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@ScottLilly
Created February 25, 2022 00:04
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Fix for weapon and potion images
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Engine;
using System.IO;
namespace MyLittleRPG
{
public partial class MyLittleRPG : Form
{
private Player _player;
private const string PLAYER_DATA_FILE_NAME = "PlayerData.xml";
public MyLittleRPG()
{
InitializeComponent();
//Create new player + giving base stats
if (File.Exists(PLAYER_DATA_FILE_NAME))
{
_player = Player.CreatePlayerFromXmlString(File.ReadAllText(PLAYER_DATA_FILE_NAME));
}
else
{
_player = Player.CreateDefaultPlayer();
}
lblHitPoints.DataBindings.Add("Text", _player, "CurrentHitPoints");
lblGold.DataBindings.Add("Text", _player, "Gold");
lblExperience.DataBindings.Add("Text", _player, "ExperiencePoints");
lblLevel.DataBindings.Add("Text", _player, "Level");
dgvInventory.RowHeadersVisible = false;
dgvInventory.AutoGenerateColumns = false;
dgvInventory.DataSource = _player.Inventory;
dgvInventory.Columns.Add(new DataGridViewTextBoxColumn
{
HeaderText = "Name",
Width = 185,
DataPropertyName = "Description"
});
dgvInventory.Columns.Add(new DataGridViewTextBoxColumn
{
HeaderText = "Quantity",
DataPropertyName = "Quantity"
});
dgvQuests.RowHeadersVisible = false;
dgvQuests.AutoGenerateColumns = false;
dgvQuests.DataSource = _player.Quests;
dgvQuests.Columns.Add(new DataGridViewTextBoxColumn
{
HeaderText = "Name",
Width = 185,
DataPropertyName = "Name"
});
dgvQuests.Columns.Add(new DataGridViewTextBoxColumn
{
HeaderText = "Done?",
DataPropertyName="IsCompleted"
});
// Add the event handler BEFORE we have code
// that might set cboWeapons.SelectedItem.
// This includes the default selection of the first item,
// when cboWeapons.DataSource is first set.
cboWeapons.SelectedIndexChanged += cboWeapons_SelectedIndexChanged;
cboWeapons.DataSource = _player.Weapons;
cboWeapons.DisplayMember = "Name";
cboWeapons.ValueMember = "Id";
// If the player does not have a weapon,
// and there are weapons available,
// select the first weapon as the player's current weapon
if (_player.CurrentWeapon == null &&
_player.Weapons.Count > 0)
{
_player.CurrentWeapon = _player.Weapons[0];
}
if (_player.CurrentWeapon != null)
{
cboWeapons.SelectedItem = _player.CurrentWeapon;
}
// Add an event handler to watch if the player selects a potion.
// This includes the default selection of the first item,
// when cboPotions.DataSource is first set.
cboPotions.SelectedIndexChanged += cboPotions_SelectedIndexChanged;
cboPotions.DataSource = _player.Potions;
cboPotions.DisplayMember = "Name";
cboPotions.ValueMember = "Id";
_player.PropertyChanged += PlayerOnPropertyChanged;
_player.OnMessage += DisplayMessage;
pctPlayer.Image = Properties.Resources.HumanWithSword;
}
private void DisplayMessage(object sender, MessageEventArgs messageEventArgs)
{
rtbMessages.Text += messageEventArgs.Message + Environment.NewLine;
if (messageEventArgs.AddExtraNewLine)
{
rtbMessages.Text += Environment.NewLine;
}
rtbMessages.SelectionStart = rtbMessages.Text.Length;
rtbMessages.ScrollToCaret();
}
private void PlayerOnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
{
if (propertyChangedEventArgs.PropertyName=="Weapons")
{
cboWeapons.DataSource = _player.Weapons;
if (!_player.Weapons.Any())
{
cboWeapons.Visible = false;
btnUseWeapon.Visible = false;
pctWeapon.Image = null;
}
}
if (propertyChangedEventArgs.PropertyName=="Potions")
{
cboPotions.DataSource = _player.Potions;
if (!_player.Potions.Any())
{
cboPotions.Visible = false;
btnUsePotion.Visible = false;
pctHealing.Image = null;
}
}
if (propertyChangedEventArgs.PropertyName == "CurrentLocation")
{
btnTrade.Visible = (_player.CurrentLocation.VendorWorkingHere != null);
//Show/hide available movement
btnNorth.Enabled = (_player.CurrentLocation.LocationToNorth != null);
btnEast.Enabled = (_player.CurrentLocation.LocationToEast != null);
btnSouth.Enabled = (_player.CurrentLocation.LocationToSouth != null);
btnWest.Enabled = (_player.CurrentLocation.LocationToWest != null);
//display current location name and description
rtbLocation.Text = _player.CurrentLocation.Name + Environment.NewLine;
rtbLocation.Text += _player.CurrentLocation.Description + Environment.NewLine;
if (_player.CurrentLocation.MonsterLivingHere==null)
{
cboWeapons.Visible = false;
cboPotions.Visible = false;
btnUseWeapon.Visible = false;
btnUsePotion.Visible = false;
}
else
{
cboWeapons.Visible = _player.Weapons.Any();
cboPotions.Visible = _player.Weapons.Any();
btnUseWeapon.Visible = _player.Weapons.Any();
btnUsePotion.Visible = _player.Weapons.Any();
}
}
}
private void btnNorth_Click(object sender, EventArgs e)
{
_player.MoveNorth();
ScrollToBottomMessages();
}
private void btnEast_Click(object sender, EventArgs e)
{
_player.MoveEast();
ScrollToBottomMessages();
}
private void btnSouth_Click(object sender, EventArgs e)
{
_player.MoveSouth();
ScrollToBottomMessages();
}
private void btnWest_Click(object sender, EventArgs e)
{
_player.MoveWest();
ScrollToBottomMessages();
}
private void btnUseWeapon_Click(object sender, EventArgs e)
{
//Get the current selected weapon from cbobox
Weapon currentWeapon = (Weapon)cboWeapons.SelectedItem;
_player.UseWeapon(currentWeapon);
}
private void btnUsePotion_Click(object sender, EventArgs e)
{
//get the current selected potion from cbobox
HealingPotion potion = (HealingPotion)cboPotions.SelectedItem;
_player.UsePotion(potion);
}
private void ScrollToBottomMessages()
{
rtbMessages.SelectionStart = rtbMessages.Text.Length;
rtbMessages.ScrollToCaret();
}
private void MyLittleRPG_FormClosing(object sender, FormClosingEventArgs e)
{
File.WriteAllText(PLAYER_DATA_FILE_NAME, _player.ToXmlString());
}
private void cboWeapons_SelectedIndexChanged(object sender, EventArgs e)
{
_player.CurrentWeapon = (Weapon)cboWeapons.SelectedItem;
pctWeapon.Image = _player.CurrentWeapon?.Picture;
}
private void cboPotions_SelectedIndexChanged(object sender, EventArgs e)
{
pctHealing.Image = (cboPotions.SelectedItem as HealingPotion)?.Picture;
}
private void btnTrade_Click(object sender, EventArgs e)
{
TradingScreen tradingScreen = new TradingScreen(_player);
tradingScreen.StartPosition = FormStartPosition.CenterParent;
tradingScreen.ShowDialog(this);
}
}
}
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