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@Searge
Created November 1, 2018 12:28
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The Mine: No JS, CSS only adventure game
-# Game grid variablesb
-# Make sure these are reflected in the SASS
- rows = 4;
- columns = 12;
- tilesPerSegment = 3;
- tilePerSegmentVertical = 7;
- hasIntro = true;
- hasLoader = true;
-# Game
.game
-# Loader
- if(hasLoader == true)
.game_loader
.game_loader__inner
.logo
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/mineLogo.gif'}
.subtitle
%h1 A no JS Adventure game
.bar
.bar_inner
%span Loading checkboxes...
-# Intro
- if(hasIntro == true)
.game_intro
%input#intro-1{:class => 'dialogue', :type => 'radio', :name => 'intro', :checked => 'checked'}
.dialogue
Ahhhhhhh!!
%label{:for => 'intro-2'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
%input#intro-2{:class => 'dialogue', :type => 'radio', :name => 'intro'}
.dialogue
The floor just collapsed under me
%label{:for => 'intro-3'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
%input#intro-3{:class => 'dialogue', :type => 'radio', :name => 'intro'}
.dialogue
Geez it sure is dark in here
%label{:for => 'intro-4'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
%input#intro-4{:class => 'dialogue', :type => 'radio', :name => 'intro'}
.dialogue
Let me light my torch...
%label{:for => 'intro-5'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
%input#intro-5{:class => 'dialogue', :type => 'radio', :name => 'intro'}
.dialogue.end
Better. Need to find a way out.
%input#intro-6{:class => 'dialogue', :type => 'radio', :name => 'intro'}
.overlay
-# Padlock game
%input#interactiveObject--lock{:type=> 'checkbox'}
.padlock
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/padlockBig.png'}
-(1..3).each do |col|
-(1..9).each do |i|
- if(i == 9)
%input{:type=> 'checkbox', 'value' => i, :id => "padlock#{col}-#{i}", :checked => 'checked'}
%span{:id => "span-#{col}"} #{10 - i}
- else
%input{:type=> 'checkbox', 'value' => i, :id => "padlock#{col}-#{i}"}
%span{:id => "span-#{col}"} #{10 - i}
%label.check{:for => 'interactiveObject--lock'} check
-# Game items
%input#interactiveObject1{:type => 'radio', 'data-reference' => '1', 'data-debug' => "Empty box 1"}
%input#interactiveObject2{:type => 'radio', 'data-reference' => '2', 'data-debug' => "Pickaxe"}
%input#interactiveObject3{:type => 'checkbox', 'data-reference' => '3', 'data-debug' => "Boulder"}
%input#interactiveObject4{:type => 'radio', 'data-reference' => '4', 'data-debug' => "Dynamite plunger"}
%input#interactiveObject5{:type => 'checkbox', 'data-reference' => '5', 'data-debug' => "Dynamite door"}
%input#interactiveObject6{:type => 'radio', 'data-reference' => '6', 'data-debug' => "Planks"}
%input#interactiveObject7{:type => 'checkbox', 'data-reference' => '7', 'data-debug' => "Plank gap"}
%input#interactiveObject8{:type => 'radio', 'data-reference' => '8', 'data-debug' => "Note 1"}
%input#interactiveObject9{:type => 'radio', 'data-reference' => '9', 'data-debug' => "Note 2"}
%input#interactiveObject10{:type => 'radio', 'data-reference' => '10', 'data-debug' => "Note 3"}
%input#interactiveObject11{:type => 'radio', 'data-reference' => '11', 'data-debug' => "Lock door"}
%input#interactiveObject12{:type => 'radio', 'data-reference' => '12', 'data-debug' => "Handle"}
%input#interactiveObject13{:type => 'checkbox', 'data-reference' => '13', 'data-debug' => "Cog"}
%input#interactiveObject14{:type => 'checkbox', 'data-reference' => '14', 'data-debug' => "Waterfall"}
%input#interactiveObject15{:type => 'radio', 'data-reference' => '15', 'data-debug' => "Dynamite"}
%input#interactiveObject16{:type => 'radio', 'data-reference' => '16', 'data-debug' => "Fuses"}
%input#interactiveObject17{:type => 'checkbox', 'data-reference' => '17', 'data-debug' => "End door"}
%input#interactiveObject18{:type => 'radio', 'data-reference' => '18', 'data-debug' => "Empty box 2"}
%input#interactiveObject19{:type => 'radio', 'data-reference' => '19', 'data-debug' => "Empty box 3"}
%input#interactiveObject20{:type => 'radio', 'data-reference' => '20', 'data-debug' => "Empty box 4"}
%input#interactiveObject21{:type => 'radio', 'data-reference' => '21', 'data-debug' => "Empty box 5"}
%input#interactiveObject22{:type => 'radio', 'data-reference' => '22', 'data-debug' => "Empty box 6"}
-# Checkboxes for movement
-(1..rows).each do |row|
-(1..columns).each do |index|
- if(row == 1 && index == 2)
%input{:id => "indexRow#{row}-#{index}", :type => "radio", :name => "trigger", :checked => 'checked'}
- else
%input{:id => "indexRow#{row}-#{index}", :type => "radio", :name => "trigger"}
-# Game character
.game_character
-# Game intermediates
.game_key
-# Game segments
.viewport
%img.level{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/tilemaps.png'}
-(1..rows).each do |row|
-(1..columns).each do |index|
.game_segment
.drip_container
-(1..4).each do
.drip
.tiles
-(1..tilesPerSegment * tilePerSegmentVertical).each do |tile|
-if (row == 1 && index == 3 && tile == 15)
.tile
%label{:for => 'interactiveObject1', 'data-reference' => '1'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-24.png'}
.response
Nothing useful in here
-if (row == 1 && index == 12 && tile == 14)
.tile
%label{:for => 'interactiveObject2', 'data-reference' => '2'}
%img.object{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_035.png'}
.response
A pickaxe. This should come in handy
-if (row == 1 && index == 7 && tile == 15)
.tile
%label{:for => 'interactiveObject3', 'data-reference' => '3'}
%img.forced{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_062.png'}
.responseSuccess
Ha! That got it
.forcedResponse
I need a tool to get past this
%label{:for => 'interactiveObject3'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-if (row == 1 && index == 8 && tile == 15)
.tile
%label{:for => 'interactiveObject4', 'data-reference' => '4'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_166.png'}
.response
That seemed to do something...
-if (row == 3 && index == 7 && tile == 13)
.tile.beam
%label{:for => 'interactiveObject5', 'data-reference' => '5'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/beam.gif'}
.responseSuccess
door gone
.forcedResponse
Something must blow this up
%label{:for => 'interactiveObject5'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-if (row == 2 && index == 6 && tile == 15)
.tile
%label{:for => 'interactiveObject6', 'data-reference' => '6'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_094.png'}
.response
A Plank of wood
-if (row == 3 && index == 5 && tile == 13)
.tile
%label{:for => 'interactiveObject7', 'data-reference' => '7'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_169.png'}
.responseSuccess
planks on
.forcedResponse
CSS won't let me jump this
%label{:for => 'interactiveObject7'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-if (row == 1 && index == 6 && tile == 13)
.tile
%label{:for => 'interactiveObject8', 'data-reference' => '8'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_094.png'}
.response
A strange note
-if (row == 1 && index == 10 && tile == 13)
.tile
%label{:for => 'interactiveObject9', 'data-reference' => '9'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-24.png'}
.response
A strange note
-if (row == 3 && index == 5 && tile == 14)
.tile
%label{:for => 'interactiveObject10', 'data-reference' => '10'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-24.png'}
.response
A strange note
-if (row == 3 && index == 4 && tile == 13)
.tile.door
%label{:for => 'interactiveObject--lock', 'data-reference' => '11'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/doorLocked.png'}
.response
A locked door
-if (row == 3 && index == 2 && tile == 13)
.tile
%label{:for => 'interactiveObject12', 'data-reference' => '12'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_094.png'}
.response
Cog handle
-if (row == 4 && index == 10 && tile == 13)
.tile
%label{:for => 'interactiveObject13', 'data-reference' => '13'}
%img.forced{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_148.png'}
.responseSuccess
That turned off the water
.forcedResponse
There's no handle
%label{:for => 'interactiveObject13'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-if (row == 4 && index == 11 && tile == 13)
.tile.water
%label{:for => 'interactiveObject14', 'data-reference' => '14'}
%img.forced{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/waterOn.gif'}
.forcedResponse
Cant get through here
%label{:for => 'interactiveObject14'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-if (row == 2 && index == 3 && tile == 15)
.tile
%label{:for => 'interactiveObject15', 'data-reference' => '15'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_161.png'}
.response
Dynamite sticks
-if (row == 4 && index == 12 && tile == 15)
.tile
%label{:for => 'interactiveObject16', 'data-reference' => '16'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_094.png'}
.response
Box of fuses
-if (row == 2 && index == 12 && tile == 15)
.tile
%label{:for => 'interactiveObject17', 'data-reference' => '17'}
%img.forced{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_168.png'}
.forcedResponse
If only i had some dynamite & fuses
%label{:for => 'interactiveObject17'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-if (row == 2 && index == 7 && tile == 15)
.tile
%label{:for => 'interactiveObject18', 'data-reference' => '18'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-24.png'}
.response
Nothing useful in here
-if (row == 2 && index == 10 && tile == 15)
.tile
%label{:for => 'interactiveObject19', 'data-reference' => '19'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_094.png'}
.response
Full of junk
-if (row == 3 && index == 9 && tile == 15)
.tile
%label{:for => 'interactiveObject20', 'data-reference' => '20'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-24.png'}
.response
Just an empty box
-if (row == 1 && index == 12 && tile == 13)
.tile
%label{:for => 'interactiveObject21', 'data-reference' => '21'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-25.png'}
.response
Nothing i can use
-if (row == 4 && index == 8 && tile == 13)
.tile
%label{:for => 'interactiveObject22', 'data-reference' => '22'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_094.png'}
.response
Nope empty
.tile
%label{:for => "indexRow#{row}-#{index}"}
.game_segment__control
-if (index != 1)
.forward
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-if (index != columns)
.backward
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
%label{:for => "indexRow#{row}-#{index}"}
.game_segment__control
.down
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
%label{:for => "indexRow#{row - 1}-#{index}"}
.game_segment__control
.up
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/arrowMovement.png'}
-# Game inventory
.game_inventory
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyBackpack.png'}
.game_inventory__item
.item.pickaxe{'data-reference' => '0'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/apple.gif'}
.details A healthy snack
.name Apple
.item.pickaxe{'data-reference' => '2'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/pickInventory.gif'}
.details A sturdy looking pickaxe
.name Pickaxe
.item.pickaxe{'data-reference' => '6'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/plankInventory.gif'}
.details A thick plank of wood
.name Plank
.item.pickaxe{'data-reference' => '8'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/note1.gif'}
.details A mysterious note
.name Note 1
.item.pickaxe{'data-reference' => '9'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/note2.gif'}
.details A mysterious note
.name Note 2
.item.pickaxe{'data-reference' => '10'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/note3.gif'}
.details A mysterious note
.name Note 3
.item.pickaxe{'data-reference' => '12'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/handleInventory.gif'}
.details Looks like its used to turn something
.name Handle
.item.pickaxe{'data-reference' => '15'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/dynamiteInventory.gif'}
.details No good without any fuses
.name Dynamite sticks
.item.pickaxe{'data-reference' => '16'}
%img{:src => 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/fusesInventory.gif'}
.details Some fuses for dynamite
.name Fuses
-# Game conditional checks
.game_win
.game_win__inner
.character
%p Thanks for playing
%a{:href => 'https://www.codepen.io/jcoulterdesign', :target => '_blank'} Follow me on codepen
%span for more shenanigans
// Nope, nothing here. Just a big long list of checkboxes and radio buttons.... You see, what happens is, let's say you click on the boulder, the input for the boulder is checked but the input for the pickaxe isn't. So CSS check to see if the checkbox is checked and the other checkbox is checked to check if the rule should apply. If the checkbox of the pickaxe is not checked then the check shows that the checkbox checked state of the previous checkbox isnt checked and thus the current checked box doesnt apply the checked checkbox state. Got that? Great. Me neither.
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
$rows: 4 !global;
$columns: 12 !global;
$gameObjects: 22;
$tileSize: 48px;
$walkSpeed: 1s;
$tilesPerSegment: 3;
$tilesPerSegmentVertical: 7;
$segmentHeight: $tileSize * $tilesPerSegmentVertical;
$debug: false;
* {
box-sizing: border-box;
}
@font-face {
font-family: pixles;
src: url(https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/04B_03__.TTF);
}
/* ------------------------------------------------------------------------------------
Game styling
--------------------------------------------------------------------------------------- */
body {
background: #141415;
overflow: hidden;
font-family: pixles;
font-size: 15px;
-webkit-user-select: none;
-moz-user-select: none;
user-select: none;
height: 100vh;
margin: 0;
& .game {
width: $tileSize * $tilesPerSegment * $columns;
position: absolute;
left: calc(50% - 72px);
right: 0;
top: calc(50% - 212px);
margin: auto;
input {
display: none;
}
// End screen styles
&_win {
position: fixed;
left: 0;
top: 0;
background: #141415;
z-index: 9;
width: 100%;
height: 100%;
opacity: 0;
pointer-events: none;
transition: all 1s 0s;
&__inner {
position: absolute;
left: 0;
right: 0;
margin: auto;
width: 300px;
top: 50%;
transform: translateY(-50%);
text-align: center;
opacity: 0;
transition: all 1s 2s;
p {
color: white;
margin-bottom: 30px;
}
span {
color: white;
opacity: 0.4;
}
a {
margin-bottom: 16px;
color: #78f148;
text-align: center;
width: 100%;
display: block;
}
}
.character {
width: 48px;
height: 48px;
position: relative;
left: -60px;
margin: auto;
background: red;
background: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/corridorMainCharacter.gif');
animation: walk-1 $walkSpeed infinite;
z-index: 1;
background-position: 0 0;
transform: translateY(-50%) translateX($tileSize * ($tilesPerSegment / 2) - 8);
transition: all $walkSpeed linear;
z-index: 1;
pointer-events: none;
}
}
// Side inventory styles
&_inventory {
position: fixed;
z-index: 9;
left: 0;
color: white;
top: 50%;
-webkit-transform: translateY(-50%);
font-size: 11px;
right: 0;
margin: auto;
left: -420px;
width: 140px;
padding-left: 15px;
transform: translateY(-50%);
height: 64px;
cursor: pointer;
transition: all .6s .3s;
&:hover {
height: 371px;
transition: all .6s .2s;
.item {
opacity: 1;
left: 0px;
transition: all 0.3s;
-webkit-filter: blur(0px);
&:first-child {
display: block;
}
}
}
h1 {
font-weight: normal;
font-size: 12px;
}
img {
transform: scale(3);
image-rendering: pixelated;
cursor: pointer;
transform-origin: 0 0;
&:hover {
}
}
&__item {
margin-top: 70px;
text-align: center;
position: relative;
left: -24px;
width: 100%;
height: 100%;
.item {
margin: 10px 0 30px 0;
display: none;
opacity: 0;
left: 0px;
position: relative;
transition: all 0s;
float: left;
margin-right: 10px;
width: 34%;
&:hover {
z-index: 15;
.details {
opacity: 1;
top: -4px;
}
}
.name {
position: relative;
top: 11px;
}
.details {
padding: 7px;
opacity: 0;
border-radius: 4px;
position: absolute;
font-size: 13px;
text-align: center;
transition: all 0.2s .2s;
pointer-events: none;
background: white;
color: #141415;
width: 120px;
top: -4px;
left: 50px;
z-index: 20;
}
img {
transform: scale(2);
transform-origin: 50% 50%;
}
}
}
}
// Padlock stuff
.padlock {
display: none;
position: absolute;
width: 280px;
top: 71px;
left: -70px;
height: 280px;
background: #301f41b8;
z-index: 4;
border-radius: 324px;
border: 4px solid #ffb128;
img {
position: absolute;
left: 80px;
top: 35px;
}
}
%o {
display:block;
position: absolute;
left: 0;
right: 0;
top: 220px;
margin: auto;
}
.check {
display: none;
width: 80px;
cursor: pointer;
height: 80px;
position: absolute;
z-index: 6;
top: 303px;
left: 30px;
text-align: center;
line-height: 77px;
background: wheat;
color: #615133;
border-radius: 100px;
border: 3px solid #ffb128;
transition: all 0.3s;
&:hover {
background: #ffb128;
color: white;
}
}
input#interactiveObject--lock:not(:checked) {
+ span {
display: none;
}
}
input#interactiveObject--lock:checked {
+ .padlock {
display: block;
$y: '';
$x: ' + span ';
+ input {
display: block;
@for $i from 1 through 26 {
$y: $y + ' + span + input';
$x: $x + ' + input + span ';
#{$y} {
display: block;
}
#{$x} {
display: block;
}
#{$y} + span + label {
display: block;
}
}
}
}
}
#padlock1-1,#padlock2-1,#padlock3-1 {
&:after {
display: block !important;
}
}
#padlock1-9,#padlock2-9,#padlock3-9 {
&:after {
display: none !important;
}
}
input[id*="padlock"] {
@extend %o;
z-index: 3;
outline: none;
display:none;
-webkit-appearance: none;
+ span {
@extend %o;
background: url(https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/padlockBG.png);
width: 10px;
width: 22px;
height: 36px;
left: 0;
display: none;
line-height: 40px;
text-align: center;
position: fixed;
color: #444444;
top: 50%;
transform: translateY(9px) translateX(-35px);
}
@for $i from 1 through 34 {
&:nth-of-type(#{$i}) {
z-index: $i + 10;
&:checked {
z-index: 64 + $i;
& + span {
z-index: 64 - $i;
}
}
}
}
&:checked {
z-index: 30;
&:before {
display: none;
}
& + span {
& + input {
&:after {
display: none;
}
}
}
}
&:after {
background: red;
display: block;
content: '';
top: 48px;
position: absolute;
cursor: pointer;
height: 23px;
left: -7px;
width: 22px;
background: url(https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/padlockDown.png);
}
&:before {
display: block;
content: '';
position: absolute;
height: 23px;
width: 22px;
left: -7px;
top: -30px;
color: white;
background: red;
cursor: pointer;
background: url(https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/padlockUp.png);
}
&[id*="padlock1"] {
left: 19px;
+ span {
left: -27px;
}
}
&[id*="padlock2"] {
left: 64px;
+ span {
left: 66px;
}
}
&[id*="padlock3"] {
left: 106px;
+ span {
left: 149px;
}
}
}
// Loading screen styles
&_loader {
position: fixed;
z-index: 15;
background: #141415;
left: 0;
top: 0;
width: 100%;
height: 100%;
pointer-events: none;
opacity: 1;
animation: fadeOut 1.5s 7s forwards;
&__inner {
position: absolute;
left: 0;
right: 0;
margin: auto;
top: 50%;
transform: translateY(-50%);
font-size: 12px;
width: 200px;
text-align: center;
h1 {
font-weight: normal;
font-size: 12px;
}
& .logo {
width: 200px;
height: 70px;
margin: auto;
margin-bottom: 10px;
transform: scale(0);
opacity: 0;
animation: logo 2s forwards;
img {
width: 100%;
}
}
span {
color: rebeccapurple;
display: block;
opacity: 0;
margin-top: 8px;
animation: fadeIn 1.5s 3s forwards;
}
& .bar {
background: #3c3c3e;
position: relative;
height: 2px;
margin-top: 30px;
opacity: 0;
animation: fadeIn 1.5s 2.5s forwards;
&_inner {
width: 0px;
height: 100%;
background: white;
position: absolute;
top: 0;
animation: bar 3s 3s forwards;
}
}
& .subtitle {
color: #f49112;
margin: -18px 0px 40px 0;
opacity: 0;
animation: fadeIn 1.5s 1.5s forwards;
}
}
}
// Our little character
&_character {
width: 48px;
height: 48px;
background: red;
background: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/corridorMainCharacter.gif');
position: absolute;
top: 216px;
left: -16px;
z-index: 1;
background-position: 0 0;
transform: translateY(-50%) translateX($tileSize * ($tilesPerSegment / 2) - 8);
transition: all $walkSpeed linear;
z-index: 1;
pointer-events: none;
img {
position: absolute;
border: 512px solid #0c0c0d;
transform: translateY(-685px) translateX(-670px);
opacity: 1;
}
}
// Intro dialogue
&_intro {
position: absolute;
top: 38px;
left: -33px;
z-index: 14;
input {
display: none;
}
input[type="radio"]:checked + div {
opacity: 1;
top: 140px;
transition: all 0.5s 0.8s;
pointer-events: all;
label {
opacity: 1;
bottom: -10px;
}
}
input#intro-1[type="radio"]:checked + div {
top: 140px;
opacity: 0;
transition: all 0.5s 0.8s;
animation: dialogueIn .5s 9s forwards;
pointer-events: all;
}
input#intro-1[type="radio"]:not(:checked) + div {
opacity: 0;
top: 160px;
transition: all 0.5s 0.8s;
}
input[type="radio"]#intro-5:checked + div + input + div {
opacity: 0;
pointer-events: none !important;
}
input[type="radio"]#intro-5:checked + div {
opacity: 0;
animation: showResponse 2s 2s forwards;
}
& .overlay {
position: fixed;
top: 0 !important;
width: 140%;
left: 0;
opacity: 1;
height: 260%;
background: #141415;
z-index: -1;
pointer-events: all;
transition: all 4s .7s !important;
}
& .dialogue {
position: absolute;
top: 160px;
opacity: 0;
width: 170px;
left: 20px;
padding: 15px;
border-radius: 4px;
font-size: 13px;
text-align: center;
transition: all 0.2s .2s;
pointer-events: none;
background: white;
color: #141415;
&.end {
position: absolute;
width: 130px;
left: 0;
text-align: center;
right: 0;
pointer-events: none;
top: 100px !important;
margin: auto;
transform: translateY(140px) translateX(39px);
background: white;
color: #141415;
padding: 8px;
border-radius: 5px;
}
label {
border-radius: 5px;
position: absolute;
right: -6px;
bottom: -20px;
z-index: 1;
opacity: 0;
cursor: pointer;
transition: all 0.4s 1s;
img {
transform: scale(2);
image-rendering: pixelated;
}
&:hover {
right: -13px;
background: #66bf60;
}
}
}
}
// Viewport
.viewport {
position: relative;
z-index: 0;
transition: all $walkSpeed linear;
.level {
position: absolute;
left: 0;
z-index: 1;
transform: scale(3);
transform-origin: 0 0;
image-rendering: pixelated;
}
}
&_segment {
width: $tileSize * $tilesPerSegment;
height: $segmentHeight;
border: 0px solid white;
float: left;
z-index: 1;
position: relative;
color: white;
.drip_container {
position: relative;
top: 80px;
display: none;
z-index: 10;
& .drip {
width: 3px;
height: 20px;
background: #81eeef;
position: absolute;
height: 0;
top: 14px;
opacity: 1;
@for $i from 1 through 5 {
&:nth-of-type(#{$i}) {
left: random(144) + 0px;
animation: drip 1.25s random(52) / 10 + 0s linear infinite;
}
}
}
}
@keyframes drip {
0% {height: 0;}
2% {height: 6px;}
5% {height: 6px;top:14px}
22% {top:158px; height:4px;opacity:1;}
23%{opacity: 0;height:0px}
100%{opacity: 0}
}
& .tiles {
& .tile {
width: $tileSize;
height: $tileSize;
float: left;
image-rendering: pixelated;
// Special tiles
&.door {
position: absolute;
top: 92px;
height: 144px;
left: -12px;
width: 60px;
img {
position: relative;
}
}
&.beam {
position: absolute;
top: 95px;
height: 108px;
}
&.water {
position: absolute;
top: 107px;
height: 108px;
}
&:before {
display: none;
content: ' ';
position: absolute;
width: 4px;
height: 10px;
border-left: 4px solid #e69c69;
border-right: 4px solid #e69c69;
z-index: 1;
left: 67px;
top: 140px;
transition: all 1s linear;
}
&:after {
top: -48px;
transition: all 1s linear;
height: 40px !important;
display: block;
overflow: hidden;
pointer-events: none;
img {
position: relative;
top: -400px;
}
}
img {
width: 100%;
cursor: pointer;
&:hover {
-webkit-filter: drop-shadow(2px 0px white) drop-shadow(-2px 0px white) drop-shadow(0px -2px white);
}
}
label {
pointer-events: none;
.response,
.forcedResponse,
.responseSuccess {
display: none;
position: absolute;
width: 130px;
left: 0;
text-align: center;
right: 0;
pointer-events: none;
top: calc(50% - 46px);
margin: auto;
background: white;
color: #141415;
padding: 8px;
border-radius: 5px;
}
.forcedResponse {
pointer-events: all !important;
label {
border-radius: 5px;
position: absolute;
right: -6px;
cursor: pointer;
bottom: -14px;
transform: scale(2);
z-index: 3;
cursor: pointer;
transition: all 0.4s 1s;
&:hover {
right: -2px;
}
}
}
}
&:after {
display: block;
width: $tileSize;
height: $tileSize;
transform: scale(3);
image-rendering: pixelated;
transform-origin: 0 0;
}
}
}
// Game controls
&__control {
div {
position: absolute;
opacity: 0;
pointer-events: none;
border-radius: 4px;
top: 50%;
cursor: pointer;
img {
transform: scale(3);
image-rendering: pixelated;
position: relative;
left: 0;
top: 0;
transition: all 0.3s;
}
}
& .forward {
transform: translateY(50px) translateX(-$tileSize);
left: 66px;
transition: all 0.3s 0s;
&:hover {
img {
left: 4px;
}
}
}
& .backward {
transform: translateY(50px) translateX(47px);
right: 65px;
transition: all 0.3s .1s;
&:hover {
img {
left: -4px;
}
}
img {
transform: rotate(180deg) scale(3);
}
}
& .up {
top: 90px !important;
left: 50%;
transform: translateX(-50%) translateY(25px);
transition: all 0.3s .2s;
&:hover {
img {
top: -4px;
}
}
img {
transform: rotate(-90deg) scale(3);
}
}
& .down {
bottom: 350px !important;
left: 50%;
opacity: 0;
top: auto;
transform: translateX(-50%) translateY(10px);
transition: all 0.3s .2s;
&:hover {
img {
top: 4px;
}
}
img {
transform: rotate(90deg) scale(3);
}
}
}
}
}
}
/* ------------------------------------------------------------------------------------
Calculate the way an animated sprite should be shown from its width and frame count
then animate the background image
--------------------------------------------------------------------------------------- */
@function walkCycle($frames, $width, $height, $row) {
$t: 100 / $frames;
$o: 0;
$p: '';
@for $i from 1 through $frames {
$o: $o + $t;
$p: $p + ($o - .1) + '%{background-position:-' + ($i - 1) * $width + 'px ' + $height * ($row - 1) + 'px;}';
$p: $p + $o + '%{background-position:-' + $i * $width + 'px ' + $height * ($row - 1) + 'px;}';
@if($o != 100) {
$p: $p + ($o + .1) + '%{background-position:-' + $i * $width + 'px ' + $height * ($row - 1) + 'px;}';
} @else {
$o: 100;
}
}
$v: '1%{background-position: 0px ' + $height * ($row - 1) + 'px;}' + $p;
@return unquote($v);
}
/* ------------------------------------------------------------------------------------------------------
Name: Traverse through scenes
Description: Makes it incredibly easy to trigger scene changes using the checkbox *hack*
Instead of doing input#index39:checked + input + div + div { props }
--------------------------------------------------------------------------------------------------------- */
@mixin traverse($n: 4) {
$div: "" !global; // Empty div string
$input: "" !global; // Empty input string
$input2: "" !global;
$input3: "" !global;
$input4: "" !global;
$label: "" !global; // Empty input string
$label2: "" !global;
$label3: "" !global;
$label4: "" !global;
$inputOffset: "+ input " !global;
// This needs to be made dynamic
@for $i from 1 through 47 {
$input: $input + "+ input " !global;
$inputOffset: $inputOffset + "+ input " !global;
}
@for $i from 1 through 35 {
$input2: $input2 + "+ input " !global;
}
@for $i from 1 through 23 {
$input3: $input3 + "+ input " !global;
}
@for $i from 1 through 11 {
$input4: $input4 + "+ input " !global;
}
@for $i from 1 through $columns {
@keyframes walk-#{$i} {
animation: walkCycle(6, 48, 48, 1);
}
}
@for $i from 1 through $n {
$div: "+ div" !global;
$position: $i !global; // Make this global so we can pass it in to our content
$i: $i !global;
$label: $label + "+ div " !global;
@if ($i > 1) {
$input: str_slice($input, 0, -9) !global; // Slice out the last input string
$input2: str_slice($input2, 0, -9) !global; // Slice out the last input string
$input3: str_slice($input3, 0, -9) !global; // Slice out the last input string
$input4: str_slice($input4, 0, -9) !global; // Slice out the last input string
$label2: $label2 + "+ div " !global;
}
@content;
}
}
/* ------------------------------------------------------------------------------------
When in specified semgent, show the down arrow and the up arrow of the segment below
--------------------------------------------------------------------------------------- */
@mixin moveVerticleOnTile($row, $tile) {
$totalInputs: $rows * $columns - ($row * $columns - ($columns - $tile));
$totalDivs: $row * $columns - ($columns - $tile) + $columns + 2;
$id: $row * $columns - ($columns - $tile);
$tInput: '';
$tDiv: '';
$tInputDown: '';
@for $i from 1 through $totalInputs {
$tInput: $tInput + ' + input ';
}
@for $i from 1 through $totalDivs {
$tDiv: $tDiv + ' + div ';
}
@for $i from 1 through $totalInputs - $columns {
$tInputDown: $tInputDown + ' + input ';
}
.game_segment:nth-of-type(#{$id}) .tile:nth-of-type(14):after {
content: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/corridorLift.png');
position: relative;
display: block;
}
.game_segment:nth-of-type(#{$id}) .tile:nth-of-type(14):before {
display: block;
}
input#indexRow#{$row}-#{$tile}:checked #{$tInput} + div + div + .viewport > .game_segment:nth-of-type(#{$id + $columns}) {
& .down {
opacity: 1;
pointer-events: all;
transition: all 0.3s 1.1s;
transform: translateX(-50%) translateY(0px);
}
}
input#indexRow#{$row + 1}-#{$tile}:checked #{$tInputDown} + div + div + .viewport > .game_segment:nth-of-type(#{$id}) {
.tile:nth-of-type(14):after {
top :288px;
}
.tile:nth-of-type(14):before {
height: 373px;
}
}
input#indexRow#{$row + 1}-#{$tile}:checked #{$tInputDown} + div + div + .viewport > .game_segment:nth-of-type(#{$id + $columns}) {
& .up {
opacity: 1;
pointer-events: all;
transition: all 0.3s 1.1s;
transform: translateX(-50%) translateY(15px);
}
}
}
/* ------------------------------------------------------------------------------------
Prevent movement labels showing on specified sement
--------------------------------------------------------------------------------------- */
@mixin makeWallAt($row, $tile) {
$totalInputs: $rows * $columns - ($row * $columns - ($columns - $tile));
$totalDivs: $row * $columns - ($columns - $tile) + $columns + 2;
$id: $row * $columns - ($columns - $tile);
$tInput: '';
$tDiv: '';
$tInputBack: '';
$tInputDown: '';
@for $i from 1 through $totalInputs + 1 {
$tInput: $tInput + ' + input ';
}
@for $i from 1 through $totalInputs - 1 {
$tInputBack: $tInputBack + ' + input ';
}
input#indexRow#{$row}-#{$tile - 1}:checked #{$tInput} + div + div + .viewport > .game_segment:nth-of-type(#{$id}) {
& .forward {
display: none !important;
}
}
input#indexRow#{$row}-#{$tile + 1}:checked #{$tInputBack} + div + div + .viewport > .game_segment:nth-of-type(#{$id}) {
& .backward {
display: none !important;
}
}
}
/* ------------------------------------------------------------------------------------
Compare two inputs then do something
--------------------------------------------------------------------------------------- */
@mixin checkWinCondition($criteria, $criteria2, $result) {
$totalInputs: 48 + ($gameObjects - $criteria - 2);
$tInput: '';
@for $i from 1 through $totalInputs {
$tInput: $tInput + ' + input ';
}
input#interactiveObject#{$criteria}:checked + input:checked + input:checked #{$tInput} + div + div + div + div + div {
opacity: 1;
pointer-events: all;
& .game_win__inner {
opacity: 1;
}
}
input#interactiveObject#{$criteria}:checked + input:checked + input:checked #{$tInput} + div + div + div + div {
display: none;
}
input#interactiveObject#{$criteria}:checked + input:checked + input:checked #{$tInput} + div + div + div {
animation: end 2s forwards;
.forcedResponse {
display: none !important;
}
}
}
/* ------------------------------------------------------------------------------------
Compare two inputs then do something
--------------------------------------------------------------------------------------- */
@mixin compare($input, $segment, $tile, $destroy, $waterfall, $plank) {
$totalInputs: 48 + ($gameObjects - $input - 1);
$tInput: '';
@for $i from 1 through $totalInputs {
$tInput: $tInput + ' + input ';
}
input#interactiveObject#{$input}:checked + input:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment - 1}) {
.game_segment__control {
display: block !important;
.backward, .forward {
display: block !important;
}
}
}
input#interactiveObject#{$input}:checked + input:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment + 3}) {
.game_segment__control {
display: block !important;
.backward, .forward {
display: block !important;
}
}
}
input#interactiveObject#{$input}:checked + input:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment + 1}) {
.game_segment__control {
display: block !important;
.forward {
display: block !important;
}
.backward {
display: block !important;
}
}
}
@if($destroy) {
input#interactiveObject#{$input}:checked + input #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment}) {
.tile img {
display: none;
}
}
input#interactiveObject#{$input}:checked + input #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment - 1}) {
.game_segment__control {
.backward,.forward {
display: block !important;
}
}
}
}
input#interactiveObject#{$input}:checked + input:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment}) {
.game_segment__control {
.backward {
display: block !important;
}
}
@if($waterfall) {
& + div .tiles .tile:nth-of-type(13) {
content: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/waterOff.gif');
img {
display: none;
}
}
}
@if($plank) {
& + div .tiles .tile:nth-of-type(13) {
content: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/creepyCorridor-_170.png');
img {
display: none;
}
}
}
}
input#interactiveObject#{$input}:checked + input:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment}) .tiles .tile:nth-of-type(#{$tile}) {
img {
display: none;
}
.forcedResponse {
display: none;
}
.responseSuccess {
display: block;
animation: showResponse 2s forwards;
}
}
}
// Show the rain element on specific segment
@mixin makeRainAt($segment) {
.viewport .game_segment:nth-of-type(#{$segment}) .drip_container {
display: block;
}
}
/* ------------------------------------------------------------------------------------
Create an interactive object
--------------------------------------------------------------------------------------- */
@mixin makeInteractiveObject($reference, $segment, $tile, $force, $animate, $plank) {
$totalInputs: ($rows * $columns) + ($gameObjects - $reference);
$tInput: '';
@for $i from 1 through $totalInputs {
$tInput: $tInput + ' + input ';
}
@if($force) {
input#interactiveObject#{$reference}:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment + 1}),
input#interactiveObject#{$reference}:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment - 1}){
.game_segment__control {
display: none;
}
}
}
input#interactiveObject#{$reference}:checked #{$tInput} + div + div + div + div .game_inventory__item .item[data-reference="#{$reference}"] {
display: block;
}
@if($animate) {
input#interactiveObject#{$reference}:checked #{$tInput} + div + div + div {
animation: shake 1s forwards;
}
}
input#interactiveObject#{$reference}:checked #{$tInput} + div + div + div > .game_segment:nth-of-type(#{$segment}) .tiles .tile:nth-of-type(#{$tile}) {
img {
pointer-events: none;
&.object {
display: none;
}
&.forced {
pointer-events: all;
}
}
.response {
display: block;
animation: showResponse 2s forwards;
}
.forcedResponse {
display: block;
animation: forcedResponse 2s forwards;
}
}
}
// Check padlock code. The math is floored in this and so its not currently dynamic TODO
@mixin checkCode($one, $two, $three, $segment, $tile) {
$diff: 2;
$diff2: 6; // 13
$diff3: 13; // 2
$diff4: 3; // 4
$inputPadlock: '';
$inputPadlock2: '';
$inputPadlock3: '';
$inputPadlock4: '';
//7,9,4
$totalInputs: 48 + ($gameObjects);
$tInput: '';
@for $i from 1 through $totalInputs {
$tInput: $tInput + ' + input ';
}
@for $i from 1 through $diff {
$inputPadlock: $inputPadlock + ' + input + span ';
}
@for $i from 1 through $diff2 {
$inputPadlock2: $inputPadlock2 + ' + input + span ';
}
@for $i from 1 through $diff3 {
$inputPadlock3: $inputPadlock3 + ' + input + span ';
}
@for $i from 1 through $diff4 {
$inputPadlock4: $inputPadlock4 + ' + input + span ';
}
input#interactiveObject--lock:not(:checked) + div #{$inputPadlock} + input:checked + span #{$inputPadlock2} + input:checked + span #{$inputPadlock3} + input:checked + span #{$inputPadlock4} + label #{$tInput} + div + div + div .game_segment:nth-of-type(#{$segment}) .tiles .tile:nth-of-type(#{$tile}) {
img {
display:none;
}
content: url('https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/doorUnlocked.png')
}
input#interactiveObject--lock:not(:checked) + div #{$inputPadlock} + input:checked + span #{$inputPadlock2} + input:checked + span #{$inputPadlock3} + input:checked + span #{$inputPadlock4} + label #{$tInput} + div + div + div .game_segment:nth-of-type(#{$segment}) {
.forward,.backward {
display: block !important;
}
}
input#interactiveObject--lock:not(:checked) + div #{$inputPadlock} + input:checked + span #{$inputPadlock2} + input:checked + span #{$inputPadlock3} + input:checked + span #{$inputPadlock4} + label #{$tInput} + div + div + div .game_segment:nth-of-type(#{$segment - 1}) {
.forward,.backward {
display: block !important;
}
}
}
@include checkCode(7, 3, 6, 28, 13);
/* ------------------------------------------------------------------------------------
Assign an image/gif at a specific tile
--------------------------------------------------------------------------------------- */
@mixin assignTileAt($segment, $tiles, $id) {
@each $tile in $tiles {
.game_segment:nth-of-type(#{$segment}) .tiles .tile:nth-of-type(#{$tile}) {
content: url($id);
}
}
}
/* ----------------------------------
Init the traverse
------------------------------------- */
$animationIndex: 1;
@include traverse($rows * $columns) {
/* ----------------------------------
Global scene transitions
------------------------------------- */
$animationRow: floor($position / $columns);
$animationIndex: $position - ($animationRow * $columns);
$inputMap: $input, $input2, $input3, $input4;
@for $m from 1 through 4 {
input#indexRow#{$m}-#{$i}:checked #{nth($inputMap, $m)} #{$div} {
animation: walk-#{$animationIndex} $walkSpeed forwards;
//static-#{$animationIndex} 2s $walkSpeed infinite
//background-position: 0 48px;
& + div + div {
@if($debug) {
left: (-$tileSize * $tilesPerSegment) * ($i - 1) / 2;
} @else {
left: (-$tileSize * $tilesPerSegment) * ($i - 1);
}
@if($debug != true) {
clip-path: circle(140px at ((215px - ($tileSize * $tilesPerSegment)) + (($i - 1) * ($tileSize * $tilesPerSegment))) 212px + $segmentHeight * ($m - 1));
}
@if($debug) {
top: -($segmentHeight * ($m - 1)) / 2;
} @else {
top: -$segmentHeight * ($m - 1);
}
}
}
input#indexRow#{$m}-#{$i}:checked #{nth($inputMap, $m)} #{$div} + div + .viewport > .game_segment:nth-of-type(#{$i + 1 + (($m - 1) * $columns)}) {
& .forward {
opacity: 1;
pointer-events: all;
transform: translateY(39px) translateX(-48px);
transition: all 0.3s .9s;
}
}
input#indexRow#{$m}-#{$i}:checked #{nth($inputMap, $m)} #{$div} + div + .viewport > .game_segment:nth-of-type(#{#{$i + (($m - 1) * $columns)}}) {
label {
pointer-events: all !important;
}
}
input#indexRow#{$m}-#{$i}:checked #{nth($inputMap, $m)} #{$div} + div + .viewport > .game_segment:nth-of-type(#{$i - 1 + (($m - 1) * $columns)}) {
& .backward {
opacity: 1;
pointer-events: all;
transform: translateY(39px) translateX(47px);
transition: all 0.3s 1s;
}
}
}
}
// Assign all our animated tiles
@include assignTileAt(2, 10, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/spookyEyes.gif');
@include assignTileAt(19, 10, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/spookyEyes.gif');
@include assignTileAt(23, 11, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/spookyEyes.gif');
@include assignTileAt(7, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/spookyEyes.gif');
@include assignTileAt(5, 17, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/spookyEyes.gif');
@include assignTileAt(3, 7, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(3, 7, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(6, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(8, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(15, 7, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(18, 7, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(10, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(30, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(27, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(21, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(24, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(44, 8, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
@include assignTileAt(12, 7, 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/217233/swingingLantern.gif');
// Create objects
@include makeInteractiveObject(1, 3, 15, false, false, false); // Empy crate
@include makeInteractiveObject(2, 12, 15, false, false, false); // Pickaxe
@include makeInteractiveObject(3, 7, 15, true, false, false); // Rock
@include makeInteractiveObject(4, 8, 15, false, true, false); // Dynamite plunger
@include makeInteractiveObject(5, 31, 13, true, false, false); // Dynamite door
@include makeInteractiveObject(6, 18, 15, false, false, false); // Planks
@include makeInteractiveObject(7, 29, 13, true, false, true); // Plank gap
@include makeInteractiveObject(8, 6, 13, false, false, false); // Note 1
@include makeInteractiveObject(9, 10, 13, false, false, false); // Note 2
@include makeInteractiveObject(10, 29, 15, false, false, false); // Note 3
@include makeInteractiveObject(11, 27, 13, false, false, false); // Lock door
@include makeInteractiveObject(12, 26, 13, false, false, false); // Handle
@include makeInteractiveObject(13, 46, 13, false, false, false); // Cog
@include makeInteractiveObject(14, 47, 13, false, false, false); // Waterfall
@include makeInteractiveObject(15, 15, 15, false, false, false); // Dynamite
@include makeInteractiveObject(16, 48, 15, false, false, false); // Fuses
@include makeInteractiveObject(17, 24, 15, false, false, false); // End door
@include makeInteractiveObject(18, 19, 15, false, false, false); // Empty box 1
@include makeInteractiveObject(19, 22, 15, false, false, false); // Empty box 2
@include makeInteractiveObject(20, 33, 15, false, false, false); // Empty box 3
@include makeInteractiveObject(21, 12, 13, false, false, false); // Empty box 4
@include makeInteractiveObject(22, 44, 13, false, false, false); // Empty box 5
// Compare game logic
@include compare(2, 7, 15, false,false, false); // Compare pick to rock
@include compare(4, 31, 13, true,false, false); // Compare plunger to door
@include compare(6, 29, 13, false,false, true); // Compare planks to gap
@include compare(12, 46, 13, false,true, false);
// Check win condition
@include checkWinCondition(15, 16, 17);
// Create vertical tiles
@include moveVerticleOnTile(1,5); //e.g make elevator between row 1 segment 5 and the tile below it
@include moveVerticleOnTile(1,11);
@include moveVerticleOnTile(2,2);
@include moveVerticleOnTile(2,8);
@include moveVerticleOnTile(3,9);
// Create walls
@include makeWallAt(1,1);
@include makeWallAt(1,8); // Blocking dynamite plunger
@include makeWallAt(1,9);
@include makeWallAt(1,13);
@include makeWallAt(2,13);
@include makeWallAt(2,4);
@include makeWallAt(2,1);
@include makeWallAt(3,1);
@include makeWallAt(3,3);
@include makeWallAt(3,4);
@include makeWallAt(3,6); // door
@include makeWallAt(3,10);
@include makeWallAt(4,7);
@include makeWallAt(4,13);
@include makeWallAt(4,11);
// Effects
@include makeRainAt(3);
@include makeRainAt(7);
@include makeRainAt(15);
@include makeRainAt(29);
@include makeRainAt(22);
@include makeRainAt(31);
@include makeRainAt(47);
@include makeRainAt(18);
// Animations
@keyframes showResponse {
0% {opacity:1; top: calc(50% - 36px);}
70% {opacity: 1;top: calc(50% - 46px);}
100% {opacity:0; top: calc(50% - 46px);}
}
@keyframes forcedResponse {
0% {opacity:1; top: calc(50% - 36px);}
70% {opacity: 1;top: calc(50% - 46px);}
100% {opacity:1; top: calc(50% - 46px);}
}
@keyframes logo {
0%{opacity: 0; transform: scale(0)}
100%{opacity: 1; transform: scale(1)}
}
@keyframes fadeIn {
0%{opacity: 0;}
100%{opacity: 1;}
}
@keyframes fadeOut {
0%{opacity: 1;}
100%{opacity: 0;}
}
@keyframes bar {
0%{width: 0%;}
100%{width: 100%;}
}
@keyframes dialogueIn {
0%{opacity: 0;left: 20px;}
10%{left: 20px;}
20%{left: 0px;}
30%{left: 20px;}
40%{left: 4px;}
50%{left: 18px;}
60%{left: 8px;}
70%{left: 20px;}
80%{left: 5px;}
90%{left: 16px;}
100%{opacity: 1;left: 20px;}
}
@keyframes shake {
0%{transform: translateX(0px)}
10%{transform: translateX(6px)}
20%{transform: translateX(-6px)}
30%{transform: translateX(6px)}
40%{transform: translateX(-6px)}
50%{transform: translateX(6px)}
60%{transform: translateX(-6px)}
70%{transform: translateX(6px)}
80%{transform: translateX(-6px)}
90%{transform: translateX(6px)}
100%{transform: translateX(0px)}
}
@keyframes end {
0%{transform: translateX(0px);opacity:1}
10%{transform: translateX(6px)}
20%{transform: translateX(-6px)}
30%{transform: translateX(6px)}
40%{transform: translateX(-6px)}
50%{transform: translateX(6px)}
60%{transform: translateX(-6px)}
70%{transform: translateX(6px)}
80%{transform: translateX(-6px)}
90%{transform: translateX(6px)}
100%{transform: translateX(0px);opacity:0;}
}
@keyframes shake-debug {
0%{transform: translateX(0px) scale(0.5)}
10%{transform: translateX(10px) scale(0.5)}
20%{transform: translateX(-0px) scale(0.5)}
30%{transform: translateX(10px) scale(0.5)}
40%{transform: translateX(-10px) scale(0.5)}
50%{transform: translateX(10px) scale(0.5)}
60%{transform: translateX(-10px) scale(0.5)}
70%{transform: translateX(10px) scale(0.5)}
80%{transform: translateX(-10px) scale(0.5)}
90%{transform: translateX(10px) scale(0.5)}
100%{transform: translateX(0px) scale(0.5)}
}
// Trailer
// Labels are out

The Mine: No JS, CSS only adventure game

My contribution to the Codepen Halloween challenge. Lot's of stuff going on here. The concept initially started off as a simple 'Walk down a corridor and avoid traps' game, but it just kinda escalated from there. I decided i wanted to go up and down, solve puzzles etc.

The logic behind it is actually relatively simple and uses a 7+ year old technique. By clicking on an arrow (in this case a label), it checks the relevant input and then using the : checked pseudo selector, we can traverse down the DOM the correct amount of iterations and shift the entire viewport a whole 'segment' over. The lifts work entirely the same way except instead when we click down, we are actually checking the segment below.

As for game logic, we use the same concept again. The pickaxe for example is a label for a checkbox. When we click it, the checkbox is checked, then, when we click the boulder, we tell css to see if both the boulder and pickaxe inputs are checked. If it is, display it none, otherwise show a message.

Don't ask how i did the lock mechanism....i kinda fluked it somehow. Just a bunch of check boxes overlayed on top of each other. They hide when clicked to show the one underneath. As for how the code is checked, take a look at the checkCode mixin.

Everything else is pretty standard. Bunch of animations, a circular clipping mask for the game viewport etc.

I added a bunch of mixins to help add animated sprites, object comparisons and interactive items into the grid. Things like makeInteractiveObjectAt($objectID, $Segment, $Tile)

The sprites were drawn by me in Pyxel (would not have been able to do this if i hadnt bought it). Unfortunately i'm not a pixel artist, i really wish i was because this would really have the quality feel i wanted. If you're a pixel artist and would like to contribute though.... :)

I had some potential pitfalls along the way. One of them being an intermittent 413 error from Codepen. I think this had something to do with the compiled SASS being too large. It forced me to rethink some of the ways things were written. It is however, still very very un-optimised. It started off being extremely versatile, change a few numbers here and boom different sized level, all inputs and label generated for you. But now if i change a digit somewhere it will more than likely destroy the massive chain of interactions.

A Pen by Jamie Coulter on CodePen.

License.

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