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September 2, 2019 21:44
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Script that compares function signatures inside lua files to those in the Vermintide 2 Source Code
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# Pass the mod folder as script argument: python3 sigcheck.py /c/mods/SpawnTweaks | |
# Put comments inside lua files in the format of | |
# CHECK followed by the function signature in a new line | |
# e.g. to check if HordeSpawner.spawn_unit was changed: | |
# -- CHECK | |
# -- HordeSpawner.spawn_unit = function (self, hidden_spawn, breed_name, goal_pos, horde) | |
import os | |
from os import path | |
import mmap | |
import sys | |
import glob | |
import re | |
to_match = list() | |
p = re.compile(b"--[ ]*CHECK\r\n--[ ]*(.*)\r\n", re.MULTILINE) | |
dir_to_check = sys.argv[1] | |
files = glob.glob(dir_to_check + '/**/*.lua', recursive=True) | |
for file in files: | |
with open(file) as f: | |
s = mmap.mmap(f.fileno(), 0, access=mmap.ACCESS_READ) | |
for match in p.findall(s): | |
to_match.append(match) | |
print("checking " + str(len(to_match)) + " signatures") | |
for root, dirs, files in os.walk('/c/Projects/Vermintide-2-Source-Code/scripts'): | |
for name in files: | |
fullname = path.join(root, name) | |
with open(fullname) as f: | |
s = mmap.mmap(f.fileno(), 0, access=mmap.ACCESS_READ) | |
for match in list(to_match): | |
if s.find(match) != -1: | |
to_match.remove(match) | |
if not to_match: | |
print("EVERYTHING IS A-OK") | |
else: | |
print("NOT MATCHING:") | |
for match in to_match: | |
print(match.decode('utf-8')) |
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