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(function() { // BEGIN LOCAL_SCOPE | |
var TOTAL_TIME = 30; | |
var TIME_STEP = 0.1; | |
var KEEP_ACTIVE = true | |
var t = 0; | |
var i = 0; | |
var totalSamples = TOTAL_TIME / TIME_STEP; | |
var timesToMeasure = [ "Game", "Render", "Present", "Engine", "GPU", "Batch" ]; | |
var measuredTimes = [ 0, 0, 0, 0, 0, 0 ]; | |
var numSamples = 0; | |
var mousePos = Reticle.position; | |
Controller.mouseMoveEvent.connect(function(event) { | |
mousePos = { x: event.x, y: event.y } | |
}); | |
Script.setInterval(function() { | |
if (t < TOTAL_TIME) { | |
measuredTimes[0] += Rates.simulation; | |
measuredTimes[1] += Rates.render; | |
measuredTimes[2] += Rates.present; | |
measuredTimes[3] += LODManager.engineRunTime; | |
measuredTimes[4] += LODManager.gpuTime; | |
measuredTimes[5] += LODManager.batchTime; | |
if (KEEP_ACTIVE) { | |
Reticle.position = { x: mousePos.x + (numSamples % 2 == 0 ? -1 : 1), y: mousePos.y + (numSamples % 2 == 0 ? -1 : 1) }; | |
} | |
numSamples++; | |
t += TIME_STEP; | |
print("Took sample " + ++i + "/" + totalSamples); | |
} else { | |
print(timesToMeasure[0] + ": " + measuredTimes[0] / numSamples + " fps, " + | |
timesToMeasure[1] + ": " + measuredTimes[1] / numSamples + " fps, " + | |
timesToMeasure[2] + ": " + measuredTimes[2] / numSamples + " fps, " + | |
timesToMeasure[3] + ": " + measuredTimes[3] / numSamples + " ms, " + | |
timesToMeasure[4] + ": " + measuredTimes[4] / numSamples + " ms, " + | |
timesToMeasure[5] + ": " + measuredTimes[5] / numSamples + " ms"); | |
Script.stop(); | |
} | |
}, TIME_STEP * 1000) | |
}()); // END LOCAL_SCOPE |
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