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Created January 29, 2011 15:19
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CCGaussianBlurSprite.h
//
// CCGaussianBlurSprite.h
// AWTextureFilter
//
// Created by Keisuke Hata on 11/01/19.
//
#import <Foundation/Foundation.h>
#import "AWTextureFilter.h"
#import "CCTexture2DMutable.h"
#import "cocos2d.h"
@interface CCGaussianBlurSprite : CCSprite {
CCMutableTexture2D *mutableGBTexture_;
int blurCount_;
int blurSpeed_;
BOOL isAnimating_;
}
+ (id) blurSpriteWithFile:(NSString *)filename blurCount:(int)blurCount;
- (void) startAnimation;
- (void) stopAnimation;
@property (nonatomic,readwrite) int blurSpeed;
@property (nonatomic,readonly) BOOL isAnimating;
@end
//
// CCGaussianBlurSprite.m
// AWTextureFilter
//
// Created by Keisuke Hata on 11/01/19.
//
#import "CCGaussianBlurSprite.h"
@interface CCGaussianBlurSprite(private)
- (id) initWithBlurSprite : (NSString *)filename blurCount:(int)blurCount;
@end
@implementation CCGaussianBlurSprite
@synthesize blurSpeed = blurSpeed_;
@synthesize isAnimating = isAnimating_;
- (void) updateBlur {
if( isAnimating_==NO )
return;
if( blurCount_ > 0 )
blurCount_--;
[mutableGBTexture_ restore];
if( blurCount_ == 0 ) {
CCLOG(@"blur end");
// update schedule stop
[self unschedule:_cmd];
// Release caching texture data
[mutableGBTexture_ release];
mutableGBTexture_ = nil;
return;
}
// update blur effect
[AWTextureFilter blur:mutableGBTexture_ radius:blurCount_];
}
+ (id) blurSpriteWithFile:(NSString *)filename blurCount:(int)blurCount {
return [[self alloc] initWithBlurSprite:filename blurCount:blurCount];
}
- (void) startAnimation {
isAnimating_ = YES;
}
- (void) stopAnimation {
isAnimating_ = NO;
}
- (id) initWithBlurSprite : (NSString *)filename blurCount:(int)blurCount {
UIImage *img = [UIImage imageNamed:filename];
NSAssert( img != nil , @"CCGaussianBlurSprite:Image is nil" );
mutableGBTexture_ = [[CCTexture2DMutable alloc] initWithImage:img];
NSAssert( mutableGBTexture_ != nil , @"CCGaussianBlurSprite:MutableSprite is nil" );
blurCount_ = blurCount;
blurSpeed_ = 1;
isAnimating_ = NO;
if( (self = [super initWithTexture:mutableGBTexture_]) ) {
[AWTextureFilter blur:mutableGBTexture_ radius:blurCount_];
[self schedule:@selector(updateBlur) interval:1./30.];
}
return self;
}
- (void) dealloc {
[mutableGBTexture_ release];
mutableGBTexture_ = nil;
[super dealloc];
}
@end
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