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June 25, 2019 09:47
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minecolonies.cfg
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# Configuration file | |
general { | |
########################################################################################################## | |
# gameplay | |
#--------------------------------------------------------------------------------------------------------# | |
# All configuration related to gameplay | |
########################################################################################################## | |
gameplay { | |
# Should players be allowed to change names? -1 for false, 0 for specific groups, 1 for true | |
I:allowGlobalNameChanges=1 | |
# Should players be allowed to abandon their colony to create a new one easily? | |
B:allowInfiniteColonies=true | |
# Should players be able to place an infinite amount of supplychests? | |
B:allowInfiniteSupplyChests=false | |
# Should colonies in other dimensions be allowed (Default = false)? | |
B:allowOtherDimColonies=false | |
# Should player made schematics be allowed | |
B:allowPlayerSchematics=false | |
# Should citizen name tags be rendered? | |
B:alwaysRenderNameTag=true | |
# Sets the amount of hours until a colony will be deleted after not seeing it's mayor, set to zero to disable | |
I:autoDeleteColoniesInHours=0 | |
# Sets weither or not Colony structures are destroyed automatically. | |
B:autoDestroyColonyBlocks=true | |
# The average amount of nights between raids | |
I:averageNumberOfNightsBetweenRaids=3 | |
# The difficulty setting for barbarians | |
# Min: 0 | |
# Max: 10 | |
I:barbarianHordeDifficulty=5 | |
# Delay modifier to mine a block (Decreasing it, decreases the delay) | |
I:blockMiningDelayModifier=500 | |
# Delay after each block placement (Increasing it, increases the delay) | |
I:builderBuildBlockDelay=15 | |
# Should builder and miner build without resources? (this also turns off what they produce) | |
B:builderInfiniteResources=false | |
# Should builder place construction tape? | |
B:builderPlaceConstructionTape=true | |
# Should the player be allowed to use the '/mc citizens respawn' command? | |
B:canPlayerRespawnCitizensCommand=true | |
# Should the player be allowed to use the '/mc colony addOfficer' command? | |
B:canPlayerUseAddOfficerCommand=true | |
# Should the player be allowed to use the '/mc backup' command? | |
B:canPlayerUseBackupCommand=false | |
# Should the player be allowed to use the '/mc citizens info' command? | |
B:canPlayerUseCitizenInfoCommand=true | |
# Should the player be allowed to use the '/mc colony teleport' command? | |
B:canPlayerUseColonyTPCommand=false | |
# Should the player be allowed to use the '/mc colony delete' command? | |
B:canPlayerUseDeleteColonyCommand=true | |
# Should the player be allowed to use the '/mc home' command? | |
B:canPlayerUseHomeTPCommand=true | |
# Should the player be allowed to use the '/mc citizens kill' command? | |
B:canPlayerUseKillCitizensCommand=true | |
# Should the player be allowed to use the '/mc citizens list' command? | |
B:canPlayerUseListCitizensCommand=true | |
# Should the player be allowed to use the '/mc rtp' command? | |
B:canPlayerUseRTPCommand=true | |
# Should the player be allowed to use the '/mc colony refresh' command? | |
B:canPlayerUseRefreshColonyCommand=false | |
# Should the player be allowed to use the '/mc colony info' command? | |
B:canPlayerUseShowColonyInfoCommand=true | |
# Chat frequency of worker requests | |
I:chatFrequency=30 | |
# Average citizen respawn interval (in seconds) | |
# Min: 10 | |
# Max: 600 | |
I:citizenRespawnInterval=60 | |
# List of items the Students in the library can use. | |
# Format: itemname;SkillIncreasePCT[100-1000];BreakPCT[0-100] | |
# Example: minecraft:paper;400;100 | |
# Which adds minecraft Paper with a 400%(4x) increased chance to skillup and a 100% chance to be used up during the try to skillup | |
S:configListStudyItems < | |
minecraft:paper;400;100 | |
> | |
# What the crusher can produce at the cost of 2:1 | |
S:crusherProduction < | |
minecraft:cobblestone!minecraft:gravel | |
minecraft:gravel!minecraft:sand | |
minecraft:sand!minecraft:clay | |
> | |
# Days until the pirate ships despawn again. | |
I:daysUntilPirateshipsDespawn=3 | |
# Quantity of dirt per Compost filling. Default: 1 | |
I:dirtFromCompost=1 | |
# Whether or not to barbarians can break, scale, bridge obstacles | |
B:doBarbariansBreakThroughWalls=true | |
# Whether or not to spawn barbarians | |
B:doBarbariansSpawn=true | |
# Should the colony protection be enabled? | |
B:enableColonyProtection=true | |
# Should the colony have a fixed radius or should it be dynamic | |
B:enableDynamicColonySizes=true | |
# Should in development features be enabled (might be buggy) | |
B:enableInDevelopmentFeatures=false | |
# Ores for the miner to mine that aren't autodetected | |
S:extraOres < | |
minestuck:ore_cruxite | |
minestuck:ore_uranium | |
> | |
# Chance to get a sponge drop for the fisherman starting at level 4. | |
D:fisherSpongeChance=0.1 | |
# Automatically fix orphaned chunks which were caused by chunk loading and saving issues | |
B:fixOrphanedChunks=false | |
# Food consumption modifier. (Default: 1, Min: 1) | |
D:foodModifier=1.0 | |
# Blocks players should be able to interact with in any colony (Ex vending machines) | |
S:freeToInteractBlocks < | |
block:dirt | |
0 0 0 | |
> | |
# Child growth modifier, default on avg they take about 60min to grow (at 1.0x modifier). Setting to 5 = 5x as fast. Default value: 1 | |
D:growthModifier=1.0 | |
# Health multiplier for all Guards: Default:1.0 | |
D:guardHealthMult=1.0 | |
# ResourceLocations for extra entities for the GuardHut's list. | |
# once done you'll need to recalculate the list.EntityMob's already calculated in list. | |
S:guardResourceLocations < | |
minecraft:slime | |
tconstruct:blueslime | |
> | |
# Should special holiday content be displayed? | |
B:holidayFeatures=true | |
# Amount of initial citizens | |
I:initialCitizenAmount=4 | |
# Damage multiplier for Knight Guards: Default:1.0 | |
D:knightDamageMult=1.0 | |
# Should there be at max 1 warehouse per colony? | |
B:limitToOneWareHousePerColony=true | |
# The items and item-tags that the composter can use to produce compost. | |
S:listOfCompostableItems < | |
minecraft:rotten_flesh | |
minecraft:tallgrass | |
minecraft:yellow_flower | |
minecraft:red_flower | |
minecraft:brown_mushroom | |
minecraft:red_mushroom | |
minecraft:double_plant | |
food | |
seed | |
treeSapling | |
> | |
# Chance to get a lucky block in percent. Default: 1 | |
I:luckyBlockChance=1 | |
# The blocks where the miner has a chance to get a random ore. | |
S:luckyBlocks < | |
minecraft:stone | |
minecraft:cobblestone | |
> | |
# The random ores the miner can get separated by ! for rarity | |
S:luckyOres < | |
minecraft:coal_ore!64 | |
minecraft:iron_ore!32 | |
minecraft:gold_ore!16 | |
minecraft:redstone_ore!8 | |
minecraft:lapis_ore!4 | |
minecraft:diamond_ore!2 | |
minecraft:emerald_ore!1 | |
> | |
# The max size of a barbarian horde | |
# Min: 6 | |
# Max: 40 | |
I:maxBarbarianSize=20 | |
# Amount of blocks the builder checks (to decrease lag by builder) | |
I:maxBlocksCheckedByBuilder=1000 | |
# Max citizens in one colony | |
I:maxCitizenPerColony=50 | |
# Max distance from world spawn | |
I:maxDistanceFromWorldSpawn=8000 | |
# Max Y level for Barbarians to spawn | |
I:maxYForBarbarians=200 | |
# Min distance from world spawn | |
I:minDistanceFromWorldSpawn=512 | |
# The minimum level a townhall has to have to allow teleportation to other colonies. | |
I:minThLevelToTeleport=3 | |
# The minimum distances between town halls for dynamic colony sizes (used as default initial claim too). | |
I:minTownHallPadding=3 | |
# The minimum number of nights between raids | |
I:minimumNumberOfNightsBetweenRaids=1 | |
# Amount of attempts to find a save rtp | |
I:numberOfAttemptsForSafeTP=4 | |
# Which level counts as op level on the server | |
I:opLevelForServer=3 | |
# Should player get one guidebook on first join to a new world? | |
B:playerGetsGuidebookOnFirstJoin=true | |
# Should players be allowed to build their colonies over existing villages? | |
B:protectVillages=false | |
# Turn on Minecolonies pvp mode, attention (colonies can be destroyed and can be griefed under certain conditions.) | |
B:pvp_mode=false | |
# Damage multiplier for Ranger Guards: Default:1.0 | |
D:rangerDamageMult=1.0 | |
# Should Guard Rangers benefit from Power/Smite/Bane of Arthropods enchants? | |
B:rangerEnchants=true | |
# If the builder should be slower underground or as fast as anywhere else | |
B:restrictBuilderUnderground=false | |
# Should the min/max distance from spawn also affect colony placement? | |
B:restrictColonyPlacement=false | |
# Seconds between permission messages. | |
I:secondsBetweenPermissionMessages=30 | |
# Should Players be sent entering/leaving colony notifications? | |
B:sendEnteringLeavingMessages=true | |
# The blocks which can be sifted for items | |
S:siftableBlocks < | |
minecraft:dirt | |
minecraft:sand | |
minecraft:gravel | |
minecraft:soul_sand | |
> | |
# The possible drops from sifting - keyBlock, keyMesh, item, probability | |
S:sifterDrops < | |
0,0,minecraft:wheat_seeds,25 | |
0,0,minecraft:sapling:0,1 | |
0,0,minecraft:sapling:1,1 | |
0,0,minecraft:sapling:2,1 | |
0,0,minecraft:sapling:3,1 | |
0,1,minecraft:wheat_seeds,50 | |
0,1,minecraft:sapling:0,5 | |
0,1,minecraft:sapling:1,5 | |
0,1,minecraft:sapling:2,5 | |
0,1,minecraft:sapling:3,5 | |
0,1,minecraft:carrot:0,1 | |
0,1,minecraft:potato:0,1 | |
0,2,minecraft:wheat_seeds,50 | |
0,2,minecraft:sapling:0,10 | |
0,2,minecraft:sapling:1,10 | |
0,2,minecraft:sapling:2,10 | |
0,2,minecraft:sapling:3,10 | |
0,2,minecraft:pumpkin_seeds:0,1 | |
0,2,minecraft:melon_seeds:0,1 | |
0,2,minecraft:beetroot_seeds:0,1 | |
0,2,minecraft:carrot:0,1 | |
0,2,minecraft:potato:0,1 | |
0,2,minecraft:sapling:4,1 | |
0,2,minecraft:sapling:5,1 | |
0,3,minecraft:wheat_seeds,25 | |
0,3,minecraft:sapling:0,10 | |
0,3,minecraft:sapling:1,10 | |
0,3,minecraft:sapling:2,10 | |
0,3,minecraft:sapling:3,10 | |
0,3,minecraft:pumpkin_seeds:0,5 | |
0,3,minecraft:melon_seeds:0,5 | |
0,3,minecraft:beetroot_seeds:0,5 | |
0,3,minecraft:carrot:0,5 | |
0,3,minecraft:potato:0,5 | |
0,3,minecraft:sapling:4,5 | |
0,3,minecraft:sapling:5,5 | |
1,0,minecraft:cactus,2.5 | |
1,0,minecraft:reeds,2.5 | |
1,1,minecraft:cactus,5 | |
1,1,minecraft:reeds,5 | |
1,1,minecraft:gold_nugget,5 | |
1,2,minecraft:cactus,10 | |
1,2,minecraft:reeds,10 | |
1,2,minecraft:dye:3,10 | |
1,2,minecraft:gold_nugget,10 | |
1,3,minecraft:cactus,15 | |
1,3,minecraft:reeds,15 | |
1,3,minecraft:dye:3,15 | |
1,3,minecraft:gold_nugget,15 | |
2,0,minecraft:iron_nugget,5 | |
2,0,minecraft:flint,5 | |
2,0,minecraft:coal,5 | |
2,1,minecraft:redstone,10 | |
2,1,minecraft:iron_nugget,10 | |
2,1,minecraft:flint,10 | |
2,1,minecraft:coal,10 | |
2,2,minecraft:redstone,15 | |
2,2,minecraft:iron_nugget,15 | |
2,2,minecraft:coal,15 | |
2,2,minecraft:dye:4,5 | |
2,2,minecraft:iron_ingot,1 | |
2,2,minecraft:gold_ingot,1 | |
2,2,minecraft:emerald,1 | |
2,2,minecraft:diamond,1 | |
2,3,minecraft:redstone,20 | |
2,3,minecraft:coal,20 | |
2,3,minecraft:dye:4,10 | |
2,3,minecraft:iron_ingot,2.5 | |
2,3,minecraft:gold_ingot,2.5 | |
2,3,minecraft:emerald,2.5 | |
2,3,minecraft:diamond,2.5 | |
3,0,minecraft:nether_wart,5 | |
3,0,minecraft:quartz,5 | |
3,1,minecraft:nether_wart,10 | |
3,1,minecraft:quartz,10 | |
3,1,minecraft:glowstone_dust,5 | |
3,2,minecraft:nether_wart,10 | |
3,2,minecraft:quartz,10 | |
3,2,minecraft:glowstone_dust,10 | |
3,2,minecraft:blaze_powder,1 | |
3,2,minecraft:magma_cream,1 | |
3,3,minecraft:nether_wart,15 | |
3,3,minecraft:quartz,15 | |
3,3,minecraft:glowstone_dust,15 | |
3,3,minecraft:blaze_powder,5 | |
3,3,minecraft:magma_cream,5 | |
3,3,minecraft:skull:3,5 | |
> | |
# The different meshes which can be bought in the building with durability | |
S:sifterMeshes < | |
minecraft:string,0 | |
minecraft:flint,0.1 | |
minecraft:iron_ingot,0.1 | |
minecraft:diamond,0.1 | |
> | |
# The spawn size of a barbarian horde | |
# Min: 1 | |
# Max: 10 | |
I:spawnBarbarianSize=5 | |
# Players who have special permission (Patreons for example) | |
S:specialPermGroup < | |
Aric_Southland | |
> | |
# Suggest build tool usage when trying to place a building without build tool. (Default: true) | |
B:suggestBuildToolPlacement=true | |
# Should supply chests be craftable on this server? | |
B:supplyChests=false | |
# Time until a next teleport can be executed (in seconds) | |
I:teleportBuffer=120 | |
# Padding between colonies - deprecated, don't use | |
I:townHallPadding=20 | |
# Padding between colonies in chunks | |
I:townHallPaddingChunk=1 | |
# Independent from the colony protection, should explosions be turned off? | |
B:turnOffExplosionsInColonies=true | |
# AI Update rate, increase to improve performance. Default: 1 | |
I:updateRate=1 | |
# Should workers work during the rain? | |
B:workersAlwaysWorkInRain=true | |
# Max distance a colony can claim a chunk from the center, 0 if disable maximum | |
I:workingRangeTownHall=320 | |
# Colony size (radius in chunks around central colony chunk). Only for the static mode. | |
I:workingRangeTownHallChunks=8 | |
} | |
########################################################################################################## | |
# compatibility | |
#--------------------------------------------------------------------------------------------------------# | |
# All configuration related to mod compatibility | |
########################################################################################################## | |
compatibility { | |
# Harvest trunk-size for dynamic trees:1-8, default:5 | |
I:dynamicTreeHarvestSize=5 | |
} | |
########################################################################################################## | |
# pathfinding | |
#--------------------------------------------------------------------------------------------------------# | |
# All configurations related to pathfinding | |
########################################################################################################## | |
pathfinding { | |
# Draw pathfinding paths (might be laggy) | |
B:pathfindingDebugDraw=false | |
# Verbosity of pathfinding | |
I:pathfindingDebugVerbosity=0 | |
# Max amount of Nodes(positions) to map during pathfinding. Default 5000: Lowering increases performance, but might lead to pathing glitches | |
I:pathfindingMaxNodes=5000 | |
# Amount of additional threads to be used for pathfinding | |
I:pathfindingMaxThreadCount=2 | |
} | |
########################################################################################################## | |
# requestsystem | |
#--------------------------------------------------------------------------------------------------------# | |
# All configurations related to the request system | |
########################################################################################################## | |
requestsystem { | |
# Should the player be allowed to use the '/mc colony rs reset' command? | |
B:canPlayerUseResetCommand=false | |
# Should the request system creatively resolve (if possible) when the player is required to resolve a request. | |
B:creativeResolve=false | |
# The amount of ticks between retries of the request system for retryable requests. Lower increases server load. | |
I:delayBetweenRetries=1200 | |
# Should the request system print out debug information? Useful in case of malfunctioning of set system. | |
B:enableDebugLogging=false | |
# The maximal amount of buildings the Delivery Man should try to gather before attempting a drop off at the warehouse. | |
I:maximalBuildingsToGather=6 | |
# The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load. | |
I:maximalRetries=3 | |
# The minimal amount of buildings the Delivery Man should try to gather before attempting a drop off at the warehouse. | |
I:minimalBuildingsToGather=3 | |
} | |
} | |
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