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@Serneum
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Swift media key event handling
import Cocoa
class MediaApplication: NSApplication {
override func sendEvent(event: NSEvent) {
if (event.type == .SystemDefined && event.subtype.rawValue == 8) {
let keyCode = ((event.data1 & 0xFFFF0000) >> 16)
let keyFlags = (event.data1 & 0x0000FFFF)
// Get the key state. 0xA is KeyDown, OxB is KeyUp
let keyState = (((keyFlags & 0xFF00) >> 8)) == 0xA
let keyRepeat = (keyFlags & 0x1)
mediaKeyEvent(Int32(keyCode), state: keyState, keyRepeat: Bool(keyRepeat))
}
super.sendEvent(event)
}
func mediaKeyEvent(key: Int32, state: Bool, keyRepeat: Bool) {
// Only send events on KeyDown. Without this check, these events will happen twice
if (state) {
switch(key) {
case NX_KEYTYPE_PLAY:
/* You can provide logic here. You have the option of calling functions
* in your app's NSApplicationDelegate
*
* Examples:
* Call a function named 'printMessage' in the NSApplicationDelegate
* delegate!.performSelector("printMessage")
* printMessage looks like the following:
* func printMessage() {
* print("Hello World")
* }
*
* Call a function named 'printMessage' that takes a single argument
* Note that we have now added a : after the function name
* delegate!.performSelector("printMessage:", withObject: "Hello World")
* printMessage looks like the following:
* func printMessage(arg: String) {
* print(arg)
* }
*
* Call a function named 'printMessage' that takes two arguments.
* The max number of arguments you can send is two
* Note that we have now added two : after the function name
* delegate!.performSelector("printMessage::", withObject: "Hello", withObject: "World")
* printMessage looks like the following:
* func printMessage(arg: String, _ arg2: String) {
* print("\(arg) \(arg2)")
* }
*/
print("Play")
break
case NX_KEYTYPE_FAST:
print("Next")
break
case NX_KEYTYPE_REWIND:
print("Prev")
break
default:
break
}
}
}
}
@Serneum
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Serneum commented Sep 23, 2015

Credit goes to Quentin Carnicelli and Peter Maurer. All I did was take the code snippet and make it work with Swift.

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