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<!-- lootcontainer 87 ZombieBandit -->
<lootcontainer id="87" count="0,3" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate">
<item group="banditArmor" prob="0.2"/>
<item name="painkillers"/>
<item name="scrapPlastics" count="2" prob=".3"/>
<item name="oldCash" count="4,45" prob="2"/>
<item name="casinoCoin" count="10,30"/>
<item name="clubIron"/>
<item name="clubBarbed" prob="0.1"/>
<item name="clubSpiked" prob="0.05"/>
<entity_class name="ZombiePunk" extends="zombieUMA" >
<property name="Archetype" value="ZombiePunk"/>
<property name="LootListOnDeath" value="80" />
</entity_class>
<entity_class name="ZombieRioter" extends="zombieUMA" >
<property name="Archetype" value="ZombieRioter"/>
<property name="LootListOnDeath" value="80" />
</entity_class>
<archetype name="ZombieMarkHazmat" male="true" hair_color="045,0,0" eye_color="255,255,255" skin_color="135,205,255" type="Player">
<base_mesh_parts>
<part slot="head" layer="base" mesh="male_base_face">
<texture name="male_head_old" color="skin"/>
<texture name="male_shaggy_eyebrows" color="hair"/>
<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/>
</part>
<part slot="head" layer="inner" mesh="male_hair_short_shaggy">
<texture name="male_shaggy_hair" color="hair"/>
</part>
<?xml version="1.0" encoding="UTF-8"?>
<!--
biome
maxcount: int - the sum of all spawned entities in the group may not exceed this number
daytime: Any,Day,Night - determines the time of day the entity spawns
<property name="TotalAlive" value="3" />
total alive means how many are alive at once.
<property name="TotalPerWave" value="10,20" />Total per wave means a random number between the first and second. The total alive will replenish the dead ranks until TotalPerWave's random number is met.
-->
<?xml version="1.0" encoding="UTF-8"?>
<!-- See XML.txt for notes and documentation. -->
<!-- New items:
<item name="lockpick"/>
-->
<lootcontainers>
<lootplaceholders>
<?xml version="1.0" encoding="UTF-8"?>
<entitygroups>
<entitygroup name="ZombiesAll">
<entity name="zombieBoe" />
<entity name="zombieJoe" />
<entity name="zombieSteve" />
<entity name="zombieMoe" />
<entity name="zombieYo" />
<?xml version="1.0" encoding="UTF-8"?>
<entity_classes>
<!-- PLAYER -->
<entity_class name="playerMale">
<!-- This one decides for scoring -->
<property name="EntityType" value="Player" />
<property name="ModelType" value="UMA" />
<property name="Class" value="EntityPlayer" />
@SanguumRides
SanguumRides / SanguumRides Archetypes
Last active December 31, 2016 19:44
Archetypes (zombies) for 7 Days to Die
This file has been truncated, but you can view the full file.
<archetypes>
<alt_hair name="male_base_hair">
<part mesh="">
<texture name="male_hair_overlay" color="hair"/>
</part>
</alt_hair>
<alt_hair name="unisex_hair_dreads">
<part mesh="unisex_hair_dreads_hat">
<texture name="unisex_hair_dreads_hat" color="hair"/>
</part>