This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5344 4646 0200 5469 6d65 6c65 7373 2052 | |
6567 756c 6172 007d 3f63 4200 002a 42f4 | |
fd64 4100 0084 41e6 004d 0000 007d 4300 | |
0000 0000 003c 4200 0024 4200 0080 3f00 | |
001b 4200 0043 420d 0000 00a2 4200 00c2 | |
4200 0000 4200 0054 4200 00bc 4000 802c | |
4200 801f 4245 0000 0052 4300 8081 4300 | |
00f0 4100 0024 4262 1088 3f00 001b 4200 | |
00f6 4105 0000 80ce 4300 007d 4300 0090 | |
4100 0030 41c5 2070 bf00 801a 4200 007a |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
print("test"); | |
Script.stop(); | |
}()); // END LOCAL_SCOPE |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
var TOTAL_TIME = 30; | |
var TIME_STEP = 0.1; | |
var KEEP_ACTIVE = true | |
var t = 0; | |
var i = 0; | |
var totalSamples = TOTAL_TIME / TIME_STEP; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
float getProceduralColors(inout vec3 diffuse, inout vec3 specular, inout float shininess) { | |
TransformCamera cam = getTransformCamera(); | |
vec4 position = cam._viewInverse * _positionES; | |
if (mod(position.y + cos(iGlobalTime), 0.25) < 0.125 + 0.05 * cos(iGlobalTime * 1.5)) { | |
discard; | |
} | |
diffuse = 0.5 * (normalize(_normalWS) + vec3(1.0)); | |
return 0.0; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
var entities = []; | |
function getPos(x, y) { | |
return Vec3.sum(MyAvatar.position, Vec3.sum(Vec3.multiply(x, Quat.getRight(MyAvatar.orientation)), | |
Vec3.sum(Vec3.multiply(y, Quat.getUp(MyAvatar.orientation)), | |
Vec3.multiply(3, Quat.getForward(MyAvatar.orientation))))); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
var entities = []; | |
function getPos(x, y) { | |
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(0, Quat.getFront(MyAvatar.orientation))); | |
return Vec3.sum(Vec3.sum(center, Vec3.multiply(Quat.getRight(MyAvatar.orientation), x)), Vec3.multiply(Quat.getUp(MyAvatar.orientation), y)); | |
} | |
var NUM_ZONES = 6; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
var entities = []; | |
function getPos(x, y) { | |
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(0, Quat.getFront(MyAvatar.orientation))); | |
return Vec3.sum(Vec3.sum(center, Vec3.multiply(Quat.getRight(MyAvatar.orientation), x)), Vec3.multiply(Quat.getUp(MyAvatar.orientation), y)); | |
} | |
var NUM_ZONES = 6; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
var entities = []; | |
function getPos(x, y) { | |
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(6, Quat.getFront(MyAvatar.orientation))); | |
return Vec3.sum(Vec3.sum(center, Vec3.multiply(Quat.getRight(MyAvatar.orientation), x)), Vec3.multiply(Quat.getUp(MyAvatar.orientation), y)); | |
} | |
entities.push(Entities.addEntity({ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
var entities = []; | |
function getPos(x, y) { | |
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(6, Quat.getFront(MyAvatar.orientation))); | |
return Vec3.sum(Vec3.sum(center, Vec3.multiply(Quat.getRight(MyAvatar.orientation), x)), Vec3.multiply(Quat.getUp(MyAvatar.orientation), y)); | |
} | |
entities.push(Entities.addEntity({ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function() { // BEGIN LOCAL_SCOPE | |
var entities = []; | |
function getPos(x, y) { | |
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(MyAvatar.orientation))); | |
return Vec3.sum(Vec3.sum(center, Vec3.multiply(Quat.getRight(MyAvatar.orientation), x)), Vec3.multiply(Quat.getUp(MyAvatar.orientation), y)); | |
} | |
entities.push(Entities.addEntity({ |
NewerOlder