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import os, sys, zlib, traceback
from Crypto.Cipher import AES
from struct import unpack as up
XORPAD = '3F99BB49B43CBBD339FE5FEA463316A8'.decode('hex')
KEY = 'CAECB4CA65678965CBE67D7A3AFD228C'.decode('hex')
IV = 'A65D5EA2D54AD0436DD46158C191361D'.decode('hex')
def safe_open(path, mode):
import os

17.0.0 Save File Management

Hello! It's been a while since I've done any write-ups, but I thought I'd do one to (hopefully) bring a little clarity to a situation that's been causing a lot of confusion and misinformation.

I'm thinking I'll go through what the problem is and why it happens. So, I guess, let's dive in:

What's happening?

Some people are finding that upon updating to 17.0.0, their consoles are getting a blackscreen and refusing to boot further.

Nintendo Switch RSA-PKCS#1 Public Key Recovery

This is a short writeup of a fun (but ultimately pretty useless) attack I implemented on the Nintendo Switch a few months ago resulting in the recovery of some otherwise unobtainable RSA public keys. Since public keys aren't private keys, this is pretty useless, apart from letting us validate some signatures on PC. Even so, the attack is a pretty cool one, so I thought I'd write it up.

Every Switch gamecart has a unique certificate (called its "CERT"), storing an RSA signature followed by some kind of unknown but unique encrypted data. I was trying to reverse how these certificates work, and the obvious first step was to try to see how they were validated. However, when I tried looking through the FileSystem (FS) module, which should be responsible for validating these certificates, I found no references to the format at all. The "CERT" magic number was nowhere to be seen, and I couldn't find an RSA modulus that validated the signatures I had. This was in

#define UNLOADED_FILE 1
#include <idc.idc>
static main(void)
{
// set 'loading idc file' mode
set_inf_attr(INF_GENFLAGS, INFFL_LOADIDC|get_inf_attr(INF_GENFLAGS));
GenInfo(); // various settings
Segments(); // segmentation
Enums(); // enumerations
#define UNLOADED_FILE 1
#include <idc.idc>
static main(void)
{
// set 'loading idc file' mode
set_inf_attr(INF_GENFLAGS, INFFL_LOADIDC|get_inf_attr(INF_GENFLAGS));
GenInfo(); // various settings
Segments(); // segmentation
Enums(); // enumerations
//
// This file should be used in the following way:
// - reload executable into IDA with using switch -c
// - use File, Load IDC file and load this file.
//
// NOTE: This file doesn't contain all information from the database.
//
#define UNLOADED_FILE 1
#include <idc.idc>
//
// This file should be used in the following way:
// - reload executable into IDA with using switch -c
// - use File, Load IDC file and load this file.
//
// NOTE: This file doesn't contain all information from the database.
//
#define UNLOADED_FILE 1
#include <idc.idc>
@SciresM
SciresM / tz_5x.idc
Created April 24, 2018 01:12
IDC for the Nintendo Switch's Secure Monitor, version 5.0.0.
#define UNLOADED_FILE 1
#include <idc.idc>
static main(void)
{
// set 'loading idc file' mode
set_inf_attr(INF_GENFLAGS, INFFL_LOADIDC|get_inf_attr(INF_GENFLAGS));
GenInfo(); // various settings
Segments(); // segmentation
Enums(); // enumerations
@SciresM
SciresM / Loader_1_0_0.idc
Created April 25, 2018 23:18
IDCs for the Nintendo Switch's "Loader" sysmodule.
This file has been truncated, but you can view the full file.
#define UNLOADED_FILE 1
#include <idc.idc>
static main(void)
{
// set 'loading idc file' mode
set_inf_attr(INF_GENFLAGS, INFFL_LOADIDC|get_inf_attr(INF_GENFLAGS));
GenInfo(); // various settings
Segments(); // segmentation
Enums(); // enumerations
import binascii, sys, random, asn1
from fractions import gcd
def extended_gcd(aa, bb):
lastremainder, remainder = abs(aa), abs(bb)
x, lastx, y, lasty = 0, 1, 1, 0
while remainder:
lastremainder, (quotient, remainder) = remainder, divmod(lastremainder, remainder)
x, lastx = lastx - quotient*x, x
y, lasty = lasty - quotient*y, y