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@Scabista
Created February 2, 2019 06:16
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# These are all the configurable messages that can be configured (Set the message "" to disable).
messages:
usage: "&cUsage: /ptg <reload>"
reloaded: "&aAll configurations have been reloaded for PhysicsToGo."
no-permission: "&cYou don't have permission to use this."
hooks-options:
# Here is where you can customize all options about the WorldGuard hook.
world-guard:
# This toggles the WorldGuard hook.
use-hook: false
# Regions within this list will allow PTG to perform its magic inside each of them.
region-whitelist:
- "allowed_zone"
feudal:
# If this is enabled, physics to go features will not work within claimed land.
use-hook: false
factions:
# If this is enabled, physics to go features will not work within claimed land.
use-factions: true
# If this is enabled, the hook will use Factions UUID over Massive Core.
factions-uuid: false
grief-preventation:
# If this is enabled, physics to go features will not work within claimed land.
use-grief-preventation: false
askyblock:
# If this is enabled, physics to go features will not work on islands.
use-askyblock: false
kingdoms:
# If this is enabled, physics to go features will not work within kingdom claimed land.
use-kingdoms: false
residence:
# If this is enabled, physics to go features will not work within residence land.
use-residence: false
towny:
# If this is enabled, physics to go features will not work within town blocks.
use-towny: false
lands:
# If this is enabled, physics to go features will not work within land claims.
use-lands: false
explosive-options:
# If this is enabled blocks will not be effected by explosions.
block-damage: true
# When blocks are damaged from explosions, should all effected blocks be tossed in different directions?
block-physics: true
# When blocks are damaged from explosions, should they be effected by PTG's regeneration effects?
block-regeneration: true
# If this is enabled falling blocks will form upon contact.
block-physics-form: false
# Here is where you can customize options that effect the block regeneration.
block-regeneration-options:
# This option is how fast each block is regenerated in ticks. (Note: 20 ticks equals 1 second.)
speed: 20
# This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
delay: 20
# This is the delay after the general regeneration for containers to be re-checked to ensure every item is restored.
container-fix-rate: 40
# Materials inside the list below will be avoided by any regeneration or physic effects involved with explosions.
# (Note: Set the durability to -1 to ignore durability)
effected-material-blacklist:
- "MOB_SPAWNER:-1"
- "BEDROCK:-1"
# If a material is placed in this list the block directly under the material will be saved as well to prevent damage from default physics.
# (Note: Set the durability to -1 to ignore durability)
help-needed-material:
- "WOODEN_DOOR:-1"
- "ACACIA_DOOR:-1"
- "BIRCH_DOOR:-1"
- "DARK_OAK_DOOR:-1"
- "IRON_DOOR:-1"
- "JUNGLE_DOOR:-1"
- "SPRUCE_DOOR:-1"
# When blocks are damaged from explosions, should the effected blocks drop their relative items?
block-drops: true
# Drop watch is a list of materials that are double checked during explosions to ensure blocks don't drop items.
drop-watch:
- "BEETROOT_SEEDS:-1"
- "WHEAT_SEEDS:-1"
- "CROPS:-1"
- "CARROT:-1"
- "CARROTS:-1"
- "POTATO:-1"
- "POTATOES:-1"
- "BEETROOT_BLOCK:-1"
- "BEETROOTS:-1"
- "BEETROOT:-1"
- "WHEAT:-1"
# If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
block-restoration-memory: false
# Should destroyed containers drop their items?
# (Note: The items will be restored inside the container if the above option is enabled.)
container-drops: true
# The worlds inside the list below will not be effected by any explosive modification made by PTG.
blacklisted-worlds:
- "world_the_end"
# Entity types inside the list bellow will be effected by any explosive modification made by PTG.
entity-explosion-blacklist:
- "CREEPER"
# This tells PTG to regenerate block only if they are below the defined Y-axis below.
regeneration-height: -1
block-break-options:
# If this is enabled PTG will listen when a player breaks a block and perform effects.
block-break-event: true
# When blocks are damaged by players, should the blocks be regenerated?
block-regeneration: true
# Here is where you can customize options that effect the block regeneration.
block-regeneration-options:
# This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
delay: 20
# Materials inside the list below will be avoided by any regeneration or physics effects involved with block breaking.
effected-material-blacklist:
- "OBSIDIAN:0"
- "BEDROCK:0"
# When blocks are damaged from players, should the effected blocks drop their relative items?
block-drops: true
# If this option is enabled, previously destroyed container and sign contents will be restored to regenerated blocks.
block-restoration-memory: false
# Should destroyed containers drop their items?
# (Note: The items will be restored inside the container if the above option is enabled.)
container-drops: true
# The worlds inside the list below will not be effected by any player block damage modified by PTG.
blacklisted-worlds:
- "world_the_end"
# This tells PTG to regenerate block only if they are below the defined Y-axis below.
regeneration-height: -1
block-place-options:
# If this is enabled PTG will listen when a player places a block and perform effects.
block-place-event: false
# If this is enabled block placing will be cancelled. (Note: This will avoid the 'block-reversion' feature.)
block-place-cancel: false
# When blocks are damaged by players, should the blocks be regenerated?
block-reversion: true
# Here is where you can customize options that effect the block regeneration.
block-reversion-options:
# This option is how long before the regeneration process takes place in ticks. (Note: 20 ticks equals 1 second.)
delay: 20
# Materials inside the list below will be avoided by any reversion or physics effects involved with block placing.
effected-material-blacklist:
- "OBSIDIAN:0"
- "BEDROCK:0"
# The worlds inside the list below will not be effected by any player placement modifications by PTG.
blacklisted-worlds:
- "world_the_end"
# This tells PTG to regenerate block only if they are below the defined Y-axis below.
# (Note: For block placing blocks will not be 'reverted' unless below/equal to the defined height below.)
reversion-height: -1
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