Last active
August 15, 2019 02:11
-
-
Save Sammi-Husky/6fcce5004d6229de27dc5710ccd1fe73 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
+ app::FighterSpecializer_Brave::add_sp(app::Fighter &,float) | |
+ app::FighterSpecializer_Brave::adjust_flying_ceil(app::BattleObjectModuleAccessor &,float,float,float) | |
+ app::FighterSpecializer_Brave::alloc_log_group(app::BattleObjectModuleAccessor &,int) | |
+ app::FighterSpecializer_Brave::call_final_module(app::Fighter &,int) | |
+ app::FighterSpecializer_Brave::check_flying_ceil(app::BattleObjectModuleAccessor &,float,float,float) | |
+ app::FighterSpecializer_Brave::final_module_hit_success(void) | |
+ app::FighterSpecializer_Brave::get_flying_target_pos(void) | |
+ app::FighterSpecializer_Brave::get_special_lw_command_from_index(app::Fighter &,int) | |
+ app::FighterSpecializer_Brave::get_special_lw_param_frame(app::BattleObjectModuleAccessor &,phx::Hash40) | |
+ app::FighterSpecializer_Brave::get_special_lw_various_kind2command(app::FighterBraveSpecialLwVariousKind) | |
+ app::FighterSpecializer_Brave::lot_critical(app::Fighter &) | |
+ app::FighterSpecializer_Brave::special_lw_active_command(app::Fighter &) | |
+ app::FighterSpecializer_Brave::special_lw_cursor_decide(app::Fighter &) | |
+ app::FighterSpecializer_Brave::special_lw_deactive_command(app::Fighter &) | |
+ app::FighterSpecializer_Brave::special_lw_decide_command(app::Fighter &,app::FighterBraveSpecialLwCommand,int) | |
+ app::FighterSpecializer_Brave::special_lw_on_start_command(app::Fighter &) | |
+ app::WeaponSpecializer_BraveFireball::request_effect(app::BattleObjectModuleAccessor &) | |
+ app::WeaponSpecializer_BraveLightning::exec_map_collection(app::Weapon &) | |
+ app::FighterUtil::is_exist_past_log_for_back_shield(uint,app::BattleObjectModuleAccessor const&) | |
+ app::FighterUtil::play_sleep_voice(app::BattleObjectModuleAccessor &) | |
+ app::FighterUtil::play_wake_up_voice(app::BattleObjectModuleAccessor &) | |
+ app::ai::attack_data_x0(lua_State *,phx::Hash40) | |
+ app::ai::attack_data_y0(lua_State *,phx::Hash40) | |
+ app::ai::attack_data_y1(lua_State *,phx::Hash40) | |
+ app::ai::disable_command_attack_button_all(lua_State *) | |
+ app::ai::disable_command_special_button_all(lua_State *) | |
+ app::ai::fighter_uniq_value2(lua_State *,int) | |
+ app::ai::target_attack_info_needs_turn(lua_State *,app::FighterAIAct::CmdId) | |
+ app::ai::target_hit_collision_rect(lua_State *) | |
+ app::ai::target_jump_rest_available(lua_State *) | |
+ app::ai_rule::is_normal_melee(void) | |
+ app::lua_bind::ArticleModule__change_motion_from_no_impl(app::BattleObjectModuleAccessor *,int,phx::Hash40,int,bool,float) | |
+ app::lua_bind::AttackModule__disable_tip_impl(app::BattleObjectModuleAccessor *) | |
+ app::lua_bind::AttackModule__set_ice_frame_mul_impl(app::BattleObjectModuleAccessor *,int,float,bool) | |
+ app::lua_bind::FighterControlModuleImpl__get_stick_button_repeat_impl(app::BattleObjectModuleAccessor *,int) | |
+ app::lua_bind::FighterControlModuleImpl__get_stick_button_trigger_impl(app::BattleObjectModuleAccessor *,int) | |
+ app::lua_bind::FighterStatusModuleImpl__off_disable_intrrupt_warp_impl(app::BattleObjectModuleAccessor *) | |
+ app::lua_bind::GroundModule__can_entry_cliff_same_impl(app::BattleObjectModuleAccessor *,phx::Vector2f &) | |
+ app::lua_bind::GroundModule__set_rhombus_modify_air_lasso_impl(app::BattleObjectModuleAccessor *,bool) | |
+ app::sv_animcmd::CHECK_FINISH_CAMERA_IF_NOT_HP_MODE(lua_State *) | |
+ app::sv_ground_collision_line::get_ground_move_vec(app::GroundCollisionLine const*) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment