Created
November 25, 2020 01:35
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using System; | |
using System.Collections.Generic; | |
using System.Threading.Tasks; | |
using PokeApiNet; | |
namespace GetPokémonData | |
{ | |
class Program | |
{ | |
static async Task<(PokemonSpecies, PokemonSpecies)> GetEvolutionPair(PokeApiClient client, EvolutionChain chain) | |
{ | |
var first = await client.GetResourceAsync<PokemonSpecies>(chain.Chain.Species.Name); | |
var next = chain.Chain; | |
while(next.EvolvesTo.Count != 0) | |
next = next.EvolvesTo[0]; | |
var last = await client.GetResourceAsync<PokemonSpecies>(next.Species.Name); | |
return (first, last); | |
} | |
static string GetJapaneseName(PokemonSpecies species) | |
{ | |
foreach(var name in species.Names) | |
{ | |
if(name.Language.Name.StartsWith("ja")) | |
return name.Name; | |
} | |
throw new ArgumentException(); // Didn't find anything, so let's crash! | |
// We probably got enough Pokémon by now anyway. | |
} | |
static async Task Main(string[] args) | |
{ | |
PokeApiClient client = new(); | |
List<EvolutionChain> chains = new(); | |
for(int i = 1; i <= 10000; i++) | |
{ | |
try { chains.Add(await client.GetResourceAsync<EvolutionChain>(i)); } | |
catch { break; } // We failed getting one, so let's just stop here. | |
Console.WriteLine($"Got chain {i}."); | |
} | |
foreach(var chain in chains) | |
{ | |
var (baby, evolved) = await GetEvolutionPair(client, chain); | |
try { Console.WriteLine($"{GetJapaneseName(baby)},{GetJapaneseName(evolved)}"); } | |
catch { break; } // No Japanese name? We're probably at the end of usable data then. | |
} | |
} | |
} | |
} |
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