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public enum ItemType { | |
Food, | |
Key, | |
Weapon, | |
Cloth, | |
World, | |
License | |
} | |
public class WorldOffset { | |
public float X { get; set; } | |
public float Y { get; set; } | |
public float Z { get; set; } | |
public float rX { get; set; } | |
public float rY { get; set; } | |
public float rZ { get; set; } | |
} | |
public class DefaultItem { | |
public Guid Id { get; set; } | |
public string Name { get; set; } | |
public ItemType ItemType { get; set; } | |
public float WeightPerStack { get; set; } | |
public int MaxInStack { get; set; } | |
public decimal? Cost { get; set; } | |
public string Icon { get; set; } | |
public uint? WorldModel { get; set; } | |
public WorldOffset? WorldOffset { get; set; } | |
public string EncodedPayload { get; set; } | |
public bool CanBeSolded { get; set; } | |
public bool CanBeStacked { get; set; } | |
public bool CanBeDroped { get; set; } | |
public bool CanBeAttached { get; set; } | |
public bool CanBeInFastSlot { get; set; } | |
public bool CanBeUsed { get; set; } | |
public bool CanBeExchanged { get; set; } | |
} | |
public abstract class Item { | |
public int Id { get; set; } | |
public Guid DefaultItemId { get; set; } | |
public Guid InventoryId { get; set; } | |
public int CellId { get; set; } | |
public virtual Inventory Inventory { get; set; } | |
public virtual DefaultItem DefaultItem { get; set; } | |
} | |
public class FoodItem : Item { | |
public float HealthModifier { get; set; } | |
} | |
public class License : Item { | |
public int LicenseLevel { get; set; } | |
public LicenseType LicenseType { get; set; } | |
} | |
public enum LicenseType { | |
Car, | |
Fly, | |
Weapon | |
} | |
public class KeyItem : Item { | |
public Timespan? ExpiresAt { get; set; } | |
public Guid RelatedEntity { get; set; } | |
} | |
public class WorldItem : Item { | |
public float X { get; set; } | |
public float Y { get; set; } | |
public float Z { get; set; } | |
public int Dimension { get; set; } | |
} | |
public class ClothItem : Item { | |
public IEnumerable<ClothItemModel> ClothesModels { get; set; } | |
} | |
public class ClothItemModel { | |
public int ComponentId { get; set; } | |
public int DrawableId { get; set; } | |
public int TextureId { get; set; } | |
public ClothItemModel() {} | |
public ClothItemModel(int componentId, int drawableId, int textureId) { | |
ComponentId = componentId; | |
DrawableId = drawableId; | |
TextureId = textureId; | |
} | |
} |
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