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@Shajs23224224
Shajs23224224 / FLORA.py
Created November 19, 2023 21:40
DIBUJO FLOR AMARILLA
from turtle import *
import colorsys
import math
speed(0.25)
bgcolor("black")
# Genera los petalos
goto(0, -40)
h = 0
@Shajs23224224
Shajs23224224 / A.lua
Created November 7, 2023 22:05
A god
--SHOWCASED by X / O
--the code that looks trash and works great
local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)
local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)
local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)
local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part
local noclipAllParts = false --set it to true if you want noclip
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
local newanimate = true --disables the animate script and enables after reanimation
local discharscripts = true --disables all localScripts parented to your character before reanimation
@Shajs23224224
Shajs23224224 / IArobloxguide.py
Created November 7, 2023 16:02
IA que aprende a jugar roblox
from pybrain.tools.shortcuts import buildNetwork
from pybrain.optimization import AdagradOptimizer
from pybrain.rl.agents import LearningAgent
from pybrain.rl.learners import Q
from pybrain.rl.experience import Table
from pybrain.rl.environments import Environment
from pybrain.rl.environments.robotic import RoboticEnvironment
from pybrain.rl.agents.robotic import SimpleRobotAgent
from pybrain.structure.modules.adaptiveunit import AdaptiveUnit
-- Improved Cube Script with Follow Feature
local cube = Instance.new("Part")
cube.Size = game.Players.LocalPlayer.Character.Head.Size
cube.BrickColor = BrickColor.new("Bright violet")
cube.Touched:Connect(function(otherPart)
local humanoid = otherPart.Parent and otherPart.Parent:FindFirstChildOfClass("Humanoid")
if humanoid then
humanoid:TakeDamage(10) -- Adjust damage as needed
end
@Shajs23224224
Shajs23224224 / Cactus.lua
Last active November 5, 2023 15:31
Hace daño
-- Reference to the player's character
local player = game.Players.LocalPlayer
local character = player:WaitForChild("El4292")
-- Check if the character exists
if character then
local humanoid = character:WaitForChild("Humanoid")
-- Function to continuously restore health to maximum
local function continuouslyRestoreHealth()
-- Configuración
local cubeDistance = 10
local cubeSize = Vector3.new(5, 5, 5)
local damageAmount = 30000
-- Función para crear un cubo
local function createCube(position)
local cube = Instance.new("Part")
cube.Size = cubeSize
cube.BrickColor = BrickColor.new("Bright yellow")
@Shajs23224224
Shajs23224224 / Healthvel.lua
Last active November 3, 2023 00:19
Power up!
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local originalDamage = 500000 + humanoid.Health * 5 -- Daño original (500 mil + 5% de la salud)
local powerUpDamageMultiplier = 100 -- Multiplicador de daño durante el power-up
local powerUpRegenRate = 500 -- Cantidad de regeneración de salud por segundo durante el power-up
local powerUpDuration = 120 -- Duración del power-up en segundos
local activationThreshold = 95 -- Umbral de activación del power-up en porcentaje de vida
@Shajs23224224
Shajs23224224 / Cube.Lua
Last active November 2, 2023 21:34
Cubito matador
-- Configuración
local numberOfCubes = 3
local cubeSize = Vector3.new(5, 5, 5)
local damageAmount = 30000
local distanceFromPlayer = 15
local rotationSpeed = 2
-- Función para crear cubos
local function createCubes()
local player = game.Players.LocalPlayer
@Shajs23224224
Shajs23224224 / Stats.lua
Created November 2, 2023 18:33
Multiplistats
local player = game.Players.LocalPlayer
local function multiplyStats()
for _, stat in pairs(player:GetChildren()) do
if stat:IsA("IntValue") or stat:IsA("NumberValue") then
local originalValue = stat.Value
stat.Changed:Connect(function()
if stat.Value ~= originalValue then
originalValue = stat.Value
stat.Value = originalValue * 1000
@Shajs23224224
Shajs23224224 / Missions.lua
Last active November 2, 2023 17:55
Multiplicador de recompensa
-- Variable para almacenar el valor de multiplicación
local El4292 = 10000000
-- Función para multiplicar recompensas
local function multiplicarRecompensas()
-- Verificar si hay una misión activa (debes ajustar esto según cómo almacenas las misiones en tu juego)
local misionActiva = true -- Cambia esto según tu lógica
local function multiplicarRecompensa(recompensa)
-- Verificar si es una recompensa (puedes ajustar esto según tu lógica)