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#Simple python script that implements almendaz's algorithm from https://hcs64.com/mboard/forum.php?showthread=60921&showpage=2 | |
#Requires pydub | |
import sys | |
import io | |
import os | |
from pydub import AudioSegment |
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i> 00000D80 Build: master / aee5601c6895cb0f47c16d3f849b5ff56aae62ec on Jul 29 2017 | |
i> 0000162C Successfully created OpenGL context: | |
i> 0000162C GL_VENDOR: NVIDIA Corporation | |
i> 0000162C GL_VERSION: 4.5.0 NVIDIA 381.89 | |
i> 0000162C GL_RENDERER: GeForce GT 720/PCIe/SSE2 | |
i> 0000162C GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA | |
i> 00000D80 XThread00000004 (1) Stack: 40010000-40030000 | |
i> 00000D80 XThread00000008 (2) Stack: 40050000-40070000 | |
K> 00000004 XThread::Execute thid 1 (handle=00000004, 'GraphicsSystem Command Processor (00000004)', native=000023F4, <host>) | |
K> 00000008 XThread::Execute thid 2 (handle=00000008, 'GraphicsSystem Vsync (00000008)', native=00003188, <host>) |
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i> 00003918 Build: detached / aee5601c6895cb0f47c16d3f849b5ff56aae62ec on Jul 25 2017 | |
i> 00003918 Initializing Vulkan 1.0.0... | |
i> 00003918 Found 2 global layers: | |
i> 00003918 - VK_LAYER_NV_optimus (spec: 1.0.42, impl: 0.0.1) | |
i> 00003918 NVIDIA Optimus layer | |
i> 00003918 - VK_LAYER_VALVE_steam_overlay (spec: 1.0.3, impl: 0.0.1) | |
i> 00003918 Steam Overlay Layer | |
i> 00003918 Found 9 global extensions: | |
i> 00003918 - VK_KHR_surface (0.0.25) | |
i> 00003918 - VK_KHR_win32_surface (0.0.5) |
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i> 00002A48 Build: detached / 2a2b7ae8f72b8996514cc869af768e9091b93daf on Dec 11 2016 | |
i> 00002A48 Initializing Vulkan 1.0.0... | |
i> 00002A48 Found 2 global layers: | |
i> 00002A48 - VK_LAYER_NV_optimus (spec: 1.0.24, impl: 0.0.1) | |
i> 00002A48 NVIDIA Optimus layer | |
i> 00002A48 - VK_LAYER_VALVE_steam_overlay (spec: 1.0.3, impl: 0.0.1) | |
i> 00002A48 Steam Overlay Layer | |
i> 00002A48 Found 4 global extensions: | |
i> 00002A48 - VK_KHR_surface (0.0.25) | |
i> 00002A48 - VK_KHR_win32_surface (0.0.5) |