00:00.049058 PPU: Function analysis: 42 functions (48 enqueued)
·W 0:00:00.049472 LDR: SELF: No NPDRM control info found!
·W 0:00:00.051661 LDR: Loading library: libsre.sprx
·! 0:00:00.051669 LDR: ** Segment: p_type=0x1, p_vaddr=0x0, p_filesz=0x2e000, p_memsz=0x30000, flags=0x400005
·W 0:00:00.051785 LDR: **** Loaded to 0xf0f000 (size=0x30000)
·! 0:00:00.051883 LDR: ** Segment: p_type=0x1, p_vaddr=0x2e000, p_filesz=0x3fe0, p_memsz=0x4340, flags=0x600006
·W 0:00:00.051915 LDR: **** Loaded to 0xb4b000 (size=0x4340)
·! 0:00:00.051922 LDR: ** Segment: p_type=0x700000a4, p_vaddr=0x0, p_filesz=0x8610, p_memsz=0x0, flags=0x0
·W 0:00:00.051938 LDR: Library cellSre_Library (rtoc=0xb56ab0):
·! 0:00:00.051946 LDR: ** Special: &[0xD7F43016] at 0xf2cc4c
·! 0:00:00.051954 LDR: ** Special: &[0x6D0F6CAE] at 0xb4b080
·! 0:00:00.051962 LDR: ** Exported module 'cellSync' (0x1c000002, 0x90012, 0x0, 0x2000000)
·! 0:00:00.051970 LDR: **** cellSync export: [cellSyncBarrierInitialize] at 0xb4dfac
·! 0:00:00.051978 LDR: **** cellSync export: [cellSyncLFQueueGetEntrySize] at 0xb4e104
·! 0:00:00.051986 LDR: **** cellSync export: [cellSyncLFQueueSize] at 0xb4e09c
·! 0:00:00.051994 LDR: **** cellSync export: [cellSyncMutexLock] at 0xb4dfe4
·! 0:00:00.052002 LDR: **** cellSync export: [cellSyncBarrierTryNotify] at 0xb4dfbc
·! 0:00:00.052009 LDR: **** cellSync export: [cellSyncLFQueueClear] at 0xb4e094
·! 0:00:00.052016 LDR: **** cellSync export: [_cellSyncLFQueueCompletePushPointer2] at 0xb4e0d4
·! 0:00:00.052024 LDR: **** cellSync export: [cellSyncBarrierWait] at 0xb4dfc4
·! 0:00:00.052032 LDR: **** cellSync export: [cellSyncQueueInitialize] at 0xb4dff4
·! 0:00:00.052040 LDR: **** cellSync export: [_cellSyncLFQueueGetPopPointer2] at 0xb4e0dc
·! 0:00:00.052048 LDR: **** cellSync export: [cellSyncQueuePeek] at 0xb4e02c
·! 0:00:00.052055 LDR: **** cellSync export: [cellSyncQueueSize] at 0xb4e01c
·! 0:00:00.052063 LDR: **** cellSync export: [cellSyncQueuePop] at 0xb4e00c
·! 0:00:00.052070 LDR: **** cellSync export: [_cellSyncLFQueueCompletePushPointer] at 0xb4e0b4
·! 0:00:00.052078 LDR: **** cellSync export: [_cellSyncLFQueueAttachLv2EventQueue] at 0xb4e074
·! 0:00:00.052085 LDR: **** cellSync export: [cellSyncQueuePush] at 0xb4dffc
·! 0:00:00.052093 LDR: **** cellSync export: [cellSyncQueueTryPeek] at 0xb4e034
·! 0:00:00.052100 LDR: **** cellSync export: [_cellSyncLFQueueGetPushPointer2] at 0xb4e0cc
·! 0:00:00.052108 LDR: **** cellSync export: [cellSyncBarrierTryWait] at 0xb4dfcc
·! 0:00:00.052116 LDR: **** cellSync export: [cellSyncQueueTryPush] at 0xb4e004
·! 0:00:00.052123 LDR: **** cellSync export: [_cellSyncLFQueueGetPopPointer] at 0xb4e0bc
·! 0:00:00.052131 LDR: **** cellSync export: [_cellSyncLFQueueCompletePopPointer2] at 0xb4e0e4
·! 0:00:00.052139 LDR: **** cellSync export: [_cellSyncLFQueueDetachLv2EventQueue] at 0xb4e07c
·! 0:00:00.052146 LDR: **** cellSync export: [cellSyncMutexUnlock] at 0xb4dfec
·! 0:00:00.052153 LDR: **** cellSync export: [cellSyncQueueClear] at 0xb4e024
·! 0:00:00.052161 LDR: **** cellSync export: [cellSyncQueueTryPop] at 0xb4e014
·! 0:00:00.052168 LDR: **** cellSync export: [cellSyncRwmTryRead] at 0xb4e054
·! 0:00:00.052176 LDR: **** cellSync export: [cellSyncMutexInitialize] at 0xb4dfd4
·! 0:00:00.052184 LDR: **** cellSync export: [cellSyncLFQueueInitialize] at 0xb4e08c
·! 0:00:00.052192 LDR: **** cellSync export: [_cellSyncLFQueueGetSignalAddress] at 0xb4e0f4
·! 0:00:00.052199 LDR: **** cellSync export: [_cellSyncLFQueuePushBody] at 0xb4e064
·! 0:00:00.052206 LDR: **** cellSync export: [cellSyncRwmTryWrite] at 0xb4e044
·! 0:00:00.052214 LDR: **** cellSync export: [cellSyncRwmRead] at 0xb4e05c
·! 0:00:00.052222 LDR: **** cellSync export: [cellSyncMutexTryLock] at 0xb4dfdc
·! 0:00:00.052229 LDR: **** cellSync export: [cellSyncLFQueueGetDirection] at 0xb4e0fc
·! 0:00:00.052236 LDR: **** cellSync export: [cellSyncLFQueueDepth] at 0xb4e0a4
·! 0:00:00.052246 LDR: **** cellSync export: [_cellSyncLFQueuePopBody] at 0xb4e06c
·! 0:00:00.052255 LDR: **** cellSync export: [_cellSyncLFQueueGetPushPointer] at 0xb4e0ac
·! 0:00:00.052263 LDR: **** cellSync export: [cellSyncRwmWrite] at 0xb4e04c
·! 0:00:00.052270 LDR: **** cellSync export: [cellSyncBarrierNotify] at 0xb4dfb4
·! 0:00:00.052278 LDR: **** cellSync export: [cellSyncRwmInitialize] at 0xb4e03c
·! 0:00:00.052285 LDR: **** cellSync export: [_cellSyncLFQueueCompletePopPointer] at 0xb4e0c4
·! 0:00:00.052293 LDR: ** Exported module 'cellSheap' (0x1c000002, 0x90004, 0x0, 0x0)
·! 0:00:00.052301 LDR: **** cellSheap export: [cellKeySheapMutexDelete] at 0xb4e1ac
·! 0:00:00.052308 LDR: **** cellSheap export: [cellKeySheapMutexNew] at 0xb4e1a4
·! 0:00:00.052316 LDR: **** cellSheap export: [cellSheapQueryMax] at 0xb4e164
·! 0:00:00.052324 LDR: **** cellSheap export: [cellKeySheapBufferNew] at 0xb4e194
·! 0:00:00.052331 LDR: **** cellSheap export: [cellSheapAllocate] at 0xb4e154
·! 0:00:00.052338 LDR: **** cellSheap export: [cellSheapFree] at 0xb4e15c
·! 0:00:00.052346 LDR: **** cellSheap export: [cellKeySheapSemaphoreNew] at 0xb4e1b4
·! 0:00:00.052354 LDR: **** cellSheap export: [cellKeySheapSemaphoreDelete] at 0xb4e1bc
·! 0:00:00.052361 LDR: **** cellSheap export: [cellKeySheapQueueDelete] at 0xb4e1ec
·! 0:00:00.052369 LDR: **** cellSheap export: [cellSheapQueryFree] at 0xb4e13c
·! 0:00:00.052377 LDR: **** cellSheap export: [cellKeySheapQueueNew] at 0xb4e1e4
·! 0:00:00.052384 LDR: **** cellSheap export: [cellKeySheapInitialize] at 0xb4e174
·! 0:00:00.052391 LDR: **** cellSheap export: [cellSheapInitialize] at 0xb4e14c
·! 0:00:00.052399 LDR: **** cellSheap export: [cellKeySheapBufferDelete] at 0xb4e19c
·! 0:00:00.052406 LDR: **** cellSheap export: [cellKeySheapBarrierNew] at 0xb4e1c4
·! 0:00:00.052413 LDR: **** cellSheap export: [cellKeySheapRwmDelete] at 0xb4e1dc
·! 0:00:00.052421 LDR: **** cellSheap export: [cellKeySheapRwmNew] at 0xb4e1d4
·! 0:00:00.052428 LDR: **** cellSheap export: [cellKeySheapBarrierDelete] at 0xb4e1cc
·! 0:00:00.052435 LDR: ** Exported module 'cellOvis' (0x1c000002, 0x90095, 0x0, 0x4000000)
·! 0:00:00.052444 LDR: **** cellOvis export: [cellOvisInvalidateOverlappedSegments] at 0xb4e1f4
·! 0:00:00.052451 LDR: **** cellOvis export: [cellOvisGetOverlayTableSize] at 0xb4e204
·! 0:00:00.052459 LDR: **** cellOvis export: [cellOvisInitializeOverlayTable] at 0xb4e20c
·! 0:00:00.052467 LDR: **** cellOvis export: [cellOvisFixSpuSegments] at 0xb4e1fc
·! 0:00:00.052474 LDR: ** Exported module 'cellSpurs' (0x1c000002, 0x90034, 0x0, 0x2000000)
·! 0:00:00.052484 LDR: **** cellSpurs export: [cellSpursJobGuardReset] at 0xb4e894
·! 0:00:00.052492 LDR: **** cellSpurs export: [_cellSpursLFQueueInitialize] at 0xb4e844
·! 0:00:00.052499 LDR: **** cellSpurs export: [cellSpursQueueDetachLv2EventQueue] at 0xb4e7f4
·! 0:00:00.052507 LDR: **** cellSpurs export: [cellSpursAttributeSetNamePrefix] at 0xb4e244
·! 0:00:00.052515 LDR: **** cellSpurs export: [_cellSpursQueueInitialize] at 0xb4e7ec
·! 0:00:00.052522 LDR: **** cellSpurs export: [cellSpursWorkloadAttributeSetShutdownCompletionEventHook] at 0xb4e2ec
·! 0:00:00.052531 LDR: **** cellSpurs export: [cellSpursAttributeEnableSpuPrintfIfAvailable] at 0xb4e234
·! 0:00:00.052538 LDR: **** cellSpurs export: [cellSpursTaskExitCodeGet] at 0xb4e6cc
·! 0:00:00.052546 LDR: **** cellSpurs export: [cellSpursJobChainGetError] at 0xb4e92c
·! 0:00:00.052554 LDR: **** cellSpurs export: [_cellSpursTasksetAttributeInitialize] at 0xb4e724
·! 0:00:00.052561 LDR: **** cellSpurs export: [cellSpursLFQueueAttachLv2EventQueue] at 0xb4e85c
·! 0:00:00.052569 LDR: **** cellSpurs export: [cellSpursAddUrgentCommand] at 0xb4e8ac
·! 0:00:00.052577 LDR: **** cellSpurs export: [cellSpursRequestIdleSpu] at 0xb4e35c
·! 0:00:00.052584 LDR: **** cellSpurs export: [cellSpursSendWorkloadSignal] at 0xb4e32c
·! 0:00:00.052593 LDR: **** cellSpurs export: [cellSpursTaskGetLoadableSegmentPattern] at 0xb4e6fc
·! 0:00:00.052601 LDR: **** cellSpurs export: [cellSpursCreateTaskWithAttribute] at 0xb4e624
·! 0:00:00.052610 LDR: **** cellSpurs export: [cellSpursDestroyTaskset2] at 0xb4e77c
·! 0:00:00.052619 LDR: **** cellSpurs export: [cellSpursGetInfo] at 0xb4e4cc
·! 0:00:00.052626 LDR: **** cellSpurs export: [cellSpursQueueGetTasksetAddress] at 0xb4e82c
·! 0:00:00.052634 LDR: **** cellSpurs export: [cellSpursEventFlagDetachLv2EventQueue] at 0xb4e7a4
·! 0:00:00.052642 LDR: **** cellSpurs export: [cellSpursQueueClear] at 0xb4e804
·! 0:00:00.052649 LDR: **** cellSpurs export: [cellSpursJobChainAttributeSetJobTypeMemoryCheck] at 0xb4e8e4
·! 0:00:00.052657 LDR: **** cellSpurs export: [_cellSpursWorkloadFlagReceiver2] at 0xb4e53c
·! 0:00:00.052665 LDR: **** cellSpurs export: [cellSpursTasksetSetExceptionEventHandler] at 0xb4e66c
·! 0:00:00.052673 LDR: **** cellSpurs export: [cellSpursCreateJobChainWithAttribute] at 0xb4e8f4
·! 0:00:00.052680 LDR: **** cellSpurs export: [cellSpursInitializeWithAttribute2] at 0xb4e26c
·! 0:00:00.052689 LDR: **** cellSpurs export: [cellSpursRemoveSystemWorkloadForUtility] at 0xb4e56c
·! 0:00:00.052697 LDR: **** cellSpurs export: [cellSpursEnableExceptionEventHandler] at 0xb4e49c
·! 0:00:00.052705 LDR: **** cellSpurs export: [cellSpursTaskExitCodeInitialize] at 0xb4e69c
·! 0:00:00.052712 LDR: **** cellSpurs export: [_cellSpursJobChainAttributeInitialize] at 0xb4e8cc
·! 0:00:00.052720 LDR: **** cellSpurs export: [_cellSpursLFQueuePopBody] at 0xb4e854
·! 0:00:00.052728 LDR: **** cellSpurs export: [cellSpursQueueDepth] at 0xb4e814
·! 0:00:00.052735 LDR: **** cellSpurs export: [cellSpursQueueGetEntrySize] at 0xb4e83c
·! 0:00:00.052742 LDR: **** cellSpurs export: [cellSpursEventFlagWait] at 0xb4e7b4
·! 0:00:00.052774 LDR: **** cellSpurs export: [cellSpursGetSpuThreadGroupId] at 0xb4e29c
·! 0:00:00.052781 LDR: **** cellSpurs export: [cellSpursJobChainGetSpursAddress] at 0xb4e96c
·! 0:00:00.052789 LDR: **** cellSpurs export: [cellSpursReadyCountSwap] at 0xb4e354
·! 0:00:00.052796 LDR: **** cellSpurs export: [cellSpursWorkloadAttributeSetName] at 0xb4e2e4
·! 0:00:00.052804 LDR: **** cellSpurs export: [cellSpursCreateTaskset2] at 0xb4e784
·! 0:00:00.052811 LDR: **** cellSpurs export: [cellSpursEventFlagClear] at 0xb4e7c4
·! 0:00:00.052819 LDR: **** cellSpurs export: [cellSpursUnsetExceptionEventHandler] at 0xb4e484
·! 0:00:00.052826 LDR: **** cellSpurs export: [cellSpursLookUpTasksetAddress] at 0xb4e684
·! 0:00:00.052834 LDR: **** cellSpurs export: [cellSpursGetJobChainInfo] at 0xb4e964
·! 0:00:00.052841 LDR: **** cellSpurs export: [cellSpursEventFlagGetClearMode] at 0xb4e7dc
·! 0:00:00.052849 LDR: **** cellSpurs export: [cellSpursSetPreemptionVictimHints] at 0xb4e55c
·! 0:00:00.052856 LDR: **** cellSpurs export: [cellSpursGetWorkloadInfo] at 0xb4e4d4
·! 0:00:00.052864 LDR: **** cellSpurs export: [cellSpursDetachLv2EventQueue] at 0xb4e38c
·! 0:00:00.052871 LDR: **** cellSpurs export: [cellSpursJobChainSetExceptionEventHandler] at 0xb4e94c
·! 0:00:00.052879 LDR: **** cellSpurs export: [cellSpursCreateTaskset] at 0xb4e764
·! 0:00:00.052886 LDR: **** cellSpurs export: [cellSpursQueueSize] at 0xb4e80c
·! 0:00:00.052894 LDR: **** cellSpurs export: [cellSpursSemaphoreGetTasksetAddress] at 0xb4e88c
·! 0:00:00.052901 LDR: **** cellSpurs export: [cellSpursTraceInitialize] at 0xb4e424
·! 0:00:00.052909 LDR: **** cellSpurs export: [cellSpursRemoveWorkload] at 0xb4e324
·! 0:00:00.052916 LDR: **** cellSpurs export: [cellSpursTasksetGetSpursAddress] at 0xb4e72c
·! 0:00:00.052924 LDR: **** cellSpurs export: [0x5C3A614C] at 0xb4e224
·! 0:00:00.052932 LDR: **** cellSpurs export: [_cellSpursEventFlagInitialize] at 0xb4e794
·! 0:00:00.052939 LDR: **** cellSpurs export: [cellSpursWaitForWorkloadShutdown] at 0xb4e31c
·! 0:00:00.052947 LDR: **** cellSpurs export: [cellSpursCreateJobChain] at 0xb4e8fc
·! 0:00:00.052954 LDR: **** cellSpurs export: [cellSpursTasksetAttributeSetName] at 0xb4e70c
·! 0:00:00.052962 LDR: **** cellSpurs export: [cellSpursJobGuardInitialize] at 0xb4e8a4
·! 0:00:00.052970 LDR: **** cellSpurs export: [cellSpursAddWorkload] at 0xb4e304
·! 0:00:00.053012 LDR: **** cellSpurs export: [cellSpursJobChainUnsetExceptionEventHandler] at 0xb4e954
·! 0:00:00.053021 LDR: **** cellSpurs export: [cellSpursGetSpuThreadId] at 0xb4e294
·! 0:00:00.053029 LDR: **** cellSpurs export: [cellSpursEventFlagTryWait] at 0xb4e7bc
·! 0:00:00.053037 LDR: **** cellSpurs export: [cellSpursGetSpuGuid] at 0xb4e52c
·! 0:00:00.053044 LDR: **** cellSpurs export: [0x7025A5EC] at 0xb4e5a4
·! 0:00:00.053052 LDR: **** cellSpurs export: [cellSpursShutdownJobChain] at 0xb4e904
·! 0:00:00.053059 LDR: **** cellSpurs export: [cellSpursLFQueueDetachLv2EventQueue] at 0xb4e864
·! 0:00:00.053067 LDR: **** cellSpurs export: [cellSpursSetGlobalExceptionEventHandler] at 0xb4e47c
·! 0:00:00.053074 LDR: **** cellSpurs export: [cellSpursReadyCountAdd] at 0xb4e33c
·! 0:00:00.053082 LDR: **** cellSpurs export: [_cellSpursSemaphoreInitialize] at 0xb4e884
·! 0:00:00.053090 LDR: **** cellSpurs export: [cellSpursTraceFinalize] at 0xb4e3f4
·! 0:00:00.053097 LDR: **** cellSpurs export: [cellSpursTaskGetReadOnlyAreaPattern] at 0xb4e6f4
·! 0:00:00.053108 LDR: **** cellSpurs export: [cellSpursWakeUp] at 0xb4e284
·! 0:00:00.053116 LDR: **** cellSpurs export: [cellSpursBarrierInitialize] at 0xb4e874
·! 0:00:00.053123 LDR: **** cellSpurs export: [cellSpursSetPriorities] at 0xb4e2ac
·! 0:00:00.053131 LDR: **** cellSpurs export: [cellSpursAttributeSetMemoryContainerForSpuThread] at 0xb4e21c
·! 0:00:00.053138 LDR: **** cellSpurs export: [cellSpursTryJoinTask2] at 0xb4e604
·! 0:00:00.053146 LDR: **** cellSpurs export: [cellSpursSetMaxContention] at 0xb4e2bc
·! 0:00:00.053153 LDR: **** cellSpurs export: [cellSpursUnsetGlobalExceptionEventHandler] at 0xb4e474
·! 0:00:00.053161 LDR: **** cellSpurs export: [cellSpursGetJobChainId] at 0xb4e924
·! 0:00:00.053168 LDR: **** cellSpurs export: [cellSpursEventFlagAttachLv2EventQueue] at 0xb4e79c
·! 0:00:00.053185 LDR: **** cellSpurs export: [cellSpursEventFlagGetDirection] at 0xb4e7d4
·! 0:00:00.053193 LDR: **** cellSpurs export: [_cellSpursLFQueuePushBody] at 0xb4e84c
·! 0:00:00.053200 LDR: **** cellSpurs export: [_cellSpursTaskAttribute2Initialize] at 0xb4e5cc
·! 0:00:00.053208 LDR: **** cellSpurs export: [cellSpursTasksetAttributeSetTasksetSize] at 0xb4e714
·! 0:00:00.053216 LDR: **** cellSpurs export: [cellSpursAddUrgentCall] at 0xb4e8b4
·! 0:00:00.053223 LDR: **** cellSpurs export: [cellSpursTaskGetContextSaveAreaSize] at 0xb4e704
·! 0:00:00.053231 LDR: **** cellSpurs export: [0x90C82BFC] at 0xb4e264
·! 0:00:00.053239 LDR: **** cellSpurs export: [cellSpursQueuePopBody] at 0xb4e824
·! 0:00:00.053246 LDR: **** cellSpurs export: [cellSpursTaskGenerateLsPattern] at 0xb4e6ec
·! 0:00:00.053254 LDR: **** cellSpurs export: [cellSpursQueuePushBody] at 0xb4e81c
·! 0:00:00.053262 LDR: **** cellSpurs export: [cellSpursTasksetUnsetExceptionEventHandler] at 0xb4e674
·! 0:00:00.053269 LDR: **** cellSpurs export: [cellSpursEventFlagGetTasksetAddress] at 0xb4e7e4
·! 0:00:00.053276 LDR: **** cellSpurs export: [_cellSpursAttributeInitialize] at 0xb4e24c
·! 0:00:00.053284 LDR: **** cellSpurs export: [cellSpursJobHeaderSetJobbin2Param] at 0xb4e984
·! 0:00:00.053291 LDR: **** cellSpurs export: [cellSpursShutdownWorkload] at 0xb4e314
·! 0:00:00.053299 LDR: **** cellSpurs export: [cellSpursBarrierGetTasksetAddress] at 0xb4e87c
·! 0:00:00.053306 LDR: **** cellSpurs export: [cellSpursAttributeEnableSystemWorkload] at 0xb4e54c
·! 0:00:00.053314 LDR: **** cellSpurs export: [cellSpursJoinTaskset] at 0xb4e78c
·! 0:00:00.053322 LDR: **** cellSpurs export: [cellSpursGetTasksetInfo] at 0xb4e734
·! 0:00:00.053329 LDR: **** cellSpurs export: [cellSpursJobChainAttributeSetName] at 0xb4e8d4
·! 0:00:00.053336 LDR: **** cellSpurs export: [cellSpursTaskAttributeSetExitCodeContainer] at 0xb4e5c4
·! 0:00:00.053344 LDR: **** cellSpurs export: [_cellSpursWorkloadFlagReceiver] at 0xb4e534
·! 0:00:00.053351 LDR: **** cellSpurs export: [cellSpursShutdownTaskset] at 0xb4e74c
·! 0:00:00.053359 LDR: **** cellSpurs export: [cellSpursJoinTask2] at 0xb4e5f4
·! 0:00:00.053366 LDR: **** cellSpurs export: [cellSpursJoinJobChain] at 0xb4e90c
·! 0:00:00.053375 LDR: **** cellSpurs export: [cellSpursGetWorkloadData] at 0xb4e334
·! 0:00:00.053384 LDR: **** cellSpurs export: [cellSpursAttributeSetSpuThreadGroupType] at 0xb4e22c
·! 0:00:00.053392 LDR: **** cellSpurs export: [cellSpursInitializeWithAttribute] at 0xb4e274
·! 0:00:00.053399 LDR: **** cellSpurs export: [cellSpursInitialize] at 0xb4e27c
·! 0:00:00.053407 LDR: **** cellSpurs export: [cellSpursSetPriority] at 0xb4e2b4
·! 0:00:00.053415 LDR: **** cellSpurs export: [0xB55782F9] at 0xb4e23c
·! 0:00:00.053422 LDR: **** cellSpurs export: [cellSpursLFQueueGetTasksetAddress] at 0xb4e86c
·! 0:00:00.053430 LDR: **** cellSpurs export: [_cellSpursTaskAttributeInitialize] at 0xb4e5dc
·! 0:00:00.053437 LDR: **** cellSpurs export: [cellSpursAttachLv2EventQueue] at 0xb4e374
·! 0:00:00.053444 LDR: **** cellSpurs export: [0xBAC24478] at 0xb4e59c
·! 0:00:00.053452 LDR: **** cellSpurs export: [cellSpursJobChainAttributeSetHaltOnError] at 0xb4e8dc
·! 0:00:00.053460 LDR: **** cellSpurs export: [0xBDCB78A5] at 0xb4e9a4
·! 0:00:00.053467 LDR: **** cellSpurs export: [cellSpursCreateTask] at 0xb4e62c
·! 0:00:00.053475 LDR: **** cellSpurs export: [cellSpursKickJobChain] at 0xb4e914
·! 0:00:00.053482 LDR: **** cellSpurs export: [cellSpursAddWorkloadWithAttribute] at 0xb4e2fc
·! 0:00:00.053489 LDR: **** cellSpurs export: [cellSpursCreateTasksetWithAttribute] at 0xb4e75c
·! 0:00:00.053497 LDR: **** cellSpurs export: [_cellSpursTasksetAttribute2Initialize] at 0xb4e73c
·! 0:00:00.053504 LDR: **** cellSpurs export: [cellSpursGetNumSpuThread] at 0xb4e2a4
·! 0:00:00.053512 LDR: **** cellSpurs export: [cellSpursGetWorkloadFlag] at 0xb4e50c
·! 0:00:00.053520 LDR: **** cellSpurs export: [cellSpursFinalize] at 0xb4e28c
·! 0:00:00.053527 LDR: **** cellSpurs export: [cellSpursTraceStart] at 0xb4e414
·! 0:00:00.053534 LDR: **** cellSpurs export: [cellSpursSetExceptionEventHandler] at 0xb4e494
·! 0:00:00.053542 LDR: **** cellSpurs export: [cellSpursJobGuardNotify] at 0xb4e89c
·! 0:00:00.053549 LDR: **** cellSpurs export: [cellSpursGetJobPipelineInfo] at 0xb4e974
·! 0:00:00.053557 LDR: **** cellSpurs export: [0xD9A9C592] at 0xb4e57c
·! 0:00:00.053565 LDR: **** cellSpurs export: [cellSpursTasksetAttributeEnableClearLS] at 0xb4e71c
·! 0:00:00.053572 LDR: **** cellSpurs export: [cellSpursTraceStop] at 0xb4e404
·! 0:00:00.053579 LDR: **** cellSpurs export: [_cellSpursSendSignal] at 0xb4e634
·! 0:00:00.053587 LDR: **** cellSpurs export: [cellSpursCreateTask2] at 0xb4e614
·! 0:00:00.053594 LDR: **** cellSpurs export: [0xE279681F] at 0xb4e554
·! 0:00:00.053602 LDR: **** cellSpurs export: [cellSpursCreateTask2WithBinInfo] at 0xb4e61c
·! 0:00:00.053610 LDR: **** cellSpurs export: [cellSpursQueueAttachLv2EventQueue] at 0xb4e7fc
·! 0:00:00.053617 LDR: **** cellSpurs export: [cellSpursTaskExitCodeTryGet] at 0xb4e6c4
·! 0:00:00.053625 LDR: **** cellSpurs export: [cellSpursJobSetMaxGrab] at 0xb4e97c
·! 0:00:00.053632 LDR: **** cellSpurs export: [cellSpursGetTasksetId] at 0xb4e774
·! 0:00:00.053639 LDR: **** cellSpurs export: [cellSpursQueueGetDirection] at 0xb4e834
·! 0:00:00.053648 LDR: **** cellSpurs export: [_cellSpursWorkloadAttributeInitialize] at 0xb4e30c
·! 0:00:00.053655 LDR: **** cellSpurs export: [0xF1BF099F] at 0xb4e9ac
·! 0:00:00.053663 LDR: **** cellSpurs export: [cellSpursReadyCountCompareAndSwap] at 0xb4e344
·! 0:00:00.053670 LDR: **** cellSpurs export: [cellSpursRunJobChain] at 0xb4e91c
·! 0:00:00.053680 LDR: **** cellSpurs export: [cellSpursEventFlagSet] at 0xb4e7cc
·! 0:00:00.053689 LDR: **** cellSpurs export: [cellSpursReadyCountStore] at 0xb4e34c
·! 0:00:00.053696 LDR: ** Exported module 'cellDaisy' (0x1c000001, 0x90002, 0x0, 0x0)
·! 0:00:00.053704 LDR: **** cellDaisy export: [_ZN4cell5Daisy17LFQueue2PushCloseEPNS0_8LFQueue2EPFiPvjE] at 0xb4ea64
·! 0:00:00.053712 LDR: **** cellDaisy export: [_ZN4cell5Daisy21LFQueue2GetPopPointerEPNS0_8LFQueue2EPij] at 0xb4ea4c
·! 0:00:00.053720 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock15completeConsumeEj] at 0xb4ea34
·! 0:00:00.053729 LDR: **** cellDaisy export: [_QN4cell5Daisy9_snprintfEPcjPKcz] at 0xb4ea44
·! 0:00:00.053739 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock7popOpenEv] at 0xb4ea14
·! 0:00:00.053746 LDR: **** cellDaisy export: [_ZN4cell5Daisy26LFQueue2CompletePopPointerEPNS0_8LFQueue2EiPFiPvjEj] at 0xb4ea54
·! 0:00:00.053755 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlock7releaseEv] at 0xb4e9d4
·! 0:00:00.053763 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock7popOpenEv] at 0xb4ea14
·! 0:00:00.053770 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPjjh] at 0xb4e9e4
·! 0:00:00.053778 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPjjh] at 0xb4e9e4
·! 0:00:00.053787 LDR: **** cellDaisy export: [_ZN4cell5Daisy9_snprintfEPcjPKcz] at 0xb4ea44
·! 0:00:00.053794 LDR: **** cellDaisy export: [_ZN4cell5Daisy29LFQueue2HasUnfinishedConsumerEPNS0_8LFQueue2Ej] at 0xb4ea7c
·! 0:00:00.053803 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock18getNextHeadPointerEv] at 0xb4ea24
·! 0:00:00.053810 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock10initializeEj] at 0xb4e9fc
·! 0:00:00.053818 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0xb4e9bc
·! 0:00:00.053826 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPjjh] at 0xb4e9dc
·! 0:00:00.053834 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock15completeProduceEj] at 0xb4ea3c
·! 0:00:00.053842 LDR: **** cellDaisy export: [_QN4cell5Daisy16LFQueue2PushOpenEPNS0_8LFQueue2E] at 0xb4ea5c
·! 0:00:00.053850 LDR: **** cellDaisy export: [_QN4cell5Daisy16LFQueue2PopCloseEPNS0_8LFQueue2EPFiPvjE] at 0xb4ea74
·! 0:00:00.053857 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock8popCloseEv] at 0xb4ea1c
·! 0:00:00.053865 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock8popCloseEv] at 0xb4ea1c
·! 0:00:00.053873 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockD2Ev] at 0xb4e9ec
·! 0:00:00.053880 LDR: **** cellDaisy export: [_QN4cell5Daisy21LFQueue2GetPopPointerEPNS0_8LFQueue2EPij] at 0xb4ea4c
·! 0:00:00.053888 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock18getNextTailPointerEv] at 0xb4ea2c
·! 0:00:00.053896 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock8pushOpenEv] at 0xb4ea04
·! 0:00:00.053903 LDR: **** cellDaisy export: [_QN4cell5Daisy29LFQueue2HasUnfinishedConsumerEPNS0_8LFQueue2Ej] at 0xb4ea7c
·! 0:00:00.053911 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock9pushCloseEv] at 0xb4ea0c
·! 0:00:00.053919 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockD2Ev] at 0xb4e9ec
·! 0:00:00.053926 LDR: **** cellDaisy export: [_QN4cell5Daisy15LFQueue2PopOpenEPNS0_8LFQueue2E] at 0xb4ea6c
·! 0:00:00.053934 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC1EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0xb4e9bc
·! 0:00:00.053942 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockD1Ev] at 0xb4e9f4
·! 0:00:00.053949 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock10initializeEj] at 0xb4e9fc
·! 0:00:00.053957 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock15completeProduceEj] at 0xb4ea3c
·! 0:00:00.053989 LDR: **** cellDaisy export: [_ZN4cell5Daisy16LFQueue2PopCloseEPNS0_8LFQueue2EPFiPvjE] at 0xb4ea74
·! 0:00:00.053997 LDR: **** cellDaisy export: [_ZN4cell5Daisy15LFQueue2PopOpenEPNS0_8LFQueue2E] at 0xb4ea6c
·! 0:00:00.054005 LDR: **** cellDaisy export: [_QN4cell5Daisy17LFQueue2PushCloseEPNS0_8LFQueue2EPFiPvjE] at 0xb4ea64
·! 0:00:00.054012 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0xb4e9b4
·! 0:00:00.054021 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlock21proceedSequenceNumberEv] at 0xb4e9c4
·! 0:00:00.054029 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPvPFiS5_jE] at 0xb4e9b4
·! 0:00:00.054037 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockC2EPVNS0_16_AtomicInterlockEjPjjh] at 0xb4e9dc
·! 0:00:00.054046 LDR: **** cellDaisy export: [_ZN4cell5Daisy4Lock15completeConsumeEj] at 0xb4ea34
·! 0:00:00.054055 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlock21proceedSequenceNumberEv] at 0xb4e9c4
·! 0:00:00.054063 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock18getNextHeadPointerEv] at 0xb4ea24
·! 0:00:00.054071 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock9pushCloseEv] at 0xb4ea0c
·! 0:00:00.054078 LDR: **** cellDaisy export: [_QN4cell5Daisy26LFQueue2CompletePopPointerEPNS0_8LFQueue2EiPFiPvjEj] at 0xb4ea54
·! 0:00:00.054086 LDR: **** cellDaisy export: [_ZN4cell5Daisy22ScatterGatherInterlock5probeEj] at 0xb4e9cc
·! 0:00:00.054094 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock8pushOpenEv] at 0xb4ea04
·! 0:00:00.054103 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlock5probeEj] at 0xb4e9cc
·! 0:00:00.054111 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlockD1Ev] at 0xb4e9f4
·! 0:00:00.054118 LDR: **** cellDaisy export: [_ZN4cell5Daisy16LFQueue2PushOpenEPNS0_8LFQueue2E] at 0xb4ea5c
·! 0:00:00.054126 LDR: **** cellDaisy export: [_QN4cell5Daisy4Lock18getNextTailPointerEv] at 0xb4ea2c
·! 0:00:00.054133 LDR: **** cellDaisy export: [_QN4cell5Daisy22ScatterGatherInterlock7releaseEv] at 0xb4e9d4
·! 0:00:00.054141 LDR: ** Exported module 'cellSpudll' (0x0, 0x0, 0x2c000001, 0x90002)
·! 0:00:00.054148 LDR: **** cellSpudll export: [cellSpudllHandleConfigSetDefaultValues] at 0xb4eaa4
·! 0:00:00.054156 LDR: **** cellSpudll export: [cellSpudllGetImageSize] at 0xb4ea9c
·! 0:00:00.054164 LDR: ** Imported module 'cellLibprof' (0x0, 0x0)
·! 0:00:00.054171 LDR: **** cellLibprof import: [cellUserTraceRegister] -> 0xf2c718
·! 0:00:00.054186 LDR: **** cellLibprof import: [cellUserTraceUnregister] -> 0xf2c738
·! 0:00:00.054193 LDR: ** Imported module 'sysPrxForUser' (0x0, 0x0)
·! 0:00:00.054200 LDR: **** sysPrxForUser import: [_sys_strncmp] -> 0xf2c758
·! 0:00:00.054208 LDR: **** sysPrxForUser import: [_sys_strcat] -> 0xf2c778
·! 0:00:00.054215 LDR: **** sysPrxForUser import: [_sys_vsnprintf] -> 0xf2c798
·! 0:00:00.054225 LDR: **** sysPrxForUser import: [_sys_snprintf] -> 0xf2c7b8
·! 0:00:00.054233 LDR: **** sysPrxForUser import: [sys_lwmutex_lock] -> 0xf2c7d8
·! 0:00:00.054246 LDR: **** sysPrxForUser import: [sys_lwmutex_unlock] -> 0xf2c7f8
·! 0:00:00.054253 LDR: **** sysPrxForUser import: [sys_lwcond_destroy] -> 0xf2c818
·! 0:00:00.054261 LDR: **** sysPrxForUser import: [sys_ppu_thread_create] -> 0xf2c838
·! 0:00:00.054268 LDR: **** sysPrxForUser import: [sys_lwcond_wait] -> 0xf2c858
·! 0:00:00.054276 LDR: **** sysPrxForUser import: [_sys_strlen] -> 0xf2c878
·! 0:00:00.054285 LDR: **** sysPrxForUser import: [sys_lwmutex_create] -> 0xf2c898
·! 0:00:00.054293 LDR: **** sysPrxForUser import: [_sys_spu_printf_detach_group] -> 0xf2c8b8
·! 0:00:00.054300 LDR: **** sysPrxForUser import: [_sys_memset] -> 0xf2c8d8
·! 0:00:00.054308 LDR: **** sysPrxForUser import: [_sys_memcpy] -> 0xf2c8f8
·! 0:00:00.054316 LDR: **** sysPrxForUser import: [_sys_strncat] -> 0xf2c918
·! 0:00:00.054323 LDR: **** sysPrxForUser import: [_sys_strcpy] -> 0xf2c938
·! 0:00:00.054330 LDR: **** sysPrxForUser import: [_sys_printf] -> 0xf2c958
·! 0:00:00.054338 LDR: **** sysPrxForUser import: [0x9FB6228E] -> 0xf2c978
·! 0:00:00.054346 LDR: **** sysPrxForUser import: [sys_ppu_thread_exit] -> 0xf2c998
·! 0:00:00.054354 LDR: **** sysPrxForUser import: [sys_lwmutex_destroy] -> 0xf2c9b8
·! 0:00:00.054362 LDR: **** sysPrxForUser import: [_sys_strncpy] -> 0xf2c9d8
·! 0:00:00.054369 LDR: **** sysPrxForUser import: [sys_lwcond_create] -> 0xf2c9f8
·! 0:00:00.054377 LDR: **** sysPrxForUser import: [_sys_spu_printf_attach_group] -> 0xf2ca18
·! 0:00:00.054384 LDR: **** sysPrxForUser import: [sys_prx_get_module_id_by_name] -> 0xf2ca38
·! 0:00:00.054392 LDR: **** sysPrxForUser import: [sys_spu_image_close] -> 0xf2ca58
·! 0:00:00.054400 LDR: **** sysPrxForUser import: [sys_process_get_paramsfo] -> 0xf2ca78
·! 0:00:00.054407 LDR: **** sysPrxForUser import: [sys_spu_image_import] -> 0xf2ca98
·! 0:00:00.054416 LDR: **** sysPrxForUser import: [sys_lwcond_signal] -> 0xf2cab8
·! 0:00:00.054425 LDR: **** sysPrxForUser import: [_sys_vprintf] -> 0xf2cad8
·! 0:00:00.054432 LDR: **** sysPrxForUser import: [_sys_memcmp] -> 0xf2caf8
·! 0:00:00.059174 PPU: Function analysis: 384 functions (637 enqueued)
·! 0:00:00.101783 PPU: Reading OPD section at 0xb87338...
·! 0:00:00.199538 PPU: Function [0x6ff4d0]: 'abort'
·W 0:00:00.512582 PPU: Function gap: [0x38b95c] 0x4 bytes at 0x38b9cc
·W 0:00:00.512614 PPU: Function gap: [0x38b9d0] 0x4 bytes at 0x38ba40
·W 0:00:00.512623 PPU: Function gap: [0x38bd74] 0x4 bytes at 0x38bdb4
·W 0:00:00.512630 PPU: Function gap: [0x38bee4] 0x4 bytes at 0x38c1cc
·W 0:00:00.512680 PPU: Function overlap: [0x3b58d8] 0x2f4 -> 0x34
·W 0:00:00.512687 PPU: Function overlap: [0x3b590c] 0x2c0 -> 0x30
·W 0:00:00.512694 PPU: Function gap: [0x3b593c] 0x10 bytes at 0x3b5af8
·W 0:00:00.512702 PPU: Function overlap: [0x3b5b08] 0xc4 -> 0x90
·W 0:00:00.512834 PPU: Function gap: [0x454f04] 0x4 bytes at 0x454f20
·W 0:00:00.512941 PPU: Function gap: [0x4c4ba8] 0x4 bytes at 0x4c6c44
·W 0:00:00.513168 PPU: Function gap: [0x59d3ac] 0x4 bytes at 0x59d3f8
·W 0:00:00.513192 PPU: Function overlap: [0x5a9154] 0x1e8 -> 0x1c
·W 0:00:00.513211 PPU: Function gap: [0x5b4634] 0x4 bytes at 0x5b465c
·W 0:00:00.513248 PPU: Function gap: [0x6181b0] 0x4 bytes at 0x61835c
·W 0:00:00.513256 PPU: Function gap: [0x618360] 0x4 bytes at 0x6185ac
·W 0:00:00.513263 PPU: Function gap: [0x6196ec] 0x4 bytes at 0x61b724
·W 0:00:00.513295 PPU: Function overlap: [0x67c9e8] 0xc8 -> 0x38
·W 0:00:00.513303 PPU: Function overlap: [0x67cd2c] 0x17c -> 0x30
·W 0:00:00.513309 PPU: Function overlap: [0x67cea8] 0xc8 -> 0x38
·W 0:00:00.513317 PPU: Function overlap: [0x67cf90] 0xe0 -> 0x34
·W 0:00:00.513324 PPU: Function overlap: [0x67d070] 0xcc -> 0x2c
·W 0:00:00.513331 PPU: Function overlap: [0x67d17c] 0xe4 -> 0x48
·W 0:00:00.513338 PPU: Function overlap: [0x67d260] 0x38c -> 0x168
·W 0:00:00.513346 PPU: Function overlap: [0x67d5ec] 0x2d0 -> 0x114
·W 0:00:00.513353 PPU: Function overlap: [0x67d8bc] 0x20c -> 0xc0
·W 0:00:00.513360 PPU: Function overlap: [0x67dac8] 0x148 -> 0x68
·W 0:00:00.513367 PPU: Function overlap: [0x67dc10] 0x5b4 -> 0x35c
·W 0:00:00.513374 PPU: Function overlap: [0x67e1c4] 0x740 -> 0x310
·W 0:00:00.513381 PPU: Function overlap: [0x67e904] 0x68c -> 0x2c0
·W 0:00:00.513388 PPU: Function overlap: [0x67ef90] 0x5d0 -> 0x26c
·W 0:00:00.513395 PPU: Function overlap: [0x67f560] 0x504 -> 0x210
·W 0:00:00.513402 PPU: Function overlap: [0x67fa64] 0x448 -> 0x1bc
·W 0:00:00.513409 PPU: Function overlap: [0x67feac] 0x188 -> 0x134
·W 0:00:00.513416 PPU: Function overlap: [0x680464] 0x188 -> 0x134
·W 0:00:00.513424 PPU: Function overlap: [0x680bd0] 0x98 -> 0x5c
·W 0:00:00.513432 PPU: Function overlap: [0x680c68] 0xe8 -> 0x70
·W 0:00:00.513439 PPU: Function overlap: [0x680cd8] 0x24 -> 0x4
·W 0:00:00.513446 PPU: Function gap: [0x680cdc] 0x4 bytes at 0x680cfc
·W 0:00:00.513457 PPU: Function overlap: [0x682158] 0x98 -> 0x5c
·W 0:00:00.513472 PPU: Function overlap: [0x6821f0] 0xcc -> 0x60
·W 0:00:00.513479 PPU: Function overlap: [0x6822bc] 0xd4 -> 0x3c
·W 0:00:00.513486 PPU: Function gap: [0x6822f8] 0x4 bytes at 0x682320
·W 0:00:00.513493 PPU: Function overlap: [0x682390] 0xc8 -> 0x84
·W 0:00:00.513500 PPU: Function overlap: [0x682458] 0xc8 -> 0x84
·W 0:00:00.513510 PPU: Function overlap: [0x682520] 0xd8 -> 0x60
·W 0:00:00.513518 PPU: Function overlap: [0x6825f8] 0xcc -> 0x60
·W 0:00:00.513526 PPU: Function overlap: [0x68312c] 0x16c -> 0x78
·W 0:00:00.513533 PPU: Function overlap: [0x683298] 0x10c -> 0x98
·W 0:00:00.513541 PPU: Function overlap: [0x6833a4] 0x114 -> 0x94
·W 0:00:00.513548 PPU: Function overlap: [0x6834b8] 0x10c -> 0x98
·W 0:00:00.513555 PPU: Function overlap: [0x683668] 0x170 -> 0x78
·W 0:00:00.513563 PPU: Function overlap: [0x684104] 0x1b8 -> 0x98
·W 0:00:00.513571 PPU: Function overlap: [0x6842bc] 0x1b8 -> 0x98
·W 0:00:00.513584 PPU: Function overlap: [0x684b40] 0x604 -> 0x130
·W 0:00:00.513595 PPU: Function overlap: [0x684c70] 0x4d4 -> 0xb4
·W 0:00:00.513602 PPU: Function overlap: [0x6852ac] 0x604 -> 0x130
·W 0:00:00.513609 PPU: Function overlap: [0x6853dc] 0x4d4 -> 0xb4
·W 0:00:00.513655 PPU: Function overlap: [0x6a4d98] 0xc0 -> 0x68
·W 0:00:00.513662 PPU: Function overlap: [0x6a4e58] 0x25c -> 0x4c
·W 0:00:00.513669 PPU: Function overlap: [0x6a4ea4] 0x210 -> 0x2c
·W 0:00:00.513676 PPU: Function overlap: [0x6a4ed0] 0xb4 -> 0x18
·W 0:00:00.513683 PPU: Function gap: [0x6a4ee8] 0x88 bytes at 0x6a4f84
·W 0:00:00.513691 PPU: Function gap: [0x6a50b4] 0x4 bytes at 0x6a50c4
·W 0:00:00.513698 PPU: Function overlap: [0x6a51c0] 0x120 -> 0x60
·W 0:00:00.513724 PPU: Function overlap: [0x6a5220] 0xc0 -> 0x4c
·W 0:00:00.513737 PPU: Function gap: [0x6a7608] 0x4 bytes at 0x6a761c
·W 0:00:00.513745 PPU: Function overlap: [0x6a7be0] 0xa4 -> 0x4c
·W 0:00:00.513751 PPU: Function overlap: [0x6a7c2c] 0x4c -> 0x18
·W 0:00:00.513759 PPU: Function gap: [0x6a7c44] 0xc bytes at 0x6a7c78
·W 0:00:00.513766 PPU: Function overlap: [0x6a7c84] 0x98 -> 0x14
·W 0:00:00.513772 PPU: Function overlap: [0x6a7c98] 0x84 -> 0x24
·W 0:00:00.513780 PPU: Function overlap: [0x6a7e6c] 0xec -> 0x2c
·W 0:00:00.513787 PPU: Function overlap: [0x6a7e98] 0xc0 -> 0xc
·W 0:00:00.513794 PPU: Function overlap: [0x6a7ea4] 0xb4 -> 0x1c
·W 0:00:00.513801 PPU: Function overlap: [0x6a7ec0] 0x98 -> 0x2c
·W 0:00:00.513808 PPU: Function overlap: [0x6a7eec] 0x6c -> 0x18
·W 0:00:00.513814 PPU: Function overlap: [0x6a7f04] 0x54 -> 0x1c
·W 0:00:00.513822 PPU: Function overlap: [0x6a7f58] 0x200 -> 0x184
·W 0:00:00.513829 PPU: Function gap: [0x6a80dc] 0xc bytes at 0x6a814c
·W 0:00:00.513836 PPU: Function overlap: [0x6a8158] 0x39c -> 0x74
·W 0:00:00.513843 PPU: Function gap: [0x6a81cc] 0x84 bytes at 0x6a81f4
·W 0:00:00.513850 PPU: Function gap: [0x6a8278] 0x18 bytes at 0x6a82bc
·W 0:00:00.513857 PPU: Function overlap: [0x6a82d4] 0x1e8 -> 0x20
·W 0:00:00.513864 PPU: Function gap: [0x6a82f4] 0x10 bytes at 0x6a8344
·W 0:00:00.513872 PPU: Function overlap: [0x6a8354] 0x1a0 -> 0x30
·W 0:00:00.513879 PPU: Function gap: [0x6a8384] 0x120 bytes at 0x6a83a0
·W 0:00:00.513886 PPU: Function overlap: [0x6a865c] 0x164 -> 0x44
·W 0:00:00.513894 PPU: Function overlap: [0x6a86a0] 0x120 -> 0x18
·W 0:00:00.513900 PPU: Function overlap: [0x6a86b8] 0x108 -> 0xc
·W 0:00:00.513908 PPU: Function overlap: [0x6a86c4] 0xfc -> 0x20
·W 0:00:00.513915 PPU: Function overlap: [0x6a86e4] 0xdc -> 0x2c
·W 0:00:00.513922 PPU: Function overlap: [0x6a8710] 0xb0 -> 0x18
·W 0:00:00.513929 PPU: Function overlap: [0x6a8728] 0x98 -> 0x1c
·W 0:00:00.513936 PPU: Function overlap: [0x6a8744] 0x7c -> 0x24
·W 0:00:00.513943 PPU: Function overlap: [0x6a8cc4] 0x304 -> 0x19c
·W 0:00:00.513950 PPU: Function gap: [0x6a8e60] 0x54 bytes at 0x6a8e88
·W 0:00:00.513958 PPU: Function overlap: [0x6a8edc] 0xe0 -> 0x20
·W 0:00:00.513965 PPU: Function gap: [0x6a8efc] 0x18 bytes at 0x6a8f68
·W 0:00:00.513972 PPU: Function gap: [0x6a8f80] 0xc bytes at 0x6a8fbc
·W 0:00:00.513979 PPU: Function overlap: [0x6a8fc8] 0x2c8 -> 0x198
·W 0:00:00.513986 PPU: Function gap: [0x6a9160] 0x40 bytes at 0x6a9184
·W 0:00:00.513993 PPU: Function overlap: [0x6a91c4] 0xc0 -> 0x20
·W 0:00:00.514000 PPU: Function gap: [0x6a91e4] 0x18 bytes at 0x6a9278
·W 0:00:00.514008 PPU: Function overlap: [0x6aa708] 0x2c4 -> 0x200
·W 0:00:00.514015 PPU: Function overlap: [0x6aa908] 0xc4 -> 0x18
·W 0:00:00.514022 PPU: Function gap: [0x6aa920] 0x4 bytes at 0x6aa954
·W 0:00:00.514029 PPU: Function overlap: [0x6aa958] 0x30 -> 0x18
·W 0:00:00.514036 PPU: Function gap: [0x6aa970] 0x44 bytes at 0x6aa988
·W 0:00:00.514043 PPU: Function overlap: [0x6aaeb4] 0x208 -> 0x40
·W 0:00:00.514050 PPU: Function gap: [0x6aaef4] 0x16c bytes at 0x6aaf18
·W 0:00:00.514058 PPU: Function gap: [0x6ab084] 0x18 bytes at 0x6ab0a4
·W 0:00:00.514066 PPU: Function overlap: [0x6ab0bc] 0x208 -> 0x40
·W 0:00:00.514073 PPU: Function gap: [0x6ab0fc] 0x16c bytes at 0x6ab120
·W 0:00:00.514082 PPU: Function gap: [0x6ab28c] 0x18 bytes at 0x6ab2ac
·W 0:00:00.514090 PPU: Function overlap: [0x6abc84] 0x1c0 -> 0x124
·W 0:00:00.514098 PPU: Function gap: [0x6abda8] 0x34 bytes at 0x6abe14
·W 0:00:00.514105 PPU: Function overlap: [0x6abf74] 0x20c -> 0x44
·W 0:00:00.514112 PPU: Function overlap: [0x6abfb8] 0x1bc -> 0x50
·W 0:00:00.514120 PPU: Function overlap: [0x6ac008] 0x16c -> 0x6c
·W 0:00:00.514126 PPU: Function overlap: [0x6ac074] 0x100 -> 0x50
·W 0:00:00.514134 PPU: Function overlap: [0x6ac0c4] 0xb0 -> 0x4c
·W 0:00:00.514142 PPU: Function gap: [0x6ac110] 0xc bytes at 0x6ac174
·W 0:00:00.514150 PPU: Function overlap: [0x6ac188] 0x16c -> 0x44
·W 0:00:00.514157 PPU: Function overlap: [0x6ac1cc] 0x128 -> 0xc
·W 0:00:00.514164 PPU: Function overlap: [0x6ac1d8] 0x11c -> 0x60
·W 0:00:00.514171 PPU: Function overlap: [0x6ac2f4] 0x294 -> 0xd4
·W 0:00:00.514179 PPU: Function overlap: [0x6ac3c8] 0x178 -> 0x34
·W 0:00:00.514186 PPU: Function overlap: [0x6ac3fc] 0x144 -> 0x2c
·W 0:00:00.514193 PPU: Function gap: [0x6ac428] 0x48 bytes at 0x6ac540
·W 0:00:00.514200 PPU: Function overlap: [0x6ac608] 0x394 -> 0x64
·W 0:00:00.514207 PPU: Function overlap: [0x6ac66c] 0x330 -> 0xc4
·W 0:00:00.514214 PPU: Function overlap: [0x6ac730] 0x200 -> 0x2c
·W 0:00:00.514221 PPU: Function gap: [0x6ac75c] 0x6c bytes at 0x6ac930
·W 0:00:00.514228 PPU: Function overlap: [0x6acbf0] 0x288 -> 0x4c
·W 0:00:00.514235 PPU: Function overlap: [0x6acc3c] 0x90 -> 0x30
·W 0:00:00.514242 PPU: Function overlap: [0x6acc6c] 0x60 -> 0x28
·W 0:00:00.514249 PPU: Function gap: [0x6acc94] 0x4 bytes at 0x6acccc
·W 0:00:00.514256 PPU: Function overlap: [0x6accd0] 0x1a8 -> 0x48
·W 0:00:00.514263 PPU: Function overlap: [0x6acd18] 0x160 -> 0x58
·W 0:00:00.514274 PPU: Function overlap: [0x6b01cc] 0x9c -> 0x2c
·W 0:00:00.514282 PPU: Function gap: [0x6b05c0] 0x4 bytes at 0x6b05ec
·W 0:00:00.514294 PPU: Function overlap: [0x6b16cc] 0xa0 -> 0x60
·W 0:00:00.514340 PPU: Function gap: [0x6ebd24] 0x4 bytes at 0x6ec0a0
·W 0:00:00.514366 PPU: Function gap: [0x7041a4] 0x4 bytes at 0x7041d0
·W 0:00:00.514388 PPU: Function gap: [0x718d24] 0x10 bytes at 0x718d38
·W 0:00:00.514427 PPU: Function overlap: [0x7457bc] 0xcc -> 0x78
·W 0:00:00.514434 PPU: Function overlap: [0x7459f8] 0xc0 -> 0x6c
·W 0:00:00.514441 PPU: Function overlap: [0x7461c0] 0x59c -> 0x7c
·W 0:00:00.514449 PPU: Function overlap: [0x74623c] 0x520 -> 0x14c
·W 0:00:00.514455 PPU: Function gap: [0x746388] 0x10 bytes at 0x74674c
·W 0:00:00.514463 PPU: Function overlap: [0x74675c] 0x5bc -> 0xa8
·W 0:00:00.514470 PPU: Function overlap: [0x746d18] 0x5a4 -> 0x94
·W 0:00:00.514477 PPU: Function overlap: [0x7472bc] 0x578 -> 0xa0
·W 0:00:00.514484 PPU: Function overlap: [0x747834] 0x668 -> 0xa0
·W 0:00:00.514491 PPU: Function overlap: [0x747e9c] 0x4dc -> 0x8c
·W 0:00:00.514503 PPU: Function overlap: [0x74b6b4] 0x158 -> 0x98
·W 0:00:00.514511 PPU: Function overlap: [0x74bd4c] 0x2a4 -> 0x6c
·W 0:00:00.514518 PPU: Function gap: [0x74bdb8] 0x8 bytes at 0x74bdf8
·W 0:00:00.514525 PPU: Function overlap: [0x74be00] 0x1f0 -> 0xb0
·W 0:00:00.514532 PPU: Function overlap: [0x74beb0] 0x134 -> 0x64
·W 0:00:00.514539 PPU: Function gap: [0x74bf14] 0xc bytes at 0x74bfe4
·W 0:00:00.514546 PPU: Function overlap: [0x74bff0] 0x23c -> 0x78
·W 0:00:00.514553 PPU: Function gap: [0x74c068] 0x8 bytes at 0x74c0b0
·W 0:00:00.514560 PPU: Function overlap: [0x74c0b8] 0x174 -> 0xe8
·W 0:00:00.514567 PPU: Function overlap: [0x74c22c] 0x1f0 -> 0x64
·W 0:00:00.514574 PPU: Function overlap: [0x74c290] 0x18c -> 0x38
·W 0:00:00.514581 PPU: Function overlap: [0x74c2c8] 0x154 -> 0x30
·W 0:00:00.514588 PPU: Function overlap: [0x74c2f8] 0x124 -> 0x78
·W 0:00:00.514595 PPU: Function overlap: [0x74c370] 0xac -> 0x24
·W 0:00:00.514602 PPU: Function overlap: [0x74c41c] 0xdc -> 0x54
·W 0:00:00.514609 PPU: Function overlap: [0x74c470] 0x88 -> 0x24
·W 0:00:00.514616 PPU: Function overlap: [0x74c4f8] 0xf0 -> 0x58
·W 0:00:00.514623 PPU: Function overlap: [0x74c550] 0x98 -> 0x24
·W 0:00:00.514630 PPU: Function overlap: [0x74c5e8] 0xe0 -> 0x58
·W 0:00:00.514643 PPU: Function overlap: [0x74c640] 0x88 -> 0x24
·W 0:00:00.514652 PPU: Function overlap: [0x74c8d4] 0x120 -> 0xdc
·W 0:00:00.514659 PPU: Function overlap: [0x74c9f4] 0x120 -> 0xdc
·W 0:00:00.514666 PPU: Function overlap: [0x74cb14] 0x140 -> 0x64
·W 0:00:00.514673 PPU: Function overlap: [0x74cb78] 0xdc -> 0x38
·W 0:00:00.514681 PPU: Function overlap: [0x74cbb0] 0xa4 -> 0x24
·W 0:00:00.514689 PPU: Function overlap: [0x74cc54] 0x140 -> 0x64
·W 0:00:00.514696 PPU: Function overlap: [0x74ccb8] 0xdc -> 0x38
·W 0:00:00.514703 PPU: Function overlap: [0x74ccf0] 0xa4 -> 0x24
·W 0:00:00.514710 PPU: Function overlap: [0x74cd94] 0x158 -> 0x68
·W 0:00:00.514716 PPU: Function overlap: [0x74cdfc] 0xf0 -> 0x3c
·W 0:00:00.514724 PPU: Function overlap: [0x74ce38] 0xb4 -> 0x24
·W 0:00:00.514733 PPU: Function overlap: [0x74ebbc] 0x214 -> 0x6c
·W 0:00:00.514740 PPU: Function overlap: [0x74ec28] 0x1a8 -> 0x14
·W 0:00:00.514764 PPU: Function overlap: [0x74ec3c] 0x194 -> 0x20
·W 0:00:00.514771 PPU: Function overlap: [0x74edd0] 0x218 -> 0x6c
·W 0:00:00.514778 PPU: Function overlap: [0x74ee3c] 0x1ac -> 0x14
·W 0:00:00.514785 PPU: Function overlap: [0x74ee50] 0x198 -> 0x20
·W 0:00:00.514793 PPU: Function overlap: [0x74fcf0] 0xb8 -> 0x6c
·W 0:00:00.514801 PPU: Function overlap: [0x751498] 0x20c -> 0x19c
·W 0:00:00.514808 PPU: Function gap: [0x751634] 0xc bytes at 0x75169c
·W 0:00:00.514816 PPU: Function overlap: [0x7518c0] 0x298 -> 0x78
·W 0:00:00.514823 PPU: Function overlap: [0x751938] 0x220 -> 0x38
·W 0:00:00.514829 PPU: Function overlap: [0x751970] 0x1e8 -> 0xf0
·W 0:00:00.514836 PPU: Function overlap: [0x751a60] 0xa4 -> 0x64
·W 0:00:00.514844 PPU: Function gap: [0x751ac4] 0x7c bytes at 0x751adc
·W 0:00:00.514854 PPU: Function overlap: [0x75348c] 0xad0 -> 0x84
·W 0:00:00.514861 PPU: Function overlap: [0x753510] 0xa4c -> 0x40
·W 0:00:00.514868 PPU: Function overlap: [0x753550] 0xa0c -> 0x38
·W 0:00:00.514875 PPU: Function overlap: [0x753588] 0x9d4 -> 0x30
·W 0:00:00.514882 PPU: Function overlap: [0x7535b8] 0x9a4 -> 0x818
·W 0:00:00.514889 PPU: Function overlap: [0x753dd0] 0x164 -> 0x48
·W 0:00:00.514896 PPU: Function overlap: [0x753e18] 0x11c -> 0x4c
·W 0:00:00.514903 PPU: Function overlap: [0x753e64] 0xd0 -> 0x4c
·W 0:00:00.514910 PPU: Function gap: [0x753eb0] 0x28 bytes at 0x753f34
·W 0:00:00.514941 PPU: Function overlap: [0x753f5c] 0x904 -> 0x88
·W 0:00:00.514948 PPU: Function overlap: [0x753fe4] 0x87c -> 0x40
·W 0:00:00.514955 PPU: Function overlap: [0x754024] 0x83c -> 0x38
·W 0:00:00.514962 PPU: Function overlap: [0x75405c] 0x804 -> 0x30
·W 0:00:00.514969 PPU: Function overlap: [0x75408c] 0x7d4 -> 0x680
·W 0:00:00.514976 PPU: Function overlap: [0x75470c] 0x154 -> 0x48
·W 0:00:00.514982 PPU: Function overlap: [0x754754] 0x10c -> 0x48
·W 0:00:00.514989 PPU: Function overlap: [0x75479c] 0xc4 -> 0x48
·W 0:00:00.514997 PPU: Function overlap: [0x754860] 0xb40 -> 0x5c
·W 0:00:00.515003 PPU: Function overlap: [0x7548bc] 0xae4 -> 0x30
·W 0:00:00.515010 PPU: Function overlap: [0x7548ec] 0xab4 -> 0x2c
·W 0:00:00.515017 PPU: Function overlap: [0x754918] 0xa88 -> 0x2c
·W 0:00:00.515024 PPU: Function overlap: [0x754944] 0xa5c -> 0x778
·W 0:00:00.515031 PPU: Function overlap: [0x7550bc] 0x144 -> 0x48
·W 0:00:00.515038 PPU: Function overlap: [0x755104] 0xfc -> 0x48
·W 0:00:00.515045 PPU: Function overlap: [0x75514c] 0xb4 -> 0x40
·W 0:00:00.515052 PPU: Function gap: [0x75518c] 0x1a0 bytes at 0x755200
·W 0:00:00.515060 PPU: Function overlap: [0x7557b8] 0x324 -> 0xa8
·W 0:00:00.515068 PPU: Function overlap: [0x756110] 0x238 -> 0x88
·W 0:00:00.515075 PPU: Function gap: [0x756198] 0xb0 bytes at 0x7561cc
·W 0:00:00.515082 PPU: Function gap: [0x75627c] 0x48 bytes at 0x756300
·W 0:00:00.515089 PPU: Function overlap: [0x75667c] 0x160 -> 0x70
·W 0:00:00.515098 PPU: Function overlap: [0x757cb8] 0x1a8 -> 0x20
·W 0:00:00.515105 PPU: Function overlap: [0x757e60] 0x21c -> 0x1c
·W 0:00:00.515113 PPU: Function overlap: [0x758340] 0xb4 -> 0x6c
·W 0:00:00.515120 PPU: Function overlap: [0x7583f4] 0xa8 -> 0x6c
·W 0:00:00.515129 PPU: Function overlap: [0x75849c] 0xa8 -> 0x6c
·W 0:00:00.515138 PPU: Function overlap: [0x758544] 0xb4 -> 0x6c
·W 0:00:00.515145 PPU: Function overlap: [0x7585f8] 0xa8 -> 0x6c
·W 0:00:00.515152 PPU: Function overlap: [0x7586a0] 0xa8 -> 0x6c
·W 0:00:00.515160 PPU: Function overlap: [0x758900] 0xcc -> 0x34
·W 0:00:00.515167 PPU: Function overlap: [0x7589cc] 0xcc -> 0x34
·W 0:00:00.515174 PPU: Function overlap: [0x758a98] 0xbc -> 0x24
·W 0:00:00.515181 PPU: Function overlap: [0x758b54] 0xbc -> 0x24
·W 0:00:00.515196 PPU: Function overlap: [0x762928] 0x154 -> 0x60
·W 0:00:00.515203 PPU: Function overlap: [0x762988] 0xf4 -> 0x18
·W 0:00:00.515210 PPU: Function overlap: [0x7629a0] 0xdc -> 0x8
·W 0:00:00.515217 PPU: Function overlap: [0x7629a8] 0xd4 -> 0x1c
·W 0:00:00.515224 PPU: Function overlap: [0x762a9c] 0xb4 -> 0x6c
·W 0:00:00.515231 PPU: Function overlap: [0x762b50] 0xa8 -> 0x6c
·W 0:00:00.515238 PPU: Function overlap: [0x762bf8] 0xa8 -> 0x6c
·W 0:00:00.515245 PPU: Function overlap: [0x762ca0] 0xa8 -> 0x64
·W 0:00:00.515252 PPU: Function overlap: [0x762f7c] 0x114 -> 0x5c
·W 0:00:00.515260 PPU: Function overlap: [0x762fd8] 0xb8 -> 0x38
·W 0:00:00.515266 PPU: Function overlap: [0x763090] 0x100 -> 0x58
·W 0:00:00.515273 PPU: Function overlap: [0x7630e8] 0xa8 -> 0x38
·W 0:00:00.515281 PPU: Function overlap: [0x763190] 0x100 -> 0x58
·W 0:00:00.515287 PPU: Function overlap: [0x7631e8] 0xa8 -> 0x38
·W 0:00:00.515295 PPU: Function overlap: [0x763328] 0x1ac -> 0x30
·W 0:00:00.515302 PPU: Function overlap: [0x763358] 0x2c -> 0x4
·W 0:00:00.515308 PPU: Function gap: [0x76335c] 0x38 bytes at 0x763384
·W 0:00:00.515316 PPU: Function overlap: [0x7633bc] 0xdc -> 0xa0
·W 0:00:00.515323 PPU: Function gap: [0x76345c] 0x44 bytes at 0x763490
·W 0:00:00.515330 PPU: Function overlap: [0x7638f0] 0xb8 -> 0x28
·W 0:00:00.515337 PPU: Function overlap: [0x7639a8] 0xb8 -> 0x28
·W 0:00:00.515344 PPU: Function overlap: [0x763c58] 0x1d4 -> 0x108
·W 0:00:00.515351 PPU: Function overlap: [0x763d60] 0xb4 -> 0x68
·W 0:00:00.515358 PPU: Function gap: [0x763dc8] 0x1c bytes at 0x763e14
·W 0:00:00.515365 PPU: Function overlap: [0x763e30] 0x27c -> 0xb8
·W 0:00:00.515372 PPU: Function overlap: [0x763ee8] 0x1c4 -> 0x6c
·W 0:00:00.515379 PPU: Function overlap: [0x763f54] 0x158 -> 0xf4
·W 0:00:00.515386 PPU: Function gap: [0x764048] 0xc bytes at 0x7640a0
·W 0:00:00.515393 PPU: Function overlap: [0x7640ac] 0x43c -> 0x1dc
·W 0:00:00.515400 PPU: Function overlap: [0x764288] 0x260 -> 0x34
·W 0:00:00.515407 PPU: Function overlap: [0x7642bc] 0x22c -> 0x80
·W 0:00:00.515414 PPU: Function overlap: [0x76433c] 0xf8 -> 0xa4
·W 0:00:00.515421 PPU: Function gap: [0x7643e0] 0x88 bytes at 0x764434
·W 0:00:00.515429 PPU: Function overlap: [0x764bc8] 0xb4 -> 0x34
·W 0:00:00.515437 PPU: Function overlap: [0x764c7c] 0x20c -> 0x38
·W 0:00:00.515443 PPU: Function overlap: [0x764cb4] 0x1d4 -> 0x50
·W 0:00:00.515450 PPU: Function overlap: [0x764d04] 0x178 -> 0x40
·W 0:00:00.515457 PPU: Function overlap: [0x764d44] 0x138 -> 0x64
·W 0:00:00.515472 PPU: Function overlap: [0x764da8] 0xd4 -> 0x88
·W 0:00:00.515479 PPU: Function gap: [0x764e30] 0xc bytes at 0x764e7c
·W 0:00:00.515487 PPU: Function overlap: [0x764e88] 0x20c -> 0x38
·W 0:00:00.515494 PPU: Function overlap: [0x764ec0] 0x1d4 -> 0x50
·W 0:00:00.515501 PPU: Function overlap: [0x764f10] 0x178 -> 0x40
·W 0:00:00.515511 PPU: Function overlap: [0x764f50] 0x138 -> 0x64
·W 0:00:00.515518 PPU: Function overlap: [0x764fb4] 0xd4 -> 0x88
·W 0:00:00.515526 PPU: Function gap: [0x76503c] 0xc bytes at 0x765088
·W 0:00:00.515532 PPU: Function overlap: [0x765094] 0x1d0 -> 0x100
·W 0:00:00.515540 PPU: Function overlap: [0x7653f8] 0x838 -> 0x54
·W 0:00:00.515548 PPU: Function gap: [0x76544c] 0x34 bytes at 0x76548c
·W 0:00:00.515555 PPU: Function overlap: [0x7654c0] 0x770 -> 0x88
·W 0:00:00.515562 PPU: Function overlap: [0x765548] 0x6e8 -> 0x8
·W 0:00:00.515569 PPU: Function overlap: [0x765550] 0x6e0 -> 0x1e0
·W 0:00:00.515576 PPU: Function gap: [0x765730] 0x54 bytes at 0x7657a0
·W 0:00:00.515585 PPU: Function gap: [0x7657f4] 0x18 bytes at 0x765854
·W 0:00:00.515593 PPU: Function overlap: [0x76586c] 0x2b0 -> 0x7c
·W 0:00:00.515600 PPU: Function overlap: [0x7658e8] 0x234 -> 0x70
·W 0:00:00.515607 PPU: Function gap: [0x765958] 0x1a8 bytes at 0x765a88
·W 0:00:00.515616 PPU: Function overlap: [0x766808] 0x954 -> 0xa0
·W 0:00:00.515623 PPU: Function overlap: [0x7668a8] 0x8b4 -> 0x30
·W 0:00:00.515630 PPU: Function overlap: [0x7668d8] 0x884 -> 0x88
·W 0:00:00.515638 PPU: Function overlap: [0x766960] 0x7fc -> 0x180
·W 0:00:00.515645 PPU: Function gap: [0x766ae0] 0x60 bytes at 0x766aec
·W 0:00:00.515652 PPU: Function gap: [0x766b4c] 0x80 bytes at 0x766b88
·W 0:00:00.515660 PPU: Function overlap: [0x766c08] 0x524 -> 0x48
·W 0:00:00.515666 PPU: Function overlap: [0x766c50] 0x4dc -> 0x88
·W 0:00:00.515673 PPU: Function gap: [0x766cd8] 0x124 bytes at 0x766d18
·W 0:00:00.515681 PPU: Function gap: [0x766e3c] 0x54 bytes at 0x766e4c
·W 0:00:00.515688 PPU: Function gap: [0x766ea0] 0xc0 bytes at 0x766edc
·W 0:00:00.515695 PPU: Function gap: [0x766f9c] 0x80 bytes at 0x766fd8
·W 0:00:00.515702 PPU: Function gap: [0x767058] 0x54 bytes at 0x76708c
·W 0:00:00.515709 PPU: Function gap: [0x7670e0] 0x48 bytes at 0x767114
·W 0:00:00.515716 PPU: Function overlap: [0x76715c] 0xb00 -> 0xc8
·W 0:00:00.515724 PPU: Function overlap: [0x767224] 0x9fc -> 0x84
·W 0:00:00.515730 PPU: Function overlap: [0x7672a8] 0x978 -> 0x24
·W 0:00:00.515737 PPU: Function overlap: [0x7672cc] 0x954 -> 0xc8
·W 0:00:00.515744 PPU: Function overlap: [0x767394] 0x880 -> 0x40
·W 0:00:00.515751 PPU: Function overlap: [0x7673d4] 0x828 -> 0x94
·W 0:00:00.515758 PPU: Function gap: [0x767468] 0x1a4 bytes at 0x7674a8
·W 0:00:00.515766 PPU: Function gap: [0x76764c] 0xd0 bytes at 0x767654
·W 0:00:00.515773 PPU: Function gap: [0x767724] 0x84 bytes at 0x767734
·W 0:00:00.515780 PPU: Function gap: [0x7677b8] 0xb8 bytes at 0x7677f4
·W 0:00:00.515787 PPU: Function gap: [0x7678ac] 0xb8 bytes at 0x7678e0
·W 0:00:00.515794 PPU: Function gap: [0x767998] 0x9c bytes at 0x7679cc
·W 0:00:00.515801 PPU: Function gap: [0x767a68] 0xf4 bytes at 0x767aa4
·W 0:00:00.515808 PPU: Function gap: [0x767b98] 0x90 bytes at 0x767bcc
·W 0:00:00.515815 PPU: Function overlap: [0x767c5c] 0x9b8 -> 0xbc
·W 0:00:00.515822 PPU: Function overlap: [0x767d18] 0x8fc -> 0x88
·W 0:00:00.515829 PPU: Function overlap: [0x767da0] 0x874 -> 0x4c
·W 0:00:00.515836 PPU: Function overlap: [0x767dec] 0x72c -> 0x48
·W 0:00:00.515843 PPU: Function overlap: [0x767e34] 0x6e4 -> 0xb4
·W 0:00:00.515850 PPU: Function gap: [0x767ee8] 0x170 bytes at 0x767f3c
·W 0:00:00.515858 PPU: Function gap: [0x7680ac] 0x64 bytes at 0x7680e8
·W 0:00:00.515864 PPU: Function gap: [0x76814c] 0x20 bytes at 0x768188
·W 0:00:00.515872 PPU: Function overlap: [0x7681a8] 0x1f0 -> 0x2c
·W 0:00:00.515879 PPU: Function overlap: [0x7681d4] 0x1c4 -> 0x18
·W 0:00:00.515885 PPU: Function overlap: [0x7681ec] 0x1ac -> 0x8
·W 0:00:00.515892 PPU: Function overlap: [0x7681f4] 0x1a4 -> 0x1c
·W 0:00:00.515900 PPU: Function overlap: [0x768210] 0x188 -> 0x90
·W 0:00:00.515906 PPU: Function overlap: [0x7682a0] 0xf8 -> 0x18
·W 0:00:00.515913 PPU: Function overlap: [0x7682b8] 0xe0 -> 0x8
·W 0:00:00.515920 PPU: Function overlap: [0x7682c0] 0xd8 -> 0x1c
·W 0:00:00.515927 PPU: Function gap: [0x7682dc] 0xc bytes at 0x768398
·W 0:00:00.515934 PPU: Function gap: [0x7683a4] 0xfc bytes at 0x7683b4
·W 0:00:00.515942 PPU: Function gap: [0x7684b0] 0xc0 bytes at 0x7684e8
·W 0:00:00.515949 PPU: Function gap: [0x7685a8] 0x30 bytes at 0x7685e4
·W 0:00:00.515956 PPU: Function overlap: [0x768614] 0x950 -> 0x9c
·W 0:00:00.515963 PPU: Function overlap: [0x7686b0] 0x8b4 -> 0x30
·W 0:00:00.515970 PPU: Function overlap: [0x7686e0] 0x884 -> 0x88
·W 0:00:00.515977 PPU: Function overlap: [0x768768] 0x7fc -> 0x180
·W 0:00:00.515985 PPU: Function gap: [0x7688e8] 0x60 bytes at 0x7688f4
·W 0:00:00.515992 PPU: Function gap: [0x768954] 0x80 bytes at 0x768990
·W 0:00:00.515999 PPU: Function overlap: [0x768a10] 0x524 -> 0x48
·W 0:00:00.516008 PPU: Function overlap: [0x768a58] 0x4dc -> 0x88
·W 0:00:00.516016 PPU: Function gap: [0x768ae0] 0x124 bytes at 0x768b20
·W 0:00:00.516023 PPU: Function gap: [0x768c44] 0x54 bytes at 0x768c54
·W 0:00:00.516031 PPU: Function gap: [0x768ca8] 0xc0 bytes at 0x768ce4
·W 0:00:00.516038 PPU: Function gap: [0x768da4] 0x80 bytes at 0x768de0
·W 0:00:00.516045 PPU: Function gap: [0x768e60] 0x54 bytes at 0x768e94
·W 0:00:00.516052 PPU: Function gap: [0x768ee8] 0x48 bytes at 0x768f1c
·W 0:00:00.516059 PPU: Function overlap: [0x768f64] 0x1380 -> 0x90
·W 0:00:00.516066 PPU: Function overlap: [0x768ff4] 0x12f0 -> 0xe0
·W 0:00:00.516073 PPU: Function overlap: [0x7690d4] 0x1210 -> 0x1c
·W 0:00:00.516080 PPU: Function overlap: [0x7690f0] 0x11f4 -> 0x30
·W 0:00:00.516087 PPU: Function overlap: [0x769120] 0x11c4 -> 0x88
·W 0:00:00.516094 PPU: Function overlap: [0x7691a8] 0x113c -> 0x174
·W 0:00:00.516101 PPU: Function gap: [0x76931c] 0x78 bytes at 0x769328
·W 0:00:00.516108 PPU: Function gap: [0x7693a0] 0x5c bytes at 0x7693d8
·W 0:00:00.516115 PPU: Function overlap: [0x769434] 0xeb0 -> 0x1c
·W 0:00:00.516122 PPU: Function overlap: [0x769450] 0xe94 -> 0x30
·W 0:00:00.516129 PPU: Function overlap: [0x769480] 0xe64 -> 0x88
·W 0:00:00.516157 PPU: Function overlap: [0x769508] 0xddc -> 0x184
·W 0:00:00.516165 PPU: Function gap: [0x76968c] 0x78 bytes at 0x769698
·W 0:00:00.516181 PPU: Function gap: [0x769710] 0x64 bytes at 0x769748
·W 0:00:00.516188 PPU: Function overlap: [0x7697ac] 0xaf0 -> 0x24
·W 0:00:00.516195 PPU: Function overlap: [0x7697d0] 0xacc -> 0x30
·W 0:00:00.516202 PPU: Function overlap: [0x769800] 0xa9c -> 0x88
·W 0:00:00.516209 PPU: Function overlap: [0x769888] 0xa14 -> 0x174
·W 0:00:00.516216 PPU: Function gap: [0x7699fc] 0x78 bytes at 0x769a08
·W 0:00:00.516224 PPU: Function gap: [0x769a80] 0x58 bytes at 0x769ab8
·W 0:00:00.516231 PPU: Function gap: [0x769b10] 0x288 bytes at 0x769b70
·W 0:00:00.516238 PPU: Function gap: [0x769df8] 0x4c bytes at 0x769e30
·W 0:00:00.516245 PPU: Function gap: [0x769e7c] 0x4c bytes at 0x769eb4
·W 0:00:00.516252 PPU: Function gap: [0x769f00] 0x54 bytes at 0x769f38
·W 0:00:00.516259 PPU: Function gap: [0x769f8c] 0x120 bytes at 0x769fc0
·W 0:00:00.516267 PPU: Function gap: [0x76a0e0] 0x54 bytes at 0x76a11c
·W 0:00:00.516274 PPU: Function gap: [0x76a170] 0x54 bytes at 0x76a1ac
·W 0:00:00.516281 PPU: Function gap: [0x76a200] 0xa8 bytes at 0x76a23c
·W 0:00:00.516288 PPU: Function overlap: [0x76a40c] 0x9ac -> 0xbc
·W 0:00:00.516295 PPU: Function overlap: [0x76a4c8] 0x8f0 -> 0x88
·W 0:00:00.516302 PPU: Function overlap: [0x76a550] 0x868 -> 0x4c
·W 0:00:00.516309 PPU: Function overlap: [0x76a59c] 0x720 -> 0x48
·W 0:00:00.516316 PPU: Function overlap: [0x76a5e4] 0x6d8 -> 0xb4
·W 0:00:00.516323 PPU: Function gap: [0x76a698] 0x170 bytes at 0x76a6ec
·W 0:00:00.516330 PPU: Function gap: [0x76a85c] 0x64 bytes at 0x76a898
·W 0:00:00.516338 PPU: Function gap: [0x76a8fc] 0x20 bytes at 0x76a938
·W 0:00:00.516344 PPU: Function overlap: [0x76a958] 0x1e4 -> 0x2c
·W 0:00:00.516352 PPU: Function overlap: [0x76a984] 0x1b8 -> 0x18
·W 0:00:00.516359 PPU: Function overlap: [0x76a99c] 0x1a0 -> 0x8
·W 0:00:00.516365 PPU: Function overlap: [0x76a9a4] 0x198 -> 0x1c
·W 0:00:00.516372 PPU: Function overlap: [0x76a9c0] 0x17c -> 0x90
·W 0:00:00.516379 PPU: Function overlap: [0x76aa50] 0xec -> 0x18
·W 0:00:00.516386 PPU: Function overlap: [0x76aa68] 0xd4 -> 0x8
·W 0:00:00.516393 PPU: Function overlap: [0x76aa70] 0xcc -> 0x1c
·W 0:00:00.516400 PPU: Function gap: [0x76aa8c] 0xc bytes at 0x76ab3c
·W 0:00:00.516408 PPU: Function gap: [0x76ab48] 0xfc bytes at 0x76ab58
·W 0:00:00.516414 PPU: Function gap: [0x76ac54] 0xc0 bytes at 0x76ac8c
·W 0:00:00.516422 PPU: Function gap: [0x76ad4c] 0x30 bytes at 0x76ad88
·W 0:00:00.516429 PPU: Function overlap: [0x76adb8] 0x9a8 -> 0xb8
·W 0:00:00.516436 PPU: Function overlap: [0x76ae70] 0x8f0 -> 0x88
·W 0:00:00.516443 PPU: Function overlap: [0x76aef8] 0x868 -> 0x4c
·W 0:00:00.516450 PPU: Function overlap: [0x76af44] 0x720 -> 0x48
·W 0:00:00.516458 PPU: Function overlap: [0x76af8c] 0x6d8 -> 0xb4
·W 0:00:00.516466 PPU: Function gap: [0x76b040] 0x170 bytes at 0x76b094
·W 0:00:00.516474 PPU: Function gap: [0x76b204] 0x64 bytes at 0x76b240
·W 0:00:00.516481 PPU: Function gap: [0x76b2a4] 0x20 bytes at 0x76b2e0
·W 0:00:00.516488 PPU: Function overlap: [0x76b300] 0x1e4 -> 0x2c
·W 0:00:00.516495 PPU: Function overlap: [0x76b32c] 0x1b8 -> 0x18
·W 0:00:00.516501 PPU: Function overlap: [0x76b344] 0x1a0 -> 0x8
·W 0:00:00.516509 PPU: Function overlap: [0x76b34c] 0x198 -> 0x1c
·W 0:00:00.516516 PPU: Function overlap: [0x76b368] 0x17c -> 0x90
·W 0:00:00.516522 PPU: Function overlap: [0x76b3f8] 0xec -> 0x18
·W 0:00:00.516529 PPU: Function overlap: [0x76b410] 0xd4 -> 0x8
·W 0:00:00.516537 PPU: Function overlap: [0x76b418] 0xcc -> 0x1c
·W 0:00:00.516543 PPU: Function gap: [0x76b434] 0xc bytes at 0x76b4e4
·W 0:00:00.516551 PPU: Function gap: [0x76b4f0] 0xfc bytes at 0x76b500
·W 0:00:00.516558 PPU: Function gap: [0x76b5fc] 0xc0 bytes at 0x76b634
·W 0:00:00.516565 PPU: Function gap: [0x76b6f4] 0x30 bytes at 0x76b730
·W 0:00:00.516572 PPU: Function overlap: [0x76b760] 0xb04 -> 0xc8
·W 0:00:00.516579 PPU: Function overlap: [0x76b828] 0xa00 -> 0x88
·W 0:00:00.516586 PPU: Function overlap: [0x76b8b0] 0x978 -> 0x24
·W 0:00:00.516594 PPU: Function overlap: [0x76b8d4] 0x954 -> 0xc8
·W 0:00:00.516601 PPU: Function overlap: [0x76b99c] 0x880 -> 0x40
·W 0:00:00.516608 PPU: Function overlap: [0x76b9dc] 0x828 -> 0x94
·W 0:00:00.516615 PPU: Function gap: [0x76ba70] 0x1a4 bytes at 0x76bab0
·W 0:00:00.516623 PPU: Function gap: [0x76bc54] 0xd0 bytes at 0x76bc5c
·W 0:00:00.516630 PPU: Function gap: [0x76bd2c] 0x84 bytes at 0x76bd3c
·W 0:00:00.516642 PPU: Function gap: [0x76bdc0] 0xb8 bytes at 0x76bdfc
·W 0:00:00.516649 PPU: Function gap: [0x76beb4] 0xb8 bytes at 0x76bee8
·W 0:00:00.516656 PPU: Function gap: [0x76bfa0] 0x9c bytes at 0x76bfd4
·W 0:00:00.516664 PPU: Function gap: [0x76c070] 0xf4 bytes at 0x76c0ac
·W 0:00:00.516671 PPU: Function gap: [0x76c1a0] 0x90 bytes at 0x76c1d4
·W 0:00:00.516681 PPU: Function overlap: [0x76c264] 0xb18 -> 0xd0
·W 0:00:00.516689 PPU: Function overlap: [0x76c334] 0xa0c -> 0x84
·W 0:00:00.516696 PPU: Function overlap: [0x76c3b8] 0x988 -> 0x24
·W 0:00:00.516703 PPU: Function overlap: [0x76c3dc] 0x964 -> 0xc8
·W 0:00:00.516710 PPU: Function overlap: [0x76c4a4] 0x884 -> 0x40
·W 0:00:00.516717 PPU: Function overlap: [0x76c4e4] 0x844 -> 0x94
·W 0:00:00.516724 PPU: Function gap: [0x76c578] 0x1a4 bytes at 0x76c5c8
·W 0:00:00.516732 PPU: Function gap: [0x76c76c] 0xd0 bytes at 0x76c774
·W 0:00:00.516738 PPU: Function gap: [0x76c844] 0xe8 bytes at 0x76c854
·W 0:00:00.516746 PPU: Function gap: [0x76c93c] 0xb8 bytes at 0x76c970
·W 0:00:00.516753 PPU: Function gap: [0x76ca28] 0x6c bytes at 0x76ca5c
·W 0:00:00.516760 PPU: Function gap: [0x76cac8] 0x84 bytes at 0x76cb04
·W 0:00:00.516767 PPU: Function gap: [0x76cb88] 0xe8 bytes at 0x76cbc4
·W 0:00:00.516774 PPU: Function gap: [0x76ccac] 0xa0 bytes at 0x76cce0
·W 0:00:00.516782 PPU: Function overlap: [0x76dd48] 0x110 -> 0x34
·W 0:00:00.516789 PPU: Function overlap: [0x76dd7c] 0xdc -> 0x58
·W 0:00:00.516797 PPU: Function overlap: [0x76de58] 0xdc -> 0x90
·W 0:00:00.516804 PPU: Function overlap: [0x76df34] 0x44 -> 0x10
·W 0:00:00.516811 PPU: Function overlap: [0x76df78] 0x160 -> 0x48
·W 0:00:00.516818 PPU: Function overlap: [0x76e680] 0x50 -> 0x20
·W 0:00:00.516825 PPU: Function overlap: [0x76e6d0] 0x2bc -> 0x70
·W 0:00:00.516832 PPU: Function overlap: [0x76e740] 0x24c -> 0x34
·W 0:00:00.516839 PPU: Function overlap: [0x76e774] 0x154 -> 0xc
·W 0:00:00.516846 PPU: Function overlap: [0x76e780] 0x148 -> 0xb8
·W 0:00:00.516853 PPU: Function gap: [0x76e838] 0x38 bytes at 0x76e894
·W 0:00:00.516860 PPU: Function overlap: [0x76e8cc] 0xc0 -> 0x8c
·W 0:00:00.516867 PPU: Function overlap: [0x76e98c] 0x1a0 -> 0x30
·W 0:00:00.516874 PPU: Function overlap: [0x76e9bc] 0x170 -> 0x5c
·W 0:00:00.516881 PPU: Function overlap: [0x76ea18] 0x114 -> 0x94
·W 0:00:00.516890 PPU: Function gap: [0x76eaac] 0x34 bytes at 0x76eaf8
·W 0:00:00.516898 PPU: Function overlap: [0x76eb2c] 0x154 -> 0x5c
·W 0:00:00.516905 PPU: Function overlap: [0x76eb88] 0xf8 -> 0x3c
·W 0:00:00.516912 PPU: Function overlap: [0x76ebc4] 0xbc -> 0x28
·W 0:00:00.516919 PPU: Function overlap: [0x76ec80] 0x14c -> 0x60
·W 0:00:00.516926 PPU: Function overlap: [0x76ece0] 0xec -> 0x3c
·W 0:00:00.516933 PPU: Function overlap: [0x76ed1c] 0xb0 -> 0x28
·W 0:00:00.516940 PPU: Function overlap: [0x76edcc] 0x148 -> 0x5c
·W 0:00:00.516947 PPU: Function overlap: [0x76ee28] 0xec -> 0x3c
·W 0:00:00.516954 PPU: Function overlap: [0x76ee64] 0xb0 -> 0x28
·W 0:00:00.516961 PPU: Function overlap: [0x76ef14] 0x160 -> 0x48
·W 0:00:00.516969 PPU: Function overlap: [0x76fcdc] 0x1c4 -> 0x4c
·W 0:00:00.516976 PPU: Function gap: [0x76fd28] 0xc8 bytes at 0x76fd54
·W 0:00:00.516982 PPU: Function gap: [0x76fe1c] 0x4 bytes at 0x76fe48
·W 0:00:00.516990 PPU: Function overlap: [0x76fea0] 0x160 -> 0x2c
·W 0:00:00.516997 PPU: Function overlap: [0x76fecc] 0x28 -> 0x4
·W 0:00:00.517004 PPU: Function gap: [0x76fed0] 0xb0 bytes at 0x76fef4
·W 0:00:00.517011 PPU: Function overlap: [0x770108] 0x47c -> 0x94
·W 0:00:00.517018 PPU: Function overlap: [0x77019c] 0x44 -> 0x4
·W 0:00:00.517025 PPU: Function gap: [0x7701a0] 0x7c bytes at 0x7701e0
·W 0:00:00.517032 PPU: Function overlap: [0x77025c] 0x328 -> 0x54
·W 0:00:00.517039 PPU: Function overlap: [0x7702b0] 0x2d4 -> 0x6c
·W 0:00:00.517046 PPU: Function overlap: [0x77031c] 0x84 -> 0x38
·W 0:00:00.517053 PPU: Function overlap: [0x770354] 0x4c -> 0x2c
·W 0:00:00.517060 PPU: Function gap: [0x770380] 0x1c4 bytes at 0x7703a0
·W 0:00:00.517070 PPU: Function overlap: [0x7717d4] 0xa4 -> 0x60
·W 0:00:00.517077 PPU: Function overlap: [0x771878] 0x158 -> 0x2c
·W 0:00:00.517084 PPU: Function overlap: [0x7718a4] 0x12c -> 0x80
·W 0:00:00.517091 PPU: Function overlap: [0x771924] 0xac -> 0x38
·W 0:00:00.517098 PPU: Function gap: [0x77195c] 0x20 bytes at 0x771984
·W 0:00:00.517107 PPU: Function overlap: [0x771ac8] 0x160 -> 0x34
·W 0:00:00.517113 PPU: Function gap: [0x771afc] 0x1c bytes at 0x771b94
·W 0:00:00.517121 PPU: Function overlap: [0x771bb0] 0x78 -> 0x10
·W 0:00:00.517128 PPU: Function overlap: [0x771bc0] 0x68 -> 0x30
·W 0:00:00.517134 PPU: Function overlap: [0x771c28] 0x11c -> 0x3c
·W 0:00:00.517142 PPU: Function gap: [0x771c64] 0x1c bytes at 0x771cb4
·W 0:00:00.517150 PPU: Function overlap: [0x771cd0] 0x74 -> 0x10
·W 0:00:00.517157 PPU: Function overlap: [0x771ce0] 0x64 -> 0x30
·W 0:00:00.517164 PPU: Function overlap: [0x771d44] 0x128 -> 0x84
·W 0:00:00.517171 PPU: Function overlap: [0x771dc8] 0xa4 -> 0x10
·W 0:00:00.517178 PPU: Function overlap: [0x771dd8] 0x94 -> 0x30
·W 0:00:00.517185 PPU: Function overlap: [0x771e6c] 0xa8 -> 0x54
·W 0:00:00.517192 PPU: Function overlap: [0x771f14] 0x9c -> 0x54
·W 0:00:00.517199 PPU: Function overlap: [0x771fb0] 0x9c -> 0x54
·W 0:00:00.517206 PPU: Function overlap: [0x772678] 0x10c -> 0x3c
·W 0:00:00.517213 PPU: Function gap: [0x7726b4] 0x18 bytes at 0x7726f8
·W 0:00:00.517220 PPU: Function overlap: [0x772710] 0x74 -> 0x10
·W 0:00:00.517227 PPU: Function overlap: [0x772720] 0x64 -> 0x30
·W 0:00:00.517234 PPU: Function overlap: [0x772784] 0x128 -> 0x84
·W 0:00:00.517241 PPU: Function overlap: [0x772808] 0xa4 -> 0x10
·W 0:00:00.517248 PPU: Function overlap: [0x772818] 0x94 -> 0x30
·W 0:00:00.517259 PPU: Function overlap: [0x77388c] 0xac -> 0x24
·W 0:00:00.517266 PPU: Function overlap: [0x7738b0] 0x20 -> 0x4
·W 0:00:00.517273 PPU: Function gap: [0x7738b4] 0x4 bytes at 0x7738d0
·W 0:00:00.517280 PPU: Function overlap: [0x7739ec] 0x128 -> 0x54
·W 0:00:00.517287 PPU: Function overlap: [0x773a40] 0xd4 -> 0x48
·W 0:00:00.517294 PPU: Function overlap: [0x773b14] 0x19c -> 0x70
·W 0:00:00.517301 PPU: Function gap: [0x773b84] 0x70 bytes at 0x773bc0
·W 0:00:00.517309 PPU: Function gap: [0x773c30] 0x4 bytes at 0x773c70
·W 0:00:00.517316 PPU: Function overlap: [0x773db0] 0x11c -> 0x58
·W 0:00:00.517323 PPU: Function overlap: [0x773e08] 0xc4 -> 0x48
·W 0:00:00.517332 PPU: Function overlap: [0x773ecc] 0x118 -> 0x54
·W 0:00:00.517339 PPU: Function overlap: [0x773f20] 0xc4 -> 0x48
·W 0:00:00.517347 PPU: Function overlap: [0x7742e4] 0x84 -> 0x2c
·W 0:00:00.517374 PPU: Function overlap: [0x774368] 0x84 -> 0x2c
·W 0:00:00.517381 PPU: Function overlap: [0x7745a0] 0x100 -> 0xa0
·W 0:00:00.517388 PPU: Function overlap: [0x7746a0] 0xe8 -> 0x98
·W 0:00:00.517395 PPU: Function overlap: [0x774788] 0xe8 -> 0x98
·W 0:00:00.517403 PPU: Function overlap: [0x774cf8] 0x274 -> 0xc4
·W 0:00:00.517410 PPU: Function overlap: [0x774dbc] 0x168 -> 0x20
·W 0:00:00.517417 PPU: Function overlap: [0x774ddc] 0x148 -> 0xe0
·W 0:00:00.517423 PPU: Function overlap: [0x774ebc] 0x68 -> 0x18
·W 0:00:00.517431 PPU: Function gap: [0x774ed4] 0x48 bytes at 0x774f24
·W 0:00:00.517439 PPU: Function overlap: [0x774fb4] 0xa0 -> 0x64
·W 0:00:00.517445 PPU: Function overlap: [0x775054] 0x1b4 -> 0x80
·W 0:00:00.517452 PPU: Function overlap: [0x7750d4] 0x134 -> 0x6c
·W 0:00:00.517460 PPU: Function overlap: [0x775140] 0xc8 -> 0x38
·W 0:00:00.517473 PPU: Function overlap: [0x775178] 0x90 -> 0x4
·W 0:00:00.517480 PPU: Function overlap: [0x77517c] 0x8c -> 0x18
·W 0:00:00.517487 PPU: Function overlap: [0x775208] 0x1a8 -> 0x80
·W 0:00:00.517494 PPU: Function overlap: [0x775288] 0x128 -> 0x6c
·W 0:00:00.517502 PPU: Function overlap: [0x7752f4] 0xbc -> 0x3c
·W 0:00:00.517508 PPU: Function overlap: [0x775330] 0x80 -> 0x4
·W 0:00:00.517515 PPU: Function overlap: [0x775334] 0x7c -> 0x18
·W 0:00:00.517523 PPU: Function overlap: [0x7753b0] 0x1a8 -> 0x80
·W 0:00:00.517530 PPU: Function overlap: [0x775430] 0x128 -> 0x6c
·W 0:00:00.517536 PPU: Function overlap: [0x77549c] 0xbc -> 0x3c
·W 0:00:00.517544 PPU: Function overlap: [0x7754d8] 0x80 -> 0x4
·W 0:00:00.517551 PPU: Function overlap: [0x7754dc] 0x7c -> 0x18
·W 0:00:00.517558 PPU: Function overlap: [0x775558] 0x1f4 -> 0xc8
·W 0:00:00.517565 PPU: Function overlap: [0x775620] 0xa4 -> 0x48
·W 0:00:00.517572 PPU: Function gap: [0x775668] 0x88 bytes at 0x7756c4
·W 0:00:00.517579 PPU: Function overlap: [0x77574c] 0xd4 -> 0x68
·W 0:00:00.517586 PPU: Function overlap: [0x7757b4] 0x4c -> 0x20
·W 0:00:00.517593 PPU: Function gap: [0x7757d4] 0x20 bytes at 0x775800
·W 0:00:00.517599 PPU: Function overlap: [0x775820] 0xa0 -> 0x64
·W 0:00:00.517607 PPU: Function overlap: [0x7758c0] 0xd8 -> 0x60
·W 0:00:00.517614 PPU: Function overlap: [0x775998] 0x1f4 -> 0xc8
·W 0:00:00.517621 PPU: Function overlap: [0x775a60] 0xa4 -> 0x48
·W 0:00:00.517628 PPU: Function gap: [0x775aa8] 0x88 bytes at 0x775b04
·W 0:00:00.517636 PPU: Function overlap: [0x775b8c] 0xd8 -> 0x60
·W 0:00:00.517645 PPU: Function overlap: [0x77796c] 0x134 -> 0xd4
·W 0:00:00.517652 PPU: Function overlap: [0x777aa0] 0x94 -> 0x48
·W 0:00:00.517659 PPU: Function overlap: [0x777b34] 0x94 -> 0x48
·W 0:00:00.517666 PPU: Function overlap: [0x777bc8] 0x11c -> 0x78
·W 0:00:00.517673 PPU: Function overlap: [0x777ce4] 0x118 -> 0x74
·W 0:00:00.517681 PPU: Function overlap: [0x777e0c] 0x22c -> 0x64
·W 0:00:00.517687 PPU: Function overlap: [0x777e70] 0x1c8 -> 0x7c
·W 0:00:00.517694 PPU: Function overlap: [0x777eec] 0x14c -> 0xe4
·W 0:00:00.517701 PPU: Function gap: [0x777fd0] 0x10 bytes at 0x778028
·W 0:00:00.517709 PPU: Function overlap: [0x778528] 0x2b0 -> 0xc0
·W 0:00:00.517716 PPU: Function overlap: [0x7785e8] 0x1f0 -> 0x38
·W 0:00:00.517723 PPU: Function overlap: [0x778620] 0x1b8 -> 0x118
·W 0:00:00.517729 PPU: Function overlap: [0x7787d8] 0x2ac -> 0xc0
·W 0:00:00.517737 PPU: Function overlap: [0x778898] 0x1ec -> 0x38
·W 0:00:00.517744 PPU: Function overlap: [0x7788d0] 0x1b4 -> 0x114
·W 0:00:00.517750 PPU: Function overlap: [0x778a84] 0x124 -> 0x94
·W 0:00:00.517758 PPU: Function overlap: [0x778b18] 0x90 -> 0x4c
·W 0:00:00.517765 PPU: Function overlap: [0x778ba8] 0x168 -> 0x34
·W 0:00:00.517772 PPU: Function overlap: [0x778bdc] 0x134 -> 0xb4
·W 0:00:00.517779 PPU: Function overlap: [0x7791c0] 0x154 -> 0xa4
·W 0:00:00.517786 PPU: Function gap: [0x779264] 0x28 bytes at 0x7792ec
·W 0:00:00.517796 PPU: Function overlap: [0x77a430] 0xa8 -> 0x64
·W 0:00:00.517804 PPU: Function overlap: [0x77a554] 0x110 -> 0x44
·W 0:00:00.517812 PPU: Function overlap: [0x77a664] 0x1fc -> 0x58
·W 0:00:00.517819 PPU: Function overlap: [0x77a6bc] 0x1a4 -> 0x18
·W 0:00:00.517826 PPU: Function overlap: [0x77a6d4] 0x18c -> 0x8
·W 0:00:00.517833 PPU: Function overlap: [0x77a6dc] 0x184 -> 0x1c
·W 0:00:00.517839 PPU: Function overlap: [0x77a6f8] 0x168 -> 0x94
·W 0:00:00.517846 PPU: Function overlap: [0x77a78c] 0xd4 -> 0x18
·W 0:00:00.517854 PPU: Function overlap: [0x77a7a4] 0xbc -> 0x8
·W 0:00:00.517860 PPU: Function overlap: [0x77a7ac] 0xb4 -> 0x1c
·W 0:00:00.517867 PPU: Function overlap: [0x77a860] 0x210 -> 0x60
·W 0:00:00.517875 PPU: Function overlap: [0x77a8c0] 0x1b0 -> 0x18
·W 0:00:00.517882 PPU: Function overlap: [0x77a8d8] 0x198 -> 0x8
·W 0:00:00.517888 PPU: Function overlap: [0x77a8e0] 0x190 -> 0x1c
·W 0:00:00.517895 PPU: Function overlap: [0x77a8fc] 0x174 -> 0x90
·W 0:00:00.517903 PPU: Function overlap: [0x77a98c] 0xe4 -> 0x18
·W 0:00:00.517909 PPU: Function overlap: [0x77a9a4] 0xcc -> 0x8
·W 0:00:00.517916 PPU: Function overlap: [0x77a9ac] 0xc4 -> 0x1c
·W 0:00:00.517924 PPU: Function overlap: [0x77aa70] 0x1f8 -> 0x58
·W 0:00:00.517930 PPU: Function overlap: [0x77aac8] 0x1a0 -> 0x18
·W 0:00:00.517937 PPU: Function overlap: [0x77aae0] 0x188 -> 0x8
·W 0:00:00.517944 PPU: Function overlap: [0x77aae8] 0x180 -> 0x1c
·W 0:00:00.517951 PPU: Function overlap: [0x77ab04] 0x164 -> 0x90
·W 0:00:00.517958 PPU: Function overlap: [0x77ab94] 0xd4 -> 0x18
·W 0:00:00.517965 PPU: Function overlap: [0x77abac] 0xbc -> 0x8
·W 0:00:00.517972 PPU: Function overlap: [0x77abb4] 0xb4 -> 0x1c
·W 0:00:00.517979 PPU: Function overlap: [0x77ac68] 0x67c -> 0x78
·W 0:00:00.517987 PPU: Function overlap: [0x77ace0] 0x604 -> 0xe4
·W 0:00:00.517994 PPU: Function overlap: [0x77adc4] 0x508 -> 0x24
·W 0:00:00.518001 PPU: Function overlap: [0x77ade8] 0x4e4 -> 0x30
·W 0:00:00.518008 PPU: Function overlap: [0x77ae18] 0x4b4 -> 0x88
·W 0:00:00.518014 PPU: Function overlap: [0x77aea0] 0x42c -> 0x148
·W 0:00:00.518022 PPU: Function gap: [0x77afe8] 0x58 bytes at 0x77b020
·W 0:00:00.518029 PPU: Function gap: [0x77b078] 0xd8 bytes at 0x77b0c8
·W 0:00:00.518036 PPU: Function gap: [0x77b1a0] 0xa4 bytes at 0x77b1d4
·W 0:00:00.518043 PPU: Function gap: [0x77b278] 0x30 bytes at 0x77b2b4
·W 0:00:00.518054 PPU: Function overlap: [0x77b2e4] 0x940 -> 0x74
·W 0:00:00.518060 PPU: Function overlap: [0x77b358] 0x8cc -> 0xe0
·W 0:00:00.518067 PPU: Function overlap: [0x77b438] 0x7ec -> 0x20
·W 0:00:00.518075 PPU: Function overlap: [0x77b458] 0x7cc -> 0x30
·W 0:00:00.518081 PPU: Function overlap: [0x77b488] 0x79c -> 0x88
·W 0:00:00.518088 PPU: Function overlap: [0x77b510] 0x714 -> 0x17c
·W 0:00:00.518096 PPU: Function gap: [0x77b68c] 0x78 bytes at 0x77b698
·W 0:00:00.518102 PPU: Function gap: [0x77b710] 0x58 bytes at 0x77b748
·W 0:00:00.518110 PPU: Function overlap: [0x77b7a0] 0x484 -> 0x90
·W 0:00:00.518117 PPU: Function gap: [0x77b830] 0x114 bytes at 0x77b880
·W 0:00:00.518124 PPU: Function gap: [0x77b994] 0x6c bytes at 0x77b9cc
·W 0:00:00.518131 PPU: Function gap: [0x77ba38] 0x8c bytes at 0x77ba6c
·W 0:00:00.518141 PPU: Function gap: [0x77baf8] 0x54 bytes at 0x77bb34
·W 0:00:00.518149 PPU: Function gap: [0x77bb88] 0x60 bytes at 0x77bbc4
·W 0:00:00.518161 PPU: Function overlap: [0x77bc24] 0x970 -> 0xb4
·W 0:00:00.518168 PPU: Function overlap: [0x77bcd8] 0x8bc -> 0x34
·W 0:00:00.518175 PPU: Function overlap: [0x77bd0c] 0x888 -> 0x84
·W 0:00:00.518182 PPU: Function overlap: [0x77bd90] 0x804 -> 0x180
·W 0:00:00.518189 PPU: Function gap: [0x77bf10] 0x60 bytes at 0x77bf1c
·W 0:00:00.518196 PPU: Function gap: [0x77bf7c] 0x80 bytes at 0x77bfb8
·W 0:00:00.518203 PPU: Function overlap: [0x77c038] 0x52c -> 0x48
·W 0:00:00.518210 PPU: Function overlap: [0x77c080] 0x4e4 -> 0x88
·W 0:00:00.518217 PPU: Function gap: [0x77c108] 0x124 bytes at 0x77c14c
·W 0:00:00.518225 PPU: Function gap: [0x77c270] 0x54 bytes at 0x77c280
·W 0:00:00.518234 PPU: Function gap: [0x77c2d4] 0xc4 bytes at 0x77c310
·W 0:00:00.518241 PPU: Function gap: [0x77c3d4] 0x80 bytes at 0x77c410
·W 0:00:00.518249 PPU: Function gap: [0x77c490] 0x54 bytes at 0x77c4c4
·W 0:00:00.518256 PPU: Function gap: [0x77c518] 0x48 bytes at 0x77c54c
·W 0:00:00.518263 PPU: Function overlap: [0x77c594] 0x800 -> 0x74
·W 0:00:00.518270 PPU: Function overlap: [0x77c608] 0x78c -> 0xe0
·W 0:00:00.518277 PPU: Function overlap: [0x77c6e8] 0x694 -> 0x20
·W 0:00:00.518284 PPU: Function overlap: [0x77c708] 0x674 -> 0x30
·W 0:00:00.518291 PPU: Function overlap: [0x77c738] 0x644 -> 0x88
·W 0:00:00.518298 PPU: Function overlap: [0x77c7c0] 0x5bc -> 0x18c
·W 0:00:00.518305 PPU: Function gap: [0x77c94c] 0x78 bytes at 0x77c958
·W 0:00:00.518312 PPU: Function gap: [0x77c9d0] 0x58 bytes at 0x77ca08
·W 0:00:00.518319 PPU: Function gap: [0x77ca60] 0x100 bytes at 0x77caac
·W 0:00:00.518326 PPU: Function gap: [0x77cbac] 0x54 bytes at 0x77cbe4
·W 0:00:00.518334 PPU: Function gap: [0x77cc38] 0xa4 bytes at 0x77cc6c
·W 0:00:00.518341 PPU: Function gap: [0x77cd10] 0x48 bytes at 0x77cd4c
·W 0:00:00.518348 PPU: Function overlap: [0x77cd94] 0xb08 -> 0xd0
·W 0:00:00.518355 PPU: Function overlap: [0x77ce64] 0x9fc -> 0x84
·W 0:00:00.518362 PPU: Function overlap: [0x77cee8] 0x978 -> 0x24
·W 0:00:00.518368 PPU: Function overlap: [0x77cf0c] 0x954 -> 0xc8
·W 0:00:00.518376 PPU: Function overlap: [0x77cfd4] 0x880 -> 0x40
·W 0:00:00.518383 PPU: Function overlap: [0x77d014] 0x828 -> 0x94
·W 0:00:00.518389 PPU: Function gap: [0x77d0a8] 0x1a4 bytes at 0x77d0e8
·W 0:00:00.518397 PPU: Function gap: [0x77d28c] 0xd0 bytes at 0x77d294
·W 0:00:00.518404 PPU: Function gap: [0x77d364] 0x84 bytes at 0x77d374
·W 0:00:00.518411 PPU: Function gap: [0x77d3f8] 0xb8 bytes at 0x77d434
·W 0:00:00.518418 PPU: Function gap: [0x77d4ec] 0xb8 bytes at 0x77d520
·W 0:00:00.518426 PPU: Function gap: [0x77d5d8] 0x9c bytes at 0x77d60c
·W 0:00:00.518432 PPU: Function gap: [0x77d6a8] 0xf4 bytes at 0x77d6e4
·W 0:00:00.518439 PPU: Function gap: [0x77d7d8] 0x90 bytes at 0x77d80c
·W 0:00:00.518447 PPU: Function overlap: [0x77d89c] 0x860 -> 0x80
·W 0:00:00.518454 PPU: Function overlap: [0x77d91c] 0x7e0 -> 0xe0
·W 0:00:00.518460 PPU: Function overlap: [0x77d9fc] 0x6e8 -> 0x1c
·W 0:00:00.518468 PPU: Function overlap: [0x77da18] 0x6cc -> 0x30
·W 0:00:00.518475 PPU: Function overlap: [0x77da48] 0x69c -> 0x88
·W 0:00:00.518481 PPU: Function overlap: [0x77dad0] 0x614 -> 0x1a4
·W 0:00:00.518488 PPU: Function gap: [0x77dc74] 0x78 bytes at 0x77dc80
·W 0:00:00.518496 PPU: Function gap: [0x77dcf8] 0x90 bytes at 0x77dd30
·W 0:00:00.518502 PPU: Function gap: [0x77ddc0] 0x58 bytes at 0x77de3c
·W 0:00:00.518510 PPU: Function gap: [0x77de94] 0xe4 bytes at 0x77decc
·W 0:00:00.518517 PPU: Function gap: [0x77dfb0] 0x94 bytes at 0x77dfe4
·W 0:00:00.518524 PPU: Function gap: [0x77e078] 0x48 bytes at 0x77e0b4
·W 0:00:00.518531 PPU: Function overlap: [0x77e0fc] 0x970 -> 0xb4
·W 0:00:00.518538 PPU: Function overlap: [0x77e1b0] 0x8bc -> 0x34
·W 0:00:00.518545 PPU: Function overlap: [0x77e1e4] 0x888 -> 0x84
·W 0:00:00.518552 PPU: Function overlap: [0x77e268] 0x804 -> 0x180
·W 0:00:00.518559 PPU: Function gap: [0x77e3e8] 0x60 bytes at 0x77e3f4
·W 0:00:00.518589 PPU: Function gap: [0x77e454] 0x80 bytes at 0x77e490
·W 0:00:00.518597 PPU: Function overlap: [0x77e510] 0x52c -> 0x48
·W 0:00:00.518604 PPU: Function overlap: [0x77e558] 0x4e4 -> 0x88
·W 0:00:00.518611 PPU: Function gap: [0x77e5e0] 0x124 bytes at 0x77e624
·W 0:00:00.518618 PPU: Function gap: [0x77e748] 0x54 bytes at 0x77e758
·W 0:00:00.518627 PPU: Function gap: [0x77e7ac] 0xc4 bytes at 0x77e7e8
·W 0:00:00.518642 PPU: Function gap: [0x77e8ac] 0x80 bytes at 0x77e8e8
·W 0:00:00.518649 PPU: Function gap: [0x77e968] 0x54 bytes at 0x77e99c
·W 0:00:00.518656 PPU: Function gap: [0x77e9f0] 0x48 bytes at 0x77ea24
·W 0:00:00.518663 PPU: Function overlap: [0x77ea6c] 0x96c -> 0x78
·W 0:00:00.518670 PPU: Function overlap: [0x77eae4] 0x8f4 -> 0xe0
·W 0:00:00.518677 PPU: Function overlap: [0x77ebc4] 0x814 -> 0xc
·W 0:00:00.518752 PPU: Function overlap: [0x77ebd0] 0x808 -> 0x30
·W 0:00:00.518762 PPU: Function overlap: [0x77ec00] 0x7d8 -> 0x88
·W 0:00:00.518769 PPU: Function overlap: [0x77ec88] 0x750 -> 0x1a8
·W 0:00:00.518777 PPU: Function gap: [0x77ee30] 0x80 bytes at 0x77ee3c
·W 0:00:00.518784 PPU: Function gap: [0x77eebc] 0x34 bytes at 0x77eef8
·W 0:00:00.518791 PPU: Function overlap: [0x77ef2c] 0x47c -> 0x5c
·W 0:00:00.518798 PPU: Function gap: [0x77ef88] 0x60 bytes at 0x77efd4
·W 0:00:00.518806 PPU: Function gap: [0x77f034] 0xe4 bytes at 0x77f070
·W 0:00:00.518813 PPU: Function gap: [0x77f154] 0x58 bytes at 0x77f188
·W 0:00:00.518820 PPU: Function gap: [0x77f1e0] 0xb4 bytes at 0x77f1f8
·W 0:00:00.518827 PPU: Function gap: [0x77f2ac] 0x74 bytes at 0x77f2e8
·W 0:00:00.518834 PPU: Function gap: [0x77f35c] 0x48 bytes at 0x77f390
·W 0:00:00.518841 PPU: Function overlap: [0x77f3d8] 0xb24 -> 0xd8
·W 0:00:00.518849 PPU: Function overlap: [0x77f4b0] 0xa10 -> 0x88
·W 0:00:00.518855 PPU: Function overlap: [0x77f538] 0x988 -> 0x24
·W 0:00:00.518863 PPU: Function overlap: [0x77f55c] 0x964 -> 0xc8
·W 0:00:00.518870 PPU: Function overlap: [0x77f624] 0x884 -> 0x40
·W 0:00:00.518876 PPU: Function overlap: [0x77f664] 0x844 -> 0x94
·W 0:00:00.518884 PPU: Function gap: [0x77f6f8] 0x1a4 bytes at 0x77f748
·W 0:00:00.518891 PPU: Function gap: [0x77f8ec] 0xd0 bytes at 0x77f8f4
·W 0:00:00.518898 PPU: Function gap: [0x77f9c4] 0xe8 bytes at 0x77f9d4
·W 0:00:00.518906 PPU: Function gap: [0x77fabc] 0xb8 bytes at 0x77faf0
·W 0:00:00.518913 PPU: Function gap: [0x77fba8] 0x6c bytes at 0x77fbdc
·W 0:00:00.518920 PPU: Function gap: [0x77fc48] 0x84 bytes at 0x77fc84
·W 0:00:00.518927 PPU: Function gap: [0x77fd08] 0xe8 bytes at 0x77fd44
·W 0:00:00.518934 PPU: Function gap: [0x77fe2c] 0x9c bytes at 0x77fe60
·W 0:00:00.518941 PPU: Function overlap: [0x77fefc] 0xb08 -> 0xd0
·W 0:00:00.518948 PPU: Function overlap: [0x77ffcc] 0x9fc -> 0x84
·W 0:00:00.518955 PPU: Function overlap: [0x780050] 0x978 -> 0x24
·W 0:00:00.518962 PPU: Function overlap: [0x780074] 0x954 -> 0xc8
·W 0:00:00.518969 PPU: Function overlap: [0x78013c] 0x880 -> 0x40
·W 0:00:00.518976 PPU: Function overlap: [0x78017c] 0x828 -> 0x94
·W 0:00:00.518983 PPU: Function gap: [0x780210] 0x1a4 bytes at 0x780250
·W 0:00:00.518990 PPU: Function gap: [0x7803f4] 0xd0 bytes at 0x7803fc
·W 0:00:00.518998 PPU: Function gap: [0x7804cc] 0x84 bytes at 0x7804dc
·W 0:00:00.519005 PPU: Function gap: [0x780560] 0xb8 bytes at 0x78059c
·W 0:00:00.519012 PPU: Function gap: [0x780654] 0xb8 bytes at 0x780688
·W 0:00:00.519019 PPU: Function gap: [0x780740] 0x9c bytes at 0x780774
·W 0:00:00.519026 PPU: Function gap: [0x780810] 0xf4 bytes at 0x78084c
·W 0:00:00.519033 PPU: Function gap: [0x780940] 0x94 bytes at 0x780974
·W 0:00:00.519041 PPU: Function overlap: [0x780b48] 0xa0 -> 0x64
·W 0:00:00.519048 PPU: Function overlap: [0x780be8] 0xa0 -> 0x64
·W 0:00:00.519055 PPU: Function overlap: [0x780c88] 0x94 -> 0x24
·W 0:00:00.519062 PPU: Function overlap: [0x780d1c] 0x94 -> 0x24
·W 0:00:00.519070 PPU: Function overlap: [0x781580] 0x230 -> 0x44
·W 0:00:00.519077 PPU: Function gap: [0x7815c4] 0x4 bytes at 0x781600
·W 0:00:00.519084 PPU: Function overlap: [0x781604] 0x1ac -> 0x3c
·W 0:00:00.519091 PPU: Function overlap: [0x781640] 0x168 -> 0xc8
·W 0:00:00.519098 PPU: Function overlap: [0x781708] 0xa0 -> 0x34
·W 0:00:00.519105 PPU: Function gap: [0x78173c] 0x8 bytes at 0x7817a8
·W 0:00:00.519112 PPU: Function overlap: [0x7817b0] 0x124 -> 0x90
·W 0:00:00.519119 PPU: Function overlap: [0x781840] 0x8c -> 0x38
·W 0:00:00.519126 PPU: Function gap: [0x781878] 0xc bytes at 0x7818cc
·W 0:00:00.519134 PPU: Function overlap: [0x781e04] 0xe4 -> 0x7c
·W 0:00:00.519141 PPU: Function overlap: [0x781ee8] 0xd8 -> 0x7c
·W 0:00:00.519149 PPU: Function overlap: [0x781fc0] 0xd8 -> 0x7c
·W 0:00:00.519156 PPU: Function overlap: [0x782098] 0x128 -> 0x7c
·W 0:00:00.519163 PPU: Function overlap: [0x7821c0] 0x128 -> 0x7c
·W 0:00:00.519171 PPU: Function overlap: [0x782780] 0x210 -> 0x60
·W 0:00:00.519180 PPU: Function overlap: [0x7827e0] 0x1b0 -> 0x18
·W 0:00:00.519187 PPU: Function overlap: [0x7827f8] 0x198 -> 0x8
·W 0:00:00.519195 PPU: Function overlap: [0x782800] 0x190 -> 0x1c
·W 0:00:00.519202 PPU: Function overlap: [0x78281c] 0x174 -> 0x90
·W 0:00:00.519209 PPU: Function overlap: [0x7828ac] 0xe4 -> 0x18
·W 0:00:00.519216 PPU: Function overlap: [0x7828c4] 0xcc -> 0x8
·W 0:00:00.519223 PPU: Function overlap: [0x7828cc] 0xc4 -> 0x1c
·W 0:00:00.519230 PPU: Function overlap: [0x782990] 0x1f8 -> 0x58
·W 0:00:00.519237 PPU: Function overlap: [0x7829e8] 0x1a0 -> 0x18
·W 0:00:00.519244 PPU: Function overlap: [0x782a00] 0x188 -> 0x8
·W 0:00:00.519251 PPU: Function overlap: [0x782a08] 0x180 -> 0x1c
·W 0:00:00.519258 PPU: Function overlap: [0x782a24] 0x164 -> 0x90
·W 0:00:00.519265 PPU: Function overlap: [0x782ab4] 0xd4 -> 0x18
·W 0:00:00.519272 PPU: Function overlap: [0x782acc] 0xbc -> 0x8
·W 0:00:00.519279 PPU: Function overlap: [0x782ad4] 0xb4 -> 0x1c
·W 0:00:00.519286 PPU: Function overlap: [0x782b88] 0x1f8 -> 0x58
·W 0:00:00.519293 PPU: Function overlap: [0x782be0] 0x1a0 -> 0x18
·W 0:00:00.519300 PPU: Function overlap: [0x782bf8] 0x188 -> 0x8
·W 0:00:00.519307 PPU: Function overlap: [0x782c00] 0x180 -> 0x1c
·W 0:00:00.519314 PPU: Function overlap: [0x782c1c] 0x164 -> 0x90
·W 0:00:00.519321 PPU: Function overlap: [0x782cac] 0xd4 -> 0x18
·W 0:00:00.519328 PPU: Function overlap: [0x782cc4] 0xbc -> 0x8
·W 0:00:00.519335 PPU: Function overlap: [0x782ccc] 0xb4 -> 0x1c
·W 0:00:00.519342 PPU: Function overlap: [0x782d80] 0xdb0 -> 0x88
·W 0:00:00.519349 PPU: Function overlap: [0x782e08] 0xd28 -> 0xe0
·W 0:00:00.519356 PPU: Function overlap: [0x782ee8] 0xc3c -> 0x20
·W 0:00:00.519363 PPU: Function overlap: [0x782f08] 0xc1c -> 0x30
·W 0:00:00.519370 PPU: Function overlap: [0x782f38] 0xbec -> 0x88
·W 0:00:00.519377 PPU: Function overlap: [0x782fc0] 0xb64 -> 0x17c
·W 0:00:00.519384 PPU: Function gap: [0x78313c] 0x84 bytes at 0x783148
·W 0:00:00.519391 PPU: Function gap: [0x7831cc] 0x68 bytes at 0x783204
·W 0:00:00.519398 PPU: Function overlap: [0x78326c] 0x894 -> 0x1c
·W 0:00:00.519405 PPU: Function overlap: [0x783288] 0x878 -> 0x30
·W 0:00:00.519412 PPU: Function overlap: [0x7832b8] 0x848 -> 0x88
·W 0:00:00.519419 PPU: Function overlap: [0x783340] 0x7c0 -> 0x174
·W 0:00:00.519426 PPU: Function gap: [0x7834b4] 0x58 bytes at 0x7834c0
·W 0:00:00.519434 PPU: Function gap: [0x783518] 0x58 bytes at 0x783550
·W 0:00:00.519441 PPU: Function gap: [0x7835a8] 0x1a8 bytes at 0x783600
·W 0:00:00.519448 PPU: Function gap: [0x7837a8] 0x4c bytes at 0x7837e0
·W 0:00:00.519456 PPU: Function gap: [0x78382c] 0x54 bytes at 0x783864
·W 0:00:00.519463 PPU: Function gap: [0x7838b8] 0x100 bytes at 0x7838ec
·W 0:00:00.519474 PPU: Function gap: [0x7839ec] 0x54 bytes at 0x783a28
·W 0:00:00.519481 PPU: Function gap: [0x783a7c] 0x78 bytes at 0x783ab8
·W 0:00:00.519488 PPU: Function overlap: [0x783b30] 0xb00 -> 0xc0
·W 0:00:00.519496 PPU: Function overlap: [0x783bf0] 0xa10 -> 0x88
·W 0:00:00.519503 PPU: Function overlap: [0x783c78] 0x988 -> 0x24
·W 0:00:00.519513 PPU: Function overlap: [0x783c9c] 0x964 -> 0x11c
·W 0:00:00.519520 PPU: Function overlap: [0x783db8] 0x848 -> 0x8c
·W 0:00:00.519527 PPU: Function overlap: [0x783e44] 0x7bc -> 0x8c
·W 0:00:00.519534 PPU: Function gap: [0x783ed0] 0x170 bytes at 0x783f10
·W 0:00:00.519541 PPU: Function gap: [0x784080] 0x128 bytes at 0x784088
·W 0:00:00.519550 PPU: Function gap: [0x7841b0] 0x84 bytes at 0x7841c0
·W 0:00:00.519557 PPU: Function gap: [0x784244] 0xd0 bytes at 0x784280
·W 0:00:00.519564 PPU: Function gap: [0x784350] 0x54 bytes at 0x78438c
·W 0:00:00.519571 PPU: Function gap: [0x7843e0] 0x54 bytes at 0x78441c
·W 0:00:00.519578 PPU: Function gap: [0x784470] 0xcc bytes at 0x7844ac
·W 0:00:00.519585 PPU: Function gap: [0x784578] 0x84 bytes at 0x7845ac
·W 0:00:00.519592 PPU: Function overlap: [0x784630] 0x968 -> 0xa8
·W 0:00:00.519599 PPU: Function overlap: [0x7846d8] 0x8c0 -> 0x34
·W 0:00:00.519606 PPU: Function overlap: [0x78470c] 0x88c -> 0x84
·W 0:00:00.519615 PPU: Function overlap: [0x784790] 0x808 -> 0x180
·W 0:00:00.519623 PPU: Function gap: [0x784910] 0x60 bytes at 0x78491c
·W 0:00:00.519631 PPU: Function gap: [0x78497c] 0x80 bytes at 0x7849b8
·W 0:00:00.519639 PPU: Function overlap: [0x784a38] 0x530 -> 0x4c
·W 0:00:00.519645 PPU: Function overlap: [0x784a84] 0x4e4 -> 0x88
·W 0:00:00.519653 PPU: Function gap: [0x784b0c] 0x128 bytes at 0x784b4c
·W 0:00:00.519660 PPU: Function gap: [0x784c74] 0x54 bytes at 0x784c84
·W 0:00:00.519667 PPU: Function gap: [0x784cd8] 0xc4 bytes at 0x784d14
·W 0:00:00.519674 PPU: Function gap: [0x784dd8] 0x80 bytes at 0x784e14
·W 0:00:00.519681 PPU: Function gap: [0x784e94] 0x54 bytes at 0x784ec8
·W 0:00:00.519688 PPU: Function gap: [0x784f1c] 0x48 bytes at 0x784f50
·W 0:00:00.519695 PPU: Function overlap: [0x784f98] 0xb18 -> 0xc8
·W 0:00:00.519702 PPU: Function overlap: [0x785060] 0xa20 -> 0x88
·W 0:00:00.519709 PPU: Function overlap: [0x7850e8] 0x998 -> 0x24
·W 0:00:00.519716 PPU: Function overlap: [0x78510c] 0x974 -> 0x11c
·W 0:00:00.519723 PPU: Function overlap: [0x785228] 0x858 -> 0x8c
·W 0:00:00.519730 PPU: Function overlap: [0x7852b4] 0x7cc -> 0x8c
·W 0:00:00.519737 PPU: Function gap: [0x785340] 0x170 bytes at 0x785390
·W 0:00:00.519745 PPU: Function gap: [0x785500] 0x128 bytes at 0x785508
·W 0:00:00.519752 PPU: Function gap: [0x785630] 0x84 bytes at 0x785640
·W 0:00:00.519759 PPU: Function gap: [0x7856c4] 0xd0 bytes at 0x785700
·W 0:00:00.519767 PPU: Function gap: [0x7857d0] 0x54 bytes at 0x78580c
·W 0:00:00.519774 PPU: Function gap: [0x785860] 0x54 bytes at 0x78589c
·W 0:00:00.519806 PPU: Function gap: [0x7858f0] 0xcc bytes at 0x78592c
·W 0:00:00.519813 PPU: Function gap: [0x7859f8] 0x84 bytes at 0x785a2c
·W 0:00:00.519820 PPU: Function overlap: [0x785ab0] 0xb00 -> 0xc0
·W 0:00:00.519827 PPU: Function overlap: [0x785b70] 0xa10 -> 0x88
·W 0:00:00.519834 PPU: Function overlap: [0x785bf8] 0x988 -> 0x24
·W 0:00:00.519841 PPU: Function overlap: [0x785c1c] 0x964 -> 0x11c
·W 0:00:00.519848 PPU: Function overlap: [0x785d38] 0x848 -> 0x8c
·W 0:00:00.519855 PPU: Function overlap: [0x785dc4] 0x7bc -> 0x8c
·W 0:00:00.519862 PPU: Function gap: [0x785e50] 0x170 bytes at 0x785e90
·W 0:00:00.519869 PPU: Function gap: [0x786000] 0x128 bytes at 0x786008
·W 0:00:00.519877 PPU: Function gap: [0x786130] 0x84 bytes at 0x786140
·W 0:00:00.519884 PPU: Function gap: [0x7861c4] 0xd0 bytes at 0x786200
·W 0:00:00.519891 PPU: Function gap: [0x7862d0] 0x54 bytes at 0x78630c
·W 0:00:00.519898 PPU: Function gap: [0x786360] 0x54 bytes at 0x78639c
·W 0:00:00.519906 PPU: Function gap: [0x7863f0] 0xcc bytes at 0x78642c
·W 0:00:00.519912 PPU: Function gap: [0x7864f8] 0x84 bytes at 0x78652c
·W 0:00:00.519920 PPU: Function overlap: [0x7865b0] 0x968 -> 0xa8
·W 0:00:00.519927 PPU: Function overlap: [0x786658] 0x8c0 -> 0x34
·W 0:00:00.519933 PPU: Function overlap: [0x78668c] 0x88c -> 0x84
·W 0:00:00.519940 PPU: Function overlap: [0x786710] 0x808 -> 0x180
·W 0:00:00.519948 PPU: Function gap: [0x786890] 0x60 bytes at 0x78689c
·W 0:00:00.519954 PPU: Function gap: [0x7868fc] 0x80 bytes at 0x786938
·W 0:00:00.519962 PPU: Function overlap: [0x7869b8] 0x530 -> 0x4c
·W 0:00:00.519969 PPU: Function overlap: [0x786a04] 0x4e4 -> 0x88
·W 0:00:00.519976 PPU: Function gap: [0x786a8c] 0x128 bytes at 0x786acc
·W 0:00:00.519983 PPU: Function gap: [0x786bf4] 0x54 bytes at 0x786c04
·W 0:00:00.519990 PPU: Function gap: [0x786c58] 0xc4 bytes at 0x786c94
·W 0:00:00.519997 PPU: Function gap: [0x786d58] 0x80 bytes at 0x786d94
·W 0:00:00.520004 PPU: Function gap: [0x786e14] 0x54 bytes at 0x786e48
·W 0:00:00.520012 PPU: Function gap: [0x786e9c] 0x48 bytes at 0x786ed0
·W 0:00:00.520018 PPU: Function overlap: [0x786f18] 0x1580 -> 0x150
·W 0:00:00.520025 PPU: Function overlap: [0x787068] 0x1418 -> 0x58
·W 0:00:00.520032 PPU: Function overlap: [0x7870c0] 0x13a8 -> 0x88
·W 0:00:00.520039 PPU: Function overlap: [0x787148] 0x1320 -> 0x24
·W 0:00:00.520046 PPU: Function overlap: [0x78716c] 0x12fc -> 0xc4
·W 0:00:00.520055 PPU: Function overlap: [0x787230] 0x1238 -> 0x40
·W 0:00:00.520063 PPU: Function overlap: [0x787270] 0x11f8 -> 0x40
·W 0:00:00.520070 PPU: Function overlap: [0x7872b0] 0x11b8 -> 0x30
·W 0:00:00.520077 PPU: Function overlap: [0x7872e0] 0x1188 -> 0x88
·W 0:00:00.520084 PPU: Function overlap: [0x787368] 0x1100 -> 0xa0
·W 0:00:00.520091 PPU: Function overlap: [0x787408] 0x1018 -> 0x54
·W 0:00:00.520098 PPU: Function overlap: [0x78745c] 0xf40 -> 0x30
·W 0:00:00.520105 PPU: Function overlap: [0x78748c] 0xf10 -> 0x8
·W 0:00:00.520112 PPU: Function overlap: [0x787494] 0xf08 -> 0x8c
·W 0:00:00.520119 PPU: Function gap: [0x787520] 0x1fc bytes at 0x787574
·W 0:00:00.520126 PPU: Function gap: [0x787770] 0x60 bytes at 0x78777c
·W 0:00:00.520143 PPU: Function gap: [0x7877dc] 0xf4 bytes at 0x787818
·W 0:00:00.520149 PPU: Function gap: [0x78790c] 0x80 bytes at 0x787914
·W 0:00:00.520157 PPU: Function overlap: [0x787994] 0x374 -> 0x48
·W 0:00:00.520164 PPU: Function overlap: [0x7879dc] 0x314 -> 0x19c
·W 0:00:00.520171 PPU: Function gap: [0x787b78] 0x54 bytes at 0x787b88
·W 0:00:00.520178 PPU: Function gap: [0x787bdc] 0x23c bytes at 0x787c18
·W 0:00:00.520185 PPU: Function gap: [0x787e54] 0x54 bytes at 0x787e94
·W 0:00:00.520193 PPU: Function gap: [0x787ee8] 0x54 bytes at 0x787f24
·W 0:00:00.520200 PPU: Function gap: [0x787f78] 0x9c bytes at 0x787fb4
·W 0:00:00.520208 PPU: Function gap: [0x788050] 0xb0 bytes at 0x78808c
·W 0:00:00.520214 PPU: Function gap: [0x78813c] 0x54 bytes at 0x788170
·W 0:00:00.520222 PPU: Function gap: [0x7881c4] 0xb8 bytes at 0x7881f8
·W 0:00:00.520229 PPU: Function gap: [0x7882b0] 0x60 bytes at 0x7882e4
·W 0:00:00.520236 PPU: Function gap: [0x788344] 0x120 bytes at 0x788378
·W 0:00:00.520245 PPU: Function overlap: [0x7893b0] 0x100 -> 0x70
·W 0:00:00.520253 PPU: Function overlap: [0x789420] 0x90 -> 0x50
·W 0:00:00.520260 PPU: Function overlap: [0x789c7c] 0x100 -> 0x70
·W 0:00:00.520267 PPU: Function overlap: [0x789cec] 0x90 -> 0x50
·W 0:00:00.520274 PPU: Function overlap: [0x789d7c] 0x1c4 -> 0x40
·W 0:00:00.520281 PPU: Function overlap: [0x789dbc] 0x184 -> 0x6c
·W 0:00:00.520288 PPU: Function overlap: [0x789e28] 0x118 -> 0x94
·W 0:00:00.520296 PPU: Function gap: [0x789ebc] 0xc bytes at 0x789f34
·W 0:00:00.520302 PPU: Function overlap: [0x789f40] 0xd8 -> 0x50
·W 0:00:00.520309 PPU: Function overlap: [0x78a018] 0xd8 -> 0x50
·W 0:00:00.520317 PPU: Function overlap: [0x78a57c] 0x1c4 -> 0x40
·W 0:00:00.520324 PPU: Function overlap: [0x78a5bc] 0x184 -> 0x6c
·W 0:00:00.520331 PPU: Function overlap: [0x78a628] 0x118 -> 0x94
·W 0:00:00.520338 PPU: Function gap: [0x78a6bc] 0xc bytes at 0x78a734
·W 0:00:00.520345 PPU: Function overlap: [0x78a740] 0x258 -> 0x60
·W 0:00:00.520352 PPU: Function overlap: [0x78a7a0] 0x1ec -> 0x54
·W 0:00:00.520359 PPU: Function overlap: [0x78a7f4] 0x198 -> 0x74
·W 0:00:00.520366 PPU: Function overlap: [0x78a868] 0x124 -> 0x54
·W 0:00:00.520372 PPU: Function overlap: [0x78a8bc] 0xd0 -> 0x7c
·W 0:00:00.520380 PPU: Function gap: [0x78a938] 0xc bytes at 0x78a98c
·W 0:00:00.520387 PPU: Function overlap: [0x78a998] 0x258 -> 0x60
·W 0:00:00.520393 PPU: Function overlap: [0x78a9f8] 0x1ec -> 0x54
·W 0:00:00.520400 PPU: Function overlap: [0x78aa4c] 0x198 -> 0x74
·W 0:00:00.520408 PPU: Function overlap: [0x78aac0] 0x124 -> 0x54
·W 0:00:00.520414 PPU: Function overlap: [0x78ab14] 0xd0 -> 0x7c
·W 0:00:00.520421 PPU: Function gap: [0x78ab90] 0xc bytes at 0x78abe4
·W 0:00:00.520428 PPU: Function overlap: [0x78abf0] 0x264 -> 0x60
·W 0:00:00.520435 PPU: Function overlap: [0x78ac50] 0x1f8 -> 0x54
·W 0:00:00.520442 PPU: Function overlap: [0x78aca4] 0x1a4 -> 0x74
·W 0:00:00.520449 PPU: Function overlap: [0x78ad18] 0x130 -> 0x54
·W 0:00:00.520456 PPU: Function overlap: [0x78ad6c] 0xdc -> 0x7c
·W 0:00:00.520463 PPU: Function gap: [0x78ade8] 0x10 bytes at 0x78ae48
·W 0:00:00.520471 PPU: Function overlap: [0x78aecc] 0xb4 -> 0x6c
·W 0:00:00.520478 PPU: Function overlap: [0x78af80] 0xa8 -> 0x6c
·W 0:00:00.520485 PPU: Function overlap: [0x78b028] 0xa8 -> 0x6c
·W 0:00:00.520494 PPU: Function overlap: [0x78b0d0] 0xa8 -> 0x64
·W 0:00:00.520503 PPU: Function overlap: [0x78bde8] 0x238 -> 0x40
·W 0:00:00.520510 PPU: Function overlap: [0x78be28] 0x1f8 -> 0x6c
·W 0:00:00.520518 PPU: Function overlap: [0x78be94] 0x18c -> 0xac
·W 0:00:00.520524 PPU: Function overlap: [0x78c020] 0x1c0 -> 0x58
·W 0:00:00.520532 PPU: Function overlap: [0x78c078] 0x168 -> 0xb0
·W 0:00:00.520539 PPU: Function overlap: [0x78c1e0] 0x1dc -> 0x44
·W 0:00:00.520545 PPU: Function gap: [0x78c224] 0x4 bytes at 0x78c260
·W 0:00:00.520553 PPU: Function overlap: [0x78c264] 0x158 -> 0x44
·W 0:00:00.520560 PPU: Function overlap: [0x78c2a8] 0x10c -> 0xa4
·W 0:00:00.520567 PPU: Function gap: [0x78c34c] 0x8 bytes at 0x78c3b4
·W 0:00:00.520574 PPU: Function overlap: [0x78c3bc] 0xc0 -> 0x74
·W 0:00:00.520581 PPU: Function overlap: [0x78c47c] 0x1bc -> 0x58
·W 0:00:00.520588 PPU: Function overlap: [0x78c4d4] 0x164 -> 0xac
·W 0:00:00.520595 PPU: Function overlap: [0x78c638] 0xd8 -> 0x7c
·W 0:00:00.520603 PPU: Function overlap: [0x78c710] 0xc0 -> 0x74
·W 0:00:00.520610 PPU: Function overlap: [0x78c7d0] 0x238 -> 0x40
·W 0:00:00.520617 PPU: Function overlap: [0x78c810] 0x1f8 -> 0x6c
·W 0:00:00.520624 PPU: Function overlap: [0x78c87c] 0x18c -> 0xac
·W 0:00:00.521188 PPU: Function overlap: [0x9746c4] 0x18c -> 0xd8
·W 0:00:00.521197 PPU: Function overlap: [0x974de8] 0x1a4 -> 0x24
·W 0:00:00.521204 PPU: Function overlap: [0x974e0c] 0x180 -> 0x5c
·W 0:00:00.521239 PPU: Function gap: [0x9896f0] 0x4 bytes at 0x9897d4
·W 0:00:00.521253 PPU: Function gap: [0x993e00] 0x4 bytes at 0x993ee4
·W 0:00:00.521272 PPU: Function gap: [0x9996e8] 0x4 bytes at 0x9997cc
·W 0:00:00.521280 PPU: Function gap: [0x99a060] 0x4 bytes at 0x99a144
·W 0:00:00.521289 PPU: Function overlap: [0x99bf0c] 0x190 -> 0xdc
·W 0:00:00.521295 PPU: Function overlap: [0x99c09c] 0x1b0 -> 0xfc
·W 0:00:00.521302 PPU: Function overlap: [0x99c24c] 0x1ac -> 0x24
·W 0:00:00.521309 PPU: Function overlap: [0x99c270] 0x188 -> 0x5c
·W 0:00:00.521316 PPU: Function overlap: [0x99c3f8] 0x1bc -> 0x2c
·W 0:00:00.521323 PPU: Function overlap: [0x99c424] 0x190 -> 0x5c
·W 0:00:00.521332 PPU: Function overlap: [0x99d724] 0x1b0 -> 0xfc
·W 0:00:00.521339 PPU: Function overlap: [0x99d8d4] 0x1ec -> 0x3c
·W 0:00:00.521346 PPU: Function overlap: [0x99d910] 0x1b0 -> 0x5c
·W 0:00:00.521354 PPU: Function overlap: [0x99db20] 0x1c8 -> 0x24
·W 0:00:00.521360 PPU: Function overlap: [0x99db44] 0x1a4 -> 0xc4
·W 0:00:00.521381 PPU: Function gap: [0x9a348c] 0x4 bytes at 0x9a3570
·W 0:00:00.521392 PPU: Function overlap: [0x9a7008] 0x1a4 -> 0x24
·W 0:00:00.521399 PPU: Function overlap: [0x9a702c] 0x180 -> 0xa0
·W 0:00:00.521406 PPU: Function overlap: [0x9a7348] 0x18c -> 0xd8
·W 0:00:00.521413 PPU: Function overlap: [0x9a8f44] 0x1a8 -> 0x24
·W 0:00:00.521421 PPU: Function overlap: [0x9a8f68] 0x184 -> 0x5c
·W 0:00:00.521434 PPU: Function gap: [0x9ab720] 0x98 bytes at 0x9ab968
·W 0:00:00.521442 PPU: Function gap: [0x9abf30] 0x94 bytes at 0x9ac178
·W 0:00:00.521448 PPU: Function gap: [0x9ac20c] 0x1c bytes at 0x9ac2d4
·W 0:00:00.521456 PPU: Function gap: [0x9ac2f0] 0x1c bytes at 0x9ac40c
·W 0:00:00.521472 PPU: Function gap: [0x9ac97c] 0x1c bytes at 0x9acb04
·W 0:00:00.521479 PPU: Function gap: [0x9acb20] 0x1c bytes at 0x9acc44
·W 0:00:00.521488 PPU: Function gap: [0x9ade08] 0x20 bytes at 0x9ae058
·W 0:00:00.521494 PPU: Function gap: [0x9ae078] 0x80 bytes at 0x9ae468
·W 0:00:00.521502 PPU: Function gap: [0x9ae4e8] 0x1c bytes at 0x9ae5fc
·W 0:00:00.521509 PPU: Function gap: [0x9ae618] 0x20 bytes at 0x9ae750
·W 0:00:00.521516 PPU: Function gap: [0x9ae770] 0x8c bytes at 0x9af064
·W 0:00:00.521523 PPU: Function gap: [0x9af0f0] 0x84 bytes at 0x9af35c
·W 0:00:00.521530 PPU: Function gap: [0x9af3e0] 0x80 bytes at 0x9af720
·W 0:00:00.521537 PPU: Function gap: [0x9af7a0] 0x110 bytes at 0x9aff50
·W 0:00:00.521545 PPU: Function gap: [0x9b0060] 0xdc bytes at 0x9b0514
·W 0:00:00.521552 PPU: Function gap: [0x9b05f0] 0xd8 bytes at 0x9b0a98
·W 0:00:00.521559 PPU: Function gap: [0x9b0b70] 0xd8 bytes at 0x9b1018
·W 0:00:00.521569 PPU: Function gap: [0x9b19d8] 0x44 bytes at 0x9b1aa8
·W 0:00:00.521578 PPU: Function gap: [0x9b1b28] 0x44 bytes at 0x9b1c04
·W 0:00:00.521584 PPU: Function gap: [0x9b1c48] 0x44 bytes at 0x9b1d18
·W 0:00:00.521592 PPU: Function gap: [0x9b1e70] 0x20 bytes at 0x9b2020
·W 0:00:00.521600 PPU: Function gap: [0x9b2528] 0x1c bytes at 0x9b2660
·W 0:00:00.521607 PPU: Function gap: [0x9b267c] 0x20 bytes at 0x9b27d8
·W 0:00:00.521616 PPU: Function gap: [0x9b4118] 0x1c bytes at 0x9b41a4
·W 0:00:00.521623 PPU: Function gap: [0x9b41d0] 0x20 bytes at 0x9b4478
·W 0:00:00.521630 PPU: Function gap: [0x9b4570] 0x20 bytes at 0x9b45c8
·W 0:00:00.521639 PPU: Function gap: [0x9b45e8] 0x1c bytes at 0x9b4674
·W 0:00:00.521646 PPU: Function gap: [0x9b49e8] 0x1c bytes at 0x9b4b4c
·W 0:00:00.521654 PPU: Function gap: [0x9b4ce0] 0x1c bytes at 0x9b4d6c
·W 0:00:00.521661 PPU: Function gap: [0x9b4d88] 0x1c bytes at 0x9b4e14
·W 0:00:00.521668 PPU: Function gap: [0x9b4e30] 0x7c bytes at 0x9b4eb4
·W 0:00:00.521675 PPU: Function gap: [0x9b4f30] 0xa0 bytes at 0x9b4fd8
·W 0:00:00.521683 PPU: Function gap: [0x9b5078] 0xa0 bytes at 0x9b5120
·W 0:00:00.521689 PPU: Function gap: [0x9b51c0] 0x7c bytes at 0x9b5244
·W 0:00:00.521698 PPU: Function gap: [0x9b6570] 0x1c bytes at 0x9b65f8
·W 0:00:00.521706 PPU: Function gap: [0x9b6674] 0x1c bytes at 0x9b66fc
·W 0:00:00.521716 PPU: Function gap: [0x9b7b18] 0x1c bytes at 0x9b7e14
·W 0:00:00.521724 PPU: Function gap: [0x9b7e30] 0x1c bytes at 0x9b7f48
·W 0:00:00.521731 PPU: Function gap: [0x9b7fac] 0x1c bytes at 0x9b826c
·W 0:00:00.521738 PPU: Function gap: [0x9b8560] 0x70 bytes at 0x9b8908
·W 0:00:00.521745 PPU: Function gap: [0x9b8978] 0x3c bytes at 0x9b8c5c
·W 0:00:00.521753 PPU: Function gap: [0x9b93b8] 0x1c bytes at 0x9b978c
·W 0:00:00.521759 PPU: Function gap: [0x9b97a8] 0x20 bytes at 0x9b9a00
·W 0:00:00.521767 PPU: Function gap: [0x9b9eb0] 0x20 bytes at 0x9ba198
·W 0:00:00.521774 PPU: Function gap: [0x9ba1b8] 0x20 bytes at 0x9ba3e8
·W 0:00:00.521781 PPU: Function gap: [0x9ba430] 0x44 bytes at 0x9ba9fc
·W 0:00:00.521789 PPU: Function gap: [0x9bab00] 0x20 bytes at 0x9bada0
·W 0:00:00.521796 PPU: Function gap: [0x9badc0] 0x30 bytes at 0x9bb108
·W 0:00:00.521803 PPU: Function gap: [0x9bb138] 0x20 bytes at 0x9bb4d8
·W 0:00:00.521810 PPU: Function gap: [0x9bba90] 0x4c bytes at 0x9bbd34
·W 0:00:00.521818 PPU: Function gap: [0x9bbd80] 0x78 bytes at 0x9bc0a8
·W 0:00:00.521825 PPU: Function gap: [0x9bc3c8] 0x20 bytes at 0x9bc740
·W 0:00:00.521832 PPU: Function gap: [0x9bc760] 0x24 bytes at 0x9bc904
·W 0:00:00.521839 PPU: Function gap: [0x9bc928] 0x80 bytes at 0x9bce40
·W 0:00:00.521846 PPU: Function gap: [0x9bcec0] 0x1c bytes at 0x9bcfcc
·W 0:00:00.521853 PPU: Function gap: [0x9bcfe8] 0x4c bytes at 0x9bd3a4
·W 0:00:00.521861 PPU: Function gap: [0x9bdee8] 0x9c bytes at 0x9be50c
·W 0:00:00.521868 PPU: Function gap: [0x9be5a8] 0x48 bytes at 0x9be9b8
·W 0:00:00.521875 PPU: Function gap: [0x9bea00] 0x50 bytes at 0x9bec8c
·W 0:00:00.521882 PPU: Function gap: [0x9becdc] 0x94 bytes at 0x9bf690
·W 0:00:00.521890 PPU: Function gap: [0x9c08a0] 0x20 bytes at 0x9c0aa8
·W 0:00:00.521897 PPU: Function gap: [0x9c0ac8] 0x14 bytes at 0x9c0b5c
·W 0:00:00.521904 PPU: Function gap: [0x9c0b70] 0x20 bytes at 0x9c0d78
·W 0:00:00.521911 PPU: Function gap: [0x9c0d98] 0x20 bytes at 0x9c0fa0
·W 0:00:00.521919 PPU: Function gap: [0x9c0fc0] 0x20 bytes at 0x9c11c8
·W 0:00:00.521926 PPU: Function gap: [0x9c11e8] 0x58 bytes at 0x9c1908
·W 0:00:00.521933 PPU: Function gap: [0x9c1960] 0x44 bytes at 0x9c1f4c
·W 0:00:00.521940 PPU: Function gap: [0x9c1ff0] 0x54 bytes at 0x9c250c
·W 0:00:00.521947 PPU: Function gap: [0x9c2560] 0xa4 bytes at 0x9c2bbc
·W 0:00:00.521954 PPU: Function gap: [0x9c2db0] 0x1c bytes at 0x9c3294
·W 0:00:00.521966 PPU: Function gap: [0x9c4f10] 0x8 bytes at 0x9c5174
·W 0:00:00.521976 PPU: Function gap: [0x9c67f8] 0x34 bytes at 0x9c68d4
·W 0:00:00.521984 PPU: Function gap: [0x9c6ba8] 0x38 bytes at 0x9c6cc0
·W 0:00:00.521991 PPU: Function gap: [0x9c6cf8] 0x30 bytes at 0x9c6f60
·W 0:00:00.522000 PPU: Function gap: [0x9c6f90] 0x34 bytes at 0x9c7254
·W 0:00:00.522008 PPU: Function gap: [0x9c7288] 0x30 bytes at 0x9c74f0
·W 0:00:00.522017 PPU: Function gap: [0x9c8368] 0x20 bytes at 0x9c8444
·W 0:00:00.522024 PPU: Function gap: [0x9c8538] 0x20 bytes at 0x9c85d0
·W 0:00:00.522031 PPU: Function gap: [0x9c85f0] 0x1c bytes at 0x9c8894
·W 0:00:00.522038 PPU: Function gap: [0x9c8af4] 0x1c bytes at 0x9c8b74
·W 0:00:00.522045 PPU: Function gap: [0x9c8c28] 0x1c bytes at 0x9c8cd8
·W 0:00:00.522053 PPU: Function gap: [0x9c8cf4] 0x1c bytes at 0x9c8d74
·W 0:00:00.522060 PPU: Function gap: [0x9c8fc4] 0x1c bytes at 0x9c9074
·W 0:00:00.522067 PPU: Function gap: [0x9c9090] 0x2c bytes at 0x9c935c
·W 0:00:00.522074 PPU: Function gap: [0x9c9388] 0x2c bytes at 0x9c940c
·W 0:00:00.522082 PPU: Function gap: [0x9c9438] 0x28 bytes at 0x9c9568
·W 0:00:00.522088 PPU: Function gap: [0x9c9590] 0x2c bytes at 0x9c96a4
·W 0:00:00.522096 PPU: Function gap: [0x9c98ac] 0x2c bytes at 0x9c9928
·W 0:00:00.522103 PPU: Function gap: [0x9c9954] 0x2c bytes at 0x9c99cc
·W 0:00:00.522109 PPU: Function gap: [0x9c99f8] 0x1c bytes at 0x9c9a70
·W 0:00:00.522117 PPU: Function gap: [0x9c9a8c] 0x20 bytes at 0x9c9af0
·W 0:00:00.522124 PPU: Function gap: [0x9c9b10] 0x48 bytes at 0x9c9f28
·W 0:00:00.522130 PPU: Function gap: [0x9c9f70] 0x24 bytes at 0x9ca0d4
·W 0:00:00.522139 PPU: Function gap: [0x9ca0f8] 0x1c bytes at 0x9ca1c8
·W 0:00:00.522146 PPU: Function gap: [0x9ca1e4] 0x1c bytes at 0x9ca25c
·W 0:00:00.522153 PPU: Function gap: [0x9ca278] 0x1c bytes at 0x9ca2f0
·W 0:00:00.522161 PPU: Function gap: [0x9ca8f4] 0x1c bytes at 0x9caaf0
·W 0:00:00.522173 PPU: Function gap: [0x9ce344] 0x34 bytes at 0x9ce488
·W 0:00:00.522181 PPU: Function gap: [0x9ceb00] 0x34 bytes at 0x9cec50
·W 0:00:00.522188 PPU: Function gap: [0x9cec84] 0x34 bytes at 0x9cedd4
·W 0:00:00.522195 PPU: Function gap: [0x9cef80] 0x34 bytes at 0x9cf0d0
·W 0:00:00.522205 PPU: Function gap: [0x9cfc38] 0x20 bytes at 0x9cfcd0
·W 0:00:00.522213 PPU: Function gap: [0x9cff1c] 0x20 bytes at 0x9cffb4
·W 0:00:00.522238 PPU: Function gap: [0x9d0020] 0x20 bytes at 0x9d00fc
·W 0:00:00.522245 PPU: Function gap: [0x9d011c] 0x20 bytes at 0x9d01f8
·W 0:00:00.522254 PPU: Function gap: [0x9d0458] 0x34 bytes at 0x9d057c
·W 0:00:00.522261 PPU: Function gap: [0x9d05b0] 0x54 bytes at 0x9d072c
·W 0:00:00.522269 PPU: Function gap: [0x9d0b40] 0x34 bytes at 0x9d0c6c
·W 0:00:00.522277 PPU: Function gap: [0x9d1dc8] 0x2c bytes at 0x9d1e44
·W 0:00:00.522284 PPU: Function gap: [0x9d1e70] 0x2c bytes at 0x9d1ee8
·W 0:00:00.522291 PPU: Function gap: [0x9d1f14] 0x1c bytes at 0x9d1f8c
·W 0:00:00.522298 PPU: Function gap: [0x9d1fa8] 0x1c bytes at 0x9d200c
·W 0:00:00.522305 PPU: Function gap: [0x9d2028] 0x2c bytes at 0x9d20c4
·W 0:00:00.522312 PPU: Function gap: [0x9d20f0] 0x2c bytes at 0x9d2174
·W 0:00:00.522319 PPU: Function gap: [0x9d21a0] 0x2c bytes at 0x9d2224
·W 0:00:00.522326 PPU: Function gap: [0x9d2250] 0x2c bytes at 0x9d22cc
·W 0:00:00.522334 PPU: Function gap: [0x9d22f8] 0x2c bytes at 0x9d2370
·W 0:00:00.522341 PPU: Function gap: [0x9d239c] 0x1c bytes at 0x9d2414
·W 0:00:00.522348 PPU: Function gap: [0x9d2430] 0x1c bytes at 0x9d2494
·W 0:00:00.522355 PPU: Function gap: [0x9d24b0] 0x2c bytes at 0x9d254c
·W 0:00:00.522362 PPU: Function gap: [0x9d2578] 0x50 bytes at 0x9d27bc
·W 0:00:00.522370 PPU: Function gap: [0x9d2810] 0x50 bytes at 0x9d28dc
·W 0:00:00.522377 PPU: Function gap: [0x9d292c] 0x1c bytes at 0x9d29c0
·W 0:00:00.522384 PPU: Function gap: [0x9d29dc] 0x1c bytes at 0x9d2a24
·W 0:00:00.522391 PPU: Function gap: [0x9d2a40] 0x1c bytes at 0x9d2a88
·W 0:00:00.522398 PPU: Function gap: [0x9d2b44] 0x50 bytes at 0x9d2c74
·W 0:00:00.522410 PPU: Function gap: [0x9d4938] 0x20 bytes at 0x9d4a14
·W 0:00:00.522417 PPU: Function gap: [0x9d4a34] 0x20 bytes at 0x9d4acc
·W 0:00:00.522426 PPU: Function gap: [0x9d5db0] 0x3c bytes at 0x9d5fac
·W 0:00:00.522434 PPU: Function gap: [0x9d6d28] 0x34 bytes at 0x9d6e20
·W 0:00:00.522441 PPU: Function gap: [0x9d6e54] 0x34 bytes at 0x9d6f78
·W 0:00:00.522449 PPU: Function gap: [0x9d6fac] 0x34 bytes at 0x9d7104
·W 0:00:00.522458 PPU: Function gap: [0x9d7138] 0x2c bytes at 0x9d728c
·W 0:00:00.522465 PPU: Function gap: [0x9d7948] 0x38 bytes at 0x9d7aa0
·W 0:00:00.522473 PPU: Function gap: [0x9d9020] 0x1c bytes at 0x9d9098
·W 0:00:00.522480 PPU: Function gap: [0x9d90b4] 0x1c bytes at 0x9d9118
·W 0:00:00.522487 PPU: Function gap: [0x9d9134] 0x2c bytes at 0x9d92f4
·W 0:00:00.522494 PPU: Function gap: [0x9d9320] 0x28 bytes at 0x9d93ac
·W 0:00:00.522502 PPU: Function gap: [0x9d93d4] 0x2c bytes at 0x9d9470
·W 0:00:00.522508 PPU: Function gap: [0x9d949c] 0x2c bytes at 0x9d9520
·W 0:00:00.522516 PPU: Function gap: [0x9d954c] 0x2c bytes at 0x9d95c8
·W 0:00:00.522523 PPU: Function gap: [0x9d95f4] 0x2c bytes at 0x9d966c
·W 0:00:00.522530 PPU: Function gap: [0x9d9698] 0x3c bytes at 0x9d9870
·W 0:00:00.522537 PPU: Function gap: [0x9d98ac] 0x3c bytes at 0x9d9a34
·W 0:00:00.522544 PPU: Function gap: [0x9d9a70] 0x40 bytes at 0x9d9bf8
·W 0:00:00.522554 PPU: Function gap: [0x9d9c38] 0x1c bytes at 0x9d9ddc
·W 0:00:00.522561 PPU: Function gap: [0x9d9df8] 0x20 bytes at 0x9d9f50
·W 0:00:00.522568 PPU: Function gap: [0x9d9f70] 0x20 bytes at 0x9da0c8
·W 0:00:00.522575 PPU: Function gap: [0x9da5c0] 0x2c bytes at 0x9da664
·W 0:00:00.522582 PPU: Function gap: [0x9da690] 0x40 bytes at 0x9daba0
·W 0:00:00.522589 PPU: Function gap: [0x9dabe0] 0x58 bytes at 0x9dad28
·W 0:00:00.522596 PPU: Function gap: [0x9dae20] 0x5c bytes at 0x9dafb4
·W 0:00:00.522604 PPU: Function gap: [0x9db010] 0x58 bytes at 0x9db158
·W 0:00:00.522611 PPU: Function gap: [0x9db1b0] 0x28 bytes at 0x9db2cc
·W 0:00:00.522623 PPU: Function gap: [0x9dcc24] 0x20 bytes at 0x9dccbc
·W 0:00:00.522631 PPU: Function gap: [0x9dcfac] 0x20 bytes at 0x9dd044
·W 0:00:00.522637 PPU: Function gap: [0x9dd064] 0x24 bytes at 0x9dd0fc
·W 0:00:00.522648 PPU: Function gap: [0x9dd6f8] 0x20 bytes at 0x9dd7d4
·W 0:00:00.522656 PPU: Function gap: [0x9dd9a4] 0x34 bytes at 0x9ddb2c
·W 0:00:00.522664 PPU: Function gap: [0x9ddfb0] 0x20 bytes at 0x9de08c
·W 0:00:00.522671 PPU: Function gap: [0x9de0ac] 0x54 bytes at 0x9de38c
·W 0:00:00.522678 PPU: Function gap: [0x9de4d0] 0x28 bytes at 0x9de8ac
·W 0:00:00.522685 PPU: Function gap: [0x9de974] 0x34 bytes at 0x9deb00
·W 0:00:00.522693 PPU: Function gap: [0x9deb34] 0x20 bytes at 0x9dec10
·W 0:00:00.522700 PPU: Function gap: [0x9dec30] 0x2c bytes at 0x9decb4
·W 0:00:00.522707 PPU: Function gap: [0x9dece0] 0x2c bytes at 0x9ded5c
·W 0:00:00.522714 PPU: Function gap: [0x9ded88] 0x2c bytes at 0x9dee00
·W 0:00:00.522721 PPU: Function gap: [0x9dee2c] 0x1c bytes at 0x9deea4
·W 0:00:00.522728 PPU: Function gap: [0x9deec0] 0x1c bytes at 0x9def24
·W 0:00:00.522735 PPU: Function gap: [0x9def40] 0x28 bytes at 0x9df160
·W 0:00:00.522743 PPU: Function gap: [0x9df44c] 0x2c bytes at 0x9df4d0
·W 0:00:00.522750 PPU: Function gap: [0x9df4fc] 0x2c bytes at 0x9df578
·W 0:00:00.522757 PPU: Function gap: [0x9df5a4] 0x2c bytes at 0x9df61c
·W 0:00:00.522764 PPU: Function gap: [0x9df648] 0x1c bytes at 0x9df6c0
·W 0:00:00.522771 PPU: Function gap: [0x9df6dc] 0x1c bytes at 0x9df740
·W 0:00:00.522778 PPU: Function gap: [0x9df75c] 0x50 bytes at 0x9dfb04
·W 0:00:00.522786 PPU: Function gap: [0x9dfb54] 0x2c bytes at 0x9dfc7c
·W 0:00:00.522792 PPU: Function gap: [0x9dfca8] 0x2c bytes at 0x9dfd2c
·W 0:00:00.522800 PPU: Function gap: [0x9dfd58] 0x2c bytes at 0x9e016c
·W 0:00:00.522807 PPU: Function gap: [0x9e0198] 0x2c bytes at 0x9e0214
·W 0:00:00.522814 PPU: Function gap: [0x9e0240] 0x2c bytes at 0x9e02b8
·W 0:00:00.522821 PPU: Function gap: [0x9e02e4] 0x1c bytes at 0x9e035c
·W 0:00:00.522828 PPU: Function gap: [0x9e0378] 0x1c bytes at 0x9e03dc
·W 0:00:00.522835 PPU: Function gap: [0x9e03f8] 0x58 bytes at 0x9e05a8
·W 0:00:00.522842 PPU: Function gap: [0x9e0600] 0x60 bytes at 0x9e07e0
·W 0:00:00.522850 PPU: Function gap: [0x9e0998] 0x4c bytes at 0x9e0ac4
·W 0:00:00.522856 PPU: Function gap: [0x9e0b10] 0x80 bytes at 0x9e0ce8
·W 0:00:00.522865 PPU: Function gap: [0x9e0d68] 0x80 bytes at 0x9e0ef0
·W 0:00:00.522873 PPU: Function gap: [0x9e0f70] 0x80 bytes at 0x9e10f8
·W 0:00:00.522880 PPU: Function gap: [0x9e1178] 0x28 bytes at 0x9e137c
·W 0:00:00.522888 PPU: Function gap: [0x9e13a4] 0x30 bytes at 0x9e1440
·W 0:00:00.522895 PPU: Function gap: [0x9e1470] 0x78 bytes at 0x9e15d0
·W 0:00:00.522902 PPU: Function gap: [0x9e16e8] 0x50 bytes at 0x9e1810
·W 0:00:00.522909 PPU: Function gap: [0x9e1860] 0x8c bytes at 0x9e1adc
·W 0:00:00.522917 PPU: Function gap: [0x9e1b68] 0x64 bytes at 0x9e1d6c
·W 0:00:00.522924 PPU: Function gap: [0x9e1f68] 0x28 bytes at 0x9e23f4
·W 0:00:00.522931 PPU: Function gap: [0x9e2a68] 0x74 bytes at 0x9e2c3c
·W 0:00:00.522938 PPU: Function gap: [0x9e2cb0] 0x78 bytes at 0x9e2e10
·W 0:00:00.522948 PPU: Function gap: [0x9e325c] 0x20 bytes at 0x9e3338
·W 0:00:00.522955 PPU: Function gap: [0x9e33cc] 0x20 bytes at 0x9e3464
·W 0:00:00.522963 PPU: Function gap: [0x9e37fc] 0x2c bytes at 0x9e3a04
·W 0:00:00.522970 PPU: Function gap: [0x9e3a30] 0x28 bytes at 0x9e3c54
·W 0:00:00.522978 PPU: Function gap: [0x9e3c7c] 0x2c bytes at 0x9e3d00
·W 0:00:00.522985 PPU: Function gap: [0x9e3d2c] 0x2c bytes at 0x9e3da8
·W 0:00:00.522992 PPU: Function gap: [0x9e3dd4] 0x2c bytes at 0x9e3e4c
·W 0:00:00.522999 PPU: Function gap: [0x9e3e78] 0x1c bytes at 0x9e3ef0
·W 0:00:00.523007 PPU: Function gap: [0x9e3f0c] 0x1c bytes at 0x9e3f70
·W 0:00:00.523018 PPU: Function gap: [0x9e5860] 0x34 bytes at 0x9e595c
·W 0:00:00.523025 PPU: Function gap: [0x9e5e08] 0x34 bytes at 0x9e5f14
·W 0:00:00.523033 PPU: Function gap: [0x9e65d0] 0x20 bytes at 0x9e66d0
·W 0:00:00.523041 PPU: Function gap: [0x9e66f0] 0x1c bytes at 0x9e67ac
·W 0:00:00.523048 PPU: Function gap: [0x9e67c8] 0x1c bytes at 0x9e6884
·W 0:00:00.523056 PPU: Function gap: [0x9e6db0] 0x34 bytes at 0x9e6ebc
·W 0:00:00.523064 PPU: Function gap: [0x9e7488] 0x7c bytes at 0x9e7590
·W 0:00:00.523071 PPU: Function gap: [0x9e760c] 0x7c bytes at 0x9e76c8
·W 0:00:00.523078 PPU: Function gap: [0x9e7744] 0x7c bytes at 0x9e7800
·W 0:00:00.523086 PPU: Function gap: [0x9e7d50] 0x3c bytes at 0x9e7e6c
·W 0:00:00.523093 PPU: Function gap: [0x9e7ea8] 0x34 bytes at 0x9e7fac
·W 0:00:00.523101 PPU: Function gap: [0x9e8508] 0x3c bytes at 0x9e85dc
·W 0:00:00.523108 PPU: Function gap: [0x9e8618] 0x3c bytes at 0x9e86ec
·W 0:00:00.523118 PPU: Function gap: [0x9e9ec8] 0x1c bytes at 0x9ea094
·W 0:00:00.523125 PPU: Function gap: [0x9ea4b4] 0x1c bytes at 0x9ea564
·W 0:00:00.523141 PPU: Function gap: [0x9ea580] 0x1c bytes at 0x9ea630
·W 0:00:00.523149 PPU: Function gap: [0x9eb418] 0x4c bytes at 0x9eb56c
·W 0:00:00.523157 PPU: Function gap: [0x9eb5b8] 0x84 bytes at 0x9eb8ec
·W 0:00:00.523163 PPU: Function gap: [0x9ebd04] 0x4c bytes at 0x9ebf94
·W 0:00:00.523171 PPU: Function gap: [0x9ebfe0] 0x1c bytes at 0x9ec3ec
·W 0:00:00.523181 PPU: Function gap: [0x9ed7a8] 0x84 bytes at 0x9edb4c
·W 0:00:00.523189 PPU: Function gap: [0x9edbd8] 0x84 bytes at 0x9edf0c
·W 0:00:00.523206 PPU: Function gap: [0x9eec08] 0x20 bytes at 0x9eeca0
·W 0:00:00.523213 PPU: Function gap: [0x9eecf0] 0x20 bytes at 0x9eedcc
·W 0:00:00.523221 PPU: Function gap: [0x9eef10] 0x2c bytes at 0x9f00d4
·W 0:00:00.523228 PPU: Function gap: [0x9f0100] 0x2c bytes at 0x9f0184
·W 0:00:00.523235 PPU: Function gap: [0x9f01b0] 0x2c bytes at 0x9f022c
·W 0:00:00.523242 PPU: Function gap: [0x9f0258] 0x2c bytes at 0x9f02d0
·W 0:00:00.523250 PPU: Function gap: [0x9f02fc] 0x1c bytes at 0x9f0374
·W 0:00:00.523256 PPU: Function gap: [0x9f0390] 0x1c bytes at 0x9f03f4
·W 0:00:00.523264 PPU: Function gap: [0x9f0410] 0x28 bytes at 0x9f04f8
·W 0:00:00.523271 PPU: Function gap: [0x9f0520] 0x28 bytes at 0x9f0634
·W 0:00:00.523278 PPU: Function gap: [0x9f065c] 0x28 bytes at 0x9f1eac
·W 0:00:00.523285 PPU: Function gap: [0x9f1ed4] 0x2c bytes at 0x9f1f74
·W 0:00:00.523292 PPU: Function gap: [0x9f1fa0] 0x30 bytes at 0x9f2040
·W 0:00:00.523299 PPU: Function gap: [0x9f2070] 0x78 bytes at 0x9f2328
·W 0:00:00.523306 PPU: Function gap: [0x9f23a0] 0x70 bytes at 0x9f2964
·W 0:00:00.523316 PPU: Function gap: [0x9f2c90] 0x20 bytes at 0x9f2d6c
·W 0:00:00.523324 PPU: Function gap: [0x9f2e00] 0x20 bytes at 0x9f2e98
·W 0:00:00.523331 PPU: Function gap: [0x9f2eb8] 0x1c bytes at 0x9f2f30
·W 0:00:00.523338 PPU: Function gap: [0x9f2f4c] 0x1c bytes at 0x9f2fc4
·W 0:00:00.523346 PPU: Function gap: [0x9f31e4] 0x28 bytes at 0x9f346c
·W 0:00:00.523353 PPU: Function gap: [0x9f3494] 0x4c bytes at 0x9f35ac
·W 0:00:00.523360 PPU: Function gap: [0x9f3ff8] 0x2c bytes at 0x9f407c
·W 0:00:00.523368 PPU: Function gap: [0x9f40a8] 0x28 bytes at 0x9f4148
·W 0:00:00.523375 PPU: Function gap: [0x9f4178] 0x34 bytes at 0x9f4224
·W 0:00:00.523382 PPU: Function gap: [0x9f4260] 0x34 bytes at 0x9f42c8
·W 0:00:00.523389 PPU: Function gap: [0x9f42fc] 0x34 bytes at 0x9f4364
·W 0:00:00.523397 PPU: Function gap: [0x9f4398] 0x2c bytes at 0x9f475c
·W 0:00:00.523404 PPU: Function gap: [0x9f4788] 0x2c bytes at 0x9f4804
·W 0:00:00.523411 PPU: Function gap: [0x9f4830] 0x2c bytes at 0x9f48a8
·W 0:00:00.523418 PPU: Function gap: [0x9f48d4] 0x1c bytes at 0x9f494c
·W 0:00:00.523425 PPU: Function gap: [0x9f4968] 0x1c bytes at 0x9f49cc
·W 0:00:00.523455 PPU: Function gap: [0x9f49e8] 0x28 bytes at 0x9f4afc
·W 0:00:00.523465 PPU: Function gap: [0x9f53fc] 0x1c bytes at 0x9f54ac
·W 0:00:00.523473 PPU: Function gap: [0x9f5894] 0x20 bytes at 0x9f592c
·W 0:00:00.523480 PPU: Function gap: [0x9f594c] 0x20 bytes at 0x9f59e4
·W 0:00:00.523487 PPU: Function gap: [0x9f5a04] 0x20 bytes at 0x9f5ae0
·W 0:00:00.523494 PPU: Function gap: [0x9f5b98] 0x20 bytes at 0x9f5c74
·W 0:00:00.523502 PPU: Function gap: [0x9f5c94] 0x34 bytes at 0x9f5dd8
·W 0:00:00.523510 PPU: Function gap: [0x9f6370] 0x84 bytes at 0x9f69cc
·W 0:00:00.523518 PPU: Function gap: [0x9f7a88] 0x2c bytes at 0x9f7b0c
·W 0:00:00.523525 PPU: Function gap: [0x9f7b38] 0x2c bytes at 0x9f7bb4
·W 0:00:00.523532 PPU: Function gap: [0x9f7be0] 0x2c bytes at 0x9f7c58
·W 0:00:00.523539 PPU: Function gap: [0x9f7c84] 0x1c bytes at 0x9f7cfc
·W 0:00:00.523547 PPU: Function gap: [0x9f7d18] 0x2c bytes at 0x9f7d9c
·W 0:00:00.523554 PPU: Function gap: [0x9f7dc8] 0x2c bytes at 0x9f7e44
·W 0:00:00.523561 PPU: Function gap: [0x9f7e70] 0x2c bytes at 0x9f7ee8
·W 0:00:00.523568 PPU: Function gap: [0x9f7f14] 0x1c bytes at 0x9f7f8c
·W 0:00:00.523575 PPU: Function gap: [0x9f7fa8] 0x1c bytes at 0x9f800c
·W 0:00:00.523582 PPU: Function gap: [0x9f8028] 0x2c bytes at 0x9f80cc
·W 0:00:00.523589 PPU: Function gap: [0x9f80f8] 0x1c bytes at 0x9f815c
·W 0:00:00.523597 PPU: Function gap: [0x9f8178] 0x2c bytes at 0x9f8220
·W 0:00:00.523604 PPU: Function gap: [0x9f824c] 0x84 bytes at 0x9f8a5c
·W 0:00:00.523611 PPU: Function gap: [0x9f8eb0] 0x2c bytes at 0x9f8f54
·W 0:00:00.523619 PPU: Function gap: [0x9f8f80] 0xd8 bytes at 0x9f9178
·W 0:00:00.523625 PPU: Function gap: [0x9f9250] 0x7c bytes at 0x9f93ec
·W 0:00:00.523633 PPU: Function gap: [0x9f9980] 0x1c bytes at 0x9f9a1c
·W 0:00:00.523641 PPU: Function gap: [0x9f9a38] 0x1c bytes at 0x9f9a90
·W 0:00:00.523648 PPU: Function gap: [0x9f9aac] 0x1c bytes at 0x9f9b04
·W 0:00:00.523656 PPU: Function gap: [0x9f9d30] 0x2c bytes at 0x9f9fd4
·W 0:00:00.523663 PPU: Function gap: [0x9fa160] 0x2c bytes at 0x9fa40c
·W 0:00:00.523670 PPU: Function gap: [0x9fa598] 0x28 bytes at 0x9fa828
·W 0:00:00.523677 PPU: Function gap: [0x9fabb4] 0x80 bytes at 0x9faf18
·W 0:00:00.523687 PPU: Function gap: [0x9fcb80] 0x30 bytes at 0x9fcda0
·W 0:00:00.523694 PPU: Function gap: [0x9fce20] 0x30 bytes at 0x9fd040
·W 0:00:00.523702 PPU: Function gap: [0x9fd750] 0x34 bytes at 0x9fd844
·W 0:00:00.523709 PPU: Function gap: [0x9fdcd4] 0x1c bytes at 0x9fdd6c
·W 0:00:00.523716 PPU: Function gap: [0x9fdd88] 0x1c bytes at 0x9fddd4
·W 0:00:00.523723 PPU: Function gap: [0x9fddf0] 0x1c bytes at 0x9fde3c
·W 0:00:00.523734 PPU: Function gap: [0x9ffa50] 0x20 bytes at 0x9ffae8
·W 0:00:00.523741 PPU: Function gap: [0x9ffb08] 0x20 bytes at 0x9ffbe4
·W 0:00:00.523748 PPU: Function gap: [0x9ffc50] 0x20 bytes at 0x9ffce8
·W 0:00:00.523756 PPU: Function gap: [0x9ffdb4] 0x20 bytes at 0x9ffe90
·W 0:00:00.523764 PPU: Function gap: [0x9ffeb0] 0x34 bytes at 0x9fffc4
·W 0:00:00.523773 PPU: Function gap: [0xa00370] 0x50 bytes at 0xa006d0
·W 0:00:00.523780 PPU: Function gap: [0xa00720] 0x1c bytes at 0xa00784
·W 0:00:00.523787 PPU: Function gap: [0xa007a0] 0x2c bytes at 0xa00880
·W 0:00:00.523794 PPU: Function gap: [0xa008ac] 0x2c bytes at 0xa00928
·W 0:00:00.523801 PPU: Function gap: [0xa00954] 0x2c bytes at 0xa009cc
·W 0:00:00.523808 PPU: Function gap: [0xa009f8] 0x20 bytes at 0xa00a70
·W 0:00:00.523815 PPU: Function gap: [0xa00a90] 0x58 bytes at 0xa00c40
·W 0:00:00.523822 PPU: Function gap: [0xa00d48] 0x50 bytes at 0xa0113c
·W 0:00:00.523830 PPU: Function gap: [0xa0118c] 0x2c bytes at 0xa01210
·W 0:00:00.523837 PPU: Function gap: [0xa0123c] 0x2c bytes at 0xa012b8
·W 0:00:00.523844 PPU: Function gap: [0xa012e4] 0x2c bytes at 0xa0135c
·W 0:00:00.523851 PPU: Function gap: [0xa01388] 0x1c bytes at 0xa01400
·W 0:00:00.523858 PPU: Function gap: [0xa0141c] 0x1c bytes at 0xa01480
·W 0:00:00.523865 PPU: Function gap: [0xa0149c] 0x2c bytes at 0xa01520
·W 0:00:00.523872 PPU: Function gap: [0xa0154c] 0x2c bytes at 0xa01634
·W 0:00:00.523879 PPU: Function gap: [0xa01660] 0x5c bytes at 0xa01894
·W 0:00:00.523887 PPU: Function gap: [0xa019d0] 0x4c bytes at 0xa01afc
·W 0:00:00.523893 PPU: Function gap: [0xa01b48] 0x40 bytes at 0xa01c14
·W 0:00:00.523901 PPU: Function gap: [0xa01c54] 0x40 bytes at 0xa01cd8
·W 0:00:00.523908 PPU: Function gap: [0xa01d18] 0x44 bytes at 0xa01d9c
·W 0:00:00.523918 PPU: Function gap: [0xa03858] 0x1c bytes at 0xa039c8
·W 0:00:00.523925 PPU: Function gap: [0xa039e4] 0x1c bytes at 0xa03b54
·W 0:00:00.523932 PPU: Function gap: [0xa04328] 0x6c bytes at 0xa04644
·W 0:00:00.523939 PPU: Function gap: [0xa046b0] 0x5c bytes at 0xa047f0
·W 0:00:00.523946 PPU: Function gap: [0xa0484c] 0x5c bytes at 0xa0499c
·W 0:00:00.523954 PPU: Function gap: [0xa049f8] 0x5c bytes at 0xa04b3c
·W 0:00:00.523961 PPU: Function gap: [0xa04e70] 0x1c bytes at 0xa04f6c
·W 0:00:00.523968 PPU: Function gap: [0xa051e0] 0x20 bytes at 0xa052c0
·W 0:00:00.523975 PPU: Function gap: [0xa052e0] 0x20 bytes at 0xa05390
·W 0:00:00.523982 PPU: Function gap: [0xa053b0] 0x1c bytes at 0xa0572c
·W 0:00:00.523992 PPU: Function gap: [0xa06550] 0x34 bytes at 0xa067a4
·W 0:00:00.524000 PPU: Function gap: [0xa076fc] 0x1c bytes at 0xa077bc
·W 0:00:00.524007 PPU: Function gap: [0xa07980] 0x34 bytes at 0xa07b18
·W 0:00:00.524015 PPU: Function gap: [0xa08790] 0x34 bytes at 0xa0892c
·W 0:00:00.524023 PPU: Function gap: [0xa12010] 0x70 bytes at 0xa12188
·W 0:00:00.524031 PPU: Function gap: [0xa12298] 0x70 bytes at 0xa12468
·W 0:00:00.524038 PPU: Function gap: [0xa124d8] 0x70 bytes at 0xa12650
·W 0:00:00.524047 PPU: Function gap: [0xa13298] 0x18 bytes at 0xa13328
·W 0:00:00.524054 PPU: Function gap: [0xa13340] 0x18 bytes at 0xa133bc
·W 0:00:00.524064 PPU: Function gap: [0xa133dc] 0x18 bytes at 0xa13458
·W 0:00:00.524071 PPU: Function gap: [0xa13470] 0x18 bytes at 0xa134dc
·W 0:00:00.524078 PPU: Function gap: [0xa134f4] 0x18 bytes at 0xa1354c
·W 0:00:00.524086 PPU: Function gap: [0xa1356c] 0x1c bytes at 0xa135c4
·W 0:00:00.524092 PPU: Function gap: [0xa135e0] 0x18 bytes at 0xa13788
·W 0:00:00.524100 PPU: Function gap: [0xa13950] 0x18 bytes at 0xa13af8
·W 0:00:00.524107 PPU: Function gap: [0xa13b10] 0x18 bytes at 0xa13c30
·W 0:00:00.524114 PPU: Function gap: [0xa13df0] 0x18 bytes at 0xa13f10
·W 0:00:00.524123 PPU: Function gap: [0xa149b8] 0x38 bytes at 0xa14a2c
·W 0:00:00.524130 PPU: Function gap: [0xa14a64] 0x38 bytes at 0xa14acc
·W 0:00:00.524140 PPU: Function gap: [0xa14b10] 0x38 bytes at 0xa14b98
·W 0:00:00.524149 PPU: Function gap: [0xa15924] 0x38 bytes at 0xa159a4
·W 0:00:00.524156 PPU: Function gap: [0xa159dc] 0x38 bytes at 0xa15a4c
·W 0:00:00.524163 PPU: Function gap: [0xa15a84] 0x38 bytes at 0xa15b00
·W 0:00:00.524173 PPU: Function gap: [0xa18284] 0x34 bytes at 0xa18378
·W 0:00:00.524180 PPU: Function gap: [0xa183ac] 0x1c bytes at 0xa1846c
·W 0:00:00.524188 PPU: Function gap: [0xa195e0] 0x20 bytes at 0xa19708
·W 0:00:00.524196 PPU: Function gap: [0xa19728] 0x20 bytes at 0xa19800
·W 0:00:00.524205 PPU: Function gap: [0xa19820] 0x20 bytes at 0xa198f8
·W 0:00:00.524213 PPU: Function gap: [0xa19bb0] 0x1c bytes at 0xa19c18
·W 0:00:00.524219 PPU: Function gap: [0xa19c34] 0x1c bytes at 0xa19c94
·W 0:00:00.524227 PPU: Function gap: [0xa19cb0] 0x1c bytes at 0xa19d00
·W 0:00:00.524234 PPU: Function gap: [0xa19d1c] 0x1c bytes at 0xa19d6c
·W 0:00:00.524241 PPU: Function gap: [0xa19d88] 0x20 bytes at 0xa19df0
·W 0:00:00.524248 PPU: Function gap: [0xa1ab50] 0x20 bytes at 0xa1ae28
·W 0:00:00.524262 PPU: Function gap: [0xa1d06c] 0x1c bytes at 0xa1d0c8
·W 0:00:00.524270 PPU: Function gap: [0xa1d0e4] 0x1c bytes at 0xa1d13c
·W 0:00:00.524278 PPU: Function gap: [0xa1d5d8] 0x20 bytes at 0xa1d680
·W 0:00:00.524286 PPU: Function gap: [0xa1e4f8] 0x1c bytes at 0xa1e6b4
·W 0:00:00.524293 PPU: Function gap: [0xa1e6d0] 0x1c bytes at 0xa1e72c
·W 0:00:00.524300 PPU: Function gap: [0xa1e748] 0x1c bytes at 0xa1e7f0
·W 0:00:00.524307 PPU: Function gap: [0xa1e80c] 0x20 bytes at 0xa1e8a4
·W 0:00:00.524314 PPU: Function gap: [0xa1e8c4] 0x1c bytes at 0xa1e91c
·W 0:00:00.524322 PPU: Function gap: [0xa1ebb8] 0x20 bytes at 0xa1eea0
·W 0:00:00.524329 PPU: Function gap: [0xa1f330] 0x34 bytes at 0xa1f57c
·W 0:00:00.524336 PPU: Function gap: [0xa1f5b0] 0x20 bytes at 0xa1f648
·W 0:00:00.524344 PPU: Function gap: [0xa1f804] 0x20 bytes at 0xa1f89c
·W 0:00:00.524351 PPU: Function gap: [0xa1fc30] 0x1c bytes at 0xa1fdec
·W 0:00:00.524360 PPU: Function gap: [0xa207e8] 0x4c bytes at 0xa2096c
·W 0:00:00.524368 PPU: Function gap: [0xa209b8] 0x2c bytes at 0xa20bec
·W 0:00:00.524375 PPU: Function gap: [0xa20c18] 0x30 bytes at 0xa210e8
·W 0:00:00.524382 PPU: Function gap: [0xa212d0] 0x20 bytes at 0xa215b8
·W 0:00:00.524390 PPU: Function gap: [0xa21714] 0x34 bytes at 0xa217f0
·W 0:00:00.524396 PPU: Function gap: [0xa21824] 0x20 bytes at 0xa21900
·W 0:00:00.524404 PPU: Function gap: [0xa21920] 0x34 bytes at 0xa21a18
·W 0:00:00.524411 PPU: Function gap: [0xa21a4c] 0x20 bytes at 0xa21b28
·W 0:00:00.524418 PPU: Function gap: [0xa21b48] 0x24 bytes at 0xa21c24
·W 0:00:00.524425 PPU: Function gap: [0xa21e50] 0x34 bytes at 0xa21f54
·W 0:00:00.524432 PPU: Function gap: [0xa221d4] 0x34 bytes at 0xa22304
·W 0:00:00.524439 PPU: Function gap: [0xa22890] 0x34 bytes at 0xa229b8
·W 0:00:00.524446 PPU: Function gap: [0xa229ec] 0x1c bytes at 0xa22a64
·W 0:00:00.524453 PPU: Function gap: [0xa22a80] 0x1c bytes at 0xa22ae4
·W 0:00:00.524460 PPU: Function gap: [0xa22b00] 0x2c bytes at 0xa22b7c
·W 0:00:00.524468 PPU: Function gap: [0xa22ba8] 0x2c bytes at 0xa22c20
·W 0:00:00.524475 PPU: Function gap: [0xa22c4c] 0x2c bytes at 0xa22cd0
·W 0:00:00.524482 PPU: Function gap: [0xa22cfc] 0x2c bytes at 0xa22d80
·W 0:00:00.524489 PPU: Function gap: [0xa22dac] 0x2c bytes at 0xa22e30
·W 0:00:00.524496 PPU: Function gap: [0xa22e5c] 0x2c bytes at 0xa22ed8
·W 0:00:00.524503 PPU: Function gap: [0xa22f04] 0x2c bytes at 0xa22f7c
·W 0:00:00.524510 PPU: Function gap: [0xa22fa8] 0x1c bytes at 0xa23020
·W 0:00:00.524517 PPU: Function gap: [0xa2303c] 0x1c bytes at 0xa230a0
·W 0:00:00.524525 PPU: Function gap: [0xa230bc] 0x2c bytes at 0xa23138
·W 0:00:00.524531 PPU: Function gap: [0xa23164] 0x2c bytes at 0xa231dc
·W 0:00:00.524539 PPU: Function gap: [0xa23208] 0x1c bytes at 0xa23280
·W 0:00:00.524546 PPU: Function gap: [0xa2329c] 0x1c bytes at 0xa23300
·W 0:00:00.524553 PPU: Function gap: [0xa2331c] 0x2c bytes at 0xa23404
·W 0:00:00.524561 PPU: Function gap: [0xa23430] 0x28 bytes at 0xa23508
·W 0:00:00.524568 PPU: Function gap: [0xa23530] 0x28 bytes at 0xa23608
·W 0:00:00.524575 PPU: Function gap: [0xa23630] 0x8c bytes at 0xa238ac
·W 0:00:00.524583 PPU: Function gap: [0xa23ad0] 0x2c bytes at 0xa23d74
·W 0:00:00.524590 PPU: Function gap: [0xa23da0] 0x28 bytes at 0xa23ef4
·W 0:00:00.524597 PPU: Function gap: [0xa23f1c] 0x28 bytes at 0xa2404c
·W 0:00:00.524604 PPU: Function gap: [0xa24074] 0x28 bytes at 0xa2418c
·W 0:00:00.524611 PPU: Function gap: [0xa241b4] 0x1c bytes at 0xa24248
·W 0:00:00.524619 PPU: Function gap: [0xa24264] 0x1c bytes at 0xa242b4
·W 0:00:00.524628 PPU: Function gap: [0xa242d0] 0x1c bytes at 0xa24320
·W 0:00:00.524643 PPU: Function gap: [0xa2433c] 0x1c bytes at 0xa243dc
·W 0:00:00.524671 PPU: Function gap: [0xa243f8] 0x1c bytes at 0xa24454
·W 0:00:00.524681 PPU: Function gap: [0xa24470] 0x1c bytes at 0xa244cc
·W 0:00:00.524690 PPU: Function gap: [0xa245d0] 0x84 bytes at 0xa24cb4
·W 0:00:00.524697 PPU: Function gap: [0xa24d38] 0x5c bytes at 0xa2538c
·W 0:00:00.524704 PPU: Function gap: [0xa253e8] 0x84 bytes at 0xa25acc
·W 0:00:00.524711 PPU: Function gap: [0xa25b50] 0x20 bytes at 0xa25d28
·W 0:00:00.524718 PPU: Function gap: [0xa25d48] 0x2c bytes at 0xa25de4
·W 0:00:00.524725 PPU: Function gap: [0xa25e10] 0x2c bytes at 0xa25eac
·W 0:00:00.524732 PPU: Function gap: [0xa25ed8] 0x84 bytes at 0xa261d4
·W 0:00:00.524740 PPU: Function gap: [0xa26258] 0x84 bytes at 0xa264e4
·W 0:00:00.524747 PPU: Function gap: [0xa26568] 0x84 bytes at 0xa267f4
·W 0:00:00.524754 PPU: Function gap: [0xa26878] 0x7c bytes at 0xa26b3c
·W 0:00:00.524761 PPU: Function gap: [0xa27078] 0x30 bytes at 0xa27278
·W 0:00:00.524768 PPU: Function gap: [0xa27328] 0x20 bytes at 0xa27c40
·W 0:00:00.524776 PPU: Function gap: [0xa28560] 0x4c bytes at 0xa28788
·W 0:00:00.524784 PPU: Function gap: [0xa287d4] 0x4c bytes at 0xa288a4
·W 0:00:00.524790 PPU: Function gap: [0xa288f0] 0x1c bytes at 0xa289f4
·W 0:00:00.524798 PPU: Function gap: [0xa28a10] 0x1c bytes at 0xa28ab8
·W 0:00:00.524805 PPU: Function gap: [0xa28ad4] 0x1c bytes at 0xa28b7c
·W 0:00:00.524812 PPU: Function gap: [0xa28b98] 0x24 bytes at 0xa28c7c
·W 0:00:00.524819 PPU: Function gap: [0xa28ca0] 0xbc bytes at 0xa28ee4
·W 0:00:00.524826 PPU: Function gap: [0xa28fa0] 0xbc bytes at 0xa2918c
·W 0:00:00.524833 PPU: Function gap: [0xa29248] 0xbc bytes at 0xa29434
·W 0:00:00.524840 PPU: Function gap: [0xa294f0] 0x8c bytes at 0xa29774
·W 0:00:00.524848 PPU: Function gap: [0xa29890] 0x28 bytes at 0xa29ac4
·W 0:00:00.524855 PPU: Function gap: [0xa29aec] 0x28 bytes at 0xa29cac
·W 0:00:00.524862 PPU: Function gap: [0xa29cd4] 0x28 bytes at 0xa2a034
·W 0:00:00.524869 PPU: Function gap: [0xa2a0dc] 0x30 bytes at 0xa2a828
·W 0:00:00.524876 PPU: Function gap: [0xa2a858] 0x30 bytes at 0xa2ab40
·W 0:00:00.524883 PPU: Function gap: [0xa2ad68] 0x28 bytes at 0xa2b1e0
·W 0:00:00.524903 PPU: Function gap: [0xa2e2e8] 0x20 bytes at 0xa2e380
·W 0:00:00.524911 PPU: Function gap: [0xa2e3a0] 0x20 bytes at 0xa2e47c
·W 0:00:00.524919 PPU: Function gap: [0xa2ee80] 0x20 bytes at 0xa2ef18
·W 0:00:00.524925 PPU: Function gap: [0xa2ef38] 0x20 bytes at 0xa2efd0
·W 0:00:00.524934 PPU: Function gap: [0xa2f1e0] 0x20 bytes at 0xa2f278
·W 0:00:00.524941 PPU: Function gap: [0xa2f298] 0x24 bytes at 0xa2f374
·W 0:00:00.524948 PPU: Function gap: [0xa2fdf0] 0x24 bytes at 0xa2fecc
·W 0:00:00.524958 PPU: Function gap: [0xa315b8] 0x28 bytes at 0xa3168c
·W 0:00:00.524965 PPU: Function gap: [0xa316b4] 0x20 bytes at 0xa31790
·W 0:00:00.524972 PPU: Function gap: [0xa317b0] 0x54 bytes at 0xa31928
·W 0:00:00.524980 PPU: Function gap: [0xa32ff8] 0x54 bytes at 0xa33170
·W 0:00:00.524987 PPU: Function gap: [0xa331c4] 0x54 bytes at 0xa3333c
·W 0:00:00.524994 PPU: Function gap: [0xa33390] 0x34 bytes at 0xa3349c
·W 0:00:00.525001 PPU: Function gap: [0xa33b80] 0x34 bytes at 0xa33c8c
·W 0:00:00.525009 PPU: Function gap: [0xa33cc0] 0x34 bytes at 0xa33dc8
·W 0:00:00.525015 PPU: Function gap: [0xa33dfc] 0x34 bytes at 0xa33f04
·W 0:00:00.525023 PPU: Function gap: [0xa33f38] 0x34 bytes at 0xa3405c
·W 0:00:00.525030 PPU: Function gap: [0xa34090] 0x34 bytes at 0xa341b4
·W 0:00:00.525037 PPU: Function gap: [0xa341e8] 0x34 bytes at 0xa34310
·W 0:00:00.525044 PPU: Function gap: [0xa34344] 0x34 bytes at 0xa34450
·W 0:00:00.525051 PPU: Function gap: [0xa34484] 0x2c bytes at 0xa346b4
·W 0:00:00.525058 PPU: Function gap: [0xa349c0] 0x2c bytes at 0xa34cd8
·W 0:00:00.525066 PPU: Function gap: [0xa34d04] 0x28 bytes at 0xa34dd4
·W 0:00:00.525073 PPU: Function gap: [0xa34dfc] 0x28 bytes at 0xa34ecc
·W 0:00:00.525082 PPU: Function gap: [0xa34ef4] 0x2c bytes at 0xa34f78
·W 0:00:00.525090 PPU: Function gap: [0xa34fa4] 0x2c bytes at 0xa35020
·W 0:00:00.525098 PPU: Function gap: [0xa3504c] 0x2c bytes at 0xa350c4
·W 0:00:00.525105 PPU: Function gap: [0xa350f0] 0x1c bytes at 0xa35168
·W 0:00:00.525112 PPU: Function gap: [0xa35184] 0x2c bytes at 0xa35208
·W 0:00:00.525119 PPU: Function gap: [0xa35234] 0x2c bytes at 0xa352b0
·W 0:00:00.525126 PPU: Function gap: [0xa352dc] 0x2c bytes at 0xa35354
·W 0:00:00.525133 PPU: Function gap: [0xa35380] 0x1c bytes at 0xa353f8
·W 0:00:00.525140 PPU: Function gap: [0xa35414] 0x1c bytes at 0xa35478
·W 0:00:00.525147 PPU: Function gap: [0xa35494] 0x1c bytes at 0xa3550c
·W 0:00:00.525155 PPU: Function gap: [0xa35528] 0x1c bytes at 0xa3558c
·W 0:00:00.525163 PPU: Function gap: [0xa355a8] 0x44 bytes at 0xa3582c
·W 0:00:00.525169 PPU: Function gap: [0xa35870] 0x2c bytes at 0xa358ec
·W 0:00:00.525177 PPU: Function gap: [0xa35918] 0x2c bytes at 0xa35990
·W 0:00:00.525184 PPU: Function gap: [0xa359bc] 0x2c bytes at 0xa35a40
·W 0:00:00.525191 PPU: Function gap: [0xa35a6c] 0x1c bytes at 0xa35ad0
·W 0:00:00.525198 PPU: Function gap: [0xa35aec] 0x28 bytes at 0xa35c28
·W 0:00:00.525205 PPU: Function gap: [0xa35c50] 0x28 bytes at 0xa35cdc
·W 0:00:00.525212 PPU: Function gap: [0xa35d04] 0x44 bytes at 0xa35dc0
·W 0:00:00.525219 PPU: Function gap: [0xa35e04] 0x50 bytes at 0xa35ecc
·W 0:00:00.525227 PPU: Function gap: [0xa35f1c] 0x1c bytes at 0xa35ff8
·W 0:00:00.525233 PPU: Function gap: [0xa36014] 0x1c bytes at 0xa36088
·W 0:00:00.525240 PPU: Function gap: [0xa360a4] 0x1c bytes at 0xa36118
·W 0:00:00.525248 PPU: Function gap: [0xa36134] 0x1c bytes at 0xa361a8
·W 0:00:00.525254 PPU: Function gap: [0xa361c4] 0x1c bytes at 0xa3623c
·W 0:00:00.525261 PPU: Function gap: [0xa36258] 0x1c bytes at 0xa362bc
·W 0:00:00.525269 PPU: Function gap: [0xa362d8] 0x84 bytes at 0xa36544
·W 0:00:00.525276 PPU: Function gap: [0xa366e0] 0x2c bytes at 0xa36764
·W 0:00:00.525284 PPU: Function gap: [0xa36e08] 0x28 bytes at 0xa37078
·W 0:00:00.525291 PPU: Function gap: [0xa370a0] 0x28 bytes at 0xa37310
·W 0:00:00.525298 PPU: Function gap: [0xa37338] 0x2c bytes at 0xa373a4
·W 0:00:00.525305 PPU: Function gap: [0xa373d0] 0x2c bytes at 0xa37454
·W 0:00:00.525313 PPU: Function gap: [0xa37480] 0x2c bytes at 0xa374fc
·W 0:00:00.525319 PPU: Function gap: [0xa37528] 0x2c bytes at 0xa375a0
·W 0:00:00.525327 PPU: Function gap: [0xa375cc] 0x28 bytes at 0xa3772c
·W 0:00:00.525334 PPU: Function gap: [0xa37754] 0x1c bytes at 0xa379f8
·W 0:00:00.525341 PPU: Function gap: [0xa37d74] 0x54 bytes at 0xa37f88
·W 0:00:00.525348 PPU: Function gap: [0xa37fdc] 0x1c bytes at 0xa38124
·W 0:00:00.525355 PPU: Function gap: [0xa38140] 0x1c bytes at 0xa38884
·W 0:00:00.525363 PPU: Function gap: [0xa388a0] 0x50 bytes at 0xa38c00
·W 0:00:00.525369 PPU: Function gap: [0xa38c50] 0x2c bytes at 0xa38cec
·W 0:00:00.525377 PPU: Function gap: [0xa38d18] 0x2c bytes at 0xa38db4
·W 0:00:00.525384 PPU: Function gap: [0xa38de0] 0x28 bytes at 0xa38ef8
·W 0:00:00.525391 PPU: Function gap: [0xa38f20] 0x2c bytes at 0xa38fbc
·W 0:00:00.525398 PPU: Function gap: [0xa38fe8] 0x28 bytes at 0xa39178
·W 0:00:00.525405 PPU: Function gap: [0xa391a0] 0x28 bytes at 0xa39298
·W 0:00:00.525412 PPU: Function gap: [0xa392c0] 0x54 bytes at 0xa39444
·W 0:00:00.525419 PPU: Function gap: [0xa39498] 0x2c bytes at 0xa39534
·W 0:00:00.525427 PPU: Function gap: [0xa39560] 0x2c bytes at 0xa395fc
·W 0:00:00.525434 PPU: Function gap: [0xa39628] 0x54 bytes at 0xa3983c
·W 0:00:00.525441 PPU: Function gap: [0xa39890] 0x1c bytes at 0xa39924
·W 0:00:00.525449 PPU: Function gap: [0xa39940] 0x1c bytes at 0xa39988
·W 0:00:00.525456 PPU: Function gap: [0xa399a4] 0x1c bytes at 0xa399ec
·W 0:00:00.525472 PPU: Function gap: [0xa39a08] 0x2c bytes at 0xa39ae4
·W 0:00:00.525479 PPU: Function gap: [0xa39b10] 0x38 bytes at 0xa39bf4
·W 0:00:00.525487 PPU: Function gap: [0xa39c2c] 0x3c bytes at 0xa39cb8
·W 0:00:00.525494 PPU: Function gap: [0xa39cf4] 0x3c bytes at 0xa39d80
·W 0:00:00.525503 PPU: Function gap: [0xa39dbc] 0x38 bytes at 0xa39ee4
·W 0:00:00.525513 PPU: Function gap: [0xa39f1c] 0x38 bytes at 0xa39fe4
·W 0:00:00.525520 PPU: Function gap: [0xa3a01c] 0x38 bytes at 0xa3a0e4
·W 0:00:00.525527 PPU: Function gap: [0xa3a11c] 0x18 bytes at 0xa3a1bc
·W 0:00:00.525535 PPU: Function gap: [0xa3a1d4] 0x18 bytes at 0xa3a22c
·W 0:00:00.525541 PPU: Function gap: [0xa3a244] 0x18 bytes at 0xa3a29c
·W 0:00:00.525549 PPU: Function gap: [0xa3a338] 0x18 bytes at 0xa3a3d8
·W 0:00:00.525557 PPU: Function gap: [0xa3a3f0] 0x18 bytes at 0xa3a448
·W 0:00:00.525563 PPU: Function gap: [0xa3a460] 0x18 bytes at 0xa3a4b8
·W 0:00:00.525571 PPU: Function gap: [0xa3a554] 0xa4 bytes at 0xa3a794
·W 0:00:00.525578 PPU: Function gap: [0xa3a838] 0xa0 bytes at 0xa3aa10
·W 0:00:00.525585 PPU: Function gap: [0xa3aab0] 0x18 bytes at 0xa3ab40
·W 0:00:00.525592 PPU: Function gap: [0xa3ab58] 0x18 bytes at 0xa3ab98
·W 0:00:00.525599 PPU: Function gap: [0xa3abb0] 0x18 bytes at 0xa3abf0
·W 0:00:00.525606 PPU: Function gap: [0xa3ac08] 0x18 bytes at 0xa3ac98
·W 0:00:00.525613 PPU: Function gap: [0xa3acb0] 0x18 bytes at 0xa3acf0
·W 0:00:00.525620 PPU: Function gap: [0xa3ad08] 0x18 bytes at 0xa3ad48
·W 0:00:00.525627 PPU: Function gap: [0xa3ad60] 0x54 bytes at 0xa3aee4
·W 0:00:00.525634 PPU: Function gap: [0xa3af38] 0x2c bytes at 0xa3b034
·W 0:00:00.525642 PPU: Function gap: [0xa3b060] 0x2c bytes at 0xa3b128
·W 0:00:00.525649 PPU: Function gap: [0xa3b154] 0x54 bytes at 0xa3b368
·W 0:00:00.525656 PPU: Function gap: [0xa3b3bc] 0xa0 bytes at 0xa3b594
·W 0:00:00.525664 PPU: Function gap: [0xa3b634] 0x48 bytes at 0xa3b8b8
·W 0:00:00.525671 PPU: Function gap: [0xa3b900] 0x30 bytes at 0xa3bbc8
·W 0:00:00.525678 PPU: Function gap: [0xa3bbf8] 0x6c bytes at 0xa3be44
·W 0:00:00.525685 PPU: Function gap: [0xa3beb0] 0x44 bytes at 0xa3bf6c
·W 0:00:00.525692 PPU: Function gap: [0xa3bfb0] 0x18 bytes at 0xa3c040
·W 0:00:00.525699 PPU: Function gap: [0xa3c058] 0x18 bytes at 0xa3c098
·W 0:00:00.525706 PPU: Function gap: [0xa3c0b0] 0x18 bytes at 0xa3c0f0
·W 0:00:00.525714 PPU: Function gap: [0xa3c108] 0x28 bytes at 0xa3c25c
·W 0:00:00.525720 PPU: Function gap: [0xa3c284] 0x3c bytes at 0xa3c310
·W 0:00:00.525728 PPU: Function gap: [0xa3c34c] 0x3c bytes at 0xa3c3d8
·W 0:00:00.525735 PPU: Function gap: [0xa3c414] 0x58 bytes at 0xa3c628
·W 0:00:00.525742 PPU: Function gap: [0xa3c680] 0x28 bytes at 0xa3c77c
·W 0:00:00.525749 PPU: Function gap: [0xa3c7a4] 0x2c bytes at 0xa3c86c
·W 0:00:00.525756 PPU: Function gap: [0xa3c898] 0x28 bytes at 0xa3c994
·W 0:00:00.525763 PPU: Function gap: [0xa3c9bc] 0x28 bytes at 0xa3caac
·W 0:00:00.525770 PPU: Function gap: [0xa3cad4] 0x2c bytes at 0xa3cb9c
·W 0:00:00.525777 PPU: Function gap: [0xa3cbc8] 0x28 bytes at 0xa3cd3c
·W 0:00:00.525784 PPU: Function gap: [0xa3cd64] 0x2c bytes at 0xa3ce5c
·W 0:00:00.525792 PPU: Function gap: [0xa3ce88] 0x2c bytes at 0xa3d034
·W 0:00:00.525799 PPU: Function gap: [0xa3d060] 0x28 bytes at 0xa3d15c
·W 0:00:00.525806 PPU: Function gap: [0xa3d184] 0x2c bytes at 0xa3d274
·W 0:00:00.525813 PPU: Function gap: [0xa3d2a0] 0x2c bytes at 0xa3d4a4
·W 0:00:00.525822 PPU: Function gap: [0xa3dbfc] 0x34 bytes at 0xa3dce4
·W 0:00:00.525829 PPU: Function gap: [0xa3dd18] 0x34 bytes at 0xa3de00
·W 0:00:00.525841 PPU: Function gap: [0xa3fb5c] 0x1c bytes at 0xa3fc0c
·W 0:00:00.525849 PPU: Function gap: [0xa3fccc] 0x20 bytes at 0xa3fda8
·W 0:00:00.525856 PPU: Function gap: [0xa3fe44] 0x20 bytes at 0xa3fedc
·W 0:00:00.525887 PPU: Function gap: [0xa40cd0] 0x1c bytes at 0xa40ed4
·W 0:00:00.525895 PPU: Function gap: [0xa41ce4] 0x34 bytes at 0xa41e4c
·W 0:00:00.525902 PPU: Function gap: [0xa41e80] 0x28 bytes at 0xa42708
·W 0:00:00.525910 PPU: Function gap: [0xa430bc] 0x1c bytes at 0xa43134
·W 0:00:00.525916 PPU: Function gap: [0xa43150] 0x70 bytes at 0xa432d8
·W 0:00:00.525924 PPU: Function gap: [0xa43348] 0x28 bytes at 0xa43418
·W 0:00:00.525931 PPU: Function gap: [0xa43440] 0x2c bytes at 0xa434b8
·W 0:00:00.525938 PPU: Function gap: [0xa434e4] 0x1c bytes at 0xa4355c
·W 0:00:00.525947 PPU: Function gap: [0xa43578] 0x2c bytes at 0xa435fc
·W 0:00:00.525955 PPU: Function gap: [0xa43628] 0x2c bytes at 0xa436a4
·W 0:00:00.525962 PPU: Function gap: [0xa436d0] 0x2c bytes at 0xa43750
·W 0:00:00.525969 PPU: Function gap: [0xa4377c] 0xb0 bytes at 0xa438ec
·W 0:00:00.525976 PPU: Function gap: [0xa4399c] 0xb0 bytes at 0xa43abc
·W 0:00:00.525983 PPU: Function gap: [0xa43b6c] 0xb0 bytes at 0xa43c8c
·W 0:00:00.525990 PPU: Function gap: [0xa43d3c] 0x1c bytes at 0xa43da0
·W 0:00:00.525998 PPU: Function gap: [0xa43dbc] 0x2c bytes at 0xa43e58
·W 0:00:00.526005 PPU: Function gap: [0xa43e84] 0x44 bytes at 0xa44038
·W 0:00:00.526012 PPU: Function gap: [0xa4407c] 0x2c bytes at 0xa440f8
·W 0:00:00.526019 PPU: Function gap: [0xa44124] 0x18 bytes at 0xa441b4
·W 0:00:00.526026 PPU: Function gap: [0xa441cc] 0x18 bytes at 0xa4420c
·W 0:00:00.526033 PPU: Function gap: [0xa44224] 0x18 bytes at 0xa44264
·W 0:00:00.526040 PPU: Function gap: [0xa4427c] 0x2c bytes at 0xa44320
·W 0:00:00.526049 PPU: Function gap: [0xa4434c] 0x28 bytes at 0xa444a8
·W 0:00:00.526056 PPU: Function gap: [0xa444d0] 0x2c bytes at 0xa44564
·W 0:00:00.526064 PPU: Function gap: [0xa44590] 0x28 bytes at 0xa446a0
·W 0:00:00.526072 PPU: Function gap: [0xa446c8] 0x54 bytes at 0xa44824
·W 0:00:00.526079 PPU: Function gap: [0xa44878] 0x2c bytes at 0xa4490c
·W 0:00:00.526086 PPU: Function gap: [0xa44938] 0x54 bytes at 0xa44ad0
·W 0:00:00.526098 PPU: Function gap: [0xa45dbc] 0x34 bytes at 0xa45ea4
·W 0:00:00.526105 PPU: Function gap: [0xa45ed8] 0x34 bytes at 0xa45fe8
·W 0:00:00.526111 PPU: Function gap: [0xa4601c] 0x34 bytes at 0xa4612c
·W 0:00:00.526119 PPU: Function gap: [0xa46160] 0x28 bytes at 0xa462f8
·W 0:00:00.526129 PPU: Function gap: [0xa46320] 0x28 bytes at 0xa464b8
·W 0:00:00.526137 PPU: Function gap: [0xa465c4] 0x2c bytes at 0xa46644
·W 0:00:00.526145 PPU: Function gap: [0xa46670] 0x24 bytes at 0xa46718
·W 0:00:00.526152 PPU: Function gap: [0xa4673c] 0x24 bytes at 0xa4679c
·W 0:00:00.526165 PPU: Function gap: [0xa467c0] 0x24 bytes at 0xa46820
·W 0:00:00.526173 PPU: Function gap: [0xa46844] 0x2c bytes at 0xa469a0
·W 0:00:00.526180 PPU: Function gap: [0xa469cc] 0x28 bytes at 0xa46b88
·W 0:00:00.526187 PPU: Function gap: [0xa46bb0] 0x28 bytes at 0xa46c78
·W 0:00:00.526195 PPU: Function gap: [0xa46ca0] 0x28 bytes at 0xa46d60
·W 0:00:00.526204 PPU: Function gap: [0xa46d88] 0x28 bytes at 0xa46ef0
·W 0:00:00.526212 PPU: Function gap: [0xa46f18] 0x28 bytes at 0xa470d4
·W 0:00:00.526219 PPU: Function gap: [0xa470fc] 0x2c bytes at 0xa4717c
·W 0:00:00.526226 PPU: Function gap: [0xa471a8] 0x24 bytes at 0xa47250
·W 0:00:00.526233 PPU: Function gap: [0xa47274] 0x24 bytes at 0xa472d4
·W 0:00:00.526240 PPU: Function gap: [0xa472f8] 0x24 bytes at 0xa47358
·W 0:00:00.526247 PPU: Function gap: [0xa4737c] 0x2c bytes at 0xa47418
·W 0:00:00.526254 PPU: Function gap: [0xa47444] 0x28 bytes at 0xa4753c
·W 0:00:00.526262 PPU: Function gap: [0xa47564] 0x2c bytes at 0xa47600
·W 0:00:00.526268 PPU: Function gap: [0xa4762c] 0x28 bytes at 0xa47724
·W 0:00:00.526276 PPU: Function gap: [0xa47b70] 0x34 bytes at 0xa47c68
·W 0:00:00.526284 PPU: Function gap: [0xa47f40] 0x1c bytes at 0xa4800c
·W 0:00:00.526291 PPU: Function gap: [0xa48028] 0x1c bytes at 0xa480b4
·W 0:00:00.526298 PPU: Function gap: [0xa480d0] 0x1c bytes at 0xa4815c
·W 0:00:00.526307 PPU: Function gap: [0xa48b5c] 0xa4 bytes at 0xa48c78
·W 0:00:00.526314 PPU: Function gap: [0xa48d1c] 0xa4 bytes at 0xa48e48
·W 0:00:00.526321 PPU: Function gap: [0xa48fe4] 0xa8 bytes at 0xa49100
·W 0:00:00.526329 PPU: Function gap: [0xa4a9a8] 0x20 bytes at 0xa4b370
·W 0:00:00.526337 PPU: Function gap: [0xa4de7c] 0x1c bytes at 0xa4df00
·W 0:00:00.526345 PPU: Function gap: [0xa4df1c] 0x1c bytes at 0xa4dfa0
·W 0:00:00.526352 PPU: Function gap: [0xa4e46c] 0x48 bytes at 0xa4e598
·W 0:00:00.526361 PPU: Function gap: [0xa4f0fc] 0x38 bytes at 0xa4f218
·W 0:00:00.526368 PPU: Function gap: [0xa4f660] 0x20 bytes at 0xa500d0
·W 0:00:00.526376 PPU: Function gap: [0xa50174] 0x1c bytes at 0xa50258
·W 0:00:00.526411 PPU: Function gap: [0xa50274] 0x1c bytes at 0xa50310
·W 0:00:00.526420 PPU: Function gap: [0xa5032c] 0x1c bytes at 0xa503c8
·W 0:00:00.526430 PPU: Function gap: [0xa50f60] 0x34 bytes at 0xa510a4
·W 0:00:00.526438 PPU: Function gap: [0xa52250] 0x5c bytes at 0xa523f4
·W 0:00:00.526445 PPU: Function gap: [0xa52450] 0x58 bytes at 0xa525a8
·W 0:00:00.526452 PPU: Function gap: [0xa52600] 0x58 bytes at 0xa52758
·W 0:00:00.526462 PPU: Function gap: [0xa53674] 0x1c bytes at 0xa53708
·W 0:00:00.526469 PPU: Function gap: [0xa53724] 0x1c bytes at 0xa537b8
·W 0:00:00.526476 PPU: Function gap: [0xa537d4] 0x30 bytes at 0xa53890
·W 0:00:00.526484 PPU: Function gap: [0xa53b90] 0x1c bytes at 0xa53e5c
·W 0:00:00.526491 PPU: Function gap: [0xa53e78] 0x1c bytes at 0xa54144
·W 0:00:00.526498 PPU: Function gap: [0xa54160] 0x1c bytes at 0xa541c0
·W 0:00:00.526505 PPU: Function gap: [0xa541dc] 0x1c bytes at 0xa5422c
·W 0:00:00.526512 PPU: Function gap: [0xa54248] 0x1c bytes at 0xa54298
·W 0:00:00.526522 PPU: Function gap: [0xa54e54] 0x34 bytes at 0xa54f3c
·W 0:00:00.526529 PPU: Function gap: [0xa55088] 0x34 bytes at 0xa5517c
·W 0:00:00.526536 PPU: Function gap: [0xa551b0] 0x34 bytes at 0xa55298
·W 0:00:00.526543 PPU: Function gap: [0xa552cc] 0x1c bytes at 0xa55360
·W 0:00:00.526550 PPU: Function gap: [0xa5537c] 0x1c bytes at 0xa553cc
·W 0:00:00.526557 PPU: Function gap: [0xa553e8] 0x1c bytes at 0xa55438
·W 0:00:00.526567 PPU: Function gap: [0xa56530] 0x38 bytes at 0xa56628
·W 0:00:00.526574 PPU: Function gap: [0xa56970] 0x30 bytes at 0xa56bf0
·W 0:00:00.526582 PPU: Function gap: [0xa56f20] 0x28 bytes at 0xa57110
·W 0:00:00.526589 PPU: Function gap: [0xa572d8] 0x30 bytes at 0xa57678
·W 0:00:00.526596 PPU: Function gap: [0xa576a8] 0x28 bytes at 0xa57760
·W 0:00:00.526603 PPU: Function gap: [0xa57788] 0x40 bytes at 0xa578d0
·W 0:00:00.526611 PPU: Function gap: [0xa57910] 0x40 bytes at 0xa57a58
·W 0:00:00.526617 PPU: Function gap: [0xa57a98] 0x40 bytes at 0xa57c38
·W 0:00:00.526629 PPU: Function gap: [0xa585b8] 0x34 bytes at 0xa586dc
·W 0:00:00.526637 PPU: Function gap: [0xa58710] 0x1c bytes at 0xa58834
·W 0:00:00.526644 PPU: Function gap: [0xa58850] 0x1c bytes at 0xa58920
·W 0:00:00.526652 PPU: Function gap: [0xa5893c] 0x1c bytes at 0xa58a0c
·W 0:00:00.526661 PPU: Function gap: [0xa59664] 0xac bytes at 0xa59770
·W 0:00:00.526668 PPU: Function gap: [0xa5981c] 0xb0 bytes at 0xa59928
·W 0:00:00.526688 PPU: Function gap: [0xa64b84] 0x38 bytes at 0xa64c88
·W 0:00:00.526695 PPU: Function gap: [0xa64dd0] 0x1c bytes at 0xa64e64
·W 0:00:00.526703 PPU: Function gap: [0xa64e80] 0x1c bytes at 0xa64ed0
·W 0:00:00.526710 PPU: Function gap: [0xa64eec] 0x1c bytes at 0xa64f3c
·W 0:00:00.526718 PPU: Function gap: [0xa65e48] 0x6c bytes at 0xa65f34
·W 0:00:00.526726 PPU: Function gap: [0xa66f70] 0x34 bytes at 0xa670e4
·W 0:00:00.526733 PPU: Function gap: [0xa67118] 0x70 bytes at 0xa67250
·W 0:00:00.526740 PPU: Function gap: [0xa672c0] 0x6c bytes at 0xa673ac
·W 0:00:00.526747 PPU: Function gap: [0xa67828] 0x20 bytes at 0xa68938
·W 0:00:00.526759 PPU: Function gap: [0xa6b070] 0x20 bytes at 0xa6b3a0
·W 0:00:00.526767 PPU: Function gap: [0xa6b5d0] 0x1c bytes at 0xa6b6ec
·W 0:00:00.526774 PPU: Function gap: [0xa6b708] 0x1c bytes at 0xa6b824
·W 0:00:00.526782 PPU: Function gap: [0xa6c760] 0x1c bytes at 0xa6c80c
·W 0:00:00.526790 PPU: Function gap: [0xa6caac] 0x28 bytes at 0xa6cbb4
·W 0:00:00.526796 PPU: Function gap: [0xa6cc18] 0x28 bytes at 0xa6cd20
·W 0:00:00.526804 PPU: Function gap: [0xa6cd48] 0x20 bytes at 0xa6cde0
·W 0:00:00.526811 PPU: Function gap: [0xa6d0d0] 0x5c bytes at 0xa6d70c
·W 0:00:00.526819 PPU: Function gap: [0xa6eda4] 0x34 bytes at 0xa6ee98
·W 0:00:00.526826 PPU: Function gap: [0xa6eecc] 0x34 bytes at 0xa6efa8
·W 0:00:00.526835 PPU: Function gap: [0xa70d24] 0x20 bytes at 0xa70e00
·W 0:00:00.526842 PPU: Function gap: [0xa71778] 0x38 bytes at 0xa71868
·W 0:00:00.526850 PPU: Function gap: [0xa74560] 0x28 bytes at 0xa74764
·W 0:00:00.526859 PPU: Function gap: [0xa77280] 0x2c bytes at 0xa77304
·W 0:00:00.526867 PPU: Function gap: [0xa77330] 0x2c bytes at 0xa773ac
·W 0:00:00.526875 PPU: Function gap: [0xa773d8] 0x2c bytes at 0xa77450
·W 0:00:00.526882 PPU: Function gap: [0xa7747c] 0x1c bytes at 0xa774f4
·W 0:00:00.526889 PPU: Function gap: [0xa77510] 0x1c bytes at 0xa77574
·W 0:00:00.526897 PPU: Function gap: [0xa77590] 0x30 bytes at 0xa78228
·W 0:00:00.526903 PPU: Function gap: [0xa78258] 0x2c bytes at 0xa78864
·W 0:00:00.526911 PPU: Function gap: [0xa789e8] 0x50 bytes at 0xa78b10
·W 0:00:00.526918 PPU: Function gap: [0xa78b60] 0x50 bytes at 0xa78cf0
·W 0:00:00.526925 PPU: Function gap: [0xa7a348] 0x70 bytes at 0xa7a600
·W 0:00:00.526933 PPU: Function gap: [0xa7a678] 0x74 bytes at 0xa7a8dc
·W 0:00:00.526940 PPU: Function gap: [0xa7a950] 0x74 bytes at 0xa7abb4
·W 0:00:00.526952 PPU: Function gap: [0xa7e128] 0x10 bytes at 0xa7e210
·W 0:00:00.526959 PPU: Function gap: [0xa7e220] 0x2c bytes at 0xa7e784
·W 0:00:00.526967 PPU: Function gap: [0xa7ec18] 0x74 bytes at 0xa7ee94
·W 0:00:00.526974 PPU: Function gap: [0xa7f1e8] 0x74 bytes at 0xa7f474
·W 0:00:00.526981 PPU: Function gap: [0xa7f4e8] 0x24 bytes at 0xa7f67c
·W 0:00:00.527000 PPU: Function gap: [0xa86040] 0x34 bytes at 0xa86130
·W 0:00:00.527010 PPU: Function gap: [0xa867b8] 0x38 bytes at 0xa86828
·W 0:00:00.527019 PPU: Function gap: [0xa872f0] 0x20 bytes at 0xa87388
·W 0:00:00.527027 PPU: Function gap: [0xa87c6c] 0x20 bytes at 0xa87d04
·W 0:00:00.527034 PPU: Function gap: [0xa87e68] 0x34 bytes at 0xa87f74
·W 0:00:00.527041 PPU: Function gap: [0xa87fa8] 0x34 bytes at 0xa880a4
·W 0:00:00.527049 PPU: Function gap: [0xa880d8] 0x20 bytes at 0xa881b4
·W 0:00:00.527056 PPU: Function gap: [0xa883a4] 0x20 bytes at 0xa88480
·W 0:00:00.527063 PPU: Function gap: [0xa885c0] 0x2c bytes at 0xa88694
·W 0:00:00.527071 PPU: Function gap: [0xa88950] 0x38 bytes at 0xa889d0
·W 0:00:00.527103 PPU: Function gap: [0xa88aec] 0x2c bytes at 0xa88b70
·W 0:00:00.527110 PPU: Function gap: [0xa88b9c] 0x28 bytes at 0xa88c28
·W 0:00:00.527117 PPU: Function gap: [0xa88c50] 0x1c bytes at 0xa88ce4
·W 0:00:00.527124 PPU: Function gap: [0xa88d00] 0x1c bytes at 0xa88d48
·W 0:00:00.527131 PPU: Function gap: [0xa88d64] 0x1c bytes at 0xa88dac
·W 0:00:00.527144 PPU: Function gap: [0xa88dc8] 0x28 bytes at 0xa88e54
·W 0:00:00.527150 PPU: Function gap: [0xa88e7c] 0x2c bytes at 0xa88f18
·W 0:00:00.527158 PPU: Function gap: [0xa88f44] 0x2c bytes at 0xa88fc0
·W 0:00:00.527165 PPU: Function gap: [0xa88fec] 0x2c bytes at 0xa89064
·W 0:00:00.527172 PPU: Function gap: [0xa89090] 0x1c bytes at 0xa89108
·W 0:00:00.527182 PPU: Function gap: [0xa89124] 0x1c bytes at 0xa89188
·W 0:00:00.527190 PPU: Function gap: [0xa891a4] 0x28 bytes at 0xa8930c
·W 0:00:00.527198 PPU: Function gap: [0xa89334] 0x28 bytes at 0xa89470
·W 0:00:00.527205 PPU: Function gap: [0xa89498] 0x2c bytes at 0xa8951c
·W 0:00:00.527212 PPU: Function gap: [0xa89548] 0x2c bytes at 0xa895c4
·W 0:00:00.527219 PPU: Function gap: [0xa895f0] 0x2c bytes at 0xa89668
·W 0:00:00.527226 PPU: Function gap: [0xa89694] 0x1c bytes at 0xa8970c
·W 0:00:00.527233 PPU: Function gap: [0xa89728] 0x1c bytes at 0xa8978c
·W 0:00:00.527240 PPU: Function gap: [0xa897a8] 0x2c bytes at 0xa8983c
·W 0:00:00.527248 PPU: Function gap: [0xa89868] 0x4c bytes at 0xa899e0
·W 0:00:00.527255 PPU: Function gap: [0xa89ac4] 0x28 bytes at 0xa89bf8
·W 0:00:00.527265 PPU: Function gap: [0xa8bb2c] 0x34 bytes at 0xa8bc64
·W 0:00:00.527300 PPU: Function overlap: [0xaba990] 0x19c -> 0xb0
·W 0:00:00.527308 PPU: Function gap: [0xabaa40] 0x60 bytes at 0xabaa78
·W 0:00:00.527315 PPU: Function gap: [0xabaad8] 0x1c bytes at 0xabab14
·W 0:00:00.527322 PPU: Function overlap: [0xabab30] 0x18c -> 0xb0
·W 0:00:00.527329 PPU: Function gap: [0xababe0] 0x60 bytes at 0xabac08
·W 0:00:00.527336 PPU: Function gap: [0xabac68] 0x1c bytes at 0xabaca4
·W 0:00:00.527347 PPU: Function overlap: [0xabb228] 0xc0 -> 0x80
·W 0:00:00.527354 PPU: Function overlap: [0xabba28] 0x1ac -> 0x15c
·W 0:00:00.527362 PPU: Function overlap: [0xabbbd4] 0x368 -> 0x244
·W 0:00:00.527370 PPU: Function gap: [0xabbe18] 0x7c bytes at 0xabbe54
·W 0:00:00.527379 PPU: Function overlap: [0xabbed0] 0x28 -> 0x4
·W 0:00:00.527386 PPU: Function gap: [0xabbed4] 0x3c bytes at 0xabbef8
·W 0:00:00.527393 PPU: Function overlap: [0xabbf3c] 0x230 -> 0xb8
·W 0:00:00.527400 PPU: Function gap: [0xabbff4] 0x4 bytes at 0xabc0b4
·W 0:00:00.527407 PPU: Function gap: [0xabc0b8] 0x4 bytes at 0xabc110
·W 0:00:00.527415 PPU: Function overlap: [0xabc4b0] 0x19c -> 0xb0
·W 0:00:00.527423 PPU: Function gap: [0xabc560] 0x60 bytes at 0xabc598
·W 0:00:00.527430 PPU: Function gap: [0xabc5f8] 0x1c bytes at 0xabc634
·W 0:00:00.527437 PPU: Function overlap: [0xabc650] 0x18c -> 0xb0
·W 0:00:00.527444 PPU: Function gap: [0xabc700] 0x60 bytes at 0xabc728
·W 0:00:00.527451 PPU: Function gap: [0xabc788] 0x1c bytes at 0xabc7c4
·W 0:00:00.527458 PPU: Function overlap: [0xabc7e0] 0x19c -> 0xb0
·W 0:00:00.527473 PPU: Function gap: [0xabc890] 0x60 bytes at 0xabc8c8
·W 0:00:00.527480 PPU: Function gap: [0xabc928] 0x1c bytes at 0xabc964
·W 0:00:00.527487 PPU: Function overlap: [0xabc980] 0x18c -> 0xb0
·W 0:00:00.527494 PPU: Function gap: [0xabca30] 0x60 bytes at 0xabca58
·W 0:00:00.527501 PPU: Function gap: [0xabcab8] 0x1c bytes at 0xabcaf4
·W 0:00:00.527513 PPU: Function overlap: [0xabcdf8] 0x18c -> 0xb0
·W 0:00:00.527520 PPU: Function gap: [0xabcea8] 0x60 bytes at 0xabced0
·W 0:00:00.527527 PPU: Function gap: [0xabcf30] 0x1c bytes at 0xabcf6c
·W 0:00:00.527534 PPU: Function overlap: [0xabcf88] 0x19c -> 0xb0
·W 0:00:00.527541 PPU: Function gap: [0xabd038] 0x60 bytes at 0xabd070
·W 0:00:00.527549 PPU: Function gap: [0xabd0d0] 0x1c bytes at 0xabd10c
·W 0:00:00.527556 PPU: Function overlap: [0xabd338] 0x1a0 -> 0x60
·W 0:00:00.527563 PPU: Function overlap: [0xabd398] 0x134 -> 0x54
·W 0:00:00.527570 PPU: Function overlap: [0xabd3ec] 0xe0 -> 0x80
·W 0:00:00.527577 PPU: Function gap: [0xabd46c] 0xc bytes at 0xabd4cc
·W 0:00:00.527585 PPU: Function overlap: [0xabd4d8] 0x184 -> 0x58
·W 0:00:00.527591 PPU: Function overlap: [0xabd530] 0x120 -> 0x54
·W 0:00:00.527598 PPU: Function overlap: [0xabd584] 0xcc -> 0x7c
·W 0:00:00.527606 PPU: Function gap: [0xabd600] 0x10 bytes at 0xabd650
·W 0:00:00.527617 PPU: Function gap: [0xabdc90] 0x30 bytes at 0xabdca0
·W 0:00:00.527625 PPU: Function gap: [0xabdd50] 0x10 bytes at 0xabdd60
·! 0:00:00.564404 PPU: Function analysis: 32141 functions (65294 enqueued)
·! 0:00:01.527533 {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0xbe533c, size=0x4, mem_size=0x2e4)
·! 0:00:01.527593 {PPU[0x1000000] Thread (main_thread)} sysPrxForUser: TLS initialized (addr=0xf42000, size=0x314, max=0x14c)
·W 0:00:01.527637 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc88, protocol=0x2, control=*0xee2990, arg4=0x80000001, name=0x6c77705f73665f, arg6=0x0)
·W 0:00:01.527663 {PPU[0x1000000] Thread (main_thread) [0x00ecaacc]} sys_mutex: sys_mutex_create(mutex_id=*0xee29ac, attr=*0xd000fd28)
·W 0:00:01.527684 {PPU[0x1000000] Thread (main_thread) [0x00ecab18]} sys_cond: sys_cond_create(cond_id=*0xee29b0, mutex_id=0x85000500, attr=*0xd000fd10)
·W 0:00:01.527700 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee29c8, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527712 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2a50, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527723 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2ad8, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527733 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2b60, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527744 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2be8, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527759 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2c70, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527774 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2cf8, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527793 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2d80, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527803 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2e08, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527813 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2e90, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527823 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2f18, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527833 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee2fa0, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527843 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee3028, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527853 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee30b0, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527863 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee3138, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527872 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee31c0, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527883 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc48, protocol=0x2, control=*0xee3238, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.527894 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc88, protocol=0x2, control=*0xee3278, arg4=0x80000001, name=0x6c74615f73665f, arg6=0x0)
·! 0:00:01.527917 {PPU[0x1000000] Thread (main_thread) [0x00b46ff8]} sysPrxForUser: sys_initialize_tls(thread_id=0x1000000, addr=*0xbe533c, size=0x4, mem_size=0x2e4)
·W 0:00:01.527929 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb88, protocol=0x2, control=*0xe1d6d8, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.527942 {PPU[0x1000000] Thread (main_thread) [0x00711904]} sys_memory: sys_memory_get_user_memory_size(mem_info=*0xd000fc04)
·W 0:00:01.527955 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fc78, protocol=0x2, control=*0xe1d4e0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.527966 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1cc68, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.527976 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1cc90, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.527987 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1ccb8, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.528000 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1cba0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.528012 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1cbc8, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.528021 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1cbf0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.528032 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1cc18, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.528041 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fbe8, protocol=0x2, control=*0xe1cc40, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·E 0:00:01.528118 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·W 0:00:01.528162 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd000f800)
·W 0:00:01.528229 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9d8, protocol=0x2, control=*0xe1f128, arg4=0x80000001, name=0x78746d63676c5f, arg6=0x0)
·W 0:00:01.528240 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9d8, protocol=0x2, control=*0xe1f0e8, arg4=0x80000001, name=0x78746d63676c5f, arg6=0x0)
·W 0:00:01.528938 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb78, protocol=0x2, control=*0xe1ddb8, arg4=0x80000001, name=0xb805b50000000000, arg6=0x0)
·W 0:00:01.528948 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb78, protocol=0x2, control=*0xe1dd98, arg4=0x80000001, name=0xb805b50000000000, arg6=0x0)
·W 0:00:01.528972 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f888, protocol=0x2, control=*0x20000c10, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529008 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f888, protocol=0x2, control=*0x20000c90, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529072 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f888, protocol=0x2, control=*0x20000d20, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529112 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f938, protocol=0x2, control=*0x20000d80, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529131 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f938, protocol=0x2, control=*0x20000dc0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529157 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f938, protocol=0x2, control=*0x20000e00, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529240 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa28, protocol=0x2, control=*0x20000ec0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529253 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa28, protocol=0x2, control=*0x20000ef0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529267 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa28, protocol=0x2, control=*0x20000f20, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529288 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x20000f50, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529303 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x20000f80, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.529334 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x20000fb0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.530518 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb78, protocol=0x2, control=*0xdfca48, arg4=0x80000001, name=0x9804b50000000000, arg6=0x0)
·W 0:00:01.530907 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb78, protocol=0x2, control=*0xde11d0, arg4=0x80000001, name=0x9804b50000000000, arg6=0x0)
·W 0:00:01.530920 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xde0068, arg4=0x80000001, name=0x1097bd0000000000, arg6=0x0)
·W 0:00:01.530930 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xde0050, arg4=0x80000001, name=0x1097bd0000000000, arg6=0x0)
·W 0:00:01.531878 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa48, protocol=0x2, control=*0xddf4f8, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·W 0:00:01.531890 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa48, protocol=0x2, control=*0xddf510, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·W 0:00:01.531900 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa48, protocol=0x2, control=*0xddf528, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·W 0:00:01.531910 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa48, protocol=0x2, control=*0xddf540, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·W 0:00:01.531920 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa48, protocol=0x2, control=*0xddf558, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·W 0:00:01.531930 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa48, protocol=0x2, control=*0xddf570, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·W 0:00:01.531946 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fa48, protocol=0x2, control=*0xddf588, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·W 0:00:01.531994 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_NET)
·W 0:00:01.532014 {PPU[0x1000000] Thread (main_thread) [0x00b431a8]} cellNetCtl: cellNetCtlInit()
·W 0:00:01.532023 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP2)
·W 0:00:01.532033 {PPU[0x1000000] Thread (main_thread) [0x00b46578]} sceNp2: sceNp2Init(poolsize=0x40000, poolptr=*0x20001084)
·W 0:00:01.532061 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f4d8, protocol=0x2, control=*0x200410c8, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.532073 {PPU[0x1000000] Thread (main_thread) [0x006b0e98]} sys_semaphore: sys_semaphore_create(sem_id=*0x200410e0, attr=*0xd000f560, initial_val=0, max_val=1)
·W 0:00:01.532090 {PPU[0x1000000] Thread (main_thread) [0x007520bc]} sys_semaphore: sys_semaphore_create(sem_id=*0x200410e4, attr=*0xd000f6d8, initial_val=0, max_val=128)
·W 0:00:01.532100 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f648, protocol=0x2, control=*0x200410e8, arg4=0x80000001, name=0x0, arg6=0x0)
·U 0:00:01.532112 {PPU[0x1000000] Thread (main_thread) [0x00b45d98]} sceNp TODO: sceNpBasicRegisterHandler
·W 0:00:01.532125 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x20041098, entry=0xbc2dc8, arg=0x20041098, prio=501, stacksize=0x20000, flags=0x0, threadname=“np::basic::Manager”)
·W 0:00:01.532137 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x20041098, param=*0xd000f5c0, arg=0x20041098, unk=0x0, prio=501, stacksize=0x20000, flags=0x0, threadname=“np::basic::Manager”)
·W 0:00:01.532402 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb78, protocol=0x2, control=*0xcbe910, arg4=0x80000001, name=0x6004b50000000000, arg6=0x0)
·W 0:00:01.548434 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcd48, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548446 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcd60, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548457 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcd78, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548467 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcd90, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548478 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcda8, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548488 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcf28, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548498 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcf40, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548507 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcf58, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548517 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcf70, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548526 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb38, protocol=0x2, control=*0xbfcf88, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.548834 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000fb28, protocol=0x2, control=*0xbfc1d0, arg4=0x80000001, name=0xf40000000000, arg6=0x0)
·U 0:00:01.746343 {PPU[0x1000000] Thread (main_thread) [0x00b47010]} sysPrxForUser TODO: _sys_process_atexitspawn()
·U 0:00:01.746370 {PPU[0x1000000] Thread (main_thread) [0x00b47018]} sysPrxForUser TODO: _sys_process_at_Exitspawn
·W 0:00:01.746382 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS)
·W 0:00:01.746391 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W 0:00:01.746401 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP)
·W 0:00:01.746410 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_COMMERCE2)
·W 0:00:01.746419 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP_TROPHY)
·W 0:00:01.746428 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_L10N)
·W 0:00:01.746446 {PPU[0x1000000] Thread (main_thread) [0x003b5e9c]} sys_spu: sys_spu_initialize(max_usable_spu=6, max_raw_spu=1)
·W 0:00:01.746505 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS)
·W 0:00:01.746514 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_GAME)
·W 0:00:01.746523 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_SYSUTIL_NP)
·W 0:00:01.746534 {PPU[0x1000000] Thread (main_thread) [0x00b41e80]} cellGame: cellGameBootCheck(type=*0xbfb488, attributes=*0xbfb48c, size=*0xbfb490, dirName=*0xbfb4a0)
·W 0:00:01.746741 {PPU[0x1000000] Thread (main_thread) [0x00b41e98]} cellGame: cellGameContentPermit(contentInfoPath=*0xbfb8a0, usrdirPath=*0xbfbca0)
·W 0:00:01.746771 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f878, protocol=0x2, control=*0x200e41e8, arg4=0x80000001, name=0x1097bd0000000000, arg6=0x0)
·W 0:00:01.746790 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f7b8, protocol=0x2, control=*0x200e4238, arg4=0x80000001, name=0x1097bd0000000000, arg6=0x0)
·W 0:00:01.746800 {PPU[0x1000000] Thread (main_thread) [0x006b0e98]} sys_semaphore: sys_semaphore_create(sem_id=*0x200e4250, attr=*0xd000f840, initial_val=0, max_val=1)
·W 0:00:01.746812 {PPU[0x1000000] Thread (main_thread) [0x006811dc]} sys_semaphore: sys_semaphore_create(sem_id=*0x200e4358, attr=*0xd000f9a8, initial_val=0, max_val=16)
·W 0:00:01.746829 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x200e4208, entry=0xbc2dc8, arg=0x200e4208, prio=499, stacksize=0x20000, flags=0x0, threadname=“fs-as-path”)
·W 0:00:01.746840 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x200e4208, param=*0xd000f8a0, arg=0x200e4208, unk=0x0, prio=499, stacksize=0x20000, flags=0x0, threadname=“fs-as-path”)
·W 0:00:01.747040 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f878, protocol=0x2, control=*0x200e4668, arg4=0x80000001, name=0x1097bd0000000000, arg6=0x0)
·W 0:00:01.747059 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f7b8, protocol=0x2, control=*0x200e46b8, arg4=0x80000001, name=0x1097bd0000000000, arg6=0x0)
·W 0:00:01.747070 {PPU[0x1000000] Thread (main_thread) [0x006b0e98]} sys_semaphore: sys_semaphore_create(sem_id=*0x200e46d0, attr=*0xd000f840, initial_val=0, max_val=1)
·W 0:00:01.747081 {PPU[0x1000000] Thread (main_thread) [0x006811dc]} sys_semaphore: sys_semaphore_create(sem_id=*0x200e47d8, attr=*0xd000f9a8, initial_val=0, max_val=16)
·W 0:00:01.747095 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x200e4688, entry=0xbc2dc8, arg=0x200e4688, prio=499, stacksize=0x20000, flags=0x0, threadname=“fs-as-path”)
·W 0:00:01.747105 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x200e4688, param=*0xd000f8a0, arg=0x200e4688, unk=0x0, prio=499, stacksize=0x20000, flags=0x0, threadname=“fs-as-path”)
·W 0:00:01.747277 {PPU[0x1000000] Thread (main_thread) [0x00b45168]} cellSysutil: cellSysutilRegisterCallback(slot=0, func=*0xbaaa40, userdata=*0x0)
·W 0:00:01.747364 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/CONTENT/SAVEGAME/ICON0.PNG”, 0x0, 0x80010003, 0x0
·W 0:00:01.747382 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/CONTENT/SAVEGAME/ICON0.PNG”, flags=0, fd=*0xd000f290, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.747451 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=3, sb=*0xd000f310)
·W 0:00:01.747476 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f0d8, protocol=0x2, control=*0x200e4800, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.747616 {PPU[0x1000002] Thread (fs-as-path) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xd004fa90)
·W 0:00:01.747634 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/CONTENT/SAVEGAME/PIC1.PNG”, 0x0, 0x80010003, 0x0
·W 0:00:01.747693 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/CONTENT/SAVEGAME/PIC1.PNG”, flags=0, fd=*0xd000f290, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.747754 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=4, sb=*0xd000f310)
·W 0:00:01.747814 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f0d8, protocol=0x2, control=*0x20106ca0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.747954 {PPU[0x1000002] Thread (fs-as-path) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95005600)
·W 0:00:01.749046 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f6d8, protocol=0x2, control=*0xcbe9b8, arg4=0x80000001, name=0x80e1bf00, arg6=0x0)
·W 0:00:01.749113 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f598, protocol=0x2, control=*0x201e2568, arg4=0x80000001, name=0x0, arg6=0x0)
·W 0:00:01.749123 {PPU[0x1000000] Thread (main_thread) [0x006b0e98]} sys_semaphore: sys_semaphore_create(sem_id=*0x201e2580, attr=*0xd000f620, initial_val=0, max_val=1)
·W 0:00:01.749135 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f708, protocol=0x2, control=*0x201e2598, arg4=0x80000001, name=0x30f800d000000000, arg6=0x0)
·W 0:00:01.749146 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f708, protocol=0x2, control=*0x201e25b0, arg4=0x80000001, name=0x30f800d000000000, arg6=0x0)
·W 0:00:01.749156 {PPU[0x1000000] Thread (main_thread) [0x007507ac]} sys_semaphore: sys_semaphore_create(sem_id=*0x201e25d4, attr=*0xd000f798, initial_val=0, max_val=4)
·W 0:00:01.749165 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f708, protocol=0x2, control=*0x201e3f10, arg4=0x80000001, name=0x30f800d000000000, arg6=0x0)
·W 0:00:01.749176 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x201e2538, entry=0xbc2dc8, arg=0x201e2538, prio=30, stacksize=0x8000, flags=0x0, threadname=“saveLoadThread”)
·W 0:00:01.749186 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x201e2538, param=*0xd000f680, arg=0x201e2538, unk=0x0, prio=30, stacksize=0x8000, flags=0x0, threadname=“saveLoadThread”)
·U 0:00:01.749411 {PPU[0x1000000] Thread (main_thread) [0x00b46100]} sceNp TODO: sceNpManagerGetOnlineName
·W 0:00:01.749430 {PPU[0x1000000] Thread (main_thread) [0x00f16710]} sys_process: sys_process_is_spu_lock_line_reservation_address(addr=0xbfe380, flags=0x2)
·W 0:00:01.749443 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749472 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749482 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749492 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749502 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749516 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749528 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749537 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749547 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749557 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749566 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749576 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749585 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749595 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749604 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749615 {PPU[0x1000000] Thread (main_thread) [0x00f16860]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749624 {PPU[0x1000000] Thread (main_thread) [0x00f169dc]} sys_semaphore: sys_semaphore_create(sem_id=*0xd000f8e0, attr=*0xd000f928, initial_val=0, max_val=1)
·W 0:00:01.749634 {PPU[0x1000000] Thread (main_thread) [0x00b46e80]} sysPrxForUser: sys_spu_image_import(img=*0xbff0f0, src=0xf2f380, type=1)
·! 0:00:01.749680 {PPU[0x1000000] Thread (main_thread) [0x00b46e80]} SPU: ** Segment: p_type=0x1, p_vaddr=0x100, p_filesz=0x780, p_memsz=0x780, flags=0x7
·! 0:00:01.749692 {PPU[0x1000000] Thread (main_thread) [0x00b46e80]} SPU: ** Segment: p_type=0x4, p_vaddr=0x0, p_filesz=0x34, p_memsz=0x0, flags=0x4
·! 0:00:01.749703 {PPU[0x1000000] Thread (main_thread) [0x00b46e80]} LDR: Loaded SPU image: spu-6f6f9563d17b58daa0a6bf4889d1deeb6d95bf2a
·W 0:00:01.749719 {PPU[0x1000000] Thread (main_thread) [0x00f16c8c]} sys_spu: sys_spu_thread_group_create(id=*0xd000f8e0, num=3, prio=250, attr=*0xd000f914)
·W 0:00:01.749744 {PPU[0x1000000] Thread (main_thread) [0x00f16d80]} sys_spu: sys_spu_thread_initialize(thread=*0xbff0b4, group=0x1, spu_num=0, img=*0xbff0f0, attr=*0xd000f8f8, arg=*0xd000f948)
·U 0:00:01.749754 {PPU[0x1000000] Thread (main_thread) [0x00f16d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
·W 0:00:01.749861 {PPU[0x1000000] Thread (main_thread) [0x00f16d80]} sys_spu: sys_spu_thread_initialize(thread=*0xbff0b8, group=0x1, spu_num=1, img=*0xbff0f0, attr=*0xd000f8f8, arg=*0xd000f948)
·U 0:00:01.749872 {PPU[0x1000000] Thread (main_thread) [0x00f16d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
·W 0:00:01.749937 {PPU[0x1000000] Thread (main_thread) [0x00f16d80]} sys_spu: sys_spu_thread_initialize(thread=*0xbff0bc, group=0x1, spu_num=2, img=*0xbff0f0, attr=*0xd000f8f8, arg=*0xd000f948)
·U 0:00:01.749949 {PPU[0x1000000] Thread (main_thread) [0x00f16d80]} sys_spu TODO: Unimplemented SPU Thread options (0x2)
·W 0:00:01.750004 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f868, protocol=0x2, control=*0xbff130, arg4=0x80000001, name=0x7672507570735f, arg6=0x0)
·W 0:00:01.750017 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f868, lwmutex_id=0x95007000, control=*0xbff148, name=0x7672507570735f, arg5=0x0)
·W 0:00:01.750036 {PPU[0x1000000] Thread (main_thread) [0x00f1a2ac]} sys_event: sys_event_queue_create(equeue_id=*0xd000f800, attr=*0xd000f754, event_queue_key=0x0, size=42)
·W 0:00:01.750052 {PPU[0x1000000] Thread (main_thread) [0x00f1fa64]} sys_process: sys_process_get_sdk_version(pid=0x1, version=*0xd000f610)
·W 0:00:01.750065 {PPU[0x1000000] Thread (main_thread) [0x00f1a04c]} sys_spu: sys_spu_thread_group_connect_event_all_threads(id=0x1, eq=0x8d007200, req=0xffffffffffff0000, spup=*0xd000f6a0)
·W 0:00:01.750077 {PPU[0x1000000] Thread (main_thread) [0x00f1a970]} sys_event: sys_event_port_create(eport_id=*0xd000f804, port_type=1, name=0x0)
·W 0:00:01.750086 {PPU[0x1000000] Thread (main_thread) [0x00f1a990]} sys_event: sys_event_port_connect_local(eport_id=0xe007300, equeue_id=0x8d007200)
·W 0:00:01.750096 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xbff0a8, entry=0xb4e3a4, arg=0xbfe380, prio=1000, stacksize=0x8000, flags=0x1, threadname=“SpursHdlr1”)
·W 0:00:01.750108 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xbff0a8, param=*0xd000f780, arg=0xbfe380, unk=0x0, prio=1000, stacksize=0x8000, flags=0x1, threadname=“SpursHdlr1”)
·W 0:00:01.750197 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xbff0a0, entry=0xb4e2dc, arg=0xbfe380, prio=1000, stacksize=0x4000, flags=0x1, threadname=“SpursHdlr0”)
·W 0:00:01.750209 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xbff0a0, param=*0xd000f7a0, arg=0xbfe380, unk=0x0, prio=1000, stacksize=0x4000, flags=0x1, threadname=“SpursHdlr0”)
·W 0:00:01.750286 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f18470]} sys_spu: sys_spu_thread_group_start(id=0x1)
·! 0:00:01.750303 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f18470]} SPU: *** Deploy: t=0x1, ls=0x100, size=0x780, addr=0xf83100
·! 0:00:01.750315 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f18470]} SPU: *** Deploy: t=0x4, ls=0x0, size=0x34, addr=0x0
·! 0:00:01.750326 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f18470]} SPU: *** Deploy: t=0x1, ls=0x100, size=0x780, addr=0xf83100
·! 0:00:01.750336 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f18470]} SPU: *** Deploy: t=0x4, ls=0x0, size=0x34, addr=0x0
·! 0:00:01.750347 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f18470]} SPU: *** Deploy: t=0x1, ls=0x100, size=0x780, addr=0xf83100
·! 0:00:01.750359 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f18470]} SPU: *** Deploy: t=0x4, ls=0x0, size=0x34, addr=0x0
·W 0:00:01.750376 {PPU[0x1000006] Thread (SpursHdlr0) [0x00f1848c]} sys_spu: sys_spu_thread_group_join(id=0x1, cause=*0xd0083da0, status=*0xd0083da4)
·S 0:00:01.750383 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: SPU Database initialized...
·S 0:00:01.750412 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00818-0x0084c] (size=0x34)
·W 0:00:01.750440 {PPU[0x1000000] Thread (main_thread) [0x00f1ce54]} sys_spu: sys_spu_thread_group_connect_event(id=0x1, eq=0x8d007200, et=2)
·S 0:00:01.750447 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: SPU Recompiler (ASMJIT) created...
·U 0:00:01.750496 {PPU[0x1000000] Thread (main_thread) [0x00b46d90]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
·E 0:00:01.750511 {PPU[0x1000000] Thread (main_thread) [0x00b46d90]} 'sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE
·W 0:00:01.750531 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_NETCTL)
·W 0:00:01.750541 {PPU[0x1000000] Thread (main_thread) [0x00b431a8]} cellNetCtl: cellNetCtlInit()
·S 0:00:01.751195 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x006c0-0x00818] (size=0x158)
·W 0:00:01.751391 {PPU[0x1000002] Thread (fs-as-path) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95005700)
·W 0:00:01.751558 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9b8, protocol=0x2, control=*0x200e8280, arg4=0x80000001, name=0x88f900d000000000, arg6=0x0)
·W 0:00:01.751579 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9b8, lwmutex_id=0x95007400, control=*0x200e8298, name=0xf0fa00d000000000, arg5=0x0)
·W 0:00:01.751603 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f918, protocol=0x2, control=*0x20106b80, arg4=0x80000001, name=0x9c3de20000000000, arg6=0x0)
·W 0:00:01.751621 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f918, lwmutex_id=0x95007600, control=*0x20106b98, name=0x326c656e72654b00, arg5=0x0)
·W 0:00:01.751639 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f998, protocol=0x2, control=*0x20106c20, arg4=0x80000001, name=0x60fa00d000000000, arg6=0x0)
·W 0:00:01.751650 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f998, lwmutex_id=0x95007800, control=*0x20106c38, name=0x20e2f20000000000, arg5=0x0)
·W 0:00:01.751667 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x20106c90, arg4=0x80000001, name=0xf0fa00d000000000, arg6=0x0)
·W 0:00:01.751677 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9a8, lwmutex_id=0x95007a00, control=*0x20106ca8, name=0x60fa00d000000000, arg5=0x0)
·W 0:00:01.751693 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x201d2400, arg4=0x80000001, name=0xf0fa00d000000000, arg6=0x0)
·W 0:00:01.751703 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9a8, lwmutex_id=0x95007c00, control=*0x201d2418, name=0x60fa00d000000000, arg5=0x0)
·W 0:00:01.751718 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x201d2470, arg4=0x80000001, name=0xf0fa00d000000000, arg6=0x0)
·W 0:00:01.751728 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9a8, lwmutex_id=0x95007e00, control=*0x201d2488, name=0x60fa00d000000000, arg5=0x0)
·W 0:00:01.751742 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x201d24e0, arg4=0x80000001, name=0xf0fa00d000000000, arg6=0x0)
·W 0:00:01.751753 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9a8, lwmutex_id=0x95008000, control=*0x201d24f8, name=0x60fa00d000000000, arg5=0x0)
·W 0:00:01.751767 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x201d2550, arg4=0x80000001, name=0xf0fa00d000000000, arg6=0x0)
·W 0:00:01.751777 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9a8, lwmutex_id=0x95008200, control=*0x201d2568, name=0x60fa00d000000000, arg5=0x0)
·W 0:00:01.751792 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x201d25c0, arg4=0x80000001, name=0xf0fa00d000000000, arg6=0x0)
·W 0:00:01.751802 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9a8, lwmutex_id=0x95008400, control=*0x201d25d8, name=0x60fa00d000000000, arg5=0x0)
·W 0:00:01.751816 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9a8, protocol=0x2, control=*0x201d2630, arg4=0x80000001, name=0xf0fa00d000000000, arg6=0x0)
·W 0:00:01.751826 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9a8, lwmutex_id=0x95008600, control=*0x201d2648, name=0x60fa00d000000000, arg5=0x0)
·W 0:00:01.751846 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9c8, protocol=0x2, control=*0x201d26e0, arg4=0x80000001, name=0xe903000000000000, arg6=0x0)
·W 0:00:01.751856 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9c8, lwmutex_id=0x95008800, control=*0x201d26f8, name=0x5473e30000000000, arg5=0x0)
·W 0:00:01.751870 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9c8, protocol=0x2, control=*0x201d2750, arg4=0x80000001, name=0xe903000000000000, arg6=0x0)
·W 0:00:01.751904 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9c8, lwmutex_id=0x95008a00, control=*0x201d2768, name=0x5473e30000000000, arg5=0x0)
·W 0:00:01.751921 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9c8, protocol=0x2, control=*0x201d27c0, arg4=0x80000001, name=0xe903000000000000, arg6=0x0)
·W 0:00:01.751931 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9c8, lwmutex_id=0x95008c00, control=*0x201d27d8, name=0x5473e30000000000, arg5=0x0)
·W 0:00:01.751956 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9c8, protocol=0x2, control=*0x201d2830, arg4=0x80000001, name=0xe903000000000000, arg6=0x0)
·W 0:00:01.751966 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9c8, lwmutex_id=0x95008e00, control=*0x201d2848, name=0x5473e30000000000, arg5=0x0)
·W 0:00:01.751981 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f9c8, protocol=0x2, control=*0x201d28a0, arg4=0x80000001, name=0xe903000000000000, arg6=0x0)
·W 0:00:01.751995 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f9c8, lwmutex_id=0x95009000, control=*0x201d28b8, name=0x5473e30000000000, arg5=0x0)
·W 0:00:01.752016 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f918, protocol=0x2, control=*0x201d2950, arg4=0x80000001, name=0x60fa00d000000000, arg6=0x0)
·W 0:00:01.752029 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f918, lwmutex_id=0x95009200, control=*0x201d2968, name=0x206c102000000000, arg5=0x0)
·S 0:00:01.752038 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00a00-0x01230] (size=0x830)
·W 0:00:01.752056 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f918, protocol=0x2, control=*0x201d2a00, arg4=0x80000001, name=0x60fa00d000000000, arg6=0x0)
·W 0:00:01.752075 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f918, lwmutex_id=0x95009400, control=*0x201d2a18, name=0x206c102000000000, arg5=0x0)
·W 0:00:01.752098 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f998, protocol=0x2, control=*0x201d2a70, arg4=0x80000001, name=0x60fa00d000000000, arg6=0x0)
·W 0:00:01.752120 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f998, lwmutex_id=0x95009600, control=*0x201d2a88, name=0x20e2f20000000000, arg5=0x0)
·S 0:00:01.753138 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01230-0x01470] (size=0x240)
·S 0:00:01.754007 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01d88-0x0215c] (size=0x3d4)
·S 0:00:01.754986 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01c00-0x01d88] (size=0x188)
·S 0:00:01.755747 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02630-0x0284c] (size=0x21c)
·W 0:00:01.755810 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f768, protocol=0x2, control=*0x201d3610, arg4=0x80000001, name=0xe903000000000000, arg6=0x0)
·W 0:00:01.755828 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f768, lwmutex_id=0x95009800, control=*0x201d3628, name=0x5473e30000000000, arg5=0x0)
·W 0:00:01.755860 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f7f8, protocol=0x2, control=*0x201d5ea0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:01.755873 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f7f8, lwmutex_id=0x95009a00, control=*0x201d5eb8, name=0xf900d000000000, arg5=0x0)
·W 0:00:01.755890 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f6c8, protocol=0x2, control=*0x201d5f10, arg4=0x80000001, name=0x10f800d000000000, arg6=0x0)
·W 0:00:01.755901 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f6c8, lwmutex_id=0x95009c00, control=*0x201d5f28, name=0xff0000000000ff00, arg5=0x0)
·U 0:00:01.755953 {PPU[0x1000000] Thread (main_thread) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd000f790)
·S 0:00:01.756569 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x028d0-0x029ac] (size=0xdc)
·S 0:00:01.757317 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01470-0x01600] (size=0x190)
·S 0:00:01.758096 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x02868-0x028cc] (size=0x64)
·S 0:00:01.758779 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00290-0x006c0] (size=0x430)
·S 0:00:01.759828 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x00cc8-0x01230] (size=0x568)
·W 0:00:01.760263 {PPU[0x1000000] Thread (main_thread) [0x00a02670]} sys_event: sys_event_queue_create(equeue_id=*0xe24ea8, attr=*0xd000f9f4, event_queue_key=0x0, size=8)
·W 0:00:01.760280 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xe24ea0, entry=0xbc7ee0, arg=0x0, prio=200, stacksize=0x1000, flags=0x1, threadname=“spu_printf_handler”)
·W 0:00:01.760293 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xe24ea0, param=*0xd000f970, arg=0x0, unk=0x0, prio=200, stacksize=0x1000, flags=0x1, threadname=“spu_printf_handler”)
·W 0:00:01.760354 {PPU[0x1000000] Thread (main_thread) [0x00a026f8]} sys_event: sys_event_port_create(eport_id=*0xe24eac, port_type=1, name=0xd1ed1ed1)
·W 0:00:01.760369 {PPU[0x1000000] Thread (main_thread) [0x00a02708]} sys_event: sys_event_port_connect_local(eport_id=0xe009f00, equeue_id=0x8d009e00)
·W 0:00:01.760383 {PPU[0x1000000] Thread (main_thread) [0x00f1a04c]} sys_spu: sys_spu_thread_group_connect_event_all_threads(id=0x1, eq=0x8d009e00, req=0x2, spup=*0xd000f940)
·W 0:00:01.760663 {PPU[0x1000000] Thread (main_thread) [0x00b450b8]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=0, fs=0x4, option=0)
·W 0:00:01.760674 {PPU[0x1000000] Thread (main_thread) [0x00b450b8]} cellSysutil: cellAudioOutGetSoundAvailability(audioOut=0, type=1, fs=0x4, option=0)
·W 0:00:01.760684 {PPU[0x1000000] Thread (main_thread) [0x00b450b0]} cellSysutil: cellAudioOutConfigure(audioOut=0, config=*0xd000f810, option=*0x0, waitForEvent=1)
·W 0:00:01.760700 {PPU[0x1000000] Thread (main_thread) [0x00b450a8]} cellSysutil: cellAudioOutGetState(audioOut=0x0, deviceIndex=0x0, state=*0xd000f820)
·S 0:00:01.760954 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x01600-0x01984] (size=0x384)
·S 0:00:01.761908 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02850-0x02868] (size=0x18)
·S 0:00:01.762579 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00808-0x00818] (size=0x10)
·S 0:00:01.763245 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00a00-0x00a40] (size=0x40)
·S 0:00:01.763862 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00a40-0x00d48] (size=0x308)
·S 0:00:01.764697 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00d48-0x01160] (size=0x418)
·S 0:00:01.765586 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01160-0x0116c] (size=0xc)
·W 0:00:01.766101 {PPU[0x1000000] Thread (main_thread) [0x00b411d8]} cellAudio: cellAudioInit()
·S 0:00:01.766216 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x011c8-0x012c0] (size=0xf8)
·W 0:00:01.766314 {PPU[0x1000000] Thread (main_thread) [0x00b41208]} cellAudio: cellAudioPortOpen(audioParam=*0xe83788, portNum=*0xbf538c)
·W 0:00:01.766332 {PPU[0x1000000] Thread (main_thread) [0x00b411f0]} cellAudio: cellAudioGetPortConfig(portNum=0, portConfig=*0xe837a8)
·W 0:00:01.766354 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x700000, flags=0x400, alloc_addr=*0xd000f510)
·S 0:00:01.767255 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01170-0x011c4] (size=0x54)
·E 0:00:01.778819 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.779027 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.779219 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.779392 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.779565 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.779762 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.779934 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.780118 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.780290 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.780514 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.780697 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.780866 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.781035 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.781219 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.781453 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.781667 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.781838 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.782015 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.782204 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.782374 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.782543 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.782712 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.782882 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.783249 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.783527 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.783733 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.783924 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.784127 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.784311 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.784499 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·E 0:00:01.784694 {PPU[0x1000000] Thread (main_thread) [0x00b46cb0]} 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH
·W 0:00:01.784862 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f488, protocol=0x2, control=*0xe84e80, arg4=0x80000001, name=0x40321d2000000000, arg6=0x0)
·W 0:00:01.784936 {PPU[0x1000000] Thread (main_thread) [0x00f1a2ac]} sys_event: sys_event_queue_create(equeue_id=*0xd000f584, attr=*0xd000f4d4, event_queue_key=0x0, size=1)
·W 0:00:01.784995 {PPU[0x1000000] Thread (main_thread) [0x00f1a04c]} sys_spu: sys_spu_thread_group_connect_event_all_threads(id=0x1, eq=0x8d00a100, req=0xffffffffffff0000, spup=*0xd000f420)
·W 0:00:01.785134 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x500000, flags=0x400, alloc_addr=*0xd000f510)
·S 0:00:01.785197 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00a00-0x00c3c] (size=0x23c)
·S 0:00:01.786182 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01ec8-0x01f14] (size=0x4c)
·S 0:00:01.786936 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02464-0x02540] (size=0xdc)
·S 0:00:01.787760 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01338-0x01350] (size=0x18)
·S 0:00:01.788568 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01778-0x01ec4] (size=0x74c)
·S 0:00:01.789745 {Audio Thread} XAudio 2.9 initialized
·S 0:00:01.790337 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00e40-0x01338] (size=0x4f8)
·S 0:00:01.791555 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02388-0x02464] (size=0xdc)
·S 0:00:01.792427 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01f18-0x02304] (size=0x3ec)
·W 0:00:01.793371 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_flash/sys/external/flashMP3.pic”, 0x0, 0x80010003, 0x0
·W 0:00:01.793397 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_flash/sys/external/flashMP3.pic”, flags=0, fd=*0xd000f430, mode=0, arg=*0x0, size=0x0)
·S 0:00:01.793626 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02540-0x02600] (size=0xc0)
·W 0:00:01.793845 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x201d9380, entry=0xbc55f0, arg=0x201d9380, prio=1000, stacksize=0x4000, flags=0x1, threadname=“PhyreEngineMultiStreamUpdateThread”)
·W 0:00:01.793866 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x201d9380, param=*0xd000f7b0, arg=0x201d9380, unk=0x0, prio=1000, stacksize=0x4000, flags=0x1, threadname=“PhyreEngineMultiStreamUpdateThread”)
·W 0:00:01.793977 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f678, protocol=0x2, control=*0x201d98e0, arg4=0x80000001, name=0xf0f800d000000000, arg6=0x0)
·W 0:00:01.793997 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f678, lwmutex_id=0x9500a200, control=*0x201d98f8, name=0x0, arg5=0x0)
·W 0:00:01.794017 {PPU[0x1000008] Thread (PhyreEngineMultiStreamUpdateThread) [0x00b411f8]} cellAudio: cellAudioPortStart(portNum=0)
·W 0:00:01.794031 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f708, protocol=0x2, control=*0x201d9950, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:01.794168 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f708, lwmutex_id=0x9500a400, control=*0x201d9968, name=0x10f800d000000000, arg5=0x0)
·U 0:00:01.794245 {PPU[0x1000000] Thread (main_thread) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd000f6a0)
·S 0:00:01.794370 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x0224c-0x02304] (size=0xb8)
·S 0:00:01.795022 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02238-0x0224c] (size=0x14)
·S 0:00:01.795858 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x0211c-0x02238] (size=0x11c)
·S 0:00:01.796514 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02268-0x02304] (size=0x9c)
·S 0:00:01.797134 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00c40-0x00e3c] (size=0x1fc)
·S 0:00:01.797748 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x03050-0x030d8] (size=0x88)
·S 0:00:01.798521 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x03010-0x03040] (size=0x30)
·E 0:00:01.799151 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: [0x15e5c] Branch-to-next with $LR
·S 0:00:01.799178 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x15e58-0x15f00] (size=0xa8)
·S 0:00:01.800063 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x07900-0x09814] (size=0x1f14)
·S 0:00:01.804379 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x03590-0x035c8] (size=0x38)
·S 0:00:01.805094 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x075f0-0x07900] (size=0x310)
·S 0:00:01.805953 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x15e88-0x15f00] (size=0x78)
·S 0:00:01.806590 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x15f00-0x15f94] (size=0x94)
·S 0:00:01.807241 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00a70-0x00c3c] (size=0x1cc)
·S 0:00:01.807921 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01c58-0x01ec8] (size=0x270)
·S 0:00:01.808694 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x15ed8-0x15f00] (size=0x28)
·S 0:00:01.809294 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x07600-0x07900] (size=0x300)
·S 0:00:01.810043 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x0add0-0x0b304] (size=0x534)
·S 0:00:01.810951 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x15f98-0x163e8] (size=0x450)
·S 0:00:01.811841 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x16b88-0x16bd4] (size=0x4c)
·S 0:00:01.812484 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x014d0-0x01778] (size=0x2a8)
·S 0:00:01.813382 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x0ae08-0x0b304] (size=0x4fc)
·W 0:00:01.813935 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RTC)
·W 0:00:01.813965 {PPU[0x1000000] Thread (main_thread) [0x00b47060]} sys_io: cellPadInit(max_connect=7)
·W 0:00:01.814045 {PPU[0x1000000] Thread (main_thread) [0x00b46808]} sceNpCommerce2: sceNpCommerce2Init()
·W 0:00:01.814068 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_GCM_SYS)
·W 0:00:01.814077 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_FS)
·W 0:00:01.814086 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_USBD)
·W 0:00:01.814095 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_IO)
·W 0:00:01.814108 {PPU[0x1000000] Thread (main_thread) [0x00b45168]} cellSysutil: cellSysutilRegisterCallback(slot=1, func=*0xba9198, userdata=*0x0)
·W 0:00:01.814119 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_GCM_SYS)
·W 0:00:01.814128 {PPU[0x1000000] Thread (main_thread) [0x00b44c28]} cellSysmodule: cellSysmoduleLoadModule(id=CELL_SYSMODULE_RESC)
·W 0:00:01.814140 {PPU[0x1000000] Thread (main_thread) [0x002f0b40]} sys_spu: sys_spu_initialize(max_usable_spu=1, max_raw_spu=1)
·W 0:00:01.814160 {PPU[0x1000000] Thread (main_thread) [0x002f0eb0]} sys_spu: sys_raw_spu_create(id=*0xbf9f64, attr=*0xd000f840)
·S 0:00:01.814311 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x0aae0-0x0add0] (size=0x2f0)
·S 0:00:01.814682 {RawSPU[0x0] Thread ()} SPU: Function detected [0x000e0-0x00168] (size=0x88)
·S 0:00:01.815384 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x078e8-0x078f0] (size=0x8)
·S 0:00:01.816182 {RawSPU[0x0] Thread ()} SPU: Function detected [0x00090-0x000c0] (size=0x30)
·S 0:00:01.816997 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x077f8-0x07808] (size=0x10)
·S 0:00:01.817705 {RawSPU[0x0] Thread ()} SPU: Function detected [0x00168-0x00658] (size=0x4f0)
·S 0:00:01.818456 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x07ad4-0x09814] (size=0x1d40)
·W 0:00:01.819431 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x300000, flags=0x400, alloc_addr=*0xd000f550)
·W 0:00:01.819721 {PPU[0x1000000] Thread (main_thread) [0x00b42008]} cellGcmSys: _cellGcmInitBody(context=**0xe1dc28, cmdSize=0x10000, ioSize=0x100000, ioAddress=0x20e00000)
·W 0:00:01.822098 {PPU[0x1000000] Thread (main_thread) [0x00b42008]} cellGcmSys: *** local memory(addr=0xc0000000, size=0xf900000)
·W 0:00:01.822207 {PPU[0x1000000] Thread (main_thread) [0x00b42008]} cellGcmSys: cellGcmInit(): 256MB io address space used
·S 0:00:01.824152 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x07ab4-0x07ad4] (size=0x20)
·W 0:00:01.830885 {PPU[0x1000000] Thread (main_thread) [0x00b42020]} cellGcmSys: cellGcmSetDebugOutputLevel(level=2)
·S 0:00:01.830895 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x05e60-0x05f9c] (size=0x13c)
·U 0:00:01.830907 {PPU[0x1000000] Thread (main_thread) [0x00b42058]} cellGcmSys TODO: cellGcmSetGraphicsHandler
·S 0:00:01.832324 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x065b8-0x07480] (size=0xec8)
·W 0:00:01.840929 {PPU[0x1000000] Thread (main_thread) [0x002f2560]} sys_memory: sys_memory_allocate(size=0x100000, flags=0x400, alloc_addr=*0xbfa284)
·S 0:00:01.841036 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x109f0-0x128dc] (size=0x1eec)
·W 0:00:01.842357 {PPU[0x1000000] Thread (main_thread) [0x00b42128]} cellGcmSys: cellGcmMapEaIoAddress(ea=0x21100000, io=0xe000000, size=0x100000)
·W 0:00:01.849636 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=0)
·W 0:00:01.849657 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=1)
·W 0:00:01.849667 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=2)
·W 0:00:01.849677 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=3)
·W 0:00:01.849686 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=4)
·W 0:00:01.849696 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=5)
·W 0:00:01.849705 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=6)
·W 0:00:01.849715 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=7)
·W 0:00:01.849724 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=8)
·W 0:00:01.849733 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=9)
·W 0:00:01.849747 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=10)
·W 0:00:01.849776 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=11)
·W 0:00:01.849795 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=12)
·W 0:00:01.849810 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=13)
·W 0:00:01.849882 {PPU[0x1000000] Thread (main_thread) [0x00b420c8]} cellGcmSys: cellGcmUnbindTile(index=14)
·S 0:00:01.855616 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x05680-0x05ac4] (size=0x444)
·S 0:00:01.862508 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x04d78-0x04d8c] (size=0x14)
·S 0:00:01.866783 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x05568-0x05680] (size=0x118)
·S 0:00:01.871884 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x05128-0x05564] (size=0x43c)
·S 0:00:01.877091 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x04d90-0x04efc] (size=0x16c)
·S 0:00:01.880274 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x07480-0x075f0] (size=0x170)
·W 0:00:01.881172 {PPU[0x1000000] Thread (main_thread) [0x00b42080]} cellGcmSys: cellGcmSetTileInfo(index=0, location=0, offset=257163264, size=3932160, pitch=5120, comp=0, base=0, bank=0)
·W 0:00:01.881207 {PPU[0x1000000] Thread (main_thread) [0x00b41fa0]} cellGcmSys: cellGcmBindTile(index=0)
·S 0:00:01.881905 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x07abc-0x07ad4] (size=0x18)
·W 0:00:01.884169 {PPU[0x1000000] Thread (main_thread) [0x00b42080]} cellGcmSys: cellGcmSetTileInfo(index=0, location=0, offset=253231104, size=7864320, pitch=5120, comp=0, base=0, bank=0)
·W 0:00:01.884192 {PPU[0x1000000] Thread (main_thread) [0x00b41fa0]} cellGcmSys: cellGcmBindTile(index=0)
·W 0:00:01.887169 {PPU[0x1000000] Thread (main_thread) [0x00b42080]} cellGcmSys: cellGcmSetTileInfo(index=1, location=0, offset=249298944, size=3932160, pitch=5120, comp=10, base=1, bank=3)
·E 0:00:01.887183 {PPU[0x1000000] Thread (main_thread) [0x00b42080]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
·W 0:00:01.887194 {PPU[0x1000000] Thread (main_thread) [0x00b41fa0]} cellGcmSys: cellGcmBindTile(index=1)
·S 0:00:01.888433 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x01350-0x0139c] (size=0x4c)
·S 0:00:01.889084 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02320-0x02384] (size=0x64)
·S 0:00:01.889837 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x00b60-0x00c3c] (size=0xdc)
·W 0:00:01.890173 {PPU[0x1000000] Thread (main_thread) [0x00b41fa8]} cellGcmSys: cellGcmBindZcull(index=0)
·S 0:00:01.890694 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x013b0-0x014d0] (size=0x120)
·S 0:00:01.891452 {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Function detected [0x02308-0x02320] (size=0x18)
·W 0:00:01.891704 {PPU[0x1000000] Thread (main_thread) [0x0034e8b8]} sys_semaphore: sys_semaphore_create(sem_id=*0xbfa628, attr=*0xd000f740, initial_val=1, max_val=2)
·W 0:00:01.891725 {PPU[0x1000000] Thread (main_thread) [0x00b42038]} cellGcmSys: cellGcmSetFlipHandler(handler=*0xba7108)
·W 0:00:01.891737 {PPU[0x1000000] Thread (main_thread) [0x00b420a0]} cellGcmSys: cellGcmSetVBlankHandler(handler=*0xba7128)
·W 0:00:01.891772 {PPU[0x1000000] Thread (main_thread) [0x00b45108]} cellSysutil: cellVideoOutConfigure(videoOut=0, config=*0xd000f710, option=*0x0, waitForEvent=0)
·W 0:00:01.891783 {PPU[0x1000000] Thread (main_thread) [0x00b42048]} cellGcmSys: cellGcmSetFlipMode(mode=1)
·W 0:00:01.893182 {PPU[0x1000000] Thread (main_thread) [0x002f061c]} sys_mutex: sys_mutex_create(mutex_id=*0x200d3500, attr=*0xd000f610)
·W 0:00:01.893200 {PPU[0x1000000] Thread (main_thread) [0x002f07c4]} sys_cond: sys_cond_create(cond_id=*0x200d3700, mutex_id=0x8500a700, attr=*0xd000f620)
·W 0:00:01.897261 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:01.897271 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:01.897282 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:01.897290 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:01.897299 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:01.897307 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:01.897316 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:01.897324 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:01.897390 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Shaders/OverlayAlphaVP.cgelf”, flags=0, fd=*0xd000f570, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.897497 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f588, protocol=0x2, control=*0x20d63130, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.897583 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500a900)
·W 0:00:01.897602 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Shaders/OverlayAlphaVP.cgelf”, flags=0, fd=*0xd000f4d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.897653 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f4e8, protocol=0x2, control=*0x20d63130, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.897737 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500aa00)
·W 0:00:01.897905 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Shaders/OverlayAlphaFP.cgelf”, flags=0, fd=*0xd000f570, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.897962 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f588, protocol=0x2, control=*0x20d63e40, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.898016 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500ab00)
·W 0:00:01.898037 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Shaders/OverlayAlphaFP.cgelf”, flags=0, fd=*0xd000f4d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.898087 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f4e8, protocol=0x2, control=*0x20d63e40, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.898173 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500ac00)
·W 0:00:01.898438 {PPU[0x1000000] Thread (main_thread) [0x00b42048]} cellGcmSys: cellGcmSetFlipMode(mode=2)
·W 0:00:01.917229 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:01.917243 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:01.917253 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:01.917279 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:01.917313 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:01.917325 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:01.917337 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:01.917375 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:01.917366 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:01.917397 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:01.917407 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:01.917417 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:01.917427 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:01.917486 {PPU[0x1000000] Thread (main_thread) [0x00b45d68]} sceNp: sceNpDrmVerifyUpgradeLicense(content_id=“EP2016-NPEB00223_00-RICOCHETHDKEY001”)
·W 0:00:01.928164 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“TestSave.dat”, flags=01101, fd=*0xd000f770, mode=0666, arg=*0x0, size=0x0)
·W 0:00:01.928187 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} vfs::get(): invalid input: TestSave.dat
·E 0:00:01.928197 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“TestSave.dat”) failed: device not mounted
·E 0:00:01.928209 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:01.928431 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e218, protocol=0x2, control=*0x20d68680, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:01.928457 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/RED.cfl”, flags=0, fd=*0xd000e0b0, mode=0, arg=*0x0, size=0x0)
·E 0:00:01.928541 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/RED.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:01.928554 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:01.928608 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500ad00)
·W 0:00:01.928748 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “file:\EBOOT.BIN”, 0x0, 0x80010003, 0x0
·W 0:00:01.928760 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“file:\EBOOT.BIN”, flags=0, fd=*0xd000e160, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.928772 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: file:\EBOOT.BIN
·E 0:00:01.928781 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“file:\EBOOT.BIN”) failed: device not mounted
·E 0:00:01.928790 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:01.928803 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “file:\EBOOT.BIN”, 0x0, 0x80010003, 0x0
·W 0:00:01.928816 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“file:\EBOOT.BIN”, flags=0, fd=*0xd000e160, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.928828 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: file:\EBOOT.BIN
·E 0:00:01.928837 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“file:\EBOOT.BIN”) failed: device not mounted
·E 0:00:01.928848 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:01.928945 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.ZIP”, 0x0, 0x80010003, 0x0
·W 0:00:01.928955 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.ZIP”, flags=0, fd=*0xd000e160, mode=0, arg=*0x0, size=0x0)
·E 0:00:01.929003 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data.ZIP”): failed to open file (flags=0, mode=0)
·E 0:00:01.929014 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:01.929039 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.ZIP”, 0x0, 0x80010003, 0x0
·W 0:00:01.929050 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.ZIP”, flags=0, fd=*0xd000e160, mode=0, arg=*0x0, size=0x0)
·E 0:00:01.929091 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data.ZIP”): failed to open file (flags=0, mode=0)
·E 0:00:01.929101 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:01.929206 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:01.929217 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000e160, mode=0, arg=*0x0, size=0x0)
·W 0:00:01.931701 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:01.931721 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:01.931732 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:01.931743 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:01.931754 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.198471 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e158, protocol=0x2, control=*0x20dc38b0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.198516 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/zip.cfl”, flags=0, fd=*0xd000dff0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.198650 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/zip.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.198677 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.198739 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500ae00)
·W 0:00:02.204866 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e678, protocol=0x2, control=*0x20dc3be0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.204896 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/ttf.cfl”, flags=0, fd=*0xd000e510, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.204967 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/ttf.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.204981 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.205042 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500af00)
·W 0:00:02.220975 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e5e8, protocol=0x2, control=*0x20dc4280, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.221001 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/mp3.cfl”, flags=0, fd=*0xd000e480, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.221070 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/mp3.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.221088 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.221141 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b000)
·W 0:00:02.221225 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e5e8, protocol=0x2, control=*0x20dc4500, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.221246 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/ogg.cfl”, flags=0, fd=*0xd000e480, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.221302 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/ogg.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.221312 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.221369 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b100)
·W 0:00:02.273943 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e598, protocol=0x2, control=*0x20dd1cd0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.273984 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/wav.cfl”, flags=0, fd=*0xd000e430, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.274081 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/wav.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.274093 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.274148 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b200)
·W 0:00:02.275151 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e498, protocol=0x2, control=*0x20dd22f0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.275178 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/TGA.cfl”, flags=0, fd=*0xd000e330, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.275242 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/TGA.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.275254 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.275314 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b300)
·W 0:00:02.286016 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e498, protocol=0x2, control=*0x20dd24b0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.286042 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/RLA.cfl”, flags=0, fd=*0xd000e330, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.286109 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/RLA.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.286121 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.286181 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b400)
·W 0:00:02.294384 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e498, protocol=0x2, control=*0x20dd2670, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.294412 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/PNG.cfl”, flags=0, fd=*0xd000e330, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.294489 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/PNG.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.294501 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.294547 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b500)
·W 0:00:02.303141 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e498, protocol=0x2, control=*0x20dd2870, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.303175 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/FRAME.cfl”, flags=0, fd=*0xd000e330, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.303280 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/FRAME.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.303293 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.303340 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b600)
·W 0:00:02.320408 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x800000, flags=0x400, alloc_addr=*0xd000ef30)
·W 0:00:02.333031 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e3f8, protocol=0x2, control=*0x20dd6640, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.333083 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/foo.cfl”, flags=0, fd=*0xd000e290, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.333221 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/foo.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.333263 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.333397 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b700)
·W 0:00:02.346141 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x800000, flags=0x400, alloc_addr=*0xd000f240)
·W 0:00:02.360883 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.360911 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.360921 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.360930 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.360939 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.360948 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.360956 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.360965 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·! 0:00:02.367641 {rsx::thread} RSX: VP not found in buffer!
·! 0:00:02.428970 {rsx::thread} RSX: FP not found in buffer!
·! 0:00:02.444486 {rsx::thread} RSX: Add program :
·! 0:00:02.444506 {rsx::thread} RSX: *** vp id = 167693296
·! 0:00:02.444515 {rsx::thread} RSX: *** fp id = 167692912
·W 0:00:02.459151 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.459167 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.459211 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.459252 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.459262 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.459271 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.459231 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.459390 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.459403 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.459419 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.459434 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.459445 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.459461 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.464896 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.464910 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.464918 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.464935 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.464950 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.464959 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.464969 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.464981 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.464988 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.464997 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.465016 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.465027 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.465037 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.481550 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.481562 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.481570 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.481593 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.481608 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.481661 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.481646 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.481674 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.481697 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.481721 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.481734 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.481753 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.481769 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.498232 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.498246 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.498254 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.498269 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.498282 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.498293 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.498304 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.498316 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.498327 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.498342 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.498355 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.498366 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.498377 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.514870 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.514882 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.514890 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.514906 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.514919 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.514930 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.514941 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.514953 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.514965 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.514978 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.514991 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.515002 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.515012 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.531536 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.531548 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.531560 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.531573 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.531585 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.531595 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.531606 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.531637 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.531616 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.531664 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.531675 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.531685 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.531695 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.548231 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.548244 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.548251 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.548266 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.548279 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.548291 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.548303 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.548320 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.548329 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.548341 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.548364 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.548378 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.548389 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.564859 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.564882 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.564910 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.564924 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.564935 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.564893 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.564994 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.565013 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.565023 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.565036 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.565047 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.565059 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.565070 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.581558 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.581578 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.581581 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.581587 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.581605 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.581624 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.581640 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.581648 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.581655 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.581677 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.581689 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.581699 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.581710 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.598216 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.598224 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.598240 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.598250 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.598273 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.598283 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.598304 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.598317 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.598329 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.598343 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.598363 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.598375 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.598401 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.614941 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.614954 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:02.614962 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.614978 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:02.614991 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.615004 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:02.615015 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.615028 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:02.615040 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.615062 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:02.615076 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:02.615088 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:02.615098 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:02.615983 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Credits.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.616003 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Credits.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.616153 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Credits.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.616166 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.616181 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Credits.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.616191 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Credits.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.616287 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Credits.txt
·E 0:00:02.616297 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Credits.txt”) failed: device not mounted
·E 0:00:02.616351 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.616521 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.616532 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.616586 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.616597 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.616610 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.616644 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.616655 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.txt
·E 0:00:02.616664 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.txt”) failed: device not mounted
·E 0:00:02.616673 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.616825 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Spanish.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.616836 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Spanish.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.616886 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Spanish.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.616896 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.616909 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.Spanish.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.616919 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.Spanish.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.616930 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.Spanish.txt
·E 0:00:02.616939 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.Spanish.txt”) failed: device not mounted
·E 0:00:02.616950 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.617090 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.French.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.617101 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.French.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.617151 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.French.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.617161 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.617174 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.French.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.617184 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.French.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.617196 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.French.txt
·E 0:00:02.617228 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.French.txt”) failed: device not mounted
·E 0:00:02.617242 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.617429 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.German.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.617443 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.German.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.617550 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.German.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.617563 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.617577 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.German.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.617589 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.German.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.617602 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.German.txt
·E 0:00:02.617612 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.German.txt”) failed: device not mounted
·E 0:00:02.617622 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.617784 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Italian.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.617797 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Italian.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.617860 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Italian.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.617873 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.617886 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.Italian.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.617898 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.Italian.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.617910 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.Italian.txt
·E 0:00:02.617925 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.Italian.txt”) failed: device not mounted
·E 0:00:02.617937 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.618095 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Chinese.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.618107 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Chinese.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.618166 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Chinese.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.618178 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.618191 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.Chinese.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.618203 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.Chinese.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.618218 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.Chinese.txt
·E 0:00:02.618228 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.Chinese.txt”) failed: device not mounted
·E 0:00:02.618239 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.618396 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Japanese.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.618409 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Japanese.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.618464 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Japanese.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.618476 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.618490 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.Japanese.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.618502 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.Japanese.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.618514 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.Japanese.txt
·E 0:00:02.618523 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.Japanese.txt”) failed: device not mounted
·E 0:00:02.618533 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.618692 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Korean.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.618704 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Korean.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.618763 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/-Local.Korean.txt”): failed to open file (flags=0, mode=0)
·E 0:00:02.618775 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.618791 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “-Local.Korean.txt”, 0x0, 0x80010003, 0x0
·W 0:00:02.618803 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“-Local.Korean.txt”, flags=0, fd=*0xd000e6d0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.618818 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: -Local.Korean.txt
·E 0:00:02.618828 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“-Local.Korean.txt”) failed: device not mounted
·E 0:00:02.618839 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.619042 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/Local.bin”, 0x0, 0x80010003, 0x0
·W 0:00:02.619076 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/Local.bin”, flags=0, fd=*0xd000e2e0, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.619145 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/Local.bin”): failed to open file (flags=0, mode=0)
·E 0:00:02.619158 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.619172 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “Cache/Local.bin”, 0x0, 0x80010003, 0x0
·W 0:00:02.619184 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“Cache/Local.bin”, flags=0, fd=*0xd000e2e0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.619199 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} vfs::get(): invalid input: Cache/Local.bin
·E 0:00:02.619208 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(“Cache/Local.bin”) failed: device not mounted
·E 0:00:02.619224 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} 'sys_fs_open' failed with 0x8001003a : CELL_ENOTMOUNTED
·W 0:00:02.631537 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:02.631557 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:02.631566 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:02.631573 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:02.631581 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:02.645253 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e4e8, protocol=0x2, control=*0x20dd9020, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.645297 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/Object.txt.cfl”, flags=0, fd=*0xd000e380, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.645412 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/Object.txt.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.645424 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.645480 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b800)
·W 0:00:02.654930 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Music/Theme.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:02.654949 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Music/Theme.mp3”, flags=0, fd=*0xd000ec80, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.655044 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000ee18)
·W 0:00:02.655063 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000ec90)
·U 0:00:02.655080 {PPU[0x1000000] Thread (main_thread) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=11, sector_size=*0xd000ebd8, block_size=*0xd000ebc8, arg4=*0xd000ebd0, arg5=*0xd000ebc0)
·W 0:00:02.655095 {PPU[0x1000000] Thread (main_thread) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:02.655207 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000ea38, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:02.655229 {PPU[0x1000000] Thread (main_thread) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:02.655272 {PPU[0x1000000] Thread (main_thread) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:02.655308 {PPU[0x1000000] Thread (main_thread) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd000e928)
·W 0:00:02.655326 {PPU[0x1000000] Thread (main_thread) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500ba00, attr=*0xd000e8f0)
·W 0:00:02.655349 {PPU[0x1000000] Thread (main_thread) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd000e908)
·U 0:00:02.655363 {PPU[0x1000000] Thread (main_thread) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=11, sector_size=*0x128f048, block_size=*0xd000e958, arg4=*0xd000e8d8, arg5=*0xd000e8d0)
·W 0:00:02.655379 {PPU[0x1000000] Thread (main_thread) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd000e950)
·U 0:00:02.655417 {PPU[0x1000000] Thread (main_thread) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:02.655431 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000ec80)
·W 0:00:02.655458 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000eba8)
·U 0:00:02.655472 {PPU[0x1000000] Thread (main_thread) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:02.655492 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:02.655508 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd000e960, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:02.655670 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000ef98, protocol=0x2, control=*0x20de3890, arg4=0x80000001, name=0xb0f200d000000000, arg6=0x0)
·W 0:00:02.655691 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000ef98, lwmutex_id=0x9500bd00, control=*0x20de38a8, name=0x100000000000000, arg5=0x0)
·W 0:00:02.655723 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f028, protocol=0x2, control=*0x20de3900, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:02.655737 {PPU[0x1000000] Thread (main_thread) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd000f028, lwmutex_id=0x9500bf00, control=*0x20de3918, name=0x30f100d000000000, arg5=0x0)
·U 0:00:02.655803 {PPU[0x1000000] Thread (main_thread) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd000efc0)
·W 0:00:02.655842 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e6c0)
·W 0:00:02.656112 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.656349 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.656579 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.656885 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.657139 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.657413 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.657732 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.658044 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.658324 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.658741 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.659131 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.659398 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.659646 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.659920 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.660193 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.660467 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.660711 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.660947 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.661181 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.661403 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.661608 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.661838 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.662069 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.662292 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.662495 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.662711 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.662925 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.663132 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.663344 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.663546 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.663753 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.663982 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.664241 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.664469 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.664740 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.664970 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.665202 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.665435 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.665667 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.665929 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.666164 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.666386 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.666587 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.666818 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.667023 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.667230 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.667447 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.667677 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.667889 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.668092 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.668301 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.668526 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.668750 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.668952 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.669151 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.669478 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.669835 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.670077 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.670304 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.670527 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.670756 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.670981 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.671207 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.671433 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.671655 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·! 0:00:02.671825 {PPU[0x100000a] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.013207Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:02.671888 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.672132 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.672370 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.672603 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.672827 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.673034 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.673245 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.673457 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.673512 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.673593 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000e5f0)
·W 0:00:02.686449 {PPU[0x1000000] Thread (main_thread) [0x00eca380]} sys_fs: sys_fs_fstat(fd=11, sb=*0xd000f120)
·W 0:00:02.686535 {PPU[0x1000000] Thread (main_thread) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x22200000)
·W 0:00:02.686583 {PPU[0x1000000] Thread (main_thread) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600bb00)
·W 0:00:02.686604 {PPU[0x1000000] Thread (main_thread) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500ba00)
·W 0:00:02.686618 {PPU[0x1000000] Thread (main_thread) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800bc00)
·W 0:00:02.686630 {PPU[0x1000000] Thread (main_thread) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:02.686647 {PPU[0x1000000] Thread (main_thread) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:02.686660 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500b900)
·W 0:00:02.686671 {PPU[0x1000000] Thread (main_thread) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:02.686689 {PPU[0x1000000] Thread (main_thread) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·U 0:00:02.691134 {PPU[0x1000000] Thread (main_thread) [0x00b45da8]} sceNp TODO: sceNpBasicUnregisterHandler
·U 0:00:02.691146 {PPU[0x1000000] Thread (main_thread) [0x00b45d98]} sceNp TODO: sceNpBasicRegisterHandler
·W 0:00:02.691170 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f708, protocol=0x2, control=*0x20f00108, arg4=0x80000001, name=0x3401000000000000, arg6=0x0)
·W 0:00:02.691967 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000e598, protocol=0x2, control=*0x20f00380, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:02.691991 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/font.txt.cfl”, flags=0, fd=*0xd000e430, mode=0, arg=*0x0, size=0x0)
·E 0:00:02.692096 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/font.txt.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:02.692114 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:02.692174 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500c200)
·S 0:00:02.702224 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x063e0-0x065b4] (size=0x1d4)
·S 0:00:02.703095 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x14118-0x145ac] (size=0x494)
·S 0:00:02.704070 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x16770-0x168f4] (size=0x184)
·S 0:00:02.704878 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x217a0-0x21d40] (size=0x5a0)
·S 0:00:02.706003 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x21780-0x217a0] (size=0x20)
·S 0:00:02.706646 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1a390-0x1a750] (size=0x3c0)
·S 0:00:02.708141 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x21108-0x2177c] (size=0x674)
·S 0:00:02.709325 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x20dd8-0x21104] (size=0x32c)
·S 0:00:02.710370 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x206e8-0x20dd8] (size=0x6f0)
·S 0:00:02.711679 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1a750-0x1b9ac] (size=0x125c)
·S 0:00:02.714881 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x21d40-0x21f14] (size=0x1d4)
·S 0:00:02.715843 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1bcf8-0x1c6c4] (size=0x9cc)
·S 0:00:02.717749 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1d230-0x2033c] (size=0x310c)
·S 0:00:02.725011 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1b9b0-0x1bcf8] (size=0x348)
·W 0:00:02.725538 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.725575 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·S 0:00:02.726232 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x20340-0x206e8] (size=0x3a8)
·S 0:00:02.727386 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1c950-0x1ccc0] (size=0x370)
·S 0:00:02.728390 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x22d20-0x236b0] (size=0x990)
·S 0:00:02.731301 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x22780-0x22d20] (size=0x5a0)
·W 0:00:02.731553 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.731580 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·S 0:00:02.733199 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x1ccc0-0x1d22c] (size=0x56c)
·S 0:00:02.735035 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x21f18-0x2277c] (size=0x864)
·W 0:00:02.737955 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.737979 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·S 0:00:02.738426 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0b3c8-0x0b514] (size=0x14c)
·S 0:00:02.739182 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x14f40-0x15e54] (size=0xf14)
·S 0:00:02.741079 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0c7d8-0x0d070] (size=0x898)
·S 0:00:02.742551 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0bbf0-0x0bcc0] (size=0xd0)
·W 0:00:02.743132 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.743152 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·S 0:00:02.743338 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x048b8-0x04940] (size=0x88)
·S 0:00:02.744018 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x04408-0x048b8] (size=0x4b0)
·S 0:00:02.745228 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x042f0-0x04370] (size=0x80)
·S 0:00:02.745900 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x042b0-0x042f0] (size=0x40)
·S 0:00:02.746538 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x04250-0x042ac] (size=0x5c)
·S 0:00:02.747316 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x04940-0x04c64] (size=0x324)
·S 0:00:02.748418 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0dfb8-0x0f540] (size=0x1588)
·W 0:00:02.749175 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.749213 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·S 0:00:02.751338 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x05c78-0x05e60] (size=0x1e8)
·S 0:00:02.752168 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x05b98-0x05c78] (size=0xe0)
·S 0:00:02.753052 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x035c8-0x04250] (size=0xc88)
·W 0:00:02.754671 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.754698 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·S 0:00:02.759459 {SPU[0x2000000] Thread (CellSpursKernel0)} SPU: Function detected [0x0f780-0x109ec] (size=0x126c)
·W 0:00:02.760796 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.760813 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.773430 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.773454 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.779458 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.779480 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.791078 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.791107 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.801896 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.801918 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.813640 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.813673 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.825674 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.825698 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.836897 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.836917 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.842482 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.842497 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.853468 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.853485 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.858957 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.858976 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.864832 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.864847 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.870321 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.870335 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.876041 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.876054 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.881320 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.881334 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.887215 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.887230 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.892546 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.892558 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.897609 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.897621 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.903626 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.903640 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.910439 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.910460 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.916461 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.916479 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.921598 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.921614 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.927014 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.927029 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.932308 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.932323 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.937786 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.937800 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.943433 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.943454 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.949065 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.949084 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.954831 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.954845 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.960845 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.960859 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.972261 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.972280 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.978074 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.978089 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.988943 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.988959 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:02.994314 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:02.994331 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.000167 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.000198 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.005838 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.005856 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.014114 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.014129 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.022516 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.022530 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.028079 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.028091 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.033241 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.033253 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.038820 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.038833 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.043878 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.043897 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.049773 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.049787 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.055318 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.055338 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.060772 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.060786 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.066446 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.066460 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.072153 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.072170 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.077707 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.077722 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.083419 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.083431 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.088934 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.088946 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.094389 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.094401 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.099974 {PPU[0x1000000] Thread (main_thread) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, 0x0, 0x80010003, 0x0
·W 0:00:03.099988 {PPU[0x1000000] Thread (main_thread) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data.dat”, flags=0, fd=*0xd000dfc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.104966 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000d748, protocol=0x2, control=*0x20ff8dd0, arg4=0x80000001, name=0x78746d5f636c5f, arg6=0x0)
·W 0:00:03.104998 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/asterisk.cfl”, flags=0, fd=*0xd000d5e0, mode=0, arg=*0x0, size=0x0)
·E 0:00:03.105093 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Cache/CFLs/asterisk.cfl”): failed to open file (flags=0, mode=0)
·E 0:00:03.105106 {PPU[0x1000000] Thread (main_thread) [0x0070c198]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:03.105243 {PPU[0x1000000] Thread (main_thread) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500c300)
·W 0:00:03.258707 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x800000, flags=0x400, alloc_addr=*0xd000f030)
·W 0:00:03.269916 {PPU[0x1000000] Thread (main_thread) [0x0071026c]} sys_memory: sys_memory_allocate(size=0x800000, flags=0x400, alloc_addr=*0xd000f030)
·W 0:00:03.280718 {PPU[0x1000000] Thread (main_thread) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd000f998, protocol=0x2, control=*0xbf8a20, arg4=0x80000001, name=0xc086bf0000000000, arg6=0x0)
·W 0:00:03.280809 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0xd000fa18, entry=0xb9f800, arg=0xbf8a00, prio=25, stacksize=0x80000, flags=0x0, threadname=“Game-Data Preloader”)
·W 0:00:03.280844 {PPU[0x1000000] Thread (main_thread) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0xd000fa18, param=*0xd000f990, arg=0xbf8a00, unk=0x0, prio=25, stacksize=0x80000, flags=0x0, threadname=“Game-Data Preloader”)
·W 0:00:03.281218 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.281247 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.281558 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Acid Eat Brick.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.281589 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Acid Eat Brick.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.281756 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010ed58)
·W 0:00:03.281792 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010ebd0)
·U 0:00:03.281817 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=69, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.281839 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.281965 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.286193 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.286213 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.286230 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.286278 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.286290 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.286340 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.286370 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.286382 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.286457 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.286744 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500c600, attr=*0xd010e830)
·W 0:00:03.287890 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.287912 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=69, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.287961 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.288121 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.288182 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010ebc0)
·W 0:00:03.288213 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010eae8)
·U 0:00:03.288232 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.288253 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.288599 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·! 0:00:03.289148 {PPU[0x100000c] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.001136Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.289383 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20ff8f50, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.289408 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9500c900, control=*0x20ff8f68, name=0x100000000000000, arg5=0x0)
·W 0:00:03.289631 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210161b0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.289672 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9500cb00, control=*0x210161c8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.289852 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.289905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010e610)
·W 0:00:03.289983 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010e610)
·W 0:00:03.290172 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010e540)
·W 0:00:03.290371 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=69, sb=*0xd010f070)
·W 0:00:03.290436 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.290460 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600c700)
·W 0:00:03.290475 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500c600)
·W 0:00:03.290485 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800c800)
·W 0:00:03.290495 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.290511 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.290525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500c500)
·W 0:00:03.290534 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.290549 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.290925 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Ball In Play.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.290949 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Ball In Play.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.291072 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010ed68)
·W 0:00:03.291092 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010ebe0)
·U 0:00:03.291112 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=70, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.291130 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.291171 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.291185 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.291220 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.291261 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.291277 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500ce00, attr=*0xd010e840)
·W 0:00:03.291291 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.291324 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=70, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.291352 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.291390 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.291406 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010ebd0)
·W 0:00:03.291440 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010eaf8)
·U 0:00:03.291460 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.291478 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.291493 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.291608 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210df890, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.291625 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9500d100, control=*0x210df8a8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.291652 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.291652 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210df900, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.291681 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9500d300, control=*0x210df918, name=0x80f010d000000000, arg5=0x0)
·W 0:00:03.291671 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.291727 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.291740 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.291747 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.291752 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·U 0:00:03.291746 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.291773 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.291817 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.291828 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.291840 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·! 0:00:03.291776 {PPU[0x100000d] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000704Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.291859 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010e610)
·W 0:00:03.291853 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.291885 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.291897 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.291961 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010e610)
·W 0:00:03.292132 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010e540)
·W 0:00:03.292358 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=70, sb=*0xd010f070)
·W 0:00:03.292440 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.292467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600cf00)
·W 0:00:03.292478 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500ce00)
·W 0:00:03.292493 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800d000)
·W 0:00:03.292506 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.292531 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.292556 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500cd00)
·W 0:00:03.292574 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.292592 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.293063 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Bounce.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.293083 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Bounce.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.293169 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010ed68)
·W 0:00:03.293186 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010ebe0)
·U 0:00:03.293204 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=71, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.293223 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.293277 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.293312 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.293353 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.293396 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.293418 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500d600, attr=*0xd010e840)
·W 0:00:03.293437 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.293461 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=71, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.293480 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.293525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.293543 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010ebd0)
·W 0:00:03.293573 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010eaf8)
·U 0:00:03.293592 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.293613 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.293630 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.293750 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210e41f0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.293764 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9500d900, control=*0x210e4208, name=0x100000000000000, arg5=0x0)
·W 0:00:03.293791 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210e4260, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.293806 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9500db00, control=*0x210e4278, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.293858 {PPU[0x100000e] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000622Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.293868 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.293927 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010e610)
·W 0:00:03.294006 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010e610)
·W 0:00:03.294143 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010e540)
·W 0:00:03.294296 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=71, sb=*0xd010f070)
·W 0:00:03.294386 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.294414 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600d700)
·W 0:00:03.294432 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500d600)
·W 0:00:03.294449 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800d800)
·W 0:00:03.294461 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.294480 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.294499 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500d500)
·W 0:00:03.294513 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.294534 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.294971 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Change.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.294993 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Change.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.295081 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010ed68)
·W 0:00:03.295101 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010ebe0)
·U 0:00:03.295122 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=72, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.295138 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.295182 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.295198 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.295242 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.295302 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.295319 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500de00, attr=*0xd010e840)
·W 0:00:03.295331 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.295343 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=72, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.295355 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.295384 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.295400 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010ebd0)
·W 0:00:03.295422 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010eaf8)
·U 0:00:03.295437 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.295453 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.295518 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.295613 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210e6fa0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.295626 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9500e100, control=*0x210e6fb8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.295650 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210e7010, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.295663 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9500e300, control=*0x210e7028, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.295680 {PPU[0x100000f] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000468Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.295723 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.295777 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010e610)
·W 0:00:03.295830 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010e610)
·W 0:00:03.295940 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010e540)
·W 0:00:03.296070 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=72, sb=*0xd010f070)
·W 0:00:03.296117 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.296135 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600df00)
·W 0:00:03.296146 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500de00)
·W 0:00:03.296156 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800e000)
·W 0:00:03.296166 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.296181 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.296196 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500dd00)
·W 0:00:03.296206 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.296223 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.296598 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Placed.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.296609 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Placed.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.296666 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010ed68)
·W 0:00:03.296680 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010ebe0)
·U 0:00:03.296696 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=73, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.296709 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.296743 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.296763 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.296801 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.296832 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.296843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500e600, attr=*0xd010e840)
·W 0:00:03.296853 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.296863 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=73, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.296873 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.296894 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.296909 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010ebd0)
·W 0:00:03.296933 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010eaf8)
·U 0:00:03.296947 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.296962 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.296978 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.297066 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210e9b80, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.297081 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9500e900, control=*0x210e9b98, name=0x100000000000000, arg5=0x0)
·W 0:00:03.297109 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210e9bf0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.297124 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9500eb00, control=*0x210e9c08, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.297139 {PPU[0x1000010] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000522Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.297187 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.297233 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010e610)
·W 0:00:03.297295 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010e610)
·W 0:00:03.297416 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010e540)
·W 0:00:03.297551 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=73, sb=*0xd010f070)
·W 0:00:03.297595 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.297615 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600e700)
·W 0:00:03.297627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500e600)
·W 0:00:03.297637 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800e800)
·W 0:00:03.297648 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.297663 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.297677 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500e500)
·W 0:00:03.297687 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.297702 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.298136 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Turned Off.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.298151 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Turned Off.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.298232 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010ed58)
·W 0:00:03.298243 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.298261 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010ebd0)
·W 0:00:03.298270 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.298287 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.298299 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·U 0:00:03.298287 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=74, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.298310 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.298373 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.298458 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.303359 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.303417 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.303431 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.303494 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.303494 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.303510 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.303563 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.303573 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.303610 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.303840 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500ee00, attr=*0xd010e830)
·W 0:00:03.304846 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.304872 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=74, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.304887 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.304926 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.304940 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010ebc0)
·W 0:00:03.304966 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010eae8)
·U 0:00:03.304984 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.304985 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.305031 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.305053 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.305070 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.305186 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210ec900, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.305202 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9500f100, control=*0x210ec918, name=0x100000000000000, arg5=0x0)
·W 0:00:03.305228 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210ec970, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.305240 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9500f300, control=*0x210ec988, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.305290 {PPU[0x1000011] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000659Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.305332 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.305386 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010e610)
·W 0:00:03.305459 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010e610)
·W 0:00:03.305588 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010e540)
·W 0:00:03.305732 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=74, sb=*0xd010f070)
·W 0:00:03.305796 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.305823 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600ef00)
·W 0:00:03.305834 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500ee00)
·W 0:00:03.305843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800f000)
·W 0:00:03.305853 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.305875 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.305893 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500ed00)
·W 0:00:03.305904 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.305919 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.306354 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Turned On.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.306369 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Brick Turned On.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.306453 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010ed58)
·W 0:00:03.306469 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010ebd0)
·U 0:00:03.306485 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=75, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.306499 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.306538 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.306551 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.306589 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.306625 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.306639 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500f600, attr=*0xd010e830)
·W 0:00:03.306650 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.306661 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=75, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.306672 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.306702 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.306714 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010ebc0)
·W 0:00:03.306734 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010eae8)
·U 0:00:03.306750 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.306769 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.306781 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.306897 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210efd10, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.306914 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9500f900, control=*0x210efd28, name=0x100000000000000, arg5=0x0)
·W 0:00:03.306950 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210efd80, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.306960 {PPU[0x1000012] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000480Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.306966 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9500fb00, control=*0x210efd98, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.307042 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.307087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010e610)
·W 0:00:03.307140 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010e610)
·W 0:00:03.307234 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010e540)
·W 0:00:03.307358 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=75, sb=*0xd010f070)
·W 0:00:03.307405 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.307424 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600f700)
·W 0:00:03.307434 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500f600)
·W 0:00:03.307463 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8800f800)
·W 0:00:03.307473 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.307489 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.307508 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500f500)
·W 0:00:03.307522 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.307539 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.307960 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Bump.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.307976 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Bump.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.308044 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010ed68)
·W 0:00:03.308061 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010ebe0)
·U 0:00:03.308078 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=76, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.308093 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.308134 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.308147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.308185 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.308221 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.308237 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8500fe00, attr=*0xd010e840)
·W 0:00:03.308259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.308274 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=76, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.308288 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.308313 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.308325 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010ebd0)
·W 0:00:03.308349 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010eaf8)
·U 0:00:03.308364 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.308379 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.308392 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.308484 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210f2620, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.308498 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95010100, control=*0x210f2638, name=0x100000000000000, arg5=0x0)
·W 0:00:03.308523 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210f2660, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.308537 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95010300, control=*0x210f2678, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.308598 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·! 0:00:03.308593 {PPU[0x1000013] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000657Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.308640 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010e610)
·W 0:00:03.308708 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010e610)
·W 0:00:03.308883 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010e540)
·W 0:00:03.309075 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=76, sb=*0xd010f070)
·W 0:00:03.309122 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.309145 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8600ff00)
·W 0:00:03.309156 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8500fe00)
·W 0:00:03.309166 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88010000)
·W 0:00:03.309177 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.309195 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.309214 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9500fd00)
·W 0:00:03.309226 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.309242 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.309620 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Completed Game.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.309634 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Completed Game.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.309701 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010ed58)
·W 0:00:03.309718 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010ebd0)
·U 0:00:03.309736 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=77, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.309752 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.309794 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.309808 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.309852 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.309897 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.309914 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85010600, attr=*0xd010e830)
·W 0:00:03.309924 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.309934 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=77, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.309946 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.309968 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.309981 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010ebc0)
·W 0:00:03.310005 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010eae8)
·U 0:00:03.310022 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.310040 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.310053 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.310155 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210f7d60, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.310171 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95010900, control=*0x210f7d78, name=0x100000000000000, arg5=0x0)
·W 0:00:03.310201 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210f7dd0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.310220 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95010b00, control=*0x210f7de8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.310288 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.310337 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e610)
·! 0:00:03.310465 {PPU[0x1000014] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.001457Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.310617 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e540)
·W 0:00:03.310843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e540)
·W 0:00:03.311068 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e540)
·W 0:00:03.311282 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e540)
·W 0:00:03.311526 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e540)
·W 0:00:03.311587 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e540)
·W 0:00:03.311755 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010e540)
·W 0:00:03.313064 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=77, sb=*0xd010f070)
·W 0:00:03.313130 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.313167 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86010700)
·W 0:00:03.313183 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85010600)
·W 0:00:03.313197 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88010800)
·W 0:00:03.313208 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.313223 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.313237 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95010500)
·W 0:00:03.313246 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.313269 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.313660 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Completed Planet.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.313676 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Completed Planet.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.313756 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010ed58)
·W 0:00:03.313781 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010ebd0)
·U 0:00:03.313797 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=78, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.313811 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.313845 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.313860 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.313894 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.313922 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.313933 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85010e00, attr=*0xd010e830)
·W 0:00:03.313944 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.313955 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=78, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.313966 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.313989 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.314000 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010ebc0)
·W 0:00:03.314020 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010eae8)
·U 0:00:03.314033 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.314048 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.314059 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.314152 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20dcc3d0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.314164 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95011100, control=*0x20dcc3e8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.314190 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x21096f40, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.314201 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95011300, control=*0x21096f58, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.314258 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.314298 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010e610)
·! 0:00:03.314346 {PPU[0x1000015] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000980Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.314553 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010e540)
·W 0:00:03.314783 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010e540)
·W 0:00:03.315021 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.315038 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.315055 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.315071 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.315090 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.315101 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010e540)
·W 0:00:03.315172 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010e540)
·W 0:00:03.315268 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010e540)
·W 0:00:03.315314 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.315337 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.315353 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.315368 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.315399 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.315412 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.315427 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.315440 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.320495 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=78, sb=*0xd010f070)
·W 0:00:03.320925 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.321028 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86010f00)
·W 0:00:03.322070 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85010e00)
·W 0:00:03.322096 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88011000)
·W 0:00:03.322113 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.322248 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.322357 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95010d00)
·W 0:00:03.322372 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.322424 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.322927 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Completed Ring Game.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.322955 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Completed Ring Game.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.323085 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010ed48)
·W 0:00:03.323115 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010ebc0)
·U 0:00:03.323139 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=79, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.323160 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.323205 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.323226 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.323275 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.323315 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.323330 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85011600, attr=*0xd010e820)
·W 0:00:03.323343 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.323357 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=79, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.323374 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.323411 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.323426 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010ebb0)
·W 0:00:03.323454 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010ead8)
·U 0:00:03.323471 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.323492 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.323507 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.323653 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20fd3270, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.323672 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95011900, control=*0x20fd3288, name=0x100000000000000, arg5=0x0)
·W 0:00:03.323703 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20dce220, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.323719 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95011b00, control=*0x20dce238, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.323786 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.323839 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e610)
·! 0:00:03.323925 {PPU[0x1000016] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.001417Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.324205 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e540)
·W 0:00:03.324491 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e540)
·W 0:00:03.324764 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e540)
·W 0:00:03.325025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e540)
·W 0:00:03.325297 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e540)
·W 0:00:03.325377 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e540)
·W 0:00:03.325561 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010e540)
·W 0:00:03.326771 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=79, sb=*0xd010f070)
·W 0:00:03.326849 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.326923 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86011700)
·W 0:00:03.326937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85011600)
·W 0:00:03.326951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88011800)
·W 0:00:03.326963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.326982 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.327003 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95011500)
·W 0:00:03.327016 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.327036 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.327484 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Damage.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.327510 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Damage.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.327604 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010ed68)
·W 0:00:03.327625 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010ebe0)
·U 0:00:03.327647 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=80, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.327669 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.327710 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.327724 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.327768 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.327813 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.327837 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85011e00, attr=*0xd010e840)
·W 0:00:03.327855 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.327875 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=80, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.327895 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.327930 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.327947 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010ebd0)
·W 0:00:03.327972 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010eaf8)
·U 0:00:03.327993 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.328013 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.328032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.328164 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20dce420, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.328178 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95012100, control=*0x20dce438, name=0x100000000000000, arg5=0x0)
·W 0:00:03.328270 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20dce6d0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.328288 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95012300, control=*0x20dce6e8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.328341 {PPU[0x1000017] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000813Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.328366 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.328423 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010e610)
·W 0:00:03.328532 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010e610)
·W 0:00:03.328687 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010e540)
·W 0:00:03.328947 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=80, sb=*0xd010f070)
·W 0:00:03.329004 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.329029 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86011f00)
·W 0:00:03.329044 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85011e00)
·W 0:00:03.329061 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88012000)
·W 0:00:03.329077 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.329100 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.329123 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95011d00)
·W 0:00:03.329142 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.329166 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.329590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Death Blossom MultiShot.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.329611 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Death Blossom MultiShot.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.329701 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010ed48)
·W 0:00:03.329718 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010ebc0)
·U 0:00:03.329733 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=81, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.329752 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.329792 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.329803 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.329833 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.329863 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.329874 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85012600, attr=*0xd010e820)
·W 0:00:03.329884 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.329894 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=81, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.329905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.329927 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.329938 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010ebb0)
·W 0:00:03.329957 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010ead8)
·U 0:00:03.329970 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.329984 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.329995 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.330091 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210bad70, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.330103 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95012900, control=*0x210bad88, name=0x100000000000000, arg5=0x0)
·W 0:00:03.330127 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b7ef0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.330139 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95012b00, control=*0x210b7f08, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.330178 {PPU[0x1000018] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000593Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.330193 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.330236 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010e610)
·W 0:00:03.330306 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010e610)
·W 0:00:03.330513 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010e540)
·W 0:00:03.330725 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=81, sb=*0xd010f070)
·W 0:00:03.330779 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.330803 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86012700)
·W 0:00:03.330818 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85012600)
·W 0:00:03.330827 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88012800)
·W 0:00:03.330837 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.330853 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.330866 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95012500)
·W 0:00:03.330876 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.330891 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.331259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Default Spark.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.331272 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Default Spark.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.331328 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010ed58)
·W 0:00:03.331344 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010ebd0)
·U 0:00:03.331359 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=82, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.331372 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.331403 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.331413 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.331443 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.331478 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.331491 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85012e00, attr=*0xd010e830)
·W 0:00:03.331503 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.331515 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=82, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.331529 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.331611 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.331611 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.331644 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.331645 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.331655 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.331627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010ebc0)
·W 0:00:03.331669 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.331820 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010eae8)
·U 0:00:03.331843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.331682 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.331866 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.331863 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.331890 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.331819 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.331951 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.331969 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.331984 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.332019 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.332032 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.336571 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20dceac0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.336834 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95013100, control=*0x20dcead8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.336845 {PPU[0x1000019] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000634Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.337903 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20dce7d0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.337935 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95013300, control=*0x20dce7e8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.338058 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.338110 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010e610)
·W 0:00:03.338190 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010e610)
·W 0:00:03.338298 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010e540)
·W 0:00:03.338473 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=82, sb=*0xd010f070)
·W 0:00:03.338525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.338547 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86012f00)
·W 0:00:03.338559 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85012e00)
·W 0:00:03.338570 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88013000)
·W 0:00:03.338590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.338611 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.338631 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95012d00)
·W 0:00:03.338640 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.338655 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.339033 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Difficulty Bonus.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.339046 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Difficulty Bonus.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.339119 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010ed58)
·W 0:00:03.339134 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010ebd0)
·U 0:00:03.339150 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=83, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.339164 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.339199 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.339210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.339243 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.339279 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.339290 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85013600, attr=*0xd010e830)
·W 0:00:03.339300 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.339311 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=83, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.339323 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.339351 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.339363 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010ebc0)
·W 0:00:03.339382 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010eae8)
·U 0:00:03.339400 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.339419 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.339431 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.339536 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c0eb0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.339554 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95013900, control=*0x210c0ec8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.339590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c4010, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.339607 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95013b00, control=*0x210c4028, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.339619 {PPU[0x100001a] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000606Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.339673 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.339722 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010e610)
·W 0:00:03.339787 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010e610)
·W 0:00:03.339989 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010e540)
·W 0:00:03.340194 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=83, sb=*0xd010f070)
·W 0:00:03.340245 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.340275 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86013700)
·W 0:00:03.340303 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85013600)
·W 0:00:03.340313 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88013800)
·W 0:00:03.340324 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.340340 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.340353 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95013500)
·W 0:00:03.340364 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.340379 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.340758 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Electric/Can Catch.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.340782 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Electric/Can Catch.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.340848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010ed48)
·W 0:00:03.340864 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010ebc0)
·U 0:00:03.340881 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=84, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.340895 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.340930 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.340946 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.340983 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.341018 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.341032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85013e00, attr=*0xd010e820)
·W 0:00:03.341044 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.341055 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=84, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.341069 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.341093 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.341104 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010ebb0)
·W 0:00:03.341124 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010ead8)
·U 0:00:03.341142 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.341157 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.341168 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.341270 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c4050, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.341288 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95014100, control=*0x210c4068, name=0x100000000000000, arg5=0x0)
·W 0:00:03.341318 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20ff76b0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.341334 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95014300, control=*0x20ff76c8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.341331 {PPU[0x100001b] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000485Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.341412 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.341456 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010e610)
·W 0:00:03.341518 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010e610)
·W 0:00:03.341674 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010e540)
·W 0:00:03.341854 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=84, sb=*0xd010f070)
·W 0:00:03.341904 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.341931 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86013f00)
·W 0:00:03.341942 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85013e00)
·W 0:00:03.341955 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88014000)
·W 0:00:03.341970 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.341997 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.342014 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95013d00)
·W 0:00:03.342030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.342051 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.342501 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Electric/Catch.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.342516 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Electric/Catch.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.342585 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010ed58)
·W 0:00:03.342602 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010ebd0)
·U 0:00:03.342620 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=85, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.342634 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.342673 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.342684 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.342735 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.342767 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.342779 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85014600, attr=*0xd010e830)
·W 0:00:03.342789 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.342800 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=85, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.342811 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.342833 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.342844 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010ebc0)
·W 0:00:03.342863 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010eae8)
·U 0:00:03.342877 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.342896 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.342910 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.343018 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20f66720, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.343039 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95014900, control=*0x20f66738, name=0x100000000000000, arg5=0x0)
·! 0:00:03.343063 {PPU[0x100001c] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000444Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.343069 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20fa7ea0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.343090 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95014b00, control=*0x20fa7eb8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.343155 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.343194 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010e610)
·W 0:00:03.343247 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010e610)
·W 0:00:03.343318 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010e540)
·W 0:00:03.343404 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=85, sb=*0xd010f070)
·W 0:00:03.343443 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.343464 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86014700)
·W 0:00:03.343473 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85014600)
·W 0:00:03.343482 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88014800)
·W 0:00:03.343491 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.343508 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.343523 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95014500)
·W 0:00:03.343536 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.343551 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.343917 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Electric/Hold.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.343950 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Electric/Hold.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.344008 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010ed58)
·W 0:00:03.344022 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010ebd0)
·U 0:00:03.344042 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=86, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.344060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.344092 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.344103 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.344134 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.344164 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.344179 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85014e00, attr=*0xd010e830)
·W 0:00:03.344190 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.344206 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=86, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.344227 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.344266 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.344283 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010ebc0)
·W 0:00:03.344325 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010eae8)
·U 0:00:03.344347 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.344376 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.344392 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.344559 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20fcb060, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.344577 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95015100, control=*0x20fcb078, name=0x100000000000000, arg5=0x0)
·W 0:00:03.344624 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20fcb0d0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.344640 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95015300, control=*0x20fcb0e8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.344637 {PPU[0x100001d] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000634Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.344714 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.344768 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010e610)
·W 0:00:03.345057 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010e540)
·W 0:00:03.345099 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010e540)
·W 0:00:03.345166 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010e540)
·W 0:00:03.345406 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=86, sb=*0xd010f070)
·W 0:00:03.345451 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.345472 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86014f00)
·W 0:00:03.345487 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85014e00)
·W 0:00:03.345496 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88015000)
·W 0:00:03.345509 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.345527 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.345541 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95014d00)
·W 0:00:03.345551 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.345567 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.345939 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Explode.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.345952 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Explode.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.346015 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010ed68)
·W 0:00:03.346030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010ebe0)
·U 0:00:03.346046 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=87, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.346060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.346097 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.346109 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.346141 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.346173 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.346183 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85015600, attr=*0xd010e840)
·W 0:00:03.346194 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.346204 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=87, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.346215 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.346238 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.346249 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010ebd0)
·W 0:00:03.346278 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010eaf8)
·U 0:00:03.346291 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.346306 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.346316 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.346437 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20fc32d0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.346458 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95015900, control=*0x20fc32e8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.346489 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20fcb870, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.346504 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95015b00, control=*0x20fcb888, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.346507 {PPU[0x100001e] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000541Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.346569 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.346609 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010e610)
·W 0:00:03.346848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010e540)
·W 0:00:03.346892 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010e540)
·W 0:00:03.346963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010e540)
·W 0:00:03.347215 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=87, sb=*0xd010f070)
·W 0:00:03.347265 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.347286 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86015700)
·W 0:00:03.347300 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85015600)
·W 0:00:03.347310 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88015800)
·W 0:00:03.347319 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.347336 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.347350 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95015500)
·W 0:00:03.347360 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.347375 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.347757 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Fire Gun.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.347774 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Fire Gun.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.347831 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010ed68)
·W 0:00:03.347847 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010ebe0)
·U 0:00:03.347862 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=88, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.347875 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.347908 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.347918 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.347952 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.347984 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.347995 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85015e00, attr=*0xd010e840)
·W 0:00:03.348005 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.348015 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=88, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.348026 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.348049 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.348060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010ebd0)
·W 0:00:03.348079 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010eaf8)
·U 0:00:03.348092 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.348105 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.348120 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.348243 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20fd4020, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.348272 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95016100, control=*0x20fd4038, name=0x100000000000000, arg5=0x0)
·W 0:00:03.348303 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20f50000, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.348318 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95016300, control=*0x20f50018, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.348360 {PPU[0x100001f] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000575Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.348381 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.348394 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.348402 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.348412 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.348424 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·U 0:00:03.353567 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.353699 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010e610)
·W 0:00:03.353794 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.353829 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.353855 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.353866 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.353877 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010e610)
·W 0:00:03.353882 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.353927 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.353991 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.354008 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.354048 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010e540)
·W 0:00:03.355015 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=88, sb=*0xd010f070)
·W 0:00:03.355149 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.355180 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86015f00)
·W 0:00:03.355195 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85015e00)
·W 0:00:03.355213 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88016000)
·W 0:00:03.355229 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.355255 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.355278 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95015d00)
·W 0:00:03.355290 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.355311 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.355756 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Fire Stinger.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.355784 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Fire Stinger.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.355911 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010ed68)
·W 0:00:03.355936 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010ebe0)
·U 0:00:03.355957 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=89, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.355976 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.356018 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.356038 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.356082 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.356120 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.356135 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85016600, attr=*0xd010e840)
·W 0:00:03.356147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.356159 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=89, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.356176 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.356215 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.356229 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010ebd0)
·W 0:00:03.356258 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010eaf8)
·U 0:00:03.356276 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.356296 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.356310 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.356448 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210a5da0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.356466 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95016900, control=*0x210a5db8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.356499 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20fcb7e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.356514 {PPU[0x1000020] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000592Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.356516 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95016b00, control=*0x20fcb7f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.356615 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.356662 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010e610)
·W 0:00:03.356722 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010e610)
·W 0:00:03.356896 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010e540)
·W 0:00:03.357076 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=89, sb=*0xd010f070)
·W 0:00:03.357129 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.357151 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86016700)
·W 0:00:03.357161 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85016600)
·W 0:00:03.357172 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88016800)
·W 0:00:03.357182 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.357200 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.357217 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95016500)
·W 0:00:03.357228 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.357247 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.357666 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Game Over.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.357683 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Game Over.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.357765 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010ed68)
·W 0:00:03.357782 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010ebe0)
·U 0:00:03.357800 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=90, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.357815 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.357859 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.357873 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.357910 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.357950 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.357964 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85016e00, attr=*0xd010e840)
·W 0:00:03.357974 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.357985 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=90, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.357996 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.358024 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.358036 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010ebd0)
·W 0:00:03.358055 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010eaf8)
·U 0:00:03.358069 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.358084 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.358096 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.358217 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20ff90e0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.358234 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95017100, control=*0x20ff90f8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.358269 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20fd39f0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.358286 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95017300, control=*0x20fd3a08, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.358301 {PPU[0x1000021] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000642Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.358358 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.358411 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010e610)
·W 0:00:03.358655 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010e540)
·W 0:00:03.358698 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010e540)
·W 0:00:03.358734 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010e540)
·W 0:00:03.358970 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=90, sb=*0xd010f070)
·W 0:00:03.359018 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.359039 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86016f00)
·W 0:00:03.359051 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85016e00)
·W 0:00:03.359060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88017000)
·W 0:00:03.359070 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.359087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.359103 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95016d00)
·W 0:00:03.359113 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.359129 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.359524 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Get Coin.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.359540 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Get Coin.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.359605 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010ed68)
·W 0:00:03.359622 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010ebe0)
·U 0:00:03.359639 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=91, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.359655 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.359695 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.359708 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.359767 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.359802 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.359816 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85017600, attr=*0xd010e840)
·W 0:00:03.359826 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.359841 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=91, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.359854 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.359876 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.359887 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010ebd0)
·W 0:00:03.359905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010eaf8)
·U 0:00:03.359919 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.359933 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.359944 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.360042 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c9f30, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.360064 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95017900, control=*0x210c9f48, name=0x100000000000000, arg5=0x0)
·W 0:00:03.360092 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c6ee0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.360090 {PPU[0x1000022] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000455Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.360108 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95017b00, control=*0x210c6ef8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.360172 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.360217 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010e610)
·W 0:00:03.360278 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010e610)
·W 0:00:03.360480 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010e540)
·W 0:00:03.360697 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=91, sb=*0xd010f070)
·W 0:00:03.360746 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.360770 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86017700)
·W 0:00:03.360782 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85017600)
·W 0:00:03.360791 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88017800)
·W 0:00:03.360804 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.360820 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.360834 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95017500)
·W 0:00:03.360843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.360857 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.361242 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Indestructible.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.361259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Indestructible.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.361323 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010ed58)
·W 0:00:03.361338 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010ebd0)
·U 0:00:03.361355 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=92, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.361369 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.361409 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.361422 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.361465 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.361501 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.361515 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85017e00, attr=*0xd010e830)
·W 0:00:03.361525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.361536 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=92, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.361549 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.361574 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.361587 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010ebc0)
·W 0:00:03.361607 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010eae8)
·U 0:00:03.361620 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.361636 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.361647 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.361777 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x21001d40, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·! 0:00:03.361805 {PPU[0x1000023] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000481Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.361816 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95018100, control=*0x21001d58, name=0x100000000000000, arg5=0x0)
·W 0:00:03.361862 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c86e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.361976 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95018300, control=*0x210c86f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.362049 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.362093 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010e610)
·W 0:00:03.362157 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010e610)
·W 0:00:03.362280 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010e540)
·W 0:00:03.362409 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=92, sb=*0xd010f070)
·W 0:00:03.362454 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.362472 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86017f00)
·W 0:00:03.362482 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85017e00)
·W 0:00:03.362492 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88018000)
·W 0:00:03.362501 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.362516 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.362528 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95017d00)
·W 0:00:03.362538 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.362551 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.363054 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Level Ending Tune.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.363082 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Level Ending Tune.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.363163 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010ed48)
·W 0:00:03.363186 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010ebc0)
·U 0:00:03.363210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=93, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.363227 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.363278 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.363291 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.363339 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.363383 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.363410 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85018600, attr=*0xd010e820)
·W 0:00:03.363428 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.363450 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=93, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.363486 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.363525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.363537 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010ebb0)
·W 0:00:03.363560 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010ead8)
·U 0:00:03.363577 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.363593 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.363606 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.363723 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20ff8e40, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.363738 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95018900, control=*0x20ff8e58, name=0x100000000000000, arg5=0x0)
·W 0:00:03.363768 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20fd3fc0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.363782 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95018b00, control=*0x20fd3fd8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.363811 {PPU[0x1000024] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000602Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.363846 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.363896 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010e610)
·W 0:00:03.363960 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010e610)
·W 0:00:03.364185 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010e540)
·W 0:00:03.364403 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=93, sb=*0xd010f070)
·W 0:00:03.364450 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.364471 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86018700)
·W 0:00:03.364481 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85018600)
·W 0:00:03.364490 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88018800)
·W 0:00:03.364500 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.364515 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.364528 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95018500)
·W 0:00:03.364538 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.364552 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.364957 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.364982 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.364995 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.365012 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.365007 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Lost Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.365029 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.365041 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.365072 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.365086 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.365099 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.365112 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.365123 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.365135 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.365145 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.365051 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Lost Ball.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.370301 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010ed68)
·W 0:00:03.370354 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010ebe0)
·U 0:00:03.370382 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=94, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.370398 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.370451 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.371320 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.371387 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.371482 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.371514 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85018e00, attr=*0xd010e840)
·W 0:00:03.371536 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.371564 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=94, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.371579 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.371609 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.371622 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010ebd0)
·W 0:00:03.371645 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010eaf8)
·U 0:00:03.371663 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.371677 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.371689 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.371832 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c8670, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.371852 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95019100, control=*0x210c8688, name=0x100000000000000, arg5=0x0)
·W 0:00:03.371882 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210604c0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.371887 {PPU[0x1000025] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000583Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.371896 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95019300, control=*0x210604d8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.371990 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.372036 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010e610)
·W 0:00:03.372085 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010e610)
·W 0:00:03.372301 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010e540)
·W 0:00:03.372550 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=94, sb=*0xd010f070)
·W 0:00:03.372619 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.372645 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86018f00)
·W 0:00:03.372658 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85018e00)
·W 0:00:03.372671 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88019000)
·W 0:00:03.372683 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.372707 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.372732 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95018d00)
·W 0:00:03.372748 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.372767 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.373140 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Metal Damage.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.373153 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Metal Damage.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.373224 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010ed68)
·W 0:00:03.373239 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010ebe0)
·U 0:00:03.373263 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=95, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.373284 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.373316 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.373327 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.373357 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.373384 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.373395 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85019600, attr=*0xd010e840)
·W 0:00:03.373406 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.373416 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=95, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.373427 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.373449 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.373460 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010ebd0)
·W 0:00:03.373478 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010eaf8)
·U 0:00:03.373492 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.373505 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.373520 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.373634 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x21098590, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.373653 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95019900, control=*0x210985a8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.373679 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210985d0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.373695 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95019b00, control=*0x210985e8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.373717 {PPU[0x1000026] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000561Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.373816 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.373879 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010e610)
·W 0:00:03.373942 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010e610)
·W 0:00:03.374122 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010e540)
·W 0:00:03.374367 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=95, sb=*0xd010f070)
·W 0:00:03.374428 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.374455 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86019700)
·W 0:00:03.374467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85019600)
·W 0:00:03.374476 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88019800)
·W 0:00:03.374486 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.374502 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.374515 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95019500)
·W 0:00:03.374526 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.374545 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.374929 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Metallic Hit Move.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.374943 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Metallic Hit Move.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.375030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010ed48)
·W 0:00:03.375048 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010ebc0)
·U 0:00:03.375068 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=96, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.375083 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.375126 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.375139 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.375188 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.375231 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.375244 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85019e00, attr=*0xd010e820)
·W 0:00:03.375258 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.375274 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=96, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.375286 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.375310 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.375326 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010ebb0)
·W 0:00:03.375346 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010ead8)
·U 0:00:03.375366 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.375385 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.375396 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.375511 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210e9cc0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.375530 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501a100, control=*0x210e9cd8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.375573 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x20ff8e00, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.375577 {PPU[0x1000027] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000572Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.375590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501a300, control=*0x20ff8e18, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.375658 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.375701 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010e610)
·W 0:00:03.375762 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010e610)
·W 0:00:03.375869 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010e540)
·W 0:00:03.375989 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=96, sb=*0xd010f070)
·W 0:00:03.376038 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.376059 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86019f00)
·W 0:00:03.376069 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85019e00)
·W 0:00:03.376078 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801a000)
·W 0:00:03.376087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.376103 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.376121 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95019d00)
·W 0:00:03.376132 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.376147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.376554 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Partial Break Brick for 3 Hit Small Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.376567 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Partial Break Brick for 3 Hit Small Ball.mp3”, flags=0, fd=*0xd010eb90, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.376633 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010ed28)
·W 0:00:03.376648 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010eba0)
·U 0:00:03.376667 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=97, sector_size=*0xd010eae8, block_size=*0xd010ead8, arg4=*0xd010eae0, arg5=*0xd010ead0)
·W 0:00:03.376681 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.376718 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e948, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.376731 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.376789 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.376834 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e838)
·W 0:00:03.376847 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501a600, attr=*0xd010e800)
·W 0:00:03.376857 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e818)
·U 0:00:03.376868 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=97, sector_size=*0x128f048, block_size=*0xd010e868, arg4=*0xd010e7e8, arg5=*0xd010e7e0)
·W 0:00:03.376880 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e860)
·U 0:00:03.376903 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.376915 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010eb90)
·W 0:00:03.376935 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010eab8)
·U 0:00:03.376948 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.376965 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.376975 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e870, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.377092 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210e4090, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.377108 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501a900, control=*0x210e40a8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.377112 {PPU[0x1000028] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000400Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.377135 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210e40d0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.377149 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501ab00, control=*0x210e40e8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.377210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.377251 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010e610)
·W 0:00:03.377317 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010e610)
·W 0:00:03.377399 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010e540)
·W 0:00:03.377502 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=97, sb=*0xd010f070)
·W 0:00:03.377548 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.377566 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601a700)
·W 0:00:03.377576 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501a600)
·W 0:00:03.377589 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801a800)
·W 0:00:03.377598 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.377614 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.377630 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501a500)
·W 0:00:03.377640 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.377656 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.378091 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Point Countdown.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.378105 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Point Countdown.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.378175 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010ed58)
·W 0:00:03.378192 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010ebd0)
·U 0:00:03.378209 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=98, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.378224 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.378269 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.378287 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.378325 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.378362 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.378375 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501ae00, attr=*0xd010e830)
·W 0:00:03.378385 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.378396 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=98, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.378407 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.378429 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.378440 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010ebc0)
·W 0:00:03.378459 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010eae8)
·U 0:00:03.378472 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.378488 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.378500 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.378614 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x20dc9ea0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.378631 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501b100, control=*0x20dc9eb8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.378646 {PPU[0x1000029] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000435Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.378659 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210cb690, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.378672 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501b300, control=*0x210cb6a8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.378737 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.378786 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010e610)
·W 0:00:03.378845 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010e610)
·W 0:00:03.378984 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010e540)
·W 0:00:03.379144 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=98, sb=*0xd010f070)
·W 0:00:03.381661 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.381687 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.381707 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.381718 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.381728 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.384349 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.384395 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601af00)
·W 0:00:03.384649 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501ae00)
·W 0:00:03.385642 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801b000)
·W 0:00:03.385686 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.385728 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.385751 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501ad00)
·W 0:00:03.385791 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.385868 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.385967 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.385986 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.386022 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.386057 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.386121 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.386140 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.386153 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.386164 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.386694 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Pop Brick.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.386716 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Pop Brick.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.386805 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010ed68)
·W 0:00:03.386824 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010ebe0)
·U 0:00:03.386843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=99, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.386860 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.386907 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.386920 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.386959 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.386995 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.387009 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501b600, attr=*0xd010e840)
·W 0:00:03.387019 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.387029 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=99, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.387043 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.387071 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.387083 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010ebd0)
·W 0:00:03.387104 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010eaf8)
·U 0:00:03.387121 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.387136 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.387147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.387284 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210e9d00, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.387301 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501b900, control=*0x210e9d18, name=0x100000000000000, arg5=0x0)
·W 0:00:03.387326 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210aa4a0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.387342 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501bb00, control=*0x210aa4b8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.387373 {PPU[0x100002a] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000626Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.387403 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.387454 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010e610)
·W 0:00:03.387513 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010e610)
·W 0:00:03.387623 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010e540)
·W 0:00:03.387756 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=99, sb=*0xd010f070)
·W 0:00:03.387814 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.387834 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601b700)
·W 0:00:03.387844 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501b600)
·W 0:00:03.387854 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801b800)
·W 0:00:03.387865 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.387881 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.387896 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501b500)
·W 0:00:03.387906 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.387921 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.388377 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Pop Glass Brick.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.388391 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Pop Glass Brick.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.388459 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010ed58)
·W 0:00:03.388477 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010ebd0)
·U 0:00:03.388494 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=100, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.388509 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.388555 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.388568 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.388615 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.388660 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.388673 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501be00, attr=*0xd010e830)
·W 0:00:03.388684 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.388696 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=100, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.388708 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.388734 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.388746 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010ebc0)
·W 0:00:03.388772 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010eae8)
·U 0:00:03.388794 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.388809 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.388819 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.388951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210cb620, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.388968 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501c100, control=*0x210cb638, name=0x100000000000000, arg5=0x0)
·W 0:00:03.388998 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210bdc90, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.388999 {PPU[0x100002b] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000563Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.389011 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501c300, control=*0x210bdca8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.389074 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.389117 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010e610)
·W 0:00:03.389171 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010e610)
·W 0:00:03.389298 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010e540)
·W 0:00:03.389455 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=100, sb=*0xd010f070)
·W 0:00:03.389505 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.389523 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601bf00)
·W 0:00:03.389534 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501be00)
·W 0:00:03.389545 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801c000)
·W 0:00:03.389558 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.389575 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.389590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501bd00)
·W 0:00:03.389601 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.389618 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.390048 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Acid Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.390063 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Acid Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.390131 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010ed48)
·W 0:00:03.390167 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010ebc0)
·U 0:00:03.390185 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=101, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.390199 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.390246 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.390260 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.390307 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.390344 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.390358 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501c600, attr=*0xd010e820)
·W 0:00:03.390368 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.390383 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=101, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.390395 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.390418 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.390430 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010ebb0)
·W 0:00:03.390455 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010ead8)
·U 0:00:03.390469 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.390484 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.390497 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.390608 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c5280, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.390631 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501c900, control=*0x210c5298, name=0x100000000000000, arg5=0x0)
·! 0:00:03.390653 {PPU[0x100002c] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000480Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.390661 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c52f0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.390676 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501cb00, control=*0x210c5308, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.390754 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.390805 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010e610)
·W 0:00:03.390864 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010e610)
·W 0:00:03.391081 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010e540)
·W 0:00:03.391326 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=101, sb=*0xd010f070)
·W 0:00:03.391384 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.391407 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601c700)
·W 0:00:03.391419 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501c600)
·W 0:00:03.391429 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801c800)
·W 0:00:03.391439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.391455 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.391473 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501c500)
·W 0:00:03.391485 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.391502 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.391963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Ball Converter Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.391979 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Ball Converter Ball.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.392049 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010ed38)
·W 0:00:03.392067 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010ebb0)
·U 0:00:03.392084 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=102, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.392099 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.392147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.392161 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.392205 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.392243 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.392261 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501ce00, attr=*0xd010e810)
·W 0:00:03.392276 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.392292 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=102, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.392303 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.392326 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.392337 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010eba0)
·W 0:00:03.392356 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010eac8)
·U 0:00:03.392374 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.392390 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.392403 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.392531 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c56a0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.392550 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501d100, control=*0x210c56b8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.392559 {PPU[0x100002d] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000425Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.392599 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c56e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.392612 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501d300, control=*0x210c56f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.392678 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.392723 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010e610)
·W 0:00:03.392788 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010e610)
·W 0:00:03.392928 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010e540)
·W 0:00:03.393072 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=102, sb=*0xd010f070)
·W 0:00:03.393111 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.393128 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601cf00)
·W 0:00:03.393137 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501ce00)
·W 0:00:03.393146 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801d000)
·W 0:00:03.393209 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.393224 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.393238 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501cd00)
·W 0:00:03.393247 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.393265 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.393763 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Big Gun.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.393781 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Big Gun.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.393853 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010ed48)
·W 0:00:03.393879 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010ebc0)
·U 0:00:03.393907 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=103, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.393951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.393991 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.394025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.394087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.394167 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.394194 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501d600, attr=*0xd010e820)
·W 0:00:03.394225 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.394257 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=103, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.394284 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.394330 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.394345 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010ebb0)
·W 0:00:03.394371 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010ead8)
·U 0:00:03.394385 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.394399 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.394410 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.394534 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210e41a0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.394551 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501d900, control=*0x210e41b8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.394576 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210aec00, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.394587 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501db00, control=*0x210aec18, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.394600 {PPU[0x100002e] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000588Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.394649 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.394692 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010e610)
·W 0:00:03.394745 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010e610)
·W 0:00:03.395032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010e540)
·W 0:00:03.395293 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=103, sb=*0xd010f070)
·W 0:00:03.395339 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.395361 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601d700)
·W 0:00:03.395375 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501d600)
·W 0:00:03.395385 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801d800)
·W 0:00:03.395394 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.395409 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.395423 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501d500)
·W 0:00:03.395433 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.395447 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.395851 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Blossom Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.395864 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Blossom Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.395935 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010ed48)
·W 0:00:03.395950 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010ebc0)
·U 0:00:03.395965 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=104, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.395979 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.396010 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.396021 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.396056 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.396088 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.396099 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501de00, attr=*0xd010e820)
·W 0:00:03.396109 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.396119 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=104, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.396131 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.396152 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.396163 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010ebb0)
·W 0:00:03.396181 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010ead8)
·U 0:00:03.396195 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.396209 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.396219 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.396359 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c57b0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.396378 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501e100, control=*0x210c57c8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.396408 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210abc70, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.396413 {PPU[0x100002f] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000557Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.396422 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501e300, control=*0x210abc88, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.396498 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.396535 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010e610)
·W 0:00:03.396586 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010e610)
·W 0:00:03.396743 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010e540)
·W 0:00:03.396947 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=104, sb=*0xd010f070)
·W 0:00:03.396993 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.397011 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601df00)
·W 0:00:03.397021 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501de00)
·W 0:00:03.397032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801e000)
·W 0:00:03.397044 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.397062 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.397077 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501dd00)
·W 0:00:03.397086 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.397103 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.397531 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Bomb Dropped.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.397544 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Bomb Dropped.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.397611 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010ed48)
·W 0:00:03.397627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010ebc0)
·U 0:00:03.397645 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=105, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.397659 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.397704 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.397717 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.397763 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.397814 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.397848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501e600, attr=*0xd010e820)
·W 0:00:03.397867 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.397881 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=105, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.397902 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.397937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.397955 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010ebb0)
·W 0:00:03.397984 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010ead8)
·U 0:00:03.397998 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.398012 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.398025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.398282 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.398304 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.398316 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.398328 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.398337 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.403843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210a2e00, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.404021 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501e900, control=*0x210a2e18, name=0x100000000000000, arg5=0x0)
·W 0:00:03.405033 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22ca51e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.405040 {PPU[0x1000030] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.001023Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.405062 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501eb00, control=*0x22ca51f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.405154 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.405221 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.405244 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.405232 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010e610)
·W 0:00:03.405257 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.405282 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.405321 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.405338 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.405361 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.405376 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.405661 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010e540)
·W 0:00:03.405722 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010e540)
·W 0:00:03.405784 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010e540)
·W 0:00:03.406093 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=105, sb=*0xd010f070)
·W 0:00:03.406162 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.406193 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601e700)
·W 0:00:03.406210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501e600)
·W 0:00:03.406223 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801e800)
·W 0:00:03.406235 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.406255 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.406277 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501e500)
·W 0:00:03.406288 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.406309 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.406812 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Bomb Explode.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.406831 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Bomb Explode.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.406925 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010ed48)
·W 0:00:03.406944 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010ebc0)
·U 0:00:03.406964 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=106, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.406980 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.407025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.407039 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.407078 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.407116 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.407131 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501ee00, attr=*0xd010e820)
·W 0:00:03.407142 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.407154 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=106, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.407167 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.407198 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.407210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010ebb0)
·W 0:00:03.407233 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010ead8)
·U 0:00:03.407251 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.407271 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.407286 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.407431 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x2109cb80, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.407450 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501f100, control=*0x2109cb98, name=0x100000000000000, arg5=0x0)
·W 0:00:03.407478 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x2109cbc0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.407499 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501f300, control=*0x2109cbd8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.407535 {PPU[0x1000031] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000622Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.407571 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.407622 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010e610)
·W 0:00:03.407693 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010e610)
·W 0:00:03.407861 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010e540)
·W 0:00:03.408029 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=106, sb=*0xd010f070)
·W 0:00:03.408087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.408111 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601ef00)
·W 0:00:03.408124 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501ee00)
·W 0:00:03.408137 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801f000)
·W 0:00:03.408151 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.408171 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.408190 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501ed00)
·W 0:00:03.408201 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.408220 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.408695 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Catcher.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.408711 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Catcher.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.408808 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010ed48)
·W 0:00:03.408831 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010ebc0)
·U 0:00:03.408853 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=107, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.408871 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.408918 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.408933 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.408973 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.409017 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.409032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501f600, attr=*0xd010e820)
·W 0:00:03.409043 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.409060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=107, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.409075 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.409101 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.409114 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010ebb0)
·W 0:00:03.409136 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010ead8)
·U 0:00:03.409153 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.409168 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.409182 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.409306 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x2109cb40, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.409321 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9501f900, control=*0x2109cb58, name=0x100000000000000, arg5=0x0)
·W 0:00:03.409347 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b95e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.409359 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9501fb00, control=*0x210b95f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.409426 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·! 0:00:03.409431 {PPU[0x1000032] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000761Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.409469 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010e610)
·W 0:00:03.409533 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010e610)
·W 0:00:03.409714 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010e540)
·W 0:00:03.409904 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=107, sb=*0xd010f070)
·W 0:00:03.409969 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.409997 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601f700)
·W 0:00:03.410010 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501f600)
·W 0:00:03.410025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8801f800)
·W 0:00:03.410040 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.410065 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.410087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501f500)
·W 0:00:03.410101 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.410124 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.410592 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/EMP Bomb Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.410610 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/EMP Bomb Ball.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.410704 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010ed38)
·W 0:00:03.410727 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010ebb0)
·U 0:00:03.410748 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=108, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.410766 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.410807 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.410843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.410884 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.410922 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.410937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8501fe00, attr=*0xd010e810)
·W 0:00:03.410954 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.410968 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=108, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.410984 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.411015 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.411030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010eba0)
·W 0:00:03.411059 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010eac8)
·U 0:00:03.411082 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.411100 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.411115 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.411280 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210f25e0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.411300 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95020100, control=*0x210f25f8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.411325 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c26d0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.411341 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95020300, control=*0x210c26e8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.411406 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.411452 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010e610)
·! 0:00:03.411481 {PPU[0x1000033] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000762Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.411739 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010e540)
·W 0:00:03.411789 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010e540)
·W 0:00:03.411828 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010e540)
·W 0:00:03.412114 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=108, sb=*0xd010f070)
·W 0:00:03.412164 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.412188 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8601ff00)
·W 0:00:03.412205 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8501fe00)
·W 0:00:03.412215 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88020000)
·W 0:00:03.412226 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.412242 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.412259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9501fd00)
·W 0:00:03.412271 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.412288 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.412764 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Extra Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.412796 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Extra Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.412905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010ed48)
·W 0:00:03.412930 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010ebc0)
·U 0:00:03.412953 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=109, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.412971 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.413016 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.413033 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.413072 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.413107 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.413122 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85020600, attr=*0xd010e820)
·W 0:00:03.413140 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.413158 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=109, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.413176 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.413211 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.413229 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010ebb0)
·W 0:00:03.413276 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010ead8)
·U 0:00:03.413302 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.413322 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.413338 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.413539 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c2690, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.415006 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.415034 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.415051 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.415109 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.415126 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.419483 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95020900, control=*0x210c26a8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.419878 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210bf480, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.420852 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95020b00, control=*0x210bf498, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.420911 {PPU[0x1000034] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000950Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.420924 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.420990 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.421011 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.421026 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.421040 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.421080 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.421090 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.421110 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.421127 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.421246 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010e610)
·W 0:00:03.421317 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010e610)
·W 0:00:03.421467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010e540)
·W 0:00:03.421695 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=109, sb=*0xd010f070)
·W 0:00:03.421789 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.421820 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86020700)
·W 0:00:03.421835 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85020600)
·W 0:00:03.421848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88020800)
·W 0:00:03.421861 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.421888 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.421909 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95020500)
·W 0:00:03.421921 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.421936 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.422360 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Fast.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.422376 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Fast.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.422458 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010ed58)
·W 0:00:03.422473 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010ebd0)
·U 0:00:03.422489 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=110, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.422503 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.422537 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.422548 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.422578 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.422605 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.422617 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85020e00, attr=*0xd010e830)
·W 0:00:03.422627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.422638 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=110, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.422649 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.422677 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.422696 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010ebc0)
·W 0:00:03.422720 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010eae8)
·U 0:00:03.422735 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.422751 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.422765 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.422905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210b36c0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.422919 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95021100, control=*0x210b36d8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.422947 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b04e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.422961 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95021300, control=*0x210b04f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.423032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·! 0:00:03.423043 {PPU[0x1000035] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000934Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.423070 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010e610)
·W 0:00:03.423136 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010e610)
·W 0:00:03.423349 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010e540)
·W 0:00:03.423565 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=110, sb=*0xd010f070)
·W 0:00:03.423611 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.423632 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86020f00)
·W 0:00:03.423643 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85020e00)
·W 0:00:03.423653 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88021000)
·W 0:00:03.423663 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.423680 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.423696 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95020d00)
·W 0:00:03.423706 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.423724 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.424145 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Fire Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.424159 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Fire Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.424224 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010ed48)
·W 0:00:03.424242 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010ebc0)
·U 0:00:03.424259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=111, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.424275 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.424316 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.424329 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.424366 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.424402 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.424415 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85021600, attr=*0xd010e820)
·W 0:00:03.424427 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.424441 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=111, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.424452 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.424474 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.424485 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010ebb0)
·W 0:00:03.424504 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010ead8)
·U 0:00:03.424518 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.424532 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.424542 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.424673 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210ad440, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.424693 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95021900, control=*0x210ad458, name=0x100000000000000, arg5=0x0)
·W 0:00:03.424724 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210958a0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.424725 {PPU[0x1000036] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000574Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.424739 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95021b00, control=*0x210958b8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.424833 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.424883 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010e610)
·W 0:00:03.424937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010e610)
·W 0:00:03.425126 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010e540)
·W 0:00:03.425331 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=111, sb=*0xd010f070)
·W 0:00:03.425377 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.425399 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86021700)
·W 0:00:03.425439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85021600)
·W 0:00:03.425448 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88021800)
·W 0:00:03.425458 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.425473 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.425489 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95021500)
·W 0:00:03.425500 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.425517 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.425930 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Fire Big Gun.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.425943 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Fire Big Gun.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.426004 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010ed48)
·W 0:00:03.426019 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010ebc0)
·U 0:00:03.426035 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=112, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.426049 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.426081 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.426092 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.426125 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.426156 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.426167 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85021e00, attr=*0xd010e820)
·W 0:00:03.426177 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.426188 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=112, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.426200 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.426223 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.426236 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010ebb0)
·W 0:00:03.426259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010ead8)
·U 0:00:03.426284 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.426300 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.426315 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.426441 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210b6610, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·! 0:00:03.426453 {PPU[0x1000037] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000415Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.426456 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95022100, control=*0x210b6628, name=0x100000000000000, arg5=0x0)
·W 0:00:03.426494 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b6650, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.426511 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95022300, control=*0x210b6668, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.426574 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.426619 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010e610)
·W 0:00:03.426675 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010e610)
·W 0:00:03.426796 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010e540)
·W 0:00:03.426949 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=112, sb=*0xd010f070)
·W 0:00:03.426995 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.427015 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86021f00)
·W 0:00:03.427025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85021e00)
·W 0:00:03.427035 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88022000)
·W 0:00:03.427046 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.427063 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.427078 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95021d00)
·W 0:00:03.427088 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.427106 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.427542 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Freeze Break Freeze.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.427556 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Freeze Break Freeze.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.427676 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010ed38)
·W 0:00:03.427695 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010ebb0)
·U 0:00:03.427712 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=113, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.427728 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.427774 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.427787 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.427827 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.427878 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.427895 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85022600, attr=*0xd010e810)
·W 0:00:03.427913 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.427930 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=113, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.427950 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.427980 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.427995 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010eba0)
·W 0:00:03.428027 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010eac8)
·U 0:00:03.428049 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.428065 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.428078 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.428225 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22cb4f00, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.428243 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95022900, control=*0x22cb4f18, name=0x100000000000000, arg5=0x0)
·W 0:00:03.428279 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22cb4f40, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.428278 {PPU[0x1000038] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000567Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.428294 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95022b00, control=*0x22cb4f58, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.428364 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.428413 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010e610)
·W 0:00:03.428700 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010e540)
·W 0:00:03.428773 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010e540)
·W 0:00:03.428851 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010e540)
·W 0:00:03.429324 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=113, sb=*0xd010f070)
·W 0:00:03.431652 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.431674 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.431684 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.431693 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.431702 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.434396 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.434407 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.434420 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.434477 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86022700)
·W 0:00:03.434483 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.434501 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.434513 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.434525 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.434559 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.434577 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.434744 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85022600)
·W 0:00:03.435782 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88022800)
·W 0:00:03.435813 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.435842 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.435863 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95022500)
·W 0:00:03.435875 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.435897 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.436572 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Freeze Ship Bonus.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.436593 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Freeze Ship Bonus.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.436699 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010ed38)
·W 0:00:03.436725 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010ebb0)
·U 0:00:03.436746 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=114, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.436783 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.436836 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.436854 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.436897 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.436937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.436952 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85022e00, attr=*0xd010e810)
·W 0:00:03.436963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.436974 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=114, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.436986 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.437017 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.437030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010eba0)
·W 0:00:03.437051 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010eac8)
·U 0:00:03.437065 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.437079 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.437091 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.437244 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22cdb680, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.437280 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95023100, control=*0x22cdb698, name=0x100000000000000, arg5=0x0)
·W 0:00:03.437313 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22cdb6c0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.437326 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95023300, control=*0x22cdb6d8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.437397 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·! 0:00:03.437419 {PPU[0x1000039] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.001085Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.437445 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010e610)
·W 0:00:03.437715 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010e540)
·W 0:00:03.437792 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010e540)
·W 0:00:03.438018 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010e540)
·W 0:00:03.438476 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=114, sb=*0xd010f070)
·W 0:00:03.438531 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.438557 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86022f00)
·W 0:00:03.438568 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85022e00)
·W 0:00:03.438579 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88023000)
·W 0:00:03.438590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.438606 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.438622 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95022d00)
·W 0:00:03.438633 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.438650 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.439164 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Freeze Ship Frozen.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.439190 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Freeze Ship Frozen.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.439309 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010ed38)
·W 0:00:03.439351 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010ebb0)
·U 0:00:03.439381 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=115, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.439409 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.439467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.439488 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.439532 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.439569 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.439586 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85023600, attr=*0xd010e810)
·W 0:00:03.439600 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.439616 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=115, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.439636 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.439679 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.439693 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010eba0)
·W 0:00:03.439722 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010eac8)
·U 0:00:03.439748 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.439769 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.439783 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.439945 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22cb4e10, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.439965 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95023900, control=*0x22cb4e28, name=0x100000000000000, arg5=0x0)
·W 0:00:03.439997 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22cb4e50, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.440032 {PPU[0x100003a] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000726Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.440039 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95023b00, control=*0x22cb4e68, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.440133 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.440182 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010e610)
·W 0:00:03.440470 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010e540)
·W 0:00:03.440535 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010e540)
·W 0:00:03.440733 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010e540)
·W 0:00:03.441173 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=115, sb=*0xd010f070)
·W 0:00:03.441278 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.441304 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86023700)
·W 0:00:03.441320 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85023600)
·W 0:00:03.441333 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88023800)
·W 0:00:03.441348 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.441369 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.441391 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95023500)
·W 0:00:03.441411 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.441429 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.441916 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Gun Deploy.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.441941 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Gun Deploy.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.442067 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010ed48)
·W 0:00:03.442094 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010ebc0)
·U 0:00:03.442118 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=116, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.442138 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.442181 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.442222 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.442278 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.442315 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.442330 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85023e00, attr=*0xd010e820)
·W 0:00:03.442342 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.442354 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=116, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.442369 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.442398 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.442411 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010ebb0)
·W 0:00:03.442439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010ead8)
·U 0:00:03.442466 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.442481 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.442495 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.442650 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22cb4ec0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.442665 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95024100, control=*0x22cb4ed8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.442692 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210ffef0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.442695 {PPU[0x100003b] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000575Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.442706 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95024300, control=*0x210fff08, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.442832 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.442875 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010e610)
·W 0:00:03.442959 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010e610)
·W 0:00:03.443252 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010e540)
·W 0:00:03.443497 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=116, sb=*0xd010f070)
·W 0:00:03.443550 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.443569 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86023f00)
·W 0:00:03.443580 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85023e00)
·W 0:00:03.443590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88024000)
·W 0:00:03.443599 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.443613 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.443626 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95023d00)
·W 0:00:03.443635 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.443651 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.444074 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Laser Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.444090 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Laser Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.447938 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010ed48)
·W 0:00:03.447966 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010ebc0)
·U 0:00:03.447983 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=117, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.447999 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.448031 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.448351 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.448375 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.448385 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.448395 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.448403 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.450162 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.450213 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.450226 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.450272 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.450292 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.450345 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.450375 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.450388 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.450427 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.450441 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.450488 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.450514 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85024600, attr=*0xd010e820)
·W 0:00:03.450561 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.450590 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=117, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.450643 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.450697 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.450715 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010ebb0)
·W 0:00:03.450746 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010ead8)
·U 0:00:03.450773 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.450806 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.450824 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.451057 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210b7d30, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.451076 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95024900, control=*0x210b7d48, name=0x100000000000000, arg5=0x0)
·! 0:00:03.451084 {PPU[0x100003c] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000760Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.451147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b7da0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.451177 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95024b00, control=*0x210b7db8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.451276 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.451328 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010e610)
·W 0:00:03.451393 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010e610)
·W 0:00:03.451646 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010e540)
·W 0:00:03.451870 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=117, sb=*0xd010f070)
·W 0:00:03.451923 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.451945 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86024700)
·W 0:00:03.451961 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85024600)
·W 0:00:03.451975 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88024800)
·W 0:00:03.451987 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.452004 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.452028 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95024500)
·W 0:00:03.452040 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.452056 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.452482 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Lightning Ball PU.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.452495 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Lightning Ball PU.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.452578 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010ed38)
·W 0:00:03.452594 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010ebb0)
·U 0:00:03.452611 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=118, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.452624 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.452663 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.452676 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.452719 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.452754 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.452772 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85024e00, attr=*0xd010e810)
·W 0:00:03.452790 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.452808 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=118, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.452823 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.452846 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.452859 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010eba0)
·W 0:00:03.452879 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010eac8)
·U 0:00:03.452892 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.452905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.452916 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.453063 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210b1d20, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.453084 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95025100, control=*0x210b1d38, name=0x100000000000000, arg5=0x0)
·W 0:00:03.453115 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b1d60, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.453116 {PPU[0x100003d] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000602Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.453131 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95025300, control=*0x210b1d78, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.453207 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.453249 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010e610)
·W 0:00:03.453528 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010e540)
·W 0:00:03.453577 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010e540)
·W 0:00:03.453644 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010e540)
·W 0:00:03.453931 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=118, sb=*0xd010f070)
·W 0:00:03.453985 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.454011 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86024f00)
·W 0:00:03.454022 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85024e00)
·W 0:00:03.454034 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88025000)
·W 0:00:03.454045 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.454063 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.454078 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95024d00)
·W 0:00:03.454089 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.454105 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.454627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Multiply 3.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.454666 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Multiply 3.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.454780 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010ed48)
·W 0:00:03.454816 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010ebc0)
·U 0:00:03.454836 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=119, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.454854 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.454905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.454928 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.454976 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.455025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.455044 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85025600, attr=*0xd010e820)
·W 0:00:03.455061 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.455079 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=119, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.455100 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.455136 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.455151 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010ebb0)
·W 0:00:03.455178 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010ead8)
·U 0:00:03.455197 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.455220 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.455238 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.455400 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210a1340, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.455420 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95025900, control=*0x210a1358, name=0x100000000000000, arg5=0x0)
·W 0:00:03.455455 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210a13b0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.455471 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95025b00, control=*0x210a13c8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.455494 {PPU[0x100003e] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000640Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.455545 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.455610 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010e610)
·W 0:00:03.455685 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010e610)
·W 0:00:03.455849 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010e540)
·W 0:00:03.456009 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=119, sb=*0xd010f070)
·W 0:00:03.456086 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.456120 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86025700)
·W 0:00:03.456138 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85025600)
·W 0:00:03.456152 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88025800)
·W 0:00:03.456165 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.456185 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.456204 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95025500)
·W 0:00:03.456220 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.456241 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.456717 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Multiply 8.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.456735 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Multiply 8.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.456817 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010ed48)
·W 0:00:03.456835 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010ebc0)
·U 0:00:03.456852 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=120, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.456874 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.456916 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.456937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.456980 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.457016 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.457030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85025e00, attr=*0xd010e820)
·W 0:00:03.457060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.457070 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=120, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.457082 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.457106 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.457117 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010ebb0)
·W 0:00:03.457137 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010ead8)
·U 0:00:03.457151 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.457165 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.457179 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.457322 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210b1ca0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.457344 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95026100, control=*0x210b1cb8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.457374 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b1ce0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.457384 {PPU[0x100003f] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000565Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.457388 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95026300, control=*0x210b1cf8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.457488 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.457533 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010e610)
·W 0:00:03.457593 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010e610)
·W 0:00:03.457719 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010e540)
·W 0:00:03.457889 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=120, sb=*0xd010f070)
·W 0:00:03.457937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.457961 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86025f00)
·W 0:00:03.457972 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85025e00)
·W 0:00:03.457982 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88026000)
·W 0:00:03.457993 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.458012 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.458027 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95025d00)
·W 0:00:03.458039 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.458057 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.458523 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Normal Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.458551 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Normal Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.462399 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010ed48)
·W 0:00:03.462430 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010ebc0)
·U 0:00:03.462467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=121, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.462496 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.462556 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.463371 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.463444 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.463500 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.463519 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85026600, attr=*0xd010e820)
·W 0:00:03.463540 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.463578 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=121, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.463629 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.463687 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.463714 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010ebb0)
·W 0:00:03.463747 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010ead8)
·U 0:00:03.463762 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.463787 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.463803 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.464058 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210b1da0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.464074 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95026900, control=*0x210b1db8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.464087 {PPU[0x1000040] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000716Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.464117 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210b1de0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.464133 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95026b00, control=*0x210b1df8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.464209 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.464255 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010e610)
·W 0:00:03.464321 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010e610)
·W 0:00:03.464419 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010e540)
·W 0:00:03.464532 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=121, sb=*0xd010f070)
·W 0:00:03.464581 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.464603 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86026700)
·W 0:00:03.464618 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85026600)
·W 0:00:03.464629 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88026800)
·W 0:00:03.464641 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.464657 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.464672 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95026500)
·W 0:00:03.464685 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.464702 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.464984 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.465006 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.465020 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.465033 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.465043 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.465159 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Nuclear Beam Pickup.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.465210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Nuclear Beam Pickup.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.465254 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.465270 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.465284 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.465295 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.465307 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.465318 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.465329 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.465343 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.465353 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010ed38)
·W 0:00:03.465379 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010ebb0)
·U 0:00:03.465400 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=122, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.465417 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.465460 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.465478 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.465526 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.465574 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.465594 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85026e00, attr=*0xd010e810)
·W 0:00:03.465608 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.465624 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=122, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.465637 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.465670 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.465686 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010eba0)
·W 0:00:03.465716 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010eac8)
·U 0:00:03.465736 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.465753 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.465769 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.465933 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210f2750, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.465952 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95027100, control=*0x210f2768, name=0x100000000000000, arg5=0x0)
·W 0:00:03.465981 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210f2790, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.465993 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95027300, control=*0x210f27a8, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.466007 {PPU[0x1000041] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000728Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.466067 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.466119 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010e610)
·W 0:00:03.466401 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010e540)
·W 0:00:03.466458 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010e540)
·W 0:00:03.466528 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010e540)
·W 0:00:03.466836 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=122, sb=*0xd010f070)
·W 0:00:03.466894 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.466927 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86026f00)
·W 0:00:03.466940 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85026e00)
·W 0:00:03.466951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88027000)
·W 0:00:03.466963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.467042 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.467062 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95026d00)
·W 0:00:03.467073 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.467094 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.467549 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Nuclear Beam Shot.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.467563 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Nuclear Beam Shot.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.467637 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010ed38)
·W 0:00:03.467653 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010ebb0)
·U 0:00:03.467669 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=123, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.467682 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.467721 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.467734 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.467777 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.467815 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.467832 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85027600, attr=*0xd010e810)
·W 0:00:03.467844 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.467857 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=123, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.467871 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.467899 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.467912 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010eba0)
·W 0:00:03.467934 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010eac8)
·U 0:00:03.467951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.467967 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.468005 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.468153 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22d08920, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.468169 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95027900, control=*0x22d08938, name=0x100000000000000, arg5=0x0)
·W 0:00:03.468202 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d08960, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.468214 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95027b00, control=*0x22d08978, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.468287 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·! 0:00:03.468305 {PPU[0x1000042] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000995Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.468339 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010e610)
·W 0:00:03.468627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010e540)
·W 0:00:03.468890 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010e540)
·W 0:00:03.468956 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010e540)
·W 0:00:03.469221 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010e540)
·W 0:00:03.469896 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=123, sb=*0xd010f070)
·W 0:00:03.469970 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.470007 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86027700)
·W 0:00:03.470024 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85027600)
·W 0:00:03.470038 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88027800)
·W 0:00:03.470054 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.470080 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.470107 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95027500)
·W 0:00:03.470129 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.470154 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.470666 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Activate.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.470689 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Activate.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.470779 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010ed38)
·W 0:00:03.470802 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010ebb0)
·U 0:00:03.470826 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=124, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.470843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.470889 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.470915 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.471030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.471085 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.471107 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85027e00, attr=*0xd010e810)
·W 0:00:03.471120 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.471131 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=124, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.471145 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.471264 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.471318 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010eba0)
·W 0:00:03.471402 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010eac8)
·U 0:00:03.471422 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.471438 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.471451 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·! 0:00:03.471686 {PPU[0x1000043] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000791Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.471734 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x21092760, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.471761 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95028100, control=*0x21092778, name=0x100000000000000, arg5=0x0)
·W 0:00:03.471794 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210927a0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.471806 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95028300, control=*0x210927b8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.471884 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.471928 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010e610)
·W 0:00:03.472229 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010e540)
·W 0:00:03.472273 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010e540)
·W 0:00:03.472328 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010e540)
·W 0:00:03.472557 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=124, sb=*0xd010f070)
·W 0:00:03.472601 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.472624 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86027f00)
·W 0:00:03.472643 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85027e00)
·W 0:00:03.472654 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88028000)
·W 0:00:03.472663 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.472677 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.472690 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95027d00)
·W 0:00:03.472699 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.472713 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.473117 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Deploy.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.473130 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Deploy.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.473205 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010ed48)
·W 0:00:03.473221 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010ebc0)
·U 0:00:03.473237 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=125, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.473250 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.473283 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.473297 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.473329 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.473363 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.473374 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85028600, attr=*0xd010e820)
·W 0:00:03.473384 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.473394 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=125, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.473405 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.473433 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.473445 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010ebb0)
·W 0:00:03.473464 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010ead8)
·U 0:00:03.473477 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.473491 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.473502 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.473645 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210f26d0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.473665 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95028900, control=*0x210f26e8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.473675 {PPU[0x1000044] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000532Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.473693 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210f2710, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.473706 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95028b00, control=*0x210f2728, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.473774 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.473819 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010e610)
·W 0:00:03.473871 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010e610)
·W 0:00:03.474036 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010e540)
·W 0:00:03.474210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=125, sb=*0xd010f070)
·W 0:00:03.474252 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.474271 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86028700)
·W 0:00:03.474285 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85028600)
·W 0:00:03.474295 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88028800)
·W 0:00:03.474305 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.474322 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.474339 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95028500)
·W 0:00:03.474350 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.474365 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.474834 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Recharge.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.474848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Recharge.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.474917 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010ed38)
·W 0:00:03.474933 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010ebb0)
·U 0:00:03.474951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=126, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.474965 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.475012 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.475027 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.475074 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.475119 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.475131 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85028e00, attr=*0xd010e810)
·W 0:00:03.475141 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.475153 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=126, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.475165 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.475194 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.475206 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010eba0)
·W 0:00:03.475228 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010eac8)
·U 0:00:03.475245 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.475260 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.475304 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.475431 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210a4610, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.475443 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95029100, control=*0x210a4628, name=0x100000000000000, arg5=0x0)
·! 0:00:03.475453 {PPU[0x1000045] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000463Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.475467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210a4650, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.475482 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95029300, control=*0x210a4668, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.475547 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.475584 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010e610)
·W 0:00:03.475635 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010e610)
·W 0:00:03.475733 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010e540)
·W 0:00:03.475851 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=126, sb=*0xd010f070)
·W 0:00:03.475896 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.475913 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86028f00)
·W 0:00:03.475926 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85028e00)
·W 0:00:03.475938 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88029000)
·W 0:00:03.475948 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.475963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.475977 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95028d00)
·W 0:00:03.475987 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.476002 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.476425 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Shot.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.476440 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Probe Shot.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.476519 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010ed48)
·W 0:00:03.476535 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010ebc0)
·U 0:00:03.476553 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=127, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.476567 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.476615 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.476627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.476674 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.476720 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.476732 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85029600, attr=*0xd010e820)
·W 0:00:03.476744 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.476755 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=127, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.476769 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.476798 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.476809 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010ebb0)
·W 0:00:03.476829 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010ead8)
·U 0:00:03.476842 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.476856 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.476866 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.476999 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22cf9130, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.477018 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95029900, control=*0x22cf9148, name=0x100000000000000, arg5=0x0)
·! 0:00:03.477023 {PPU[0x1000046] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000492Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.477045 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22cf91a0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.477059 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95029b00, control=*0x22cf91b8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.477128 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.477169 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010e610)
·W 0:00:03.477220 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010e610)
·W 0:00:03.477382 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010e540)
·W 0:00:03.477553 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=127, sb=*0xd010f070)
·W 0:00:03.477591 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.477610 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86029700)
·W 0:00:03.477619 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85029600)
·W 0:00:03.477628 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88029800)
·W 0:00:03.477637 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.477655 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.477673 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95029500)
·W 0:00:03.477682 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.477696 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.478088 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Rail Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.478100 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Rail Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.478159 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010ed48)
·W 0:00:03.478178 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010ebc0)
·U 0:00:03.478210 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=128, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.478237 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.478306 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.478331 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.478434 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.478488 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.478505 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85029e00, attr=*0xd010e820)
·W 0:00:03.478545 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.478587 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=128, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.478607 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.478701 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.478734 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010ebb0)
·W 0:00:03.478761 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010ead8)
·U 0:00:03.478790 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.478820 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.478836 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.479052 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22d50e10, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·! 0:00:03.479104 {PPU[0x1000047] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000883Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.481591 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.481610 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.481620 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.481629 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.481637 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.484212 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502a100, control=*0x22d50e28, name=0x100000000000000, arg5=0x0)
·W 0:00:03.484575 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d50e50, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.484580 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.484601 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.485507 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.485522 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502a300, control=*0x22d50e68, name=0x80f010d000000000, arg5=0x0)
·W 0:00:03.485531 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.485591 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.485619 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.485631 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.485641 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·U 0:00:03.485736 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.485790 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010e610)
·W 0:00:03.485860 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010e610)
·W 0:00:03.486249 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010e540)
·W 0:00:03.486470 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=128, sb=*0xd010f070)
·W 0:00:03.486525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.486552 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86029f00)
·W 0:00:03.486566 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85029e00)
·W 0:00:03.486576 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802a000)
·W 0:00:03.486586 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.486602 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.486617 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95029d00)
·W 0:00:03.486627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.486642 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.487068 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Safety Bumper SAVE.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.487081 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Safety Bumper SAVE.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.487153 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010ed38)
·W 0:00:03.487169 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010ebb0)
·U 0:00:03.487185 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=129, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.487198 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.487237 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.487251 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.487287 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.487319 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.487332 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502a600, attr=*0xd010e810)
·W 0:00:03.487349 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.487364 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=129, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.487378 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.487403 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.487415 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010eba0)
·W 0:00:03.487439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010eac8)
·U 0:00:03.487465 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.487479 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.487491 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.487642 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210928a0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.487659 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502a900, control=*0x210928b8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.487680 {PPU[0x1000048] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000599Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.487694 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d50ec0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.487722 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502ab00, control=*0x22d50ed8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.487800 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.487845 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010e610)
·W 0:00:03.487898 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010e610)
·W 0:00:03.488115 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010e540)
·W 0:00:03.488349 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=129, sb=*0xd010f070)
·W 0:00:03.488398 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.488419 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602a700)
·W 0:00:03.488430 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502a600)
·W 0:00:03.488440 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802a800)
·W 0:00:03.488450 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.488466 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.488483 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502a500)
·W 0:00:03.488496 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.488514 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.488977 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Safety Bumper.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.488999 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Safety Bumper.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.489102 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010ed38)
·W 0:00:03.489123 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010ebb0)
·U 0:00:03.489145 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=130, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.489162 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.489203 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.489222 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.489268 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.489310 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.489327 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502ae00, attr=*0xd010e810)
·W 0:00:03.489338 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.489350 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=130, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.489362 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.489391 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.489405 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010eba0)
·W 0:00:03.489433 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010eac8)
·U 0:00:03.489451 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.489469 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.489485 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.489646 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c5570, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.489660 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502b100, control=*0x210c5588, name=0x100000000000000, arg5=0x0)
·! 0:00:03.489670 {PPU[0x1000049] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000557Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.489694 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c55b0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.489711 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502b300, control=*0x210c55c8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.489788 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.489841 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010e610)
·W 0:00:03.489940 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010e610)
·W 0:00:03.490186 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010e540)
·W 0:00:03.490439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=130, sb=*0xd010f070)
·W 0:00:03.490505 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.490535 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602af00)
·W 0:00:03.490553 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502ae00)
·W 0:00:03.490568 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802b000)
·W 0:00:03.490583 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.490603 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.490619 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502ad00)
·W 0:00:03.490633 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.490655 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.491148 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Ship Helper.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.491174 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Ship Helper.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.491295 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010ed48)
·W 0:00:03.491319 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010ebc0)
·U 0:00:03.491346 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=131, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.491367 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.491410 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.491426 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.491467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.491508 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.491525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502b600, attr=*0xd010e820)
·W 0:00:03.491541 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.491565 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=131, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.491582 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.491618 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.491640 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010ebb0)
·W 0:00:03.491680 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010ead8)
·U 0:00:03.491703 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.491727 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.491747 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.491924 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210c5620, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.491952 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502b900, control=*0x210c5638, name=0x100000000000000, arg5=0x0)
·! 0:00:03.491958 {PPU[0x100004a] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000536Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.491983 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210c5660, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.492001 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502bb00, control=*0x210c5678, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.492079 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.492124 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010e610)
·W 0:00:03.492187 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010e610)
·W 0:00:03.492385 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010e540)
·W 0:00:03.492595 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=131, sb=*0xd010f070)
·W 0:00:03.492643 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.492665 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602b700)
·W 0:00:03.492675 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502b600)
·W 0:00:03.492685 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802b800)
·W 0:00:03.492696 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.492713 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.492728 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502b500)
·W 0:00:03.492742 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.492762 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.493345 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Ship Specialty Pick Up.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.493363 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Ship Specialty Pick Up.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.493438 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010ed38)
·W 0:00:03.493453 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010ebb0)
·U 0:00:03.493469 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=132, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.493487 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.493518 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.493546 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.493576 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.493604 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.493616 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502be00, attr=*0xd010e810)
·W 0:00:03.493626 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.493636 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=132, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.493647 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.493669 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.493680 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010eba0)
·W 0:00:03.493699 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010eac8)
·U 0:00:03.493713 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.493726 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.493737 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.493871 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22d859f0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.497702 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502c100, control=*0x22d85a08, name=0x100000000000000, arg5=0x0)
·! 0:00:03.497769 {PPU[0x100004b] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.001002Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.498190 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d85a30, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.498302 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.498319 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.498329 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.498339 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.498349 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.500411 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502c300, control=*0x22d85a48, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.500496 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.500578 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010e610)
·W 0:00:03.500641 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010e610)
·W 0:00:03.500714 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.500727 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.500762 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.500789 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.500857 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.500874 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.500916 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.500928 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.501157 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010e540)
·W 0:00:03.501491 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=132, sb=*0xd010f070)
·W 0:00:03.501556 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.501580 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602bf00)
·W 0:00:03.501594 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502be00)
·W 0:00:03.501604 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802c000)
·W 0:00:03.501613 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.501637 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.501651 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502bd00)
·W 0:00:03.501660 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.501675 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.502101 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Sight Just Pickup.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.502113 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Sight Just Pickup.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.502324 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010ed38)
·W 0:00:03.502350 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010ebb0)
·U 0:00:03.502376 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=133, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.502399 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.502441 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.502457 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.502500 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.502543 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.502557 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502c600, attr=*0xd010e810)
·W 0:00:03.502571 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.502585 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=133, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.502601 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.502639 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.502659 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010eba0)
·W 0:00:03.502694 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010eac8)
·U 0:00:03.502721 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.502747 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.502765 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.502946 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210940b0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.502962 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502c900, control=*0x210940c8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.502979 {PPU[0x100004c] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000618Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.502997 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d85aa0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.503015 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502cb00, control=*0x22d85ab8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.503091 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.503135 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010e610)
·W 0:00:03.503203 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010e610)
·W 0:00:03.503439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010e540)
·W 0:00:03.503669 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=133, sb=*0xd010f070)
·W 0:00:03.503739 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.503766 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602c700)
·W 0:00:03.503784 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502c600)
·W 0:00:03.503801 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802c800)
·W 0:00:03.503813 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.503831 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.503848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502c500)
·W 0:00:03.503859 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.503879 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.504390 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Sight Laser On Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.504409 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Sight Laser On Ball.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.504521 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010ed38)
·W 0:00:03.504549 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010ebb0)
·U 0:00:03.504578 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=134, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.504596 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.504641 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.504656 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.504706 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.504747 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.504761 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502ce00, attr=*0xd010e810)
·W 0:00:03.504779 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.504792 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=134, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.504809 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.504848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.504868 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010eba0)
·W 0:00:03.504904 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010eac8)
·U 0:00:03.504927 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.504956 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.504971 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·! 0:00:03.505140 {PPU[0x100004d] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000438Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.505146 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210d90c0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.505173 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502d100, control=*0x210d90d8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.505218 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210d9100, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.505240 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502d300, control=*0x210d9118, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.505316 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.505375 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010e610)
·W 0:00:03.505450 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010e610)
·W 0:00:03.505635 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010e540)
·W 0:00:03.505838 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=134, sb=*0xd010f070)
·W 0:00:03.505909 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.505937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602cf00)
·W 0:00:03.505951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502ce00)
·W 0:00:03.505963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802d000)
·W 0:00:03.505977 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.506000 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.506019 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502cd00)
·W 0:00:03.506033 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.506056 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.506548 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Slow.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.506580 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Slow.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.506688 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010ed58)
·W 0:00:03.506709 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010ebd0)
·U 0:00:03.506733 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=135, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.506754 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.506798 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.506813 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.506855 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.506894 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.506926 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502d600, attr=*0xd010e830)
·W 0:00:03.506938 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.506951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=135, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.506964 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.506991 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.507006 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010ebc0)
·W 0:00:03.507032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010eae8)
·U 0:00:03.507049 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.507066 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.507085 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.507270 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210ad3b0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.507292 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502d900, control=*0x210ad3c8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.507306 {PPU[0x100004e] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000508Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.507319 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d387e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.507394 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502db00, control=*0x22d387f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.507511 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.507570 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010e610)
·W 0:00:03.507642 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010e610)
·W 0:00:03.507901 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010e540)
·W 0:00:03.508179 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=135, sb=*0xd010f070)
·W 0:00:03.508236 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.508260 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602d700)
·W 0:00:03.508277 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502d600)
·W 0:00:03.508293 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802d800)
·W 0:00:03.508306 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.508327 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.508346 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502d500)
·W 0:00:03.508361 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.508385 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.508799 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Small Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.508820 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Small Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.512577 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010ed48)
·W 0:00:03.512618 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010ebc0)
·U 0:00:03.512684 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=136, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.512736 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.512823 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.513043 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.513087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.513134 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.514126 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502de00, attr=*0xd010e820)
·W 0:00:03.514155 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.514175 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=136, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.514193 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.514238 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.514256 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010ebb0)
·W 0:00:03.514284 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010ead8)
·U 0:00:03.514300 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.514329 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.514344 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.514534 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210d9080, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.514550 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502e100, control=*0x210d9098, name=0x100000000000000, arg5=0x0)
·W 0:00:03.514616 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x21055300, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·! 0:00:03.514563 {PPU[0x100004f] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000612Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.514654 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502e300, control=*0x21055318, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.514782 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.514901 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010e610)
·W 0:00:03.514967 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010e610)
·W 0:00:03.514969 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.514998 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.515008 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.515018 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.514983 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.515026 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.515152 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010e540)
·W 0:00:03.515047 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.515265 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.515279 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.515290 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.515301 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.515313 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.515325 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.515342 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=136, sb=*0xd010f070)
·W 0:00:03.515438 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.515467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602df00)
·W 0:00:03.515481 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502de00)
·W 0:00:03.515520 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802e000)
·W 0:00:03.515532 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.515588 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.515609 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502dd00)
·W 0:00:03.515620 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.515641 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.516144 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Snap On Larger Shiled.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.516166 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Snap On Larger Shiled.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.516248 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010ed38)
·W 0:00:03.516268 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010ebb0)
·U 0:00:03.516292 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=137, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.516312 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.516356 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.516370 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.516407 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.516445 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.516461 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502e600, attr=*0xd010e810)
·W 0:00:03.516475 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.516490 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=137, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.516504 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.516532 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.516545 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010eba0)
·W 0:00:03.516569 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010eac8)
·U 0:00:03.516586 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.516604 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.516623 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.516802 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210d91a0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.516819 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502e900, control=*0x210d91b8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.516847 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210d91e0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.516862 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502eb00, control=*0x210d91f8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.516934 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.516990 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010e610)
·! 0:00:03.517002 {PPU[0x1000050] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000620Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.517105 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010e610)
·W 0:00:03.517251 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010e540)
·W 0:00:03.517412 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=137, sb=*0xd010f070)
·W 0:00:03.517463 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.517484 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602e700)
·W 0:00:03.517494 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502e600)
·W 0:00:03.517504 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802e800)
·W 0:00:03.517513 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.517529 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.517549 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502e500)
·W 0:00:03.517560 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.517577 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.518030 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Snap On Smaller Shiled.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.518042 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Snap On Smaller Shiled.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.518108 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010ed38)
·W 0:00:03.518124 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010ebb0)
·U 0:00:03.518140 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=138, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.518158 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.518193 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.518204 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.518236 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.518271 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.518290 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502ee00, attr=*0xd010e810)
·W 0:00:03.518304 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.518314 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=138, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.518326 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.518348 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.518364 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010eba0)
·W 0:00:03.518384 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010eac8)
·U 0:00:03.518397 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.518412 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.518423 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.518575 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22d94b10, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.518592 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502f100, control=*0x22d94b28, name=0x100000000000000, arg5=0x0)
·! 0:00:03.518591 {PPU[0x1000051] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000530Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.518623 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d94b50, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.518638 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502f300, control=*0x22d94b68, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.518715 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.518758 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010e610)
·W 0:00:03.518813 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010e610)
·W 0:00:03.518953 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010e540)
·W 0:00:03.519109 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=138, sb=*0xd010f070)
·W 0:00:03.519157 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.519176 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602ef00)
·W 0:00:03.519186 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502ee00)
·W 0:00:03.519195 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802f000)
·W 0:00:03.519204 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.519219 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.519236 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502ed00)
·W 0:00:03.519250 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.519265 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.519699 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Stinger Missile Deploy.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.519711 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Power Ups/Stinger Missile Deploy.mp3”, flags=0, fd=*0xd010eba0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.519771 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010ed38)
·W 0:00:03.519800 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010ebb0)
·U 0:00:03.519822 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=139, sector_size=*0xd010eaf8, block_size=*0xd010eae8, arg4=*0xd010eaf0, arg5=*0xd010eae0)
·W 0:00:03.519839 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.519875 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e958, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.519889 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.519927 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.519960 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e848)
·W 0:00:03.519974 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502f600, attr=*0xd010e810)
·W 0:00:03.519984 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e828)
·U 0:00:03.519994 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=139, sector_size=*0x128f048, block_size=*0xd010e878, arg4=*0xd010e7f8, arg5=*0xd010e7f0)
·W 0:00:03.520005 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e870)
·U 0:00:03.520026 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.520037 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010eba0)
·W 0:00:03.520060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010eac8)
·U 0:00:03.520074 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.520088 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.520100 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e880, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·! 0:00:03.520259 {PPU[0x1000052] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000471Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.520262 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210ce4f0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.520304 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x9502f900, control=*0x210ce508, name=0x100000000000000, arg5=0x0)
·W 0:00:03.520335 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210ce530, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.520353 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x9502fb00, control=*0x210ce548, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.520417 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.520454 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010e610)
·W 0:00:03.520504 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010e610)
·W 0:00:03.520682 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010e540)
·W 0:00:03.520885 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=139, sb=*0xd010f070)
·W 0:00:03.520929 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.520950 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602f700)
·W 0:00:03.520964 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502f600)
·W 0:00:03.520973 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x8802f800)
·W 0:00:03.520983 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.520998 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.521013 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502f500)
·W 0:00:03.521025 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.521044 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.521473 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Recall.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.521485 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Recall.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.521546 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010ed68)
·W 0:00:03.521561 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010ebe0)
·U 0:00:03.521578 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=140, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.521593 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.521627 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.521638 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.521670 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.521702 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.525361 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x8502fe00, attr=*0xd010e840)
·W 0:00:03.525835 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.526859 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=140, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.526909 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.527018 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.527052 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010ebd0)
·W 0:00:03.527102 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010eaf8)
·U 0:00:03.527141 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.527203 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.527226 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.527549 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x21055270, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.527605 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95030100, control=*0x21055288, name=0x100000000000000, arg5=0x0)
·! 0:00:03.527601 {PPU[0x1000053] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.001023Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.527643 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d43350, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.527666 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95030300, control=*0x22d43368, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.527742 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.527802 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010e610)
·W 0:00:03.528126 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010e540)
·W 0:00:03.528353 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010e540)
·W 0:00:03.528398 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010e540)
·W 0:00:03.528495 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010e540)
·W 0:00:03.528969 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=140, sb=*0xd010f070)
·W 0:00:03.529023 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.529051 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x8602ff00)
·W 0:00:03.529067 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x8502fe00)
·W 0:00:03.529081 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88030000)
·W 0:00:03.529092 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.529111 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.529126 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x9502fd00)
·W 0:00:03.529135 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.529155 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.529582 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Redeem Ring for Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.529595 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Redeem Ring for Ball.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.529673 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010ed48)
·W 0:00:03.529688 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010ebc0)
·U 0:00:03.529704 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=141, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.529718 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.529757 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.529770 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.529812 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.529857 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.529872 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85030600, attr=*0xd010e820)
·W 0:00:03.529883 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.529895 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=141, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.529908 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.529939 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.529951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010ebb0)
·W 0:00:03.529973 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010ead8)
·U 0:00:03.529991 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.530033 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.530045 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.530204 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x210ce600, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.530217 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95030900, control=*0x210ce618, name=0x100000000000000, arg5=0x0)
·! 0:00:03.530232 {PPU[0x1000054] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000558Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.530243 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x210ce670, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.530269 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95030b00, control=*0x210ce688, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.530351 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.530400 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010e610)
·W 0:00:03.530465 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010e610)
·W 0:00:03.530575 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010e540)
·W 0:00:03.530704 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=141, sb=*0xd010f070)
·W 0:00:03.530763 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.530787 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86030700)
·W 0:00:03.530799 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85030600)
·W 0:00:03.530810 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88030800)
·W 0:00:03.530821 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.530839 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.530855 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95030500)
·W 0:00:03.530866 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.530885 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.531462 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Rings Earn Ball.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.531491 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Rings Earn Ball.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.531581 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.531595 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.531606 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.531619 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.531631 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.531647 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010ed58)
·W 0:00:03.531669 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010ebd0)
·U 0:00:03.531689 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=142, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.531706 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.531749 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.531781 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.531830 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.531834 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.531861 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.531900 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.531907 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.531922 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85030e00, attr=*0xd010e830)
·W 0:00:03.531934 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.531964 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.531951 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·W 0:00:03.531980 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.531999 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·U 0:00:03.531996 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=142, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.532013 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.532029 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.532063 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.532077 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010ebc0)
·W 0:00:03.532113 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010eae8)
·U 0:00:03.532130 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.532146 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.532162 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.532335 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22cc9750, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.532356 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95031100, control=*0x22cc9768, name=0x100000000000000, arg5=0x0)
·W 0:00:03.532384 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22d31e20, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.532400 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95031300, control=*0x22d31e38, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.532467 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.532512 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010e610)
·! 0:00:03.532599 {PPU[0x1000055] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000816Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.532824 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010e540)
·W 0:00:03.532883 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010e540)
·W 0:00:03.533090 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010e540)
·W 0:00:03.533522 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=142, sb=*0xd010f070)
·W 0:00:03.533579 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.533608 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86030f00)
·W 0:00:03.533622 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85030e00)
·W 0:00:03.533633 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88031000)
·W 0:00:03.533642 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.533686 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.533709 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95030d00)
·W 0:00:03.533723 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.533741 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.534147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Score.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.534162 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Score.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.534243 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010ed68)
·W 0:00:03.534259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010ebe0)
·U 0:00:03.534275 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=143, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.534300 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.534331 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.534391 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.534424 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.534452 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.537961 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85031600, attr=*0xd010e840)
·W 0:00:03.538310 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.539270 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=143, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.539302 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.539354 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.539372 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010ebd0)
·W 0:00:03.539400 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010eaf8)
·U 0:00:03.539422 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.539462 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.539477 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.539880 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22ce7370, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.539914 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95031900, control=*0x22ce7388, name=0x100000000000000, arg5=0x0)
·! 0:00:03.539908 {PPU[0x1000056] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000919Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.539955 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22cc9680, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.539974 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95031b00, control=*0x22cc9698, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.540054 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.540099 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010e610)
·W 0:00:03.540184 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010e610)
·W 0:00:03.540320 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010e540)
·W 0:00:03.540450 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=143, sb=*0xd010f070)
·W 0:00:03.540499 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.540525 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86031700)
·W 0:00:03.540546 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85031600)
·W 0:00:03.540564 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88031800)
·W 0:00:03.540575 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.540593 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.540609 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95031500)
·W 0:00:03.540620 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.540636 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.541074 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Ship EXPLODE.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.541088 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Ship EXPLODE.mp3”, flags=0, fd=*0xd010ebd0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.541162 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010ed68)
·W 0:00:03.541178 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010ebe0)
·U 0:00:03.541194 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=144, sector_size=*0xd010eb28, block_size=*0xd010eb18, arg4=*0xd010eb20, arg5=*0xd010eb10)
·W 0:00:03.541207 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.541247 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e988, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.541259 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.541299 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.541336 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e878)
·W 0:00:03.541350 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85031e00, attr=*0xd010e840)
·W 0:00:03.541360 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e858)
·U 0:00:03.541371 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=144, sector_size=*0x128f048, block_size=*0xd010e8a8, arg4=*0xd010e828, arg5=*0xd010e820)
·W 0:00:03.541382 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e8a0)
·U 0:00:03.541410 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.541421 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010ebd0)
·W 0:00:03.541440 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010eaf8)
·U 0:00:03.541453 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.541468 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.541479 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8b0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.541644 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22ce7210, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.541662 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95032100, control=*0x22ce7228, name=0x100000000000000, arg5=0x0)
·! 0:00:03.541667 {PPU[0x1000057] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000586Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.541690 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22ce7280, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.541703 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95032300, control=*0x22ce7298, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.541768 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.541812 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010e610)
·W 0:00:03.541865 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010e610)
·W 0:00:03.542065 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010e540)
·W 0:00:03.542336 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=144, sb=*0xd010f070)
·W 0:00:03.542399 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.542424 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86031f00)
·W 0:00:03.542436 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85031e00)
·W 0:00:03.542447 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88032000)
·W 0:00:03.542458 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.542475 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.542492 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95031d00)
·W 0:00:03.542503 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.542521 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.542990 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Ship_Ball Unlocked.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.543006 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Ship_Ball Unlocked.mp3”, flags=0, fd=*0xd010ebb0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.543088 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010ed48)
·W 0:00:03.543104 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010ebc0)
·U 0:00:03.543122 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=145, sector_size=*0xd010eb08, block_size=*0xd010eaf8, arg4=*0xd010eb00, arg5=*0xd010eaf0)
·W 0:00:03.543137 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.543178 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e968, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.543195 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.543235 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.543271 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e858)
·W 0:00:03.543290 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85032600, attr=*0xd010e820)
·W 0:00:03.543305 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e838)
·U 0:00:03.543316 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=145, sector_size=*0x128f048, block_size=*0xd010e888, arg4=*0xd010e808, arg5=*0xd010e800)
·W 0:00:03.543327 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e880)
·U 0:00:03.543349 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.543361 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010ebb0)
·W 0:00:03.543379 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010ead8)
·U 0:00:03.543412 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.543429 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.543442 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e890, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.543613 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22d432a0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.543631 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95032900, control=*0x22d432b8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.543660 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22ce72f0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.543677 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95032b00, control=*0x22ce7308, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.543701 {PPU[0x1000058] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000889Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.543740 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.543793 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010e610)
·W 0:00:03.544073 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010e540)
·W 0:00:03.544335 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010e540)
·W 0:00:03.544588 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010e540)
·W 0:00:03.544635 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010e540)
·W 0:00:03.544680 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010e540)
·W 0:00:03.545365 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=145, sb=*0xd010f070)
·W 0:00:03.545418 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.545446 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86032700)
·W 0:00:03.545459 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85032600)
·W 0:00:03.545471 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88032800)
·W 0:00:03.545481 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.545498 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.545513 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95032500)
·W 0:00:03.545523 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.545540 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.546006 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Alien.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.546023 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Alien.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·E 0:00:03.546116 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Alien.mp3”): failed to open file (flags=0, mode=0)
·E 0:00:03.546130 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:03.546192 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/host_root/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Alien.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.546207 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/host_root/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Alien.mp3”, flags=0, fd=*0xd010eb60, mode=0, arg=*0x0, size=0x0)
·E 0:00:03.546275 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(“/host_root/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Alien.mp3”): failed to open file (flags=0, mode=0)
·E 0:00:03.546290 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT
·W 0:00:03.546786 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/AlienSound.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.546804 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/AlienSound.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.546864 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010ed58)
·W 0:00:03.546881 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010ebd0)
·U 0:00:03.546897 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=146, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.546910 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.546945 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.546958 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.547004 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.547060 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.547071 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85032e00, attr=*0xd010e830)
·W 0:00:03.547087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.547121 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=146, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.547164 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.547225 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.547242 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010ebc0)
·W 0:00:03.547298 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010eae8)
·U 0:00:03.547329 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.547374 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.547390 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.547565 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22dc1d30, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.547587 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95033100, control=*0x22dc1d48, name=0x100000000000000, arg5=0x0)
·! 0:00:03.547600 {PPU[0x1000059] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000671Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.547617 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22dc1d70, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.547630 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95033300, control=*0x22dc1d88, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.547711 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.547748 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010e610)
·W 0:00:03.547979 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010e540)
·W 0:00:03.548020 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010e540)
·W 0:00:03.548121 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010e540)
·W 0:00:03.548249 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.548278 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.548293 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.548314 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.548328 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.548531 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.548551 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.548564 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=146, sb=*0xd010f070)
·W 0:00:03.548581 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.548609 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.548620 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.548630 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.548639 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.548648 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.553244 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.553296 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86032f00)
·W 0:00:03.553553 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85032e00)
·W 0:00:03.554554 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88033000)
·W 0:00:03.554605 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.554686 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.554746 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95032d00)
·W 0:00:03.554767 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.554817 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.555421 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Bee.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.555439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Bee.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.555524 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010ed58)
·W 0:00:03.555541 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010ebd0)
·U 0:00:03.555575 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=147, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.555589 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.555622 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.555634 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.555663 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.555700 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.555712 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85033600, attr=*0xd010e830)
·W 0:00:03.555723 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.555737 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=147, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.555750 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.555791 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.555804 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010ebc0)
·W 0:00:03.555823 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010eae8)
·U 0:00:03.555836 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.555851 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.555862 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.556040 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22d50dd0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.556058 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95033900, control=*0x22d50de8, name=0x100000000000000, arg5=0x0)
·! 0:00:03.556080 {PPU[0x100005a] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000658Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.556085 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22ce9e00, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.556108 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95033b00, control=*0x22ce9e18, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.556179 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.556222 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010e610)
·W 0:00:03.556464 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010e540)
·W 0:00:03.556507 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010e540)
·W 0:00:03.556619 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010e540)
·W 0:00:03.556936 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=147, sb=*0xd010f070)
·W 0:00:03.556981 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.557005 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86033700)
·W 0:00:03.557021 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85033600)
·W 0:00:03.557032 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88033800)
·W 0:00:03.557050 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.557070 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.557087 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95033500)
·W 0:00:03.557098 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.557114 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.557559 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Bird.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.557574 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Bird.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.557641 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010ed58)
·W 0:00:03.557659 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010ebd0)
·U 0:00:03.557676 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=148, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.557690 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.557730 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.557743 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.557782 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.557815 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.557830 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85033e00, attr=*0xd010e830)
·W 0:00:03.557841 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.557853 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=148, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.557867 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.557891 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.557904 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010ebc0)
·W 0:00:03.557925 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010eae8)
·U 0:00:03.557940 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.557954 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.557972 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.558148 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x2109e310, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.558161 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95034100, control=*0x2109e328, name=0x100000000000000, arg5=0x0)
·W 0:00:03.558188 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x2109e380, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.558201 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95034300, control=*0x2109e398, name=0x80f010d000000000, arg5=0x0)
·! 0:00:03.558222 {PPU[0x100005b] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000783Gc); Faults: 0 [rsx:0, spu:0];
·U 0:00:03.558268 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.558320 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010e610)
·W 0:00:03.558576 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010e540)
·W 0:00:03.558625 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010e540)
·W 0:00:03.558766 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010e540)
·W 0:00:03.559123 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=148, sb=*0xd010f070)
·W 0:00:03.559170 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.559195 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86033f00)
·W 0:00:03.559223 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85033e00)
·W 0:00:03.559232 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88034000)
·W 0:00:03.559243 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.559261 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.559280 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95033d00)
·W 0:00:03.559291 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.559308 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.559749 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Burp.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.559762 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Burp.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.559824 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010ed58)
·W 0:00:03.559841 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010ebd0)
·U 0:00:03.559858 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=149, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.559873 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.559912 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.559925 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.559963 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.560001 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.560016 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85034600, attr=*0xd010e830)
·W 0:00:03.560028 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.560044 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=149, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.560055 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.560078 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.560089 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010ebc0)
·W 0:00:03.560108 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010eae8)
·U 0:00:03.560122 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.560137 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.560147 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.560307 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22dd45b0, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·! 0:00:03.560309 {PPU[0x100005c] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000476Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.560325 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95034900, control=*0x22dd45c8, name=0x100000000000000, arg5=0x0)
·W 0:00:03.560360 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22dd4620, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.560377 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95034b00, control=*0x22dd4638, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.560464 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.560503 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010e610)
·W 0:00:03.560552 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010e610)
·W 0:00:03.560658 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010e540)
·W 0:00:03.560789 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=149, sb=*0xd010f070)
·W 0:00:03.560839 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.560856 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86034700)
·W 0:00:03.560865 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85034600)
·W 0:00:03.560874 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88034800)
·W 0:00:03.560888 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.560902 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.560918 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95034500)
·W 0:00:03.560928 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.560945 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.561392 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Cards.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.561404 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Cards.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.561469 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010ed58)
·W 0:00:03.561485 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010ebd0)
·U 0:00:03.561500 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=150, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.561513 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.561548 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.561564 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.561604 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.561656 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.561671 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85034e00, attr=*0xd010e830)
·W 0:00:03.561686 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.561701 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=150, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.561720 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.561747 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.561762 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010ebc0)
·W 0:00:03.561791 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010eae8)
·U 0:00:03.561810 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.561832 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.561846 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.562008 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22dd5940, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.562021 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95035100, control=*0x22dd5958, name=0x100000000000000, arg5=0x0)
·! 0:00:03.562033 {PPU[0x100005d] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000587Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.562047 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22dd59b0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.562062 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95035300, control=*0x22dd59c8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.562134 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.562176 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010e610)
·W 0:00:03.562468 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010e540)
·W 0:00:03.562509 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010e540)
·W 0:00:03.562567 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010e540)
·W 0:00:03.562822 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=150, sb=*0xd010f070)
·W 0:00:03.562871 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.562891 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86034f00)
·W 0:00:03.562900 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85034e00)
·W 0:00:03.562910 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88035000)
·W 0:00:03.562919 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.562932 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.562944 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95034d00)
·W 0:00:03.562953 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.562966 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.563352 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Cat.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.563364 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Cat.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.563421 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010ed58)
·W 0:00:03.563436 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010ebd0)
·U 0:00:03.563451 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=151, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.563464 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.563494 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.563505 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.563534 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.563561 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.563575 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85035600, attr=*0xd010e830)
·W 0:00:03.563585 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.563596 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=151, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.563607 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.563626 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.563637 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010ebc0)
·W 0:00:03.563657 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010eae8)
·U 0:00:03.563671 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.563685 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.563697 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.563843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22dab400, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.563859 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95035900, control=*0x22dab418, name=0x100000000000000, arg5=0x0)
·! 0:00:03.563860 {PPU[0x100005e] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000481Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.563886 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22ce9ea0, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.563900 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95035b00, control=*0x22ce9eb8, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.563965 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.564002 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010e610)
·W 0:00:03.564046 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010e610)
·W 0:00:03.564174 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010e540)
·W 0:00:03.564320 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=151, sb=*0xd010f070)
·W 0:00:03.564362 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.564378 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86035700)
·W 0:00:03.564389 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85035600)
·W 0:00:03.564398 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88035800)
·W 0:00:03.564408 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.564422 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.564438 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95035500)
·W 0:00:03.564449 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.564463 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.564922 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Chicken.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.564937 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Chicken.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.564971 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 2
·W 0:00:03.564985 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4991, location=1)
·W 0:00:03.565003 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 3
·W 0:00:03.565015 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4991, location=1)
·W 0:00:03.565036 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 4
·W 0:00:03.565048 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4992, location=1)
·W 0:00:03.565061 {rsx::thread} RSX: NV4097_GET_REPORT: Unimplemented type 5
·W 0:00:03.565069 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4992, location=1)
·W 0:00:03.565081 {rsx::thread} RSX: TODO: NV4097_CLEAR_REPORT_VALUE: ZCULL_STATS
·W 0:00:03.565092 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4993, location=1)
·W 0:00:03.565106 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4993, location=1)
·W 0:00:03.565118 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataLocation(index=4994, location=1)
·W 0:00:03.565128 {PPU[0x1000000] Thread (main_thread) [0x00b41f60]} cellGcmSys: cellGcmGetReportDataAddressLocation(index=4994, location=1)
·W 0:00:03.569920 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010ed58)
·W 0:00:03.569949 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010ebd0)
·U 0:00:03.569985 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=152, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.570042 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.570169 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.570360 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.570496 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.570553 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.571339 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85035e00, attr=*0xd010e830)
·W 0:00:03.571394 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.571418 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=152, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.571439 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.571492 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.571511 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010ebc0)
·W 0:00:03.571542 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010eae8)
·U 0:00:03.571560 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.571579 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.571597 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.571843 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22dab440, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·W 0:00:03.571882 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95036100, control=*0x22dab458, name=0x100000000000000, arg5=0x0)
·! 0:00:03.571849 {PPU[0x100005f] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000677Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.572000 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x2109e270, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.572036 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010ef78, lwmutex_id=0x95036300, control=*0x2109e288, name=0x80f010d000000000, arg5=0x0)
·U 0:00:03.572232 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b431d0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x10 (INFO_IP_ADDRESS), info=*0xd010ef10)
·W 0:00:03.572291 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010e610)
·W 0:00:03.572350 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010e610)
·W 0:00:03.572533 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010e540)
·W 0:00:03.572729 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=152, sb=*0xd010f070)
·W 0:00:03.572773 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed4d98]} sys_memory: sys_memory_free(addr=0x23200000)
·W 0:00:03.572806 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed64f8]} sys_cond: sys_cond_destroy(cond_id=0x86035f00)
·W 0:00:03.572826 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6504]} sys_mutex: sys_mutex_destroy(mutex_id=0x85035e00)
·W 0:00:03.572840 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6510]} sys_rwlock: sys_rwlock_destroy(rw_lock_id=0x88036000)
·W 0:00:03.572859 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128f000)
·W 0:00:03.572876 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128e000)
·W 0:00:03.572893 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca8]} sys_lwmutex: _sys_lwmutex_destroy(lwmutex_id=0x95035d00)
·W 0:00:03.572905 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fb8]} sysPrxForUser: _sys_free(addr=0x128d000)
·U 0:00:03.572921 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca574]} HLE TODO: Unimplemented syscall sys_fs_lsn_unlock -> CELL_OK
·W 0:00:03.573440 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ec9ec0]} sys_fs: 0xc0000006: 0x20, 0x10, 0x18, “/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Crow.mp3”, 0x0, 0x80010003, 0x0
·W 0:00:03.573524 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb090]} sys_fs: sys_fs_open(path=“/dev_hdd0/game/NPEB00223/USRDIR/Data/Sounds/Silly/Crow.mp3”, flags=0, fd=*0xd010ebc0, mode=0, arg=*0x0, size=0x0)
·W 0:00:03.573651 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=153, sb=*0xd010ed58)
·W 0:00:03.573677 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=153, sb=*0xd010ebd0)
·U 0:00:03.573705 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ecb2c4]} sys_fs TODO: sys_fs_fget_block_size(fd=153, sector_size=*0xd010eb18, block_size=*0xd010eb08, arg4=*0xd010eb10, arg5=*0xd010eb00)
·W 0:00:03.573728 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x20)
·W 0:00:03.573769 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010e978, protocol=0x2, control=*0x128d008, arg4=0x80000001, name=0x6c78735f73665f, arg6=0x0)
·W 0:00:03.573786 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0x8)
·W 0:00:03.573848 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46fa8]} sysPrxForUser: _sys_malloc(size=0xc8)
·W 0:00:03.573889 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63a8]} sys_mutex: sys_mutex_create(mutex_id=*0x128f09c, attr=*0xd010e868)
·W 0:00:03.573903 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed63ec]} sys_cond: sys_cond_create(cond_id=*0x128f098, mutex_id=0x85036600, attr=*0xd010e830)
·W 0:00:03.573916 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed6430]} sys_rwlock: sys_rwlock_create(rw_lock_id=*0x128f0a0, attr=*0xd010e848)
·U 0:00:03.573930 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca4b4]} sys_fs TODO: sys_fs_fget_block_size(fd=153, sector_size=*0x128f048, block_size=*0xd010e898, arg4=*0xd010e818, arg5=*0xd010e810)
·W 0:00:03.573949 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00ed5524]} sys_memory: sys_memory_allocate(size=0x40000, flags=0x200, alloc_addr=*0xd010e890)
·U 0:00:03.573978 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca554]} HLE TODO: Unimplemented syscall sys_fs_lsn_lock -> CELL_OK
·W 0:00:03.573990 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=153, sb=*0xd010ebc0)
·W 0:00:03.574017 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca380]} sys_fs: sys_fs_fstat(fd=153, sb=*0xd010eae8)
·U 0:00:03.574035 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00eca508]} HLE TODO: Unimplemented syscall sys_fs_lsn_get_cda_size -> CELL_OK
·W 0:00:03.574054 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sysPrxForUser: sys_ppu_thread_create(thread_id=*0x128f028, entry=0xeda3e8, arg=0x128f000, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.574068 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cf8]} sys_ppu_thread: _sys_ppu_thread_create(thread_id=*0x128f028, param=*0xd010e8a0, arg=0x128f000, unk=0x0, prio=500, stacksize=0x1000, flags=0x1, threadname=“_fs_lspst_StreamReadThread2”)
·W 0:00:03.574256 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010eee8, protocol=0x2, control=*0x22dd4100, arg4=0x80000001, name=0xf210d000000000, arg6=0x0)
·! 0:00:03.574266 {PPU[0x1000060] Thread (_fs_lspst_StreamReadThread2)} Thread time: 0.000000s (0.000587Gc); Faults: 0 [rsx:0, spu:0];
·W 0:00:03.574273 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*0xd010eee8, lwmutex_id=0x95036900, control=*0x22dd4118, name=0x100000000000000, arg5=0x0)
·W 0:00:03.574349 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46ca0]} sys_lwmutex: _sys_lwmutex_create(lwmutex_id=*0xd010ef78, protocol=0x2, control=*0x22dd4140, arg4=0x80000001, name=0x4589c0000000000, arg6=0x0)
·W 0:00:03.574370 {PPU[0x100000b] Thread (Game-Data Preloader) [0x00b46cc8]} sys_lwcond: _sys_lwcond_create(lwcond_id=*
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment