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@Scurby
Created January 16, 2016 21:55
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ActivateQuestCommand.h
("SYNTAX: /activateQuest <quest>");
AdjustLotCountCommand.h
("SYNTAX: /adjustLotCount <lots>");
BroadcastAreaCommand.h (2 matches)
("Syntax: /broadcastArea [range] [-event | -rebel | -imperial] <message>");
("Syntax: /broadcastArea [range] [-event | -imperial | -rebel] <message>");
BroadcastCommand.h (2 matches)
("Syntax: /broadcast [-event | -imperial | -rebel] <message>");
("Syntax: /broadcast [-event | -imperial | -rebel] <message>");
BroadcastGalaxyCommand.h (2 matches)
("Syntax: /broadcastGalaxy [-event | -imperial | -rebel] <message>");
("Syntax: /broadcastGalaxy [-event | -imperial | -rebel] <message>");
BroadcastPlanetCommand.h (2 matches)
("Syntax: /broadcastPlanet [-event | -imperial | -rebel] <message>");
("Syntax: /broadcastPlanet [-event | -imperial | -rebel] <message>");
ClearCompletedQuestCommand.h (2 matches)
("SYNTAX: /clearCompleteQuest screenplaystate <screenPlayStateName> <state>");
("SYNTAX: /clearCompleteQuest screenplaystate <screenPlayStateName> <state>");
ClearVeteranRewardCommand.h (2 matches)
("SYNTAX: /clearVeteranReward player milestone");
("SYNTAX: /clearVeteranReward player milestone");
CompleteQuestCommand.h (4 matches)
("SYNTAX: /completeQuest screenplaystate <screenPlayStateName> <state>");
("SYNTAX: /completeQuest quest <quest>");
DebugCommand.h
"SYNTAX: /server debug <on|off>");
FindObjectCommand.h
("Syntax: /findobject <string filter> <range>");
FindPlayerCommand.h
("Syntax: /findplayer <string filter>");
GmFsVillageCommand.h (2 matches)
("Syntax: /gmFsVillage <command> (params)");
("Syntax: /gmFsVillage <command> /gmFsVillage ? for help");
GmReviveCommand.h
("Syntax: /gmrevive [buff] [ [<name>] | [area [<range>] [imperial | rebel | neutral]] ]");
GrantBadgeCommand.h (7 matches)
("Syntax: /grantBadge [-area [range]] [badge id]");
("Syntax: /grantBadge [badge id]"); ;
("Syntax: /grantBadge [-multiple] [start badge] [end badge]");
KillCommand.h (2 matches)
("Syntax: /kill [-area [range]] [<health> [action] [mind]]");
("Syntax: /kill [-area [range]] [<health> [action] [mind]]");
KillPlayerCommand.h (2 matches)
("Syntax: /killPlayer [player name] [-area [range]] -wounds [<health> [action] [mind]]");
("Syntax: /kill [-area [range]] [-wounds] [<health> [action] [mind]]");
MarketCommand.h
("Syntax: /server market [enable/disable/info]");
ObjectCommand.h (5 matches)
("SYNTAX: /object createitem <objectTemplatePath> [<quantity>]");
("SYNTAX: /object createresource <resourceName> [<quantity>]");
("SYNTAX: /object createloot <loottemplate> [<level>]");
("SYNTAX: /object createarealoot <loottemplate> [<range>] [<level>]");
("SYNTAX: /object checklooted");
PlayerManagerCommand.h (4 matches)
("Syntax: /server playermanager [setxpmodifier] [value]");
("Syntax: /server playermanager [listjedi]");
("Syntax: /server playermanager [list_frsjedi]");
("Syntax: /server playermanager [listadmins]");
ServerInfoCommand.h
("Syntax: /server info");
ServerStatisticsCommand.h
("Syntax: /server statistics");
SetFactionCommand.h
("SYNTAX: /setfaction <name> [imperial | rebel | neutral] [onleave | covert | overt ]");
SetGodModeCommand.h
("SYNTAX: /setGodMode <name> [admin level | on | off].");
SetPlayerAppearanceCommand.h
("SYNTAX: /setPlayerAppearance [player] [mobile object template with shared in filename or blank to reset]");
SetSpeedCommand.h
("SYNTAX: /setSpeed <speed> [<duration>]");
SnoopCommand.h
("SYNTAX: /snoop [player] screenplaystate <stateName> [state]");
TeleportCommand.h
("SYNTAX: /teleport <x> <y> [<planet>] [<z> <parentID>]");
TeleportTargetCommand.h (2 matches)
("SYNTAX: /teleportTarget [<name>] -- Bring target to you");
("SYNTAX: /teleportTarget [<name>] <x> <y> [<planet>] [<z> <parentID>]");
TeleportToCommand.h
("SYNTAX: /teleportTo <targetName>");
WeatherCommand.h
("Syntax: /server weather [enable/disable/info/change] [0-4]");
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