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Created April 21, 2021 05:24
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ice-singe-port

ice-singe-port demonstrates Pion WebRTC's ability to serve many PeerConnections on a single port.

Pion WebRTC has no global state, so by default ports can't be shared between two PeerConnections. Using the SettingEngine a developer can manually share state between many PeerConnections and allow multiple to use the same port

Instructions

Download ice-singe-port

This example requires you to clone the repo since it is serving static HTML.

mkdir -p $GOPATH/src/github.com/pion
cd $GOPATH/src/github.com/pion
git clone https://github.com/pion/webrtc.git
cd webrtc/examples/ice-tcp

Run ice-singe-port

Execute go run *.go

Open the Web UI

Open http://localhost:8080. This will automatically open 5 PeerConnections. This page will now prints stats about the PeerConnection. Note that all 5 PeerConnections are connected to the same port on the server.

Congrats, you have used Pion WebRTC! Now start building something cool

<html>
<head>
<title>ice-restart</title>
</head>
<body>
<h3> ICE Connection States </h3>
<div id="iceConnectionStates"></div> <br />
<h3> ICE Selected Pairs </h3>
<div id="iceSelectedPairs"></div> <br />
<h3> Inbound DataChannel Messages </h3>
<div id="inboundDataChannelMessages"></div>
</body>
<script>
let pc = new RTCPeerConnection()
let dc = pc.createDataChannel('data')
dc.onopen = () => {
let el = document.createElement('template')
let selectedPair = pc.sctp.transport.iceTransport.getSelectedCandidatePair()
el.innerHTML = `<div>
<ul>
<li> <i> Local</i> - ${selectedPair.local.candidate}</li>
<li> <i> Remote</i> - ${selectedPair.remote.candidate} </li>
</ul>
</div>`
document.getElementById('iceSelectedPairs').appendChild(el.content.firstChild);
}
pc.oniceconnectionstatechange = () => {
let el = document.createElement('p')
el.appendChild(document.createTextNode(pc.iceConnectionState))
document.getElementById('iceConnectionStates').appendChild(el);
}
pc.createOffer()
.then(offer => {
pc.setLocalDescription(offer)
return fetch(`/doSignaling`, {
method: 'post',
headers: {
'Accept': 'application/json, text/plain, */*',
'Content-Type': 'application/json'
},
body: JSON.stringify(offer)
})
})
.then(res => res.json())
.then(res => pc.setRemoteDescription(res))
.catch(alert)
</script>
</html>
// +build !js
package main
import (
"encoding/json"
"fmt"
"net"
"net/http"
"time"
"github.com/pion/webrtc/v3"
)
var api *webrtc.API
// Everything below is the Pion WebRTC API! Thanks for using it ❤️.
func doSignaling(w http.ResponseWriter, r *http.Request) {
peerConnection, err := api.NewPeerConnection(webrtc.Configuration{})
if err != nil {
panic(err)
}
// Set the handler for ICE connection state
// This will notify you when the peer has connected/disconnected
peerConnection.OnICEConnectionStateChange(func(connectionState webrtc.ICEConnectionState) {
fmt.Printf("ICE Connection State has changed: %s\n", connectionState.String())
})
// Send the current time via a DataChannel to the remote peer every 3 seconds
peerConnection.OnDataChannel(func(d *webrtc.DataChannel) {
d.OnOpen(func() {
for range time.Tick(time.Second * 3) {
if err = d.SendText(time.Now().String()); err != nil {
panic(err)
}
}
})
})
var offer webrtc.SessionDescription
if err = json.NewDecoder(r.Body).Decode(&offer); err != nil {
panic(err)
}
if err = peerConnection.SetRemoteDescription(offer); err != nil {
panic(err)
}
// Create channel that is blocked until ICE Gathering is complete
gatherComplete := webrtc.GatheringCompletePromise(peerConnection)
answer, err := peerConnection.CreateAnswer(nil)
if err != nil {
panic(err)
} else if err = peerConnection.SetLocalDescription(answer); err != nil {
panic(err)
}
// Block until ICE Gathering is complete, disabling trickle ICE
// we do this because we only can exchange one signaling message
// in a production application you should exchange ICE Candidates via OnICECandidate
<-gatherComplete
response, err := json.Marshal(*peerConnection.LocalDescription())
if err != nil {
panic(err)
}
w.Header().Set("Content-Type", "application/json")
if _, err := w.Write(response); err != nil {
panic(err)
}
}
func main() {
// Listen on UDP Port 8443, will be used for all WebRTC traffic
udpListener, err := net.ListenUDP("udp", &net.UDPAddr{
IP: net.IP{0, 0, 0, 0},
Port: 8443,
})
if err != nil {
panic(err)
}
fmt.Printf("Listening for WebRTC traffic at %s\n", udpListener.LocalAddr())
// Create a SettingEngine, this allows non-standard WebRTC behavior
settingEngine := webrtc.SettingEngine{}
// Configure our SettingEngine to use our UDPMux. By default a PeerConnection has
// no global state. The API+SettingEngine allows the user to share state between them.
// In this case we are sharing our listening port across many.
settingEngine.SetICEUDPMux(webrtc.NewICEUDPMux(nil, udpListener, 8))
// Create a new API using our SettingEngine
api = webrtc.NewAPI(webrtc.WithSettingEngine(settingEngine))
http.Handle("/", http.FileServer(http.Dir(".")))
http.HandleFunc("/doSignaling", doSignaling)
fmt.Println("Open http://localhost:8080 to access this demo")
panic(http.ListenAndServe(":8080", nil))
}
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