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August 14, 2017 22:28
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"use strict"; | |
// DrawInFrontTest.js | |
// | |
// Created by Sam Gondelman on 8/9/2017 | |
// Copyright 2017 High Fidelity, Inc. | |
// | |
// Distributed under the Apache License, Version 2.0. | |
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | |
// | |
(function() { // BEGIN LOCAL_SCOPE | |
var test1 = Overlays.addOverlay("sphere", { | |
position: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(-1.5, Vec3.RIGHT)), | |
dimensions: {x: 0.2, y: 0.2, z: 0.2}, | |
color: {red: 0, green: 0, blue: 255}, | |
alpha: 1.0, | |
visible: true, | |
drawInFront: true | |
}); | |
var test2 = Overlays.addOverlay("cube", { | |
position: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(-0.5, Vec3.RIGHT)), | |
dimensions: {x: 0.2, y: 0.2, z: 0.2}, | |
color: {red: 0, green: 0, blue: 255}, | |
alpha: 1.0, | |
visible: true, | |
drawInFront: true | |
}); | |
var test25 = Overlays.addOverlay("cube", { | |
position: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(-0.5, Vec3.RIGHT)), Vec3.UP), | |
dimensions: {x: 0.2, y: 0.2, z: 0.2}, | |
color: {red: 0, green: 0, blue: 255}, | |
alpha: 1.0, | |
visible: true, | |
drawInFront: true, | |
isDashedLine: true | |
}); | |
var test3 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(0.5, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(0.5, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 255, green: 0, blue: 0}, | |
visible: true, | |
alpha: 1.0, | |
solid: true, | |
glow: 1.0, | |
drawInFront: true | |
}); | |
var test4 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(1.0, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(1.0, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 255, green: 0, blue: 0}, | |
visible: true, | |
alpha: 1.0, | |
solid: true, | |
glow: 1.0, | |
drawInFront: false | |
}); | |
var test5 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(1.5, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(1.5, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 0, green: 255, blue: 0}, | |
visible: true, | |
alpha: 1.0, | |
solid: true, | |
drawInFront: true | |
}); | |
var test6 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(2.0, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(2.0, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 0, green: 255, blue: 0}, | |
visible: true, | |
alpha: 1.0, | |
solid: true, | |
drawInFront: false | |
}); | |
var test7 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(2.5, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(2.5, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 0, green: 0, blue: 255}, | |
visible: true, | |
alpha: 0.75, | |
solid: true, | |
glow: 1.0, | |
drawInFront: true | |
}); | |
var test8 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(3.0, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(3.0, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 0, green: 0, blue: 255}, | |
visible: true, | |
alpha: 0.75, | |
solid: true, | |
glow: 1.0, | |
drawInFront: false | |
}); | |
var test9 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(3.5, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(3.5, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 0, green: 255, blue: 255}, | |
visible: true, | |
alpha: 0.75, | |
solid: true, | |
drawInFront: true | |
}); | |
var test10 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(4.0, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(4.0, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 0, green: 255, blue: 255}, | |
visible: true, | |
alpha: 0.75, | |
solid: true, | |
drawInFront: false | |
}); | |
var test11 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(4.5, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(4.5, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 255, green: 255, blue: 255}, | |
visible: true, | |
isDashedLine: true, | |
drawInFront: true | |
}); | |
var test12 = Overlays.addOverlay("line3d", { | |
start: Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(5.0, Vec3.RIGHT)), | |
end: Vec3.sum(Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(4.0, Vec3.FRONT)), Vec3.multiply(5.0, Vec3.RIGHT)), Vec3.UP), | |
color: {red: 255, green: 255, blue: 255}, | |
visible: true, | |
isDashedLine: true, | |
drawInFront: false | |
}); | |
function cleanup() { | |
Overlays.deleteOverlay(test1); | |
Overlays.deleteOverlay(test2); | |
Overlays.deleteOverlay(test25); | |
Overlays.deleteOverlay(test3); | |
Overlays.deleteOverlay(test4); | |
Overlays.deleteOverlay(test5); | |
Overlays.deleteOverlay(test6); | |
Overlays.deleteOverlay(test7); | |
Overlays.deleteOverlay(test8); | |
Overlays.deleteOverlay(test9); | |
Overlays.deleteOverlay(test10); | |
Overlays.deleteOverlay(test11); | |
Overlays.deleteOverlay(test12); | |
} | |
Script.scriptEnding.connect(cleanup); | |
}()); // END LOCAL_SCOPE |
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