Created
February 22, 2016 17:09
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open console & redirect there
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#define WIN32_LEAN_AND_MEAN | |
#include <Windows.h> | |
#include <cstdio> | |
#include <fcntl.h> | |
#include <io.h> | |
#include <streambuf> | |
void RedirectHandle(DWORD handle, FILE* file, char const* mode) | |
{ | |
long lStdHandle = (long)GetStdHandle(handle); | |
int hConHandle = _open_osfhandle(lStdHandle, _O_TEXT); | |
*file = *_fdopen(hConHandle, mode); | |
setvbuf(file, NULL, _IONBF, 0); | |
} | |
void CreateConsole() | |
{ | |
// allocate a console for this app | |
AllocConsole(); | |
// set the screen buffer to be big enough to let us scroll text | |
CONSOLE_SCREEN_BUFFER_INFO coninfo; | |
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo); | |
coninfo.dwSize.Y = 300; | |
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize); | |
// redirect unbuffered STDOUT to the console | |
RedirectHandle(STD_OUTPUT_HANDLE, stdout, "w"); | |
RedirectHandle(STD_INPUT_HANDLE, stdin, "r"); | |
RedirectHandle(STD_ERROR_HANDLE, stderr, "w"); | |
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog | |
// point to console as well | |
std::ios_base::sync_with_stdio(); | |
} |
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