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@Shaunakde
Created May 11, 2015 15:47
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Basic setup for a Phaser js game - http://jsbin.com/liwero
<html>
<head>
<title>Clrfeed-ex01</title>
<meta charset="utf-8">
<script src="http://cdn.jsdelivr.net/phaser/2.2.2/phaser.min.js"></script>
</head>
<body>
<div id="game"></div>
<script id="jsbin-javascript">
var game = new Phaser.Game(500, 150, Phaser.AUTO, 'game');
var play = function(game){} ; // Constructor
play.prototype = {
preload:function(){
this.load.baseURL = 'http://files.phaser.io.s3.amazonaws.com/codingtips/issue001/';
this.load.crossOrigin = 'anonymous';
this.load.image('bg', 'assets/background.png');
this.load.image('tank', 'assets/tank.png');
// Note: Graphics from Amiga Tanx Copyright 1991 Gary Roberts
game.world.setBounds(0,0,1000,1000);
},
create:function(){
this.game.add.sprite(0,0,'bg');
tank = this.game.add.sprite(0,0,'tank');
this.game.camera.follow(tank);
},
update:function(){
if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
tank.x += 10;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
tank.x -= 10;
}
}
};
game.state.add("L0",play);
game.state.start("L0");
</script>
<script id="jsbin-source-html" type="text/html"><html>
<head>
<title>Clrfeed-ex01</title>
<meta charset="utf-8">
<script src="//cdn.jsdelivr.net/phaser/2.2.2/phaser.min.js"><\/script>
</head>
<body>
<div id="game"></div>
</body>
</html></script>
<script id="jsbin-source-javascript" type="text/javascript">var game = new Phaser.Game(500, 150, Phaser.AUTO, 'game');
var play = function(game){} ; // Constructor
play.prototype = {
preload:function(){
this.load.baseURL = 'http://files.phaser.io.s3.amazonaws.com/codingtips/issue001/';
this.load.crossOrigin = 'anonymous';
this.load.image('bg', 'assets/background.png');
this.load.image('tank', 'assets/tank.png');
// Note: Graphics from Amiga Tanx Copyright 1991 Gary Roberts
game.world.setBounds(0,0,1000,1000);
},
create:function(){
this.game.add.sprite(0,0,'bg');
tank = this.game.add.sprite(0,0,'tank');
this.game.camera.follow(tank);
},
update:function(){
if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
tank.x += 10;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
tank.x -= 10;
}
}
};
game.state.add("L0",play);
game.state.start("L0");
</script></body>
</html>
var game = new Phaser.Game(500, 150, Phaser.AUTO, 'game');
var play = function(game){} ; // Constructor
play.prototype = {
preload:function(){
this.load.baseURL = 'http://files.phaser.io.s3.amazonaws.com/codingtips/issue001/';
this.load.crossOrigin = 'anonymous';
this.load.image('bg', 'assets/background.png');
this.load.image('tank', 'assets/tank.png');
// Note: Graphics from Amiga Tanx Copyright 1991 Gary Roberts
game.world.setBounds(0,0,1000,1000);
},
create:function(){
this.game.add.sprite(0,0,'bg');
tank = this.game.add.sprite(0,0,'tank');
this.game.camera.follow(tank);
},
update:function(){
if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
{
tank.x += 10;
}
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{
tank.x -= 10;
}
}
};
game.state.add("L0",play);
game.state.start("L0");
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