Clanname | Clantag | Website |
---|---|---|
w00p | woop| | http://www.woop.us/ |
Quicksilver | {QS} | http://www.qsclan.info/ |
The Conquerors | }TC{ | http://www.the-conquerors.de/ |
Italian Cube Clan | ICC| | http://www.icc.ownthis.info/ |
Red Butchers | |RB| | http://www.butchers.su/ |
Dangerous Monkeys | |DM| | http://www.eu.dangerous-monkeys.com.ar/ |
Sp4nk (spank) gaming | .sp4nk |sp4nk | http://www.sp4nk.net/ |
Jumping Geckos | }JG{ |
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// This is a simple neural network implementation in cubescript inspired by @giantneuralnetwork`s series. | |
// by Salatiel | |
// flower length, width and type/color (0 = blue, 1 = red) | |
// we want to predict the type/color of the flower based on its length and width | |
_nn_dataset_flowers = [ | |
[2.0 1.0 0] | |
[1.9 1.1 0] | |
[2.1 0.9 0] | |
[2.0 1.2 0] |
This document provides information on configuring Cube 2: Sauerbraten, including command-line options, console commands, GUI commands, server configuration, CubeScript, and useful variables.
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[intro] | |
[Guitar] | |
[Guitar] | |
"I will crash Quadropolis in my quest for you,.. I will wander alone in Sauerworld to trace your steps, | |
I’m certain somewhere out there... I’ll find you." | |
[Guitar] | |
[Guitar] | |
"I'll commit teamkills, I'll camp at face-capture towers, | |
Maps will vanish on open servers, and then... I’m going to type ‘/quit’." | |
[Piano] |
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// Vslot Text Sender prototype by Salatiel (28/02/2025) | |
// usage (encoder): | |
// in edit mode, select a cube | |
// /_vsts_encode "some script here" | |
_vsts_encode = [ | |
local total_slots chunk_size chunks i | |
chunk_size = 250 | |
total_slots = (max 1 (div (strlen $arg1) $chunk_size)) | |
i = 0 |
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------------------------------------------------------------------------ | |
r6862 | nieb | 2025-01-06 00:43:09 -0300 (Mon, 06 Jan 2025) | 5 lines | |
CFG More Menus/HUD/etc stuff. Still a WorkInProgress. | |
Rename "edithud" to "hud_edit", add "hud_game". | |
Organize menus into separate files. | |
Too much stuff to list here, just want to synchronize repo, as most everything is in a functional state. | |
------------------------------------------------------------------------ | |
r6861 | nieb | 2025-01-06 00:31:52 -0300 (Mon, 06 Jan 2025) | 1 line |
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// Envmap Skybox Shader by @SalatielSauer | |
// more sauer shaders: github.com/CubeScript/Sauer-Concept-Shaders | |
// this shader must be placed in your map.cfg file | |
// tip: increase /envmapsize to 10 for full quality | |
shader 0 [_envmapskybox@getmillis] [ | |
attribute vec4 vvertex; | |
attribute vec3 vnormal; | |
attribute vec2 vtexcoord0, vtexcoord1, vtexcoord2; | |
uniform mat4 camprojmatrix; |
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// bindmode by Salatiel | |
// efficbind b [echo "this is effic"] | |
// instabind b [echo "this is insta"] | |
// ... | |
loop m (listlen $modenames) [ | |
[@(at $modenames $m)bind] = [ | |
[_bindmode_@@m^@arg1] = $arg2 | |
bind $arg1 [ | |
nodebug [ _bindmode_@getmode^@@arg1 ] | |
] |
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// Lens Box Grid Shader (PostFX Setup) | |
shader 0 [lensboxgrid@getmillis] [ | |
attribute vec4 vvertex, vcolor; | |
attribute vec2 vtexcoord0; | |
@(screentexcoord 0) | |
uniform vec2 postfxscale; | |
varying vec2 texcoord0; | |
varying vec4 color; | |
uniform mat4 camprojmatrix; | |
uniform vec4 camera; |
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// This setup allows you to get camera yaw and pitch in the shader context by reverse engineering camprojmatrix. | |
// may be over engineered and contain inaccuracies/misinterpretations, but it mostly works. | |
// by @SalatielSauer | |
shader 0 [testshader@getmillis] [ | |
// Vertex Shader (postfx setup) | |
attribute vec4 vvertex, vcolor; | |
attribute vec2 vtexcoord0; | |
@(screentexcoord 0) | |
uniform vec2 postfxscale; |
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