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May 26, 2012 21:52
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UITapTapTap
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// | |
// UITapTapTap.h | |
// Cat Toys | |
// | |
// Created by Steven Mark Rose on 01/11/2010. | |
// Copyright 2010 Second Reality. All rights reserved. | |
// | |
#import <Foundation/Foundation.h> | |
@interface UITapTapTap : UIControl | |
{ | |
@private | |
UIButton * button; | |
int stage; | |
float stageTime; | |
NSTimer * timer; | |
} | |
- (id)initWithFrame:(CGRect)aRect; | |
- (void)updateTimeDelta:(float)time; | |
@end |
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// | |
// UITapTapTap.m | |
// Cat Toys | |
// | |
// Created by Steven Mark Rose on 01/11/2010. | |
// Copyright 2010 Second Reality. All rights reserved. | |
// | |
#import "UITapTapTap.h" | |
#import <QuartzCore/QuartzCore.h> | |
@implementation UITapTapTap | |
- (id)initWithFrame:(CGRect)aRect | |
{ | |
if(self=[super initWithFrame:aRect]) | |
{ | |
stage=0; | |
stageTime=0.0f; | |
// Add an image for the background: | |
button =[UIButton buttonWithType: UIButtonTypeCustom]; | |
[[button layer] setCornerRadius:8.0f]; | |
[[button layer] setMasksToBounds:YES]; | |
[button setTitle:@"Tap three times for menu" forState: UIControlStateNormal]; | |
[button setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal]; | |
[[button layer] setBackgroundColor:[[UIColor blackColor] CGColor]]; | |
button.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin|UIViewAutoresizingFlexibleRightMargin; | |
CGPoint titleCenter = {self.bounds.size.width/2, self.bounds.size.height/2}; | |
button.center=titleCenter; | |
CGRect bounds={0,0, 300, 55}; | |
button.bounds=bounds; | |
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; | |
[self addSubview:button]; | |
timer=[NSTimer scheduledTimerWithTimeInterval:0.25f target:self selector:@selector(updateCounter:) userInfo:nil repeats:YES]; | |
} | |
return self; | |
} | |
-(void)dealloc | |
{ | |
[button release]; | |
[timer invalidate]; | |
[super dealloc]; | |
} | |
- (void)buttonPressed:(id)sender | |
{ | |
stage++; | |
if(stage==1) | |
{ | |
[button setTitle:@"Tap twice more!" forState: UIControlStateNormal]; | |
stageTime=0.0f; | |
} | |
else if(stage==2) | |
{ | |
[button setTitle:@"Tap once more!" forState: UIControlStateNormal]; | |
stageTime=0.0f; | |
} | |
else if(stage==3) | |
{ | |
[super sendActionsForControlEvents:UIControlEventValueChanged]; | |
stageTime=0.0f; | |
} | |
} | |
- (void)updateTimeDelta:(float)time | |
{ | |
stageTime+=time; | |
if(stageTime>5.0f) | |
{ | |
[button setTitle:@"Tap three times for menu" forState: UIControlStateNormal]; | |
stage=0; | |
stageTime=0.0f; | |
} | |
} | |
- (void)updateCounter:(NSTimer *)timer | |
{ | |
[self updateTimeDelta:1.0f]; | |
} | |
@end |
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This class is used for the menu button on the game screen. You have to press it three times within a time period otherwise the it will not activate. The purpose is to prevent cats from getting to the main menu.