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// Build a depot | |
tile = list.Begin(); | |
local potentialDepot = null; | |
local isConnected = false; | |
while (list.IsEnd() == false && isConnected == false) { | |
for (local i = 0; i < 4; i++) { | |
if (i == 0) { | |
potentialDepot = tile + AIMap.GetTileIndex(0, 1); | |
} | |
if (i == 1) { | |
potentialDepot = tile + AIMap.GetTileIndex(1, 0); | |
} | |
if (i == 2) { | |
potentialDepot = tile + AIMap.GetTileIndex(0, -1); | |
} | |
if (i == 3) { | |
potentialDepot = tile + AIMap.GetTileIndex(-1, 0); | |
} | |
if (AITile.GetSlope(potentialDepot) == AITile.SLOPE_FLAT && AITile.IsBuildable(potentialDepot)) { | |
AIRoad.BuildRoadDepot(potentialDepot, tile); | |
AIRoad.BuildRoad(potentialDepot, tile); | |
AILog.Info("Building Depot at: " + AIMap.GetTileX(potentialDepot) + ":" + AIMap.GetTileY(potentialDepot)); | |
if (AIRoad.AreRoadTilesConnected(tile, potentialDepot)) { | |
AILog.Info("Its Connected"); | |
isConnected = true; | |
break; | |
} else { | |
// If we built it but we could not connect it to road | |
AITile.DemolishTile(potentialDepot); | |
} | |
} | |
} | |
tile = list.Next(); | |
} | |
if (AIRoad.IsRoadDepotTile(potentialDepot) && AICompany.IsMine(AITile.GetOwner(potentialDepot))) { | |
AILog.Info("Depot failed, aborting"); | |
AIRoad.RemoveRoadStation(firstStation); | |
AIRoad.RemoveRoadStation(secondStation); | |
return; | |
} |
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