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#include <stdio.h> |
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#include <stddef.h> |
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#include <stdint.h> |
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// Each define here is for a specific flag in the descriptor. |
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// Refer to the intel documentation for a description of what each one does. |
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#define SEG_DESCTYPE(x) ((x) << 0x04) // Descriptor type (0 for system, 1 for code/data) |
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#define SEG_PRES(x) ((x) << 0x07) // Present |
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#define SEG_SAVL(x) ((x) << 0x0C) // Available for system use |
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#define SEG_LONG(x) ((x) << 0x0D) // Long mode |
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#define SEG_SIZE(x) ((x) << 0x0E) // Size (0 for 16-bit, 1 for 32) |
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#define SEG_GRAN(x) ((x) << 0x0F) // Granularity (0 for 1B - 1MB, 1 for 4KB - 4GB) |
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#define SEG_PRIV(x) (((x) & 0x03) << 0x05) // Set privilege level (0 - 3) |
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#define SEG_DATA_RD 0x00 // Read-Only |
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#define SEG_DATA_RDA 0x01 // Read-Only, accessed |
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#define SEG_DATA_RDWR 0x02 // Read/Write |
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#define SEG_DATA_RDWRA 0x03 // Read/Write, accessed |
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#define SEG_DATA_RDEXPD 0x04 // Read-Only, expand-down |
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#define SEG_DATA_RDEXPDA 0x05 // Read-Only, expand-down, accessed |
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#define SEG_DATA_RDWREXPD 0x06 // Read/Write, expand-down |
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#define SEG_DATA_RDWREXPDA 0x07 // Read/Write, expand-down, accessed |
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#define SEG_CODE_EX 0x08 // Execute-Only |
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#define SEG_CODE_EXA 0x09 // Execute-Only, accessed |
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#define SEG_CODE_EXRD 0x0A // Execute/Read |
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#define SEG_CODE_EXRDA 0x0B // Execute/Read, accessed |
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#define SEG_CODE_EXC 0x0C // Execute-Only, conforming |
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#define SEG_CODE_EXCA 0x0D // Execute-Only, conforming, accessed |
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#define SEG_CODE_EXRDC 0x0E // Execute/Read, conforming |
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#define SEG_CODE_EXRDCA 0x0F // Execute/Read, conforming, accessed |
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#define GDT_CODE_PL0 SEG_DESCTYPE(1) | SEG_PRES(1) | SEG_SAVL(0) | \ |
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SEG_LONG(0) | SEG_SIZE(1) | SEG_GRAN(1) | \ |
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SEG_PRIV(0) | SEG_CODE_EXRD |
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#define GDT_DATA_PL0 SEG_DESCTYPE(1) | SEG_PRES(1) | SEG_SAVL(0) | \ |
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SEG_LONG(0) | SEG_SIZE(1) | SEG_GRAN(1) | \ |
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SEG_PRIV(0) | SEG_DATA_RDWR |
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#define GDT_CODE_PL3 SEG_DESCTYPE(1) | SEG_PRES(1) | SEG_SAVL(0) | \ |
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SEG_LONG(0) | SEG_SIZE(1) | SEG_GRAN(1) | \ |
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SEG_PRIV(3) | SEG_CODE_EXRD |
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#define GDT_DATA_PL3 SEG_DESCTYPE(1) | SEG_PRES(1) | SEG_SAVL(0) | \ |
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SEG_LONG(0) | SEG_SIZE(1) | SEG_GRAN(1) | \ |
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SEG_PRIV(3) | SEG_DATA_RDWR |
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/** |
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* @brief Computes a GDT Descriptor struct from human-readable parameters. |
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* @version 1.1 |
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*/ |
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#define gdtd(base, limit, flag) { \ |
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.limit15_0 = (((uint32_t)limit) & 0x0000FFFF), \ |
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.base15_0 = (((uint32_t)base) & 0x0000FFFF), \ |
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\ |
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.base23_16 = (char) ((((uint32_t)base) >> 16) & 0x000000FF), \ |
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.type = (char) (((uint16_t)flag) & 0x000000FF), \ |
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\ |
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.limit19_16_and_flags = ((((uint32_t)limit) >> 16) & 0x0000000F) | \ |
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(uint8_t) (((uint16_t)flag) >> 8), \ |
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.base31_24 = (char) ((((uint32_t)base) >> 24) & 0x000000FF) \ |
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} |
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#pragma pack (1) |
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struct gdt_descriptor { |
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uint16_t limit15_0; |
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uint16_t base15_0; |
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uint8_t base23_16; |
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uint8_t type; |
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uint8_t limit19_16_and_flags; |
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uint8_t base31_24; |
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}; |
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#pragma pack () |
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long long unsigned int |
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create_descriptor(uint32_t base, uint32_t limit, uint16_t flag) |
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{ |
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long long unsigned int descriptor; |
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// Create the high 32 bit segment |
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descriptor = limit & 0x000F0000; // set limit bits 19:16 |
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descriptor |= (flag << 8) & 0x00F0FF00; // set type, p, dpl, s, g, d/b, l and avl fields |
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descriptor |= (base >> 16) & 0x000000FF; // set base bits 23:16 |
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descriptor |= base & 0xFF000000; // set base bits 31:24 |
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// Shift by 32 to allow for low part of segment |
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descriptor <<= 32; |
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// Create the low 32 bit segment |
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descriptor |= base << 16; // set base bits 15:0 |
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descriptor |= limit & 0x0000FFFF; // set limit bits 15:0 |
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printf("0x%.16llX\n", descriptor); |
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return descriptor; |
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} |
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int main(void) { |
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uint32_t base = 0xFF002040; |
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uint32_t limit = 0x0F000FFF; |
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uint16_t flag = GDT_CODE_PL3; |
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printf("Theirs:\r\n"); |
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long long unsigned int theirDescValue = create_descriptor(base, limit, flag); |
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printf("\r\n"); |
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printf("Mine:\r\n"); |
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struct gdt_descriptor myDesc = gdtd(base, limit, flag); |
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long long unsigned int myDescValue = *((long long unsigned int*) &myDesc); |
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printf("0x%.16llX\n", myDescValue); |
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if (myDescValue == theirDescValue) { |
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printf("\r\nIt's a match!\r\n"); |
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} else printf("\r\nFail!\r\n"); |
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return 0; |
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} |
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