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public class AutoVendor | |
{ | |
private static List<Npc> _savedNpcs = new List<Npc>(); | |
public static void Start() | |
{ | |
FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState += AddVendorHandler; | |
FiniteStateMachineEvents.OnAfterRunState += ResetVendorListHandler; | |
} | |
public static void Stop() | |
{ | |
FiniteStateMachineEvents.OnBeforeCheckIfNeedToRunState -= AddVendorHandler; | |
FiniteStateMachineEvents.OnAfterRunState -= ResetVendorListHandler; | |
ResetVendorList(); | |
} | |
private static void AddVendorHandler(Engine engine, State state, CancelEventArgs cancelable) | |
{ | |
//TODO: DO NOT SWITCH VENDORS WHILE ALREADY IN TOTOWN STATE! | |
//for wRobot to even consider activating go to town, we need to have an available vendor/repair | |
if (state != null && | |
state.GetType() == typeof(ToTown) | |
&& (!Logging.Status.ToLower().Contains("town") || !ToTown.GoToTownInProgress) | |
&& !ToTown.ForceToTown | |
) | |
{ | |
//Npc closestRepair = GetClosestVendorNpc(Npc.NpcType.Repair); | |
//Npc closestVendor = GetClosestVendorNpc(Npc.NpcType.Vendor); | |
Npc closestRepair = new Npc(0,0,0); | |
Npc closestVendor = new Npc(0,0,0); | |
if (NpcDB.ListNpc.FirstOrDefault(o => o.Entry == closestRepair.Entry && o.Type == Npc.NpcType.Repair) == null) | |
{ | |
NpcDB.AddNpc(closestRepair, false, true); | |
} | |
if (NpcDB.ListNpc.FirstOrDefault(o => o.Entry == closestVendor.Entry && o.Type == Npc.NpcType.Vendor) == null) | |
{ | |
NpcDB.AddNpc(closestVendor, false, true); | |
} | |
} | |
if (state != null && state.GetType() == typeof(ToTown) && state.NeedToRun) | |
{ | |
NpcDB.AcceptOnlyProfileNpc = true; | |
_savedNpcs.AddRange(NpcDB.ListNpc.FindAll(_dbFilter)); | |
NpcDB.ListNpc.RemoveAll(_dbFilter); | |
//Npc repairVendor = GetClosestVendorNpc(Npc.NpcType.Repair); | |
//Npc itemVendor = GetClosestVendorNpc(Npc.NpcType.Vendor); | |
Npc closestRepair = new Npc(0,0,0); | |
Npc closestVendor = new Npc(0,0,0); | |
//PluginLog.Log($@"Choosing vendor {itemVendor.Name} and repair {repairVendor.Name} for ToTown state!"); | |
NpcDB.AddNpc(itemVendor, false, true); | |
NpcDB.AddNpc(repairVendor, false, true); | |
state.Run(); | |
} | |
} | |
private static void ResetVendorListHandler(Engine engine, State state) | |
{ | |
if (state != null && state.GetType() == typeof(ToTown)) | |
{ | |
ResetVendorList(); | |
} | |
} | |
private static void ResetVendorList() | |
{ | |
_inProgress = false; | |
if (!_savedNpcs.IsNullOrEmpty()) | |
{ | |
_savedNpcs.Clear(); | |
//PluginLog.Log("Sold/repaired successfully, resetting NPC db"); | |
} | |
} | |
} |
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