| Clanname | Clantag | Website |
|---|---|---|
| w00p | woop| | http://www.woop.us/ |
| Quicksilver | {QS} | http://www.qsclan.info/ |
| The Conquerors | }TC{ | http://www.the-conquerors.de/ |
| Italian Cube Clan | ICC| | http://www.icc.ownthis.info/ |
| Red Butchers | |RB| | http://www.butchers.su/ |
| Dangerous Monkeys | |DM| | http://www.eu.dangerous-monkeys.com.ar/ |
| Sp4nk (spank) gaming | .sp4nk |sp4nk | http://www.sp4nk.net/ |
| Jumping Geckos | }JG{ |
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| import bpy | |
| import re | |
| import math | |
| from mathutils import Vector | |
| from bpy_extras.io_utils import ImportHelper | |
| from bpy.props import StringProperty, BoolProperty, IntProperty | |
| import os | |
| bl_info = { | |
| "name": "Import Sauerbraten .OBPY", |
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| <?xml version="1.0" encoding="UTF-8"?> | |
| <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> | |
| <plist version="1.0"> | |
| <dict> | |
| <key>fileTypes</key> | |
| <array> | |
| <string>cfg</string> | |
| </array> | |
| <key>foldingStartMarker</key> | |
| <string>\[[^\[\]]*(//.*)?$</string> |
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| // This is a simple neural network implementation in cubescript inspired by @giantneuralnetwork`s series. | |
| // by Salatiel | |
| // flower length, width and type/color (0 = blue, 1 = red) | |
| // we want to predict the type/color of the flower based on its length and width | |
| _nn_dataset_flowers = [ | |
| [2.0 1.0 0] | |
| [1.9 1.1 0] | |
| [2.1 0.9 0] | |
| [2.0 1.2 0] |
This document provides information on configuring Cube 2: Sauerbraten, including command-line options, console commands, GUI commands, server configuration, CubeScript, and useful variables.
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| [intro] | |
| [Guitar] | |
| [Guitar] | |
| "I will crash Quadropolis in my quest for you,.. I will wander alone in Sauerworld to trace your steps, | |
| I’m certain somewhere out there... I’ll find you." | |
| [Guitar] | |
| [Guitar] | |
| "I'll commit teamkills, I'll camp at face-capture towers, | |
| Maps will vanish on open servers, and then... I’m going to type ‘/quit’." | |
| [Piano] |
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| // Vslot Text Sender prototype by Salatiel (28/02/2025) | |
| // usage (encoder): | |
| // in edit mode, select a cube | |
| // /_vsts_encode "some script here" | |
| _vsts_encode = [ | |
| local total_slots chunk_size chunks i | |
| chunk_size = 250 | |
| total_slots = (max 1 (div (strlen $arg1) $chunk_size)) | |
| i = 0 |
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| ------------------------------------------------------------------------ | |
| r6862 | nieb | 2025-01-06 00:43:09 -0300 (Mon, 06 Jan 2025) | 5 lines | |
| CFG More Menus/HUD/etc stuff. Still a WorkInProgress. | |
| Rename "edithud" to "hud_edit", add "hud_game". | |
| Organize menus into separate files. | |
| Too much stuff to list here, just want to synchronize repo, as most everything is in a functional state. | |
| ------------------------------------------------------------------------ | |
| r6861 | nieb | 2025-01-06 00:31:52 -0300 (Mon, 06 Jan 2025) | 1 line |
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| // Envmap Skybox Shader by @SalatielSauer | |
| // more sauer shaders: github.com/CubeScript/Sauer-Concept-Shaders | |
| // this shader must be placed in your map.cfg file | |
| // tip: increase /envmapsize to 10 for full quality | |
| shader 0 [_envmapskybox@getmillis] [ | |
| attribute vec4 vvertex; | |
| attribute vec3 vnormal; | |
| attribute vec2 vtexcoord0, vtexcoord1, vtexcoord2; | |
| uniform mat4 camprojmatrix; |
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| // bindmode by Salatiel | |
| // efficbind b [echo "this is effic"] | |
| // instabind b [echo "this is insta"] | |
| // ... | |
| loop m (listlen $modenames) [ | |
| [@(at $modenames $m)bind] = [ | |
| [_bindmode_@@m^@arg1] = $arg2 | |
| bind $arg1 [ | |
| nodebug [ _bindmode_@getmode^@@arg1 ] | |
| ] |
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