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Какие сейчас есть проблемы, которые мы не можем решить нашими инструментами? | |
Является ли эта проблема технической или достаточно изменить процессы и проблема уйдет? | |
Какие есть технические ограничения у готового инструмента, а какие у наших? | |
Какие технические и интеграционные риски есть у готового инструмента, а какие у наших? | |
Что дешевле, внедрить новый готовый инструмент (изменить кодобазу и процессы под него) или изменить наши инструменты для решения этих проблем? | |
Что дешевле будет поддерживать в будущем, в условиях изменяющихся технических и продуктовых требований? | |
Есть ли среди наших проблем, такие, которые не решает готовый инструмент? | |
Сколько будет стоить адаптировать инструмент для решения этих проблем или написать свое решение? |
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using System; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace AwaitExperiments | |
{ | |
class Program | |
{ | |
private static CancellationTokenSource _tokenSource; | |
private static int _i; |
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package | |
{ | |
import flash.utils.Dictionary; | |
/** | |
* Управление вызовом асинхронных функйии. | |
* Позволяет выполнять функции последовательно, паралельно и в режиме водопада. | |
* @author Andrey Shatalov | |
*/ | |
public class ControllFlow |
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Replasing standart types; | |
//(uint)|(\Wint)|(Number)|(boolean)|(protected) | |
//$1$2$3$4$5 | |
uint | |
UInt | |
int | |
Int |
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@echo off | |
if exist atf_assets ( | |
echo:Delete the folder atf_assets and all its contents? | |
rd /s atf_assets | |
) | |
mkdir atf_assets | |
for %%A in (*.png) do ( | |
rem echo:%%~fA | |
png2atf -c p -r -i %%A -o atf_assets/%%~nA_pvrtc.atf | |
png2atf -c e -r -i %%A -o atf_assets/%%~nA_etc1.atf |
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fist line: <reg exp> | |
second lines : < | |
code | |
for | |
replasing | |
> | |
(?<!\.)(-?\d+(?:,?-?\d+)*)(?! Semi)(?!\.) | |
"$1" |
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package { | |
import feathers.controls.AutoSizeMode; | |
import feathers.controls.Button; | |
import feathers.controls.Label; | |
import feathers.controls.LayoutGroup; | |
import feathers.controls.text.BitmapFontTextRenderer; | |
import feathers.layout.AnchorLayout; | |
import feathers.layout.AnchorLayoutData; | |
import feathers.layout.HorizontalAlign; | |
import feathers.layout.VerticalAlign; |
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#!/bin/bash | |
#set -x | |
/etc/init.d/mysql stop | |
cp -R /var/lib/mysql/$1 /home/backup/ #copy /home/backup/ reqursively | |
cd /home/backup/ | |
tar -zcvf $1.tar.gz $1 #archive this | |
scp $1.tar.gz <user>@<host>:/home/$1.tar.gz //like root@XXX.xxx.xxx.xxx | |
#dont forget to set unix-style line endings |
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package { | |
import away3d.cameras.Camera3D; | |
import away3d.controllers.HoverController; | |
import flash.display.Sprite; | |
import flash.display.Stage; | |
import flash.events.Event; | |
import flash.events.KeyboardEvent; | |
import flash.events.MouseEvent; | |
import flash.ui.Keyboard; |
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package { | |
import away3d.containers.ObjectContainer3D; | |
import away3d.containers.View3D; | |
import away3d.core.managers.Stage3DManager; | |
import away3d.core.managers.Stage3DProxy; | |
import away3d.debug.AwayStats; | |
import away3d.entities.Mesh; | |
import away3d.events.Stage3DEvent; | |
import away3d.materials.TextureMaterial; | |
import away3d.primitives.PlaneGeometry; |