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Mathf Methods
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using UnityEngine; | |
public class MathfAbsExample : MonoBehaviour | |
{ | |
[SerializeField] private int _number = -5; | |
private void Start() | |
{ | |
Debug.Log(Mathf.Abs(_number)); // выведет: 5 | |
} | |
} | |
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using UnityEngine; | |
public class MathfClampExample : MonoBehaviour | |
{ | |
[SerializeField] private float _value = 1.5f; | |
private float _clampedValue; | |
private void Start() | |
{ | |
_clampedValue = Mathf.Clamp01(_value); | |
Debug.Log(_clampedValue); // Выведет 1 | |
} | |
} |
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public class MathfClampExample : MonoBehaviour | |
{ | |
[SerializeField] private float _value = 30; | |
[SerializeField] private float _minValue = 0; | |
[SerializeField] private float _maxValue = 10; | |
private float _clampedValue; | |
private void Start() | |
{ | |
_clampedValue = Mathf.Clamp(_value, _minValue, _maxValue); | |
Debug.Log(_clampedValue); // Выведет 10 | |
} | |
} |
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using UnityEngine; | |
public class MathfCosExample : MonoBehaviour | |
{ | |
[SerializeField] private float _angle = Mathf.PI; // Угол в радианах (180 градусов) | |
private float _cosValue; | |
private void Start() | |
{ | |
_cosValue = Mathf.Cos(_angle); | |
Debug.Log(_cosValue); // выведет: -1 | |
} | |
} |
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using UnityEngine; | |
public class MathfDeg2RadExample : MonoBehaviour | |
{ | |
[SerializeField] private float _angleInDegrees = 45f; | |
private float _angleInRadians; | |
// Start is called before the first frame update | |
private void Start() | |
{ | |
_angleInRadians = _angleInDegrees * Mathf.Deg2Rad; | |
Debug.Log(_angleInRadians); // выведет: 0.7853982 | |
} | |
} |
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public class MathfLerpExample : MonoBehaviour | |
{ | |
[SerializeField] private float _startValue = 0; | |
[SerializeField] private float _endValue = 10; | |
[SerializeField] private float _stepCoefficient = 0.5f; | |
private float _interpolatedValue; | |
private void Start() | |
{ | |
_interpolatedValue = Mathf.Lerp(_startValue, _endValue, _stepCoefficient); | |
Debug.Log(_interpolatedValue); // Выведет 5 | |
} | |
} |
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using UnityEngine; | |
public class MathfLerpUpdateExample : MonoBehaviour | |
{ | |
[SerializeField] private float _startValue = 0; | |
[SerializeField] private float _endValue = 10; | |
[SerializeField] private float _stepCoefficient = 0.5f; | |
private void Update() | |
{ | |
_startValue = Mathf.Lerp(_startValue, _endValue, _stepCoefficient); | |
Debug.Log(_startValue); | |
} | |
} |
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using UnityEngine; | |
public class MathfMoveTowardsExample : MonoBehaviour | |
{ | |
[SerializeField] private float _currentValue = 0; | |
[SerializeField] private float _endValue = 10; | |
[SerializeField] private float _maxMove = 2.0f; | |
private void Start() | |
{ | |
_currentValue = Mathf.MoveTowards(_currentValue, _endValue, _maxMove); | |
Debug.Log(_currentValue); // Выведет 2 | |
} | |
} |
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using UnityEngine; | |
public class MathfMoveTowardsUpdateExample.cs : MonoBehaviour | |
{ | |
[SerializeField] private float _currentValue = 0; | |
[SerializeField] private float _endValue = 10; | |
[SerializeField] private float _maxMove = 3.0f; | |
private void Update() | |
{ | |
_currentValue = Mathf.MoveTowards(_currentValue, _endValue, _maxMove); | |
Debug.Log(_currentValue); | |
} | |
} |
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using UnityEngine; | |
public class MathfRad2DegExample : MonoBehaviour | |
{ | |
[SerializeField] private float _angleInRadians = 0.7853982f; | |
private float _angleInDegrees; | |
// Start is called before the first frame update | |
private void Start() | |
{ | |
_angleInDegrees = _angleInRadians * Mathf.Rad2Deg; | |
Debug.Log(_angleInDegrees); // выведет: 45 | |
} | |
} |
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using UnityEngine; | |
public class MathfSignExample : MonoBehaviour | |
{ | |
[SerializeField] private float _number = -10f; | |
private float _sign; | |
private void Start() | |
{ | |
_sign = Mathf.Sign(_number); | |
Debug.Log(_sign); //выведет -1 | |
} | |
} |
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using UnityEngine; | |
public class MathfSinExample : MonoBehaviour | |
{ | |
[SerializeField] private float _angle = Mathf.PI / 2; // угол в радианах (90 градусов) | |
private float _sinValue; | |
private void Start() | |
{ | |
_sinValue = Mathf.Sin(_angle); | |
Debug.Log(_sinValue); // выведет: 1 | |
} | |
} |
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