Created
March 2, 2019 17:05
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defmodule Tanks.Games do | |
use GenServer | |
def start_link([]) do | |
GenServer.start_link(__MODULE__, %{}, name: __MODULE__) | |
end | |
def create(map, player_1, player_2) do | |
GenServer.call(__MODULE__, {:create, UUID.uuid4(), map, player_1, player_2}) | |
end | |
def game_for_player(player_id) do | |
Enum.find(all(), fn (game) -> | |
game.player_1 == player_id or game.player_2 == player_id | |
end) | |
end | |
def all do | |
children = Supervisor.which_children(Tanks.GamesSupervisor) | |
Enum.map(children, fn ({_, pid, _, _}) -> | |
Tanks.Game.basic_info(pid) | |
end) | |
end | |
def seed() do | |
IO.inspect("Seed game...") | |
mac = "d698ce9c-7e44-45c3-c57c-8390b602fa30" | |
win = "cba90965-713c-494a-c9f6-cb69ab87f1ef" | |
{:ok, lobby_id} = Tanks.Lobbies.open(win, Tanks.Board.get(1)) | |
{:ok, game_id} = Tanks.Lobbies.add_player(lobby_id, mac) | |
Tanks.Game.player_buys_unit(game_id, win, "artillery", [5,5]) | |
Tanks.Game.player_buys_unit(game_id, win, "tank", [5,1]) | |
Tanks.Game.player_buys_unit(game_id, win, "medium_tank", [5,2]) | |
Tanks.Game.player_ends_turn(game_id, win) | |
Tanks.Game.player_buys_unit(game_id, mac, "artillery", [5,3]) | |
Tanks.Game.player_buys_unit(game_id, mac, "medium_tank", [5,4]) | |
Tanks.Game.player_ends_turn(game_id, mac) | |
end | |
def init(state) do | |
{:ok, state} | |
end | |
def handle_call({:create, game_id, map, player_1_id, player_2_id}, _from, state) do | |
game = %{ | |
id: game_id, | |
player_1: player_1_id, | |
player_2: player_2_id, | |
map: map | |
} | |
{:ok, pid} = DynamicSupervisor.start_child(Tanks.GamesSupervisor, {Tanks.Game, game}) | |
Process.monitor(pid) | |
{:reply, {:ok, game.id}, state} | |
end | |
def handle_info({:DOWN, _, _, _, _}, state) do | |
games = Tanks.Games.all() | |
IO.inspect(games) | |
if games == [] do | |
Tanks.Games.seed() | |
end | |
{:noreply, state} | |
end | |
end |
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