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C++: Print tree to a dot/graphviz graph. Derive from this class and generate graph of a tree or a node hierarchy of your choice and save it to a .dot file.
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#pragma once | |
#include <sstream> | |
#include <fstream> | |
#include <string> | |
// Inherit from this class, passing your node type as T | |
// template argument. Override GetNumChildren, GetChildNode | |
// and GetNodeName to provide a way of accessing node's name, | |
// its children and number of them. | |
template<typename T> | |
class AbstractGraphPrinter | |
{ | |
public: | |
void WriteDot(const T* node, const char* filename) | |
{ | |
std::stringstream ss; | |
ss << "digraph G {" << std::endl; | |
WriteRecursively(node, ss); | |
ss << "}" << std::endl; | |
std::ofstream file; | |
file.open(filename); | |
file << ss.rdbuf(); | |
file.close(); | |
} | |
virtual ~AbstractGraphPrinter() {}; | |
protected: | |
// Returns number of node's children | |
virtual size_t GetNumChildren(const T* parent) = 0; | |
// Retrieves the ith child from a parent | |
virtual const T* GetChildNode(const T* parent, size_t child_id) = 0; | |
// Returns node's name, which will appear on the graph | |
virtual std::string GetNodeName(const T* node) = 0; | |
private: | |
void WriteRecursively(const T* node, std::stringstream& ss) | |
{ | |
size_t children_num = GetNumChildren(node); | |
for(unsigned i = 0; i < children_num; i++) | |
{ | |
const T* child = GetChildNode(node, i); | |
ss << "\"" << GetNodeName(node) << "\" -> \"" << GetNodeName(child) << "\"" << std::endl; | |
WriteRecursively(child, ss); | |
} | |
} | |
}; |
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#include "GraphPrinter.h" | |
struct Node | |
{ | |
std::string name; | |
Node* children; | |
size_t children_num; | |
}; | |
class NodeGraphPrinter : public AbstractGraphPrinter<Node> | |
{ | |
private: | |
size_t GetNumChildren(const Node* parent) final | |
{ | |
return (size_t)parent->children_num; | |
} | |
const Node* GetChildNode(const Node* parent, size_t child_id) final | |
{ | |
return &parent->children[child_id]; | |
} | |
std::string GetNodeName(const Node* node) final | |
{ | |
return node->name; | |
} | |
}; | |
int main() | |
{ | |
Node* root = GenerateTree(); // defined somewhere else | |
NodeGraphPrinter printer; | |
printer.WriteDot(root, "file.dot"); | |
return 0; | |
} |
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