Qodot 1.5.0 introduces changes to the build system and geometry generation pipelines. In order to benefit from the optimizations and fixes, you will need to reinstance any QodotMap nodes and rebuild your maps.
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( | |
Infinity.color(TRANSPARENT), | |
circle().color(CYAN), | |
triangle().color(YELLOW), | |
( | |
range::<U1, U5, f32>() | |
.fmap(Div(10.0_f32)) | |
.fmap(MakeRing.suffix2(inner_line)) | |
.fold_combine(union()), | |
triangle().isomanifold(mid_line), |