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@Sh4mpo
Created May 5, 2019 18:30
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<append xpath="/items">
<item name="ID Tool">
<property name="Tags" value="knife,melee,light,tool,perkMotherLode,perkDeepCuts,perkTheHuntsman"/>
<property name="DisplayType" value="meleeRepairTool"/>
<property name="HoldType" value="32"/>
<property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>
<property name="Material" value="Mstone"/>
<property name="RepairTools" value="resourceRockSmall"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property name="SoundJammed" value="ItemNeedsRepair"/>
<property name="SoundDestroy" value="wooddestroy1"/>
<property name="FuelValue" value="50"/>
<property name="CreativeMode" value="Dev"/>
<property name="CustomIcon" value="meleeToolStoneAxe" />
<property class="Action0">
<property name="Class" value="DynamicMelee"/>
<property name="Sphere" value="0.1"/>
<property name="Sound_start" value="swoosh"/>
<property name="ToolCategory.Butcher" value="0" param1="4"/>
<property name="Sound_harvesting" value="open_animal" param1="organic"/>
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Repair"/>
<property name="Delay" value=".64"/> <!-- Repair actions still need the delay amount -->
<property name="Repair_amount" value="100"/>
<property name="Upgrade_hit_offset" value="0"/>
<property name="Sound_start" value="repair_block"/>
<property name="Allowed_upgrade_items" value="Mbedrock,resourceWood,resourceClayLump,resourceSnowBall,resourceScrapIron,resourceForgedIron,resourceForgedSteel,resourceConcreteMix,resourceCobblestones,resourceYuccaFibers"/>
<property name="UsePowerAttackAnimation" value="false"/>
</property>
<effect_group name="Base Effects">
<passive_effect name="MaxRange" operation="base_set" value="2.4"/>
<passive_effect name="BlockRange" operation="base_set" value="3"/>
<passive_effect name="EntityDamage" operation="base_set" value="10"/> <!-- meleeToolStoneAxe -->
<passive_effect name="BlockDamage" operation="base_set" value="21"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="70"/> <!-- A16 .8 -->
<passive_effect name="HarvestCount" operation="base_set" value=".35" tags="butcherHarvest"/>
<passive_effect name="DamageModifier" operation="perc_add" value="0" tags="wood"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.9" tags="earth"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.33" tags="stone"/>
<passive_effect name="DamageModifier" operation="perc_add" value="-.5" tags="metal"/>
<passive_effect name="StaminaLoss" operation="base_set" value="9.9" tags="primary"/>
<passive_effect name="DegradationMax" operation="base_set" value="70,200" tier="1,6"/>
<passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
<passive_effect name="ModPowerBonus" operation="perc_add" value=".15" tags="EntityDamage,BlockDamage"/>
<passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
</effect_group>
<property name="Group" value="Tools/Traps,Basics"/>
<property name="ActionSkillGroup" value="Construction Tools"/>
<property name="CraftingSkillGroup" value="craftSkillTools"/>
<property name="RepairExpMultiplier" value="5.5"/>
</item>
</append>
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