Created
November 8, 2012 20:52
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CardFlip for cocos2d jsb
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//------------------------------------------------------------------ | |
// | |
// JavaScript sample | |
// | |
//------------------------------------------------------------------ | |
// | |
// For a more complete sample, see "JS Watermelon With Me" bundled with cocos2d-iphone | |
// | |
// Loads cocos2d, chipmunk constants and helper functions | |
require("jsb_constants.js"); | |
director = cc.Director.getInstance(); | |
winSize = director.getWinSize(); | |
centerPos = cc.p( winSize.width/2, winSize.height/2 ); | |
//------------------------------------------------------------------ | |
// | |
// Main Layer | |
// | |
//------------------------------------------------------------------ | |
var MainLayer = cc.LayerGradient.extend({ | |
// Constructor | |
ctor:function () { | |
// This is needed when subclassing a native class from JS | |
cc.associateWithNative( this, cc.LayerGradient ); | |
// Initialize the Grandient Layer | |
this.init(cc.c4b(0, 0, 0, 255), cc.c4b(0, 128, 255, 255)); | |
// After initializing, you can add nodes to the GradientLayer | |
var hello = cc.LabelTTF.create("Hello World (JavaScript)", "Marker Felt", 36); | |
this.addChild( hello ); | |
hello.setPosition( centerPos ); | |
// Simple Menu | |
var item1 = cc.MenuItemFont.create("Play Game", this, this.onItem1); | |
var item2 = cc.MenuItemFont.create("Options", this, this.onItem2); | |
// Change size and color of items | |
item1.setFontSize( 20 ); | |
item1.setColor( cc.c3b(192,192,192)); | |
item2.setFontSize( 20 ); | |
item2.setColor( cc.c3b(192,192,192)); | |
// create menu with items | |
var menu = cc.Menu.create( item1, item2); | |
menu.setPosition( cc.p( winSize.width/2, winSize.height/3) ); | |
menu.alignItemsHorizontally(); | |
this.addChild(menu); | |
}, | |
// | |
// callbacks | |
// | |
onEnter:function () { | |
// Do something if needed | |
}, | |
onExit:function () { | |
// Do something if needed | |
}, | |
onItem1:function(sender) { | |
// Item 1 callback | |
var scene = cc.Scene.create(); | |
var layer = new GameLayer(); | |
scene.addChild( layer ); | |
director.replaceScene( cc.TransitionFade.create(0.5, scene ) ); | |
}, | |
onItem2:function(sender) { | |
// Item 2 callback | |
sender.stopAllActions(); | |
var rot = cc.RotateBy.create( 2, 360 ); | |
sender.runAction( rot ); | |
} | |
}); | |
//------------------------------------------------------------------ | |
// | |
// Game Layer | |
// | |
//------------------------------------------------------------------ | |
CARD_FACE_TAG = 1; | |
CARD_BACK_TAG = 2; | |
var GameLayer = cc.Layer.extend({ | |
_cards:[], | |
_action:null, | |
// Constructor | |
ctor:function () { | |
// This is needed when subclassing a native class from JS | |
cc.associateWithNative( this, cc.Layer ); | |
// Initialize the Layer | |
this.init(); | |
// schedule update | |
this.scheduleUpdate(); | |
// Misc label | |
var label = cc.LabelTTF.create("GameLayer node", "Arial", 24); | |
this.addChild( label ); | |
label.setPosition( centerPos ); | |
this.setTouchEnabled( true ); | |
// load card | |
var cardF,cardB; | |
cardF = this._cards[0]; | |
cardB = this._cards[1]; | |
cardF = cc.Sprite.create("cardface.png"); | |
this.addChild( cardF ); | |
cardF.setPosition(cc.p(200,200)); | |
cardF.setTag( CARD_FACE_TAG ); | |
cardF.setVisible( false ); | |
cardB = cc.Sprite.create("cardback.png"); | |
this.addChild( cardB ); | |
cardB.setPosition(cc.p(200,200)); | |
cardB.setTag( CARD_BACK_TAG ); | |
var hide = cc.Hide.create(); | |
var func = cc.CallFunc.create( this, this.flipAction); | |
var orbitCamera = cc.OrbitCamera.create( 0.2, 1,0,0, 90,0,0 ); | |
this._action = cc.Sequence.create(orbitCamera,hide,func); | |
this._action.retain(); | |
}, | |
onTouchesBegan:function( touches,event ) { | |
cc.log( "touch" ); | |
if( this._action == null ) return; | |
var card = this.getChildByTag( CARD_BACK_TAG ); | |
card.runAction(this._action); | |
this._action.release(); | |
this._action = null; | |
}, | |
flipAction:function(){ | |
cc.log("flip!!"); | |
var card = this.getChildByTag( CARD_FACE_TAG ); | |
var show = cc.Show.create(); | |
var orbitCamera = cc.OrbitCamera.create( 0.2, 1,0,270, 90,0,0 ); | |
var action = cc.Sequence.create( show,orbitCamera ); | |
card.runAction( action ); | |
}, | |
// | |
// callbacks | |
// | |
onEnter:function () { | |
// Do something if needed | |
this._super(); | |
}, | |
onExit:function () { | |
// Do something if needed | |
this._super(); | |
}, | |
update:function(dt) { | |
// Add the game logic here | |
// This function will be called each frame | |
//cc.log( 'Delta Time is: ' + dt ); | |
} | |
}); | |
//------------------------------------------------------------------ | |
// | |
// Main entry point | |
// | |
//------------------------------------------------------------------ | |
function run() | |
{ | |
var scene = cc.Scene.create(); | |
var layer = new MainLayer(); | |
scene.addChild( layer ); | |
director.runWithScene( scene ); | |
} | |
run(); | |
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