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<!-- lootcontainer 87 ZombieBandit --> | |
<lootcontainer id="87" count="0,3" size="4,3" destroy_on_close="false" sound_open="UseActions/open_corpse" sound_close="UseActions/close_corpse" loot_quality_template="baseTemplate"> | |
<item group="banditArmor" prob="0.2"/> | |
<item name="painkillers"/> | |
<item name="scrapPlastics" count="2" prob=".3"/> | |
<item name="oldCash" count="4,45" prob="2"/> | |
<item name="casinoCoin" count="10,30"/> | |
<item name="clubIron"/> | |
<item name="clubBarbed" prob="0.1"/> | |
<item name="clubSpiked" prob="0.05"/> |
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<entity_class name="ZombiePunk" extends="zombieUMA" > | |
<property name="Archetype" value="ZombiePunk"/> | |
<property name="LootListOnDeath" value="80" /> | |
</entity_class> | |
<entity_class name="ZombieRioter" extends="zombieUMA" > | |
<property name="Archetype" value="ZombieRioter"/> | |
<property name="LootListOnDeath" value="80" /> | |
</entity_class> |
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<archetype name="ZombieMarkHazmat" male="true" hair_color="045,0,0" eye_color="255,255,255" skin_color="135,205,255" type="Player"> | |
<base_mesh_parts> | |
<part slot="head" layer="base" mesh="male_base_face"> | |
<texture name="male_head_old" color="skin"/> | |
<texture name="male_shaggy_eyebrows" color="hair"/> | |
<texture name="unisex_face_dirt_overlay" color="78,15,15,255"/> | |
</part> | |
<part slot="head" layer="inner" mesh="male_hair_short_shaggy"> | |
<texture name="male_shaggy_hair" color="hair"/> | |
</part> |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!-- | |
biome | |
maxcount: int - the sum of all spawned entities in the group may not exceed this number | |
daytime: Any,Day,Night - determines the time of day the entity spawns | |
<property name="TotalAlive" value="3" /> | |
total alive means how many are alive at once. | |
<property name="TotalPerWave" value="10,20" />Total per wave means a random number between the first and second. The total alive will replenish the dead ranks until TotalPerWave's random number is met. | |
--> |
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<?xml version="1.0" encoding="UTF-8"?> | |
<!-- See XML.txt for notes and documentation. --> | |
<!-- New items: | |
<item name="lockpick"/> | |
--> | |
<lootcontainers> | |
<lootplaceholders> |
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<?xml version="1.0" encoding="UTF-8"?> | |
<entitygroups> | |
<entitygroup name="ZombiesAll"> | |
<entity name="zombieBoe" /> | |
<entity name="zombieJoe" /> | |
<entity name="zombieSteve" /> | |
<entity name="zombieMoe" /> | |
<entity name="zombieYo" /> |
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<?xml version="1.0" encoding="UTF-8"?> | |
<entity_classes> | |
<!-- PLAYER --> | |
<entity_class name="playerMale"> | |
<!-- This one decides for scoring --> | |
<property name="EntityType" value="Player" /> | |
<property name="ModelType" value="UMA" /> | |
<property name="Class" value="EntityPlayer" /> |
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<archetypes> | |
<alt_hair name="male_base_hair"> | |
<part mesh=""> | |
<texture name="male_hair_overlay" color="hair"/> | |
</part> | |
</alt_hair> | |
<alt_hair name="unisex_hair_dreads"> | |
<part mesh="unisex_hair_dreads_hat"> | |
<texture name="unisex_hair_dreads_hat" color="hair"/> | |
</part> |