Skip to content

Instantly share code, notes, and snippets.

@Sammi-Husky
Last active August 15, 2019 02:11
Show Gist options
  • Save Sammi-Husky/6fcce5004d6229de27dc5710ccd1fe73 to your computer and use it in GitHub Desktop.
Save Sammi-Husky/6fcce5004d6229de27dc5710ccd1fe73 to your computer and use it in GitHub Desktop.
+ app::FighterSpecializer_Brave::add_sp(app::Fighter &,float)
+ app::FighterSpecializer_Brave::adjust_flying_ceil(app::BattleObjectModuleAccessor &,float,float,float)
+ app::FighterSpecializer_Brave::alloc_log_group(app::BattleObjectModuleAccessor &,int)
+ app::FighterSpecializer_Brave::call_final_module(app::Fighter &,int)
+ app::FighterSpecializer_Brave::check_flying_ceil(app::BattleObjectModuleAccessor &,float,float,float)
+ app::FighterSpecializer_Brave::final_module_hit_success(void)
+ app::FighterSpecializer_Brave::get_flying_target_pos(void)
+ app::FighterSpecializer_Brave::get_special_lw_command_from_index(app::Fighter &,int)
+ app::FighterSpecializer_Brave::get_special_lw_param_frame(app::BattleObjectModuleAccessor &,phx::Hash40)
+ app::FighterSpecializer_Brave::get_special_lw_various_kind2command(app::FighterBraveSpecialLwVariousKind)
+ app::FighterSpecializer_Brave::lot_critical(app::Fighter &)
+ app::FighterSpecializer_Brave::special_lw_active_command(app::Fighter &)
+ app::FighterSpecializer_Brave::special_lw_cursor_decide(app::Fighter &)
+ app::FighterSpecializer_Brave::special_lw_deactive_command(app::Fighter &)
+ app::FighterSpecializer_Brave::special_lw_decide_command(app::Fighter &,app::FighterBraveSpecialLwCommand,int)
+ app::FighterSpecializer_Brave::special_lw_on_start_command(app::Fighter &)
+ app::WeaponSpecializer_BraveFireball::request_effect(app::BattleObjectModuleAccessor &)
+ app::WeaponSpecializer_BraveLightning::exec_map_collection(app::Weapon &)
+ app::FighterUtil::is_exist_past_log_for_back_shield(uint,app::BattleObjectModuleAccessor const&)
+ app::FighterUtil::play_sleep_voice(app::BattleObjectModuleAccessor &)
+ app::FighterUtil::play_wake_up_voice(app::BattleObjectModuleAccessor &)
+ app::ai::attack_data_x0(lua_State *,phx::Hash40)
+ app::ai::attack_data_y0(lua_State *,phx::Hash40)
+ app::ai::attack_data_y1(lua_State *,phx::Hash40)
+ app::ai::disable_command_attack_button_all(lua_State *)
+ app::ai::disable_command_special_button_all(lua_State *)
+ app::ai::fighter_uniq_value2(lua_State *,int)
+ app::ai::target_attack_info_needs_turn(lua_State *,app::FighterAIAct::CmdId)
+ app::ai::target_hit_collision_rect(lua_State *)
+ app::ai::target_jump_rest_available(lua_State *)
+ app::ai_rule::is_normal_melee(void)
+ app::lua_bind::ArticleModule__change_motion_from_no_impl(app::BattleObjectModuleAccessor *,int,phx::Hash40,int,bool,float)
+ app::lua_bind::AttackModule__disable_tip_impl(app::BattleObjectModuleAccessor *)
+ app::lua_bind::AttackModule__set_ice_frame_mul_impl(app::BattleObjectModuleAccessor *,int,float,bool)
+ app::lua_bind::FighterControlModuleImpl__get_stick_button_repeat_impl(app::BattleObjectModuleAccessor *,int)
+ app::lua_bind::FighterControlModuleImpl__get_stick_button_trigger_impl(app::BattleObjectModuleAccessor *,int)
+ app::lua_bind::FighterStatusModuleImpl__off_disable_intrrupt_warp_impl(app::BattleObjectModuleAccessor *)
+ app::lua_bind::GroundModule__can_entry_cliff_same_impl(app::BattleObjectModuleAccessor *,phx::Vector2f &)
+ app::lua_bind::GroundModule__set_rhombus_modify_air_lasso_impl(app::BattleObjectModuleAccessor *,bool)
+ app::sv_animcmd::CHECK_FINISH_CAMERA_IF_NOT_HP_MODE(lua_State *)
+ app::sv_ground_collision_line::get_ground_move_vec(app::GroundCollisionLine const*)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment