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@SatyakiDe2019
Created January 31, 2023 23:21
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This is the main calling python script that will invoke the rev_ai template to capture the chunk voice data & stream it to the service for text translation & return the response to app.
#####################################################
#### Modified By: SATYAKI DE ####
#### Modified On 28-Jan-2023 ####
#### ####
#### Objective: This is the main calling ####
#### python script that will invoke the ####
#### rev_ai template to capture the chunk voice ####
#### data & stream it to the service for text ####
#### translation & return the response to app. ####
#####################################################
import pyaudio
from rev_ai.models import MediaConfig
from six.moves import queue
# Disbling Warning
def warn(*args, **kwargs):
pass
import warnings
warnings.warn = warn
class clsMicrophoneStream(object):
#############################################
### Opens a recording stream as a ####
### generator yielding the audio chunks. ####
#############################################
def __init__(self, rate, chunk):
self._rate = rate
self._chunk = chunk
##################################################
### Create a thread-safe buffer of audio data ####
##################################################
self._buff = queue.Queue()
self.closed = True
def __enter__(self):
self._audio_interface = pyaudio.PyAudio()
self._audio_stream = self._audio_interface.open(
format=pyaudio.paInt16,
#########################################################
### The API currently only supports 1-channel (mono) ####
### audio. ####
#########################################################
channels=1, rate=self._rate,
input=True, frames_per_buffer=self._chunk,
####################################################################
### Run the audio stream asynchronously to fill the buffer ####
### object. Run the audio stream asynchronously to fill the ####
### buffer object. This is necessary so that the input device's ####
### buffer doesn't overflow while the calling thread makes ####
### network requests, etc. ####
####################################################################
stream_callback=self._fill_buffer,
)
self.closed = False
return self
def __exit__(self, type, value, traceback):
self._audio_stream.stop_stream()
self._audio_stream.close()
self.closed = True
###############################################################
### Signal the generator to terminate so that the client's ####
### streaming_recognize method will not block the process ####
### termination. ####
###############################################################
self._buff.put(None)
self._audio_interface.terminate()
def _fill_buffer(self, in_data, frame_count, time_info, status_flags):
##############################################################
### Continuously collect data from the audio stream, into ####
### the buffer. ####
##############################################################
self._buff.put(in_data)
return None, pyaudio.paContinue
def generator(self):
while not self.closed:
######################################################################
### Use a blocking get() to ensure there's at least one chunk of ####
### data, and stop iteration if the chunk is None, indicating the ####
### end of the audio stream. ####
######################################################################
chunk = self._buff.get()
if chunk is None:
return
data = [chunk]
##########################################################
### Now consume whatever other data's still buffered. ####
##########################################################
while True:
try:
chunk = self._buff.get(block=False)
if chunk is None:
return
data.append(chunk)
except queue.Empty:
break
yield b''.join(data)
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