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vtkTexturingHelper example
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/*========================================================================= | |
This software is distributed WITHOUT ANY WARRANTY; without even | |
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR | |
PURPOSE. | |
=========================================================================*/ | |
// | |
// This simple example shows how to use vtkTexturingHelper to texture an | |
// OBJ 3D model using two texture files in C++. | |
// The model used by this example (mannequine_clothed) can be found on Artec3D scan gallery | |
// link: http://www.artec3d.com/gallery/3d-models/ | |
// | |
#include <iostream> | |
#include "vtkActor.h" | |
#include "vtkRenderer.h" | |
#include "vtkRenderWindow.h" | |
#include "vtkRenderWindowInteractor.h" | |
#include "vtkCamera.h" | |
#include "vtkTexturingHelper.h" | |
int main() | |
{ | |
vtkTexturingHelper helper; | |
try { | |
// Read the geometry file and extract texture coordinates data from OBJ file | |
helper.ReadGeometryFile("mannequin/mannequine_clothed.obj"); | |
// Read 2 textures files called "mannequin/mannequine_clothed_0.jpg" and "mannequin/mannequine_clothed_1.jpg" | |
helper.ReadTextureFiles("mannequin/mannequine_clothed", ".jpg", 2); | |
// Bind the textures and texture units data onto the geometry | |
helper.ApplyTextures(); | |
} catch (const vtkTexturingHelperException & helperExc) { | |
std::cout << "Whoops ! This isn't supported ! " << helperExc.what() << std::endl; | |
} | |
vtkSmartPointer<vtkActor> actor = helper.GetActor(); | |
vtkRenderer *ren1 = vtkRenderer::New(); | |
vtkRenderWindow *renWin = vtkRenderWindow::New(); | |
renWin->AddRenderer(ren1); | |
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); | |
iren->SetRenderWindow(renWin); | |
// Add the actors to the renderer, set the background and size | |
ren1->AddActor(actor); | |
ren1->SetBackground(0.1, 0.2, 0.4); | |
ren1->ResetCamera(); | |
renWin->SetSize(800, 600); | |
renWin->Render(); | |
// This starts the event loop and as a side effect causes an initial render. | |
iren->Start(); | |
// Exiting from here, we have to delete all the instances that | |
// have been created. | |
ren1->Delete(); | |
renWin->Delete(); | |
iren->Delete(); | |
return 0; | |
} |
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