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@SanAndreaP
Created June 15, 2012 18:23
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some text rendering code for text in minecraft which shall glow in the night (on signs, entity labela a.o.)
private void renderLightText(String s, int xPos, int yPos, int color, FontRenderer fontrenderer) {
GL11.glDepthMask(true);
fontrenderer.drawString(s, xPos, yPos, 0x000000);
this.drawString(s, xPos, yPos, color, true, fontrenderer);
this.drawString(s, xPos, yPos, color, false, fontrenderer);
}
protected void drawString(String s, int d, int d1, double d2, boolean blend, FontRenderer fontrenderer) {
byte byte0 = -1;
GL11.glPushMatrix();
GL11.glDisable(2896 /* GL_LIGHTING */);
GL11.glDepthMask(false);
GL11.glEnable(3042 /* GL_BLEND */);
if (blend) {
GL11.glDisable(3008 /* GL_ALPHA_TEST */);
GL11.glBlendFunc(1, 1);
int j1 = 61680;
int k1 = j1 % 0x10000;
int l1 = j1 / 0x10000;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,
k1 / 1.0F, l1 / 1.0F);
} else {
GL11.glBlendFunc(1, 771);
}
fontrenderer.drawString(s, d, d1, 0xFF000000);
if (blend) {
GL11.glEnable(3008 /* GL_ALPHA_TEST */);
}
fontrenderer.drawString(s, d, d1, 0xFF000000);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
GL11.glDisable(3042 /* GL_BLEND */);
GL11.glDepthMask(true);
GL11.glEnable(2896 /* GL_LIGHTING */);
GL11.glPopMatrix();
}
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