Created
February 1, 2012 14:55
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DCI experimentation
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class AttacksController | |
def create | |
attacker = current_users.characters.find(params[:attacker_id]) | |
target = Character.find_by_x_and_y(params[:x], params[:y]) | |
attack = CharacterAttacksAnotherCharacter.new(attacker, target) | |
attack.execute! | |
end | |
end | |
class CharacterAttacksAnotherCharacter | |
attr_reader :attacker, :target | |
def initialize(attacker, target) | |
@attacker = attacker.extend(Attacker) | |
@target = target.extend(Target) | |
end | |
def execute! | |
attacker.attack(target) | |
self | |
end | |
end | |
module Attacker | |
def attack(target) | |
damages = self.weapon.roll_damages_dice | |
target.receive_damages(damages, self, weapon) | |
end | |
def reward_for_kill(target) | |
self.experience += target.level * 10 | |
end | |
end | |
module Target | |
def receive_damages(damages, attacker, weapon) | |
remaining_damages = self.armor.block_damages(damages, weapon) | |
self.health -= remaining_damages | |
self.die_from_attacker(attacker) if self.health < 1 | |
end | |
def die_from_attacker(attacker) | |
attacker.reward_for_kill(self) | |
end | |
end |
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