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ShellyFrog / osxcross-godot.md
Last active October 31, 2025 16:54
Godot macOS cross-compilation using osxcross on Linux

Cross-compiling Godot for macOS on Linux is a much more involved process than the Godot documentation lets on (as of writing). Here's the steps I had to take to successfully compile templates for macOS of a custom engine build for x86 and arm64:

  1. Make sure you've installed all required programs as per the Godot documentation for running scons/godot's build system.
    Namely:

    • Python 3.8+
    • Scons 4.0+

    You should be able to install python using your package manager of choice and scons using python -m pip install scons or python -m pip install --user scons for a user based install.