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@ShinyChang
Created July 11, 2014 08:14
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An advance EpicEditor
/**
* Shiny modified this file.
* Change Log:
* 1. Support TAB indent/outdent
* 2. Remote marked from this file
*
* EpicEditor - An Embeddable JavaScript Markdown Editor (https://github.com/OscarGodson/EpicEditor)
* Copyright (c) 2011-2012, Oscar Godson. (MIT Licensed)
*/
(function(window, undefined) {
/**
* Applies attributes to a DOM object
* @param {object} context The DOM obj you want to apply the attributes to
* @param {object} attrs A key/value pair of attributes you want to apply
* @returns {undefined}
*/
function _applyAttrs(context, attrs) {
for (var attr in attrs) {
if (attrs.hasOwnProperty(attr)) {
context.setAttribute(attr, attrs[attr]);
}
}
}
/**
* Applies styles to a DOM object
* @param {object} context The DOM obj you want to apply the attributes to
* @param {object} attrs A key/value pair of attributes you want to apply
* @returns {undefined}
*/
function _applyStyles(context, attrs) {
for (var attr in attrs) {
if (attrs.hasOwnProperty(attr)) {
context.style[attr] = attrs[attr];
}
}
}
/**
* Returns a DOM objects computed style
* @param {object} el The element you want to get the style from
* @param {string} styleProp The property you want to get from the element
* @returns {string} Returns a string of the value. If property is not set it will return a blank string
*/
function _getStyle(el, styleProp) {
var x = el,
y = null;
if (window.getComputedStyle) {
y = document.defaultView.getComputedStyle(x, null).getPropertyValue(styleProp);
} else if (x.currentStyle) {
y = x.currentStyle[styleProp];
}
return y;
}
/**
* Saves the current style state for the styles requested, then applies styles
* to overwrite the existing one. The old styles are returned as an object so
* you can pass it back in when you want to revert back to the old style
* @param {object} el The element to get the styles of
* @param {string} type Can be "save" or "apply". apply will just apply styles you give it. Save will write styles
* @param {object} styles Key/value style/property pairs
* @returns {object}
*/
function _saveStyleState(el, type, styles) {
var returnState = {}, style;
if (type === 'save') {
for (style in styles) {
if (styles.hasOwnProperty(style)) {
returnState[style] = _getStyle(el, style);
}
}
// After it's all done saving all the previous states, change the styles
_applyStyles(el, styles);
} else if (type === 'apply') {
_applyStyles(el, styles);
}
return returnState;
}
/**
* Gets an elements total width including it's borders and padding
* @param {object} el The element to get the total width of
* @returns {int}
*/
function _outerWidth(el) {
var b = parseInt(_getStyle(el, 'border-left-width'), 10) + parseInt(_getStyle(el, 'border-right-width'), 10),
p = parseInt(_getStyle(el, 'padding-left'), 10) + parseInt(_getStyle(el, 'padding-right'), 10),
w = el.offsetWidth,
t;
// For IE in case no border is set and it defaults to "medium"
if (isNaN(b)) {
b = 0;
}
t = b + p + w;
return t;
}
/**
* Gets an elements total height including it's borders and padding
* @param {object} el The element to get the total width of
* @returns {int}
*/
function _outerHeight(el) {
var b = parseInt(_getStyle(el, 'border-top-width'), 10) + parseInt(_getStyle(el, 'border-bottom-width'), 10),
p = parseInt(_getStyle(el, 'padding-top'), 10) + parseInt(_getStyle(el, 'padding-bottom'), 10),
w = parseInt(_getStyle(el, 'height'), 10),
t;
// For IE in case no border is set and it defaults to "medium"
if (isNaN(b)) {
b = 0;
}
t = b + p + w;
return t;
}
/**
* Inserts a <link> tag specifically for CSS
* @param {string} path The path to the CSS file
* @param {object} context In what context you want to apply this to (document, iframe, etc)
* @param {string} id An id for you to reference later for changing properties of the <link>
* @returns {undefined}
*/
function _insertCSSLink(path, context, id) {
id = id || '';
var headID = context.getElementsByTagName("head")[0],
cssNode = context.createElement('link');
_applyAttrs(cssNode, {
type: 'text/css',
id: id,
rel: 'stylesheet',
href: path,
name: path,
media: 'screen'
});
headID.appendChild(cssNode);
}
// Simply replaces a class (o), to a new class (n) on an element provided (e)
function _replaceClass(e, o, n) {
e.className = e.className.replace(o, n);
}
// Feature detects an iframe to get the inner document for writing to
function _getIframeInnards(el) {
return el.contentDocument || el.contentWindow.document;
}
// Grabs the text from an element and preserves whitespace
function _getText(el) {
var theText;
// Make sure to check for type of string because if the body of the page
// doesn't have any text it'll be "" which is falsey and will go into
// the else which is meant for Firefox and shit will break
if (typeof document.body.innerText == 'string') {
theText = el.innerText;
} else {
// First replace <br>s before replacing the rest of the HTML
theText = el.innerHTML.replace(/<br>/gi, "\n");
// Now we can clean the HTML
theText = theText.replace(/<(?:.|\n)*?>/gm, '');
// Now fix HTML entities
theText = theText.replace(/&lt;/gi, '<');
theText = theText.replace(/&gt;/gi, '>');
}
return theText;
}
function _setText(el, content) {
// Don't convert lt/gt characters as HTML when viewing the editor window
// TODO: Write a test to catch regressions for this
content = content.replace(/</g, '&lt;');
content = content.replace(/>/g, '&gt;');
content = content.replace(/\n/g, '<br>');
// Make sure to there aren't two spaces in a row (replace one with &nbsp;)
// If you find and replace every space with a &nbsp; text will not wrap.
// Hence the name (Non-Breaking-SPace).
// TODO: Probably need to test this somehow...
content = content.replace(/<br>\s/g, '<br>&nbsp;')
content = content.replace(/\s\s\s/g, '&nbsp; &nbsp;')
content = content.replace(/\s\s/g, '&nbsp; ')
content = content.replace(/^ /, '&nbsp;')
el.innerHTML = content;
return true;
}
/**
* Converts the 'raw' format of a file's contents into plaintext
* @param {string} content Contents of the file
* @returns {string} the sanitized content
*/
function _sanitizeRawContent(content) {
// Get this, 2 spaces in a content editable actually converts to:
// 0020 00a0, meaning, "space no-break space". So, manually convert
// no-break spaces to spaces again before handing to marked.
// Also, WebKit converts no-break to unicode equivalent and FF HTML.
return content.replace(/\u00a0/g, ' ').replace(/&nbsp;/g, ' ');
}
/**
* Will return the version number if the browser is IE. If not will return -1
* TRY NEVER TO USE THIS AND USE FEATURE DETECTION IF POSSIBLE
* @returns {Number} -1 if false or the version number if true
*/
function _isIE() {
var rv = -1 // Return value assumes failure.
,
ua = navigator.userAgent,
re;
if (navigator.appName == 'Microsoft Internet Explorer') {
re = /MSIE ([0-9]{1,}[\.0-9]{0,})/;
if (re.exec(ua) != null) {
rv = parseFloat(RegExp.$1, 10);
}
}
return rv;
}
/**
* Same as the isIE(), but simply returns a boolean
* THIS IS TERRIBLE AND IS ONLY USED BECAUSE FULLSCREEN IN SAFARI IS BORKED
* If some other engine uses WebKit and has support for fullscreen they
* probably wont get native fullscreen until Safari's fullscreen is fixed
* @returns {Boolean} true if Safari
*/
function _isSafari() {
var n = window.navigator;
return n.userAgent.indexOf('Safari') > -1 && n.userAgent.indexOf('Chrome') == -1;
}
/**
* Same as the isIE(), but simply returns a boolean
* THIS IS TERRIBLE ONLY USE IF ABSOLUTELY NEEDED
* @returns {Boolean} true if Safari
*/
function _isFirefox() {
var n = window.navigator;
return n.userAgent.indexOf('Firefox') > -1 && n.userAgent.indexOf('Seamonkey') == -1;
}
/**
* Determines if supplied value is a function
* @param {object} object to determine type
*/
function _isFunction(functionToCheck) {
var getType = {};
return functionToCheck && getType.toString.call(functionToCheck) === '[object Function]';
}
/**
* Overwrites obj1's values with obj2's and adds obj2's if non existent in obj1
* @param {boolean} [deepMerge=false] If true, will deep merge meaning it will merge sub-objects like {obj:obj2{foo:'bar'}}
* @param {object} first object
* @param {object} second object
* @returnss {object} a new object based on obj1 and obj2
*/
function _mergeObjs() {
// copy reference to target object
var target = arguments[0] || {}, i = 1,
length = arguments.length,
deep = false,
options, name, src, copy
// Handle a deep copy situation
if (typeof target === "boolean") {
deep = target;
target = arguments[1] || {};
// skip the boolean and the target
i = 2;
}
// Handle case when target is a string or something (possible in deep copy)
if (typeof target !== "object" && !_isFunction(target)) {
target = {};
}
// extend jQuery itself if only one argument is passed
if (length === i) {
target = this;
--i;
}
for (; i < length; i++) {
// Only deal with non-null/undefined values
if ((options = arguments[i]) != null) {
// Extend the base object
for (name in options) {
// @NOTE: added hasOwnProperty check
if (options.hasOwnProperty(name)) {
src = target[name];
copy = options[name];
// Prevent never-ending loop
if (target === copy) {
continue;
}
// Recurse if we're merging object values
if (deep && copy && typeof copy === "object" && !copy.nodeType) {
target[name] = _mergeObjs(deep,
// Never move original objects, clone them
src || (copy.length != null ? [] : {}), copy);
} else if (copy !== undefined) { // Don't bring in undefined values
target[name] = copy;
}
}
}
}
}
// Return the modified object
return target;
}
/**
* Initiates the EpicEditor object and sets up offline storage as well
* @class Represents an EpicEditor instance
* @param {object} options An optional customization object
* @returns {object} EpicEditor will be returned
*/
function EpicEditor(options) {
// Default settings will be overwritten/extended by options arg
var self = this,
opts = options || {}, _defaultFileSchema, _defaultFile, defaults = {
container: 'epiceditor',
basePath: 'epiceditor',
textarea: undefined,
clientSideStorage: true,
localStorageName: 'epiceditor',
useNativeFullscreen: true,
file: {
name: null,
defaultContent: '',
autoSave: 100 // Set to false for no auto saving
},
theme: {
base: '/themes/base/epiceditor.css',
preview: '/themes/preview/github.css',
editor: '/themes/editor/epic-dark.css'
},
focusOnLoad: false,
shortcut: {
modifier: 18 // alt keycode
,
fullscreen: 70 // f keycode
,
preview: 80 // p keycode
},
string: {
togglePreview: 'Toggle Preview Mode',
toggleEdit: 'Toggle Edit Mode',
toggleFullscreen: 'Enter Fullscreen'
},
parser: typeof marked == 'function' ? marked : null,
autogrow: false,
button: {
fullscreen: true,
preview: true,
bar: "auto"
}
}, defaultStorage, autogrowDefaults = {
minHeight: 80,
maxHeight: false,
scroll: true
};
self.settings = _mergeObjs(true, defaults, opts);
var buttons = self.settings.button;
self._fullscreenEnabled = typeof(buttons) === 'object' ? typeof buttons.fullscreen === 'undefined' || buttons.fullscreen : buttons === true;
self._editEnabled = typeof(buttons) === 'object' ? typeof buttons.edit === 'undefined' || buttons.edit : buttons === true;
self._previewEnabled = typeof(buttons) === 'object' ? typeof buttons.preview === 'undefined' || buttons.preview : buttons === true;
if (!(typeof self.settings.parser == 'function' && typeof self.settings.parser('TEST') == 'string')) {
self.settings.parser = function(str) {
return str;
}
}
if (self.settings.autogrow) {
if (self.settings.autogrow === true) {
self.settings.autogrow = autogrowDefaults;
} else {
self.settings.autogrow = _mergeObjs(true, autogrowDefaults, self.settings.autogrow);
}
self._oldHeight = -1;
}
// If you put an absolute link as the path of any of the themes ignore the basePath
// preview theme
if (!self.settings.theme.preview.match(/^https?:\/\//)) {
self.settings.theme.preview = self.settings.basePath + self.settings.theme.preview;
}
// editor theme
if (!self.settings.theme.editor.match(/^https?:\/\//)) {
self.settings.theme.editor = self.settings.basePath + self.settings.theme.editor;
}
// base theme
if (!self.settings.theme.base.match(/^https?:\/\//)) {
self.settings.theme.base = self.settings.basePath + self.settings.theme.base;
}
// Grab the container element and save it to self.element
// if it's a string assume it's an ID and if it's an object
// assume it's a DOM element
if (typeof self.settings.container == 'string') {
self.element = document.getElementById(self.settings.container);
} else if (typeof self.settings.container == 'object') {
self.element = self.settings.container;
}
if (typeof self.settings.textarea == 'undefined' && typeof self.element != 'undefined') {
var textareas = self.element.getElementsByTagName('textarea');
if (textareas.length > 0) {
self.settings.textarea = textareas[0];
_applyStyles(self.settings.textarea, {
display: 'none'
});
}
}
// Figure out the file name. If no file name is given we'll use the ID.
// If there's no ID either we'll use a namespaced file name that's incremented
// based on the calling order. As long as it doesn't change, drafts will be saved.
if (!self.settings.file.name) {
if (typeof self.settings.container == 'string') {
self.settings.file.name = self.settings.container;
} else if (typeof self.settings.container == 'object') {
if (self.element.id) {
self.settings.file.name = self.element.id;
} else {
if (!EpicEditor._data.unnamedEditors) {
EpicEditor._data.unnamedEditors = [];
}
EpicEditor._data.unnamedEditors.push(self);
self.settings.file.name = '__epiceditor-untitled-' + EpicEditor._data.unnamedEditors.length;
}
}
}
if (self.settings.button.bar === "show") {
self.settings.button.bar = true;
}
if (self.settings.button.bar === "hide") {
self.settings.button.bar = false;
}
// Protect the id and overwrite if passed in as an option
// TODO: Put underscrore to denote that this is private
self._instanceId = 'epiceditor-' + Math.round(Math.random() * 100000);
self._storage = {};
self._canSave = true;
// Setup local storage of files
self._defaultFileSchema = function() {
return {
content: self.settings.file.defaultContent,
created: new Date(),
modified: new Date()
}
}
if (localStorage && self.settings.clientSideStorage) {
this._storage = localStorage;
if (this._storage[self.settings.localStorageName] && self.getFiles(self.settings.file.name) === undefined) {
_defaultFile = self._defaultFileSchema();
_defaultFile.content = self.settings.file.defaultContent;
}
}
if (!this._storage[self.settings.localStorageName]) {
defaultStorage = {};
defaultStorage[self.settings.file.name] = self._defaultFileSchema();
defaultStorage = JSON.stringify(defaultStorage);
this._storage[self.settings.localStorageName] = defaultStorage;
}
// A string to prepend files with to save draft versions of files
// and reset all preview drafts on each load!
self._previewDraftLocation = '__draft-';
self._storage[self._previewDraftLocation + self.settings.localStorageName] = self._storage[self.settings.localStorageName];
// This needs to replace the use of classes to check the state of EE
self._eeState = {
fullscreen: false,
preview: false,
edit: false,
loaded: false,
unloaded: false
}
// Now that it exists, allow binding of events if it doesn't exist yet
if (!self.events) {
self.events = {};
}
return this;
}
/**
* Inserts the EpicEditor into the DOM via an iframe and gets it ready for editing and previewing
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.load = function(callback) {
// Get out early if it's already loaded
if (this.is('loaded')) {
return this;
}
// TODO: Gotta get the privates with underscores!
// TODO: Gotta document what these are for...
var self = this,
_HtmlTemplates, iframeElement, baseTag, utilBtns, utilBar, utilBarTimer, keypressTimer, mousePos = {
y: -1,
x: -1
}, _elementStates, _isInEdit, nativeFs = false,
nativeFsWebkit = false,
nativeFsMoz = false,
nativeFsW3C = false,
fsElement, isMod = false,
isCtrl = false,
eventableIframes, i // i is reused for loops
, boundAutogrow;
// Startup is a way to check if this EpicEditor is starting up. Useful for
// checking and doing certain things before EpicEditor emits a load event.
self._eeState.startup = true;
if (self.settings.useNativeFullscreen) {
nativeFsWebkit = document.body.webkitRequestFullScreen ? true : false;
nativeFsMoz = document.body.mozRequestFullScreen ? true : false;
nativeFsW3C = document.body.requestFullscreen ? true : false;
nativeFs = nativeFsWebkit || nativeFsMoz || nativeFsW3C;
}
// Fucking Safari's native fullscreen works terribly
// REMOVE THIS IF SAFARI 7 WORKS BETTER
if (_isSafari()) {
nativeFs = false;
nativeFsWebkit = false;
}
// It opens edit mode by default (for now);
if (!self.is('edit') && !self.is('preview')) {
self._eeState.edit = true;
}
callback = callback || function() {};
// The editor HTML
// TODO: edit-mode class should be dynamically added
_HtmlTemplates = {
// This is wrapping iframe element. It contains the other two iframes and the utilbar
chrome: '<div id="epiceditor-wrapper" class="epiceditor-edit-mode">' + '<iframe frameborder="0" id="epiceditor-editor-frame"></iframe>' + '<iframe frameborder="0" id="epiceditor-previewer-frame"></iframe>' + '<div id="epiceditor-utilbar">' + (self._previewEnabled ? '<button title="' + this.settings.string.togglePreview + '" class="epiceditor-toggle-btn epiceditor-toggle-preview-btn"></button> ' : '') + (self._editEnabled ? '<button title="' + this.settings.string.toggleEdit + '" class="epiceditor-toggle-btn epiceditor-toggle-edit-btn"></button> ' : '') + (self._fullscreenEnabled ? '<button title="' + this.settings.string.toggleFullscreen + '" class="epiceditor-fullscreen-btn"></button>' : '') + '</div>' + '</div>'
// The previewer is just an empty box for the generated HTML to go into
,
previewer: '<div id="epiceditor-preview"></div>',
editor: '<!doctype HTML>'
};
// Write an iframe and then select it for the editor
iframeElement = document.createElement('iframe');
_applyAttrs(iframeElement, {
scrolling: 'no',
frameborder: 0,
id: self._instanceId
});
self.element.appendChild(iframeElement);
// Because browsers add things like invisible padding and margins and stuff
// to iframes, we need to set manually set the height so that the height
// doesn't keep increasing (by 2px?) every time reflow() is called.
// FIXME: Figure out how to fix this without setting this
self.element.style.height = self.element.offsetHeight + 'px';
// Store a reference to the iframeElement itself
self.iframeElement = iframeElement;
// Grab the innards of the iframe (returns the document.body)
// TODO: Change self.iframe to self.iframeDocument
self.iframe = _getIframeInnards(iframeElement);
self.iframe.open();
self.iframe.write(_HtmlTemplates.chrome);
// Now that we got the innards of the iframe, we can grab the other iframes
self.editorIframe = self.iframe.getElementById('epiceditor-editor-frame')
self.previewerIframe = self.iframe.getElementById('epiceditor-previewer-frame');
// Setup the editor iframe
self.editorIframeDocument = _getIframeInnards(self.editorIframe);
self.editorIframeDocument.open();
// Need something for... you guessed it, Firefox
self.editorIframeDocument.write(_HtmlTemplates.editor);
self.editorIframeDocument.close();
// Setup the previewer iframe
self.previewerIframeDocument = _getIframeInnards(self.previewerIframe);
self.previewerIframeDocument.open();
self.previewerIframeDocument.write(_HtmlTemplates.previewer);
// Base tag is added so that links will open a new tab and not inside of the iframes
baseTag = self.previewerIframeDocument.createElement('base');
baseTag.target = '_blank';
self.previewerIframeDocument.getElementsByTagName('head')[0].appendChild(baseTag);
self.previewerIframeDocument.close();
self.reflow();
// Insert Base Stylesheet
_insertCSSLink(self.settings.theme.base, self.iframe, 'theme');
// Insert Editor Stylesheet
_insertCSSLink(self.settings.theme.editor, self.editorIframeDocument, 'theme');
// Insert Previewer Stylesheet
_insertCSSLink(self.settings.theme.preview, self.previewerIframeDocument, 'theme');
// Add a relative style to the overall wrapper to keep CSS relative to the editor
self.iframe.getElementById('epiceditor-wrapper').style.position = 'relative';
// Set the position to relative so we hide them with left: -999999px
self.editorIframe.style.position = 'absolute';
self.previewerIframe.style.position = 'absolute';
// Now grab the editor and previewer for later use
self.editor = self.editorIframeDocument.body;
self.previewer = self.previewerIframeDocument.getElementById('epiceditor-preview');
self.editor.contentEditable = true;
// Firefox's <body> gets all fucked up so, to be sure, we need to hardcode it
self.iframe.body.style.height = this.element.offsetHeight + 'px';
// Should actually check what mode it's in!
self.previewerIframe.style.left = '-999999px';
// Keep long lines from being longer than the editor
this.editorIframeDocument.body.style.wordWrap = 'break-word';
// FIXME figure out why it needs +2 px
if (_isIE() > -1) {
this.previewer.style.height = parseInt(_getStyle(this.previewer, 'height'), 10) + 2;
}
// If there is a file to be opened with that filename and it has content...
this.open(self.settings.file.name);
if (self.settings.focusOnLoad) {
// We need to wait until all three iframes are done loading by waiting until the parent
// iframe's ready state == complete, then we can focus on the contenteditable
self.iframe.addEventListener('readystatechange', function() {
if (self.iframe.readyState == 'complete') {
self.focus();
}
});
}
// Because IE scrolls the whole window to hash links, we need our own
// method of scrolling the iframe to an ID from clicking a hash
self.previewerIframeDocument.addEventListener('click', function(e) {
var el = e.target,
body = self.previewerIframeDocument.body;
if (el.nodeName == 'A') {
// Make sure the link is a hash and the link is local to the iframe
if (el.hash && el.hostname == window.location.hostname) {
// Prevent the whole window from scrolling
e.preventDefault();
// Prevent opening a new window
el.target = '_self';
// Scroll to the matching element, if an element exists
if (body.querySelector(el.hash)) {
body.scrollTop = body.querySelector(el.hash).offsetTop;
}
}
}
});
utilBtns = self.iframe.getElementById('epiceditor-utilbar');
// TODO: Move into fullscreen setup function (_setupFullscreen)
_elementStates = {}
self._goFullscreen = function(el, callback) {
callback = callback || function() {};
var wait = 0;
this._fixScrollbars('auto');
if (self.is('fullscreen')) {
self._exitFullscreen(el, callback);
return;
}
if (nativeFs) {
if (nativeFsWebkit) {
el.webkitRequestFullScreen();
wait = 750;
} else if (nativeFsMoz) {
el.mozRequestFullScreen();
} else if (nativeFsW3C) {
el.requestFullscreen();
}
}
_isInEdit = self.is('edit');
// Why does this need to be in a randomly "750"ms setTimeout? WebKit's
// implementation of fullscreen seem to trigger the webkitfullscreenchange
// event _after_ everything is done. Instead, it triggers _during_ the
// transition. This means calculations of what's half, 100%, etc are wrong
// so to combat this we throw down the hammer with a setTimeout and wait
// to trigger our calculation code.
// See: https://code.google.com/p/chromium/issues/detail?id=181116
setTimeout(function() {
// Set the state of EE in fullscreen
// We set edit and preview to true also because they're visible
// we might want to allow fullscreen edit mode without preview (like a "zen" mode)
self._eeState.fullscreen = true;
self._eeState.edit = true;
self._eeState.preview = true;
// Cache calculations
var windowInnerWidth = window.innerWidth,
windowInnerHeight = window.innerHeight,
windowOuterWidth = window.outerWidth,
windowOuterHeight = window.outerHeight;
// Without this the scrollbars will get hidden when scrolled to the bottom in faux fullscreen (see #66)
if (!nativeFs) {
windowOuterHeight = window.innerHeight;
}
// This MUST come first because the editor is 100% width so if we change the width of the iframe or wrapper
// the editor's width wont be the same as before
_elementStates.editorIframe = _saveStyleState(self.editorIframe, 'save', {
'width': windowOuterWidth / 2 + 'px',
'height': windowOuterHeight + 'px',
'float': 'left' // Most browsers
,
'cssFloat': 'left' // FF
,
'styleFloat': 'left' // Older IEs
,
'display': 'block',
'position': 'static',
'left': ''
});
// the previewer
_elementStates.previewerIframe = _saveStyleState(self.previewerIframe, 'save', {
'width': windowOuterWidth / 2 + 'px',
'height': windowOuterHeight + 'px',
'float': 'right' // Most browsers
,
'cssFloat': 'right' // FF
,
'styleFloat': 'right' // Older IEs
,
'display': 'block',
'position': 'static',
'left': ''
});
// Setup the containing element CSS for fullscreen
_elementStates.element = _saveStyleState(self.element, 'save', {
'position': 'fixed',
'top': '0',
'left': '0',
'width': '100%',
'z-index': '9999' // Most browsers
,
'zIndex': '9999' // Firefox
,
'border': 'none',
'margin': '0'
// Should use the base styles background!
,
'background': _getStyle(self.editor, 'background-color') // Try to hide the site below
,
'height': windowInnerHeight + 'px'
});
// The iframe element
_elementStates.iframeElement = _saveStyleState(self.iframeElement, 'save', {
'width': windowOuterWidth + 'px',
'height': windowInnerHeight + 'px'
});
// ...Oh, and hide the buttons and prevent scrolling
utilBtns.style.visibility = 'hidden';
if (!nativeFs) {
document.body.style.overflow = 'hidden';
}
self.preview();
self.focus();
self.emit('fullscreenenter');
callback.call(self);
}, wait);
};
self._exitFullscreen = function(el, callback) {
callback = callback || function() {};
this._fixScrollbars();
_saveStyleState(self.element, 'apply', _elementStates.element);
_saveStyleState(self.iframeElement, 'apply', _elementStates.iframeElement);
_saveStyleState(self.editorIframe, 'apply', _elementStates.editorIframe);
_saveStyleState(self.previewerIframe, 'apply', _elementStates.previewerIframe);
// We want to always revert back to the original styles in the CSS so,
// if it's a fluid width container it will expand on resize and not get
// stuck at a specific width after closing fullscreen.
self.element.style.width = self._eeState.reflowWidth ? self._eeState.reflowWidth : '';
self.element.style.height = self._eeState.reflowHeight ? self._eeState.reflowHeight : '';
utilBtns.style.visibility = 'visible';
// Put the editor back in the right state
// TODO: This is ugly... how do we make this nicer?
// setting fullscreen to false here prevents the
// native fs callback from calling this function again
self._eeState.fullscreen = false;
if (!nativeFs) {
document.body.style.overflow = 'auto';
} else {
if (nativeFsWebkit) {
document.webkitCancelFullScreen();
} else if (nativeFsMoz) {
document.mozCancelFullScreen();
} else if (nativeFsW3C) {
document.exitFullscreen();
}
}
if (_isInEdit) {
self.edit();
} else {
self.preview();
}
self.reflow();
self.emit('fullscreenexit');
callback.call(self);
};
// This setups up live previews by triggering preview() IF in fullscreen on keyup
self.editor.addEventListener('keyup', function() {
if (keypressTimer) {
window.clearTimeout(keypressTimer);
}
keypressTimer = window.setTimeout(function() {
if (self.is('fullscreen')) {
self.preview();
}
}, 250);
});
fsElement = self.iframeElement;
// Sets up the onclick event on utility buttons
utilBtns.addEventListener('click', function(e) {
var targetClass = e.target.className;
if (targetClass.indexOf('epiceditor-toggle-preview-btn') > -1) {
self.preview();
} else if (targetClass.indexOf('epiceditor-toggle-edit-btn') > -1) {
self.edit();
} else if (targetClass.indexOf('epiceditor-fullscreen-btn') > -1) {
self._goFullscreen(fsElement);
}
});
// Sets up the NATIVE fullscreen editor/previewer for WebKit
if (nativeFsWebkit) {
document.addEventListener('webkitfullscreenchange', function() {
if (!document.webkitIsFullScreen && self._eeState.fullscreen) {
self._exitFullscreen(fsElement);
}
}, false);
} else if (nativeFsMoz) {
document.addEventListener('mozfullscreenchange', function() {
if (!document.mozFullScreen && self._eeState.fullscreen) {
self._exitFullscreen(fsElement);
}
}, false);
} else if (nativeFsW3C) {
document.addEventListener('fullscreenchange', function() {
if (document.fullscreenElement == null && self._eeState.fullscreen) {
self._exitFullscreen(fsElement);
}
}, false);
}
// TODO: Move utilBar stuff into a utilBar setup function (_setupUtilBar)
utilBar = self.iframe.getElementById('epiceditor-utilbar');
// Hide it at first until they move their mouse
if (self.settings.button.bar !== true) {
utilBar.style.display = 'none';
}
utilBar.addEventListener('mouseover', function() {
if (utilBarTimer) {
clearTimeout(utilBarTimer);
}
});
function utilBarHandler(e) {
if (self.settings.button.bar !== "auto") {
return;
}
// Here we check if the mouse has moves more than 5px in any direction before triggering the mousemove code
// we do this for 2 reasons:
// 1. On Mac OS X lion when you scroll and it does the iOS like "jump" when it hits the top/bottom of the page itll fire off
// a mousemove of a few pixels depending on how hard you scroll
// 2. We give a slight buffer to the user in case he barely touches his touchpad or mouse and not trigger the UI
if (Math.abs(mousePos.y - e.pageY) >= 5 || Math.abs(mousePos.x - e.pageX) >= 5) {
utilBar.style.display = 'block';
// if we have a timer already running, kill it out
if (utilBarTimer) {
clearTimeout(utilBarTimer);
}
// begin a new timer that hides our object after 1000 ms
utilBarTimer = window.setTimeout(function() {
utilBar.style.display = 'none';
}, 1000);
}
mousePos = {
y: e.pageY,
x: e.pageX
};
}
// Add keyboard shortcuts for convenience.
function shortcutHandler(e) {
if (e.keyCode == self.settings.shortcut.modifier) {
isMod = true
} // check for modifier press(default is alt key), save to var
if (e.keyCode == 17) {
isCtrl = true
} // check for ctrl/cmnd press, in order to catch ctrl/cmnd + s
if (e.keyCode == 18) {
isCtrl = false
}
if (e.keyCode == 9) {
e.preventDefault();
self.editorIframeDocument.execCommand('indent', true, null);
[].forEach.call(self.editorIframeDocument.querySelectorAll("blockquote"), function(blockquote) {
var indentLines = [];
blockquote.innerHTML.split("<br>").forEach(function(line) {
if (e.shiftKey) {
indentLines.push(line.replace(/(&nbsp;| ){4}/, ""));
} else {
indentLines.push("&nbsp; &nbsp; " + line);
}
});
blockquote.outerHTML = indentLines.join("<br>") + "<br>";
});
}
// Check for alt+p and make sure were not in fullscreen - default shortcut to switch to preview
if (isMod === true && e.keyCode == self.settings.shortcut.preview && !self.is('fullscreen')) {
e.preventDefault();
if (self.is('edit') && self._previewEnabled) {
self.preview();
} else if (self._editEnabled) {
self.edit();
}
}
// Check for alt+f - default shortcut to make editor fullscreen
if (isMod === true && e.keyCode == self.settings.shortcut.fullscreen && self._fullscreenEnabled) {
e.preventDefault();
self._goFullscreen(fsElement);
}
// Set the modifier key to false once *any* key combo is completed
// or else, on Windows, hitting the alt key will lock the isMod state to true (ticket #133)
if (isMod === true && e.keyCode !== self.settings.shortcut.modifier) {
isMod = false;
}
// When a user presses "esc", revert everything!
if (e.keyCode == 27 && self.is('fullscreen')) {
self._exitFullscreen(fsElement);
}
// Check for ctrl + s (since a lot of people do it out of habit) and make it do nothing
if (isCtrl === true && e.keyCode == 83) {
self.save();
e.preventDefault();
isCtrl = false;
}
// Do the same for Mac now (metaKey == cmd).
if (e.metaKey && e.keyCode == 83) {
self.save();
e.preventDefault();
}
}
function shortcutUpHandler(e) {
if (e.keyCode == self.settings.shortcut.modifier) {
isMod = false
}
if (e.keyCode == 17) {
isCtrl = false
}
}
function pasteHandler(e) {
var content;
if (e.clipboardData) {
//FF 22, Webkit, "standards"
e.preventDefault();
content = e.clipboardData.getData("text/plain");
self.editorIframeDocument.execCommand("insertText", false, content);
} else if (window.clipboardData) {
//IE, "nasty"
e.preventDefault();
content = window.clipboardData.getData("Text");
content = content.replace(/</g, '&lt;');
content = content.replace(/>/g, '&gt;');
content = content.replace(/\n/g, '<br>');
content = content.replace(/\r/g, ''); //fuck you, ie!
content = content.replace(/<br>\s/g, '<br>&nbsp;')
content = content.replace(/\s\s\s/g, '&nbsp; &nbsp;')
content = content.replace(/\s\s/g, '&nbsp; ')
self.editorIframeDocument.selection.createRange().pasteHTML(content);
}
}
// Hide and show the util bar based on mouse movements
eventableIframes = [self.previewerIframeDocument, self.editorIframeDocument];
for (i = 0; i < eventableIframes.length; i++) {
eventableIframes[i].addEventListener('mousemove', function(e) {
utilBarHandler(e);
});
eventableIframes[i].addEventListener('scroll', function(e) {
utilBarHandler(e);
});
eventableIframes[i].addEventListener('keyup', function(e) {
shortcutUpHandler(e);
});
eventableIframes[i].addEventListener('keydown', function(e) {
shortcutHandler(e);
});
eventableIframes[i].addEventListener('paste', function(e) {
pasteHandler(e);
});
}
// Save the document every 100ms by default
// TODO: Move into autosave setup function (_setupAutoSave)
if (self.settings.file.autoSave) {
self._saveIntervalTimer = window.setInterval(function() {
if (!self._canSave) {
return;
}
self.save(false, true);
}, self.settings.file.autoSave);
}
// Update a textarea automatically if a textarea is given so you don't need
// AJAX to submit a form and instead fall back to normal form behavior
if (self.settings.textarea) {
self._setupTextareaSync();
}
window.addEventListener('resize', function() {
// If NOT webkit, and in fullscreen, we need to account for browser resizing
// we don't care about webkit because you can't resize in webkit's fullscreen
if (self.is('fullscreen')) {
_applyStyles(self.iframeElement, {
'width': window.outerWidth + 'px',
'height': window.innerHeight + 'px'
});
_applyStyles(self.element, {
'height': window.innerHeight + 'px'
});
_applyStyles(self.previewerIframe, {
'width': window.outerWidth / 2 + 'px',
'height': window.innerHeight + 'px'
});
_applyStyles(self.editorIframe, {
'width': window.outerWidth / 2 + 'px',
'height': window.innerHeight + 'px'
});
}
// Makes the editor support fluid width when not in fullscreen mode
else if (!self.is('fullscreen')) {
self.reflow();
}
});
// Set states before flipping edit and preview modes
self._eeState.loaded = true;
self._eeState.unloaded = false;
if (self.is('preview')) {
self.preview();
} else {
self.edit();
}
self.iframe.close();
self._eeState.startup = false;
if (self.settings.autogrow) {
self._fixScrollbars();
boundAutogrow = function() {
setTimeout(function() {
self._autogrow();
}, 1);
};
//for if autosave is disabled or very slow
['keydown', 'keyup', 'paste', 'cut'].forEach(function(ev) {
self.getElement('editor').addEventListener(ev, boundAutogrow);
});
self.on('__update', boundAutogrow);
self.on('edit', function() {
setTimeout(boundAutogrow, 50)
});
self.on('preview', function() {
setTimeout(boundAutogrow, 50)
});
//for browsers that have rendering delays
setTimeout(boundAutogrow, 50);
boundAutogrow();
}
// The callback and call are the same thing, but different ways to access them
callback.call(this);
this.emit('load');
return this;
}
EpicEditor.prototype._setupTextareaSync = function() {
var self = this,
_syncTextarea;
// Even if autoSave is false, we want to make sure to keep the textarea synced
// with the editor's content. One bad thing about this tho is that we're
// creating two timers now in some configurations. We keep the textarea synced
// by saving and opening the textarea content from the draft file storage.
self._textareaSaveTimer = window.setInterval(function() {
if (!self._canSave) {
return;
}
self.save(true);
}, 100);
_syncTextarea = function() {
// TODO: Figure out root cause for having to do this ||.
// This only happens for draft files. Probably has something to do with
// the fact draft files haven't been saved by the time this is called.
// TODO: Add test for this case.
// Get the file.name each time as it can change. DO NOT save this to a
// var outside of this closure or the editor will stop syncing when the
// file is changed with importFile or open.
self._textareaElement.value = self.exportFile(self.settings.file.name, 'text', true) || self.settings.file.defaultContent;
}
if (typeof self.settings.textarea == 'string') {
self._textareaElement = document.getElementById(self.settings.textarea);
} else if (typeof self.settings.textarea == 'object') {
self._textareaElement = self.settings.textarea;
}
// On page load, if there's content in the textarea that means one of two
// different things:
//
// 1. The editor didn't load and the user was writing in the textarea and
// now he refreshed the page or the JS loaded and the textarea now has
// content. If this is the case the user probably expects his content is
// moved into the editor and not lose what he typed.
//
// 2. The developer put content in the textarea from some server side
// code. In this case, the textarea will take precedence.
//
// If the developer wants drafts to be recoverable they should check if
// the local file in localStorage's modified date is newer than the server.
if (self._textareaElement.value !== '') {
self.importFile(self.settings.file.name, self._textareaElement.value);
// manually save draft after import so there is no delay between the
// import and exporting in _syncTextarea. Without this, _syncTextarea
// will pull the saved data from localStorage which will be <=100ms old.
self.save(true);
}
// Update the textarea on load and pull from drafts
_syncTextarea();
// Make sure to keep it updated
self.on('__update', _syncTextarea);
self.on('__create', _syncTextarea);
self.on('__save', _syncTextarea);
}
/**
* Will NOT focus the editor if the editor is still starting up AND
* focusOnLoad is set to false. This allows you to place this in code that
* gets fired during .load() without worrying about it overriding the user's
* option. For example use cases see preview() and edit().
* @returns {undefined}
*/
// Prevent focus when the user sets focusOnLoad to false by checking if the
// editor is starting up AND if focusOnLoad is true
EpicEditor.prototype._focusExceptOnLoad = function() {
var self = this;
if ((self._eeState.startup && self.settings.focusOnLoad) || !self._eeState.startup) {
self.focus();
}
}
/**
* Will remove the editor, but not offline files
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.unload = function(callback) {
// Make sure the editor isn't already unloaded.
if (this.is('unloaded')) {
throw new Error('Editor isn\'t loaded');
}
var self = this,
editor = window.parent.document.getElementById(self._instanceId);
editor.parentNode.removeChild(editor);
self._eeState.loaded = false;
self._eeState.unloaded = true;
callback = callback || function() {};
if (self.settings.textarea) {
self.removeListener('__update');
}
if (self._saveIntervalTimer) {
window.clearInterval(self._saveIntervalTimer);
}
if (self._textareaSaveTimer) {
window.clearInterval(self._textareaSaveTimer);
}
callback.call(this);
self.emit('unload');
return self;
}
/**
* reflow allows you to dynamically re-fit the editor in the parent without
* having to unload and then reload the editor again.
*
* reflow will also emit a `reflow` event and will return the new dimensions.
* If it's called without params it'll return the new width and height and if
* it's called with just width or just height it'll just return the width or
* height. It's returned as an object like: { width: '100px', height: '1px' }
*
* @param {string|null} kind Can either be 'width' or 'height' or null
* if null, both the height and width will be resized
* @param {function} callback A function to fire after the reflow is finished.
* Will return the width / height in an obj as the first param of the callback.
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.reflow = function(kind, callback) {
var self = this,
widthDiff = _outerWidth(self.element) - self.element.offsetWidth,
heightDiff = _outerHeight(self.element) - self.element.offsetHeight,
elements = [self.iframeElement, self.editorIframe, self.previewerIframe],
eventData = {}, newWidth, newHeight;
if (typeof kind == 'function') {
callback = kind;
kind = null;
}
if (!callback) {
callback = function() {};
}
for (var x = 0; x < elements.length; x++) {
if (!kind || kind == 'width') {
newWidth = self.element.offsetWidth - widthDiff + 'px';
elements[x].style.width = newWidth;
self._eeState.reflowWidth = newWidth;
eventData.width = newWidth;
}
if (!kind || kind == 'height') {
newHeight = self.element.offsetHeight - heightDiff + 'px';
elements[x].style.height = newHeight;
self._eeState.reflowHeight = newHeight
eventData.height = newHeight;
}
}
self.emit('reflow', eventData);
callback.call(this, eventData);
return self;
}
/**
* Will take the markdown and generate a preview view based on the theme
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.preview = function() {
var self = this,
x, theme = self.settings.theme.preview,
anchors;
_replaceClass(self.getElement('wrapper'), 'epiceditor-edit-mode', 'epiceditor-preview-mode');
// Check if no CSS theme link exists
if (!self.previewerIframeDocument.getElementById('theme')) {
_insertCSSLink(theme, self.previewerIframeDocument, 'theme');
} else if (self.previewerIframeDocument.getElementById('theme').name !== theme) {
self.previewerIframeDocument.getElementById('theme').href = theme;
}
// Save a preview draft since it might not be saved to the real file yet
self.save(true);
// Add the generated draft HTML into the previewer
self.previewer.innerHTML = self.exportFile(null, 'html', true);
// Hide the editor and display the previewer
if (!self.is('fullscreen')) {
self.editorIframe.style.left = '-999999px';
self.previewerIframe.style.left = '';
self._eeState.preview = true;
self._eeState.edit = false;
self._focusExceptOnLoad();
}
self.emit('preview');
return self;
}
/**
* Helper to focus on the editor iframe. Will figure out which iframe to
* focus on based on which one is active and will handle the cross browser
* issues with focusing on the iframe vs the document body.
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.focus = function(pageload) {
var self = this,
isPreview = self.is('preview'),
focusElement = isPreview ? self.previewerIframeDocument.body : self.editorIframeDocument.body;
if (_isFirefox() && isPreview) {
focusElement = self.previewerIframe;
}
focusElement.focus();
return this;
}
/**
* Puts the editor into fullscreen mode
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.enterFullscreen = function(callback) {
callback = callback || function() {};
if (this.is('fullscreen')) {
callback.call(this);
return this;
}
this._goFullscreen(this.iframeElement, callback);
return this;
}
/**
* Closes fullscreen mode if opened
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.exitFullscreen = function(callback) {
callback = callback || function() {};
if (!this.is('fullscreen')) {
callback.call(this);
return this;
}
this._exitFullscreen(this.iframeElement, callback);
return this;
}
/**
* Hides the preview and shows the editor again
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.edit = function() {
var self = this;
_replaceClass(self.getElement('wrapper'), 'epiceditor-preview-mode', 'epiceditor-edit-mode');
self._eeState.preview = false;
self._eeState.edit = true;
self.editorIframe.style.left = '';
self.previewerIframe.style.left = '-999999px';
self._focusExceptOnLoad();
self.emit('edit');
return this;
}
/**
* Grabs a specificed HTML node. Use it as a shortcut to getting the iframe contents
* @param {String} name The name of the node (can be document, body, editor, previewer, or wrapper)
* @returns {Object|Null}
*/
EpicEditor.prototype.getElement = function(name) {
var available = {
"container": this.element,
"wrapper": this.iframe.getElementById('epiceditor-wrapper'),
"wrapperIframe": this.iframeElement,
"editor": this.editorIframeDocument,
"editorIframe": this.editorIframe,
"previewer": this.previewerIframeDocument,
"previewerIframe": this.previewerIframe
}
// Check that the given string is a possible option and verify the editor isn't unloaded
// without this, you'd be given a reference to an object that no longer exists in the DOM
if (!available[name] || this.is('unloaded')) {
return null;
} else {
return available[name];
}
}
/**
* Returns a boolean of each "state" of the editor. For example "editor.is('loaded')" // returns true/false
* @param {String} what the state you want to check for
* @returns {Boolean}
*/
EpicEditor.prototype.is = function(what) {
var self = this;
switch (what) {
case 'loaded':
return self._eeState.loaded;
case 'unloaded':
return self._eeState.unloaded
case 'preview':
return self._eeState.preview
case 'edit':
return self._eeState.edit;
case 'fullscreen':
return self._eeState.fullscreen;
// TODO: This "works", but the tests are saying otherwise. Come back to this
// and figure out how to fix it.
// case 'focused':
// return document.activeElement == self.iframeElement;
default:
return false;
}
}
/**
* Opens a file
* @param {string} name The name of the file you want to open
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.open = function(name) {
var self = this,
defaultContent = self.settings.file.defaultContent,
fileObj;
name = name || self.settings.file.name;
self.settings.file.name = name;
if (this._storage[self.settings.localStorageName]) {
fileObj = self.exportFile(name);
if (fileObj !== undefined) {
_setText(self.editor, fileObj);
self.emit('read');
} else {
_setText(self.editor, defaultContent);
self.save(); // ensure a save
self.emit('create');
}
self.previewer.innerHTML = self.exportFile(null, 'html');
self.emit('open');
}
return this;
}
/**
* Saves content for offline use
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.save = function(_isPreviewDraft, _isAuto) {
var self = this,
storage, isUpdate = false,
isNew = false,
file = self.settings.file.name,
previewDraftName = '',
data = this._storage[previewDraftName + self.settings.localStorageName],
content = _getText(this.editor);
if (_isPreviewDraft) {
previewDraftName = self._previewDraftLocation;
}
// This could have been false but since we're manually saving
// we know it's save to start autoSaving again
this._canSave = true;
// Guard against storage being wiped out without EpicEditor knowing
// TODO: Emit saving error - storage seems to have been wiped
if (data) {
storage = JSON.parse(this._storage[previewDraftName + self.settings.localStorageName]);
// If the file doesn't exist we need to create it
if (storage[file] === undefined) {
storage[file] = self._defaultFileSchema();
isNew = true;
}
// If it does, we need to check if the content is different and
// if it is, send the update event and update the timestamp
else if (content !== storage[file].content) {
storage[file].modified = new Date();
isUpdate = true;
}
//don't bother autosaving if the content hasn't actually changed
else if (_isAuto) {
return;
}
storage[file].content = content;
this._storage[previewDraftName + self.settings.localStorageName] = JSON.stringify(storage);
// If it's a new file, send a create event as well as a private one for
// use internally.
if (isNew) {
self.emit('create');
self.emit('__create');
}
// After the content is actually changed, emit update so it emits the
// updated content. Also send a private event for interal use.
if (isUpdate) {
self.emit('update');
self.emit('__update');
}
if (_isAuto) {
this.emit('autosave');
} else if (!_isPreviewDraft) {
this.emit('save');
self.emit('__save');
}
}
return this;
}
/**
* Removes a page
* @param {string} name The name of the file you want to remove from localStorage
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.remove = function(name) {
var self = this,
s;
name = name || self.settings.file.name;
// If you're trying to delete a page you have open, block saving
if (name == self.settings.file.name) {
self._canSave = false;
}
s = JSON.parse(this._storage[self.settings.localStorageName]);
delete s[name];
this._storage[self.settings.localStorageName] = JSON.stringify(s);
this.emit('remove');
return this;
};
/**
* Renames a file
* @param {string} oldName The old file name
* @param {string} newName The new file name
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.rename = function(oldName, newName) {
var self = this,
s = JSON.parse(this._storage[self.settings.localStorageName]);
s[newName] = s[oldName];
delete s[oldName];
this._storage[self.settings.localStorageName] = JSON.stringify(s);
self.open(newName);
return this;
};
/**
* Imports a file and it's contents and opens it
* @param {string} name The name of the file you want to import (will overwrite existing files!)
* @param {string} content Content of the file you want to import
* @param {string} kind The kind of file you want to import (TBI)
* @param {object} meta Meta data you want to save with your file.
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.importFile = function(name, content, kind, meta) {
var self = this;
name = name || self.settings.file.name;
content = content || '';
kind = kind || 'md';
meta = meta || {};
// Set our current file to the new file and update the content
self.settings.file.name = name;
_setText(self.editor, content);
self.save();
if (self.is('fullscreen')) {
self.preview();
}
//firefox has trouble with importing and working out the size right away
if (self.settings.autogrow) {
setTimeout(function() {
self._autogrow();
}, 50);
}
return this;
};
/**
* Gets the local filestore
* @param {string} name Name of the file in the store
* @returns {object|undefined} the local filestore, or a specific file in the store, if a name is given
*/
EpicEditor.prototype._getFileStore = function(name, _isPreviewDraft) {
var previewDraftName = '',
store;
if (_isPreviewDraft) {
previewDraftName = this._previewDraftLocation;
}
store = JSON.parse(this._storage[previewDraftName + this.settings.localStorageName]);
if (name) {
return store[name];
} else {
return store;
}
}
/**
* Exports a file as a string in a supported format
* @param {string} name Name of the file you want to export (case sensitive)
* @param {string} kind Kind of file you want the content in (currently supports html and text, default is the format the browser "wants")
* @returns {string|undefined} The content of the file in the content given or undefined if it doesn't exist
*/
EpicEditor.prototype.exportFile = function(name, kind, _isPreviewDraft) {
var self = this,
file, content;
name = name || self.settings.file.name;
kind = kind || 'text';
file = self._getFileStore(name, _isPreviewDraft);
// If the file doesn't exist just return early with undefined
if (file === undefined) {
return;
}
content = file.content;
switch (kind) {
case 'html':
content = _sanitizeRawContent(content);
return self.settings.parser(content);
case 'text':
return _sanitizeRawContent(content);
case 'json':
file.content = _sanitizeRawContent(file.content);
return JSON.stringify(file);
case 'raw':
return content;
default:
return content;
}
}
/**
* Gets the contents and metadata for files
* @param {string} name Name of the file whose data you want (case sensitive)
* @param {boolean} excludeContent whether the contents of files should be excluded
* @returns {object} An object with the names and data of every file, or just the data of one file if a name was given
*/
EpicEditor.prototype.getFiles = function(name, excludeContent) {
var file, data = this._getFileStore(name);
if (name) {
if (data !== undefined) {
if (excludeContent) {
delete data.content;
} else {
data.content = _sanitizeRawContent(data.content);
}
}
return data;
} else {
for (file in data) {
if (data.hasOwnProperty(file)) {
if (excludeContent) {
delete data[file].content;
} else {
data[file].content = _sanitizeRawContent(data[file].content);
}
}
}
return data;
}
}
// EVENTS
// TODO: Support for namespacing events like "preview.foo"
/**
* Sets up an event handler for a specified event
* @param {string} ev The event name
* @param {function} handler The callback to run when the event fires
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.on = function(ev, handler) {
var self = this;
if (!this.events[ev]) {
this.events[ev] = [];
}
this.events[ev].push(handler);
return self;
};
/**
* This will emit or "trigger" an event specified
* @param {string} ev The event name
* @param {any} data Any data you want to pass into the callback
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.emit = function(ev, data) {
var self = this,
x;
data = data || self.getFiles(self.settings.file.name);
if (!this.events[ev]) {
return;
}
function invokeHandler(handler) {
handler.call(self, data);
}
for (x = 0; x < self.events[ev].length; x++) {
invokeHandler(self.events[ev][x]);
}
return self;
};
/**
* Will remove any listeners added from EpicEditor.on()
* @param {string} ev The event name
* @param {function} handler Handler to remove
* @returns {object} EpicEditor will be returned
*/
EpicEditor.prototype.removeListener = function(ev, handler) {
var self = this;
if (!handler) {
this.events[ev] = [];
return self;
}
if (!this.events[ev]) {
return self;
}
// Otherwise a handler and event exist, so take care of it
this.events[ev].splice(this.events[ev].indexOf(handler), 1);
return self;
}
/**
* Handles autogrowing the editor
*/
EpicEditor.prototype._autogrow = function() {
var editorHeight, newHeight, minHeight, maxHeight, el, style, maxedOut = false;
//autogrow in fullscreen is nonsensical
if (!this.is('fullscreen')) {
if (this.is('edit')) {
el = this.getElement('editor').documentElement;
} else {
el = this.getElement('previewer').documentElement;
}
editorHeight = _outerHeight(el);
newHeight = editorHeight;
//handle minimum
minHeight = this.settings.autogrow.minHeight;
if (typeof minHeight === 'function') {
minHeight = minHeight(this);
}
if (minHeight && newHeight < minHeight) {
newHeight = minHeight;
}
//handle maximum
maxHeight = this.settings.autogrow.maxHeight;
if (typeof maxHeight === 'function') {
maxHeight = maxHeight(this);
}
if (maxHeight && newHeight > maxHeight) {
newHeight = maxHeight;
maxedOut = true;
}
if (maxedOut) {
this._fixScrollbars('auto');
} else {
this._fixScrollbars('hidden');
}
//actual resize
if (newHeight != this.oldHeight) {
this.getElement('container').style.height = newHeight + 'px';
this.reflow();
if (this.settings.autogrow.scroll) {
window.scrollBy(0, newHeight - this.oldHeight);
}
this.oldHeight = newHeight;
}
}
}
/**
* Shows or hides scrollbars based on the autogrow setting
* @param {string} forceSetting a value to force the overflow to
*/
EpicEditor.prototype._fixScrollbars = function(forceSetting) {
var setting;
if (this.settings.autogrow) {
setting = 'hidden';
} else {
setting = 'auto';
}
setting = forceSetting || setting;
this.getElement('editor').documentElement.style.overflow = setting;
this.getElement('previewer').documentElement.style.overflow = setting;
}
EpicEditor.version = '0.2.2';
// Used to store information to be shared across editors
EpicEditor._data = {};
window.EpicEditor = EpicEditor;
})(window);
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