Created
February 2, 2019 06:16
-
-
Save Scabista/f97cc86ef364a64ab0c5535e096c78d3 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# These are all the configurable messages that can be configured (Set the message "" to disable). | |
messages: | |
usage: "&cUsage: /ptg <reload>" | |
reloaded: "&aAll configurations have been reloaded for PhysicsToGo." | |
no-permission: "&cYou don't have permission to use this." | |
hooks-options: | |
# Here is where you can customize all options about the WorldGuard hook. | |
world-guard: | |
# This toggles the WorldGuard hook. | |
use-hook: false | |
# Regions within this list will allow PTG to perform its magic inside each of them. | |
region-whitelist: | |
- "allowed_zone" | |
feudal: | |
# If this is enabled, physics to go features will not work within claimed land. | |
use-hook: false | |
factions: | |
# If this is enabled, physics to go features will not work within claimed land. | |
use-factions: true | |
# If this is enabled, the hook will use Factions UUID over Massive Core. | |
factions-uuid: false | |
grief-preventation: | |
# If this is enabled, physics to go features will not work within claimed land. | |
use-grief-preventation: false | |
askyblock: | |
# If this is enabled, physics to go features will not work on islands. | |
use-askyblock: false | |
kingdoms: | |
# If this is enabled, physics to go features will not work within kingdom claimed land. | |
use-kingdoms: false | |
residence: | |
# If this is enabled, physics to go features will not work within residence land. | |
use-residence: false | |
towny: | |
# If this is enabled, physics to go features will not work within town blocks. | |
use-towny: false | |
lands: | |
# If this is enabled, physics to go features will not work within land claims. | |
use-lands: false | |
explosive-options: | |
# If this is enabled blocks will not be effected by explosions. | |
block-damage: true | |
# When blocks are damaged from explosions, should all effected blocks be tossed in different directions? | |
block-physics: true | |
# When blocks are damaged from explosions, should they be effected by PTG's regeneration effects? | |
block-regeneration: true | |
# If this is enabled falling blocks will form upon contact. | |
block-physics-form: false | |
# Here is where you can customize options that effect the block regeneration. | |
block-regeneration-options: | |
# This option is how fast each block is regenerated in ticks. (Note: 20 ticks equals 1 second.) | |
speed: 20 | |
# This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.) | |
delay: 20 | |
# This is the delay after the general regeneration for containers to be re-checked to ensure every item is restored. | |
container-fix-rate: 40 | |
# Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions. | |
# (Note: Set the durability to -1 to ignore durability) | |
effected-material-blacklist: | |
- "MOB_SPAWNER:-1" | |
- "BEDROCK:-1" | |
# If a material is placed in this list the block directly under the material will be saved as well to prevent damage from default physics. | |
# (Note: Set the durability to -1 to ignore durability) | |
help-needed-material: | |
- "WOODEN_DOOR:-1" | |
- "ACACIA_DOOR:-1" | |
- "BIRCH_DOOR:-1" | |
- "DARK_OAK_DOOR:-1" | |
- "IRON_DOOR:-1" | |
- "JUNGLE_DOOR:-1" | |
- "SPRUCE_DOOR:-1" | |
# When blocks are damaged from explosions, should the effected blocks drop their relative items? | |
block-drops: true | |
# Drop watch is a list of materials that are double checked during explosions to ensure blocks don't drop items. | |
drop-watch: | |
- "BEETROOT_SEEDS:-1" | |
- "WHEAT_SEEDS:-1" | |
- "CROPS:-1" | |
- "CARROT:-1" | |
- "CARROTS:-1" | |
- "POTATO:-1" | |
- "POTATOES:-1" | |
- "BEETROOT_BLOCK:-1" | |
- "BEETROOTS:-1" | |
- "BEETROOT:-1" | |
- "WHEAT:-1" | |
# If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks. | |
block-restoration-memory: false | |
# Should destroyed containers drop their items? | |
# (Note: The items will be restored inside the container if the above option is enabled.) | |
container-drops: true | |
# The worlds inside the list below will not be effected by any explosive modification made by PTG. | |
blacklisted-worlds: | |
- "world_the_end" | |
# Entity types inside the list bellow will be effected by any explosive modification made by PTG. | |
entity-explosion-blacklist: | |
- "CREEPER" | |
# This tells PTG to regenerate block only if they are below the defined Y-axis below. | |
regeneration-height: -1 | |
block-break-options: | |
# If this is enabled PTG will listen when a player breaks a block and perform effects. | |
block-break-event: true | |
# When blocks are damaged by players, should the blocks be regenerated? | |
block-regeneration: true | |
# Here is where you can customize options that effect the block regeneration. | |
block-regeneration-options: | |
# This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.) | |
delay: 20 | |
# Materials inside the list below will be avoided by any regeneration or physics effects involved with block breaking. | |
effected-material-blacklist: | |
- "OBSIDIAN:0" | |
- "BEDROCK:0" | |
# When blocks are damaged from players, should the effected blocks drop their relative items? | |
block-drops: true | |
# If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks. | |
block-restoration-memory: false | |
# Should destroyed containers drop their items? | |
# (Note: The items will be restored inside the container if the above option is enabled.) | |
container-drops: true | |
# The worlds inside the list below will not be effected by any player block damage modified by PTG. | |
blacklisted-worlds: | |
- "world_the_end" | |
# This tells PTG to regenerate block only if they are below the defined Y-axis below. | |
regeneration-height: -1 | |
block-place-options: | |
# If this is enabled PTG will listen when a player places a block and perform effects. | |
block-place-event: false | |
# If this is enabled block placing will be cancelled. (Note: This will avoid the 'block-reversion' feature.) | |
block-place-cancel: false | |
# When blocks are damaged by players, should the blocks be regenerated? | |
block-reversion: true | |
# Here is where you can customize options that effect the block regeneration. | |
block-reversion-options: | |
# This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.) | |
delay: 20 | |
# Materials inside the list below will be avoided by any reversion or physics effects involved with block placing. | |
effected-material-blacklist: | |
- "OBSIDIAN:0" | |
- "BEDROCK:0" | |
# The worlds inside the list below will not be effected by any player placement modifications by PTG. | |
blacklisted-worlds: | |
- "world_the_end" | |
# This tells PTG to regenerate block only if they are below the defined Y-axis below. | |
# (Note: For block placing blocks will not be 'reverted' unless below/equal to the defined height below.) | |
reversion-height: -1 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment