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SatoshiRobatoFujimoto / bundle_adjustment_scipy.ipynb
Created September 19, 2021 02:52 — forked from nmayorov/bundle_adjustment_scipy.ipynb
Large scale bundle adjustment in scipy
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@SatoshiRobatoFujimoto
SatoshiRobatoFujimoto / fill_depth_colorization.py
Created March 9, 2020 13:45 — forked from ialhashim/fill_depth_colorization.py
Python implementation of depth filling from NYU Depth v2 toolbox
# Original Matlab code https://cs.nyu.edu/~silberman/datasets/nyu_depth_v2.html
#
#
# Python port of depth filling code from NYU toolbox
# Speed needs to be improved
#
# Uses 'pypardiso' solver
#
import scipy
import skimage
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Microsoft.MixedReality.Toolkit.UI;
public class ObjectsManager : MonoBehaviour
{
    public GameObject cube;
public void OnButtonClicked()
@SatoshiRobatoFujimoto
SatoshiRobatoFujimoto / ManipulationHandlerManager.cs
Created March 7, 2020 05:04
ManipulationHandlerManager.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Microsoft.MixedReality.Toolkit.UI;
public class ManipulationHandlerManager : MonoBehaviour
{
public AppBar appBar;
private AppBar.AppBarStateEnum state;

LaspVfx

gif gif

LaspVfx is a Unity example that shows how to use LASP to create audio reactive effects with Visual Effect Graph.

@SatoshiRobatoFujimoto
SatoshiRobatoFujimoto / ColorManager2.cs
Created August 30, 2018 01:07
ガチラボ vol.9
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColorManager : MonoBehaviour {
public GameObject cube;
private Vector4 pink;
@SatoshiRobatoFujimoto
SatoshiRobatoFujimoto / ColorManager.cs
Created August 29, 2018 08:40
ガチラボ vol.9
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColorManager : MonoBehaviour {
public GameObject cube;
public void SetColorRed()
{
@SatoshiRobatoFujimoto
SatoshiRobatoFujimoto / ThrowingObject.cs
Created June 13, 2018 11:45
HoloLens オブジェクト投げるスクリプト
using System.Collections;
using System.Collections.Generic;
using HoloToolkit.Unity.InputModule;
using UnityEngine;
public class ThrowingObject : MonoBehaviour, IInputClickHandler
{
public float thrust;
public GameObject obj;
// M5Stack Text-to-Speech demo using AquesTalk pico for ESP32
// see: http://blog-yama.a-quest.com/?eid=970188
#include <M5Stack.h>
#include "driver/i2s.h"
#include "aquestalk.h"
#define LEN_FRAME 32
uint32_t workbuf[AQ_SIZE_WORKBUF];
void setup() {
@SatoshiRobatoFujimoto
SatoshiRobatoFujimoto / HoloRecorder.py
Created November 25, 2017 14:40 — forked from HiromuKato/HoloRecorder.py
Pythonista application which controls HoloLens recording.
import ui
import console
import requests
import base64
isRecording = False
url = "192.168.0." # Input Device Portal url
token = ""
def btnAuth_tapped(sender):