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@SamRaven2
Created February 14, 2015 03:44
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SkyrimPrefs.ini
[General]
bUseThreadedParticleSystem = 1
bUseThreadedBlood = 1
bUseThreadedMorpher = 1
bUseThreadedTempEffects = 1
bUseThreadedTextures = 1
bUseThreadedMeshes = 1
bUseThreadedLOD = 1
bUseThreadedAI = 1
bUseThreadedMorpher = 1
fBrightLightColorB = 1.0000
fBrightLightColorG = 1.0000
fBrightLightColorR = 1.0000
iStoryManagerLoggingEvent =-1
bEnableStoryManagerLogging =0
fdefaultfov = 81
[Imagespace]
iRadialBlurLevel = 0
bDoDepthOfField =1
[Display]
bDrawLandShadows =0
bFloatPointRenderTarget =0
bFull Screen =0
bFXAAEnabled =1
bMainZPrepass =0
bShadowMaskZPrepass =0
bTreesReceiveShadows =0
fDecalLOD1 =500.0000
fDecalLOD2 =1000.0000
fGamma =1.0000
fInteriorShadowDistance =3000.0000
fLeafAnimDampenDistEnd =4600.0000
fLeafAnimDampenDistStart =3600.0000
fLightLODStartFade =1000.0000
fMeshLODFadeBoundDefault =256.0000
fMeshLODFadePercentDefault =1.2000
fMeshLODLevel1FadeDist =4096.0000
fMeshLODLevel1FadeTreeDistance =2844.0000
fMeshLODLevel2FadeDist =3072.0000
fMeshLODLevel2FadeTreeDistance =2048.0000
fShadowBiasScale =0.3000
fShadowDistance =2500.0000
fShadowLODStartFade =200.0000
fSpecularLODStartFade =500.0000
fTreesMidLODSwitchDist =3600.0000
iActorShadowCountExt = 2
iActorShadowCountInt = 4
iBlurDeferredShadowMask =1
iMaxAnisotropy =0
iMaxDecalsPerFrame =10
iMaxSkinDecalsPerFrame =3
iMultiSample =4
iScreenShotIndex =2
iShadowMaskQuarter =4
iPresentInterval = 1
iShadowMapResolution =1024
iShadowMapResolutionPrimary = 2048
iShadowMapResolutionSecondary = 1024
iShadowMode =3
iShadowSplitCount = 2
iSize H =720
iSize W =1280
iTexMipMapMinimum =4
iTexMipMapSkip =0
iWaterMultiSamples =1
iShadowFilter =3
bShadowsOnGrass =1
bTransparencyMultisampling =0
bDeferredShadows =1
bDrawShadows =1
[Grass]
b30GrassVS =0
fGrassStartFadeDistance =3000.0000
fGrassMaxStartFadeDistance =7000.0000
fGrassMinStartFadeDistance =0.0000
[MAIN]
bGamepadEnable =0
bCrosshairEnabled =1
fHUDOpacity =1.0000
bSaveOnPause =0
bSaveOnTravel =0
bSaveOnWait =0
bSaveOnRest =0
fSkyCellRefFadeDistance =150000.0000
[GamePlay]
bShowFloatingQuestMarkers =1
bShowQuestMarkers =1
iDifficulty =0
[Interface]
bDialogueSubtitles =1
bGeneralSubtitles =1
fMouseCursorSpeed =1.0000
bShowCompass =1
[Controls]
fGamepadHeadingSensitivity =1.0000
fMouseHeadingSensitivity =0.0500
bAlwaysRunByDefault =1
bInvertYValues =0
bGamePadRumble =0
bMouseAcceleration = 0
bUseKinect =0
[Particles]
iMaxDesired =750
[SaveGame]
fAutosaveEveryXMins =15.0000
[AudioMenu]
fAudioMasterVolume =1.0000
fVal7 =1.0000
uID7 =0
fVal6 =1.0000
uID6 =0
fVal5 =1.0000
uID5 =0
fVal4 =1.0000
uID4 =0
fVal3 =1.0000
uID3 =94881
fVal2 =0.0000
uID2 =466532
fVal1 =1.0000
uID1 =554685
fVal0 =0.8000
uID0 =1007612
[Clouds]
fCloudLevel2Distance =262144.0000
fCloudLevel1Distance =32768.0000
fCloudLevel0Distance =16384.0000
fCloudNearFadeDistance =9000.0000
[TerrainManager]
fTreeLoadDistance =25000.0000
fBlockMaximumDistance =100000.0000
fBlockLevel1Distance =32768.0000
fBlockLevel0Distance =20480.0000
fSplitDistanceMult =0.7500
bShowLODInEditor =0
[NavMesh]
bUseThreadedMeshes = 1
fObstacleAlpha = 0.5000
fCoverSideHighAlpha = 0.8000
fCoverSideLowAlpha = 0.6500
fEdgeFullAlpha = 1.0000
fEdgeHighAlpha = 0.7500
fEdgeLowAlpha = 0.5000
fTriangleFullAlpha = 0.7000
fTriangleHighAlpha = 0.3500
fTriangleLowAlpha = 0.2000
fLedgeBoxHalfHeight = 25.0000
fEdgeDistFromVert = 10.0000
fEdgeThickness = 10.0000
fPointSize = 2.5000
[Trees]
bUseMultiThreadedTrees = 1
bShadowMaskZPrePass = 1
bRenderSkinnedTrees =1
uiMaxSkinnedTreesToRender =20
[Decals]
bDecals = 1
bSkinnedDecals = 1
uMaxDecals =100
uMaxSkinDecals = 35
uMaxSkinDecalPerActor = 20
bDecalMultithreaded = 1
[LOD]
fLODFadeOutMultObjects =2.5000
fLODFadeOutMultItems =3.5000
fLODFadeOutMultActors =3.0000
fLODFadeOutMultSkyCell =1.0000
[Launcher]
bEnableFileSelection = 0
[Water]
bReflectLODLand = 1
bReflectLODObjects = 0
bReflectLODTrees = 0
bReflectSky = 0
iWaterReflectHeight =512
iWaterReflectWidth =512
bUseWaterDisplacements =1
bUseWaterRefractions =1
bUseWaterReflections =1
bUseWaterDepth =1
[BlurShaderHDR]
bDoHighDynamicRange = 1
[BackgroundLoad]
bBackgroundLoadLipFiles = 1
bLoadBackgroundFaceGen = 1
bUseMultiThreadedFaceGen = 1
bBackgroundCellLoads = 1
bLoadHelmetsInBackground = 1
bUseMultiThreadedTrees = 1
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