Created
September 26, 2016 18:14
-
-
Save ShawnMcGrath/8cc4f079da36284a9a8e16c8af8c96c5 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#define MG_PLATFORM_IMPLEMENTATION | |
#define MG_TOOL_IMPLEMENTATION | |
#define MGGL_IMPLEMENTATION | |
#define MG_PLATFORM_OPENGL | |
#define MG_PLATFORM_OPENGL_DEBUG | |
#define MGGL_DEBUG | |
#define MG_PLATFORM_LOOP gameLoop | |
#define MG_PLATFORM_INIT initGame | |
#define MG_PLATFORM_CONFIG configGame | |
#include "mg_tool.h" | |
#include "mg_platform.h" | |
#include "mg_gl.h" | |
#pragma comment(lib, "OpenGL32.lib") | |
mgPlatform *gp; | |
void configGame(mgPlatformConfig *cfg, const mgPlatformInfo *info) { | |
cfg->window_width = 1600; | |
cfg->window_height = 900; | |
} | |
int initGame(struct mgPlatform *platform, const char *argv) { | |
gp = platform; | |
mggl_bsInit(platform->window_width, platform->window_height); | |
return 0; | |
} | |
mgVec2 bezier_pts[4]; | |
int editing_pt_id; | |
int editing_line_pt_id; | |
r32 length[2] = { 100.f, 100.f }; | |
r32 length_dist_fact = 0.5f; | |
struct Line { | |
mgVec2 pts[2]; | |
}; | |
Line lines[2] = { | |
{ 100.f, 100.f, 300.f, 250.f }, | |
{ 1000.f, 100.f, 800.f, 450.f }, | |
}; | |
int gameLoop(r32 dt) { | |
{ //input | |
mg_fei(bezier_pts) { | |
if (gp->input_state.key_state[mgKey_1 + i] & mgButtonState_Press) { | |
editing_pt_id = i; | |
editing_line_pt_id = -1; | |
} | |
} | |
if (gp->input_state.key_state['A'] & mgButtonState_Press) { | |
editing_pt_id = -1; | |
editing_line_pt_id = 0; | |
} | |
if (gp->input_state.key_state['S'] & mgButtonState_Press) { | |
editing_pt_id = -1; | |
editing_line_pt_id = 1; | |
} | |
if (gp->input_state.key_state['D'] & mgButtonState_Press) { | |
editing_pt_id = -1; | |
editing_line_pt_id = 2; | |
} | |
if (gp->input_state.key_state['F'] & mgButtonState_Press) { | |
editing_pt_id = -1; | |
editing_line_pt_id = 3; | |
} | |
if (editing_pt_id >= 0 && editing_pt_id < MG_ARR_LEN(bezier_pts)) { | |
if (gp->input_state.mouse_buttons[0] & mgButtonState_Down) { | |
bezier_pts[editing_pt_id] = gp->input_state.mouse_pos; | |
} | |
} else if (editing_line_pt_id != -1) { | |
mgVec2 *line_pts = (mgVec2 *)lines; | |
if (gp->input_state.mouse_buttons[0] & mgButtonState_Down) { | |
line_pts[editing_line_pt_id] = gp->input_state.mouse_pos; | |
} | |
} | |
//int len_id = (gp->input_state.key_state[mgKey_ShiftLeft] & mgButtonState_Down) ? 1 : 0; | |
//length[len_id] += (r32)gp->input_state.mouse_wheel * 10.f; | |
length_dist_fact += (r32)gp->input_state.mouse_wheel * 0.025f; | |
} | |
r32 len_between_end_points = mg_vec2Len(lines[0].pts[1] - lines[1].pts[1]); | |
mgVec2 v0 = mg_vec2GetUnit(lines[0].pts[0] - lines[0].pts[1]); | |
mgVec2 v1 = mg_vec2GetUnit(lines[1].pts[0] - lines[1].pts[1]); | |
r32 dp = mg_vec2Dot(v0, v1); | |
len_between_end_points /= mg_smootherStep(0.f, 1.f, mg_abs32(dp)); | |
bezier_pts[0] = lines[0].pts[1]; | |
// bezier_pts[1] = lines[0].pts[1] - v0 * length[0]; | |
// bezier_pts[2] = lines[1].pts[1] - v1 * length[1]; | |
bezier_pts[1] = lines[0].pts[1] - v0 * len_between_end_points * length_dist_fact; | |
bezier_pts[2] = lines[1].pts[1] - v1 * len_between_end_points * length_dist_fact; | |
bezier_pts[3] = lines[1].pts[1]; | |
mggl_bsSetRes(gp->window_width, gp->window_height); | |
mggl_bsSetFSViewport(); | |
mggl_clearScreen(mg_col_black); | |
glUseProgram(mggl_state->ortho_col_shader.program); | |
glUniformMatrix4fv(mggl_state->ortho_col_shader.getUniform("ortho_mat"), 1, GL_FALSE, mggl_state->ortho_mat); | |
mggl_uniformFloatColour(mggl_state->ortho_col_shader.getUniform("in_colour"), mg_col_white); | |
{ //draw curve | |
int num_subdivisions = 512; | |
glBegin(GL_LINE_STRIP); | |
mg_fiz(num_subdivisions) { | |
r32 t = (r32)i / (r32)(num_subdivisions - 1); | |
mgVec2 p = mg_bezierCubic2Df(t, bezier_pts); | |
glVertex2fv((r32 *)&p); | |
} | |
glEnd(); | |
} | |
{ //draw tangent handles | |
mggl_uniformFloatColour(mggl_state->ortho_col_shader.getUniform("in_colour"), mg_col_yellow); | |
glBegin(GL_LINES); | |
mg_fei(bezier_pts) { | |
glVertex2fv((r32 *)(bezier_pts + i)); | |
} | |
glEnd(); | |
} | |
{ //draw lines | |
mggl_uniformFloatColour(mggl_state->ortho_col_shader.getUniform("in_colour"), mg_col_red); | |
glBegin(GL_LINES); | |
mgVec2 *line_pts = (mgVec2 *)lines; | |
mg_fiz(4) { | |
glVertex2fv((r32 *)(line_pts + i)); | |
} | |
glEnd(); | |
} | |
{ //ui | |
int font_size = 24; | |
int font_spacing = (int)((r32)font_size * 1.25f); | |
mgglFont *font = mggl_getFont("Arial", font_size); | |
int top = gp->window_height - font_spacing; | |
int x = 10; | |
int y = top; | |
mggl_drawString(font, x, y, mg_col_white, "Editing curve point: %d", editing_pt_id); y -= font_spacing; | |
mggl_drawString(font, x, y, mg_col_white, "Editing line point: %d", editing_line_pt_id); y -= font_spacing; | |
mggl_drawString(font, x, y, mg_col_white, "dot product: %f", dp); y -= font_spacing; | |
mggl_drawString(font, x, y, mg_col_white, "smooth dot product: %f", mg_smootherStep(0.f, 1.f, dp)); y -= font_spacing; | |
/*mg_fei(bezier_pts) { | |
mggl_drawString(font, bezier_pts[i].x, bezier_pts[i].y, mg_col_white, "%d (%3.2f, %3.2f)", i + 1, bezier_pts[i].x, bezier_pts[i].y); | |
}*/ | |
const char *fuck = "ASDF"; | |
mgVec2 *line_pts = (mgVec2 *)lines; | |
mg_fei(fuck) { | |
mggl_drawString(font, line_pts[i].x, line_pts[i].y, mg_col_white, "%c (%3.2f, %3.2f)", fuck[i], line_pts[i].x, line_pts[i].y); | |
} | |
} | |
return 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment