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@Seeker14491
Created July 6, 2023 17:54
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#Toggle whether Elite Raiders will spawn in Raids or not. On Hero, Elites will not spawn regardless of this, and on Legend, only Tier 1 elites will spawn if enabled.
elitesEnabled = true
#Determines the chance that Reinforcements will spawn on any wave of a Raid.
#Range: 0 ~ 100
reinforcementChance = 0
#Determines the chance that an individual Raider will be wearing some armor during a Raid.
#Range: 0 ~ 100
armorChance = 0
#Determines the maximum pieces of armor Raiders can have equipped.
#Range: 0 ~ 4
maxArmorPieces = 0
#Valid tiers of armor that Raiders can have equipped during Raids. Valid values: LEATHER, CHAIN, IRON, DIAMOND, NETHERITE (Case-Sensitive!).
validArmorTiers = []
#Determines the chance that Raider armor will be enchanted with Protection.
#Range: 0 ~ 100
protectionChance = 0
#The maximum level of Protection that any Raider's armor will be enchanted with.
#Range: 0 ~ 10
minProtectionLevel = 0
#The minimum level of Protection that any Raider's armor will be enchanted with.
#Range: 0 ~ 10
maxProtectionLevel = 0
#Change settings regarding the Assassin Illager Entity during Raids.
["Assassin Illager"]
#Determines the level of Sharpness that Assassin Illager Swords will be enchanted with.
#Range: 0 ~ 10
assassinSharpnessLevel = 0
#Change settings regarding the Dart Illager Entity during Raids.
["Dart Illager"]
#Determines the level of Sharpness that Dart Illager Swords will be enchanted with.
#Range: 0 ~ 10
dartSharpnessLevel = 0
#Change settings regarding the Electro Illager Entity during Raids.
["Electro Illager"]
#The damage that the Electro Illager's Concentrated Bolt spell deals.
#Range: 0.1 ~ 1.7976931348623157E308
electroConcentratedBoltDamage = 18.0
#Determines the number of lightning strikes generated by the Electro Illager's Generic Lightning attack.
#Range: > 1
electroGenericLightningStrikeCount = 3
#If true, Electro Illagers will summon a second set of Lightning Bolts during their Ring Lightning attack.
electroExtraRingBolts = false
#Change settings regarding the Frost Illager Entity during Raids.
["Frost Illager"]
#Determines the damage of individual snowballs in the Frost Illager's Snowball Blast attack
#Range: 0.1 ~ 1.7976931348623157E308
frostSnowballBlastDamage = 1.5
#Determines the duration of the Frost Illager's Barrage attack, in ticks (20 ticks = 1 second).
#Range: > 1
frostBarrageDuration = 60
#Determines the duration of the Frost Illager's Freeze attack, in ticks (20 ticks = 1 second). Mining Fatigue duration will be 1/4 of this value.
#Range: > 1
frostFreezeDuration = 80
#Change settings regarding the Necromancer Illager Entity during Raids.
["Necromancer Illager"]
#The number of mobs spawned when the Necromancer uses its Summon Minions attack.
#Range: > 0
necromancerMinionSummonCount = 0
#The maximum level of Protection a Summoned Minion's armor will be enchanted with. The actual level of Protection will randomly chosen between 1 and this value. 0 removes this enchantment from Minion armor.
#Range: 0 ~ 10
minionProtectionLevel = 0
#The number of mobs spawned when the Necromancer uses its Summon Horde attack.
#Range: > 0
necromancerHordeSize = 5
#How long Necromancer Summoned Hordes will be alive before dying automatically, in ticks (20 ticks = 1 second).
#Range: > 0
necromancerHordeLifetime = 300
#Change settings regarding the Shaman Illager Entity during Raids.
["Shaman Illager"]
#The amount of debuffs the Shaman will inflict during its primary attack.
#Range: 0 ~ 6
shamanDebuffAmount = 1
#Duration of the Nausea Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanNauseaDuration = 20
#Duration of the Slowness Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanSlownessDuration = 60
#Amplifier of the Slowness Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanSlownessAmplifier = 1
#Duration of the Mining Fatigue Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanMiningFatigueDuration = 40
#Amplifier of the Mining Fatigue Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanMiningFatigueAmplifier = 1
#Duration of the Poison Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanPoisonDuration = 50
#Amplifier of the Poison Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanPoisonAmplifier = 1
#Duration of the Levitation Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanLevitationDuration = 20
#Weakness of the Weakness Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanWeaknessDuration = 20
#Amplifier of the Weakness Effect inflicted by the Shaman, in ticks (20 ticks = 1 second).
#Range: > 0
shamanWeaknessAmplifier = 1
#The maximum radius of the Shaman's boost attacks. All raiders within this radius of the Shaman will receive boosts.
#Range: 0.0 ~ 1.7976931348623157E308
shamanBuffRadius = 3.0
#The duration of the Resistance Effect that the Shaman gives its allies.
#Range: > 0
shamanAllyResistanceDuration = 40
#The amplifier of the Resistance Effect that the Shaman gives its allies.
#Range: > 0
shamanAllyResistanceAmplifier = 1
#The duration of the Strength Effect that the Shaman gives its allies.
#Range: > 0
shamanAllyStrengthDuration = 120
#The amplifier of the Strength Effect that the Shaman gives its allies.
#Range: > 0
shamanAllyStrengthAmplifier = 1
#Change settings regarding the Tank Illager Entity during Raids.
["Tank Illager"]
#Determines the level of Protection that Tank Illager armor will be enchanted with. 0 to disable.
#Range: 0 ~ 10
tankProtectionLevel = 1
#Determines the level of Thorns that Tank Illager armor will be enchanted with. 0 to disable.
#Range: 0 ~ 10
tankThornsLevel = 0
#Change settings regarding the Warrior Illager Entity during Raids.
["Warrior Illager"]
#Determines the possible swords that Warrior Illagers can have equipped during Raids. Valid Swords: STONE, GOLD, IRON, DIAMOND, NETHERITE (Case-Sensitive!).
warriorPossibleSwords = ["STONE"]
#Determines the chance that Warrior Illager swords will be enchanted with some level of Sharpness.
#Range: 0 ~ 100
warriorSharpnessChance = 0
#The minimum level of Sharpness that Warrior Illager swords will be enchanted with.
#Range: 1 ~ 10
warriorMinSharpnessLevel = 1
#The maximum level of Sharpness that Warrior Illager swords will be enchanted with.
#Range: 1 ~ 10
warriorMaxSharpnessLevel = 1
#Determines the chance that Warrior Illager swords will be enchanted with some level of Fire Aspect.
#Range: 0 ~ 100
warriorFireAspectChance = 0
#The level of Fire Aspect that Warrior Illager swords will be enchanted with.
#Range: 1 ~ 10
warriorFireAspectLevel = 1
#Determines the chance that Warrior Illager swords will be enchanted with some level of Knockback.
#Range: 0 ~ 100
warriorKnockbackChance = 0
#The level of Knockback that Warrior Illager swords will be enchanted with.
#Range: 1 ~ 10
warriorKnockbackLevel = 1
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