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June 16, 2020 13:09
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Code to smoothly handle rotations in Flutter
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// MIT License | |
// | |
// Copyright (c) 2020 Scott Stoll | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY | |
// KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE | |
// WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR | |
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF | |
// CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | |
// DEALINGS IN THE SOFTWARE. | |
import 'dart:math'; | |
import 'package:flutter/foundation.dart'; | |
import 'package:flutter/material.dart'; | |
import 'package:flutter/services.dart'; | |
import 'package:aeyrium_sensor/aeyrium_sensor.dart'; | |
//TODO add "aeyrium_sensor: (current version)" to pubspec.yaml | |
void main() { | |
runApp(MyApp()); | |
} | |
class MyApp extends StatefulWidget { | |
static RotationController rotationControllerOf(BuildContext context) { | |
final _MyAppState state = context.findAncestorStateOfType<_MyAppState>(); | |
return state._rotationController; | |
} | |
@override | |
_MyAppState createState() => _MyAppState(); | |
} | |
class _MyAppState extends State<MyApp> { | |
RotationController _rotationController; | |
@override | |
void initState() { | |
super.initState(); | |
_rotationController = RotationController(); | |
SystemChrome.setPreferredOrientations([DeviceOrientation.portraitUp]); | |
} | |
@override | |
Widget build(BuildContext context) { | |
return MaterialApp( | |
title: 'AnagramScapes', | |
theme: ThemeData( | |
primarySwatch: Colors.blue, | |
), | |
home: Home(), | |
); | |
} | |
} | |
class Home extends StatefulWidget { | |
const Home({Key key, this.level}) : super(key: key); | |
final int level; | |
@override | |
_HomeState createState() => _HomeState(); | |
} | |
class _HomeState extends State<Home> { | |
@override | |
void initState() { | |
super.initState(); | |
} | |
double _currentRoll = 0; | |
int _currentQuadrant = 0; | |
@override | |
Widget build(BuildContext context) { | |
final RotationController _rotationController = MyApp.rotationControllerOf(context); | |
AeyriumSensor.sensorEvents.listen((SensorEvent event) { | |
_currentRoll = double.parse(event.roll.toStringAsFixed(1)); | |
if (_currentRoll < 0.9 && _currentRoll > -0.9) { | |
/// Up | |
if (_currentQuadrant != 0) { | |
_currentQuadrant = 0; | |
_rotationController.updateDisplay(currentQuadrant: 0); | |
} | |
} else if (_currentRoll >= 0.9 && _currentRoll <= 2.4) { | |
if (_currentQuadrant != 1) { | |
/// Rotated Right | |
_currentQuadrant = 1; | |
_rotationController.updateDisplay(currentQuadrant: 1); | |
} | |
} else if (_currentRoll <= -0.9 && _currentRoll >= -2.4) { | |
if (_currentQuadrant != 3) { | |
/// Rotated Left | |
_currentQuadrant = 3; | |
_rotationController.updateDisplay(currentQuadrant: 3); | |
} | |
} else { | |
if (_currentQuadrant != 2) { | |
/// Rotated Down | |
_currentQuadrant = 2; | |
_rotationController.updateDisplay(currentQuadrant: 2); | |
} | |
} | |
}); | |
return Material( | |
child: Center( | |
child: ValueListenableBuilder<double>( | |
valueListenable: _rotationController.orientationInRadians, | |
builder: (BuildContext context, double value, _) { | |
return TweenAnimationBuilder<double>( | |
tween: Tween<double>(begin: 0, end: value), | |
duration: const Duration(milliseconds: 500), | |
builder: (context, anim, child) { | |
return Transform.rotate( | |
angle: anim, | |
child: child, | |
); | |
}, | |
child: const ThingBeingRotated(), | |
); | |
}, | |
), | |
), | |
); | |
} | |
} | |
class RotationController { | |
final ValueNotifier<double> _orientationInRadians = ValueNotifier<double>(0); | |
ValueNotifier<double> get orientationInRadians => _orientationInRadians; | |
int previousQuadrant = 0; | |
void updateDisplay({int currentQuadrant}) { | |
/// This tracks the device's actual orientation, not the orientation | |
/// of the item being rotated. This is because sometimes people rotated | |
/// a device rapidly, and you want to ensure the rotation doesn't jump. | |
/// By adding 1/4 rotation per change to the total value, the animation | |
/// will just keep moving until it reaches the value. This way we can add | |
/// or subtract much more quickly than the rotated item can rotate and | |
/// it will still keep rotating smoothly until it catches up. | |
switch (currentQuadrant) { | |
case 0: | |
if (previousQuadrant == 1) { | |
_orientationInRadians.value -= pi * .5; | |
} else if (previousQuadrant == 3) { | |
_orientationInRadians.value += pi * .5; | |
} | |
previousQuadrant = currentQuadrant; | |
break; | |
case 1: | |
if (previousQuadrant == 2) { | |
_orientationInRadians.value -= pi * .5; | |
} else if (previousQuadrant == 0) { | |
_orientationInRadians.value += pi * .5; | |
} | |
previousQuadrant = currentQuadrant; | |
break; | |
case 2: | |
if (previousQuadrant == 3) { | |
_orientationInRadians.value -= pi * .5; | |
} else if (previousQuadrant == 1) { | |
_orientationInRadians.value += pi * .5; | |
} | |
previousQuadrant = currentQuadrant; | |
break; | |
case 3: | |
if (previousQuadrant == 0) { | |
_orientationInRadians.value -= pi * .5; | |
} else if (previousQuadrant == 2) { | |
_orientationInRadians.value += pi * .5; | |
} | |
previousQuadrant = currentQuadrant; | |
break; | |
} | |
} | |
} | |
class ThingBeingRotated extends StatelessWidget { | |
const ThingBeingRotated({ | |
Key key, | |
}) : super(key:key); | |
@override | |
Widget build(BuildContext context) { | |
return Container( | |
height: 200, | |
width: 200, | |
color: Colors.red, | |
); | |
} | |
} |
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