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Lesson 06.1 - Creating the remaining classes
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
public class HealingPotion | |
{ | |
public int ID { get; set; } | |
public string Name { get; set; } | |
public string NamePlural { get; set; } | |
public int AmountToHeal { get; set; } | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
public class Item | |
{ | |
public int ID { get; set; } | |
public string Name { get; set; } | |
public string NamePlural { get; set; } | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
public class Location | |
{ | |
public int ID { get; set; } | |
public string Name { get; set; } | |
public string Description { get; set; } | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
public class Monster | |
{ | |
public int ID { get; set; } | |
public string Name { get; set; } | |
public int MaximumHitPoints { get; set; } | |
public int CurrentHitPoints { get; set; } | |
public int MaximumDamage { get; set; } | |
public int RewardExperiencePoints { get; set; } | |
public int RewardGold { get; set; } | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
public class Quest | |
{ | |
public int ID { get; set; } | |
public string Name { get; set; } | |
public string Description { get; set; } | |
public int RewardExperiencePoints { get; set; } | |
public int RewardGold { get; set; } | |
} | |
} |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace Engine | |
{ | |
public class Weapon | |
{ | |
public int ID { get; set; } | |
public string Name { get; set; } | |
public string NamePlural { get; set; } | |
public int MinimumDamage { get; set; } | |
public int MaximumDamage { get; set; } | |
} | |
} |
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